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SexLab Framework Development


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Guest mayaktheunholy

The problems with the animations not generating in FNIS are from (some of) the FNIS list files being named incorrectly. "FNIS_SexLabCreature_Cat_List" should be "FNIS_SexLabCreature_sabrecat_List" for example. Needs to be exactly the same as the folder name for that creature. (except dogs/wolves. These need to be "dog" and "wolf", respectively.)

Also they have the filename for the animations incomplete (left off the "bestiality" part) as well. This needs to be exactly the same as the filename of the animation or it won't work either.

 

Hope that helps, I'm sure you were getting tired there towards the end, Ashal...

 

EDIT: it appears I was wrong, I didn't notice you changed the names of the animations, so ignore that part.

And they still will not generate for some reason... I'll mess with it a while longer.... not sure what's up here....

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Everything seems to work, but i think there might be a conflict between this and convenient horses.  I tried to load a clean save of the new beta using framework, matchmaker and z, but a decent amount of the time it would ctd before it finishes loading.  I don't think this was as much of an issue in the second beta.  Here is what the papyrus log looks like.

 

 

 

[09/22/2013 - 01:39:35AM] Papyrus log opened (PC)
[09/22/2013 - 01:39:35AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/22/2013 - 01:39:35AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[09/22/2013 - 01:39:45AM] Cannot open store for class "dlc1scwispwallscript", missing file?
[09/22/2013 - 01:39:45AM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[09/22/2013 - 01:39:46AM] Cannot open store for class "_arissa_inpc_behavior", missing file?
[09/22/2013 - 01:39:46AM] Cannot open store for class "chherdingquestscript", missing file?
[09/22/2013 - 01:39:47AM] Cannot open store for class "SIMTEST3", missing file?
[09/22/2013 - 01:39:47AM] Cannot open store for class "SIMASSASSIN1COM", missing file?
[09/22/2013 - 01:39:47AM] Cannot open store for class "SIMTESTAGAIN", missing file?
[09/22/2013 - 01:39:47AM] Cannot open store for class "SIMTHIF", missing file?
[09/22/2013 - 01:39:47AM] Cannot open store for class "aaaUCTest", missing file?
[09/22/2013 - 01:39:47AM] Error: Unable to bind script traptriggerbase to TweakTraps (6C00C515) because their base types do not match
[09/22/2013 - 01:39:47AM] Error: Unable to bind script TrapBear to TweakTraps (6C00C515) because their base types do not match
[09/22/2013 - 01:39:47AM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file?
[09/22/2013 - 01:39:47AM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (6C017201) because their base types do not match
[09/22/2013 - 01:39:47AM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?
[09/22/2013 - 01:39:47AM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (6C017788) because their base types do not match
[09/22/2013 - 01:39:48AM] Cannot open store for class "sexlabseduction", missing file?
[09/22/2013 - 01:39:48AM] Error: Unable to link type of variable "::Seduction_var" on object "SexLabZSeduceMagicEffect"
[09/22/2013 - 01:39:48AM] Error: Unable to link type of property "Seduction" on object "SexLabZSeduceMagicEffect"
[09/22/2013 - 01:39:48AM] Error: Unable to bind script sexlabseduction to SexLabZ (710012E3) because their base types do not match
[09/22/2013 - 01:39:54AM] Warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property InventorUpgradeDefault on script KRY_TVPlayerAliasScript attached to alias PlayerAlias on quest KRY_TradingMCMStartupQuest (5F001831) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property PickpocketChance on script KRY_SSRPlayerAliasScript attached to alias SSR_PlayerAlias on quest KRY_Stealth_START (6100CA3E) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to (6A01CD06) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to Item 1 in container (000ABD9F) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property AerSpellUpdate on script AerRemovePerk attached to (6A01CD0B) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property AerSpellUpdate on script AerRemovePerk attached to (6A01CD09) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (5F001831) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to (6A002DC2) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property VampireRankProgression on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property VampireStageGlobal on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property VampireLastTimeFed on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property BetterVampiresUseHotkey on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property PlayerIsVampire on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property VampireRank on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property BetterVampiresHotkey on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property GameDaysPassed on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property VampireNoLevelNeededForRank on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to Item 1 in container (000EE9F8) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:54AM] Error: Property VampireJumpBonusSpell on script BetterVampiresConfigMenu attached to BetterVampiresConfig (121A3A4F) cannot be bound because (02078234) is not the right type
[09/22/2013 - 01:39:54AM] VM is freezing...
[09/22/2013 - 01:39:54AM] VM is frozen
[09/22/2013 - 01:39:54AM] Reverting game...
[09/22/2013 - 01:39:54AM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (6C017788) because their base types do not match
[09/22/2013 - 01:39:54AM] Error: Unable to bind script traptriggerbase to TweakTraps (6C00C515) because their base types do not match
[09/22/2013 - 01:39:54AM] Error: Unable to bind script TrapBear to TweakTraps (6C00C515) because their base types do not match
[09/22/2013 - 01:39:54AM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (6C017201) because their base types do not match
[09/22/2013 - 01:39:54AM] Error: Unable to bind script sexlabseduction to SexLabZ (710012E3) because their base types do not match
[09/22/2013 - 01:39:54AM] Warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to (6A002DC2) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property InventorUpgradeDefault on script KRY_TVPlayerAliasScript attached to alias PlayerAlias on quest KRY_TradingMCMStartupQuest (5F001831) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property AerSpellUpdate on script AerRemovePerk attached to (6A01CD0B) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property PickpocketChance on script KRY_SSRPlayerAliasScript attached to alias SSR_PlayerAlias on quest KRY_Stealth_START (6100CA3E) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Error: Property VampireJumpBonusSpell on script BetterVampiresConfigMenu attached to BetterVampiresConfig (121A3A4F) cannot be bound because (02078234) is not the right type
[09/22/2013 - 01:39:55AM] Warning: Property AerSpellUpdate on script AerRemovePerk attached to (6A01CD09) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property InventorUpgradeDefault on script TV_MCMScript attached to KRY_TradingMCMStartupQuest (5F001831) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property VampireRankProgression on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property VampireStageGlobal on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property VampireLastTimeFed on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property BetterVampiresUseHotkey on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property PlayerIsVampire on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property VampireRank on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property BetterVampiresHotkey on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property GameDaysPassed on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property VampireNoLevelNeededForRank on script BetterVampiresInitialization attached to BetterVampiresInitializationQuest (1203E7D3) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to (6A01CD06) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property on script DLC1SeranaLevelingScript attached to (02003BA8) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to Item 1 in container (000EE9F8) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:39:55AM] Warning: Property AerSpellUpdate on script AerGetSpellSneak attached to Item 1 in container (000ABD9F) cannot be initialized because the script no longer contains that property
[09/22/2013 - 01:40:02AM] Loading game...
[09/22/2013 - 01:40:02AM] VM is thawing...
[09/22/2013 - 01:40:02AM] ================================================[ Moonlight Tales ]===============================================
[09/22/2013 - 01:40:02AM] Performing compatibility check. Ignore the papyrus warnings that may appear bellow.
[09/22/2013 - 01:40:02AM] ) ( _ _ ) (
[09/22/2013 - 01:40:02AM] (( _ { ˇˇ-; Awoooooooooooooooooooo! ;-ˇˇ } _ ))
[09/22/2013 - 01:40:02AM] )).-' {{ ;'` `'; '-.((
[09/22/2013 - 01:40:02AM] ( ( ;._ \ // _.; ) )
[09/22/2013 - 01:40:02AM] ================================================[ Moonlight Tales ]===============================================
[09/22/2013 - 01:40:03AM] InitWidgetLoader()
[09/22/2013 - 01:40:03AM] ========== Convenient Horses: Scanning for supported plugins...
[09/22/2013 - 01:40:03AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[09/22/2013 - 01:40:03AM] Error: File "Falskaar.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 101
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 102
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 103
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 104
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "3DNPC.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 105
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 106
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 107
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[CH (10020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 108
[CH (10020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 134
[09/22/2013 - 01:40:03AM] ========== Convenient Horses: Scan complete.

 

Theres also a good chance I messed up somewhere so ill try this again later, but the ctds stoped when i disabled convenient horses.

I've been able to run the mods separately without conflicts like this, but this might be the first time loading ctds happened with sexlab.

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Guest mayaktheunholy

Figured it out, forgot about the behavior files (derp), they were named wrong also. Got them all to generate after changing the list name and the behavior name.

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I've already renamed the behavior files, the fixed version is on Git now.

 

There was also another stupid mistake with creatures I made in my tiredness I just caught. See if you can spot the incredibly obvious problem with this bear animation that should've been super obvious...

	int a1 = AddPosition(Female, addCum=Anal)
	AddPositionStage(a1, "Bear_Doggystyle_A1_S1")
	AddPositionStage(a1, "Bear_Doggystyle_A1_S2")
	AddPositionStage(a1, "Bear_Doggystyle_A1_S3")
	AddPositionStage(a1, "Bear_Doggystyle_A1_S4")

	int a2 = AddPosition(Creature)
	AddPositionStage(a2, "Bear_Doggystyle_A2_S1", 45.0, rotate=180.0)
	AddPositionStage(a2, "Bear_Doggystyle_A2_S1", 45.0, rotate=180.0)
	AddPositionStage(a2, "Bear_Doggystyle_A2_S1", 45.0, rotate=180.0)
	AddPositionStage(a2, "Bear_Doggystyle_A2_S1", 45.0, rotate=180.0)

The bear in this animation is set to only ever use their first stage of animation. It was like this for literally every creature animation, no creature was using anything other than stage 1 animation :/

 

I've also fixed the move scene bug that would stop the player from being able to move to reposition the scene.

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Don't the animations work on every creatures as long as they're rigged on the correct skeleton? Because there will probably be a lot of mods with custom creatures rigged on vanilla skeleton, I hope they'll be able to use our animations too.

Btw, will there be nude suits for creatures? It'd be pretty ridiculous to see erected creatures everywhere ^^

 

Thanks for all your work :)

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Btw, will there be nude suits for creatures? It'd be pretty ridiculous to see erected creatures everywhere ^^

 

 

Not built into sexlab, somebody else will have to develop that. Including it with the framework would mean adding some 50MB to the download, which I won't do.

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Also currently creatures don't have any any voice sound effects, they are just silent. I may add creature voice support using existing in game creature sfx in a future update after the release of 1.20, but not a priority at the moment. 

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For the nude suits, maybe you could just add the possibility to use them in the framework, leaving us download and place them in the correct folder, and disabled by default? (perhaps in a future update if you don't want to delay it anymore).

 

That makes more sense to me. we'll just need to repackage the erect body mods for use for SexLab. Because there is no point including beastiality stuff for people that don't want it. Simple as that.

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Latest Git version has better creature incorporation, but wolfs and dogs don't respond to matchmaker. Drauger t-pose when they are used. Dragons are wildly misaligned. I can't seem to get the group drauger and falmer animations to trigger with matchmaker. The "K" key doesn't work when working with creatures, it stays stuck on "position 2". Also, position adjustment seems broken in general. The three movement keys do different things depending on the creature. Sometimes up and down will do side to side, sometimes all three keys only do forward and back, ect. The only consistent thing is that creatures cannot be adjusted up and down at all, which I find to be the most important adjustment. I do appreciate the progress, however :) I hate having a laundry list of issues, makes me feel like a jerk.

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This version (1.20Beta) does not work for me.

 

The victim's (PC) alignment to the agressor (NPC) changes continously during an animation. Sometimes it's correctly aligned, but more often the NPC is 180° or another angle towards the right position. Sometimes the NPC even moves away and back.

 

I have followed all instructions of the initial post.

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I have the problem that even actors height is always on, even when i declick it,  it stays the same if i start a new game, i don't know if i have to post a debug file because i didn't encounter a serious problem yet.

I thought I encountered it as well but wasn't sure as the change was very small. Thought I might be seeing things. I'll test again to see if I'm really having this problem.

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I have the problem that even actors height is always on, even when i declick it,  it stays the same if i start a new game, i don't know if i have to post a debug file because i didn't encounter a serious problem yet.

 

I can see no reason why that would be the case, and am unable to replicate it in my game. Post a debug log.

 

I have followed all instructions of the initial post.

 

Clearly not true, or I would be seeing something of actual use to debugging it along with your post.

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I have the problem that even actors height is always on, even when i declick it,  it stays the same if i start a new game, i don't know if i have to post a debug file because i didn't encounter a serious problem yet.

 

I can see no reason why that would be the case, and am unable to replicate it in my game. Post a debug log.

 

 

You say "if i start a new game" if by that you mean actually starting a new game, then of course it'll be back on, your settings don't carry over from game to game, they are tied into your save.

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Quick update on status:

 

Hoping to release it today, but unsure if I'll be able to. Feeling a little sick and foggy, so I'm finding progress slow moving today as a result. 

 

I just pushed some majorish fixes to git, including a fix for the blinking/jumping in and out when advancing stages, it still does it whenever you adjust the player and change to certain animations, but that's unavoidable, and more or less always been the case. Also made it so up/down alignments now work on the player and creatures instead of just NPC's.

 

There is a couple minor bugs left that shouldn't take long to fix, other than that I just need to sort out the dog vs wolf situation and and get to adding the new AP animations. After that everything should be ready for the official 1.20 release.

 

Hopefully that's all doable today, but it will largely depend on how I'm feeling later; I'm about to take a break now for a couple hours in attempt to clear my head for abit to come back at it fresh.

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I have the problem that even actors height is always on, even when i declick it,  it stays the same if i start a new game, i don't know if i have to post a debug file because i didn't encounter a serious problem yet.

 

I can see no reason why that would be the case, and am unable to replicate it in my game. Post a debug log.

 

 

You say "if i start a new game" if by that you mean actually starting a new game, then of course it'll be back on, your settings don't carry over from game to game, they are tied into your save.

 

No i declick it every time i start a new game

Papyrus.0.rar

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Quick update on status:

 

Hoping to release it today, but unsure if I'll be able to. Feeling a little sick and foggy, so I'm finding progress slow moving today as a result. 

 

I just pushed some majorish fixes to git, including a fix for the blinking/jumping in and out when advancing stages, it still does it whenever you adjust the player and change to certain animations, but that's unavoidable, and more or less always been the case. Also made it so up/down alignments now work on the player and creatures instead of just NPC's.

 

There is a couple minor bugs left that shouldn't take long to fix, other than that I just need to sort out the dog vs wolf situation and and get to adding the new AP animations. After that everything should be ready for the official 1.20 release.

 

Hopefully that's all doable today, but it will largely depend on how I'm feeling later; I'm about to take a break now for a couple hours in attempt to clear my head for abit to come back at it fresh.

Take your time man..

Above all.. Get Well. no reason exhausting yourself over it.  :shy:

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Quick update on status:

 

I just pushed some majorish fixes to git, including a fix for the blinking/jumping in and out when advancing stages, it still does it whenever you adjust the player and change to certain animations, but that's unavoidable, and more or less always been the case. Also made it so up/down alignments now work on the player and creatures instead of just NPC's.

 

You mean the blinking or the spinning around? I get major spinning during animations, NPC going around from 90* to 180* degrees off during animations, manually advancing stages only make it worse, but if you mean spinning, no point reposting a log on that, so good to know it's been worked on.  Otherwise, I'll post a log on that.  

 

Even Actors height options doesn't seem to be working (or working correctly anyway), you can readily tell the NPC actor is getting taller compared to you, even when the option is disabled.

 

I also seem to still get the TFC CTD save bug, so I guess beta3 didn't do anything since last time I posted a log on that, so I won't post a redundant log unless you need it.

 

Going to revert back to 115b for the time being, till the 120 final version.

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I have followed all instructions of the initial post.

 

Clearly not true, or I would be seeing something of actual use to debugging it along with your post.

 

 

Yes sure, you are right  :blush:  

 

Here is the papyrus log

 

Maybe this strange issue only happens in special cases. Mine was ....

 

... when I used dangerously nude mod and if the PC gets rapped by the riverwood trader - lucan valerious. Maybe it's only an issue with the dangerously nude mod, but with the earlier version 115b everything worked fine.

 

I hope I could help.

Papyrus.0.log.7z

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So far, everything's running smooth, no CTDs, no game freezes... Haven't noticed any issues in cells that would previously cause hiccups with the old framework (that was mostly due to my mods, I'm sure, oddly enough it happened in relatively unpopulated cells for some reason or other).

 

I decided to try out the creature animations from the updated framework with the debug spells...

Pretty much everything is on point-- that I'm seeing so far...

Tested Falmer, Troll, Dragon, Chaurus, Werewolf and wolf/dog...

 

Dragon sill has the issues of either being off-center or flipped (or both), but animation goes over well (much like from the "Bestiality" animation) posted here since it's the same animation structure, but now conveniently integrated into SexLab...

 

Dog animation seems non-functional. Wolves (and werewolves, oddly enough)- the animation for the victims seems to engage, but the aggressor animations for the beasts do not, they seem to just stand still & to the opposite direction of the victim.

 

Installed the "bestiality" mod just to see if it was an issue with the framework or my setup-- bestiality animation seems to trigger in full, but no change to SexLab variant.

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Now, I've not installed it (since I don't want it to cross contaminate my transformation mod, until I have all the "pain in the ... dialogs working"), but the new version with creature animations, the sex animations are gender speicific (male only) or are the animals properly gendered and anatomically correct (mostly)?  The main reason I can think of is, "Dirty Deeds, Done with Sheep" (google it).

 

And no, I'm not "into" beastiality, but, the mod I'm working on, lets you transform yourself or others into creatures, so I want to ensure that when I do this, I can tell, "is that a male or female ???" and can we "have fun", reglardless of gender of the player.  (Oblivion had Sexualized Monsters, which had genders, properly for both.)

 

GuruSR.

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