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Sexout TTW content.


brocules

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Posted

Thank you sir, I tested some basic plugins such as SexoutSex today and had no problem, except that infamy crash on exit issue immediately after installing common resource and SexoutNG core. But it's very hard to tell that it's because of TTW you know.

 

Anyway implementing Sexout to TTW should be awesome... can't wait. There are lots of awesome sauces out there in CW.  Nova, Sarah, Dukov and so on.

Or some kind of 'water prostitute', offering sex in exchange for a bottle of water. or alien anal probe stuff with mothership zeta.. well, talk is easy :P

 

The crash on exit occurs even without TTW, for me at least. You can get rid of the crash by downloading and installing NV Stutter Remover, start the game once so it creates the .ini file for settings, then open up the .ini file and change 'bFastExit = 0' to 'bFastExit = 1'.

 

And there are a few Sexout encounters in Megaton currently, I'm finishing Lucy West right now. Emsai has something a bit bigger and more verbose for Dukov in the works.

 

Posted

 

Are you planning to post a Alpha test esp for TWW users? I finally got mine working and feeling the missing mods badly. I would be very happy to try what you already have.

 

I know what you mean, this thread finally made me get off my backside and set up TTW as well. 

 

That said, SexoutNG with shared resources and common resources is working in TTW. I am currently using SmallerTalk, ZAZ, and SexoutSex as well. Planning on adding more as I write them.

Posted

Maybe someone should post a thread on TWW in the Sexout forum? Something along the lines of confirmed sexout mods that work and those that dont and any that causes issues. Sort of Like Zippy's sexout thread with all the downloads before the Download section was made.

Posted

Maybe someone should post a thread on TWW in the Sexout forum? Something along the lines of confirmed sexout mods that work and those that dont and any that causes issues. Sort of Like Zippy's sexout thread with all the downloads before the Download section was made.

 

That's right it would be very helpful. Though I *think* most of SexoutNG dynamic contents would get along with it well. I'll test them little by little.

 

And we need some 'basic' plugin such as SexoutStore CW branch first before working on 'TryoutTTW'.

Posted

 

And we need some 'basic' plugin such as SexoutStore CW branch first before working on 'TryoutTTW'.

 

 

Why a Store? Can't the same process be done by adding them to Mora or some other vendors. If you want a central location there  is an empty stall in Rivet City, that can be used with a general vendor. I don't think the "SexoutStore" is really needed.

Posted

Sure. Moira is okay. Don't take it serious, I just thought that sort of things would be convenient, not undervaluing someone's work.

Posted

Sure. Moira is okay. Don't take it serious, I just thought that sort of things would be convenient, not undervaluing someone's work.

 

I am not serious.. :P  The thought you were undervaluing someone's work never crossed my mind.

 

I agree it would be great, and very convenient to have another "store" in the FO3 world. Your suggestion is a great one however I believe it would be more effort to develop a new "store" than to use what is already there. ... I just it would be easier to get vendors that are already there working .

 

However I did have an idea that someone can use SexoutStore as a resource for what you are suggesting and that would lower the effort.

 

Unless Zippy doesn't mind someone using his mod as a resource then one would have a lot less work to do to get it operational.

  • Select a location for the store ( Bunker outside)
  • Copy the interior cell (s) maybe not everything just the main section or what ever sections that Zippy allows
  • Link the door to the new interior cell.
  • Make visual changes to the NPC's so that they don't look like his NPC's. Maybe even change their sexes and even voices if possible.
  • Change out the Officer's uniforms for standard leather armor or some other military armor etc. ( otherwise it would look weird because Zippy custom made those armors for his other mod SexoutAgent. So those have to be changed.

 

Later Add:

  • Added vendors for weapons, food and other supplies that might be needed
  • Maybe change the layout of the vendor floor a bit for more noticeable difference.
  • Facility needs like living, repairing maybe even a reactor etc. A true vault. you can label that part a WIP.
  • Added FO3 quest starting points.

These changes should enable a quick fix and provide a store for FO3.

 

I am new so I don't understand everything related to this process but that should be a basic idea to get his store working and it would / should be a minimum effort.

Posted

Just wanted to take this opportunity to plug my other thread here.

 

As I say in that thread, I am now playing and modding for TTW. If anyone wants to suggest ways in which ideas in that thread can be incorporated into TTW please let me know. The idea like these if for short amounts of ephisodic content. 

Posted

That's what I'm working on right now actually, I'm getting all the dialogue i laid out into the geck at this point. It's all related to the 'you gotta shoot em in the head' quest though, but after I've got that part done maybe I'll add a way to sleep with him repeatedly.

Posted

Argh.  I'd love to see Sexout content for Fallout 3, but I'm leery of using TTW.  Decisions, decisions...

 

As far as ideas go, there's a number of mods out that could be adapted into the Sexout system, like Wasteland Gigolo and Seducing Women.  Perhaps even Wasteland Player, if someone could get the damn thing to work nice with anything at all, let alone a sex framework.

Posted

That's what I'm working on right now actually, I'm getting all the dialogue i laid out into the geck at this point. It's all related to the 'you gotta shoot em in the head' quest though, but after I've got that part done maybe I'll add a way to sleep with him repeatedly.

 

This is great, can't wait to see ;)

 

Posted

Well.. I'm sorry for off topic but can anyone contact one of the moderators in TTW forum? Looks like my activation is messed up.. I can't seem to contact them otherwise. Don't know their email address and so on... :( I use the same nickname and avatar.

Posted

Just wanted to let anyone interested know, all the dialogue for the Dukov quest is written and in the geck. It's kind of lengthy, There's a grand total of 102 topics and I'm currently linking and conditioning them all.

 

It's kind of a little mini quest of its own, and a lot of branching dialogue. A few ways you can 'earn' the key from dukov, you can even avoid sleeping with him if your character has the right skills.

 

Once i'm done going through and linking all the topics i need to test and polish it, but i'm not sure how long that will take, but it's coming along pretty well so far.

 

  • 2 weeks later...
Posted

I was just about to start a new TTW playthrough when I saw this topic, and now I think I'll wait until this is completed.  No rush, but really looking forward to seeing the results of this much needed mod.

  • 3 weeks later...
Posted

Well i hope it's not too late when it's finished, but I've run into a few problems with animations not changing at all during dialogue and haven't had a chance to really work on it for a few weeks. But i'm hoping to try and solve it and finish polishing it soon.  Brocules is taking a break too so if i do finish first it may be it's own independent plugin for testing until he gets back.

  • 4 weeks later...
Posted

I know I made my "More Captives" mod which... adds more captives. Mostly to raider holds. 

Maybe someone can do something with that? Occasionally seeing a raider go at one of their captives and stuff?

Posted

Hell some of the content ideas posted here I'd want in a non-TTW Sexout playthrough.

 

Go for it!

 

It works well enough for a nice play through. I have played through to the reactor exploding and it is stable and reliable. Not as detailed or as many mods specifically for FO3 but those conversation based mods and the few that our own TTW team is working on made it quite enjoyable refreshing play-through of a game I have played to many hours on to mention. Its not even really that hard to set up either.

 

Posted

Let's see... some ideas.

 

VANILLA

  • Well I already the thing we could do with "more wasteland captives" for FO3 I posted some time back.  just now. I forgot that I hadn't actually posted the file in question. Only made the WIP thread. BTW feel free to do whatever you like with it, I'm not one of those modders that throws a hissy fit when someone takes my work and incorporates it into their own mods or anything.
     
  • Perhaps an alternate game-over with those talon company mercs that hunt you down? If you're female and they knock you out, tie you up, rape you, then finally shoot you after some time. Only happens if you're alone though.
     
  • Same with raiders. And slavers. And SMs. Only they keep you around rather than shooting you. And they might get their pets on the fun too.
     
  • I think someone already suggested something involving paradise falls. Either becoming a slave or capturing and raping slaves? Or allowing your followers to do so?
     
  • Rape option with the Mezzmetron?
     
  • A Sexoutized/Sexout remake of Seducing Women and/or Wasteland Player?
     
  • Sexout options with companions.
     
  • Sexout Rex addon for TTW. Which also gives the same options for Dogmeat. Done and Done. I think this is the first TTW addon for Sexout. Not much, but it's a start.

OP ANC​

 

  • Can't really think of much here. Other than maybe the chinese capturing you raping you then shooting you shtick? I mean there's really not much you can do with what's basically a COD Knockoff.
     
  • Although maybe you can have a blackmail/seduction option for Specialist Olin and/or Protector Mcgraw?

THE PITT

  • Oh boy. This should be fun. Pitt is a practical goldmine of Sexout content. Can anyone say... "Tryout: Pitt?" To help, there are 3 possible areas to add sexout content to: Slave Phase, Raider Phase, and Troggs.
     
  • Slave Phase: (if you're female) If you linger around too long, Raiders (and perhaps some sexually frustrated slaves) will hit on you and the other female slaves ( last part applies even if you're male). You more since you're not partially trogged yet. You have three options when they do: Either tell them to fuck off (requires speech check, OR Terrifying Presence.), submit, or attempt to fight them off. The latter will either turn them hostile (if you have a weapon) or start a forced rape situation (if you don't have one.) The middle will result in regular sex, and the former will result in rape if it fails (very likely, and gets more likely each time you reject them) or cause them to go away temporarily. (But they'll be back and more insistant.) If you take the slave disguise way in, some might even call your bluff and attempt to blackmail you with it. When this happens you can't peacefully reject. You either submit or you attempt to fight.
    If you're a male you can also hit on slaves, though you'll lose karma and disposition if you rape them.
    Also some way to seduce/blackmail Midea. And possibly a sexual option for Everett to get him to give you a "starting bonus". And an option to get some sexytime out of Wernher in exchange for him helping you.
     
  • Raider Phase (when you complete the tournament): Raiders no longer hit on you. Instead, you can walk up to any slave and demand sex. They will either submit (normal sex) or reject. Having the BW/CLF/CB/LK perks will offer an option with higher chance. When they reject,  you may either back down, or try to force them into submission. This can be done either by speech check or Terrifying Presence. If it succeeds they will cower, and you will rape them. 
    You can hit on raiders too, but it'll likely fail. Unless you have BW/LF/CB/LK perks.
    • Possible additional here too, where you can see a pit in uptown where some raiders have female slaves fucking various animals. Including trogs and dogs.
  • Troggs/Wildmen: A possible way to let troggs and/or wildmen have their way with you. Either by getting raped by them, or by doing some sort of Loversbitch-esk submission pose. If you do it enough you'll get a perk which turns the troggs/wildmen respectively friendly and gives you a chance to get it on with them by activating them. Only works for females.

POINT LOOKOUT:

  • hmmm. I'd say something with the Swamp Folk, but that would probably require different anims.
     
  • Perhaps a type of "alternate initiation" for females. Instead of going to the punga swamp and having the tripout effect, the elder instead gives you a poisoned punga. You then faint, and are tied up in some stockades or something as each of the male tribals have their way with you. You then faint, and the elder wakes you up and say you passed the test, makes you a member, etc. 
    And once you're part of the tribe (regardless whether you take the vanilla method, or the sexout method) you can hit on any of the girls/guys for sex.
     
  • Some quest involving the smugglers. I mean, what are they smuggling anyway? Well, time to find out: They're smuggling sex slaves!

MOTHERSHIP ZETA:

  • Hmmm.... Can't think of much here. Especially since the aliens and abominations would require their own anims to work right. But I'll try.
     
  • Maybe in some of the cells, you can see human females having sex with various animals? (A good chance to see a shoutout to Loversbitch).
     
  • Offer an alternative way to Soma to get the aliens to come to the cell, by suggesting that what they really want is to see the two of you having sex? (I mean why else would they put two people in the same cell?)
     
  • Other than that I can't say there's much idea possibility here. Except maybe some sort of sex hologram/sex clone thingie in the captain's quarters? (would probably require a different captains quarters though. Not to mention it flies in the face of one of my favorite mods of all time: Mothership Zeta Crew.)

 

That's all the ideas I have. I didn't mention broken steel since I have nothing for broken steel.

Posted

 I think Mothership Zeta is full of possibilities for freaky medical-oriented

sex. Probes, bizarre sexual experiments, forced breeding, alien/human

hybrids, body modification, implants. In short, anything aliens have been

accused of doing to their abductees in real life, and then some.

 I know when I saw the mechanized operating tables with all the scary

attachments I stared long and hard at them, considering the possibilities.

Posted

I basically tried to keep it to what's possible given the current animations that we have, and wouldn't require all sorts of other anims.

 

Zeta, yes, could have a lot of ideas. Problem is, 90% of them require new animations to be made for that. Which is a real pain...

Especially since most of the animators jumped ship to skyrim.

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