Nonseen Posted September 30, 2024 Author Posted September 30, 2024 6 hours ago, killer905 said: Now work nice but after take from her Slave Amulet i can't hire again. Papyrus.0.log 995.65 kB · 0 downloads Thank you for your patiance and help! hmm... i fixed only the amulet removal not trigger the punishment effect and not detected. Follower handling is a different problem. when i made that part i expected followers going to be a problem. the base version of the quest you using attempt use vannila follower system to remove the follower. i remember your log that show your follower capture event: the vannial follower system reported error. ineed change that part of the script. the curent log you show me contain other errors... Spoiler [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet recived a report: stage is: 2 data 1: [WIDeadBodyCleanupScript < (00091918)>] data2: None data3: [Location < (3F00089B)>] data4: None int1: 0 int2: 0 [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: located the rescuer in store, at position: 3 alias is in use: [slosaliaseventslaveamuletscript <alias Escape05 on quest SLOSEventSlaveAmulet (51046813)>] [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: located the Salve in store, at position: 3 alias is in use: [slosaliaseventslaveamuletscript <alias Escape05 on quest SLOSEventSlaveAmulet (51046813)>] [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: CRITICAL ERROR: A Slave already on escape attempted to be registered AGAIN! This shuld not possible! Slave is: [WIDeadBodyCleanupScript < (00091918)>] Rescuer is: [WIDeadBodyCleanupScript < (00091918)>] Rescue location: [Location < (3F00089B)>] [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: Event Procces FAILED event: Stage 2, Data 1 [WIDeadBodyCleanupScript < (00091918)>] data2: None data3: [Location < (3F00089B)>] Reason: Store actor function report error: -3 i loked agin the amulet script and found yet another bug. In my quick test now registration of the escaping slave work as expected. next time when i add new "inicent" looking futures to a script i going to test it... to avoid this issues we facing right now. SLOS-Test-LE-AmuletBug-003.zip i hope now your follower become re hireable agin when you leave the slaver base. when you exit the base the quest complited in theory your follower going to fallow you all the way. when you exit a script supposed to run on your follower that fix the follower status and you able re hire agin. if not works i go tweak the follower capture script.
killer905 Posted September 30, 2024 Posted September 30, 2024 (edited) 8 hours ago, Nonseen said: Thank you for your patiance and help! hmm... i fixed only the amulet removal not trigger the punishment effect and not detected. Follower handling is a different problem. when i made that part i expected followers going to be a problem. the base version of the quest you using attempt use vannila follower system to remove the follower. i remember your log that show your follower capture event: the vannial follower system reported error. ineed change that part of the script. the curent log you show me contain other errors... Reveal hidden contents [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet recived a report: stage is: 2 data 1: [WIDeadBodyCleanupScript < (00091918)>] data2: None data3: [Location < (3F00089B)>] data4: None int1: 0 int2: 0 [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: located the rescuer in store, at position: 3 alias is in use: [slosaliaseventslaveamuletscript <alias Escape05 on quest SLOSEventSlaveAmulet (51046813)>] [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: located the Salve in store, at position: 3 alias is in use: [slosaliaseventslaveamuletscript <alias Escape05 on quest SLOSEventSlaveAmulet (51046813)>] [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: CRITICAL ERROR: A Slave already on escape attempted to be registered AGAIN! This shuld not possible! Slave is: [WIDeadBodyCleanupScript < (00091918)>] Rescuer is: [WIDeadBodyCleanupScript < (00091918)>] Rescue location: [Location < (3F00089B)>] [09/29/2024 - 10:36:03PM] SLOS Event Handler: Slave amulet: Event Procces FAILED event: Stage 2, Data 1 [WIDeadBodyCleanupScript < (00091918)>] data2: None data3: [Location < (3F00089B)>] Reason: Store actor function report error: -3 i loked agin the amulet script and found yet another bug. In my quick test now registration of the escaping slave work as expected. next time when i add new "inicent" looking futures to a script i going to test it... to avoid this issues we facing right now. SLOS-Test-LE-AmuletBug-003.zip 18.85 kB · 0 downloads i hope now your follower become re hireable agin when you leave the slaver base. when you exit the base the quest complited in theory your follower going to fallow you all the way. when you exit a script supposed to run on your follower that fix the follower status and you able re hire agin. if not works i go tweak the follower capture script. Nether's Follower Framework has an option to transfer to the Vanillia slot and that's what I use. I'm sure the NPC was coming under fire when trying to remove the amulet without the ring. Test without ring and with ring: https://drive.google.com/file/d/1H9JUvxyJHoGsUq4JZYN9h_o5GJOQQc_Y/view?usp=sharing So with ring NPC and PC get burn when try take off amulet. Papyrus.0.log Edited September 30, 2024 by killer905 1
Nonseen Posted September 30, 2024 Author Posted September 30, 2024 1 hour ago, killer905 said: Nether's Follower Framework has an option to transfer to the Vanillia slot and that's what I use. I'm sure the NPC was coming under fire when trying to remove the amulet without the ring. Test without ring and with ring: https://drive.google.com/file/d/1H9JUvxyJHoGsUq4JZYN9h_o5GJOQQc_Y/view?usp=sharing So with ring NPC and PC get burn when try take off amulet. Papyrus.0.log 698.87 kB · 0 downloads i made test for this situation.... with the tester esp. to me its works when i wear the ring. based on papyrus logs and your recording when you equip the slave master ring system not detect the event, the fact you equiped the ring. this one cause one bug. so this is our Bug #1 here is the capture this is shuld noot like this. it seams the system tryed capture the same follower multiple times. i need make a change if a capture procces started for a actor, no more capture attemt made in the same time... this is our bug#2 Spoiler [09/30/2024 - 02:35:12PM] SLOS Capture Effect: Started target: [WIDeadBodyCleanupScript < (00091918)>] Caster is: [Actor < (3C000FE6)>] [09/30/2024 - 02:35:12PM] SLOS Capture Effect: Target is detected as Follower [09/30/2024 - 02:35:12PM] SLOS Capture Effect: Casting fake teleport spell [09/30/2024 - 02:35:13PM] SLOS Capture Effect: Started target: [WIDeadBodyCleanupScript < (00091918)>] Caster is: [Actor < (FF000D75)>] [09/30/2024 - 02:35:13PM] SLOS Capture Effect: Target is detected as Follower [09/30/2024 - 02:35:13PM] SLOS Capture Effect: Casting fake teleport spell [09/30/2024 - 02:35:13PM] SLOS Capture Effect: Capture procces for fallowing target started: [WIDeadBodyCleanupScript < (00091918)>] [09/30/2024 - 02:35:13PM] CF01 : Stage 10 called! [09/30/2024 - 02:35:13PM] SLOS CF01 : Activate called [09/30/2024 - 02:35:13PM] SLOS Capture Quest Script: Capture Ready Type Quest Activated! [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] Captured Victim is: [WIDeadBodyCleanupScript < (00091918)>] [09/30/2024 - 02:35:13PM] Storage code: add new captured salve called on [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] [09/30/2024 - 02:35:13PM] [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] loaded new actor: None in slave slot: 0 [09/30/2024 - 02:35:13PM] Storage code: Slave added to storage: [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] Slave is:[WIDeadBodyCleanupScript < (00091918)>] Settings in use: Type code: 4 TypePosition: 0 Type faction set to: [Faction < (1F02FA54)>] Storage Rank: 0 [09/30/2024 - 02:35:13PM] Safety read back on ranks: type rank:4 postion rank: 0 storage slot rank: 0 [09/30/2024 - 02:35:13PM] Storage code: New captured salve added to storage: [WIDeadBodyCleanupScript < (00091918)>] storage is: [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] Type code: 4 Type Position0 Slave Postion in storage: 0 [09/30/2024 - 02:35:13PM] Input data: new conatiner[WIDeadBodyCleanupScript < (00091918)>] newref: [WIDeadBodyCleanupScript < (00091918)>] oldcontainer: None oldref: None [09/30/2024 - 02:35:13PM] SLOS Capture Quest Script: Capture procces complited! Calling parent to register, quest: [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] Captured Victim is: None bug #3 is this part: Spoiler [09/30/2024 - 02:35:14PM] SLOS Capture Effect: Capture Quest capture procces for non victim target finished ready quest is: [SLOS_CF01QuestScript <SLOS_CF01_CaptureFollowerQuest (4E009417)>] [09/30/2024 - 02:35:14PM] Error: Cannot call GetFactionRank() on a None object, aborting function call stack: [alias follower on quest DialogueFollower (000750BA)].followeraliasscript.CheckRole() - "FollowerAliasScript.psc" Line 887 [alias follower on quest DialogueFollower (000750BA)].followeraliasscript.AICheck() - "FollowerAliasScript.psc" Line 847 [nwsFollowerCheck (77179284)].nwsfollowercheckscript.CheckFollowers() - "--------------------------" Line 123 [nwsFollowerCheck (77179284)].nwsfollowercheckscript.OnUpdate() - "--------------------------" Line 46 [09/30/2024 - 02:35:14PM] WARNING: Assigning None to a non-object variable named "::temp198" stack: [alias follower on quest DialogueFollower (000750BA)].followeraliasscript.CheckRole() - "FollowerAliasScript.psc" Line 887 [alias follower on quest DialogueFollower (000750BA)].followeraliasscript.AICheck() - "FollowerAliasScript.psc" Line 847 [nwsFollowerCheck (77179284)].nwsfollowercheckscript.CheckFollowers() - "--------------------------" Line 123 [nwsFollowerCheck (77179284)].nwsfollowercheckscript.OnUpdate() - "--------------------------" Line 46 [09/30/2024 - 02:35:14PM] SLOS CF01 : all check done running capture procces [09/30/2024 - 02:35:14PM] SLOS CF01 is in tag no dialoge amulet removal faction? TRUE this part i asked the vannnila follower system to remove your follower from active followers. the system failed to do that. i see on your video the follower not started follow you as expected. so that one going to bug #4 i start working on fixes.
jc321 Posted September 30, 2024 Posted September 30, 2024 23 hours ago, Nonseen said: Many reported salvers to easy to ower comme. i need to ask question: you use the optional files that make slavers lot weaker? if no i realy need crank the slavers up.... Hi there, I checked my mod plugins and I don't have the weaker slaves plugin installed. I did have three followers though, if playing on my own and only low level I wasn't able to defeat them, but it seemed pretty easy with three followers I guess it's finding that balance. If I wasn't using NFF then I'd only have 1 follower but haven't been able to test with me and just a follower, so maybe no need to do anything unless other people are finding the slavers to be defeated easily. 1
Nonseen Posted September 30, 2024 Author Posted September 30, 2024 1 hour ago, jc321 said: f I wasn't using NFF then I'd only have 1 follower but haven't been able to test with me and just a follower, so maybe no need to do anything unless other people are finding the slavers to be defeated easily. thank you for this input! i defintlie not going make harder to fight aginst low level slavers. they using lvl 60+ characters and most avarage slaver max level is 30 the moment... i plan to change that so they can level a bit higher to remain intresting.
Nonseen Posted September 30, 2024 Author Posted September 30, 2024 6 hours ago, killer905 said: Nether's Follower Framework has an option to transfer to the Vanillia slot and that's what I use. I'm sure the NPC was coming under fire when trying to remove the amulet without the ring. Test without ring and with ring: https://drive.google.com/file/d/1H9JUvxyJHoGsUq4JZYN9h_o5GJOQQc_Y/view?usp=sharing So with ring NPC and PC get burn when try take off amulet. Papyrus.0.log 698.87 kB · 1 download i made a new version that on my in house test seams fixed all known problem. SLOS-Test-LE-AmuletBug-004.zip if possible please conform its fixed the bugs. Expected changes: 1 - follower can be recuited soon as you reach it in slaver base 2 - follower after capture leave your service 3 - no longer need equip the slaver amulet only put in your inventory. this has a "bug" in it the moment : if you own 2 slaver master ring and drop only 1 you lose the ability remove amulets without burn damage.... this going fixed in future versions. 4 - in theory burn damage incrased significantly at higher levels 5 - no more multi capture try on same target 6 - after follower rescued the follower not team up by default with the player. 7-some dialoge option from amulet removal remain active during the quest. this going to fixed tomorow.
killer905 Posted October 1, 2024 Posted October 1, 2024 (edited) 5 hours ago, Nonseen said: i made a new version that on my in house test seams fixed all known problem. SLOS-Test-LE-AmuletBug-004.zip 193.59 kB · 0 downloads if possible please conform its fixed the bugs. Expected changes: 1 - follower can be recuited soon as you reach it in slaver base 2 - follower after capture leave your service 3 - no longer need equip the slaver amulet only put in your inventory. this has a "bug" in it the moment : if you own 2 slaver master ring and drop only 1 you lose the ability remove amulets without burn damage.... this going fixed in future versions. 4 - in theory burn damage incrased significantly at higher levels 5 - no more multi capture try on same target 6 - after follower rescued the follower not team up by default with the player. 7-some dialoge option from amulet removal remain active during the quest. this going to fixed tomorow. 1 ✔️ 2 ✔️ 3 ✔️ 4✔️ 5 ❓ 6 ✔️ i think 7 ❓I think you mean "i back" Test room files: Papyrus.3 Papyrus.2 In normal word file: Papyrus.0 Bonus file where my Follower was capture and later PC. Papyrus.1 Generally now works respectably as I can hire a follower again, BUT for some reason it doesn't want to leave the cell (missing nevmeah?) moving out of the cell follows me correctly. At the moment Slaver is strong enough for PC 60 lvl. Also in the PC camp he can also be captured to leads to the strange situation that PC and NPC are together in the cell. https://drive.google.com/file/d/1AFqPe6Hb-i-KHPwbQ8JlFvo756ri6B-3/view?usp=sharing Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log Edited October 1, 2024 by killer905 1
Nonseen Posted October 1, 2024 Author Posted October 1, 2024 3 hours ago, killer905 said: 1 ✔️ 2 ✔️ 3 ✔️ 4✔️ 5 ❓ 6 ✔️ i think 7 ❓I think you mean "i back" Test room files: Papyrus.3 Papyrus.2 In normal word file: Papyrus.0 Bonus file where my Follower was capture and later PC. Papyrus.1 Generally now works respectably as I can hire a follower again, BUT for some reason it doesn't want to leave the cell (missing nevmeah?) moving out of the cell follows me correctly. At the moment Slaver is strong enough for PC 60 lvl. Also in the PC camp he can also be captured to leads to the strange situation that PC and NPC are together in the cell. https://drive.google.com/file/d/1AFqPe6Hb-i-KHPwbQ8JlFvo756ri6B-3/view?usp=sharing Papyrus.0.log 987.89 kB · 0 downloads Papyrus.1.log 1014.36 kB · 0 downloads Papyrus.2.log 370.8 kB · 0 downloads Papyrus.3.log 708.35 kB · 0 downloads thank you for your replay ! i happy to see the fire damage is strong as planned. the slave that wear no armor in you video is not planned... but looks great Changes this version: 1 - checking nav mesh... found a bug here you are 100% correct! 2 - Added SLOS flag to dialoges so more easy to find it. 3 - for test propsues quest end when you remove the amulet. SLOS-Test-LE-AmuletBug-005.zip
wayandean Posted October 1, 2024 Posted October 1, 2024 Is there a menu in the MCM because I don't see it? 1
killer905 Posted October 1, 2024 Posted October 1, 2024 9 hours ago, Nonseen said: thank you for your replay ! i happy to see the fire damage is strong as planned. the slave that wear no armor in you video is not planned... but looks great Changes this version: 1 - checking nav mesh... found a bug here you are 100% correct! 2 - Added SLOS flag to dialoges so more easy to find it. 3 - for test propsues quest end when you remove the amulet. SLOS-Test-LE-AmuletBug-005.zip 323.03 kB · 1 download I thought the naked Slaver was on purpose because maybe he likes a breath of air on his/her arse? 1 ✅ 2 ✅ 3 ✅ But i think with ring i get error report. Papyrus.0.log 1
killer905 Posted October 1, 2024 Posted October 1, 2024 Also i forgot. Slaver are too strong for my PC now :3
Nonseen Posted October 1, 2024 Author Posted October 1, 2024 35 minutes ago, killer905 said: I thought the naked Slaver was on purpose because maybe he likes a breath of air on his/her arse? 1 ✅ 2 ✅ 3 ✅ But i think with ring i get error report. Papyrus.0.log 356.19 kB · 0 downloads thank you for the log! it seams i have a big owersight.... to be precise 2. mistake #1: when you remove the amulett lot of things happening normaly. The slaver amulet removal trigger a procces that effect multiple script objects. its complex in sort: 1 - the amulet removal happen the slave going to removed the slave storage where the slave is registered as slave. 2 - slave marked as escaping slave 3 - the actor that removed the amulet marked as rescuer who help the slave escape ( this 2 flag: escaping slave and rescuer, removed when the slave the location where the event started, this latter planed to used cases where player act as slaver but free slaves that belong to the slaver guild. this case if slaver guild members catch the escaping slave they might interogate the slave... then the slave tell them the player resuced the slave. this of corse not happen if player find way to stop the slavers capture the slave, or stop the slavers interogate the escaping slave... or kill the slave.... before the slaves can talk.... ) 4 - as amulet removed, the amulet maybe get possestion of other npc... if the other npc hapen to be a slave and not wearing amulet... now the slave going to wear this amulet. 5 - in follower rescue quest: with curent changes the quest stop, when the amulet removed. this is the point of failure point 5. Reason: the quest has own slave storage where the follower resigetered as slave. when amulet removed the system try remove the slave from the storage. problem here is the quest stopped before the slave can be removed from the storage. when a quest that contain slave storage stops for any given reason, all the localy registered slaves get freed. this need to be done. in case for some reason any one stop the quest. let say need update the system. Here is why i know this: Quote [10/01/2024 - 03:24:27PM] SLOS Event Handler: Slave amulet: Event Proccesed: Amulet removal, actors registered as escaping slaves, and helpers! [10/01/2024 - 03:24:27PM] SLOS CF01 : StopSelf done [10/01/2024 - 03:24:27PM] SLOS Slave Amulet: Slave removal storage data: typecode -2Faction for position is:[Faction < (1F025343)>] TypePosition: -2 quest: [QF_SLOS_STCampSlave00Quest_02003323 <SLOS_STCampSlave00Quest (4E003323)>] [10/01/2024 - 03:24:27PM] SLOS Slave Amulet: Attemtping load slave storage! Type code is: -2 Type position is: -2 Quest is:[QF_SLOS_STCampSlave00Quest_02003323 <SLOS_STCampSlave00Quest (4E003323)>] Slave is: [WIDeadBodyCleanupScript < (00091918)>] [10/01/2024 - 03:24:27PM] Failed to remove error code: -2 [10/01/2024 - 03:24:27PM] SLOS Slave Amulet: ERROR: Slave removal from slave storage failed, error code is: -2 Slave storage is: [SLOSSlaveCampScript <SLOS_STCampSlave00Quest (4E003323)>] Effected Amulet is: [SLOSItemSlaveAmuletScript <Item 11 in container (00000014)>] Actor to remove: [WIDeadBodyCleanupScript < (00091918)>] first line say: the amulet removal event that i talked got recived, so registration this event started. secund line say capture follower quest 01 stoping self done. this means the quest stopped. slave storage got emptyed. after that the 3th libne say: slave amulet, slave removal .... this is a read back data what going to happen. its important to me to decipher what slave storage going to be accesed. this is a mini sub system... i not go into detail. in sort if you see any data in this line that lower than 0.... that data is not good. something bead happened. then failed to remove error code: -2 this is a error code the system generated i made. to decifer what this means need to check the script source it self. ( SLOS Slave Storage Script ) final line the final nail to coffin: this mentions SLOS Slave camp quest.( SLOS_STCampSlave00Quest) problem is we using capture folloer quest that referenced as: SLOS_CF01 i need add a delay to complite the quest after the amulet removed and issue solved. 1 secund or half secund shuld be enught. that case the 2 different sub system that interact the follower capture quest has time to finish own thing. then i can safe to close the quest. mistake #2: Spoiler [10/01/2024 - 03:21:56PM] WARNING: Property SLOSGuildActiveQuestList on script sloscorescript attached to SLOSCore (4E000D62) cannot be initialized because the script no longer contains that property all my script and error message contain "SLOS" string for many reasons one of this. i found this by useing fing option. this error message i consider critical one. propertys are speical variables we use in quests. Lucky for us this property not in use the moment of writing. So what is the problem? i not added any version check to the script system when the game loaded. this make possible by accident use outdated script code. in short if you make a save with version 10. then exit the game, owerite the script let say version 5, load the save file. or swap the script files... by accident one can ruin own saves. so i need implement a version validation control on game load, to inform the player the situation... and maybe to preverent any futhurer damage shoot down the system...
Nonseen Posted October 1, 2024 Author Posted October 1, 2024 10 minutes ago, killer905 said: Also i forgot. Slaver are too strong for my PC now :3 i only changed one thing... removed the maximum level limit , i mean all salvers you can face right now spawn inside the 3 location i added. all location allowed to spawn lvl 30 slaves. now the system allowed to spawn any leveled slaves. Slaver Champions the most dangerus one you can face. okay Slave Leaders can be scary... but in reality they are very low skilled fighters. the slaver guild by the way few real elite fighter on store you not yet able to face: -Slaver Vampire <<< one of the strongest enemy you can face from slaver guild -Emessary ( that one work in progress... mostly the moment ) <<< Dremora Lord or close to it with slaver enchanted weapon.... plus few extras...
Nonseen Posted October 1, 2024 Author Posted October 1, 2024 6 hours ago, wayandean said: Is there a menu in the MCM because I don't see it? For compatibility reason i not use MCM menu system. invented and implemented for the mod own menu system. This can be accesed by the book you given when the mod installed self. just start read the book and menu system open up. in case you lost the book go tamming rank use 1 leather strip to make new one. book name is: SLOS Script Manual by the way inside the book you can find the in game manual for the mod with tons of useful information... including details what menu option do. 1
Nonseen Posted October 1, 2024 Author Posted October 1, 2024 1 hour ago, killer905 said: I thought the naked Slaver was on purpose because maybe he likes a breath of air on his/her arse? 1 ✅ 2 ✅ 3 ✅ But i think with ring i get error report. Papyrus.0.log 356.19 kB · 1 download SLOS_CF01QuestScript_fixed.zip plese if you can check out this script... this shuld fix the bug you found.
lotusloved Posted October 1, 2024 Posted October 1, 2024 I download the SlaversOfSkyrim-Remake-V0-0012.zip file and using mo2 to install it and nothing happened when I enter the game via my old save or new game, even the esp explore didn't show up anything. Did do something wrong?
Nonseen Posted October 1, 2024 Author Posted October 1, 2024 57 minutes ago, lotusloved said: I download the SlaversOfSkyrim-Remake-V0-0012.zip file and using mo2 to install it and nothing happened when I enter the game via my old save or new game, even the esp explore didn't show up anything. Did do something wrong? i assume all of the fallowing files enabled on MO2 before you start the game: SlaversOfSkyrim.Esp SLOS-SlaversInSkyrim.esp SLOS-Script-Core.Esp if this 3 files added to your load order preferably this order, and all enabled the mod shuld work as intended.
killer905 Posted October 1, 2024 Posted October 1, 2024 6 hours ago, Nonseen said: SLOS_CF01QuestScript_fixed.zip 2.94 kB · 1 download plese if you can check out this script... this shuld fix the bug you found. Work nice now but PC no longer get burn only NPC. Papyrus.0.log 1
lotusloved Posted October 2, 2024 Posted October 2, 2024 8 hours ago, Nonseen said: i assume all of the fallowing files enabled on MO2 before you start the game: 我假设您在开始游戏之前已在 MO2 上启用了所有以下文件: SlaversOfSkyrim.Esp 天际奴隶主.Esp SLOS-SlaversInSkyrim.esp SLOS-Script-Core.Esp SLOS-脚本-Core.Esp if this 3 files added to your load order preferably this order, and all enabled the mod shuld work as intended. 如果这 3 个文件添加到您的加载顺序(最好是这个顺序),并且所有启用的 mod 都应该按预期工作。
Nonseen Posted October 2, 2024 Author Posted October 2, 2024 54 minutes ago, lotusloved said: my files added your load order, that part seams okay. other 2 possible issue i see: 1 - if you using Skyrim legendary edition, your game not going to recognize the Skyrim Special Edition( Skyrim SE ) version of my mod 2 - it see you using lot of esp files. my files normal esp,,the moment, Not ESL flagged ESP. Maybe you use to many mods i mean mods that not ESL flagged esps and you run out of the 256 ESP file limit? To be honest i never used so many mods i dont know what the effect of this. Suggestion to check this theory: make a new profile in MO2( chose profile, manage, create ), here after new profile made enable only my mod. then launch the game open console type: coc riverwood this teleport you with a tester character to riverwood entrance. then you can open up the map if my mod works you expected see lot of map marker that name contain SLOS. if this is the case my mods fall outside probably the limit of your load order. I hope this helps.
Nonseen Posted October 2, 2024 Author Posted October 2, 2024 6 hours ago, killer905 said: Work nice now but PC no longer get burn only NPC. Papyrus.0.log 1.29 MB · 0 downloads thank you for the report! its strange, i not changed anythin slave amulet removal related. more stranger the amulet script report detected player as amulet remover. its going to take some time i figure out the cause. soon asi found some sulition i report back.
Nonseen Posted October 2, 2024 Author Posted October 2, 2024 18 hours ago, killer905 said: Work nice now but PC no longer get burn only NPC. Papyrus.0.log 1.29 MB · 1 download i think i found a fix... to make the amulet script work more effective i changed it in the past, i rolled back those changes. plus changed the capture follower quest, now wait 3 secund before anuance the quest complited. i hope this changes fix the amulet not born the player bug, if not works i pick up another possible solution. to be honest i have no idea why the player not get burned when amulet removed the wrong way. the fallowing package contain other changes too: -fixed the nude armor -made weaker the higher level slaver fighters a bit -now you can talk the slave market leader.... that character something to offer you of corse only if you not killed it, or made slavers your enemy. -implemented version check and automatic update, to test this you need install full of the package i send you, save a game and load it. -added a alchemist to slave market who has do not mutch the moment... this going to change in future i plan add few changes the mod and make a realise before end of this week for normal version too. SLOS-Test-LE-AmuletBug-006.zip
killer905 Posted October 2, 2024 Posted October 2, 2024 4 hours ago, Nonseen said: i think i found a fix... to make the amulet script work more effective i changed it in the past, i rolled back those changes. plus changed the capture follower quest, now wait 3 secund before anuance the quest complited. i hope this changes fix the amulet not born the player bug, if not works i pick up another possible solution. to be honest i have no idea why the player not get burned when amulet removed the wrong way. the fallowing package contain other changes too: -fixed the nude armor -made weaker the higher level slaver fighters a bit -now you can talk the slave market leader.... that character something to offer you of corse only if you not killed it, or made slavers your enemy. -implemented version check and automatic update, to test this you need install full of the package i send you, save a game and load it. -added a alchemist to slave market who has do not mutch the moment... this going to change in future i plan add few changes the mod and make a realise before end of this week for normal version too. SLOS-Test-LE-AmuletBug-006.zip 326.08 kB · 1 download Now work very nice. Papyrus.1 with follower on Vanillia slot Papyrus.0 with follower on Nether's Follower Framework So scroll no drop, follower not get dismis and slaver not have a ring in EQ. Yes i know mod work for now only on vanillia slot but you have some info ;3 Annd i find Slaver Blacksmith like also show naked ass Spoiler Papyrus.1.log Papyrus.0.log
Nonseen Posted October 3, 2024 Author Posted October 3, 2024 6 hours ago, killer905 said: Now work very nice. thank you for the conformation and your hard work! 6 hours ago, killer905 said: Papyrus.0 with follower on Nether's Follower Framework So scroll no drop, follower not get dismis and slaver not have a ring in EQ. Yes i know mod work for now only on vanillia slot but you have some info ;3 very nice finding, i expected the script going to work as intended this case. the system try remove the follower then continue on as normal. Well the quest added the follower to slave storage system... and telported away. but for some reason not complited the capture sequince. intresting... and no error report the log... but clearly something went wrong... i can do 2 things: 1: re organize the script way that follower removal happen after the whole capture sequence complited. this way if the follower removal fail the quest sett up as normaly done. so unly the follower not get removed that i consider minior issue compered the one you discovered. 2: i can give the player a spell that can mark the follower of player non standard follower. when follower captured can run check on the follower for this mark. if follower marked i not try procces as i do with normal followers. Instead i try do other things. i hope this way this bug can be avoided. Weak point of this: player might forget mark the follower. What you think about this idea? i thinking more how to handle this things... 6 hours ago, killer905 said: Annd i find Slaver Blacksmith like also show naked ass agin nice find i fixed it!
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