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[CANNED] Realistic (?) female genitalia for UNP/UNPB


Aegis

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Posted

To add in my support along with everyone else, you sir, are amazing!

 

I just found this after starting a thread asking some questions regarding switching to UNP. I know that right now this mod is still very much a WIP and all that, but I will really look forward to using it on my female PC. And I'll especially look forward to seeing if it can be applied to NPC's for use with Sexlab.

 

 

Guest wellbredbitch
Posted

I totally adore the beauty of  vaginas in all their variety and this mod is going to be awesome!  once my girl learns to use a vibrator or dildo, her solo perfomances for her clients will result in a queue that goes around the block!!   i must upgrade my graphics card as a priority!

Posted

@crusher

 

Well, first of all, one most certainly do not need 3ds for modeling/animation. I have seen some very impressive work done using Blender, and I use 3ds because I'm used to it, not because it offers any tangible advantage to Skyrim modding. It's not like anyone's going to ask you for a mentalray render or anything...

 

 

As for *attaching* the genitalia to different body types a-la SOS, I have answered this question many, many times - female genitalia is fundamentally different from the male genitalia in that while one can stick a penis on pretty much anything and make it work (just look at all the strap-on mods), the same does not apply to the vagina. For the latter to work (convincingly, at least), all the surrounding meshes would have to be modified accordingly.

 

A single *correctly modeled* body mesh would not work since the animations require dynamically morphing body mesh, and the morphs can't magically transfer over to different body meshes with a click of a button, but instead have to be done manually from scratch, along with new sets of animations to fit the said morph set.

 

One can usually get away with imprecision for general purpose animations, and thus most animation sets work for various body types (with varying degrees of success). However, in order to recreate that convincing vaginal motion, high level of precision is required, as even the slightest alterations to the mesh/skeleton parameters would result in significant gaps/clippings.

 

 

I'm more than happy to help others who are interested in converting this mod to fit various body types, but I simply do not have the time, the patience, or the will to repeat hundreds, if not thousands of frames over and over...

Posted

I'm hearing strange whispers claiming that UNPB is no longer on the nexus and that it is no longer being supported...

 

Bah-fungool!?!?!?!

 

If this has any truth is it wise to continue working with a body mesh that will become difficult to obtain and will no longer be supported by it's creator? I must admit a CBBE version in my eyes would make more sense seeing as you can use body slide to create a UNP style body. BS++ does give you enough control over your mesh to pretty much design any body that you desire... if this was designed to pug into BS people could have realistic vagina's on every character body type they create... just makes the most logical sense to me but hey i'm just a CBBE user that doesn't want to give up his body mesh for another.

 

That genitals mesh looks like the Lali's bits for poser which is EXTREMELY high detail with a boat load of morphs and customization. I own lali's bits also and am very familiar with the morphs. I'd like to help!

 

ALSO the CBBE mesh has a CBBE++ mesh with 3D pubi hair that would go excellent with this mod. Would be great if we could tie in the pubic hair texture to the head hair color...

 

Thoughts?

Posted

Pretty nice mod but I noticed that the genitalia unequips itself whenever I unequip/equip a shield. Might be caused by the xp32 skeleton which puts the shield on the back.

Doesnt bother me just want to point it out if you are interested to know :D

Posted

WOW.  I don't suppose you're interested in doing any other tpes of texturing?  I have Potentially Long Term plans for designing a new MMO, I'm a...put togetherer, for lack of an existing term.  I guess you could say that my talent lies in making stuff work together.  So...Producer/Semi-Talented stand-in when the Real Talent is sick kind of person thing.

 

Gah, I don't know. I'm gonna try to simplify, even though it seems any one of the people on this forum could understand me fairly readily: I am making a Singleplayer/MMORPG Adults Only game, I have a storyline, I have a setting, I have some musicians, and some artists, but no real technical types, you know? I know every detail start to finish of what I need and how to put it together, but the art shit, and Finer Areas of code, I don't have time for, because I am too busy writing or directing or producing or sometimes acting....fuckit, I'm just super GD busy all the time because of certain things that will be revealed with this game/art project/multimedia thing hits the world.  This is The Best, seriously, work and time I've ever seen put into pursuits so controversial, and (to some) inconsequential, Work of Technical Art I have Ever Witnessed, and I want to use your talents to make the multimedia larp mmo whatever-thing it is that I'm working on (Seriously, it's a fuckking HUGE concept, and I have No Clue how to define it, I might make a thread about it, but I had to post about this rfn, yk?)

 

Trying again...Goddamn I'm long-winded and I don't really say anything, do I? Damn NDAs...Self Imposed, but still damn them.  OK Final attempt.

 

U ART GOOD.  ME WANT YOU ON TEAM 4 BIG GAME.

 

Please please please get back to me.  ANYONE INTERESTED, (with any kinda talent, voice work, animation, textures, music, editing, scriptwriting, acting, Any Form of Art you like) seriously, but especially the OP, my Gods you are Amazing.

 

I actually joined this site solely to talk to one of your members about a post that I haven't found yet due to browsing this wonderful forum to compliment them on their massively huge....mind. ;)

 

I realise this post is all over the place, but so is the thing we're working on, but it ALL makes sense when you look at the forest, which I'll show anyone interested, but here, in public, you Only Get Trees, and they make me look insane, but see, I can see above the canopy of the forest and there's a big fuckoff asteroid heading right at us, but no one knows it cuz they can't see past the trees!.

 

OMG. I'm rambling.  I'll stop.  Just, get back to me.  This will turn into a royalty based gig, probably somewhere within the next month to two years (depends on how long it takes to find the rest of our team) and some big labels are involved, again, NDA, I apologise, but I'll reveal all to anyone seriously interested. 

Posted

I'm hearing strange whispers claiming that UNPB is no longer on the nexus and that it is no longer being supported...

 

Bah-fungool!?!?!?!

 

If this has any truth is it wise to continue working with a body mesh that will become difficult to obtain and will no longer be supported by it's creator? I must admit a CBBE version in my eyes would make more sense seeing as you can use body slide to create a UNP style body. BS++ does give you enough control over your mesh to pretty much design any body that you desire... if this was designed to pug into BS people could have realistic vagina's on every character body type they create... just makes the most logical sense to me but hey i'm just a CBBE user that doesn't want to give up his body mesh for another.

 

That genitals mesh looks like the Lali's bits for poser which is EXTREMELY high detail with a boat load of morphs and customization. I own lali's bits also and am very familiar with the morphs. I'd like to help!

 

ALSO the CBBE mesh has a CBBE++ mesh with 3D pubi hair that would go excellent with this mod. Would be great if we could tie in the pubic hair texture to the head hair color...

 

Thoughts?

 

They are exactly that, strange whispers, nothing more.

It is true that the original author Calyps doesn't want to have anything to do with UNPB anymore but MrTroubleMaker and xp32 took over almost immediately http://skyrim.nexusmods.com/mods/20227//?.

 

And the mesh doesn't just work for UNP and UNPB but every body that's based on UNP and doesn't modify the vaginal area, which includes HaloFarm's UNPC, all variants of SevenBase and, as far as I know, all bodies created with UNP bodyslide.

Posted

 

I'm hearing strange whispers claiming that UNPB is no longer on the nexus and that it is no longer being supported...

 

Bah-fungool!?!?!?!

 

If this has any truth is it wise to continue working with a body mesh that will become difficult to obtain and will no longer be supported by it's creator? I must admit a CBBE version in my eyes would make more sense seeing as you can use body slide to create a UNP style body. BS++ does give you enough control over your mesh to pretty much design any body that you desire... if this was designed to pug into BS people could have realistic vagina's on every character body type they create... just makes the most logical sense to me but hey i'm just a CBBE user that doesn't want to give up his body mesh for another.

 

That genitals mesh looks like the Lali's bits for poser which is EXTREMELY high detail with a boat load of morphs and customization. I own lali's bits also and am very familiar with the morphs. I'd like to help!

 

ALSO the CBBE mesh has a CBBE++ mesh with 3D pubi hair that would go excellent with this mod. Would be great if we could tie in the pubic hair texture to the head hair color...

 

Thoughts?

 

They are exactly that, strange whispers, nothing more.

It is true that the original author Calyps doesn't want to have anything to do with UNPB anymore but MrTroubleMaker and xp32 took over almost immediately http://skyrim.nexusmods.com/mods/20227//?.

 

And the mesh doesn't just work for UNP and UNPB but every body that's based on UNP and doesn't modify the vaginal area, which includes HaloFarm's UNPC, all variants of SevenBase and, as far as I know, all bodies created with UNP bodyslide.

 

Ah ok. so basically switching to UNP wouldn't even be that big of a deal because it still works with body slide? Well then the woman of skyrim in my game will be going to UNP when this is out!

Posted

 

I'm hearing strange whispers claiming that UNPB is no longer on the nexus and that it is no longer being supported...

 

Bah-fungool!?!?!?!

 

If this has any truth is it wise to continue working with a body mesh that will become difficult to obtain and will no longer be supported by it's creator? I must admit a CBBE version in my eyes would make more sense seeing as you can use body slide to create a UNP style body. BS++ does give you enough control over your mesh to pretty much design any body that you desire... if this was designed to pug into BS people could have realistic vagina's on every character body type they create... just makes the most logical sense to me but hey i'm just a CBBE user that doesn't want to give up his body mesh for another.

 

That genitals mesh looks like the Lali's bits for poser which is EXTREMELY high detail with a boat load of morphs and customization. I own lali's bits also and am very familiar with the morphs. I'd like to help!

 

ALSO the CBBE mesh has a CBBE++ mesh with 3D pubi hair that would go excellent with this mod. Would be great if we could tie in the pubic hair texture to the head hair color...

 

Thoughts?

 

They are exactly that, strange whispers, nothing more.

It is true that the original author Calyps doesn't want to have anything to do with UNPB anymore but MrTroubleMaker and xp32 took over almost immediately http://skyrim.nexusmods.com/mods/20227//?.

 

And the mesh doesn't just work for UNP and UNPB but every body that's based on UNP and doesn't modify the vaginal area, which includes HaloFarm's UNPC, all variants of SevenBase and, as far as I know, all bodies created with UNP bodyslide.

 

Well then the woman of skyrim in my game will be going to UNP when this is out!

Posted

 

Ah ok. so basically switching to UNP wouldn't even be that big of a deal because it still works with body slide? Well then the woman of skyrim in my game will be going to UNP when this is out!

 

 

Nah not really. UNP has it's own bodyslide but it doesn't offer as much variety as CBBE's. Probably has something to do with UNP having almost twice as many vertices or polygons or w/e.

 

Posted

THis is an awesoem mod :D

 

http://i1091.photobucket.com/albums/i381/BleedMarshall2/YouSirAreFuckingAwesome.jpg

 

 

But I was wondering, with this mod, my question is when my charectar is sitting down with her legs open or poseing with her legs open. Will her Vagina open

without having to open them manually like in some video's you see? I cant show you which ones, but some woman's genitalia do that. Or would that require a whole new

system or frame or something outrageous to make that happen?

Posted

do I need to do anything special to activate this mod? I installed it via NMM but it didn't show up...manual install only?

Posted

@jdods13

 

I'd me more than happy to have your help. In fact, it would be much better for everyone if you could work on the CBBE body while I do UNP. This way we can greatly expand this mod's reach and usability across the board.

 

I mostly just need help with animations, since they take an obtuse amount of time to choreograph. Here are the first 400 or so frames of the set I'm working on, to give you a better frame of reference:

 

 

image.php?di=VE55

 

 

 

Of course, you do not necessarily need to follow the above example, it's much better to offer variety so there are always new things for end users to *explore*.

 

Just try to incorporate actual genitalia motion into your animation set, since, after all, that's what this mod is for...

 

For the sake of uniformity, I recommend TBBP body with XMPS 1.81.

 

 

Let me know how it goes. Thanks!

Posted

Hi just a question, for your textures do you have an _msn file as this might help with the overall shine of the mesh ?

Aslo maybe changing the Shader type to Skin tint alowing the use of the msn file. 
 
Posted

I'm not too worried about the prospect of UNP/UNPB. UNP will probably always be around, and since my custom character mesh is based on UNP, it's much easier for me to work on the said body type. There are certainly virtues to CBBE/AEDC etc, but it really just comes down to personal preference. I'd love to cover all body types if I have the time/energy, but alas, I can't work 20 hours a day nonstop...

 

 

@xNishino

 

Hmm, I guess shield on back also takes up equipment slot #60, I'll add couple optional ESPs for the next version that take up different equipment slots, for better compatibility.

 

 

 

@LessThanThreeSuxx

 

Creating a MMO, especially one with a new IP, requires quite a bit more than couple guys in a room. I wish you the best of luck, though personally I feel that the prospect is rather bleak.

 

 

 

@Cynder

 

Hmm, the vagina shouldn't open just from spreading one's legs, since they operate on different sets of pivots. However, the implementation would be fairly simple as it would only involve a single frame (sitting pose), so I'll get back to you once I have done more research...

Posted

@Demonhunter

 

Well, I prefer tangent space normal map because I can paint in additional details later in PS when needed. Besides, object space normal maps can't deform properly, which is problematic in this case.

 

 

I use vertex deformation quite a bit for my morphs, so the former is the best option imo.

 

 

PS. What does the skin tint modifier change compared to the default? I thought it just allows for subsurface distribution and non-alpha specular.

Posted

From what i understand the setting you have is set to env map which maybe the shine issue, skin tint may allow for the shine to dull and become closer to the body shine, but hey its an option. ill love the mod either way it goes

Posted

Hmm, for alpha 1, I used pure specular shading for the *wetness* look because I didn't have time to tweak the various shader parameters, and I also needed more feedback to try and optimize the various settings.

 

I set the mesh modifier to env map in case that I decide to use it in the future. As of alpha 1, the env map scale in nif is set to 0 with no cubemap, so the env map modifier has no effect on the actual mesh.

 

 

PS. Alpha 2 coming later today (hopefully) with various mesh improvements and the possibility of an additional orifice (no promises)...

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