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Posted

Love the new additions, keep up the good work can't wait for what's up next. I'll like to ask though if it will be possible to have a MCM to turn off some creatures I don't want in my game such as the bears since I use bears of the north. Will also be nice for you to show the updates on loverslab so we know what's been added.

Posted
On 4/27/2025 at 2:44 PM, BetLV said:

Alright so do you have ABC? Is MNC overriding the base mod as intended?

I found a bug as well. For some reason when the bears do sexlab animations and their penis mesh shows, the old mesh of the bear mixes with the new one. I also seen the polar bear is missing it's penis, not sure if that's on my end?

ScreenShot1.png

  • 3 weeks later...
Posted
On 5/24/2025 at 9:52 PM, fotox said:

Hello, is it normal not to see the animals from this mod in the Creature Framework menu?


So i had this exact same problem and figured out a fix (it was a missing }, )The attached file goes into */Data/creatures.d
I would recommend overwriting it in your mod manager

LVWildlifePatch.json

Posted

@deathparade I am grateful for the fix!! Can I add it into the mod download?

@theboss152 Oh, I'll look into that. Is it during Sexlab scenes or not?

Sorry for lack of updates, I've been dealing with some crashing in a certain region of Skyrim and I'm sure it's due to a corrupt texture or mesh. I will try and work on the mod further.

@Scarlet Queen I'll have to make a patch for Bears of the North, thanks for bringing that up.

What's the consensus for making a FOMOD? It will be a single archive download and I plan on making wolves and bears optional with that. What creatures do you want to see omitted? Like toggle-able for installations?

Posted
On 6/4/2025 at 9:00 PM, BetLV said:

@deathparade I am grateful for the fix!! Can I add it into the mod download?

@theboss152 Oh, I'll look into that. Is it during Sexlab scenes or not?

Sorry for lack of updates, I've been dealing with some crashing in a certain region of Skyrim and I'm sure it's due to a corrupt texture or mesh. I will try and work on the mod further.

@Scarlet Queen I'll have to make a patch for Bears of the North, thanks for bringing that up.

What's the consensus for making a FOMOD? It will be a single archive download and I plan on making wolves and bears optional with that. What creatures do you want to see omitted? Like toggle-able for installations?


Feel free to include the fix.

  • 3 weeks later...
Posted
On 6/4/2025 at 3:00 PM, BetLV said:

@deathparade I am grateful for the fix!! Can I add it into the mod download?

@theboss152 Oh, I'll look into that. Is it during Sexlab scenes or not?

Sorry for lack of updates, I've been dealing with some crashing in a certain region of Skyrim and I'm sure it's due to a corrupt texture or mesh. I will try and work on the mod further.

@Scarlet Queen I'll have to make a patch for Bears of the North, thanks for bringing that up.

What's the consensus for making a FOMOD? It will be a single archive download and I plan on making wolves and bears optional with that. What creatures do you want to see omitted? Like toggle-able for installations?

 

I personally feel everything should be able to be checked / unchecked for everyone's personal preference.

Besides the ones you list, these are my personal ones I'll like to uncheck mainly for my taste for skyrim's ecosystem.

Zebra, Giraffe, Saltwater Crocodile, Hippos, and Painted Wild dog.

 

I really want to use this mod again but I'm still waiting for  the "Bears Of The North Patch". Hopefully soon they'll be a update ❤️

Posted
21 hours ago, Scarlet Queen said:

 

I personally feel everything should be able to be checked / unchecked for everyone's personal preference.

Besides the ones you list, these are my personal ones I'll like to uncheck mainly for my taste for skyrim's ecosystem.

Zebra, Giraffe, Saltwater Crocodile, Hippos, and Painted Wild dog.

 

I really want to use this mod again but I'm still waiting for  the "Bears Of The North Patch". Hopefully soon they'll be a update ❤️


Okay I'll make some optional levelled list plugins, probably in multiple flavors so no more savannah animals if you choose.


I added *some* bear NPCs so I'll try and make a new ABC patch for Bears of the North - the one I see available overwrites a json file from MNC which is not really desired technically speaking.

I planned on a few 'flavors' of bear. I could go and try making some textures for Bears of the North, or replace vanilla bears with this nifty retexture but either of those will be planned as optional.

For anyone who has suggestions, what do you wanna see? I can overhaul the description sometime later to help jot down ideas and concepts?

Posted (edited)
22 hours ago, Scarlet Queen said:

 

I personally feel everything should be able to be checked / unchecked for everyone's personal preference.

Besides the ones you list, these are my personal ones I'll like to uncheck mainly for my taste for skyrim's ecosystem.

Zebra, Giraffe, Saltwater Crocodile, Hippos, and Painted Wild dog.

 

I really want to use this mod again but I'm still waiting for  the "Bears Of The North Patch". Hopefully soon they'll be a update ❤️

 

Check out the patches I uploaded in the "Misc" folders on the Mega link. There's a non-ABC (meaning safe for work) patch and an ABC patch. You must pick one according to which version of Bears of the North you downloaded.

This is the link to the ABC Bears of the North. Have fun!

Edited by BetLV
Posted
On 6/26/2025 at 8:31 PM, BetLV said:

 

Check out the patches I uploaded in the "Misc" folders on the Mega link. There's a non-ABC (meaning safe for work) patch and an ABC patch. You must pick one according to which version of Bears of the North you downloaded.

This is the link to the ABC Bears of the North. Have fun!

Appreciate it, the new textures for the bears look really good I think they will go great with your bears. Hopefully we get a hint on what's coming sometime next month maybe.

  • 1 month later...
Posted

I seem to be having an issue where, when using this mod, dragons move at around half of their normal speed. (on version 1.7)
I rolled back to 1.6 to test on a different save and that fixed it, so it should be something that changed between 1.6 and 1.7.  I think this should be an easy fix, but I couldn't figure out what exactly caused it to attempt to repair it.

Posted
On 8/16/2025 at 7:55 AM, Mcdan said:

I seem to be having an issue where, when using this mod, dragons move at around half of their normal speed. (on version 1.7)
I rolled back to 1.6 to test on a different save and that fixed it, so it should be something that changed between 1.6 and 1.7.  I think this should be an easy fix, but I couldn't figure out what exactly caused it to attempt to repair it.


I think it has to do with either the ESP or OAR files.... the eagles are meant to be based on dragons but have their own movement type. They should use the movement speed respctive to the birds of prey but idk why the dragons are also carried over?

  • 5 weeks later...
Posted (edited)
On 9/19/2025 at 4:18 PM, Scarlet Queen said:

Is the update almost done? I'm excited to see what's coming.

I have a checklist I'm compiling for future update(s). It's not complete yet but should provide insight into the progress. I'll update this reply with a link when I can share it.

UPDATE: Link is Live. This is a website meant to be a Google Docs alternative, it should be easy enough to view? It's not pretty necessarily but you can see what I planned on atm

Edited by BetLV
  • 3 weeks later...
Posted
On 4/27/2025 at 8:09 PM, snenk said:

Yes I've got all of that and as far as I can tell the SKSE plugins are updated. All other creatures do get an erect mesh and the creatures added by LV wildlife to have the flacid texture, but it appears with bits missing

20250427185013_1.jpg

Did you solve this? i have the same issue 😮 demonic creatures and mnc works as normal but not the wildlife from this mod

Posted
9 minutes ago, Goblets said:

Did you solve this? i have the same issue 😮 demonic creatures and mnc works as normal but not the wildlife from this mod

Afraid not sorry :(

Posted
7 hours ago, snenk said:

Afraid not sorry :(

It works with 1.6 for some reason but not the newest 1.7 O_o

 

I was installing some new mods yesterday and was gona make a new game anyway, but i tested a new game with 1.7 and i had the problem you showed in the screenshot like zebra having unknown skin in creature framework, but today i tested the previous version 1.6 and creature framework detect such as zebra having zebra skin and everything works.

 

I have ABC, MNC and wildlife also demonic creatures to mention the important ones.

 

Mr mod creator or anyone else, what went wrong with the latest 1.7 version? there is a chance im stupid aswell but since 1.6 works for me and not 1.7 :O

 

By the way, yesterday also when i was gona use 1.7 DynDOLOD showed an error

 

"Unresolved FormID [C204365E]

Error in LVWildlife.esp [REFR:C2043666] (Places [C04365E] <Error: Could not be resolved 1>

NAME - Base in Riverwood03 [CELL:00009711] (in Tamriel "Skyrim" [WRDL:000003C] at 6,-11))

 

If that may help with something? i went into ssedit and deleted those 2 that caused this and DynDOLOD ran fine again, is that a problem with 1.7 itself or it was a mod conflict with expanded riverwood town mods?

 

LVWildlife is a great mod i hope it gets more updates : )

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