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Posted

can someone tell me how to download and install the LE patch into the game so the Mod runs.

 

I have tried using MOD organiser.. setting the patch below and above the Meat Farm mod

i have tried extracting the files and replacing the ESP in the folder and then zipping the folder back.

 

but no matter what I do the game just crashes if i try to load a save..

 

Starting to run out of ideas..

 

Cheers in advance

Posted
On 10/30/2021 at 12:54 AM, Flegmenth said:

I tried to make some scenarios for myself, like this slaughter house, just for fun.

Really hoping someone could make some execution animations or make other same excellent mods about bad ending. All I can do is check baseID, use consoles and close every ai, then take screenshots.?

 

yo how does your scenario play out in details? 

Posted
14 hours ago, nonofyodambiznes said:

yo how does your scenario play out in details? 

With Mod Jaxon's Positioner and console "player.placeatme xxx", you can create any scenario you want while gaming, no need any Mod skills, just your imagination and patience. 

Need animations? @t.ara has already created plenty of amazing ZaZ animations, same as other modders.

Need "victims"? Try to use follower control mod. I used Mod The Manipulator by @ffabris (outstanding work!) to force vanilla NPC as follower. 

What you need is based on what you want to create. 

Posted

Can you make this mod a lttle more immersive and lore-friendly? Make meat farm something-like semi-illegal things. 

- move recruiter camp to Thalmor Embassy.

- Remove bodies from market's and quotes from innkeeper

 

Feels strange to hear from innkeeper on Stormcloak territory about selling human meat, you know. 

Posted (edited)
9 hours ago, h minuano said:

 

I mean, nords are fucking savages, if anything I'm surprised they don't burn mages at the stake

 

Orcs are brutal

 

Altmer consider themselves superior and probably see everyone else as animals, plus they basically control the land because of the white gold concordat

 

There's vampires, werewolves, hagravens, giants, and rieklings, this species either eat or most likely eat humans

 

Falmer seem to capture humans, and I doubt it's for conversation

 

Forsworn are tribal and hate everyone

 

There's literally a cannibal cult

 

Bosmer are straight up cannibals

 

And this races are together in a cold land, filled with a bandit population of 90%, in the middle of a war, surviving with small farms that have 12 cabbages each

 

So with this conditions I think it's very immersive if bandit meat is their primary source of food, those fuckers are the most common animal out there lol

 

 

Still looks stupid. With this mod in town merchants literally sell human meat for free, but if you eat dead guard in city - you are a criminal. And also - why then Namira cultists hiding, if cannibalism is legal?

There is no bosmer, orcs or falmer cities, this is Skyrim. And nord's doesn't have any cannibalism tradition, according to TES lore.

Edited by OMGWTF228
Posted
11 hours ago, OMGWTF228 said:

Still looks stupid. With this mod in town merchants literally sell human meat for free, but if you eat dead guard in city - you are a criminal. And also - why then Namira cultists hiding, if cannibalism is legal?

There is no bosmer, orcs or falmer cities, this is Skyrim. And nord's doesn't have any cannibalism tradition, according to TES lore.

Half the mods on this site aren't exactly lore friendly either.

Posted
23 hours ago, OMGWTF228 said:

Still looks stupid. With this mod in town merchants literally sell human meat for free, but if you eat dead guard in city - you are a criminal. And also - why then Namira cultists hiding, if cannibalism is legal?

There is no bosmer, orcs or falmer cities, this is Skyrim. And nord's doesn't have any cannibalism tradition, according to TES lore.

bruh you're just killing the mood with all that logic n shit

Posted (edited)
6 hours ago, Flegmenth said:

@nonofyodambiznes

Well, bro, I just made a new scenario for fun, maybe you will like it.

I think this scene might be closer to the ending of Meat Farm, meat slaves are saled after being slaughtered in a secret camp of Namira, which location is only  be known by Namira's followers.

Very interesting. @lk74 and I were arguing about whether you could put a decapitated head on a table and have it look realistic. Is this just an edited image or it this actually in game?

Edited by CorruptGenie
Posted
10 hours ago, Flegmenth said:

@nonofyodambiznes

Well, bro, I just made a new scenario for fun, maybe you will like it.

I think this scene might be closer to the ending of Meat Farm, meat slaves are saled after being slaughtered in a secret camp of Namira, which location is only  be known by Namira's followers.

can't wait to try it out

Posted
5 hours ago, CorruptGenie said:

Very interesting. @lk74 and I were arguing about whether you could put a decapitated head on a table and have it look realistic. Is this just an edited image or it this actually in game?

No edit image, I truly put a head on the table. tbh I don't know what connection between a decapitated head and body is, because while I used Mod Jaxon's Positioner to move the decapitated body, head and body looked  "combined" together, and head became untouchable. 

I know little about any modding, so I just put another decapitated head on it. @CorruptGenie @lk74 I doubt if it's easier to just make every part of body as an "object", like Mod Head Hunter, so that we can pick it up, or move to anywhere we want. 

And I think Amputator Framework could be useful, by adding new equipable ampute armor as "wound" to create a "slaughtered corpse".

Posted
14 hours ago, nonofyodambiznes said:

can't wait to try it out

Another scene, taking me almost 7 hours.?

I might call it "Midnight Cliff Meat Bar": A bar hold by a secret group known as cannibals .It is always built at high cliff, and lasts less than 3 days or shorter. Its customers will receave a special invitation before it opens.

So Dragonborn, will you join them as a customer, or become their dinner?

Posted
8 hours ago, Flegmenth said:

Another scene, taking me almost 7 hours.?

I might call it "Midnight Cliff Meat Bar": A bar hold by a secret group known as cannibals .It is always built at high cliff, and lasts less than 3 days or shorter. Its customers will receave a special invitation before it opens.

So Dragonborn, will you join them as a customer, or become their dinner?

my female character isn't the dragonborn i use alternate start

my dragonborn character kills cannibals on sight

Posted
2 hours ago, nonofyodambiznes said:

my female character isn't the dragonborn i use alternate start

my dragonborn character kills cannibals on sight

Yeah, every cannibals should die. What? Dragonborn joins them? That must be Dragonbotton!?

I think Delzaron might be interest on this topic, yet he had made some much similar mods like Ravenous, but I do believe he still has tons of his mod to deal with.?

Posted

interesting. never had the chance to try jaxonz. might get a positioner mod when I want to make some screenshots.

 

Quote

because while I used Mod Jaxon's Positioner to move the decapitated body, head and body looked  "combined" together, and head became untouchable. 

I know little about any modding, so I just put another decapitated head on it.

from the way you describe this, my understanding is

- you decapitated an npc

- you tried to move the decap head with jaxonz, but you cannot move the decap head separately from the decap body

- you put a premade decapped head on the table

 

if thats the case, then... I guess my point still stands, "that we can only use other means to pretend we placed a decap head instead of directly manipulating the head"

if its not, then... time to learn !

 

 

about your other points 

Quote

And I think Amputator Framework could be useful, by adding new equipable ampute armor as "wound" to create a "slaughtered corpse".

If im not mistaken, amputator frameworks does its thing by scaling skeleton node size or something... It can use to hide limbs, but it does not remove it, nor does it add equipments (like how Namira's Goat does its thing)
 

Quote

like Mod Head Hunter, so that we can pick it up, or move to anywhere we want. 

i think it might be possible to achieve what you want. 

but it probably wont be how Head Hunter does it. Never had the chance to try this mod, but from the screenshots and descriptions, it is pretty limited in scope.

the first idea that comes to my mind would be to look for mods that 'store and move corpses'

Posted
10 hours ago, lk74 said:

interesting. never had the chance to try jaxonz. might get a positioner mod when I want to make some screenshots.

 

from the way you describe this, my understanding is

- you decapitated an npc

- you tried to move the decap head with jaxonz, but you cannot move the decap head separately from the decap body

- you put a premade decapped head on the table

 

if thats the case, then... I guess my point still stands, "that we can only use other means to pretend we placed a decap head instead of directly manipulating the head"

if its not, then... time to learn !

 

 

about your other points 

If im not mistaken, amputator frameworks does its thing by scaling skeleton node size or something... It can use to hide limbs, but it does not remove it, nor does it add equipments (like how Namira's Goat does its thing)
 

i think it might be possible to achieve what you want. 

but it probably wont be how Head Hunter does it. Never had the chance to try this mod, but from the screenshots and descriptions, it is pretty limited in scope.

the first idea that comes to my mind would be to look for mods that 'store and move corpses'

Sorry for my limitations about modding and my poor English. 

 

About decapitated head, yes that's what I want to say. 

 

And about Amputator Framework, when I use mod, I usually check it by Add Item Menu to find things first. In AF, I found it also can "amputate" character by equiping armor to hide limbs, not only by scaling skeleton node size.

I had problem in installing Namira's Goat, but if I'm not mistaken, it works like equiping a new skin but not really removing any limb.If so, AF can do the same thing. If I'm wrong, please tell me. ?

 

@CorruptGenie had released Harvesting Human 2 and two Add-ons about blood and organs. I think it's also possible to make a "limbs add-on". 

  • 2 weeks later...
Posted

I know this is not the point of the mod but it would still be nice if there was like an MCM toggle to have you saved at the last moment so you could experience the story in an ongoing game,

Also about the inconsistencies of this mod: I have Paradise Halls/Home Sweet Home/AYGAS installed and Hydragorgan's Slave Girls. It's very funny to see a guard say "Slavery, what do you take us for?" while other guards are walking around with slaves and every Jarl and farm has slaves.

 

Posted
31 minutes ago, Farsh-nuke said:

I know this is not the point of the mod but it would still be nice if there was like an MCM toggle to have you saved at the last moment so you could experience the story in an ongoing game,

Also about the inconsistencies of this mod: I have Paradise Halls/Home Sweet Home/AYGAS installed and Hydragorgan's Slave Girls. It's very funny to see a guard say "Slavery, what do you take us for?" while other guards are walking around with slaves and every Jarl and farm has slaves.

 

Spoiler

After passing the evaluation you can escape using the well behind the slaughterhouse.

 

  • 2 weeks later...
Posted

Btw there's no actual aftermath at this point? All scenes end in the slaughter house, no further actual selling player in the market. Still very good mod though, I'm impressed by how fluent it is. However I gotta say again I think non-consensual content is necessary, it kinda break the immersion when player can jump around in the house and attack guards and other slaves at will, at least give the player some DD equipments so he/she can't punch and kill others.

 

I appreciate adding original elf npcs in the mod, genius idea :) 

Posted

I think the final scene should change depending of the quality of your meat. Like, if you meat's quality is good, you should be bought by rich people (jarls or rich merchants) and if it not good we have the actual scene. And I have a question, at the event when a rich buyer comes, there's a chance of been chosen or it always choose another npc?

 

And, the last, I think it'd be interesting to adding the dialog in taverns an option to offer yourself as meat. I mean, they say human meat is expensive and that's the reason they don't serve it.

Posted (edited)

Hi guys. I am adopt for my wing this mod *because i like it*, with agree of creator. So, catch a little update *before much bigger ;D*, now you can hang in two new places xD *maybe i am add more places later*. This update for 1.3.1, and i don't know how this working on early versions, old saves compatible. Also, i want to add one more ending before new year ;D. And i have a question, what kind of bodies you use? I am planning to add armors and textures for some endings, and want to know it to make patches.

Spoiler

20211225210837_1.jpg.25e92174c334bdba2bfbf837a91b8bec.jpg20211225210717_1.jpg.813521d5661059930f5df350609db146.jpg

Btw, you can write your ideas/suggestions, there's a possibility i like it and add to the mod. 

 

Now that's all for this moment, see you later ;D. 

 

 

 

Edited by BlackMazeGOD
Removed until i check whats wrong
Posted
16 minutes ago, BlackMazeGOD said:

Hi guys. I am adopt for my wing this mod *because i like it*, with agree of creator. So, catch a little update *before much bigger ;D*, now you can hang in more places xD *maybe i am add more places later*. Old saves compatible. Also, i want to add one more ending before new year ;D. And i have a question, what kind of bodies you use? I am planning to add armors and textures for some endings, and want to know it to make patches.

 

Btw, you can write your ideas/suggestions, there's a possibility i like it and add to the mod. 

 

Now that's all for this moment, see you later ;D. 

 

MFSmallUpdate.zip 168.71 kB · 0 downloads

what is the new places?

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