Darkpig Posted February 13, 2022 Posted February 13, 2022 On 2/11/2022 at 2:33 AM, KicklerOfButts said: So I've had an idea for a skyrim project floating around my head for a while and thought I'd try and get some feedback from the modding community on it. The Idea: A "mod" that strategically turns off all the vanilla skyrim quests and sets all NPCs to be killable. By "turn off", I mean simply going into each quest in the CK and preventing them all from starting through something simple like adding a bogus bool check at the triggering stage, or simply deleting the triggers. (The specifics are a WIP but you get the idea.) Purpose: Ever wanted to make a mod but found you couldn't because there's a vanilla quest in the way or actor who's essential, and you can't rework them because that would be another mountain of work in itself? Well, what if there was a Baselined Skyrim mod that essentially let you start out with a sandbox? No vanilla quests (but you can turn them on with your own mod if you want/need them!) and all NPC's are free to use and killable! Shoot Maven in the face with a crossbow and instate someone else as Jarl! Hypothetically, modders could fill Skyrim with custom quests freely and use all quest areas and NPC's, only having to take into consideration other particular mods they want/need to be compatible with and removing vanilla story restrictions entirely. I'm well aware it's a mountain of work and research, which is why I'm fishing for responses from modders. If there was a version of Skyrim made where all the vanilla quests are turned off so that you could use any part of the game you want for your mod (or even make up entire systems of game mechanics), and all the NPC's can reliably be assumed available by default, would you use it at all? Turning off the essential tag is simple by typing: bEssentialTakeNoDamage=0 In the Skyrim.ini file. Problem is that those NPCs are free game to any mudcrab, dragon or vampire likely while you are either unprepared or currently busy. Better to manually set every NPC with the protected tag so only you can kill them. If you do want to lure an enemy to shred these NPCs pieces an MCM option to turn the protected tag off that particular NPC would be appropriate. The other problem is that killing NPCs will make quests uncompletable. You can kill every NPC in every other Elder Scrolls game simply causing quests to fail or so I hear. I'm not worried so much about updating the quest list as it is simply a check list and is thus ignorable. The problem is how every other NPC treats the dead NPC as alive which is less ignorable. Designating yarls sounds like the Become High King of Skyrim mod not that I ever played it but it would make sense. After all Killing a yarl as a lowly assassin may have less desirable results such as Nazeem being instated as yarl. You may think I jest but I do not. There may be other bugs I have yet to mention but it is a stepping stone.
Grey Cloud Posted February 13, 2022 Posted February 13, 2022 On 2/11/2022 at 9:33 AM, KicklerOfButts said: If there was a version of Skyrim made where all the vanilla quests are turned off By and large, on the whole and generally speaking that is how my Skyrim is. In five years I've never done any of the major vanilla quest lines and only done a few of the lesser ones such as whosit the vampire in Morthal. It takes a few mods such as 'Timing is Everything', 'The Choice is Yours' and others I forget about as they have been there for so long. As for killing NPCs, why would you? Hell, I'm friendly with falmer, draugr, Forsworn and umpteen other factions.
Grey Cloud Posted February 13, 2022 Posted February 13, 2022 2 hours ago, donttouchmethere said: Cleaning the room can be deadly. A brush with death. ☹️
worik Posted February 14, 2022 Posted February 14, 2022 20 hours ago, Grey Cloud said: As for killing NPCs, why would you? Hell, I'm friendly with falmer, draugr, Forsworn and umpteen other factions. Of course, you can be friendly with any faction you like. But then, why would I pass the opportunity to stab 50 or 60 imbeciles and get away with it ?
Gukahn Posted February 14, 2022 Posted February 14, 2022 3 minutes ago, worik said: why would I pass the opportunity to stab 50 or 60 imbeciles Sounds like my last visit to solitude
Grey Cloud Posted February 14, 2022 Posted February 14, 2022 10 minutes ago, worik said: the opportunity to stab 50 or 60 imbeciles and get away with it Sounds like my dream visit to Westminster. ?
donttouchmethere Posted February 14, 2022 Posted February 14, 2022 22 hours ago, Grey Cloud said: A brush with death. ☹️ I feel the same if I have to clean the man cave ? All those perfectly placed bones, fire stones and loose fur... all for nothing ☹️
Guest Posted February 15, 2022 Posted February 15, 2022 @KicklerOfButts I am mostly interested in the part of no vanilla quest. I do not even care if i am not the dragonborn. So i installed "you are not the dragonborn". This would be of course only for people that have played the quest line at least once or are done with it. The most annoying part of playing a sexy game is to be confronted during a sex act by a approached unique NPC like Brynjolf. edit: Actually, if one can just auto complete the main quest line, this would be already nice. Though i am not sure if that backfires in the game. Only remember to autocomplete via command in the console and got CDT. lol
Guest Posted February 15, 2022 Posted February 15, 2022 There are so many good people here on the board. My little story is this. In the beginning of my modding experience, everything was just magic. I knew nothing. Not how to install the mod, not how it worked. Then i started to make some very small population mod attempts for FO4. In retrospect, they are crap. But it teaches me something. Better understanding how CK for example worked. To this day, there lots of things i am not aware off or i just do not know. A quest mod with sexlab would be a challenge for me. Of course everyone learns it eventually. In my silly mind, i always think of, how can you make the vanilla quest disappear. Why would i want that anyway. I think, Vanilla quest can sometimes break the immersion of the mod you actually playing. Though at the same time you want to preserve whats in the world so you can interact with it. So as an idea i think the best thing that one can do is to complete some quests from the vanilla game but not all, because you want to get jobs or some honor(?). Or whatever. In my previous answer i mentioned Riften. And this is really annoying. So i made my population mod and if you are using Devious Follower and end up in Bee and Barb. (whatever) you get treated very badly by you follower. Lots of nasty things are happening, but no problem. The master thief approaches you as you have just sex in front of him and tells you about the deal of the century. I always have to laugh about it. Its so comical. But thats how scripted games work. Once you in close vicinity of an NPC that supposed to talk to you, he or it or she will approach you. So these are things i really wish someone could solve. I do not know how but i am sure you need way more knowledge than i have. Perhaps it is not even possible.
Gukahn Posted February 15, 2022 Posted February 15, 2022 1 hour ago, wutpickel said: Bee and Barb. (whatever) you get treated very badly by you follower. Lots of nasty things are happening, but no problem. The master thief approaches you as you have just sex in front of him and tells you about the deal of the century. I always have to laugh about it. Its so comical. But thats how scripted games work. Once you in close vicinity of an NPC that supposed to talk to you, he or it or she will approach you. So these are things i really wish someone could solve. I do not know how but i am sure you need way more knowledge than i have. Perhaps it is not even possible. the Thing with Brynjolf got solved 2 times. One with thieves guild requierment and second with destroy the thieves guild which disables his approach too. I can only talk about the second one, he has his normal schedule in the city but never talks about his god damn elixir (? cause i installed shut up brynjolf.) So he is pretty much just a background character in my game til i decide to either join.. Or search and destroy
Guest Posted February 15, 2022 Posted February 15, 2022 8 hours ago, Gukahn said: the Thing with Brynjolf got solved 2 times. One with thieves guild requierment and second with destroy the thieves guild which disables his approach too. I can only talk about the second one, he has his normal schedule in the city but never talks about his god damn elixir (? cause i installed shut up brynjolf.) So he is pretty much just a background character in my game til i decide to either join.. Or search and destroy lol... that sounds like a solution. I take it on the humor side. Haven't tried yet to be Public Whore in Riften but that must be also a situation that would be funny. Have to check for the mods.
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