Guest Posted September 27, 2024 Posted September 27, 2024 I'm planning on loading this next playthrough but don't know what happens after I'm captured. I see I am moved around but is there abuse, made to work, etc. Sexlab is not a requirement so probably no sexy things.
Nonseen Posted September 28, 2024 Author Posted September 28, 2024 9 hours ago, killer905 said: only get follower capture. So i load save and teleport same place where my Slavers attack me but nothing. this means slavers faield to capture you? Slavers capture you if your heath drop below 50% and player capture allowed( default allowed ). some special cases player added the no capture faction, this means slavers not allowed capture the player. if follower got captured you expected use the scroll, then find your follower on the slaver base and free the follower using dialoge. preferably wearing a salver master ring. fianl question: you done this test LE version or SE?
Nonseen Posted September 28, 2024 Author Posted September 28, 2024 5 hours ago, TFor2 said: I'm planning on loading this next playthrough but don't know what happens after I'm captured. I see I am moved around but is there abuse, made to work, etc. Sexlab is not a requirement so probably no sexy things. this moment no player abuse if player got captured. only fight your way out. that future multiple months away right now.
espguy Posted September 28, 2024 Posted September 28, 2024 So about the mod is the guild legalized or is it clandestine? Lorewise slavery is illegal in the empire but considering the stormcloacks plan to bring back old nord customs (even if ulfric is a moron and seems to not really know a lot about the thjird era customs and religion much less first and second era) I can see slavers being attacked in imperial territory by guards but being left alone in stormcloak territory. Since you plan to make it into a guild a quest or multiple after you become guild master to legalizxe slavery could be interesting. 1
killer905 Posted September 28, 2024 Posted September 28, 2024 7 hours ago, Nonseen said: this means slavers faield to capture you? Slavers capture you if your heath drop below 50% and player capture allowed( default allowed ). some special cases player added the no capture faction, this means slavers not allowed capture the player. if follower got captured you expected use the scroll, then find your follower on the slaver base and free the follower using dialoge. preferably wearing a salver master ring. fianl question: you done this test LE version or SE? It looked more like they were focusing on my follower. I guess my PC is too strong for HP to drop below 50% (60 lvl) I didn't change the settings so the PC is also at risk. Yes, a scroll fell to the ground and I was able to teleport to Slave Camp. The Schit follower had the dialogue of removing the slave necklace, but the dialogue didn't disappear. I didn't check the ring. LE Edition :3 And as far as I understand, I can only be captured by one of the points (on the map) that the mod adds, yes? 1
Nonseen Posted September 28, 2024 Author Posted September 28, 2024 2 hours ago, killer905 said: It looked more like they were focusing on my follower. they using basic ai. 2 hours ago, killer905 said: I guess my PC is too strong for HP to drop below 50% (60 lvl) Yes they are mostly belov lvl 30... probably they canot even scrach your character. :d 2 hours ago, killer905 said: Yes, a scroll fell to the ground and I was able to teleport to Slave Camp. Good to know this means the quest work as intended 2 hours ago, killer905 said: The Schit follower had the dialogue of removing the slave necklace, but the dialogue didn't disappear. point of failure found this case. at the dialoge end the amulet supposed to be removed from slave and given to you, in case you not wear the slaver master ring you and your follower take significat fire damage... that damage your character at lvl 60 going to survive... i need improve that a lot. if you can provide papyrus log i might able to indentify what caused the problem and fix it so mod become LE compatiblile. 3 hours ago, killer905 said: And as far as I understand, I can only be captured by one of the points (on the map) that the mod adds, yes? no That point on the map to make more easy find where the patroling slaves seting up ambushes. Slavers any where can capture you. if you wish chalange go the slaver camp directly. Inside the slaver camp you find a Slaver Champion. That one can level lot higher than avarage slavers and has real chance to scrach your heath bar.
Nonseen Posted September 28, 2024 Author Posted September 28, 2024 7 hours ago, espguy said: So about the mod is the guild legalized or is it clandestine? Lorewise slavery is illegal in the empire but considering the stormcloacks plan to bring back old nord customs (even if ulfric is a moron and seems to not really know a lot about the thjird era customs and religion much less first and second era) I can see slavers being attacked in imperial territory by guards but being left alone in stormcloak territory. Since you plan to make it into a guild a quest or multiple after you become guild master to legalizxe slavery could be interesting. Guild is very illegal in skyrim. This is why need spend lot of gold on bribing the local leaders to not ruin the operations.... idea of a quest line to legalize slavery in skyrim... hmm intresting first let see how the mod plays out when i finish the originaly planned quest line and we reach the point when player can become the guild leader. let say i have some suprises on the plans for the player + many request add slavers ability to abuse the player when player captured by slavers. that to take time to implement... 1
johnhamm Posted September 28, 2024 Posted September 28, 2024 2 hours ago, Nonseen said: Guild is very illegal in skyrim. This is why need spend lot of gold on bribing the local leaders to not ruin the operations.... idea of a quest line to legalize slavery in skyrim... hmm intresting first let see how the mod plays out when i finish the originaly planned quest line and we reach the point when player can become the guild leader. let say i have some suprises on the plans for the player + many request add slavers ability to abuse the player when player captured by slavers. that to take time to implement... Yes, please finish the main functions before thinking about working on anything extra! It won't be too late to add it then, and I've seen so many people burn out from scope creep and never actually finish their project 2
Nonseen Posted September 28, 2024 Author Posted September 28, 2024 27 minutes ago, johnhamm said: Yes, please finish the main functions before thinking about working on anything extra! It won't be too late to add it then, and I've seen so many people burn out from scope creep and never actually finish their project this is the plan. i made a 10 step plan curently done step 1. i fallow this plan. until its finished. 1
killer905 Posted September 28, 2024 Posted September 28, 2024 3 hours ago, Nonseen said: point of failure found this case. at the dialoge end the amulet supposed to be removed from slave and given to you, in case you not wear the slaver master ring you and your follower take significat fire damage... that damage your character at lvl 60 going to survive... i need improve that a lot. I get amulet but not any explode anything... 3 hours ago, Nonseen said: if you can provide papyrus log i might able to indentify what caused the problem and fix it so mod become LE compatiblile. Sure but i not see anything there for this mod... Papyrus.0.log 1
killer905 Posted September 28, 2024 Posted September 28, 2024 (edited) 2 more files but after follower get teleport by slaver game CTD. The second time was fine. Probably the ‘Nether's Follower Framework’ messes up that moment with trying to remove the amulet without the ring on PC finger. I made a video of what it looked like for me. https://drive.google.com/file/d/1GZ7cKxCU0kjCjFqPhFCADwDGCS7ehOdy/view?usp=sharing Edit: Same problem without NFF. Note: The place where you mentioned unfortunately conflicts with another mod, which unfortunately spawns a strong enemy that kills Slavers on the spot. Papyrus.0.log Papyrus.1.log Papyrus.2.log Edited September 28, 2024 by killer905 1
Nikerage Posted September 28, 2024 Posted September 28, 2024 On 9/26/2024 at 6:38 PM, Nonseen said: Sadly i need do lot more thing to be realy playeble. thank you for this replay. now i 100% sure i going to write a detailed manual the for the curent version that explains when what expected to happen and what not. This way testing the mod become possible, tis my bead i not tought of this. To answer the question: The curent build contain 1 capture player quest the moment. This quest is a easy break out quest where player placed a open cell on porpuse. After you exit the cell you may owerhear a conversion beatwen slavers. then one of the slaver supposed to come close the unlocked door. Near the starting point you find slaver weapons and potions. I suggest take this if your current equipment not better. Your goal here break out and fight your wait out, find a way to remove the slaver amulet, preferably witout burning yourself to death in the procces. To do that you need find a slaver master ring, put it on and then drop or put a storage the slaver amulet. if you not wear the master slaver ring you cannot remove safe the amulet. Soon the amulet removed you need fight your way out from the slaver base. The slavers consider you a captured slave after capture so not going to attack you. ( you are considered a captured slave this moment as any other slave! ) When you attack any slaver this status going to change rebeling slave.... this means they are going to attack you. Fear not they not cable to capture you as you already captured, only capble kill. To earn your freedom back you need leave in one peace the slaver base where you put (preferably witout wearing that slaver amulet ). asi writing this i realizied i made a big design mistake: forget to lock down the slaver base where you putt. so i guess i have some scripting to be done... This brake out quest is a place holder as player slavery or in general slavery in the mod not worked out, not even exact plan made what supposed to happen the time of writing. So until that worked out and scripted this place holder like quest remain. in future i plann add more player capture quest that provide totaly different expereince. but this probably going to happen montsh from now. Thanks for the reply and the further explanation. Im ready to test the updated version and looking forward for the progress of this mod. Very promising 👍
DonQuiWho Posted September 28, 2024 Posted September 28, 2024 1 hour ago, killer905 said: Note: The place where you mentioned unfortunately conflicts with another mode, which unfortunately spawns a strong enemy that kills Slavers on the spot. Look bro, I swear that there was this great white shark ... Thanks for that! I needed a really good laugh right now! DQW
killer905 Posted September 28, 2024 Posted September 28, 2024 25 minutes ago, DonQuiWho said: Look bro, I swear that there was this great white shark ... Thanks for that! I needed a really good laugh right now! DQW Look bro, I swear that there was Aela the Huntress... and killed all those slave hunters for her own pleasure. 1
Nonseen Posted September 29, 2024 Author Posted September 29, 2024 (edited) 11 hours ago, killer905 said: I get amulet but not any explode anything... Sure but i not see anything there for this mod... Papyrus.0.log 2.94 MB · 0 downloads checked the log and with succses traced back the events to this point: Spoiler [09/27/2024 - 09:09:07PM] SLOS dialogue Amuet: Amulet removal called wearer is: [WIDeadBodyCleanupScript < (00091918)>] [09/27/2024 - 09:09:07PM] item droped a container re giving to the source [09/27/2024 - 09:09:07PM] actor item removal called The secund too line printed to log when the amulet droped to a grund, at least normal cases. in our case the amulet moved to you. For some reason the game engine not proccesed the amulet in your pocket. OR the amulet not moved to your pocket at all. The point of failure is this line probably: Spoiler ( Alias_Victim.GetReference() ).Removeitem( akItemToRemove = CoreCode.SLOSSlaveAmulet, aiCount = 1, abSilent = False, akOtherContainer = PlayerRef ) this is the line that remove the amulet end of the dialoge. during the quest. in sort: i need to know the amulet moved to your inventory or not? SLOS Slave Amulet the item name. if moved to your pocket but the system failed to recognize it, well that case we probably found a intresting bug. that case i ask you to use the fallowing script file. this change hoe the amulet removal script works. SLOS_LE_Test_FollowerCaptureFix_00.zip if you have save before trying remove the amulet you can load it and try to remove it. the script going to work. if possible please report back with papyrus log file. P.s.: i 80% of my code put here to avoid varius errors. if you see my mod related errors that means i made some realy big mistake, let me know this cases please! Ps.2.: i happy to see my scripts mostly work as intended in LE everiment! Edited September 29, 2024 by Nonseen
Nonseen Posted September 29, 2024 Author Posted September 29, 2024 11 hours ago, killer905 said: 2 more files but after follower get teleport by slaver game CTD. The second time was fine. Probably the ‘Nether's Follower Framework’ messes up that moment with trying to remove the amulet without the ring on PC finger. I made a video of what it looked like for me. https://drive.google.com/file/d/1GZ7cKxCU0kjCjFqPhFCADwDGCS7ehOdy/view?usp=sharing Edit: Same problem without NFF. Note: The place where you mentioned unfortunately conflicts with another mod, which unfortunately spawns a strong enemy that kills Slavers on the spot. Papyrus.0.log 354.14 kB · 0 downloads Papyrus.1.log 383.55 kB · 0 downloads Papyrus.2.log 870.01 kB · 0 downloads you correct: my system failed recognize the fallower system and failed remove from follower status using vannial follower removal. but not effected directly the script that failed do its job. i analyze this loogs soon as i able! Thank you for the reports! P.s.: i not call incompatiblity, i call it my slavers to weak... need them tweak a bit
AIWUaiwu Posted September 29, 2024 Posted September 29, 2024 It's glad to see you back again! I really look forward to a different slavery mod !
killer905 Posted September 29, 2024 Posted September 29, 2024 (edited) 6 hours ago, Nonseen said: checked the log and with succses traced back the events to this point: Reveal hidden contents [09/27/2024 - 09:09:07PM] SLOS dialogue Amuet: Amulet removal called wearer is: [WIDeadBodyCleanupScript < (00091918)>] [09/27/2024 - 09:09:07PM] item droped a container re giving to the source [09/27/2024 - 09:09:07PM] actor item removal called The secund too line printed to log when the amulet droped to a grund, at least normal cases. in our case the amulet moved to you. For some reason the game engine not proccesed the amulet in your pocket. OR the amulet not moved to your pocket at all. The point of failure is this line probably: Reveal hidden contents ( Alias_Victim.GetReference() ).Removeitem( akItemToRemove = CoreCode.SLOSSlaveAmulet, aiCount = 1, abSilent = False, akOtherContainer = PlayerRef ) this is the line that remove the amulet end of the dialoge. during the quest. in sort: i need to know the amulet moved to your inventory or not? SLOS Slave Amulet the item name. if moved to your pocket but the system failed to recognize it, well that case we probably found a intresting bug. that case i ask you to use the fallowing script file. this change hoe the amulet removal script works. SLOS_LE_Test_FollowerCaptureFix_00.zip 3.17 kB · 1 download if you have save before trying remove the amulet you can load it and try to remove it. the script going to work. if possible please report back with papyrus log file. P.s.: i 80% of my code put here to avoid varius errors. if you see my mod related errors that means i made some realy big mistake, let me know this cases please! Ps.2.: i happy to see my scripts mostly work as intended in LE everiment! 6 hours ago, Nonseen said: you correct: my system failed recognize the fallower system and failed remove from follower status using vannial follower removal. but not effected directly the script that failed do its job. i analyze this loogs soon as i able! Thank you for the reports! P.s.: i not call incompatiblity, i call it my slavers to weak... need them tweak a bit Without the ring on the PC finger: Generally, after using the dialogue ‘Remove amulet’ it disappears and immediately appears on the NPC's neck (This can be seen in the video). Slavers Amulet - Removed message appears. The task goes no further. With the ring on the PC's finger: Works correctly as it progresses the task, but the amulet still disappears and appears on the NPC's neck. In both cases the Dialog with the removal of the amulet still appears. Note 1: Slaver are too weak, as my follower kills them with one hit. Note 2: Anise comes to the aid of the PC. Note for me: Probably a mod doesn't like the outfit my follower has. Use another one from Vanilia armour. Papyrus.0.log Edited September 29, 2024 by killer905 1
Nonseen Posted September 29, 2024 Author Posted September 29, 2024 2 hours ago, killer905 said: Without the ring on the PC finger: Generally, after using the dialogue ‘Remove amulet’ it disappears and immediately appears on the NPC's neck (This can be seen in the video). Slavers Amulet - Removed message appears. The task goes no further. With the ring on the PC's finger: Works correctly as it progresses the task, but the amulet still disappears and appears on the NPC's neck. In both cases the Dialog with the removal of the amulet still appears. Note 1: Slaver are too weak, as my follower kills them with one hit. Note 2: Anise comes to the aid of the PC. Note for me: Probably a mod doesn't like the outfit my follower has. Use another one from Vanilia armour. Papyrus.0.log 1.63 MB · 0 downloads thank you for the informations! i start working other possible solution. if possible to you i ask you do a quick test. SLOS-TESTER-Amulet-LE-T01.zip this file contain a new location avible only console commands: coc test this room contain 1 non hostile npc and some amulets and a jail door. the jail door function as a switch if you use the door 3-4 times waiting 2 secund each use. you get a slave amulet to your inventory. at least this happen in SE. to be honest take me 1 hour to make this work under SE. Becuse item movment very complicated. my theory is this: the LE version maybe somewhere different than SE. maybe this is the source of the problems. After 1 or 2 swing of the door you can see the npc inventory has 1 amulet (sneak mode, pickpocketing). this amulet going to be transported to you on the next door usage. what i iwsh to know what happen in the end after swinging the door 4-5 times waiting few sec beatwen each use. in theory you recive amulets silently. if this work this way i need check the amulet script it self. the curent test checks the quest script that need to move the amulet.
jc321 Posted September 29, 2024 Posted September 29, 2024 @Nonseen Played this briefly using Skyrim VR and no real issues. I was playing with NFF and although was attacked by slavers my followers killed them all so didn't manage to see if there were any teleporting/CTD issues with NFF. However, playing without followers I was teleported into a cell.. I wasn't sure if there is meant to be a timed exit from the cell before the guard comes and locks it .. I can see/hear the dialogue and approach by guard to the cell door but he doesn't lock it .. I assume that is intended? - Also none of them appear to be hostile upon leaving the cell so I again assume this is intended as you mentioned it was more of a placeholder for player capture. The only unique experience I had when teleported into the Slave Market cell, there was the usual discussion but followed by a massive fight .. which was out of eyesight. When I left the cell there were a couple of guards dead on the floor and a rich merchant also dead who I managed to take a large amount of gold from him. 1
killer905 Posted September 29, 2024 Posted September 29, 2024 1 hour ago, Nonseen said: thank you for the informations! i start working other possible solution. if possible to you i ask you do a quick test. SLOS-TESTER-Amulet-LE-T01.zip 10.24 kB · 0 downloads this file contain a new location avible only console commands: coc test this room contain 1 non hostile npc and some amulets and a jail door. the jail door function as a switch if you use the door 3-4 times waiting 2 secund each use. you get a slave amulet to your inventory. at least this happen in SE. to be honest take me 1 hour to make this work under SE. Becuse item movment very complicated. my theory is this: the LE version maybe somewhere different than SE. maybe this is the source of the problems. After 1 or 2 swing of the door you can see the npc inventory has 1 amulet (sneak mode, pickpocketing). this amulet going to be transported to you on the next door usage. what i iwsh to know what happen in the end after swinging the door 4-5 times waiting few sec beatwen each use. in theory you recive amulets silently. if this work this way i need check the amulet script it self. the curent test checks the quest script that need to move the amulet. I think work fine but look on video. https://drive.google.com/file/d/11GOpqM7ZUWgf-mibOZ00tBzSspIke7VT/view?usp=sharing At first attenpt i forget check my inventory so 😧 Papyrus.0.log
Nonseen Posted September 29, 2024 Author Posted September 29, 2024 57 minutes ago, jc321 said: @Nonseen Played this briefly using Skyrim VR and no real issues. I was playing with NFF and although was attacked by slavers my followers killed them all so didn't manage to see if there were any teleporting/CTD issues with NFF. However, playing without followers I was teleported into a cell.. I wasn't sure if there is meant to be a timed exit from the cell before the guard comes and locks it .. I can see/hear the dialogue and approach by guard to the cell door but he doesn't lock it .. I assume that is intended? - Also none of them appear to be hostile upon leaving the cell so I again assume this is intended as you mentioned it was more of a placeholder for player capture. The only unique experience I had when teleported into the Slave Market cell, there was the usual discussion but followed by a massive fight .. which was out of eyesight. When I left the cell there were a couple of guards dead on the floor and a rich merchant also dead who I managed to take a large amount of gold from him. thank you for your report! based on your description most of the things work as intended. the massive fight you expereinced probably your follower or other entity entered the slaver market. curent intention in palyer capture to make the player fight his way out from the slaver base. near the starting location you find slaver weapons and potions. i dont know when a player going to sent when captured as this moment 2 possible place where player or follower can be sent: Slaver camp and slave market. the lock not locked by the npc on porpuse, maybe next version i make the npc lock the door when reach the cell door. Many reported salvers to easy to ower comme. i need to ask question: you use the optional files that make slavers lot weaker? if no i realy need crank the slavers up....
Nonseen Posted September 29, 2024 Author Posted September 29, 2024 1 hour ago, killer905 said: I think work fine but look on video. https://drive.google.com/file/d/11GOpqM7ZUWgf-mibOZ00tBzSspIke7VT/view?usp=sharing At first attenpt i forget check my inventory so 😧 Papyrus.0.log 5.83 MB · 1 download wit the video i started investigate the amulet script i belived flawless as my eariler test wroked as intended.... Well turn out not so fawless. At first worked well, then i added few extras and a new bug it seams. in theroy this fixed test version going to work well. i added some light soruce too the testing room. SLOS-Test-LE-AmuletBug-002.zip if this fix work for you i going to realise a fixed version. in next week. that one going to contain stronger slavers too! Agin tahnk you all for the help and feed back!
killer905 Posted September 29, 2024 Posted September 29, 2024 2 hours ago, Nonseen said: wit the video i started investigate the amulet script i belived flawless as my eariler test wroked as intended.... Well turn out not so fawless. At first worked well, then i added few extras and a new bug it seams. in theroy this fixed test version going to work well. i added some light soruce too the testing room. SLOS-Test-LE-AmuletBug-002.zip 13.43 kB · 1 download if this fix work for you i going to realise a fixed version. in next week. that one going to contain stronger slavers too! Agin tahnk you all for the help and feed back! Now work nice but after take from her Slave Amulet i can't hire again. Papyrus.0.log 1
Guest Posted September 29, 2024 Posted September 29, 2024 I thank everyone who is working so hard on this mod. Nonseen, you are creating a wonder that so many people will enjoy.
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