mindgear Posted February 29, 2012 Posted February 29, 2012 I have one minor problem left. The bitch bone does not seem to work. The dog follows no matter how many times "Stay" is selected. I have to use tai to turn off the dog temporarily.
GMac2021 Posted March 1, 2012 Posted March 1, 2012 she will send he main quest (this could be wrong but I'm not 100%) go to kavach and as you approach where the kavatch oblivion gate is a pop up will display " you hear the sound of an oblivion gate in the distance... I should check it out." I dunno if this works if you start a new game, but with any existing save game I've tried, its an instant CTD.
RFLillian Posted March 2, 2012 Posted March 2, 2012 I found that sometimes when a canine "accepts my invitation to mount", nothing happens. My character is left kneeling there before the dog or wolf who just stands or sits there and barks, nothing else. I think it's "motion_01", what's up with that?
gregathit Posted March 2, 2012 Posted March 2, 2012 I found that sometimes when a canine "accepts my invitation to mount"' date=' nothing happens. My character is left kneeling there before the dog or wolf who just stands or sits there and barks, nothing else. I think it's "motion_01", what's up with that? [/quote'] Could be a load order issue or perhaps some other idle firing that blocked the lovers script. Next time it happens hit your console key and post the exact error that lovers spams (if any).
tewaz1 Posted March 3, 2012 Posted March 3, 2012 I've seen in earlier posts that the hellhound quest is the last that was made. Does this mean that there is no shadow hound or ghost dog? Thanks so much in advance for any information you can provide.
Tom21 Posted March 4, 2012 Posted March 4, 2012 "Does this mean that there is no shadow hound or ghost dog?" LoversBitch 0.5b Yep it's DONE, NO MORE, NOT Working on it Nomore....
sbseed Posted March 5, 2012 Posted March 5, 2012 too bad *sniff* oh well, rover had a good time anyways lol would be kinda cool to have someone take over and start working on it again... but i think its already had its last rights and funeral ceremony :'( that bitch will be missed.
Guest Posted March 6, 2012 Posted March 6, 2012 In the OP, I recommend that chase writes: **THIS PROJECT IS DISCONTINUED AS OF VERSION 0.5b!** Maybe the spam of the same questions will stop! Seriously, it's been going on for 100 pages now.
sbseed Posted March 6, 2012 Posted March 6, 2012 well it is kinda obvious that its been discontinued after looking at the update date on the first page... but most people want confirmations that it really is. and yea the title needs to be changed to reflect that.
Chase Roxand Posted March 6, 2012 Author Posted March 6, 2012 Updated OP, as suggested. If you want to unlock the final few dogs, use: set xLoversBitchStore.stoneWolfUnlocked to 1 set xLoversBitchStore.spectralWolfUnlocked to 1 set xLoversBitchStore.shadowWolfUnlocked to 1 set xLoversBitchStore.tundraWolfUnlocked to 1 Then leave the dog shop (if you're there), use the "pcb" command, and re-enter the dog shop.
Doctrine1-6 Posted March 6, 2012 Posted March 6, 2012 Hey Chase, could you post your progress towards v0.6? In the spoiler at the bottom of the O.P. it says you were in the process of completing a few things.
Guest Posted March 8, 2012 Posted March 8, 2012 Hey Chase' date=' could you post your progress towards v0.6? In the spoiler at the bottom of the O.P. it says you were in the process of completing a few things. [/quote'] Re-read the OP again. Especially the colored text.
Doctrine1-6 Posted March 8, 2012 Posted March 8, 2012 Hey Chase' date=' could you post your progress towards v0.6? In the spoiler at the bottom of the O.P. it says you were in the process of completing a few things. [/quote'] Re-read the OP again. Especially the colored text. I'm aware of what it says. But the spoiler on the bottom of the OP says he had a little progress towards the next version, even if he never intended to release it.
Chase Roxand Posted March 8, 2012 Author Posted March 8, 2012 I had some stuff done. New anims, an interior for a new quest, started some scripts. Nothing complete.
sbseed Posted March 8, 2012 Posted March 8, 2012 are you going to put that directly into the xlovers main mod? or no plans yet for any of that stuff?
gregathit Posted March 8, 2012 Posted March 8, 2012 sbseed, he would only update his own plugin (loversbitch) and NOT modify the lovers with pk main mod. This is the way things are done with Oblivion. The base mod is only translated when new versions come out.
RFLillian Posted March 8, 2012 Posted March 8, 2012 Could be a load order issue or perhaps some other idle firing that blocked the lovers script. Next time it happens hit your console key and post the exact error that lovers spams (if any). My load order is what Donkey recommended. This is what I see in the console: 35 Pressed Fixing Running Lovers: START Wolf and Lyrmeht(My character's name)/Total Pairs = 1 Lovers: 01_Motion Ready Lovers: 01_Motion Use AdjustPosition Memory It's pretty irritating and I can't figure out what's causing this. Also' date=' I am unable to take screenshots for some reason so I can't post any images at the moment :\ I also sometimes get these errors: [i']Sex could not start Xme = (Canine) Xme = (My character) Xme is not ready for sex![/i] And: Error in scipt 060000901 Could not create eventlist Error in scipt 060000901 Could not create function context for function script
sbseed Posted March 8, 2012 Posted March 8, 2012 sbseed' date=' he would only update his own plugin (loversbitch) and NOT modify the lovers with pk main mod. This is the way things are done with Oblivion. The base mod is only translated when new versions come out. [/quote'] i c... ok.
LoverPlus Posted March 8, 2012 Posted March 8, 2012 Hi. I have a problem. After survive the bloodhound, the dog doesn´t follow me. What must I do? Sorry my english
Damoriva Posted March 10, 2012 Posted March 10, 2012 Hi. I have a problem. After survive the bloodhound' date=' the dog doesn´t follow me. What must I do? Sorry my english [/quote'] If you mean while you're in Oblivion, he won't join you til you leave. Then you'll get a message about him taking a liking to you or something. He'll either be with you or at Rena's shop in a cage.
monolith Posted March 10, 2012 Posted March 10, 2012 Hi. I have a problem. After survive the bloodhound' date=' the dog doesn´t follow me. What must I do? Sorry my english [/quote'] You don't get the bloodhound in the cellar. After surviving the shagging talk to rena bruiant again. She will give you a new bloodhound.
GMac2021 Posted March 10, 2012 Posted March 10, 2012 I'm having trouble entering the Oblivion gate outside of Kvatch. Details in spoiler: The gate shows up fine and the Dremora talks to me. Right after he talks to me, my entire body (except for my head) disappears and I get the WTF! Missing Texture! yellow star. Then my body reappears, and I'm standing outside the gate naked. I get the loading screen, and then the game crashes. I've copied and re-copied the Lover's Bitch meshes and textures into my data folder, and I've tried placing LB everywhere in my load order. Console messages are: Fixing Weapon Out Fixing Running Apparently I'm missing textures, but I don't seem to have them. I know this could be a known bug, but I'm not sure what "The 'Trapped In Oblivion' quest crashes when captured for many users" means.
gregathit Posted March 11, 2012 Posted March 11, 2012 garcemac, Did you install creatures: http://www.loverslab.com/showthread.php?tid=129 Did you install new improved animations: http://www.loverslab.com/showthread.php?tid=184 Do you have shivering isles? All I can do is guess without seeing your load order.
Shebeth Posted March 12, 2012 Posted March 12, 2012 Small question, when i want to use a dog from a cage the dog disappear from the cage but doesnt spawn near me like intented. If i use again the cage to put it back in the cage nothings happend. in my load order lovers bitch is the last mod before the animpriority stuff.
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