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Atelier Sophie 2: The Alchemist of the Mysterious Dream mods


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  • 1 month later...
Posted

while waiting for the gust tools to be updated, i played around with 3dmigoto modding.

but couldn't fix the weird light on the knee.

 

if there's anyone good at 3dmigoto, please take it from here.

 

image.thumb.png.1791a7c103256e10cc2a08618277403f.png

sophie2-d3d-wip.zip

Posted
7 hours ago, Mr Dogpound said:

Any luck on opening the files using this: https://forum.xentax.com/viewtopic.php?f=10&t=21679

 

They had a tool for extracting the files inside the Atelier PAK files with this method:

 

Cethleann.DataExporter.exe --pak outFolderName folderWithPakName

 

Is anybody willing to give it a try to see if it works?

tried it, not sure if my tools old or what.. still waiting the gust tools to be updated

Spoiler

image.png.c5a788389290f0a8f049e6d109a823f3.png

 

Posted (edited)
12 hours ago, scarletrmn said:

tried it, not sure if my tools old or what.. still waiting the gust tools to be updated

  Hide contents

image.png.c5a788389290f0a8f049e6d109a823f3.png

 

You need to give it a directory path, not a file path. If you don't want to process every pak file then copy it somewhere else.

Edited by Keiryaku
Posted
29 minutes ago, Icemoore said:

Ah, but that doesn't explain what to do with  pc00a_models

You need to go into the character folder and look for pc00a. Then, you copy the modded pc0aa models and paste them in the pc00a folder found in the data/x64/character folder in the game directory.

Posted
5 hours ago, stanley19760824 said:

My steam version game file directory as below after extract by gust_pak_A23. Thx~

screen capture1.jpg

You don't put every pack into the gust tool. You only need to put in PACK00_02. 

Posted
1 hour ago, hotNess16 said:

You need to go into the character folder and look for pc00a. Then, you copy the modded pc0aa models and paste them in the pc00a folder found in the data/x64/character folder in the game directory.

I figured that was it, but wasn't sure thanks ❤️

Posted
1 hour ago, hotNess16 said:

You don't put every pack into the gust tool. You only need to put in PACK00_02. 

That might be why alette's ouitfit and sophies model still hav=e clothes on xD

Posted
3 hours ago, hotNess16 said:

You need to go into the character folder and look for pc00a. Then, you copy the modded pc0aa models and paste them in the pc00a folder found in the data/x64/character folder in the game directory.

Also do I need to extract those files or just leave them as is, sorry for the triple posting Dx

Posted

On PACK10_03.pak I edited the coatless outfit a bit to remove her backpack, that head accessory that made Sophie head look like a UFO and I also adjusted the skirt leather part to match the color of the rest of the leather used in her outfit. You have to replace this file inside the Data folder.

1534235248_Capturadetela2022-03-01022858.png.2492d34b45ef583e76431ff6ff72386e.png

563063593_Capturadetela2022-03-01022937.png.f583d4f517377c34d74b846e3c41b4c5.png

There are some metal buttons and the flower on her shoes which ended up being removed. The flowers on her shoes use the same texture as the one in her head, and the metal button on her shirt and skirt used the same texture as the ones in her head and backpack. I wanted to just remove the ones in her head and in her backpack, and I know this can be done with 3DMigoto, but I don't have the time for this level of fine tuning right now.

 

no outline.rar should be placed in the root folder. I just used SpecialK to find and disable the outline shader.

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