Jump to content

Atelier Sophie 2: The Alchemist of the Mysterious Dream mods


Recommended Posts

Posted
On 3/13/2022 at 12:20 PM, Switch608 said:

Yes, I modified the texture color to the color scheme I liked
You can change the color scheme yourself:
1.Use gust_g1t.exe(one of the gust_tools) to unpack the *.g1t file
2.Modify the texture using Photoshop or Gimp
3.Use gust_g1t.exe to repack

Why does the texture not display properly after I modify the skin tone?

Posted
5 hours ago, Switch608 said:

It looks the same thing can be done in Ryza 2.

 

s1.jpg.df2d2fb9b17cb583de34d504bd2fff8e.jpgs2.jpg.605b3cee2ee7b7971eed680e63c3c9c8.jpgs3.jpg.cf39c9f1e093e758ef27704d9a4ea159.jpg

 

Wait, are those nude Klaudias? Last I checked there weren't any full nudes for her. I spent weeks checking the Atelier Ryza 2 thread and didn't find full nudes for anyone but Ryza I think. Can this be applied to the playable characters?

Posted (edited)
On 3/21/2022 at 7:15 PM, Switch608 said:

Everyone is platcha,hahahaha......

1.jpg.87da5f205b3db4e32a44d6e630e418a8.jpg

2.jpg.e6b11a2252b1cea1440f9e6c688f7521.jpg

3.jpg.addfed48ee8a89095761fa094e98708c.jpg

 

To achieve it, simply replace the contents of the character's folder with the contents of the npc* folder.
Specific operation:
1. Unpack the PACK00_02.PAK with gust_pak.exe.(Previously operated, skipped)
2. Move the folder 'Atelier Sophie 2\Data\data'  to 'Atellier Sophie 2\Data'.(Previously operated, skipped)
3. Rename PACK00_02.PAK to PACK00_02.PAK.org.(Previously operated, skipped) 
4.Copy the 'pc01a\pc01a_model.elixir.gz' to the npc* folder, rename it 'npc*_model.elixir.gz' and overwrite the original file (If 'npc*_model.elixir.gz' exists);
   Copy the 'pc01a\pc01a_model.g1t' to the npc* folder, rename it 'npc*_model.g1t' and overwrite the original file (If 'npc*_model.g1t' exists);
   Copy the 'pc01a\face\pc01a_face.elixir.gz' to the 'npc*\face' folder, rename it 'npc*_face.elixir.gz' and overwrite the original file (If 'npc*_face.elixir.gz' exists).
5. I have finished it and you can download it directly here:npc.7z

     

Ps. 1.Don't forget to back up the npc* folders before you do so.
     2.Not fully tested!
     3.It's unclear if any other character could do that.

 

Please give the girls pubic hair. Japanese girls need pubic hair so they look more mature.

Edited by nudefinder
Posted
2 hours ago, Switch608 said:

Yes, this is nude Klaudia.

The mod was made by myself before.

I've explained how to implement it: replace the contents of the character's folder with the contents of the npc* folder.

I only tested Klaudia.

 

What I meant is if you can play as nude Klaudia, not replacing the NPCs with Klaudia, sorry for the confusion. In the Atelier Ryza 2 thread there are 3 nude Klaudia mods, and 2 of them have some bugs, and the other one isn't full nude. If that Klaudia nude mod is made by you, would you be open to sharing it?

Posted (edited)

プラフタの一流オートクチュール(DLC)のパンツ化&裾上げ

ウェイトの理解が不完全な為、足の付け根をボディに移植できなかったので繫ぎ目を隠すためにレシピ本を固定するベルトを作成して誤魔化してます;

上記理由によりボディの足とパンツ部分の肌の色を合わせられなかったため、足を素足からストッキング風の色にしました。

もう少しウェイトが理解できたら素足にします・・・

また、ズロース(?)のハッシュ値が他のキャラと共有されているみたいなので、ほかの方のMODに影響が出る可能性があります。

 

First-class haute couture (DLC) pantsing & hemming by Plafta

Due to an incomplete understanding of weights, the base of the legs could not be transplanted to the body, so we created a belt to hold the recipe book in place to hide the merging of the mating chain; this is a deception.

Because we could not match the skin color of the body's legs with that of the pants section due to the above reasons, we changed the color of the legs from bare to stocking-like.

When I understand the weights a little better, I will go barefoot...

Also, the zuros(?) is a very good example of a zuros(?). hash value seems to be shared with other characters, so it may affect other people's mods.

 

20220326091604_1.jpg.d7a8e72f831bf957414442a6c16f4bce.jpg20220326091615_1.jpg.eabc24bc607a5dfb128a798aaf17e898.jpg20220326091644_1.jpg.66f5cd2570d4abefc4656be03c827926.jpg

 

Edited by parapara
Posted
On 3/24/2022 at 10:04 AM, nudefinder said:

Please give the girls pubic hair. Japanese girls need pubic hair so they look more mature.

They are not japaneses lol.

Posted

can someone explain how to get models in blender? i think the model is in the elixir file and the textures are in the g1t's but how and which file do you use to edit the mesh of the character? and also is there like a limit to vertices like there is in senran kagura?

Posted

うさ耳看板娘(DLC)の作成中ですが・・・これを配布するのかどうか検討中です;

理由としては、やはり太ももをボディに移植するための頂点グループが探し当てられない・・・
このため、一流オートクチュール同様に太ももの色合いが調整できない;
そして最大の悩みはズロースの様なパンツのテクスチャーは全ての同系パンツで同じものが使用されているため、他のパンツ化MODに影響を与える可能性が大きいことです。

また、パンツ部分はソフィーの水着のメッシュをベースとしているため、この水着に手を加えたMODが存在した場合、影響がある場合があります。
(デフォルトの状態の水着には何の影響もない)

 

I'm in the process of creating a bunny-eared billboard (DLC)... I'm considering whether or not to distribute this; I'm not sure.

As for the reason, I still can't find the vertex group to transplant the thighs to the body ...
Because of this, the tint of the thighs cannot be adjusted as in the first-class haute couture; and
And the biggest problem is that pants textures like Zuros are used the same in all the same pants, so there is a big possibility that it will affect other pantsification mods.

Also, since the pants portion is based on the mesh of Sophie's swimsuit, any mod that modifies this swimsuit may have an impact.
(The swimsuit in its default state is not affected in any way)

 

20220328164229_1.jpg.f365b7323a33e5e4d41d4623fae84b1c.jpg

 

20220328184815_1.jpg.23b42cdac343d1583fb6be05b4305a86.jpg

Posted (edited)
5 hours ago, parapara said:

うさ耳看板娘(DLC)の作成中ですが・・・これを配布するのかどうか検討中です;

理由としては、やはり太ももをボディに移植するための頂点グループが探し当てられない・・・
このため、一流オートクチュール同様に太ももの色合いが調整できない;
そして最大の悩みはズロースの様なパンツのテクスチャーは全ての同系パンツで同じものが使用されているため、他のパンツ化MODに影響を与える可能性が大きいことです。

また、パンツ部分はソフィーの水着のメッシュをベースとしているため、この水着に手を加えたMODが存在した場合、影響がある場合があります。
(デフォルトの状態の水着には何の影響もない)

 

I'm in the process of creating a bunny-eared billboard (DLC)... I'm considering whether or not to distribute this; I'm not sure.

As for the reason, I still can't find the vertex group to transplant the thighs to the body ...
Because of this, the tint of the thighs cannot be adjusted as in the first-class haute couture; and
And the biggest problem is that pants textures like Zuros are used the same in all the same pants, so there is a big possibility that it will affect other pantsification mods.

Also, since the pants portion is based on the mesh of Sophie's swimsuit, any mod that modifies this swimsuit may have an impact.
(The swimsuit in its default state is not affected in any way)

 

20220328164229_1.jpg.f365b7323a33e5e4d41d4623fae84b1c.jpg

 

20220328184815_1.jpg.23b42cdac343d1583fb6be05b4305a86.jpg

 

凄く手間がかかっているだろうなとは思うのですが....あまり個人的には元のDLCにあまり魅力を感じていないので...

むしろソフィーの衣装のパンツ化&裾上(個人的には「身軽なわたし」(汗...)等の需要が多いのでは?とソフィー関連の掲示板等を見ていると思っています。

提供をしていただく立場でありながら、意見するのは失礼に当たるかともおもいますので、気を悪くされたら大変申し訳ありません。

(「プラフタの一流オートクチュール(DLC)のパンツ化&裾上げ」は愛用させて頂いており、大変感謝しております。)

Edited by MrAndMissWho
Posted
29 minutes ago, Switch608 said:

Don't wait for my mod, please wait for someone else's (because I don't like double ponytail hairstyles)

Yeah doubles can look a little odd, but then you have the triple ponytail style that looks worse xD  I didn't mean to sound impatient ~  If I could do it myself would

Posted
On 3/29/2022 at 10:17 AM, Switch608 said:

It is difficult to transplant the thigh into the body.
In fact, most of the meshs are difficult, if not impossible, to be combined.
Because KoeiTecmo splits the complete model into fragmented parts, it is split according to different vertex groups.
Although it is not clear why they did it,it brings great difficulties to modding.

私は今まで少し思い違いをしていたようです・・・

骨盤部分が存在しないメッシュに骨盤部分を移植しようとばかり試行錯誤していましたが、下着と太ももの繫ぎ目が一致していれば良いだけなので太ももの最上部にあたる頂点グループと下着の最下部にあたる頂点グループを一致させていれば問題なかったです;

その条件に一致するモデルがアレッタの水着モデルで、下着を衣装メッシュに、太ももをボディメッシュに移植することに成功しました。

これにより、移植した太ももの光源処理が本来の肌と同じようになり、色合いの不具合が解消できました;

 

 guess I've been a little mistaken ...

I had been trying to graft the pelvic region onto a mesh where no pelvic region existed, but all I had to do was make sure that the mesh merging between the underwear and the thighs matched, so the topmost vertex group of the thighs matched the bottommost vertex group of the underwear.

The model that matched this condition was Aletta's swimsuit model, and we succeeded in transplanting the underwear to the costume mesh and the thighs to the body mesh.

This allowed the light source treatment of the transplanted thighs to be the same as the original skin, and eliminated the tint defects; and

 

(編集中のため画像の下着テクスチャーは、まだ調整できてません・・・)

(The underwear texture in the image has not yet been adjusted due to editing...)

20220330205529_1.jpg.3fb3caee066ea33cb785e10e0b5eaad7.jpg

Posted
11 hours ago, Switch608 said:

Well, I misunderstood what you meant before.
Thank you for explaining these!

 

In fact, it took me a while to understand your method.
Because I never thought of combining parts of different models (even the same character).
It is a great idea.

 

Looking forward to your new mods!

微調整の段階まで整いました;
私の理想のソフィー衣装まで、あと少し・・・

 

The stage is now set for fine-tuning; the
I'm so close to my ideal Sophie outfit...

 

20220331214130_1.jpg.0ebec89789179b82f4048fede81b7a4a.jpg

Posted
24 minutes ago, parapara said:

微調整の段階まで整いました;
私の理想のソフィー衣装まで、あと少し・・・

 

The stage is now set for fine-tuning; the
I'm so close to my ideal Sophie outfit...

 

20220331214130_1.jpg.0ebec89789179b82f4048fede81b7a4a.jpg

 

It's so cute! It's unreasonable!

Posted (edited)

ソフィーのデフォルト衣装です。
色々調整終わりましたが、動作確認までは完全にできてません;
久しぶりに非表示指定を多く含んでいるので、背景とかオブジェクトとか消えてしまっているかもしれません;
 

 

This is Sophie's default outfit.
I've finished adjusting the various parts of the outfit, but I haven't finished checking the operation of the outfit yet.
It has been a while since I have included many hidden specifications, so some backgrounds and objects may have disappeared.
 

 

20220402010853_1.jpg.2063ca76f2367e7ccd77476ed87dd140.jpg

 

20220402010703_1.jpg.441aa021167bc346e1e02c53d70cab9f.jpg

 

Edited by parapara
Posted
On 2/26/2022 at 9:25 AM, taq_k said:

while waiting for the gust tools to be updated, i played around with 3dmigoto modding.

but couldn't fix the weird light on the knee.

 

if there's anyone good at 3dmigoto, please take it from here.

 

image.thumb.png.1791a7c103256e10cc2a08618277403f.png

sophie2-d3d-wip.zip 8.77 MB · 602 downloads

+

On 3/20/2022 at 7:04 PM, parapara said:

いきなり不具合見つかったのでバー ジョンBの修正版です:

arête_default_ver_B2.rar 2.72 MB · 308 downloads

+

breast

 

WS000003.JPG.815bbb64a7d849795e6bf5e5d8fefcf4.JPG

 

 

 

3dmigoto Is easy to edit as it does not have to be repacked ,it's good.

I tried to make Sophie in the same way with a blender, but it was difficult and impossible.

 

arête_default.zip

Posted

hello everyone 

i have a problem on blender .when i import .vb/.ib file into blender 

it always show me an error)picture)

anyone know what the problem is??

image_2022-04-02_182639.png

Posted
2 hours ago, KEITH0318 said:

hello everyone 

i have a problem on blender .when i import .vb/.ib file into blender 

it always show me an error)picture)

anyone know what the problem is??

image_2022-04-02_182639.png

使用しているblenderのバージョンは?
私は2.83(確かvb/ibのアドオンでインポートできる限界バージョン)を使用しています。

 

What version of blender are you using?
I am using 2.83 (the marginal version that can be imported with the vb/ib add-on, I believe).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...