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Posted (edited)
5 hours ago, Gibgar said:

Any thoughts what might be causing this? I have the required mods, I believe. I've tried moving around order as well.

20220530124622_1.jpg

 

Questions:

1. Do you have PapyrusUtil? (Note Papyrus Util DL should not be overriden by any other mod, even those that require it)

2. SE/AE/LE?

3. New game? Fresh Save?

4. Using only default install and not any other patches downloaded from this thread?

 

Edited by pema123
clarification
Posted
43 minutes ago, pema123 said:

 

Questions:

1. Do you have PapyrusUtil? (Note Papyrus Util DL should not be overriden by any other mod, even those that require it)

2. SE/AE/LE?

3. New game? Fresh Save?

4. Using only default install and not any other patches downloaded from this thread?

 

1. Yes, and just reinstalled it for the sake of troubleshooting and it is the last mod in my load order. Still no dice.

2. SE via the depatcher thing

3. Screenshot is from an exisiting save, but as part of my troubleshooting I had also tried it on a fresh save.

4. Yes.

Posted
14 hours ago, Gibgar said:

1. Yes, and just reinstalled it for the sake of troubleshooting and it is the last mod in my load order. Still no dice.

2. SE via the depatcher thing

3. Screenshot is from an exisiting save, but as part of my troubleshooting I had also tried it on a fresh save.

4. Yes.

Can you enable papyrus logging and then run thru your process, and send it to me? I've seen this before when I was developing, but don't recall what fixed it.

 

Also three more questions: latest version? version of papyrusUtil? Issue only present for ERF screen?

 

6 hours ago, badboy64 said:

Here is a new schlong TRX. Could you add this when you have the time?

 

Yes I plan on doing this when I get some time. Currently moving so not much free time recently.

Posted
On 5/23/2022 at 10:15 PM, DirtyD4n said:

 

The mod updates the morphs based on the Arousal score. The changes you set are for 100% arousal and lower values scale accordingly.

At least for me it didn't work with OSL Aroused - Arousal Reborn so I tried to fix it. After too many hours of reading into Papyrus logic and setting up a compiler that works without the Creation Kit I made a few edits which work for me. I tested it with SLA eXtended and OSL Arousel - Arousal Reborn.

 

I'll attach the edited files so others can try them out too to see if it works for different SLA versions too. The file contains only the edited scripts and .esp so you need to install the normal 0.2.2 version first and overwrite it. In Order for the edits to work I needed to either start a new game or clean my save

SOS Arousal Changes edits.zip 25.06 kB · 7 downloads

I tried your fix, but for some reason the mod never workedI tried to clear the save with ReSaver, turn it off before OSL Arousel. Can you tell me how you cleaned the save and with what tools?

Posted
7 hours ago, EMBER1998 said:

I tried your fix, but for some reason the mod never workedI tried to clear the save with ReSaver, turn it off before OSL Arousel. Can you tell me how you cleaned the save and with what tools?

i used fallrimtools and terminated loose scripts. If this does not work for you, try it on a new save to see if that‘s the problem

  • 2 weeks later...
Posted
On 6/12/2022 at 10:16 PM, AliAmiri said:

hey what an amazing mod you got!, but i have on question, is it compatible with OSLAroused?

 

The normal version only works with SexlabAroused versions, but I posted some edited scripts and esp on page 2 of this thread. Using those it's working with OSLAroused for me so far, but I invite you to try it out too. Just install the normal 0.2.2 version and overwrite it with my files to check it out

  • 2 weeks later...
Posted (edited)

When installing the 3BA body, do I choose the Regular Floppy, Full floppy (even when erect), or no floppy option? I'm finding that I also don't get a whole lot of movement at any point in the range of erection. Full flaccid floppy looks more like how CBPC operates on floppy. Can you share a specific load order between 3BA/CBPC/FSMP/SOS arousal that you'd use for this? I currently have in my left pane on MO:

 

Racemenu

BodySlide

CBBE

SOS

XMPSE

XMPSE fixes

CBPC

3BA

F-SMP

 

And then I'm not sure where SOS Arousal changes goes.

Edited by applesandmayo
Posted
On 6/25/2022 at 7:50 PM, applesandmayo said:

When installing the 3BA body, do I choose the Regular Floppy, Full floppy (even when erect), or no floppy option? I'm finding that I also don't get a whole lot of movement at any point in the range of erection. Full flaccid floppy looks more like how CBPC operates on floppy. Can you share a specific load order between 3BA/CBPC/FSMP/SOS arousal that you'd use for this? I currently have in my left pane on MO:

 

Racemenu

BodySlide

CBBE

SOS

XMPSE

XMPSE fixes

CBPC

3BA

F-SMP

 

And then I'm not sure where SOS Arousal changes goes.

That load order is fine, the only thing to worry about is CBPC -> 3BA; the rest is mostly independent or with obvious dependency. This mod can be loaded anywhere, although it's probably best to load after your arousal mod somewhere. As long as nothing (maybe 3BA) overrides it you can't go wrong.

 

The options in the 3BA installer only affect the schlong when using CBPC, which will only be active when there is no smp applied (sex scenes, on npcs, or when this mod has SMP config disabled or cycled through), so it really up to your preference. I don't use floppy since it can mess with animations, and if I really want a specific "look" I just use the hotkey to change my PC config, or the default MaleGenitals.xml when I want to change NPCs

Posted
On 6/29/2022 at 1:24 PM, pema123 said:

That load order is fine, the only thing to worry about is CBPC -> 3BA; the rest is mostly independent or with obvious dependency. This mod can be loaded anywhere, although it's probably best to load after your arousal mod somewhere. As long as nothing (maybe 3BA) overrides it you can't go wrong.

 

The options in the 3BA installer only affect the schlong when using CBPC, which will only be active when there is no smp applied (sex scenes, on npcs, or when this mod has SMP config disabled or cycled through), so it really up to your preference. I don't use floppy since it can mess with animations, and if I really want a specific "look" I just use the hotkey to change my PC config, or the default MaleGenitals.xml when I want to change NPCs

 

Thanks for the reply! I got it working on a new game, since I don't want to screw with my level 71 too much at this point, and I saw something interesting. After setting my slider preferences in Racemenu, with the SMP enabled in your mod, the floppy schlong worked. At least, it worked until I put on something on slot 52. Once I took off the armor on slot 52 (probably would do the same on something that uses 32 and 52), the schlong reverted to CBPC, and wouldn't revert back to SMP on its own, or even with the cycle SMP key.

 

So far I've only gotten the SMP to work on the ERF Futanari addon, but not the TRX addon. I tried the same testing on the TRX (SMP enabled on body and schlong, then entered and exited racemenu), without success to getting the SMP running on that one.

  • 2 weeks later...
Posted
On 7/3/2022 at 6:57 PM, applesandmayo said:

 

Thanks for the reply! I got it working on a new game, since I don't want to screw with my level 71 too much at this point, and I saw something interesting. After setting my slider preferences in Racemenu, with the SMP enabled in your mod, the floppy schlong worked. At least, it worked until I put on something on slot 52. Once I took off the armor on slot 52 (probably would do the same on something that uses 32 and 52), the schlong reverted to CBPC, and wouldn't revert back to SMP on its own, or even with the cycle SMP key.

 

So far I've only gotten the SMP to work on the ERF Futanari addon, but not the TRX addon. I tried the same testing on the TRX (SMP enabled on body and schlong, then entered and exited racemenu), without success to getting the SMP running on that one.

Yeah sometimes equipping items can mess with SMP. IDK why it happens or even when I should expect it. It usually acts like you expect after reloading the save. Are you having trouble with the base TRX addon? As long as it takes the same place as the base addon they should be treated the same (e.g. pubes version should be fine), but other addons will have a different ID and may not work properly.

Posted
8 hours ago, pema123 said:

Yeah sometimes equipping items can mess with SMP. IDK why it happens or even when I should expect it. It usually acts like you expect after reloading the save. Are you having trouble with the base TRX addon? As long as it takes the same place as the base addon they should be treated the same (e.g. pubes version should be fine), but other addons will have a different ID and may not work properly.

 

I've noticed that at least for the ERF Futanari addon, that if I cycle through SMP modes for the schlong, it will eventually revert to an SMP-involved state. What I saw previously where it seemed like it was working only after Racemenu was me not hitting the SMP cycle key. I haven't seen the same for the TRX base addon though, so yeah, no luck on that one so far on my end unfortunately.

Posted
5 hours ago, applesandmayo said:

 

I've noticed that at least for the ERF Futanari addon, that if I cycle through SMP modes for the schlong, it will eventually revert to an SMP-involved state. What I saw previously where it seemed like it was working only after Racemenu was me not hitting the SMP cycle key. I haven't seen the same for the TRX base addon though, so yeah, no luck on that one so far on my end unfortunately.

Does the TRX addon you use have SMP objects on it? Does it have NiStringsExtraData pointing to a HDT XML file? I'm not sure Dynamic HDT will work on a mesh that doesn't already have a SMP enabled in some way.

Posted
3 hours ago, pema123 said:

Does the TRX addon you use have SMP objects on it? Does it have NiStringsExtraData pointing to a HDT XML file? I'm not sure Dynamic HDT will work on a mesh that doesn't already have a SMP enabled in some way.

I don't see any additional HDT files relating to it, but I also don't see any HDT files relating to the ERF Futanari addon, which is working. Is there someplace specific I should look to be sure I have them, or where they might be getting overwritten?

Posted
54 minutes ago, applesandmayo said:

I don't see any additional HDT files relating to it, but I also don't see any HDT files relating to the ERF Futanari addon, which is working. Is there someplace specific I should look to be sure I have them, or where they might be getting overwritten?

If you see the TRX addon in bodyslide and it has untextured shapes that aren't actually visible in-game, then those should be the SMP objects. If you see those it's likely that SMP is set up on the shape. If that's the case, then you should check the mesh in NifSkope and try to find a field called "NiStringsExtraData" (iirc) it should point to some XML file. 

Posted
58 minutes ago, pema123 said:

If you see the TRX addon in bodyslide and it has untextured shapes that aren't actually visible in-game, then those should be the SMP objects. If you see those it's likely that SMP is set up on the shape. If that's the case, then you should check the mesh in NifSkope and try to find a field called "NiStringsExtraData" (iirc) it should point to some XML file. 

Yep, that isn't there. It's also not there on the schlong where SMP is working, so I'm not sure what's up with that. I'm currently using TRX v1.2.4.

Posted
4 hours ago, applesandmayo said:

Yep, that isn't there. It's also not there on the schlong where SMP is working, so I'm not sure what's up with that. I'm currently using TRX v1.2.4.

 

I'm really not sure then. If the visual changes are working right, there shouldn't be any reason for it to be detecting the wrong addon. 

 

If you enable the debug log in the MCM, do you see anything being printed out (to the console) when you press the hotkey?

Posted (edited)
20 hours ago, pema123 said:

 

I'm really not sure then. If the visual changes are working right, there shouldn't be any reason for it to be detecting the wrong addon. 

 

If you enable the debug log in the MCM, do you see anything being printed out (to the console) when you press the hotkey?

All I get is 'no change needed, cancelling update'. It looks like it is considering it to be rigid already. Varying levels of arousal don't change it either, but the scaling does change according to the arousal. Here's a screenshot, sorry for the small image size.

 

https://imgur.com/a/3Wv4VdF

 

Edited by applesandmayo
Posted

Additionally, I'm finding that with the TRX Racemenu plugin enabled, that scaling does not occur, so there may be a conflict there as well, not sure.
 

 

He's also added some additional sliders in his latest version of the schlong, version 1.2.4. I asked him about it, and he said he'd be incorporating the RM support in his next version.

Posted
18 hours ago, applesandmayo said:

All I get is 'no change needed, cancelling update'. It looks like it is considering it to be rigid already. Varying levels of arousal don't change it either, but the scaling does change according to the arousal. Here's a screenshot, sorry for the small image size.

 

https://imgur.com/a/3Wv4VdF

 

That message is for the arousal check. It polls every 10s to check if the arousal value has changed, and if no change, it doesn't try to change shape.

 

It's actually falling into the "else" case, which also applies when there is either no SMP config set, or if it doesn't recognize the value that was set.

 

7 hours ago, applesandmayo said:

Additionally, I'm finding that with the TRX Racemenu plugin enabled, that scaling does not occur, so there may be a conflict there as well, not sure.
 

 

He's also added some additional sliders in his latest version of the schlong, version 1.2.4. I asked him about it, and he said he'd be incorporating the RM support in his next version.

 

Unfortunately there's no source provided for that, so I can't verify what the issue may be.

 

Sorry I can't provided more help at this time. I know the mod can work with TRX since I've tested it pretty extensively, but I can't offer more help atm without my setup.

  • 2 weeks later...
Posted (edited)

Well... SMP do not work on TRX addon, does it need SMP integration? and any idea/tutorial how to do that?

 

Edit: SMP works now, but can not switch between the presets and can I only set that  in .nif file...

Edited by MAC scramble6

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