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[The Sims 3][Tutorial] Animation Tutorial For Kinky World by Ghost


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Posted

Hi @ghost-17a hope you're well. I've been making my own animations with Blender 2.67b for some time and using your old rigs with NO Penis Bones. I was inspired by this post to switch to Blender 2.79b and try your new male rig with Penis Bones but I'm having issues with this rig. I, for example, will load your rig, use Object Mode to rotate the rig 180 degrees to get him into the position I need. The moment I switch from Object Mode to Pose Mode and try to move ANY BONE the entire rig deforms and implodes onto itself. I correct the position after the deformation and it just does it OVER AND OVER AND OVER. I can't Pose this rig for one frame without it becoming deformed. I would really like to try animating with your updated Rig but I'm getting no where and I'm so frustrated. I'm not a Blender expert, did something change between 2.67b and 2.79b that is causing the Rig to do this? Any insight would be so greatly be appreciated. ( I can provide screenshots )

 

- Katie P

Posted (edited)
On 11/19/2024 at 7:19 PM, Katie P said:

Any insight would be so greatly be appreciated.

Think you must remove all constraints in the rig. However, I did this for the rig I usually use.

For testing I load them up for you. Good luck !

(Hope to see some of your work in the future 🙂 )

 

fem_MALE_no_constraints_cly_20240824.7z

Edited by Clydie
upload failure
Posted
16 hours ago, Clydie said:

Think you must remove all constraints in the rig. However, I did this for the rig I usually use.

For testing I load them up for you. Good luck !

(Hope to see some of your work in the future 🙂 )

 

fem_MALE_no_constraints_cly_20240824.7z 19.86 MB · 1 download

Hi. Nice to know people still like to help the entirely community! I’ll like to try this one, just for fun. Thanks again for the rig ^^

Posted

Wow hello @Clydie thank you for your reply and for sharing these rigs, you're awesome! Downloading now except I'm discouraged to open Blender :( lol now I have another problem! It's never easy is it?!

 

I have the exact same error as this. @emoboyy21k seemed to fix but didn't share how.

 

 

 

The most annoying part is I'm just trying to load one new CLIP (that I finished yesterday) into a working animation.package I have from 2022 with 9 working animations already in it. I've tried some solutions ( like previous KW builds, fresh world, old save file, new save file, etc. ) with no success. The last thing I attempted was to slightly change and re-bake a working animation but it just gives this error now.....

 

My KW_ErrorLog_Export shows the same message as @emoboyy21k's post. "Clip resource not found Actor: 0 etc" It properly loads the first 9 anims that already work but adding any new CLIP or trying a brand new kinkyxxxxxxanimations.package will NOT work for me.

 

 

 

Line 471 of Oniki.Gameplay.WooHooStages in the source code gives the message but it's unclear to me the full function of this or what triggers the error.

line471_oniki.gameplay.woohoostage_invalidwoohoostagescrop.jpg.476b7c3b27c4c32673def81603bfab9b.jpg

 

 

 

🔴 HELP 🙋‍♀️ PLEASE 🔴

Posted
10 hours ago, Katie P said:

🔴 HELP 🙋‍♀️ PLEASE 🔴

For you the same as for emoboyy21k back in 2022 :

 

Why the clip resource is not found by KW can have various reasons. There must be an or some errors in the OKW XML.

If you like, send your files via PM to me, or even here. I will fix it and let you know what was wrong. It's just a offer ! 🙂 

Edit : may with PM is not working - last time I tried such, only links could be added to PM's

  • 8 months later...
Posted

this thread is very confusing. the OP claims that they have shared rigs with penis bones but there is no rig with penis bones....whats going on?

Posted
On 8/13/2025 at 5:07 AM, xceiene said:

this thread is very confusing. the OP claims that they have shared rigs with penis bones but there is no rig with penis bones....whats going on?

 

On OP's first post it's point 9 "Rigs with Penis bones:-NewRig.zip"

 

Download it and open in Blender.

Posted (edited)
On 8/17/2025 at 3:01 AM, xceiene said:

yes, i understand that part, its just....when opening the file in blender i don't see any actual penis bones

The same as me. I can’t see anything works around in blender Like inside the game. Inside blender the bones work fine, but inside the game sounds that have no files or scripts to make this works as expected in blender. That was so frustrating, i would like to work in the sims 3 too, but without the exactly tool to make the penis bone works with blender constraints, It’s too boring. High expectatives are not correponding the true reality.

Edited by Motherlodesims
Posted
On 8/17/2025 at 4:01 PM, xceiene said:

yes, i understand that part, its just....when opening the file in blender i don't see any actual penis bones

 

15 hours ago, Motherlodesims said:

The same as me. I can’t see anything works around in blender Like inside the game. Inside blender the bones work fine, but inside the game sounds that have no files or scripts to make this works as expected in blender. That was so frustrating, i would like to work in the sims 3 too, but without the exactly tool to make the penis bone works with blender constraints, It’s too boring. High expectatives are not correponding the true reality.

 

I've done a quick test using the available rig, it still works.

 

When I started the rig up I did a few things to make it go:

 

On the Outliner go to the male rig and click the eye, this is so the bones can be seen.

 

Make sure the mode is in Pose Mode and not Edit or Object Mode.

 

The penis bones should appear, move them like any normal Blender bone when done export as a TS3 animation.

 

If you are stuck look for an animation tutorial or a video tutorial on YouTube there are lots of TS3 animating tutorials there.

 

I have used the bones to twist his penis in blender for this example and screenshot.

 

 

BrisbaneAustraliaPenisBones.jpg.faee9440bf0646bca39f6304cac2be32.jpg

Posted
16 hours ago, Brisbane Australia said:

 

 

I've done a quick test using the available rig, it still works.

 

When I started the rig up I did a few things to make it go:

 

On the Outliner go to the male rig and click the eye, this is so the bones can be seen.

 

Make sure the mode is in Pose Mode and not Edit or Object Mode.

 

The penis bones should appear, move them like any normal Blender bone when done export as a TS3 animation.

 

If you are stuck look for an animation tutorial or a video tutorial on YouTube there are lots of TS3 animating tutorials there.

 

I have used the bones to twist his penis in blender for this example and screenshot.

 

 

BrisbaneAustraliaPenisBones.jpg.faee9440bf0646bca39f6304cac2be32.jpg

It seens a bad weight painting. Are you trying to fix the heights, right? Sims4studio is better to know whats happening in these cases.I Never tried to work with sims 3 studio before, Just with animations. I know some weird heights could happening using different softwares between some creations. Commonly we used to use blender, but in the past the most softwares for the sim 2 and for the sims 3 was Milkshape. I know this because i have the workshop for the sim 3 here and the props that we like to create need milkshake.

Posted
19 hours ago, Motherlodesims said:

It seens a bad weight painting. Are you trying to fix the heights, right? Sims4studio is better to know whats happening in these cases.I Never tried to work with sims 3 studio before, Just with animations. I know some weird heights could happening using different softwares between some creations. Commonly we used to use blender, but in the past the most softwares for the sim 2 and for the sims 3 was Milkshape. I know this because i have the workshop for the sim 3 here and the props that we like to create need milkshake.

Judging by how the mesh deforms they kinda look like they are badly painted, but also keep in mind that he deformed it like that on purpose. By experience i can tell, in reality you can however make the penis move pretty smoothly in your animations.

Posted
On 8/20/2025 at 10:12 PM, emoboyy21k said:

Judging by how the mesh deforms they kinda look like they are badly painted, but also keep in mind that he deformed it like that on purpose. By experience i can tell, in reality you can however make the penis move pretty smoothly in your animations.

Hi man, so, i would like to create 3d things for this game. You know, i really like the carnival pack, its preety fun! I love Pablo Vittar, so for my own taste its okay! It's a good game to play for now. I did some work for the sims 3 but i really would like to have new perspectives inside the animation  world, you know. I don't like to waste my time just doing animations. EA already adveryise some modders around that people making mods is doing it just for fun. We´ll not reach anything doing the same thing around here just for money! 

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