GospelDismay Posted March 24, 2022 Posted March 24, 2022 On 3/21/2022 at 12:28 AM, pema123 said: Are you talking about the MCM sliders or the Racemenu sliders. If it's thru the MCM, can you confirm if positive values work for the particular slider(s) that aren't working? thank you for your reply. sorry I didn't finish the line at the beginning. It seems that almost all sliders in MCM have no response to negative values.This problem seems to only appear on TRX futa, but ERF futa works perfectly. At the beginning, I tried to change the position of the foreskin with this, but the effect is shown in the figure below. 1 is an unchanged shape 2 is the desired shape 3 is the actual shape These three are just the sliders I adjusted to negative values. It seems that they don't work, causing the foreskin to not move backward correctly.  I tested other sliders, such as Glans Scale and Length, whose negative value sliders are the same and do not work, so I speculated that other sliders are the same. I assume it's caused by some conflict, or the mod itself does not support the original beast race (khajiit), I'm checking it. If you have any solution, please let me know. thanks for all your work!
pema123 Posted March 27, 2022 Author Posted March 27, 2022 (edited) On 3/24/2022 at 2:29 PM, GospelDismay said: thank you for your reply. sorry I didn't finish the line at the beginning. It seems that almost all sliders in MCM have no response to negative values.This problem seems to only appear on TRX futa, but ERF futa works perfectly. At the beginning, I tried to change the position of the foreskin with this, but the effect is shown in the figure below. 1 is an unchanged shape 2 is the desired shape 3 is the actual shape These three are just the sliders I adjusted to negative values. It seems that they don't work, causing the foreskin to not move backward correctly.  I tested other sliders, such as Glans Scale and Length, whose negative value sliders are the same and do not work, so I speculated that other sliders are the same. I assume it's caused by some conflict, or the mod itself does not support the original beast race (khajiit), I'm checking it. If you have any solution, please let me know. thanks for all your work!  Got it thanks for checking up on it it. I found the bug and will release new version tomorrow that should fix it.  Edit: Here is files in case you don't want to reinstall whole thing. Just extract these files into the mod folder. scripts.7z Edited March 27, 2022 by pema123
GospelDismay Posted March 28, 2022 Posted March 28, 2022 On 3/27/2022 at 3:35 PM, pema123 said:  Got it thanks for checking up on it it. I found the bug and will release new version tomorrow that should fix it.  Edit: Here is files in case you don't want to reinstall whole thing. Just extract these files into the mod folder. scripts.7z 16.26 kB · 3 downloads All solved, You are the best!
Ghost5 Posted May 8, 2022 Posted May 8, 2022 hey Pema, does this one have the thigh collision edit as well?
pema123 Posted May 9, 2022 Author Posted May 9, 2022 11 hours ago, Ghost5 said: hey Pema, does this one have the thigh collision edit as well?  Just the XML. If you use the latest 3BA and have done the edits posted here, then collision should work with the files I've provided. I want to release the meshes for that kind of collision more officially, but I want to make sure I get all the right permissions. For now I personally have edits that work pretty well for TRX and ERF. even the pube edits. 1
devildx Posted May 15, 2022 Posted May 15, 2022 (edited) I tested here the smp xmls replacing the malegenitals.xml just to see how they look. They look good but I prefer the ball dangling of the old realistic smp. Maybe you can implement that in your mod. Â Â MaleGenitals.xml Edited May 15, 2022 by devildx
CacameAwemedinade Posted May 17, 2022 Posted May 17, 2022 (edited) On 5/8/2022 at 11:10 PM, pema123 said:  Just the XML. If you use the latest 3BA and have done the edits posted here, then collision should work with the files I've provided. I want to release the meshes for that kind of collision more officially, but I want to make sure I get all the right permissions. For now I personally have edits that work pretty well for TRX and ERF. even the pube edits. Just to clarify, I won't see any affect from the SMP portion of this mod with the TRX futa addon unless I follow those edits, right? If so, I look forward to when/if you are able to post those meshes! Edited May 17, 2022 by CacameAwemedinade
donnerwetter Posted May 19, 2022 Posted May 19, 2022 I think these might be useful for this mod: Â dw's Foreskin overlays for TRX Futanari Addon.7z 1
pema123 Posted May 19, 2022 Author Posted May 19, 2022 On 5/17/2022 at 5:32 PM, CacameAwemedinade said: Just to clarify, I won't see any affect from the SMP portion of this mod with the TRX futa addon unless I follow those edits, right? If so, I look forward to when/if you are able to post those meshes!  You won't see collisions properly, but some of the settings should work fine-ish excepting flaccid.  I posted my rough edits here. They mostly work but are not exactly up-to-date. I posted a tutorial on how to convert any mesh you may use here. I don't have time right now to actually support new files with all the stuff going on, but may revisit in the future.  7 hours ago, donnerwetter said: I think these might be useful for this mod:  dw's Foreskin overlays for TRX Futanari Addon.7z 3.41 MB · 1 download  Interesting could definitely use these for the normal map changing feature. Do you have any plans to make veiny normal maps? or know any tutorials/resources on how to make normal maps? I've got a lot of ideas on what I'd do with that skill learned
donnerwetter Posted May 19, 2022 Posted May 19, 2022 6 minutes ago, pema123 said:  You won't see collisions properly, but some of the settings should work fine-ish excepting flaccid.  I posted my rough edits here. They mostly work but are not exactly up-to-date. I posted a tutorial on how to convert any mesh you may use here. I don't have time right now to actually support new files with all the stuff going on, but may revisit in the future.   Interesting could definitely use these for the normal map changing feature. Do you have any plans to make veiny normal maps? or know any tutorials/resources on how to make normal maps? I've got a lot of ideas on what I'd do with that skill learned  Doesn't TRX already come with veiny normals?  From what I understand, you need specialised commercial software as well as artistic skill to make proper normal maps, both of which are things I lack. The best I can do is editing or mashing up of existing normal maps in GIMP, paint.net and Blender.  These were made after I learned how to bake normal maps from meshes exported from Blender, which always come out incredibly smooth since realistic surface details are painted/sculpted on using said proprietary software.  Actually I suppose it might be possible to try to sculpt veins on the schlong mesh in Blender, exporting it and baking a normal map from it ?  I wouldn't necessarily trust my sculpting skills to make anything too convincing though.
DirtyD4n Posted May 20, 2022 Posted May 20, 2022 First of all thanks for this mod, it's awesome to see the amount of effort you guys still put in this game. I recently switched from SLAX to OSLA to check how SLA dependend mods deal with it an this mod sadly didn't. I was trying to figure out why this mod does currently not work with and went through the script in slaFramework to check the functions that are simulating SLAroused. Â It looks like your mod is basically bypassing the getter for current arousal value that is implemented in SLA and OSLA and refers to akActor.GetFactionRank(slaArousal) directly. I might be totally wrong about this but maybe if you used GetActorArousal(Actor who) instead wouldn't it be compatible with both mods since they decide how this function is implemented? OSLAroused does not use the Factionranks the same way SLA did afaik, but both implementations return an integer so it might work. I would test it myself but since I'm a Creation Kit dyslexic I can't compile any scripts myself. Compatibility with OSL Aroused would be nice since it is the only Arousal Framework that works with Sexlab and OSex/Ostim at the same time.
Arbiter_Belfast Posted May 22, 2022 Posted May 22, 2022 Hi there, do you happen to know what does 2.00 in the MCM slider menu translate to in Bodyslide? Does setting 1.00 equal to 100% in Bodyslide and so on? As I've encountered a problem where it seems negative values in MCM don't seem to produce a noticeable change. I was primarily playing around with the values to see if I could get the sliders in the MCM to emulate the foreskin sliding back at high arousal. Â If it helps, I'm using the TRX Futanari Addon. Â Â
pema123 Posted May 22, 2022 Author Posted May 22, 2022 11 hours ago, Arbiter_Belfast said: Hi there, do you happen to know what does 2.00 in the MCM slider menu translate to in Bodyslide? Does setting 1.00 equal to 100% in Bodyslide and so on? As I've encountered a problem where it seems negative values in MCM don't seem to produce a noticeable change. I was primarily playing around with the values to see if I could get the sliders in the MCM to emulate the foreskin sliding back at high arousal. Â If it helps, I'm using the TRX Futanari Addon. Â Â Should be 1 to 1. Are you using the most recent version of the mod? I know this was an issue before where negative values weren't working, but it should have been fixed in most recent updates
Arbiter_Belfast Posted May 23, 2022 Posted May 23, 2022 11 hours ago, pema123 said: Should be 1 to 1. Are you using the most recent version of the mod? I know this was an issue before where negative values weren't working, but it should have been fixed in most recent updates Latest version being 0.2.2 yes? I currently have it set up like this:
pema123 Posted May 23, 2022 Author Posted May 23, 2022 (edited) 1 hour ago, Arbiter_Belfast said: Latest version being 0.2.2 yes? I currently have it set up like this: Seems right. I have a few questions: Are you seeing this with just foreskin values or other values? (Just need to test 1 that is not foreskin related) Do positive values work? Are you using the foreskin hotkey or just using high arousal to trigger the change? What version of TRX are you using? If you have any other addon installed, are you seeing a similar result? Can you send a screenshot of the MCM settings page? Is this a new game or from a save that previously had this mod installed? Edited May 23, 2022 by pema123
Arbiter_Belfast Posted May 23, 2022 Posted May 23, 2022 20 minutes ago, pema123 said: Seems right. I have a few questions: Are you seeing this with just foreskin values or other values? (Just need to test 1 that is not foreskin related) Do positive values work? Are you using the foreskin hotkey or just using high arousal to trigger the change? What version of TRX are you using? If you have any other addon installed, are you seeing a similar result? Can you send a screenshot of the MCM settings page? Is this a new game or from a save that previously had this mod installed? 1. Considering my sliders are only adjusted on foreskin as I wanted to simulate the foreskin retracting back at high levels of arousal, the rest is all set to 0 2. I think they do work but fairly inconsistently, for example, I had just tested with setting TRX schlong slider to +2 in MCM and even at high arousal, there is no change. 3. High arousal only, foreskin key seems to do nothing 4. TRX 1.2.4 5. Other addons as in schlongs? If so, I had success with the ERF High Poly type in the past, but switching over to it via SOS (Changing of schlong) doesn't seem to make any noticeable changes either sadly  6. Spoiler 7. The latter
pema123 Posted May 23, 2022 Author Posted May 23, 2022 1 hour ago, Arbiter_Belfast said: 1. Considering my sliders are only adjusted on foreskin as I wanted to simulate the foreskin retracting back at high levels of arousal, the rest is all set to 0 2. I think they do work but fairly inconsistently, for example, I had just tested with setting TRX schlong slider to +2 in MCM and even at high arousal, there is no change. 3. High arousal only, foreskin key seems to do nothing 4. TRX 1.2.4 5. Other addons as in schlongs? If so, I had success with the ERF High Poly type in the past, but switching over to it via SOS (Changing of schlong) doesn't seem to make any noticeable changes either sadly  6.  Reveal hidden contents  7. The latter OK, I think it may have to do with the save not being clean. Can you try a new game? If you came from v 1.0 there's a good chance the mod wouldn't work on the same save.Â
EMBER1998 Posted May 23, 2022 Posted May 23, 2022 (edited) I don't quite understand how this mod is supposed to work. Do the morphs change only during the scene or just from the arousal score? And did I understand correctly that this mod does not work with OSL Aroused - Arousal Reborn? Â Edited May 23, 2022 by EMBER1998
DirtyD4n Posted May 23, 2022 Posted May 23, 2022 (edited) On 5/23/2022 at 5:54 PM, EMBER1998 said: I don't quite understand how this mod is supposed to work. Do the morphs change only during the scene or just from the arousal score? And did I understand correctly that this mod does not work with OSL Aroused - Arousal Reborn?   The mod updates the morphs based on the Arousal score. The changes you set are for 100% arousal and lower values scale accordingly. At least for me it didn't work with OSL Aroused - Arousal Reborn so I tried to fix it. After too many hours of reading into Papyrus logic and setting up a compiler that works without the Creation Kit I made a few edits which work for me. I tested it with SLA eXtended and OSL Arousel - Arousal Reborn.  I'll attach the edited files so others can try them out too to see if it works for different SLA versions too. The file contains only the edited scripts and .esp so you need to install the normal 0.2.2 version first and overwrite it. In Order for the edits to work I needed to either start a new game or clean my save SOS Arousal Changes edits.zip  Edit: file no longer needed, mod should now be natively compatible Edited October 4, 2022 by DirtyD4n mod update 3
lazybruh123456 Posted May 24, 2022 Posted May 24, 2022 (edited) How did you get the dick to twitch every time it got erect in your 2.0 video? I'm using your ERF Futa with SMP balls and it only slowly gets erect Edited May 24, 2022 by lazybruh123456
pema123 Posted May 24, 2022 Author Posted May 24, 2022 14 hours ago, DirtyD4n said:  The mod updates the morphs based on the Arousal score. The changes you set are for 100% arousal and lower values scale accordingly. At least for me it didn't work with OSL Aroused - Arousal Reborn so I tried to fix it. After too many hours of reading into Papyrus logic and setting up a compiler that works without the Creation Kit I made a few edits which work for me. I tested it with SLA eXtended and OSL Arousel - Arousal Reborn.  I'll attach the edited files so others can try them out too to see if it works for different SLA versions too. The file contains only the edited scripts and .esp so you need to install the normal 0.2.2 version first and overwrite it. In Order for the edits to work I needed to either start a new game or clean my save SOS Arousal Changes edits.zip 25.06 kB · 3 downloads  Thanks for posting this. I haven't been able to work on getting your proposed changes done since I'm busy irl atm. I'll look it over when I get some time to work on the mod.  2 hours ago, lazybruh123456 said: How did you get the dick to twitch every time it got erect in your 2.0 video? I'm using your ERF Futa with SMP balls and it only slowly gets erect  Do you have the SMP setting enabled? I'll be honest, it may just be a visual glitch when it changes between SMP configs and applies the morphs. It's not really intended. 1
lazybruh123456 Posted May 25, 2022 Posted May 25, 2022 (edited) 15 hours ago, pema123 said:  Thanks for posting this. I haven't been able to work on getting your proposed changes done since I'm busy irl atm. I'll look it over when I get some time to work on the mod.   Do you have the SMP setting enabled? I'll be honest, it may just be a visual glitch when it changes between SMP configs and applies the morphs. It's not really intended. Yeah I have it enabled, but it doesn't exactly do anything that I've noticed. Also I'm not sure if it's a me thing but whenever I toggle the SMP configs it only ever says erect -> rigid in the logs Edited May 25, 2022 by lazybruh123456
pema123 Posted May 25, 2022 Author Posted May 25, 2022 14 hours ago, lazybruh123456 said: Yeah I have it enabled, but it doesn't exactly do anything that I've noticed. Also I'm not sure if it's a me thing but whenever I toggle the SMP configs it only ever says erect -> rigid in the logs Do you have Dynamic HDT installed?
lazybruh123456 Posted May 26, 2022 Posted May 26, 2022 (edited) 14 hours ago, pema123 said: Do you have Dynamic HDT installed? Yeah I have Dynamic HDT installed. But I managed to fix it, it seems Faster SMP wasn't fully up to date, sorry for the trouble Edited May 26, 2022 by lazybruh123456
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