aljustineg Posted June 19, 2013 Posted June 19, 2013 any hentai sounds?? like the sound from the estrus im a big fan of hentai
AwfulArchdemon Posted July 9, 2013 Posted July 9, 2013 jackbite, what happened to those rapey sounds you had in SA? Those where priceless. Are they not available for SL yet?
DeepBlueFrog Posted July 10, 2013 Posted July 10, 2013 It's not hard capped, I have modified my install is SA and SL to have over 300 different sounds per voice character, makes the sound much more natural since you get much less repeating of moans. I would have released that version but it requires a modified ESP and I'm not sure how well that will be received. Not to mention Ashal and Waxen might not like people modifying their work and re-releasing it. Great mod. I had a question about making these voice replacers, and I figured you would be the one to ask. Can Sexlab accept more than 10 sounds, or are we capped at 000-009? Would it just ignore sound 010? Thanks! I know that Sexaddicts was capped, But their are "vFemaleMoan" Folders "mild" that do contain around 27 sound wav files! so IMO I would say there's no Cap? Great mod. I had a question about making these voice replacers, and I figured you would be the one to ask. Can Sexlab accept more than 10 sounds, or are we capped at 000-009? Would it just ignore sound 010? You don't need to modify SL's esm or default sound files to add voices. It has an API for adding new voicesets directly to it without having to touch any of the default 9. There is a guide on how to do so that results in making your own seperate esp voice add on mod at http://git.loverslab.com/sexlab/wikis/guide-voicesets Not just voice's either, animations work the same way and can be added to rather than replacing, though I haven't written a guide for how to add animations yet, just voices. @Ashal - Is there a way to contain custom voices to a single NPC? or are custom voices shared by everybody once registered?
Ashal Posted July 10, 2013 Posted July 10, 2013 It's not hard capped, I have modified my install is SA and SL to have over 300 different sounds per voice character, makes the sound much more natural since you get much less repeating of moans. I would have released that version but it requires a modified ESP and I'm not sure how well that will be received. Not to mention Ashal and Waxen might not like people modifying their work and re-releasing it. Great mod. I had a question about making these voice replacers, and I figured you would be the one to ask. Can Sexlab accept more than 10 sounds, or are we capped at 000-009? Would it just ignore sound 010? Thanks! I know that Sexaddicts was capped, But their are "vFemaleMoan" Folders "mild" that do contain around 27 sound wav files! so IMO I would say there's no Cap? Great mod. I had a question about making these voice replacers, and I figured you would be the one to ask. Can Sexlab accept more than 10 sounds, or are we capped at 000-009? Would it just ignore sound 010? You don't need to modify SL's esm or default sound files to add voices. It has an API for adding new voicesets directly to it without having to touch any of the default 9. There is a guide on how to do so that results in making your own seperate esp voice add on mod at http://git.loverslab.com/sexlab/wikis/guide-voicesets Not just voice's either, animations work the same way and can be added to rather than replacing, though I haven't written a guide for how to add animations yet, just voices. @Ashal - Is there a way to contain custom voices to a single NPC? or are custom voices shared by everybody once registered? If you register them, they are shared by everybody. You can not register them, and just refer to the script manually for certain actors. Atleast you'll be able to after I add some more functions to the new animation api. Something like this: scriptname CustomActorVoice extends ReferenceAlias MyCustomVoiceScript property MyVoice auto SexLabFramework property SexLab auto event OnInit() RegisterForModEvent("AnimationStart", "SetMyVoice") MyVoice.LoadVoice() endEvent event SetMyVoice(string eventName, string argString, float argNum, form sender) sslThreadController Controller = SexLab.HookController(argString) actor CustomActor = GetActorReference() if Controller.HasActor(CustomActor) Controller.SetVoice(CustomActor, MyVoice) endIf endEvent Which would be a script attached to a reference alias on a quest filled with the actor you want to give a custom voice to. MyCustomVoiceScript would be your voice script file, which should be extending sslBaseVoice, and just contain the LoadVoice() function, which contains it's voice settings. Since you never register it with SexLab.RegisterVoice(), it never enters the selection pool for other actors, but it's still a perfectly functioning voice script. The rest of the script is basically just setting up a sexlab event hook that triggers whenever an animation starts, then checks if the actor is present whenever an animation starts, and if they are preset overrides whatever voice they have selected with your custom one. Everything should work except Controller.SetVoice(), which is not an actual function that exists as of v1.11, so this wouldn't work right now. It's one of the planned functions for v1.12 though, so it would work then. At Least in theory, none of this script is tested in anyway.
jackbite69 Posted August 11, 2013 Author Posted August 11, 2013 Sorry for not been able to get this into an ESP format! But i'm having Problems with my Creation Kit At the moment Hopefully this will soon Be resolved!
HausSex Posted August 15, 2013 Posted August 15, 2013 So i've already download Wild voice and should i change it to 10 seconds?
AwfulArchdemon Posted August 19, 2013 Posted August 19, 2013 Sorry for not been able to get this into an ESP format! But i'm having Problems with my Creation Kit At the moment Hopefully this will soon Be resolved! Is your CK fixed yet? I might be able to help...We need voices!
Sabres Posted August 26, 2013 Posted August 26, 2013 I cant seem to get them to work, The males are fine but no sound from the females. I went into sexlab and clicked remove/repair sexlab and it says returned to default state. How do you completely remove it? just uncheck the esm? I downloaded the sexlab update but it still says 1.14 in the rebuild clean screen. I re registered the voices, tried to pic voice 9 only but nothing works I used the wild sounds and put them in the \The Elder Scrolls V Skyrim\Data\sound\fx\SexLab\vFemaleMoan09 folder replacing the folders and files inside. Am I missing something? I don't understand the voice delay thing.
jackbite69 Posted August 26, 2013 Author Posted August 26, 2013 Sorry to hear your having issues with this voice Replacer: Here are the original files This should resolve your problem! Just place this in your data folder (The voice delay is in-case some file take 10 seconds to play that way you can hear ALL of it's Contents)
WizzyD Posted September 12, 2013 Posted September 12, 2013 where can i find a version that sounds more asian in origin. cuz honestly i prefer the girl being f****ed silly in a high pitch tone.
Skeuomorph Posted November 11, 2013 Posted November 11, 2013 m I missing something? There are only 8 female voices in the mod. Replacing the voice "9" doesn't shew in the game. Replacing voice "6" does and works fine. The voice "9" shows up in the data files if installed but is impossible to use in the framework within the game since there's only 8 female voice options. Is there a way to increase the number of female voice options?
jackbite69 Posted November 11, 2013 Author Posted November 11, 2013 m I missing something? There are only 8 female voices in the mod. Replacing the voice "9" doesn't shew in the game. Replacing voice "6" does and works fine. The voice "9" shows up in the data files if installed but is impossible to use in the framework within the game since there's only 8 female voice options. Is there a way to increase the number of female voice options? Thank You for the heads up! There all updated Now...So SORRY for the inconvenience Please Re-Download......
Skeuomorph Posted November 11, 2013 Posted November 11, 2013 That solved it thank you Really like the idea of a British voice and want to use it in game. Now I can!
azmodan22 Posted November 13, 2013 Posted November 13, 2013 I did download and installed yesterday the slutly and the wild voices. The sulty worked but I could not find the wild anywhere. opening the zip I found that the wild is still installed as a 9th voice so that is propably the reason. I renamed it to 8 and will try again. the other voice worked fine but my comments is that is extremely loud compared to the default voices. Would you considere lowering the volume to around 40-50% ?
jackbite69 Posted November 14, 2013 Author Posted November 14, 2013 I did download and installed yesterday the slutly and the wild voices. The sulty worked but I could not find the wild anywhere. opening the zip I found that the wild is still installed as a 9th voice so that is propably the reason. I renamed it to 8 and will try again. the other voice worked fine but my comments is that is extremely loud compared to the default voices. Would you considere lowering the volume to around 40-50% ? Sorry about that Sorted now! i'll lower the volume on all of them shortly although they are ok on my game i'll do separate files to suit!
AwfulArchdemon Posted November 14, 2013 Posted November 14, 2013 I second that. I don't necessarily want the other voices to be replaced. Issuing more voices to people would create a bit more diversity in Skyrim. Something the voices of Skyrim sorely lack. We have a hundred people with the same voice actor. I don't want a hundred people to sound the same during sex too.
Claysson2 Posted November 16, 2013 Posted November 16, 2013 Do these Replacers work like your ones from Sexaddicts, if I remember you'd use a spell, then click on a NPC, select a Voice? I really Liked this one from SA ( Sounds of Sexaddicts) SA_Complements.rar
Claysson2 Posted November 17, 2013 Posted November 17, 2013 is this as simple as, downloading a replacer, say Sexlab-08 British.rar, adding & activate it with NMM, then starting Skyrim, thru MCM/ sexlab/ rebuild & clean/ reset Voice registry?
Shor Posted November 18, 2013 Posted November 18, 2013 I'm a bit confused... You talk about 'voice 9' in the description, but then everything is 'vFemaleMoan08' or 06... So, I think I could use any of these as any of the originals by appropriately re-naming, eh? And out of curiosity, in the mcm menu, do the voices for female follow such that the first one listed is vFemaleMoan01? Or if not, does anyone have a translation table?
Claysson2 Posted November 29, 2013 Posted November 29, 2013 A question, regarding Jackbite69's SA_Complements, could the .Wav files be moved, or copied, into FemaleMoan folders to add the complements. Or maybe just rename them vfemaleMoan03? There are 6 or 7 different complements, Wav files, in SA_Complements. If so, we'd be cumin' along nicely, till Ashal adds more Moans to the Framework. Then Jackbite69 wold need to "Rise to the Need" and "Hit the Sack" and CUM up with some more. It's a dirty Job, but I'm sure Jackbite69's "UP" to it.
Recoilsuave Posted May 18, 2014 Posted May 18, 2014 Is there any chance that these voice replacers will be updated to work with the latest version of the framework? Ever since 1.50 came out these voices stopped working and the originals, even though those files are nowhere on my computer, are being played instead.
smudge78 Posted September 28, 2014 Posted September 28, 2014 Is there any chance that these voice replacers will be updated to work with the latest version of the framework? Ever since 1.50 came out these voices stopped working and the originals, even though those files are nowhere on my computer, are being played instead. So I take it this not working with latest sexlab:(
Guest Devocracy Posted November 2, 2014 Posted November 2, 2014 I usually use the Mild one but I haven't tried to see if it works on my newer installation as of yet.As for the game playing the old voices still after they've been deleted and replaced with Rabbit's, that sounds like the mod is magical. If the voice files are deleted and replaced with Jack's, the game should either play Jacks voices or nothing at all. But well I guess I'll give it a shot and see what the deal is.I'll just edit this post with my results. Edit: The replacers for voice set 8 work fine on my end but I did notice one difference, or maybe its always been like that. The default voice set only has two directories, I think they're for mild and medium, while Jack's replacer has three, medium, mild, and hot. So I went back to using the default voice set for voice set 8 and went to voice set 3. I noticed voice set 3 had all three directories, hot, medium, and mild but that mild had 19 wav clips by default while Jack's has 9. So what I did was I made duplicates of some of Jack's and renamed them so that there'd be 19. I then deleted the default voice set 3 and replaced it with Jack's and it works perfectly.Remember, voice set 3 is the "young" voice set.If you want to give it a shot.. you can download the updated voice set below.As for his voice set 6 replacer, it has mild, hot, and medium, and the exact same amount of audio clips as voice set 3 has by default. In other words, you should be able to simply overwrite voice set 3 with his voice set 6 files. But if you're using the lip sync animation, I'm not sure if it will look right with Jack's voice set 6 files since there's full lines of spoken dialog, so what you may end up with is character that looks like she's in an old Godzilla or Bruce Lee film. I'm going to run a test with those files now with the lip sync animations enabled and see what happens, worth a shot. Voice - 03 - Mild.rar
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now