RitualClarity Posted July 3, 2013 Posted July 3, 2013 I am not a programer however could there be an added space somewhere in the script. Something hidden that is making some issues. Like I said I am not a programer so I don't know what the issues might be. If it isn't the above you might want to stop by Prideslayer's Sexout page and post the question. I am sure you will be properly educated...
jaam Posted July 4, 2013 Posted July 4, 2013 You are specifying NovaRef and PlayerRef but the SexoutNG spell is cast on whichever ref/form owns the script ! In your logic, it should be: NovaRef.CIOS SexoutBegin
brocules Posted July 4, 2013 Author Posted July 4, 2013 You are specifying NovaRef and PlayerRef but the SexoutNG spell is cast on whichever ref/form owns the script ! In your logic, it should be: NovaRef.CIOS SexoutBegin Yeah I noticed that afterwards, but it didn't solve the problem. Like I said in my second edit, it only works if I stop using my own spell and use the spell Sexout provides. int bInit ref self Begin ScriptEffectStart if 0 == bInit set bInit to 1 set self to GetSelf self.NX_SetEVFl "Sexout:Start::CallVer" 1 self.NX_SetEVFl "Sexout:Start::isOral" 1 self.NX_SetEVFo "Sexout:Start::actorA" self self.NX_SetEVFo "Sexout:Start::actorB" playerREF CIOS SexoutBegin endif End The above script works in the spell ' SexoutNGDoPlayerOral ' but not in the spell ' aaSexoutTTWspell01 '. All the flags in both actor effects and their base effects are the same, the script is the same, but only one of them works. But I'm just going to move on and use a dialogue callback instead, I'll go mad if I spend more time with this.
jaam Posted July 4, 2013 Posted July 4, 2013 The script type is Effect ? Also make sure your Actor Effect has a magnitude AND a duration, even if it seems useless. Otherwise, time to break out PrintC and/or DebugPrint.
brocules Posted July 4, 2013 Author Posted July 4, 2013 The script type is Effect ? Also make sure your Actor Effect has a magnitude AND a duration, even if it seems useless. Otherwise, time to break out PrintC and/or DebugPrint. I added a ' showmessage ' after the CIOS SexoutBegin, and the message displayed just fine, so the spell itself is working - it's just the Sexout script that won't run for some reason. And I used the actor effects and base effects Sexout itself uses as examples. They had ' No Duration ' and ' No Magnitude ' flagged, among others. I have checked again and again, and everything is exactly the same between the stock spell and mine, except for the editorIDs. But for some reason, the same script that works with the stock spell, won't work with mine. Also, I ran into the same problem as emsai38 and BruceWayne did with the dialogue callbacks. When creating two consecutive scenes with a dialogue callback, the same animation is used in both regardless of what the sex type is or what I set the animation to be. I just had the npc move a bit and start dialogue with StartConversation to work around it. EDIT: I'll try debugging it more with PrintC later on.
jaam Posted July 4, 2013 Posted July 4, 2013 You can activate the SexoutNG debugger in MCM, and use the TDT and/or the SCOF console commands. You should at least see where SexoutNG chokes.
Jordan Posted July 4, 2013 Posted July 4, 2013 Offering sex instead of caps for Moriarty if you're playing a female character is done, and if your character is a virgin it changes the dialogue a bit. I figured I should add something like that since Moriarty could be one of the first sexual encounters after you leave the vault, if using this mod. And if you're a suave male you can sleep with Silver to get the caps. For Nova I have a simple sex for caps in place, though I might add more to it later, something like what Ritualclarity proposed. And maybe make a seperate mod which lets you hire her as a companion and then further expand on that. And I'll add Amata and Sarah Lions to the list, seems appropriate. As I'm playing through this I realize I don't remember much from the Capital Wasteland, I never played it nearly as much as I have played FNV. And it's a good thing, right now everything feels fresh. Allow me to use my 'expert' knowledge of Fallout 3 to list all the possible sexual encounters that I can think of (Excluding the ones that've already been mentioned): -Dukov's whores -Pretty much anyone in Paradise Falls, maybe even some new 'worker' NPCs -Clover (Since she offers in most of her dialogue, anyway ) -Red (Big Town) -Maybe Defender Morgan (After you've earned the Outcasts' trust -Susan Lancaster -Dr. Li (OR her numerous female named researchers) -Waitress in the Muddy Rudder -Angela Staley (Though she's in love with Diego, or something) -Vera Weatherly -Teacher in Republic of Dave -Dave's second wife -Lucy West -Chick from Mothership Zeta -Star Paladin Cross Those are the ones I can remember off the top of my head, also sorry if you don't want/need these, or if they're already on some other thread or something
brocules Posted July 4, 2013 Author Posted July 4, 2013 You can activate the SexoutNG debugger in MCM, and use the TDT and/or the SCOF console commands. You should at least see where SexoutNG chokes. I posted the scof file where SexoutNG debug mode was enabled a few posts back, but here it is again. SetConsoleOutputFilename >> 'debug03.txt' CSE: SES stage CSE: SES0 on Nova (06003B3F) CSE: SES is actor CSE: ActID 1 CSE: SES CV1 CSE: SEU stage 1 on Nova (06003B3F) CSE: SEU stage 2 on Nova (06003B3F) CSE: SEU stage 1000 on Nova (06003B3F) NGSAN: SES Entered NGSAN: actorA M=1 bC=0 bV=1 bA=0 bO=0 NGSAN: actorB M=0 bC=0 bV=0 bA=0 bO=0 NGSAN: 2 actors O=10 V=60 A=10 NGSAN: 2 actors O=10 V=60 A=10 type=1 AnimA=606 AnimB=606 AnimC=606 noAnim=0 NGSAN: actID (Alyssa) -> 1 NGSAN: actID (Nova) -> 1 NGSAN: actID (Nova) -> 1 SexoutNGBES: v04 in use flag set on A! 0x00600000 SexoutNGBES: v04 in use flag set on B! 0x00600000 SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0 Removing '9mm Pistol' from Alyssa Removing 'Silver Nosechain' from Alyssa Removing 'Silver Elaborate Earrings' from Alyssa Removing 'Silver Necklace w/ Heart Pendant' from Alyssa Removing 'Merc Charmer Outfit' from Nova NGK Knockdown Alyssa 382 NGK Knockdown Nova 222 NGClean started on 'Alyssa' (00000014) NGClean (1, 1) (00000014) : stage 0 -> 10 'Alyssa' NGClean started on 'Nova' (06003B3F) NGClean (1, 1) (06003B3F) : stage 0 -> 11 'Nova' NGClean (1, 1) (00000014) : stage 10 -> 20 'Alyssa' NGClean (1, 1) (06003B3F) : stage 11 -> 20 'Nova' SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0 SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0 NGClean (1, 1) (00000014) : stage 20 -> 30 'Alyssa' NGClean (1, 1) (06003B3F) : stage 20 -> 30 'Nova' Equipping 'Leather Armor' on Alyssa Equipping 'Merc Charmer Outfit' on Nova Equipping '9mm Pistol' on Alyssa NGClean (1, 1) (00000014) : stage 30 -> 40 'Alyssa' NGClean (1, 1) (06003B3F) : stage 30 -> 40 'Nova' Equipping 'Silver Nosechain' on Alyssa Equipping 'Silver Elaborate Earrings' on Alyssa Equipping 'Silver Necklace w/ Heart Pendant' on Alyssa NGClean (1, 1) (00000014) : stage 40 -> 100 'Alyssa' NGClean (1, 1) (06003B3F) : stage 40 -> 100 'Nova' NGClean (1, 1) (00000014) : stage 100 -> 110 'Alyssa' NGClean (1, 1) (06003B3F) : stage 100 -> 110 'Nova' NGClean (1, 1) (00000014) : stage 110 -> 200 'Alyssa' NGClean (1, 0) (00000014) : stage 200 -> 1000 'Alyssa' CSE: SES stage CSE: SES0 on Nova (06003B3F) CSE: SES is actor CSE: ActID 2 CSE: SES CV1 CSE: SEU stage 1 on Nova (06003B3F) NGClean (1, 1) (06003B3F) : stage 110 -> 200 'Nova' NGClean (1, 0) (06003B3F) : stage 200 -> 1000 'Nova' CSE: SEU stage 2 on Nova (06003B3F) CSE: SEU stage 1000 on Nova (06003B3F) NGSAN: SES Entered NGSAN: Aborting due to 2.0 Nothing has really changed but I'll make another run with it just in case.
Strec Posted July 4, 2013 Posted July 4, 2013 I do not master the spell casting so excuse me if I say a big stupidity but I do not see any dispelling in your code after the launch of the sex act. Maybe this creates a side effect of the engine.
jaam Posted July 4, 2013 Posted July 4, 2013 Sorry, I forgot part of the issue from before, and missed one of your answers. Your problem is the last two NGClean applying to Nova. Stage 200 is the one erasing the NX variable on the actor! This is done just after your spell sets them Can you try setting all NX variables and the cast on the player in your script? Leave the CallBackEffect on Nova though. That is just to verifiy my hypothesis. If this is a "random" timing issue, we will have to involve Prideslayer.
jaam Posted July 4, 2013 Posted July 4, 2013 I do not master the spell casting so excuse me if I say a big stupidity but I do not see any dispelling in your code after the launch of the sex act. Maybe this creates a side effect of the engine. You don't have to worry about dispelling. SexoutNG will do it for you.
brocules Posted July 5, 2013 Author Posted July 5, 2013 Sorry, I forgot part of the issue from before, and missed one of your answers. Your problem is the last two NGClean applying to Nova. Stage 200 is the one erasing the NX variable on the actor! This is done just after your spell sets them Can you try setting all NX variables and the cast on the player in your script? Leave the CallBackEffect on Nova though. That is just to verifiy my hypothesis. If this is a "random" timing issue, we will have to involve Prideslayer. I set all the vars and cast the SexoutBegin on player this time, and it worked 2 times, then it stopped working for 3 times, then it worked again once or twice before it stopped working again. I ran the scene about 12-15 times and I'd say half the time it worked, and the other half it did nothing. I think this is even more infuriating than not working at all. Although, now that I think of it, could it be that it was just being maddenly inconsistent before aswell? Before, I tested the scene once or twice because I was changing little things to see what made the difference and if it would start working. Maybe the time I used the stock spell instead of mine it was on a good day again, mistakenly leading me to believe that the spell was at fault... I've attached the scof file which includes a couple of failures and a couple of successes, I skimmed through it and I think the printout is still pretty much the same when it fails to play the scene... I think.
jaam Posted July 5, 2013 Posted July 5, 2013 Your problem is that there is nothing currently that enforce the order of the NGCLEAN and the CBEffect. A possible work around could be to delay casting the BGSpell until the cleaning is done. But that means modifying SexoutNGCleanupEffectSCRIPT : casting from step 200 rather than step 100 should do the trick. But I will wait for Prideslayer to confirm.
emsai38 Posted July 8, 2013 Posted July 8, 2013 I just wanted to check what peoples opinions were on having more than just animations for sex scenes . I'm almost done with the dialogue for Dukov's place and it's actually very descriptive and drawn out instead of just a short animation (Quality over quantity ). All the descriptive text would use image space modifiers to fade the screen to black so it doesn't look silly and then fade back in when it's time for an animation. I really like how it's looking so far but I wanted to hear what others thought and prefer.
BruceWayne Posted July 8, 2013 Posted July 8, 2013 I just wanted to check what peoples opinions were on having more than just animations for sex scenes . I'm almost done with the dialogue for Dukov's place and it's actually very descriptive and drawn out instead of just a short animation (Quality over quantity ). All the descriptive text would use image space modifiers to fade the screen to black so it doesn't look silly and then fade back in when it's time for an animation. I really like how it's looking so far but I wanted to hear what others thought and prefer. I think that sounds intriguing. Nothing like expanding the mood by creating a nice atmosphere the old fashioned way. The best from both worlds, you might say.
RitualClarity Posted July 9, 2013 Posted July 9, 2013 I just wanted to check what peoples opinions were on having more than just animations for sex scenes . I'm almost done with the dialogue for Dukov's place and it's actually very descriptive and drawn out instead of just a short animation (Quality over quantity ). All the descriptive text would use image space modifiers to fade the screen to black so it doesn't look silly and then fade back in when it's time for an animation. I really like how it's looking so far but I wanted to hear what others thought and prefer. Interesting approach... Hadn't though of it that way.. It might be nice indeed.
DonPrestoni Posted July 12, 2013 Posted July 12, 2013 I just wanted to check what peoples opinions were on having more than just animations for sex scenes . I'm almost done with the dialogue for Dukov's place and it's actually very descriptive and drawn out instead of just a short animation (Quality over quantity ). All the descriptive text would use image space modifiers to fade the screen to black so it doesn't look silly and then fade back in when it's time for an animation. I really like how it's looking so far but I wanted to hear what others thought and prefer. I definitely like the approach. All three thumbs up. (What? It's a nuclear wasteland. Why wouldn't I have a third thumb?)
RitualClarity Posted July 14, 2013 Posted July 14, 2013 I just wanted to check what peoples opinions were on having more than just animations for sex scenes . I'm almost done with the dialogue for Dukov's place and it's actually very descriptive and drawn out instead of just a short animation (Quality over quantity ). All the descriptive text would use image space modifiers to fade the screen to black so it doesn't look silly and then fade back in when it's time for an animation. I really like how it's looking so far but I wanted to hear what others thought and prefer. With the fade to black .. can the camera be placed in third person as well.? I don't know if I am clear.. fade to black.. when the animation occurs the camera is already in position. Fade back to body and camera has returned. Forgive me if this is already the case with this..
brocules Posted July 14, 2013 Author Posted July 14, 2013 I just wanted to check what peoples opinions were on having more than just animations for sex scenes . I'm almost done with the dialogue for Dukov's place and it's actually very descriptive and drawn out instead of just a short animation (Quality over quantity ). All the descriptive text would use image space modifiers to fade the screen to black so it doesn't look silly and then fade back in when it's time for an animation. I really like how it's looking so far but I wanted to hear what others thought and prefer. With the fade to black .. can the camera be placed in third person as well.? I don't know if I am clear.. fade to black.. when the animation occurs the camera is already in position. Fade back to body and camera has returned. Forgive me if this is already the case with this.. I don't see what use is there having the camera in 3rd person when it's faded to black because.... well, it's faded to black. And I don't know how emsai has it set up but I have it like: after player prompt --> fadeout, after last response field --> fade in and then Sexout does it's thing; strips the actors, toggles free camera and starts the animation. Unless you're talking about having the camera in a pre-determined position when it fades in and the animation starts? And I don't fade it for several topics at a time, I just fade it right before descriptive pre-sex dialogue takes place. Kinda just wanted to see how it feels when you're actually playing. Also, I found that applying and removing 'animated' image space modifiers doesn't work during the same topic/choice, and I specifically wanted the fade to occur only during the response fields (applied right after player prompt but removed after last response field), and not during player prompt. So I ended up using a static black image space modifier, I might make it more fancy in the future but right now I went with the simple route. About current progress; I haven't been able to play as much as I wanted, farthest I've gotten is Arefu and Minefields right now. I'll probably get more done after the summer is over, but here's what is in right now: SexoutTTWEncounters - Female characters can offer Moriarty sex instead of caps. - Characters with at least 6 charisma can sleep with Silver in exchange for most of the caps. - Replaced Nova's 'prostitution' package with some dialogue and animations. Also, if you already have a room rented at Moriarty's you can instead pay 60 caps for just sex. - Female characters can get a discount for Doc Church's supplies, in exchange for sex. - Female characters can offer sex in exchange for the nightwear in 'Grady's Safe' sidequest. - Male characters can sleep with Karen Schenzy after helping out Arefu. (note: dialogue is only available if she's in her shack because doing it on a bed is way more comfortable.) - Female characters can use their sex appeal to turn the tables in the Mel (Gibson) random encounter. All the things suggested so far in the thread that are further into the game are on my list, but I want to progress in my current save before I create the encounters and test them myself. If anyone wants to contribute dialogue you can PM me with it, I'm finding it really hard to keep the dialogue between characters different... Another thing, currently most of the stuff requires Ladykiller/Black Widow perk... any opinions on that? Should I make the encounters available regardless of perks or maybe alternate between speech checks, perks and charisma checks?
RitualClarity Posted July 14, 2013 Posted July 14, 2013 With the fade to black .. can the camera be placed in third person as well.? I don't know if I am clear.. fade to black.. when the animation occurs the camera is already in position. Fade back to body and camera has returned. Forgive me if this is already the case with this.. Unless you're talking about having the camera in a pre-determined position when it fades in and the animation starts? . About current progress; I haven't been able to play as much as I wanted, farthest I've gotten is Arefu and Minefields right now. I'll probably get more done after the summer is over, but here's what is in right now: Another thing, currently most of the stuff requires Ladykiller/Black Widow perk... any opinions on that? Should I make the encounters available regardless of perks or maybe alternate between speech checks, perks and charisma checks? Yes about the animation having it already in a predetermined position. Sorry if I wasn't clear. It really doesn't matter. It was just some thought I got after reading the post. I will be happy regardless. Are you planning to post a Alpha test esp for TWW users? I finally got mine working and feeling the missing mods badly. I would be very happy to try what you already have. With the perks and speech. I see LadyKiller / Black Widows perks etc as an extra feature. Something that wouldn't be required but nice to add to the story. The ability to return for future activities verses a one night stand. The option for special actions that the NPC wouldn't normally partake. For example LadyKiller / Black Widows perk can be used to have homosexual relationship for NPC's that are determined as Straight. or some other special sex act that isn't available for that NPC without this perk. The speech checks and charisma checks can be used for increasing perversions for the conservative NPC. For example Cherry probably doesn't care what is poking her if she is getting what she wants. However Doctor Madison Li most likely wouldn't have sex with the VD regardless under normal circumstances. Heavy speech and/or Charisma would be required to get in her pants/dress. Lets not forget the Karma levels in the conversation. Some conversations shouldn't happen unless the VD is bad others shouldn't happen unless he/she is good. As far as conversations being different, I wouldn't worry about that. It is far more difficult to get the scripts working correctly and such than the conversations. Many mods here have been "rewrote" after the mod was created. I think once the majority of what you are doing is being tested used. You will get many contributions of conversations. If you get a particularly stuck conversation. Feel free to PM me with the NPC and the situation I will be happy to take the conversational role of the character. You can then take what you want from what I give. No spoilers for the readers of this post.
brocules Posted July 14, 2013 Author Posted July 14, 2013 I'm attaching my current .esp, it shouldn't have any issues besides having only a few encounters right now. I'll be posting new versions as I add more content, no need to do a clean save when you're updating. List of encounters, don't read if you want to discover stuff by yourself: SexoutTTWEncounters- Female characters can offer Moriarty sex instead of caps.- Characters with at least 6 charisma can sleep with Silver in exchange for most of the caps.- Replaced Nova's 'prostitution' package with some dialogue and animations. Also, if you already have a room rented at Moriarty's you can instead pay 60 caps for just sex.- Female characters can get a discount for Doc Church's supplies, in exchange for sex.- Female characters can offer sex in exchange for the nightwear in 'Grady's Safe' sidequest.- Male characters can sleep with Karen Schenzy after helping out Arefu. (note: dialogue is only available if she's in her shack because doing it on a bed is way more comfortable.)- Female characters can use their sex appeal to turn the tables in the Mel (Gibson) random encounter.
RitualClarity Posted July 14, 2013 Posted July 14, 2013 I won't care if there are some issues it is a work in process. Thanks.
movomo Posted July 15, 2013 Posted July 15, 2013 Sorry, I'm kinda jumping in here.. I have a noob question. I have successfully installed TTW recently so I wonder if there is any problem in keeping TTW and SexoutNG contents together. Such as keep tracking pregnant npcs or something. (like Oblivion had problem between cyrodiil and SI) No conflicting sexout plugin found yet? I barely know about fallout modding, though.
brocules Posted July 15, 2013 Author Posted July 15, 2013 Sorry, I'm kinda jumping in here.. I have a noob question. I have successfully installed TTW recently so I wonder if there is any problem in keeping TTW and SexoutNG contents together. Such as keep tracking pregnant npcs or something. (like Oblivion had problem between cyrodiil and SI) No conflicting sexout plugin found yet? I barely know about fallout modding, though. Sexout itself works fine with TTW, and Sexout plugins that add static content in the Mojave will continue to work when you are in the Mojave. And dynamic mods like PregnancyV3, BrutalRapers, SexAssault and SexKey (and any others I'm forgetting) will work in both Capital Wasteland and the Mojave, at least as far as I can tell. Although I never enable pregnancy for random npcs, only for companions and the PC. Someone else might be able to tell more.
movomo Posted July 15, 2013 Posted July 15, 2013 Thank you sir, I tested some basic plugins such as SexoutSex today and had no problem, except that infamy crash on exit issue immediately after installing common resource and SexoutNG core. But it's very hard to tell that it's because of TTW you know. Anyway implementing Sexout to TTW should be awesome... can't wait. There are lots of awesome sauces out there in CW. Nova, Sarah, Dukov and so on. Or some kind of 'water prostitute', offering sex in exchange for a bottle of water. or alien anal probe stuff with mothership zeta.. well, talk is easy
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