Someone92 Posted August 15, 2013 Posted August 15, 2013 Since a few versions the "AnimationEnd" event seems to be triggered about a second before an animation actually ends. Actors die slightly before the animation has actually ended when I use Consequences, and the rapists (and sometimes/always(?) the victim, too) starts their cheering animation for a second before the ragdoll animation starts. In version 1.11 the event seemed to align perfectly with the actual end of an animation but I may remember it incorrectly.
Fotogen Posted August 15, 2013 Posted August 15, 2013 Since a few versions the "AnimationEnd" event seems to be triggered about a second before an animation actually ends. Actors die slightly before the animation has actually ended when I use Consequences, and the rapists (and sometimes/always(?) the victim, too) starts their cheering animation for a second before the ragdoll animation starts. In version 1.11 the event seemed to align perfectly with the actual end of an animation but I may remember it incorrectly. "AnimationEnd" was always at the "start of the end". You got the impresion that event AnimationEnd is send at the very end of whatever SL does, because old code was not so fast, so the problem was not visible. There was one version on Git hub that send AnimationEnd at the very end. But this version never went public. What went life was a much faster code. And thats when AnimationEnd started to become much more tricky :/ In general AnimationEnd is not "end of animations". Its the reason why I didn't implemented a couple of effects in SexlabUtil. One of them was "assasinate". I got CTDs and stuff Easy to fix. In sslThreadController.psc find line with "SendThreadEvent("AnimationEnd")" and move it down.
Ashal Posted August 16, 2013 Author Posted August 16, 2013 Just wait a little bit before processing stuff in your animationend event with a Utility.Wait(2.0) or so
anubis Posted August 16, 2013 Posted August 16, 2013 Got one question, since i do love animating too and hoping i can contribute some animation later into sexlab... My question is how to look/find the offset between off(male) and deff(female) ? since i mostly made an animation where each actor to stay close with the collision node. The reason is to make them plays "well" on bed. Lets take that i dont want to hassle the author that want to integrate my animations into their mod. Anyway great work to Ashal and all that supported Sexlab, it works great and i really enjoy it, but i do really miss Cmod SeXis Defeat and of course need to get used to with Sexlab MCM menu first (yes, i've been living under a rock since my GPU goes poof).
Crate123 Posted August 16, 2013 Posted August 16, 2013 I would absolutely love it if there was a tick next to each animation so I could decide for each scene whether it should be available for male or female partner. And I would more than absolutely love if I ticked a scene in foreplay but not regular animations, it would actually be used in foreplay. Having to have every scene ticked in regular animations (for them to play in foreplay or aggressive) is so disruptive to immersion since I have to switch animations quite a lot to get what I actually want.
Ashal Posted August 16, 2013 Author Posted August 16, 2013 Got one question, since i do love animating too and hoping i can contribute some animation later into sexlab... My question is how to look/find the offset between off(male) and deff(female) ? since i mostly made an animation where each actor to stay close with the collision node. The reason is to make them plays "well" on bed. Lets take that i dont want to hassle the author that want to integrate my animations into their mod. Anyway great work to Ashal and all that supported Sexlab, it works great and i really enjoy it, but i do really miss Cmod SeXis Defeat and of course need to get used to with Sexlab MCM menu first (yes, i've been living under a rock since my GPU goes poof). No idea how to look at the offset in the animation itself, not something I've ever had to deal with myself, I usually just plug in the numbers the animator tells me. If I had a wild guess, though; if you made it close to the collision node, it's probably around 40-50.
bob11 Posted August 16, 2013 Posted August 16, 2013 Any chance to incorporate the mfg command in some form in the framework? I know Bethesda pretty much broke the thing but since mfg expression is still working, I was wondering whether that can be implemented somehow.
Ashal Posted August 16, 2013 Author Posted August 16, 2013 I've started my major coding effort for 1.2. To start off, I'm experimenting with a new way to handle actors in a scene that should be more stable, and mean less clutter in the sslThreadModel/Controller scripts. I've removed the DoNothing reference aliases in the main quest, and instead setup 75 new aliases in the Controller quest, 1 for each possible actor (15 threads with a possibility of 5 actors in each = 75) and added a new script for handling the slotting & clearing of actors from these aliases. The idea, is instead of burdening the Controller script with manipulating the actor, and the Model script with storing all the information on that actor, all that will be offloaded to the ReferenceAlias the actor is stored in. This way each actor can have their own storage, separated from the others. The script attached to the alias will also handle manipulating the actor for a scene, moving the SetupActor(), ResetActor(), MoveActor(), PlayAnimation(), Voice loops, dead check loop, and other such functions out of the controller, and onto the ReferenceAlias. The main benefits will be shortening the workload of the thread scripts for potential stability increase, making the functions much easier to navigate and upgrade, and since they'll be storing their own information it's much less likely actors will mix up their storage data, such a mix up could result in anything from completely broken actors or them simply redressing in the others clothes after sex. Will upload a basic version of it to Git later today, which will do nothing but remove the functionality from SexLabFramework script for slotting aliases, and replace it with the new one with it's own new 75 actor slots. The proof of concept is done and works, I just need to finalize the implementation. Afterwards I'll start working on converting the sslThreadModel/Controller functions that are relevant, over to the new sslActorAlias script. This is all technical, and none of the "sexy" or "cool" features for 1.2 that have been discussed previously. And after it I'm going to focus on rewriting the sslBaseAnimation/Voice scripts to be more in line with how sslThreadModel/Controller are now, much the same as I did with sslBaseThread in 1.1. But I want to get such technical improvements out of the way first to pave the way for the sexy and cool features of 1.2. After all the technical rewrites are done, I'll be shifting focus to adding Creature support using FNIS 4.0
Ashal Posted August 16, 2013 Author Posted August 16, 2013 Any chance to incorporate the mfg command in some form in the framework? I know Bethesda pretty much broke the thing but since mfg expression is still working, I was wondering whether that can be implemented somehow. 100% no. MFG doesn't exist in scripting form, scripting only allows changes to the expressions element of MFG, and many of those are also broken for female faces.
Ark of Truth Posted August 16, 2013 Posted August 16, 2013 100% no. MFG doesn't exist in scripting form, scripting only allows changes to the expressions element of MFG, and many of those are also broken for female faces. I thought MGF could be placed to response lines? The option is there when you create one.
Ashal Posted August 16, 2013 Author Posted August 16, 2013 100% no. MFG doesn't exist in scripting form, scripting only allows changes to the expressions element of MFG, and many of those are also broken for female faces. I thought MGF could be placed to response lines? The option is there when you create one. Not full MFG, just expressions, same as what you can do with scripting. And they have the same problem of making facial animations stick.
perrymwt Posted August 17, 2013 Posted August 17, 2013 I'd like your opinion on a topic going on in radiant prostitution about how best to enable other clothing to be aware of the mod. Some of the suggestions made include adding keywords from radiant to sexlab.esm. Just wondering how you thought about it. http://www.loverslab.com/topic/19568-wip-radiant-prostitution-028b-august-10th/?p=477706
Ashal Posted August 17, 2013 Author Posted August 17, 2013 Pushed major-ish update to the development branch. Good news: I've finished the main implementation of the actor alias setup for handling actor during scenes. The idea of it works, as the current commit shows. I've only moved the SetupActor() and ResetActor() functions over the alias so far, and it ran without a hitch. Fantastic news: While rewriting the SetupActor() and ResetActor() functions for the alias, I stumbled upon a fix for the long standing TFC bug, where being enabled would break character movement post-sex, or result in a freeze mid sex. At Least I think it's fixed; I tried 3 different scenes with 3 different actors in 3 different locations, all with TFC enabled from start to finish, and had zero troubles with disabling TFC afterwards and being able to move, swing weapon, or cast spells. Some salt to go with that fantastic news: With the TFC fix as it is now, dragon shouts aren't disabled. So if you accidentally press your shout key in the middle of sex, things get a little hairy. Pressing the realign animation hotkey fixes any alignment problems that results, however realigning isn't going to stop your partner from being on fire or encased in ice. Will see if I can find a way around this, and go from there. Up Next: Working on converting the other actor stuff in the Controller over to the ActorAlias, such as voice loops, animation playing, and with luck the much requested automatically realign actors who get pushed out of alignment by another actor walking by.
shinji72 Posted August 17, 2013 Posted August 17, 2013 Nice to hear about the tfc stuff solved. The shout issue does sounds funny. Its the dangers of making love with the dragonborn! Could be a cheat to escape easily a rape situation though
Ashal Posted August 18, 2013 Author Posted August 18, 2013 More major commits on the development branch now. I've finished implementing all the main functionality of the new ActorAlias setup. It should provide a much more stable experience for the few of you having troubles with current versions of SexLab. However my game is rock stable as is without this update, so I can't test if it's really helping stability at all. It should help stability in theory, but until people with stability issues test it, it's still just a theory. So I've made a quick update package for people willing to help test it out: SexLabFramework.v120.ALPHATEST.zip Just drop it into your data folder that has a full v1.15b install and overwrite the existing scripts and esm. Once you load your save, you'll need to do a Clean System rebuild in the MCM menu so it can rebuild it's animation threads and actor alias list. It hasn't been optimized yet, so it may be slower in spots compared to previous versions, but not likely by any noticeable margins. As this is an alpha test, use caution and don't overwrite your existing saves. Things to look for after installing the alpha test patch: Do the actors stand around not doing anything at the start of sex, even if for just a few seconds before starting? If you had freezing or CTD issues starting, during, or ending sex, do you continue to have them? Do you get message box during the animation process? Try with TFC enabled throughout the animation, and without, did you have any complications/crashes as a result of TFC? Downloading it and saying nothing is not "helping test." If you use this alpha test patch, good or bad LET ME KNOW YOUR RESULTS
cretin Posted August 18, 2013 Posted August 18, 2013 More major commits on the development branch now. I've finished implementing all the main functionality of the new ActorAlias setup. It should provide a much more stable experience for the few of you having troubles with current versions of SexLab. However my game is rock stable as is without this update, so I can't test if it's really helping stability at all. It should help stability in theory, but until people with stability issues test it, it's still just a theory. So I've made a quick update package for people willing to help test it out: SexLabFramework.v120.ALPHATEST.zip Just drop it into your data folder that has a full v1.15b install and overwrite the existing scripts and esm. Once you load your save, you'll need to do a Clean System rebuild in the MCM menu so it can rebuild it's animation threads and actor alias list. It hasn't been optimized yet, so it may be slower in spots compared to previous versions, but not likely by any noticeable margins. As this is an alpha test, use caution and don't overwrite your existing saves. Things to look for after installing the alpha test patch: Do the actors stand around not doing anything at the start of sex, even if for just a few seconds before starting? If you had freezing or CTD issues starting, during, or ending sex, do you continue to have them? Do you get message box during the animation process? Try with TFC enabled throughout the animation, and without, did you have any complications/crashes as a result of TFC? Downloading it and saying nothing is not "helping test." If you use this alpha test patch, good or bad LET ME KNOW YOUR RESULTS 1. I wasn't having any issue with 1.15b. Thought I'd test 1.20alpha anyway. 2. Did everything necessary to upgrade properly per instructions above. 3. After sex, characters do not redress boots or greaves / pants; all else is redressed. 4. After one go, followers (Vilja in this case) will not engage in sex a second time. Scripts never fire off for the undress animation. SL Submit (latest as of today) offers all dialogue up to SexLab undress animation, which never fires. Nor do the Irresistible spells work to initiate a second session, so this appears to be independent of method. [EDIT] Downgraded again to 1.15b to see if it was maybe a situational thing. No, the scripts fired off fine in 1.15b for n > 1 sex sessions, for the same follower / cell. Also, the BJ anims (non-Arrok; the one where she's doing pushups on his junk and the standing one where her legs are broken at the knees) still seem to ignore the user's collision settings and enforces collision, or otherwise resets x/y/z at certain limits. But that's been a long-standing issue.
bob11 Posted August 18, 2013 Posted August 18, 2013 More major commits on the development branch now. I've finished implementing all the main functionality of the new ActorAlias setup. It should provide a much more stable experience for the few of you having troubles with current versions of SexLab. However my game is rock stable as is without this update, so I can't test if it's really helping stability at all. It should help stability in theory, but until people with stability issues test it, it's still just a theory. So I've made a quick update package for people willing to help test it out: SexLabFramework.v120.ALPHATEST.zip Just drop it into your data folder that has a full v1.15b install and overwrite the existing scripts and esm. Once you load your save, you'll need to do a Clean System rebuild in the MCM menu so it can rebuild it's animation threads and actor alias list. It hasn't been optimized yet, so it may be slower in spots compared to previous versions, but not likely by any noticeable margins. As this is an alpha test, use caution and don't overwrite your existing saves. Things to look for after installing the alpha test patch: Do the actors stand around not doing anything at the start of sex, even if for just a few seconds before starting? If you had freezing or CTD issues starting, during, or ending sex, do you continue to have them? Do you get message box during the animation process? Try with TFC enabled throughout the animation, and without, did you have any complications/crashes as a result of TFC? Downloading it and saying nothing is not "helping test." If you use this alpha test patch, good or bad LET ME KNOW YOUR RESULTS Had teleporting and Collision issues with 1.15b, I couldn't fix it even with a clean Skyrim installation, thought I'd try the 1.20 alpha regardless, just in case. Cannot initiate sex whatsoever. When the dialogue ends and the scene is supposed to start, actors just go about their business as usual. Also tried running FNIS just in case besides cleaning, didn't seem to do anything. Do the new scripts break previous mod compatibility or is it some sort of bug? Mostly using Sexlab Submit here, if it's any help.
shinji72 Posted August 18, 2013 Posted August 18, 2013 I've tried it. Tfc worked flawlessly. With the expression and everything going right. Now the bad news. The second attempt to have sex animation didnt trigger the animation. And right after, game crashed upon leaving the cell (via sleeping). I must say I was using Submit speechcraft on Vilja.
j.smith42 Posted August 18, 2013 Posted August 18, 2013 tried the alpha on a random save, upgraded as per instructions, used several mods, sex does not initiate and after initiation dialogue, actors go about their routine, or in the case of one specific mod, follow me endlessly. Either way, no sex is starting. I only tested this away from beds, as the bed dialogue always showed up and could prompt sex to start, but only after a full clean with no save and reload after initiation dialogue and before the bed prompt.
Liuli Posted August 18, 2013 Posted August 18, 2013 I upgraded from 1.01 to 1.15b and straight to 1.20 development (meaning I didn't start the game until after copying the files of 1.15b and 1.20 on top of them, overwriting). I chose clean system, saved, exited the game. Loading up the game, Everything seemed to work fine with SexLab, using TFC during animations and turning it off after animations worked well without any stuck cameras or inability to use weapons bugs. However, something doesn't work right. Each time I try to perform sex a second time, no matter which NPC is involved, nothing would happen. SexLab basically works once, and then stops working. I tried this with SexLab Romance, with SexLab Submit and Lover's comfort dialogue sex starters, with each of those the results were the same. First NPC would perform sex as usual, any NPC after that won't. When trying for the second time with Lover's Comfort I get the message 'SexLab failed to start animation [-1]'.
Ashal Posted August 18, 2013 Author Posted August 18, 2013 If you're having trouble with the alpha test, post your debug logs from a quick play session where you start sex once or twice and run into a problem.
Shaomarc Posted August 18, 2013 Posted August 18, 2013 I dunno what is going on , but I can't get the git to work properly, it seems to be in a "bad gateway" so Ashal if you can check it up , i appreciate. also if you try open this directly "http://git.loverslab.com/sexlab.git" you get "BAD gateway" , so it's kinda impossible to download anything. NOTE: i also have the same issues that was mentioned here with this new ALPHATEST.
Liuli Posted August 18, 2013 Posted August 18, 2013 I started a new game from scratch, with the only active mods being SexLab and SexLab Submit (and SkyUI). I got to Riverwood, saved and exited. I started the game, reloaded, tried having sex with two NPCs in a row, and again the second NPC would agree to the sex but no animation would start. The papyrus log for this two minutes is pretty long. [08/18/2013 - 06:30:25PM] Papyrus log opened (PC) [08/18/2013 - 06:30:25PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [08/18/2013 - 06:30:25PM] Memory page: 128 (min) 512 (max) 76800 (max total) [08/18/2013 - 06:30:34PM] Cannot open store for class "sslThreadKey", missing file? [08/18/2013 - 06:30:41PM] warning: Property _SLAutoSurrender on script _slsubmittargetselect attached to alias PlayerRef on quest _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] Error: Property actorList on script _slsubmittargetselect attached to alias PlayerRef on quest _SLSubmit (05001826) cannot be initialized because the value is the incorrect type [08/18/2013 - 06:30:41PM] warning: Property _SLSubmitAutoSurrender on script _slsubmittargetselect attached to alias PlayerRef on quest _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] Error: Property Pages on script _slsubmitconfig attached to _SLSubmit (05001826) cannot be initialized because the value is the incorrect type [08/18/2013 - 06:30:41PM] warning: Property Alias_ActorSexPartner on script QF__SLSubmit_04001826 attached to _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] warning: Property _SLSubmitAutoSurrender on script _slsubmitquest attached to _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] warning: Property _SLAutoSurrender on script _slsubmitquest attached to _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:41PM] VM is freezing... [08/18/2013 - 06:30:41PM] VM is frozen [08/18/2013 - 06:30:41PM] Reverting game... [08/18/2013 - 06:30:42PM] Error: Property Pages on script _slsubmitconfig attached to _SLSubmit (05001826) cannot be initialized because the value is the incorrect type [08/18/2013 - 06:30:42PM] warning: Property Alias_ActorSexPartner on script QF__SLSubmit_04001826 attached to _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:42PM] warning: Property _SLSubmitAutoSurrender on script _slsubmitquest attached to _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:42PM] warning: Property _SLAutoSurrender on script _slsubmitquest attached to _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:42PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:42PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:42PM] warning: Property _SLAutoSurrender on script _slsubmittargetselect attached to alias PlayerRef on quest _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:42PM] Error: Property actorList on script _slsubmittargetselect attached to alias PlayerRef on quest _SLSubmit (05001826) cannot be initialized because the value is the incorrect type [08/18/2013 - 06:30:42PM] warning: Property _SLSubmitAutoSurrender on script _slsubmittargetselect attached to alias PlayerRef on quest _SLSubmit (05001826) cannot be initialized because the script no longer contains that property [08/18/2013 - 06:30:47PM] Loading game... [08/18/2013 - 06:30:47PM] VM is thawing... [08/18/2013 - 06:30:47PM] Error: File "Schlongs of Skyrim.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [SexLabSystem (01000D62)].sexlabframework._CheckSystem() - "SexLabFramework.psc" Line 1041 [SexLabSystem (01000D62)].sslsystemconfig.OnGameReload() - "sslSystemConfig.psc" Line 353 [alias PlayerAlias on quest SexLabSystem (01000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [08/18/2013 - 06:30:47PM] Error: File "Schlongs of Skyrim - Light.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [SexLabSystem (01000D62)].sexlabframework._CheckSystem() - "SexLabFramework.psc" Line 1046 [SexLabSystem (01000D62)].sslsystemconfig.OnGameReload() - "sslSystemConfig.psc" Line 353 [alias PlayerAlias on quest SexLabSystem (01000D62)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] running OnCellLoad() and AlreadyInit = False [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D6A)>] running OnCellLoad() and AlreadyInit = False [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D73)>] running OnCellLoad() and AlreadyInit = False [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] running OnCellLoad() and AlreadyInit = False [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] running OnCellLoad() and AlreadyInit = False [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] running OnCellLoad() and AlreadyInit = False [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdate() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 276 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdate() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 276 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdate() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 276 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdate() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 276 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000A0D6B)>] [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000A0D68)>] [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D73)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000A0D72)>] [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000A0D84)>] [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000A0D7B)>] [08/18/2013 - 06:30:47PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000A0D86)>] [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdateGameTime() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 277 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdateGameTime() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 277 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdateGameTime() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 277 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.UnregisterForUpdateGameTime() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 277 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.Disable() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 283 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.Disable() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 283 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.Disable() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 283 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.Disable() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 283 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] InitWidgetLoader() [08/18/2013 - 06:30:47PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 289 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 289 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 289 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 289 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 295 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 295 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 295 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 295 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 298 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:47PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 298 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 298 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.Delete() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 298 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 302 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 302 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 302 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type stack: [None].critterFish.GetParentCell() - "<native>" Line ? [None].critterFish.disableAndDelete() - "Critter.psc" Line 302 [None].critterFish.OnCellDetach() - "CritterFish.psc" Line 292 [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D6A)>] The Starting Weapon is None [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D6A)>] Doesn't have a starting weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D6A)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] The Starting Weapon is [ObjectReference < (000A0D66)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] The Starting Weapon is [ObjectReference < (000A0D77)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D73)>] The Starting Weapon is None [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D73)>] Doesn't have a starting weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D73)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] Has a starting weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] Has a starting weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] Handling Starting Weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] Handling Starting Weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] The Starting Weapon is [ObjectReference < (000A0E41)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] Disabling physics on [ObjectReference < (000A0D66)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] Disabling physics on [ObjectReference < (000A0D77)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] The Starting Weapon is [ObjectReference < (000A0E2F)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] Moving 0 to the SwordMarker [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] Has a starting weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D79)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] Handling Starting Weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] Has a starting weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] Handling Starting Weapon [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] Disabling physics on [ObjectReference < (000A0E41)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] Disabling physics on [ObjectReference < (000A0E2F)>] [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] Moving 0 to the BowMarker [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] Moving 0 to the SwordMarker [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D67)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] Moving 0 to the GreatSwordMarker [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0D7E)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:30:48PM] DARYL - [WeaponRackActivateSCRIPT < (000A0DB2)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:31:05PM] Persuade: [RentRoomScript < (00013485)>] [08/18/2013 - 06:31:05PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1500.000000 times the Skill Use Multiplier [08/18/2013 - 06:31:18PM] Persuade: [RentRoomScript < (00013486)>] [08/18/2013 - 06:31:18PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1500.000000 times the Skill Use Multiplier [08/18/2013 - 06:31:33PM] --SEXLAB NOTICE GetAnimationsByType(Selected [[sslanimaggrbehind <SexLabAnimation (010022EB)>], [sslanimaggrmissionary <SexLabAnimation (010022EB)>], [sslanimarrokdoggystyle <SexLabAnimation (010022EB)>], [sslanimarrokhugfuck <SexLabAnimation (010022EB)>], [sslanimarrokanal <SexLabAnimation (010022EB)>], [sslanimarrokrape <SexLabAnimation (010022EB)>], [sslanimapkneelblowjob <SexLabAnimation (010022EB)>], [sslanimapholdlegup <SexLabAnimation (010022EB)>], [sslanimapfacedown <SexLabAnimation (010022EB)>], [sslanimapskullfuck <SexLabAnimation (010022EB)>]]) --- actors=2, males=-1, females=-1, stages=-1, aggress=False, sexual=TRUE [08/18/2013 - 06:31:34PM] Making thread[0] [sslthreadview00 <SexLabView (010372C4)>] [08/18/2013 - 06:31:34PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>] [08/18/2013 - 06:31:34PM] Evaluated [Actor < (00000014)>]'s package to [Package < (0100E50E)>] [08/18/2013 - 06:31:34PM] SexLab: Slotting ActorSlot[1] with [RentRoomScript < (00013486)>] [08/18/2013 - 06:31:34PM] Evaluated [RentRoomScript < (00013486)>]'s package to [Package < (0100E50E)>] [08/18/2013 - 06:31:34PM] Evaluated [RentRoomScript < (00013486)>]'s package to [Package < (000B0D13)>] [08/18/2013 - 06:31:35PM] Evaluated [Actor < (00000014)>]'s package to [Package < (0100E50E)>] [08/18/2013 - 06:31:38PM] SexLab ThreadController[0]: Sending custom event hook 'AnimationStart_PostCoitalBliss' [08/18/2013 - 06:31:39PM] [Actor < (00000014)>] -> 4.000000 [08/18/2013 - 06:31:39PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:39PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:39PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:39PM] [RentRoomScript < (00013486)>] -> 4.000000 [08/18/2013 - 06:31:40PM] SexLab ThreadController[0]: Sending custom event hook 'StageStart_PostCoitalBliss' [08/18/2013 - 06:31:42PM] Evaluated [RentRoomScript < (00013486)>]'s package to [Package < (0100E50E)>] [08/18/2013 - 06:31:43PM] [Actor < (00000014)>] -> 4.000000 [08/18/2013 - 06:31:44PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:44PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:44PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:44PM] [RentRoomScript < (00013486)>] -> 4.000000 [08/18/2013 - 06:31:47PM] SexLab ThreadController[0]: Sending custom event hook 'StageEnd_PostCoitalBliss' [08/18/2013 - 06:31:48PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:48PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:48PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:48PM] [RentRoomScript < (00013486)>] -> 4.000000 [08/18/2013 - 06:31:48PM] [Actor < (00000014)>] -> 2.295919 [08/18/2013 - 06:31:48PM] SexLab ThreadController[0]: Sending custom event hook 'StageStart_PostCoitalBliss' [08/18/2013 - 06:31:49PM] SexLab ThreadController[0]: Sending custom event hook 'StageEnd_PostCoitalBliss' [08/18/2013 - 06:31:50PM] SexLab ThreadController[0]: Sending custom event hook 'StageStart_PostCoitalBliss' [08/18/2013 - 06:31:50PM] [Actor < (00000014)>] -> 1.775876 [08/18/2013 - 06:31:51PM] SexLab ThreadController[0]: Sending custom event hook 'StageEnd_PostCoitalBliss' [08/18/2013 - 06:31:52PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:52PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:52PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:52PM] [RentRoomScript < (00013486)>] -> 1.381453 [08/18/2013 - 06:31:52PM] SexLab ThreadController[0]: Sending custom event hook 'OrgasmStart_PostCoitalBliss' [08/18/2013 - 06:31:52PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:31:53PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:53PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:53PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:53PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:31:54PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:31:55PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:55PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:55PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:55PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:31:56PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:31:56PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:56PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:56PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:56PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:31:57PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:31:57PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:57PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:57PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:57PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:31:59PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:59PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:59PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:31:59PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:31:59PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:32:00PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:32:00PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:32:00PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:32:00PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:32:01PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:32:02PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:32:02PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:32:02PM] Error: Attempting to set the volume of an invalid sound instance stack: <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 [08/18/2013 - 06:32:02PM] [RentRoomScript < (00013486)>] -> 1.300000 [08/18/2013 - 06:32:02PM] SexLab ThreadController[0]: Sending custom event hook 'OrgasmEnd_PostCoitalBliss' [08/18/2013 - 06:32:02PM] SexLab ThreadController[0]: Sending custom event hook 'AnimationEnd_PostCoitalBliss' [08/18/2013 - 06:32:02PM] [Actor < (00000014)>] -> 1.300000 [08/18/2013 - 06:32:03PM] Applying 3 to She [08/18/2013 - 06:32:03PM] Applying -1 to Orgnar [08/18/2013 - 06:32:12PM] Error: Array index 2 is out of range (0-1) stack: [_SLSubmit (05001826)]._slsubmitquest.PostCoitalBliss() - "_SLSubmitQuest.psc" Line 818 [08/18/2013 - 06:32:12PM] Evaluated [Actor < (00000014)>]'s package to [Package < (0100E50E)>] [08/18/2013 - 06:32:12PM] Error: Array index 2 is out of range (0-1) stack: [_SLSubmit (05001826)]._slsubmitquest.PostCoitalBliss() - "_SLSubmitQuest.psc" Line 814 [08/18/2013 - 06:32:32PM] VM is freezing... [08/18/2013 - 06:32:32PM] VM is frozen [08/18/2013 - 06:32:33PM] Saving game... [08/18/2013 - 06:32:33PM] VM is thawing... [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>] [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>] [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>] [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:32:33PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/18/2013 - 06:32:52PM] Bribe: [Actor < (0003550C)>] [08/18/2013 - 06:32:52PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1575.000000 times the Skill Use Multiplier [08/18/2013 - 06:33:03PM] --SEXLAB NOTICE GetAnimationsByType(Selected [[sslanimaggrbehind <SexLabAnimation (010022EB)>], [sslanimaggrmissionary <SexLabAnimation (010022EB)>], [sslanimarrokdoggystyle <SexLabAnimation (010022EB)>], [sslanimarrokhugfuck <SexLabAnimation (010022EB)>], [sslanimarrokanal <SexLabAnimation (010022EB)>], [sslanimarrokrape <SexLabAnimation (010022EB)>], [sslanimapkneelblowjob <SexLabAnimation (010022EB)>], [sslanimapholdlegup <SexLabAnimation (010022EB)>], [sslanimapfacedown <SexLabAnimation (010022EB)>], [sslanimapskullfuck <SexLabAnimation (010022EB)>]]) --- actors=2, males=-1, females=-1, stages=-1, aggress=False, sexual=TRUE [08/18/2013 - 06:33:03PM] --SEXLAB NOTICE ValidateActor(Failed to start animation; actor appears to already be in an animation) --- actor=[Actor < (00000014)>] [08/18/2013 - 06:33:41PM] Intimidate: [Actor < (00013491)>] [08/18/2013 - 06:33:41PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1650.000000 times the Skill Use Multiplier [08/18/2013 - 06:33:41PM] Info: *Achievement 28 awarded - a winnar is you!* [08/18/2013 - 06:33:45PM] VM is freezing... [08/18/2013 - 06:33:45PM] VM is frozen [08/18/2013 - 06:33:45PM] Log closed Edit: Does the alpha version of 1.20 maybe requires FNIS 4.0? I read in the first post you're meaning to start working with it but didn't update from 3.5 yet.
Ashal Posted August 18, 2013 Author Posted August 18, 2013 I dunno what is going on , but I can't get the git to work properly, it seems to be in a "bad gateway" so Ashal if you can check it up , i appreciate. also if you try open this directly "http://git.loverslab.com/sexlab.git" you get "BAD gateway" , so it's kinda impossible to download anything. NOTE: i also have the same issues that was mentioned here with this new ALPHATEST. It's fixed now. I started a new game from scratch, with the only active mods being SexLab and SexLab Submit (and SkyUI). I got to Riverwood, saved and exited. I started the game, reloaded, tried having sex with two NPCs in a row, and again the second NPC would agree to the sex but no animation would start. The papyrus log for this two minutes is pretty long. From your debug log with the first sex that did start, it looks like your voices aren't setting properly, that could be a result of whatever mod your using to start the sex is doing something weird with the voices that is breaking them, or maybe something related to your install that is breaking them. Try doing the first working sex attempt with a different mod, such a matchmaker and seeing if the offending lines still show up in your debug log during the sex. The offending repeated lines are [08/18/2013 - 06:31:55PM] Error: Cannot call Moan() on a None object, aborting function call stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:55PM] warning: Assigning None to a non-object variable named "::temp44" stack: [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 228 [08/18/2013 - 06:31:55PM] Error: Attempting to set the volume of an invalid sound instance stack: .Sound.SetInstanceVolume() - "" Line ? [alias ActorSlot001 on quest SexLabView (010372C4)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 229 I know what's causing the 2nd attempt at sex to not work for people and it's an easy fix, I'll be releasing an updated patch later today. I still need debug logs of people having issues with sex not starting at all on the first attempt however. Edit: Does the alpha version of 1.20 maybe requires FNIS 4.0? I read in the first post you're meaning to start working with it but didn't update from 3.5 yet. No FNIS 4.0 isn't yet required, though it will be later once creatures are implemented. I do however recommend people just switching to 4.0 now though, fore has assured people it is more stable than 3.5 as it contains various fixes and improvements over 3.5, and still a beta simply because some new things aren't yet finished, things that aren't related to any current version of SexLab.
Ashal Posted August 18, 2013 Author Posted August 18, 2013 Had teleporting and Collision issues with 1.15b, I couldn't fix it even with a clean Skyrim installation, thought I'd try the 1.20 alpha regardless, just in case. Cannot initiate sex whatsoever. When the dialogue ends and the scene is supposed to start, actors just go about their business as usual. Also tried running FNIS just in case besides cleaning, didn't seem to do anything. Do the new scripts break previous mod compatibility or is it some sort of bug? Mostly using Sexlab Submit here, if it's any help. Post a debug log of a short play session where you attempt to start sex and they don't do anything. The new scripts will break older mods still using sslBaseThread, this is a planned break however. With 1.10 I announced in the release I'd be removing those functions in 1.20 and provided a replacement functions the mods need to switch to to continue to work. Most mods to my knowledge have made the switch, though some older ones where the author isn't around much anymore may not have been updated yet and will break with 1.20 tried the alpha on a random save, upgraded as per instructions, used several mods, sex does not initiate and after initiation dialogue, actors go about their routine, or in the case of one specific mod, follow me endlessly. Either way, no sex is starting. I only tested this away from beds, as the bed dialogue always showed up and could prompt sex to start, but only after a full clean with no save and reload after initiation dialogue and before the bed prompt. Post a debug log of a short play session where you attempt to start sex and they don't do anything.
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