MeWako Posted January 4 Posted January 4 (edited) hey, I've been using your mod for all this time on the same playthrough, and i gotta say, it's really good having it. i mean, your mod made the scholgs feel realistic and immersive, and I can't play without your mod. there's only one thing I might add or suggest you add to the mod to be perfect, i mean if you haven't moved on. which is editing the normal map features, that changes the diffuse skin based on arousal. it's good, but it would be 100 times better if it were made to change the diffuse skin based on the npc instead. Instead of applying different normal maps based on the level of arousal, here's my suggestion: The mod checks the formID of the NPC that it's tracking the arousal of, it also checks the schlong that is attached the NPC and its ID. then checks if the npc formID matches the condition that is written in .json file, (which we wrote in) and if it's true, then it applies the normal map to the SOS. and wala, we have a schlong that matches the skin of the NPC using a custom SOS skin. This feature would be so good, and amazing to have on top on an already fantastic mod. and it would save most of us the hassle of creating too many schlongs for me i already have about 15+ schlongs and i'm still adding more whenever a new skin mod comes up. right night have different scholngs for CBBE, BHUNP, and now i'm creating new ones for the the new UBE mod. and not to mention, your mod works flawlessly on every type of schlongs, even the new UBE schlong, i just added the new UBE SOS sliders to the mod and it applied the morphs like magic. I don't know how you did it, but you managed to create such an awesome mod, and i really thank you for it. i hope youre doing fine Edited January 4 by MeWako typo
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