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Barotrauma Adult Mods?


seah2333

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Posted
On 10/26/2023 at 7:00 AM, zeroke107 said:

how many mod that you activated ?, like I mention at prvious thread if you use activated others mod that have sprite skin and ragdoll file above Strange europa patch mod. Your game will only use the most top mod list in your load order as base for sprite skin and ragdoll.

 

And for penis part, I think @Matias Torres  didn't reactivated it back to game yet.

His Europa mod was the only one I activated. I also found breast sprite appears but only when breast enlargement drug is applied.

Posted
11 hours ago, Nerembrake said:

His Europa mod was the only one I activated. I also found breast sprite appears but only when breast enlargement drug is applied.

That should mean nipple part that didn't show, not breast part. Due to base sprite of Europa mod no nipple part?. But if you want base sprite to have nipple too, you can also try to use others sprite sheath at page 8. But if you use those new female sprite, you may get some glitch during pregnant due to those sprites only have human_female file but don't have match up human_femal_mask file in it as in Europa patch.

Posted (edited)
On 10/8/2023 at 1:46 PM, Matias Torres said:

Haven't done a lot but oh well.

  • Add breast creature preg variants
    • Should be applied from creatures randomly
  • Add testicle creature preg variants
    • Should be applied from creatures randomly
  • Use interval for a few sub-affliction updates to improve performance slightly
    • Let me know if performance is still an issue, I just need to spend some time looking for stuff that doesn't need to run each frame.
  • Remove Watcher's Gaze affliction override
    • Didn't really fit with the mod, kinda broke the mechanics.
  • Fixed some bugs
    • Fixed a few more bad affliction texture coords from the original. (Let me know if there's more, there are a lot of them)

I experimented a bit with using some of the fixes from the original-original mod, but there were a few things that I wanted to test more, specifically how names/descriptions are handled. I'll probably get that done by the next time I decide to drop a build.

I'm also still working on packing the alternative human textures, I need to look more into how Barotrauma handles body part masks.

I'd like some feedback with respect to how often creatures impregnate, both normal and while horny. Normal chances are around 30% per affliction I believe, maybe lower. However, all chances are 100% when they are horny which doesn't seem right to me. I was wondering how you guys would balance that mechanic?

I'd also like some feedback with respect to how much damage bursting does. I think it was accidentally nerfed quite a bit when I made the damage only apply to the torso while keeping the damage per tick the same. Should it be higher or lower?
 

Let me know if you run into any issues. I only work on this mod sporadically so it doesn't get as much testing from me as it used to.

[EA-HI] Strange Europa Patched (no burst noises).zip 13.77 MB · 87 downloads [EA-HI] Strange Europa Patched.zip 13.77 MB · 91 downloads [EA-HI] Strange Europa Patched (clothes + no burst noises).zip 16.87 MB · 167 downloads [EA-HI] Strange Europa Patched (clothes) .zip 16.87 MB · 116 downloads

umm hi, am new to this game and may i ask does it require the original mod or anything else to run with it, and if it does then where can i get the original mod or the content to run with it (thank you)

Edited by jeff159753
Posted

Not really a release this time, I've been experimenting with pulling in the changes from EA-HI and its been pretty difficult. I tried updating a few files, and I was hoping that someone could LMK if everything seems OK so I could move on to more aggressive changes. In particular, Missions, Outpost Events, and most Weapons should be from the new EA-HI version.

 

I've also updated the REAME at https://gitgud.io/matiastorres/strange-europa-patched to include an FAQ, so hopefully this thread will be less of an echo chamber lol. Please read it if you have any questions about getting started with this mod.

 

1 hour ago, jeff159753 said:

umm hi, am new to this game and may i ask does it require the original mod or anything else to run with it, and if it does then where can i get the original mod or the content to run with it (thank you)

This mod has no dependencies; it's completely standalone.

[EA-HI] Strange Europa Patched.zip

Posted
23 hours ago, Matias Torres said:

Not really a release this time, I've been experimenting with pulling in the changes from EA-HI and its been pretty difficult. I tried updating a few files, and I was hoping that someone could LMK if everything seems OK so I could move on to more aggressive changes. In particular, Missions, Outpost Events, and most Weapons should be from the new EA-HI version.

 

I've also updated the REAME at https://gitgud.io/matiastorres/strange-europa-patched to include an FAQ, so hopefully this thread will be less of an echo chamber lol. Please read it if you have any questions about getting started with this mod.

 

This mod has no dependencies; it's completely standalone.

[EA-HI] Strange Europa Patched.zip 13.91 MB · 19 downloads

thank you :) 

Posted

I would prefer this mod to make more patches or versions with other beautification mods, it's definitely bad that players can't use other beautification mods, not everyone likes EuropWaifu beautification,I use AnimEuropa all the time,I would appreciate it if it could be done

Posted
On 10/23/2023 at 4:16 PM, zeroke107 said:

 

just use file that I attach, this one is OutpostEvents.xml from AnimatedWifu classic build. You can patch it by copy and paste directly to the same file in "\Barotrauma\LocalMods\[EA-HI] Strange Europa Patched\Content\EA-HI\" directory.

OutpostEvents.xml 23.93 kB · 6 downloads

 

Many thanks for this fix. It seems to have rectified all the complaints I was getting about mission events. Now if I can just figure out why the game keeps spamming me about missing mudraptor sprites lol. 

Posted (edited)

I did a rebalance/update thingy for those nice shiny diving suits. 

 

Added names, descriptions, increased prices to better reflect how good the items are. Changed fabrications recipes. 

 

PUCS-D or "Prototype Slipsuit-D" as it is now referred to, requires reactor fuel to power itself. It will only suck fuel when it's powered on.  

 

Made it for myself but thought why not share it here. Will likely revise it again with adjusted Oxygen depletion values. The current depletion rates are a little too forgiving I feel. 

 

>file removed-not functional< See updated file below. 

 

Just open the rar archive and drag the contents into your EA-HI folder. 

 

Edited by Reefymapupset
Posted (edited)

Seems I haven't quite perfected the secondary fuel system. For reasons unknown to me the suit in powered state also depletes suit durability. Not actually that bad of thing as far as mechanics go. It was unintentional but I like it. 

 

Made it so popping it into a locker also repairs the suit. Might keep it this way indefinitely as I like the idea in general. Might try to find a way to have the locker boost conditional health so that the suit has higher durability.

 

At the moment you can get over an hour out of a masterwork thorium fuel rod and about 30 minutes out of the suit. Ideally I would have it so the suits durability is a rough match for a high quality fuel rod. 

 

>file removed-not functional< See updated version below. 

 

----------

Update: 

 

Got it working perfectly now. 

 

-Suit diving assist will shutoff when suit condition falls below 1%

-Suit lifespan is now approximately 100 minutes before it needs repairing. This should be pretty close to the lifespan of a masterwork thorium fuel rod.

 

Even with less than optimal power management, the suit and fuel should easily last an entire mission, perhaps more. I did it this way so repair intervals roughly coincide with docking intervals.  

 

Prototype slipsuits-V3.rar

Edited by Reefymapupset
  • 2 weeks later...
  • 1 month later...
Posted
On 1/13/2024 at 6:02 AM, ki11erpineapples said:

I'm having the same issue have you found any solution for it since?

Nope, just gave up on the mod cuz it seems buggy af. 

Posted
On 11/27/2023 at 5:18 AM, FapaPaust said:

I happen to run into problem where majority of clothing is missing, any solution?

Ye, install version WITH clothes

Posted
On 1/14/2024 at 5:53 PM, Enjishida said:

Ye, install version WITH clothes

Did so, didn't work. 

Turned off other mods that added clothing and it also didn't work.

Outright removed any mods that weren't tied to this and it still didn't work.

Posted
3 hours ago, FapaPaust said:

Did so, didn't work. 

Turned off other mods that added clothing and it also didn't work.

Outright removed any mods that weren't tied to this and it still didn't work.

I've said this before, but last time I checked Barotrauma doesn't provide a good modding interface and small changes from one mod can completely break/overwrite another. That means that if you run any other mod with this it might break. You need to get lucky with the mod choices/combinations/order you load them in. 

 

Also, this Works On My Machine so its something specific to your setup. I need more info if you want help with that. Best guess, you are loading another mod somewhere that changes the clothes.


Small rant, but the Barotrauma content package system is stupid. Yeah, its nice that mods get written in the same format as the base game data so mods can do anything the campaign does, but its missing a lot of stuff needed for a mod system like content patching, so that you can actually sanely load more than one at once. There's also some other stuff that can't be bridged across wildly different mods like the ragdoll data and how it relates to clothing coords, which makes everything a massive pain if you even want to think about supporting more that one ragdoll type. Also, you are out of luck if you want to try adding functionality not present in the base game since the mod format is literally just XML and (I'm pretty sure) not Turing complete so you can't even cheese it. Forget about not even having an animation system, or being able to register custom ragdoll "animations". The Lua for Barotrauma mod seems like the best solution to most of this, but it also looks like a custom game build of over 1000 patches that won't ever be upstreamed. Even if I rewrote this mod to target that (which seems like a lot of work) and forced everyone to install that to use this mod, it still wouldn't even fix the issues of clothing compatibility between mods with different ragdolls. I don't even play Barotrauma that much anymore so all this is a lot of work I don't want to to for an incomplete solution.
TLDR: The Barotrauma "mod" interface was primarily designed for campaign data and causes issues when mods are loaded.

Posted
On 1/15/2024 at 3:53 AM, Enjishida said:

Ye, install version WITH clothes

i've also run into this problem is that the original strange europa i should install all i have is the latest strangeeuropa installed her e

Posted
5 minutes ago, wobobobo said:

i've also run into this problem is that the original strange europa i should install all i have is the latest strangeeuropa installed her e

 

5 minutes ago, wobobobo said:

i've also run into this problem is that the original strange europa i should install all i have is the latest strangeeuropa installed her e

mb disregard im stupid

  • 2 weeks later...
  • 4 weeks later...
Posted

anyone got a partial load order i can use or something like without the LL mods and then i can just toss them in because rn im not even sure what mods i should be adding

 

Posted (edited)

also im confused i doubt it but is this the one that adds or the breast physics or nah

the strange Europa i mean

edit: ok its the breast physics less version and its missing the outfits from the current version of the mod so now im looking through the files hoping i can Frankenstein them together because theres mechs and new diving suits armor and more in the new version but the one the mod got here is missing most of the combat related stuff the new mods added though its fine if i cant add the physics if i can just add the clothes n stuff

 

Edited by Arastal

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