Naps-On-Dirt Posted April 19, 2022 Posted April 19, 2022 I finished off the last of the sites I needed to (Faldars Tooth this time, and it too didn't recognize me as present until I left it) and was able to 'completeallobjectives sbcid', but now I just have those four sites completed, and not going away. Make that five, I wanted to test going to another place before I posted this, but that place was another indoor/outdoor location that didn't acknowledge my arrival, even after leaving the area and coming back. This is what my quest page looks like after the CompleteAllObjectives SBCID: Spoiler So it looks like I'm now at half capacity of available camps with no way to clear the stuck ones. Note that once I got the info on the 5th camp (Camp Reachcliff), all the quests went back to uncompleted. So this screenshot is after my 2nd CompleteAllObjectives. 1
Blackbird Wanderer Posted April 19, 2022 Author Posted April 19, 2022 34 minutes ago, Naps-On-Dirt said: I finished off the last of the sites I needed to (Faldars Tooth this time, and it too didn't recognize me as present until I left it) and was able to 'completeallobjectives sbcid', but now I just have those four sites completed, and not going away. Many of those sites were problematic, but appear to be working perfectly now in the test environment. Faldar's, Stony Creek, and Uttering Hills all got adjustments. Orotheim has been rock solid in testing; not sure what's going on there. The odd part is the same object(s), the series of identical proximity triggers, seem to work really well in exterior cells, but sometimes hang up when placed into an interior for whatever reason. There's an OnLoad() Event as a backup, so it's just been a matter of getting the trigger close enough to the interior entrance that the script doesn't reject it as spurious. Seems to be doing the trick so far in the test environment.
Blackbird Wanderer Posted April 19, 2022 Author Posted April 19, 2022 3 hours ago, kalador said: The only problem being the "Live Bandit" problem occurring at Smuggler's Hollow. Probably caused by a brain-dead Imperial Courier running right through the center of the camp while I was in the middle of sneaking up on the bandit, who proceeded to run off after him before I could kill her If she got far enough away, it shouldn't have mattered. She'd have been detected as gone on the next periodic scan.
KillinCuzICan Posted April 19, 2022 Posted April 19, 2022 So if I asked an innkeeper and the steward of a hold, and they both have nothing to tell me, what happens then? Cuz I am kinda stuck there. I'm using the very latest version (98e) and on AE.
kalador Posted April 19, 2022 Posted April 19, 2022 v 0.98e LE Nilheim. No notification that I had found the site. I went into stealth mode when Telrav told me to "Wait here." Telrav sicced his bandits on me and they died for their pains. One captive and one bandit up in the tower, no wisps, the bandit tried to kill the captive and got knockbacked, and was unfortunately unable to recover from being hacked to death. Processing: Ninalla Captives Remaining = 0 It seems to have left out a step. I finally got the notification that I had found the camp on the hill overlooking the bridge, a bit SSW of the table and chair up there. I had saved just before talking to Telrav by the road, so I reloaded and tried again. Went up onto the hill immediately after crossing the bridge to get the notification, then rejoined Telrav to attend his little party without going back into stealth. Again, no boss fight and no wisps spawning. The guy in the tower was taking a nap. Processing: Ninalla Captives Remaining = 0 Got one attempt to free Ninalla, failed, took her to Sybille Stentor and released her. Processing: Ninalla Captives Remaining = 0
AttilaMagyar Posted April 19, 2022 Posted April 19, 2022 (edited) On 4/17/2022 at 11:00 AM, Blackbird Wanderer said: Are you running v0.98e? There will be no more Captives until you complete Read Between the Lines. Are you running v0.98e? The Khajiit section of the Quest was rebuilt to account for the errors some users were having. And Stony Creek as well as (discovered) Trevas Watch. The commonality is they're all sprawling and exceed the limits of the proximity trigger. Trevas Watch was fixed (forthcoming version) by moving the site marker so it covers the entrance so it's worth a try for the other two. Uttering Hills has had problems in testing before, but Stony Creek has been rock solid, at least in the testing setup. Here's the problem, though: Any changes to the location of the site markers won't update an in progress game, or at least not for 10-30 days or something. The only way this can be "fixed" is with a fresh SBC install, or waiting for however long it takes the game engine to update position changes to the ESP. Sounds like that's today's testing agenda. Yikes! That's definitely NOT supposed to be happening. It may have to do with the excessive range in Uttering Hills. The scan for the Last Bandit goes to 6000 distance units, and it's measured from the Player. As such, it's possible to only pick up one bandit, even if there are others outside the range. Been mulling putting the generated wisps into RefAliases for other reasons, but doing so may solve this issue as well. Adding the condition for the Last Bandit RefAlias to be empty may help ([Edit]: Just checked, it's already there), but it would still be possible to trigger one in range, kill them, then move on and trigger a different one -- none of which is intended in the design and would result in multiple batches of wisps around the Captive. You can do it while she's holding court, right? And when did "morally wrong" start factoring into much of anything that takes place in Skyrim? ? There's a great Skyrim cartoon making fun of this very aspect of the game behavior where a bandit's buddy is newly dead with an arrow through his head, yet he stops searching and says, "Must be my imagination." That said, what could the Bonefall Slope bandits do? If they can't get up there the most they could do is post a watch, but they pretty much see you anyway. Unless we change the site so there's a path up to it. No, I'm running with v0.98d. Is that the problem? I have spoken with all three Khajiits including Ma'dran, Ahkari and Ri'saad, All three say they can't help me. Is there another caraavan that we don't know of? Edited April 19, 2022 by AttilaMagyar added text
Blackbird Wanderer Posted April 19, 2022 Author Posted April 19, 2022 50 minutes ago, KillinCuzICan said: So if I asked an innkeeper and the steward of a hold, and they both have nothing to tell me, what happens then? Cuz I am kinda stuck there. I'm using the very latest version (98e) and on AE. Need more info on where you are. Did you read one of the four notes? Have you done the Quests The Plot Thickens and Read Between the Lines? The Stewards only have info about their Hold, while the innkeepers have gossip and rumors about all of them. However, there's a 20 hour cooldown on the innkeepers dialogue topic, and they're grouped by Hold so you have to go to a different Hold for additional information. There's a difference between having that dialogue topic and they tell you nothing, and not having it appear at all. 24 minutes ago, AttilaMagyar said: No, I'm running with v0.98d. Is that the problem? I have spoken with all three Khajiits including Ma'dran, Ahkari and Ri'saad, All three say they can't help me. Is there another caraavan that we don't know of? That's exactly the problem. v0.98e has a specific rebuild for the Khajiit Quest that is not working for some people in the previous versions, but is for others. It's a simplified script sequence and there have been zero reports of issues with that Quest since posting v0.98e.
Blackbird Wanderer Posted April 19, 2022 Author Posted April 19, 2022 On 4/9/2022 at 9:59 PM, kalador said: An orphaned bedroll sitting on the ground near Gjukar's Monument, just a bit off from the Whiterun-Rorikstead road. I seem to remember a bandit camp being at that spot at one time from More Bandit Camps. Found it! Thanks for this; it was missing its Enable Parent designation to turn it off with the rest of the camp.
Blackbird Wanderer Posted April 19, 2022 Author Posted April 19, 2022 (edited) On 4/15/2022 at 5:58 AM, as5685009 said: I tested on a save without SBC installed this is the first slave.I have cleared all the enemies in the dungeon but the dialogue still can't go to the next step, here is the location and character .0.98e version Reproduced this in testing, and in the same location. Thinking the bypass may need to be turned back on, then discovered it's still there in the code. If anyone seemingly clears a location of bandits, but still gets the variations of "Kill all the bandits first," go ahead and console this: Set SBCAllowDialogue to 1 That should turn on the shunt around the dialogue conditions, however . . . use cautiously. Once you talk to a Captive, they're no longer invulnerable (if they ever were, actually only the first one is) so you'd better be right about having taken care of all the threats! Edited April 19, 2022 by Blackbird Wanderer
KillinCuzICan Posted April 19, 2022 Posted April 19, 2022 1 hour ago, Blackbird Wanderer said: Need more info on where you are. Did you read one of the four notes? Have you done the Quests The Plot Thickens and Read Between the Lines? The Stewards only have info about their Hold, while the innkeepers have gossip and rumors about all of them. However, there's a 20 hour cooldown on the innkeepers dialogue topic, and they're grouped by Hold so you have to go to a different Hold for additional information. There's a difference between having that dialogue topic and they tell you nothing, and not having it appear at all. Ah ok, so here is how it goes down. I start a new game, get the agreement popup, and then I proceed to the nearest note to where I spawn (Belathar's Store). I read the note, which tells me to find some info on the kidnappings. Ok cool, so I got to an innkeeper (Hulda) who says she might have heard something about that in Eastmarch. Alright, I head to Eastmarch (Windhelm) and talk to the steward Jorleif who tells me...nothing. The quest Sexy Bandit Captives then completes and vanishes from the journal completely. That can't be right, can it?
kalador Posted April 19, 2022 Posted April 19, 2022 Nilheim That seems to have been a variation of the "Kill all the bandit's first." bug, because using the console command enabled me to complete this quest. Lots of strange behaviors from the enemy AI's on this quest. Going hostile with me standing in plain sight in front of them, going "Must have been my imagination." and turning non-hostile again. Telrav going back to his original position by the road. One bandit way down by an ore vein on the shore of the lake, and one bandit asleep on a bed roll right next to the captive. Multiple attempts (at least 6) and I never once saw the buffed last bandit or the Daedric Wisps. 4 hours ago, KillinCuzICan said: Ah ok, so here is how it goes down. I start a new game, get the agreement popup, and then I proceed to the nearest note to where I spawn (Belathar's Store). I read the note, which tells me to find some info on the kidnappings. Ok cool, so I got to an innkeeper (Hulda) who says she might have heard something about that in Eastmarch. Alright, I head to Eastmarch (Windhelm) and talk to the steward Jorleif who tells me...nothing. The quest Sexy Bandit Captives then completes and vanishes from the journal completely. That can't be right, can it? That sounds like the bug that I keep getting in Falkreath from Nenya, the steward there. I have to go around and do a close approach to known bandit camps until I get a message about finding the camp that I am looking for. With Eastmarch, you have Uttering Hills Cave where you have to go inside the cave, and Lost Knife Hideout where you have to go deep into the cave before you get the notification. Stony Creek Cave may be the same, I have not tried that one lately, since the triggers got moved around. Once you find the right place and free the captvies, you get your journal entries back.
KillinCuzICan Posted April 19, 2022 Posted April 19, 2022 2 hours ago, kalador said: That sounds like the bug that I keep getting in Falkreath from Nenya, the steward there. I have to go around and do a close approach to known bandit camps until I get a message about finding the camp that I am looking for. With Eastmarch, you have Uttering Hills Cave where you have to go inside the cave, and Lost Knife Hideout where you have to go deep into the cave before you get the notification. Stony Creek Cave may be the same, I have not tried that one lately, since the triggers got moved around. Once you find the right place and free the captvies, you get your journal entries back. I will try this and see if that is the issue lol. This mod is worth the hassle.
kalador Posted April 19, 2022 Posted April 19, 2022 Me and my big mouth! Morthal/Hjaalmarch gave me that bug again. Thankfully, I had already done Robber's Gorge, so I knew pretty much where I had to go. Niflheim: 1 Valtheim Towers: 1 Orotheim: 1 I think that brings my total up to 16 now?
AttilaMagyar Posted April 19, 2022 Posted April 19, 2022 10 hours ago, Blackbird Wanderer said: Need more info on where you are. Did you read one of the four notes? Have you done the Quests The Plot Thickens and Read Between the Lines? The Stewards only have info about their Hold, while the innkeepers have gossip and rumors about all of them. However, there's a 20 hour cooldown on the innkeepers dialogue topic, and they're grouped by Hold so you have to go to a different Hold for additional information. There's a difference between having that dialogue topic and they tell you nothing, and not having it appear at all. That's exactly the problem. v0.98e has a specific rebuild for the Khajiit Quest that is not working for some people in the previous versions, but is for others. It's a simplified script sequence and there have been zero reports of issues with that Quest since posting v0.98e. alrightt, I re installed the e version, does this mean that I have to start from the begining again or can I re approach the three Khajiits?
kalador Posted April 19, 2022 Posted April 19, 2022 It was 17, not 16. Added another at Camp Aspen Creek bringing the total up to 18. Camp Aspen Creek Wait for a deer/goat/wolf/bear to run through the camp. Watch the occupants of the camp run off chasing it. Watch as the former occupants of the camp start sprouting feathers from their backs. I don't know if it was because they were far enough away from the captive or what, but no buffs, no Daedric Wisps spawning, no boss fight. Note to self: Haafingar and Hjaalmarch are two separate locations.
Blackbird Wanderer Posted April 19, 2022 Author Posted April 19, 2022 6 hours ago, AttilaMagyar said: alrightt, I re installed the e version, does this mean that I have to start from the begining again or can I re approach the three Khajiits? Unknown without knowing their Faction status. Just try it. At most it would require a save point before you'd talked to any of them. If you really want to recover from that save point, we can walk you through how to do it from the console, but it's only possible now because of the way the new scripts function. 5 hours ago, kalador said: Note to self: Haafingar and Hjaalmarch are two separate locations. Indeed they are. And adjoining.
Blackbird Wanderer Posted April 20, 2022 Author Posted April 20, 2022 On 4/18/2022 at 9:38 PM, kalador said: Nilheim. No notification that I had found the site. Playing around with this one. Nilheim has always been weird, and the occupants aren't members of BanditFaction . . . until they are. Did move the proximity trigger so you hit it going over the bridge. Was able to rescue the Captive (2 different runs) both going through Telrav where everyone goes hostile, and going directly in where nobody is hostile. This site may just get dropped off the active list, or maybe something extra added to roll the bandits all to hostile if you talk to the Captive. However, in the end results in the test environment don't matter. User results do.
kalador Posted April 20, 2022 Posted April 20, 2022 Any recommendations for a free image hosting service I can upload and link to? I don't want to select one at random that likes to share these unexpected little presents to the people that view them. I have three pictures from my little Nilheim vacation to share. Or, I can just compress and attach them as files if that would help you.
worik Posted April 20, 2022 Posted April 20, 2022 (edited) 47 minutes ago, kalador said: I have three pictures from my little Nilheim vacation to share. Why don't you just create small jpgs and attach them inside a spoiler tag with your post? ? E.g. like this 178kb jpg example Spoiler Edited April 20, 2022 by worik
kalador Posted April 20, 2022 Posted April 20, 2022 (edited) 20 minutes ago, worik said: Why don't you just create small jpgs and attach them inside a spoiler tag with your post? ? E.g. like this 178kb jpg example Reveal hidden contents Probably because I did not realize that you could do that. ? It has been a while since I have shared anything over the internet. Where I was when I realized where I was Spoiler Edited April 20, 2022 by kalador editing 1
worik Posted April 20, 2022 Posted April 20, 2022 (edited) 3 minutes ago, kalador said: Where I was when I realized where I was ... and you might want to edit your post and drag+drop the picture inside of the spoiler tag. The Editor inserts pictures by default at the position of your cursor (which seems to have been below of the spoiler tag in your case) Edited April 20, 2022 by worik
kalador Posted April 20, 2022 Posted April 20, 2022 Reachcliff Sneak in, pick off about five outside of the tower, start to go in to the tower, then happened to think that this was an Einnar the Red special. Retreated and climbed up above the tower. Tossed in a familiar and saw lots and lots of red dots. Toss in a Frost Atronach, shoot people in the back with a bow until the Atronach dies. Rinse and repeat. Why does the Ray Stevens song "Erik the Awful" come to mind whenever I find one of Einnar's little camps?
Blackbird Wanderer Posted April 20, 2022 Author Posted April 20, 2022 On 4/19/2022 at 12:26 AM, KillinCuzICan said: The quest Sexy Bandit Captives then completes and vanishes from the journal completely. That can't be right, can it? Definitely not right, but unable to reproduce in the test environment. That section of code has probably seen a thousand trials and it's never done what you describe (albeit on strong performing hardware with not a ton of mods), but it's doing it for you. Is there anything exceptional/unusual about your setup? Especially high mod loading, Papyrus load, etc? This is one probably worth a trial case with a lightly modded test setup to see if the behavior persists. On 4/19/2022 at 5:06 AM, kalador said: That sounds like the bug that I keep getting in Falkreath from Nenya, the steward there. I have to go around and do a close approach to known bandit camps until I get a message about finding the camp that I am looking for. You're also having this behavior, and it sounds like it's a Quest display issue more than anything. The Captives (and triggers) are still getting placed in the camps, you're just not getting the notification from the steward. That still doesn't narrow it down -- there are two lists stored at all times and updated as you go; 1) The list of active camps you don't know about yet and 2) the list of active camps you do know about. When you talk to a steward, an entry from the first list gets moved to the second list. But these are invisible lists so a special diagnostic process would have to be built to display what's going on under the hood at any given time. This would be needed to figure out if the issue is with the writing to the first list, the transfer to the second list, or the refreshed display.
thesteve812 Posted April 20, 2022 Posted April 20, 2022 (edited) I'm using v0.98e for LE and having a problem. I have completed The Plot Thickens and Read Between the Lines quests. I spoke to an innkeeper and was told to investigate Hjaalmarch. I go to Morthal and speak to the steward Aslfur. His reply is "I hope that helps" I don't get the note of the bandit location. If I speak to him again His reply is about not trying his reports. I loaded a save that was before going to Morthal and it's the same. Edited April 20, 2022 by thesteve812
Limey77777 Posted April 20, 2022 Posted April 20, 2022 After getting the ring I went to every inn, spoke to the innkeepers but couldn't get any updates. I went back to the mage college to see if I'd missed some dialogue. I was told to speak to Nenya or Sybille, ( I spoke to both). Now I'm back to asking the innkeepers with no luck. Is there supposed to be a quest showing up in the journal or a note that tells you where to go? The only thing I got from the funny talking fella was the ring. I did update from 98d to 98e immediately after getting the ring and I'm wondering if that might of messed things up as I had to start a new game to get 98d working. Totally lost on where to go and what to do right now.
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