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Sexout TTW content.


brocules

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Posted

 

Hell some of the content ideas posted here I'd want in a non-TTW Sexout playthrough.

 

Go for it!

 

It works well enough for a nice play through. I have played through to the reactor exploding and it is stable and reliable. Not as detailed or as many mods specifically for FO3 but those conversation based mods and the few that our own TTW team is working on made it quite enjoyable refreshing play-through of a game I have played to many hours on to mention. Its not even really that hard to set up either.

 

 

 

Sadly my computer's on the fritz, so not happening, and even then my New Vegas and FO3 games are loaded--I can't imagine it'd be healthy to slap FO3 on top of New Vegas.  I'd be much more comfortable just having Sexout for FO3 and plugins that make use of it, instead of just prototype Animated Prostitution.

 

Posted

It's probably a little too ambitious at this stage, but what about an enslavement quest in evergreen mills, tryout fiends style.  With the size of the area, you could probably fit in a few mini quests, and maybe even a punishment where you're force to attend to the captured behemoth.  The pitt is a pretty obvious choice because enslavement is part of the main quest, but I think evergreen mills could be interesting too.

Posted

I'm just about ready to have released a TTW version of SexoutRex. Although I'm half tempted to call it Sexout RexMeat. 

 

Gives rex the ability to have rex fuck the female FO3 companions (including some vanilla-turned-companion mod ones, like Sydney or Bittercup. Didn't do amata since there's multiple versions of Amata and I wasn't sure which one the mod uses if any of them.) And gives dogmeat the same options. 

And adds player fun. Honestly I don't know why this wasn't included in the original.

 

It's not much, but it's a start.

Posted

I'm currently working on a Megatoncentric mod, which is based off a merged version of More2Megaton and Megaton Return (very sorry to their original authors, but there's no way I'm going to link my LL account to my nexus account by asking them for permission). More2Megaton adds loads of unused doors to the worldspace, so there's plenty of room for adding new buildings, new shops, new NPC's with their own houses, etc..

 

Currently working features (not including those in M2M and MR) ;

- Nova is fully Sexoutified

- Leo Stahl will give female PCs jet for sex

- Lore-friendly streetwalking for jet-whores (invites clients into the bathrooms)

 

Features half-done or in progress

- New and expanded quest to obtain and renovate the player house

- Buyable maid for your house at Paradise Falls

- PC can work at Moriartys, or leave Clover to work there on your behalf

- PC can be arrested/jailed/pilloried for public sex or blatant prostitution

 

Planned features

- System for picking up random barflies in Moriarties and the Brass Lantern

- Skip Jericho's Karma requirement by partying hard with him and showing him you ain't that much of a goody-two-shoes

 

 

Ideas for lore-friendly and fun things to put behind those empty doors, plz?

Posted

 Put a sex store behind one of those empty doors; tie in to the Quo Vagis mod

and sell the girly magazines. Actually have dildos and other sex toys on display, along

with stocks etc. The proprietor should be a fat, creepy dude for extra realism, who

makes lewd remarks to female PC's. Let me know if you want voice acting; I can be

a creepy dude with no problems ;)

Posted

I'm going to try and keep it somewhat lore-friendly, so a sexshop in Megaton is out (even with everything M2M adds, it's still a one-brahmin, one-hooker town). A creepy bondage enthusiast's private residence, on the other hand, would make for a good addiction. Maybe a married swingin' couple, so players can still have their choice of gender. 

 

edit ; 

 

By my count there's four unused buildings with doors (three small shacks, one medium-sized house), plus another mid-sized house with no door attached to it yet, I'd need to add a short set of stairs but I suck at cell editing and have no idea how to navmesh, but even so it seems doable. One of those buildings will definitely be earmarked for a creepy bondage-guy who scavenges and makes sex toys, and might be convinced to trade them with the player. I'm leaning towards making one into a dog-breeding kennel, so the player can buy a companion-dogs or food (it's not like Megaton has any other visible source of agriculture), and I'll leave it open for anyone who wants to make a LoversBitch type plugin to use it for that. That leaves three small buildings that could use some inhabitants to liven up Megaton. Anyone want to take a shot at writing their personalities?

 

There's also a "shady shack" that you can't get into, but you deliver a "shady package" to the door in a quest. I'm planning to turn it into a squalid homebaking junkies house, and establish him as an alternate source of chems-for-favours.

 

There's an electricity station, which is locked and inaccessible, but I figure maybe a Raider-Race electrician could live there. A grizzled working man, or a dusty and dirty tomgirl, perhaps. Or maybe one of GSBmodders sexbots (if he's amenable to that) hides there in isolation from the judging and distrustful townsfolk, keeping their power running and hoping not to be chased out of town due to her freakishness.

 

And finally, Burke never even uses his Megaton house, does he? What a waste of space ; another opportunity for a new Megaton establishment.

Posted

 I'd be willing to take a stab at one of the three small building's inhabitants.

 I can also create and decorate building interiors; I haven't done navmeshing

yet, or integrated a building interior into a world before. I guess I could cook

up some inhabitants and create the interior of their 'domicile' if it came right

down to it. What are your limits as far as freaky-ness? I'm basically an anything

goes type for something like this as long as it doesn't violate Loverlab's TOS.

 

 ...I won't do anything involving poo.

 

A mousy librarian-type who happens to be a piss freak would be hoot.

 

Another interesting character would be a voyeur; he would have notes on his computer

or in a journal about peeping in peoples shacks or in the women's bathroom.

All the buildings are full of holes; so it's pretty believable. Could do an 'Arnold Layne'

type who steals women's underwear.

 

 Mr. Burke is basically a sociopath; seems like his house needs a locked closet

with something nasty inside.

 

 Could have some devil worshippers, or some kind of fertility cultists.

 

 I'm guessing it's okay to pull resources from New Vegas as long as they don't

look out of place in FO3.

 

 Let me know what you want, and I'll see what I can do. It would be nice to finally

contribute something :)

 

 

Posted

No limits for freakiness as long as the freakiness can be seen in advance and avoided by players who don't want to take part in it ; and as long as it's lore-friendly and makes sense to be in Megaton I'll be happy to merge it in. To be honest, some unfreaky seducable villagers would probably be best, but people mod to their own fetishes or they get bored, so you should make whatever you prefer. If it's a business, make sure it fits the scavenger-world junktown theme ; no 20-whore luxury brothels, etc. If it's a private residence, give the resident at least some sort of nominal job or explanation of how they make ends meet, especially if they engage in activites the town is unlikely to tolerate unless they have very highly sought-after skills or assets ; something like a scavenger, handyman, 'lurk hunter, retired merc living off a big cash windfall, etc. If they do nothing but run around town sniffing Jenny Stahl's panties they won't fit in very well. If it's too out-of-place for Megaton I won't merge it in, but I'll still be happy to support it as an optional add-on patch.

 

For anyone wanting to fill one of those buildings but aren't familiar with More2Megaton, there's already a robot-maker/general tinkerer, jailhouse, telegraph office, whiskey distillery, hotel, and credit office/loanshark, so none of those should be duplicated. I'd strongly suggest giving it a look before you get started, locating those empty doors and figuring out which one you're going to work on.

 

For merging purposes, please don't use anything but TTW as a master when you make the mod. If you need to use any M2M content for packages, conditions, script variables etc, include a .txt of what your character was supposed to do (ie. Package3 is supposed to be sandboxing in Trader's Rest hotel, not the Brass Lantern, Topic 4 in the Seduce-Quest is only supposed to fire when in the Distillery, etc.) and i'll fix them after I merge it.

Posted

Let's see....

 

Future Imperfect

If you're a female, you can seduce butch into leaving amata alone by offering him some "fun time" later. (Requires speech check to succeed. Speech check is much easier to pass than the overseer one.)

Success: "That's an... interesting offer, babe. And I will admit you're much hotter than this little bitch is by a longshot. Alright alright, you've convinced me. We'll leave leave the little princess alone. But you'd better keep up your end of the bargain." Free Black Widow perk. 3 Random points to Oral, Anal, and/or vaginal.

Failure: "Not happening, ugly. Like I'd wanna do it with the vault's ugliest bitch? Please."

note: No actual sex scene, but your Vaginal/Oral/Anal counter does go up by three to indicate that it did happen.

 

Might come up with more later.

Posted

 I'm thinking of a character along the lines of an accountant, or bookeeper

for Megaton. If you've got businesses, you've got taxes. Residents would

likely be taxed too - how else would you pay for maintenance, security etc. ?

Posted

Sorry if I repeat some of the idea already posted here, but initial thoughts:

 

Of the various encounters:

 

Assuming a female character:

- using the slavery mod, create something for being enslaved by the various factions as a defeat-alternative, potentially being "rescued" and then buying your freedom from roving mercs, traders, and scavengers.

- A paradise falls slavery system in the theme of the "tryout" NCRCF/Caesar's system.  The whole enslavement brainwashing, try-to-play-along until an escape opportunity happens, or actively rebel and suffer the consequences until an opportunity opens. Get manipulated and betrayed by other slaves vying for their own freedom, etc. 

- work at Moriarty's, sleepover at Dukov's, get on 3-dog's good side, pay a toll to get into Rivet City, tenpenny towers, or even Megaton, flesh out any of the black widow option.

 

Posted

An obvious thing to add would be an add on to sex assault that causes the mod to activate when you exit the vault, rather than waiting until you head to the mojave.

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