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Atelier Sophie 2: The Alchemist of the Mysterious Dream mods


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Just gonna post this here and wait till the game comes 25 February, just in case people are interested in modding the atelier series.

 

https://store.steampowered.com/app/1621310/Atelier_Sophie_2_The_Alchemist_of_the_Mysterious_Dream/

 

ss_87183c43d7d50bc699e61e07435665c134177

 

ss_1cb2fb74d23538e9616c9a9d3bc95b39c0ddc

 

ss_cf9c4ee11aab50119aa41d2c52ae73cd78449

 

https://cdn.akamai.steamstatic.com/steam/apps/1621310/extras/action_garden_steam.gif?t=1642139817

 

Edited by Mr Dogpound
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  • 1 month later...
7 hours ago, Mr Dogpound said:

Any luck on opening the files using this: https://forum.xentax.com/viewtopic.php?f=10&t=21679

 

They had a tool for extracting the files inside the Atelier PAK files with this method:

 

Cethleann.DataExporter.exe --pak outFolderName folderWithPakName

 

Is anybody willing to give it a try to see if it works?

tried it, not sure if my tools old or what.. still waiting the gust tools to be updated

Spoiler

image.png.c5a788389290f0a8f049e6d109a823f3.png

 

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12 hours ago, scarletrmn said:

tried it, not sure if my tools old or what.. still waiting the gust tools to be updated

  Hide contents

image.png.c5a788389290f0a8f049e6d109a823f3.png

 

You need to give it a directory path, not a file path. If you don't want to process every pak file then copy it somewhere else.

Edited by Keiryaku
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29 minutes ago, Icemoore said:

Ah, but that doesn't explain what to do with  pc00a_models

You need to go into the character folder and look for pc00a. Then, you copy the modded pc0aa models and paste them in the pc00a folder found in the data/x64/character folder in the game directory.

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1 hour ago, hotNess16 said:

You need to go into the character folder and look for pc00a. Then, you copy the modded pc0aa models and paste them in the pc00a folder found in the data/x64/character folder in the game directory.

I figured that was it, but wasn't sure thanks ❤️

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3 hours ago, hotNess16 said:

You need to go into the character folder and look for pc00a. Then, you copy the modded pc0aa models and paste them in the pc00a folder found in the data/x64/character folder in the game directory.

Also do I need to extract those files or just leave them as is, sorry for the triple posting Dx

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On PACK10_03.pak I edited the coatless outfit a bit to remove her backpack, that head accessory that made Sophie head look like a UFO and I also adjusted the skirt leather part to match the color of the rest of the leather used in her outfit. You have to replace this file inside the Data folder.

1534235248_Capturadetela2022-03-01022858.png.2492d34b45ef583e76431ff6ff72386e.png

563063593_Capturadetela2022-03-01022937.png.f583d4f517377c34d74b846e3c41b4c5.png

There are some metal buttons and the flower on her shoes which ended up being removed. The flowers on her shoes use the same texture as the one in her head, and the metal button on her shirt and skirt used the same texture as the ones in her head and backpack. I wanted to just remove the ones in her head and in her backpack, and I know this can be done with 3DMigoto, but I don't have the time for this level of fine tuning right now.

 

no outline.rar should be placed in the root folder. I just used SpecialK to find and disable the outline shader.

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