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  • 6 months later...
Posted

Hello. I have a big kitty problem when using this mod. For some reason Saber Tigers keep spawning next to my character. I tried loading a save, I tried making a new character ect. Does anyone know how to fix this? I'm running Special Edition 1.6.1170 with the "Start a new life" Mod.

  • 3 weeks later...
  • 1 month later...
  • 1 month later...
Posted

Was there a definite fix for the Zebras not being able to go into an animation? my spells fizzle out with the matchmaker spells.

Saw there was an earlier comment saying it was something to do with not being updated to MoreNastyCreates12_8, but I am on v15_5. Was there any other fix?

Posted
On 11/12/2024 at 6:09 AM, Niggaram said:

So I found out why a lot of creatures aren't starting sex animations it's incompatible with "SexLab Aroused Creatures SE v". Could someone make a patch with time on their hands?

it is compatable with se version of aroused creatures u need more nasty critters and horny creatures of skyrim to make it work ive uses 15.3 12.8 and 15.4 and 15.5 of mnc and aroused creatures se v12.9-12.13 owrk just fine but if using u must also have sexlab aroused or non of them work period i recomend u use sexlab aroused baka edition se

Posted
On 12/29/2024 at 12:18 AM, snenk said:

Was there a definite fix for the Zebras not being able to go into an animation? my spells fizzle out with the matchmaker spells.

Saw there was an earlier comment saying it was something to do with not being updated to MoreNastyCreates12_8, but I am on v15_5. Was there any other fix?

the mashes were menat for more nasty critters 12.8

also ae is not compatable only game version 1.5.97 with no cc content is what u want for the creatures to sex u if on AE 1.6.+ then good luck

Ā 

Posted
19 hours ago, LTD_LoneWolf said:

the mashes were menat for more nasty critters 12.8

also ae is not compatable only game version 1.5.97 with no cc content is what u want for the creatures to sex u if on AE 1.6.+ then good luck

Ā 

is that just an issue with the Zebras? all the other creatures with animations linked to them seem to work fine, whether those added via the LV Wildlife slal or for creatures that use other SLAL packs

Posted
On 1/2/2025 at 3:59 PM, LTD_LoneWolf said:

it is compatable with se version of aroused creatures u need more nasty critters and horny creatures of skyrim to make it work ive uses 15.3 12.8 and 15.4 and 15.5 of mnc and aroused creatures se v12.9-12.13 owrk just fine but if using u must also have sexlab aroused or non of them work period i recomend u use sexlab aroused baka edition se

I have all those mods and the Zebras penis appears "Broken" I only see its balls not the rest it has like a hole. I don't know how that's possibleĀ 

  • 4 weeks later...
Posted

Hey! im facing issues with the scenes, the sexlab scenes wont engage? even if i brute force it with the debug spells, the log says the race eg "giraffe race" is not recognised. Im using the latest version of MNC and HCOS

Ā 

  • 1 month later...
Posted
On 3/30/2025 at 10:13 PM, Niggaram said:

Also shame, guess no future updates will come to this mod.

I don't happen to have forgotten this mod entirely!! A setback in the form of an external drive dying has pretty much happened a few days ago, but the mod files and TBA update has been untouched in regards to the drive's failure. I don't want to spoil too much and off the top of my head there's a lot I'm adding to next update- too much to write down at the moment.

Glitchy wolves' textures will be addressed. OAR compatibility including custom non SLAL animations and sound effects will be in the next update. Although I've been worried about the upload process - the mod is becoming too big to host on LL and my internet is a paltry 2MB/s. I need a while to get this sorted as my virtual memory is really low and storage space is further dented due to the aforementioned drive's death.

Posted (edited)
On 4/1/2025 at 4:22 PM, BetLV said:

I don't happen to have forgotten this mod entirely!! A setback in the form of an external drive dying has pretty much happened a few days ago, but the mod files and TBA update has been untouched in regards to the drive's failure. I don't want to spoil too much and off the top of my head there's a lot I'm adding to next update- too much to write down at the moment.

Glitchy wolves' textures will be addressed. OAR compatibility including custom non SLAL animations and sound effects will be in the next update. Although I've been worried about the upload process - the mod is becoming too big to host on LL and my internet is a paltry 2MB/s. I need a while to get this sorted as my virtual memory is really low and storage space is further dented due to the aforementioned drive's death.

Nice, great to see more love coming to this mod! This and demonic creatures are the only additional NPC mods I use. Also leaving a MEGA download link is a good alternative, Baka did it because he was having the same issue.

Edited by Niggaram
  • 3 weeks later...
Posted
On 4/2/2025 at 5:22 AM, BetLV said:

I don't happen to have forgotten this mod entirely!! A setback in the form of an external drive dying has pretty much happened a few days ago, but the mod files and TBA update has been untouched in regards to the drive's failure. I don't want to spoil too much and off the top of my head there's a lot I'm adding to next update- too much to write down at the moment.

Glitchy wolves' textures will be addressed. OAR compatibility including custom non SLAL animations and sound effects will be in the next update. Although I've been worried about the upload process - the mod is becoming too big to host on LL and my internet is a paltry 2MB/s. I need a while to get this sorted as my virtual memory is really low and storage space is further dented due to the aforementioned drive's death.

Happy to see mod is still alive, can't wait to reinstall cause those anims are so good. Everything about it so good

Posted
On 4/24/2025 at 6:51 AM, Wayn8325 said:

Happy to see mod is still alive, can't wait to reinstall cause those anims are so good. Everything about it so good

Thank you for your words!! I'm attempting to upload to Mega with the latest installment of the mod, but I personally find it incomplete - it's a fair step up from the previous version(s) but I think the inconsistencies have their moments.

Wolves are in process of patching the textures/meshes - you'll hopefully be seeing less funky UV mismatches if your load order is incorrect. I haven't covered em all which is why I said it's incomplete but most have modified vanilla meshes instead of an entirely custom one

Open Animation Replacer WILL be required as opposed to Dynamic Animation Replacer. New sound effects!! SL Scenes now have more accurate creature sounds based on what I worked on.

Requires a new game to say the least. Custom HDT collisions shall be rolled out as I can. Currently Chickens and Bats have them but no appropriate SLAL animations to make use of this. What's the HDT for, and what areas it affects? It makes for animated private parts, your mileage may vary.

Alchemy effects of new ingredients were far too wacky. Why did I make durations for some timer effects 0??? Ouch.

Extra patches are in progress too. SL More Creatures has removed the G Shep as it is no longer supported and causes issues. Prodigious Bounty is a mod that is a new Hunterborn styled experience and I like it, although it may be a bit overpowered with how much you can collect from corpses. I'm posting a patch for it which is very unfinished but will be expanded upon.

Food Healing Patch and CACO patch are about the ingredients and food. Use the former if you want a more supple healing factor to food (over time, so it has a duration). If you use Complete Alchemy and Cooking Overhaul, the CACO patch makes it more in-line with it somewhat. I personally uncheck the "healing doesn't stack" in CACO mcm, meaning you can have multiple foods and potions healing you up at once.

SLAL is unchanged for the moment. I am hoping to introduce animations sometime but I am uploading everything in its current state right now. In a few hours I'll have the mega link posted. I am keen on feedback as to what is unfinished or needs work, added and so on once I get it accounted for.

Posted

None of the creatures added by this mod have an erect model when aroused. is this likely to be because i just messed up something to do with the load order? can confirm I do have the MNC patch installed

Posted
4 hours ago, snenk said:

None of the creatures added by this mod have an erect model when aroused. is this likely to be because i just messed up something to do with the load order? can confirm I do have the MNC patch installed

Do you have JContainers? All of the prerequesites of SexLab and More Nasty Critters? Address Library? Are your SKSE plugins matching your current game version?

Posted

Yes I've got all of that and as far as I can tell the SKSE plugins are updated. All other creatures do get an erect mesh and the creatures added by LV wildlife to have the flacid texture, but it appears with bits missing

20250427185013_1.jpg

Posted
On 4/27/2025 at 2:09 PM, snenk said:

Yes I've got all of that and as far as I can tell the SKSE plugins are updated. All other creatures do get an erect mesh and the creatures added by LV wildlife to have the flacid texture, but it appears with bits missing

20250427185013_1.jpg

Make sure you haveĀ aroused creatures and creature framework. You need to rebuild creatures in creature framework whenever adding creature mods that support Sexlab animations, try rebuilding the creatures and if that doesn't work you need to adjust your load order. Let me know

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