izzyknows Posted September 12, 2021 Author Posted September 12, 2021 56 minutes ago, bury02128 said: Have a problem with the spawns. Some times female captives show as roaches. I wonder if its conflict with Lots more Settlers and Enemies mod. Any idea how to fix it ? Think I found the issue! 2 captives had their Chance and Chance None entries backwards. (fork if I know why!) Which will cause them to spawn as roaches.
izzyknows Posted September 12, 2021 Author Posted September 12, 2021 V1.0.3 UPDATE Should fix the random Radroach spawns. It also adds the Captives to the Gunner faction. (This may be a temp feature if folks don't like it) 2
Nessa Posted September 13, 2021 Posted September 13, 2021 Are they at least tied up? ? That would make for some hilarious screenies. ?
izzyknows Posted September 13, 2021 Author Posted September 13, 2021 41 minutes ago, Nessa said: Are they at least tied up? ? That would make for some hilarious screenies. ? That would be funny!
bury02128 Posted September 13, 2021 Posted September 13, 2021 7 hours ago, izzyknows said: Think I found the issue! 2 captives had their Chance and Chance None entries backwards. (fork if I know why!) Which will cause them to spawn as roaches. Thank you
xipaxius02 Posted September 14, 2021 Posted September 14, 2021 Any way to make these new captives work with the outfit injector?
izzyknows Posted September 14, 2021 Author Posted September 14, 2021 1 hour ago, xipaxius02 said: Any way to make these new captives work with the outfit injector? It should work fine. OI is adding an outfit to the EBCC_DeviceOutfits_Female and EBCC_CaptiveOutfit_Female which are used on the NPC's spawned from the EBCC_LCharFemaleSettler list that has the extra captives this mods adds. So.. in other words, the Captives I added are seen as vanilla Commonwealth Captives.
spicydoritos Posted September 14, 2021 Posted September 14, 2021 3 hours ago, izzyknows said: It should work fine. OI is adding an outfit to the EBCC_DeviceOutfits_Female and EBCC_CaptiveOutfit_Female which are used on the NPC's spawned from the EBCC_LCharFemaleSettler list that has the extra captives this mods adds. So.. in other words, the Captives I added are seen as vanilla Commonwealth Captives. Seconded. I've tested the two mods together myself and found no issues. 1
love7732851 Posted September 16, 2021 Posted September 16, 2021 Hi boss, is it possible to make a version with more male captives? Many thanks!
izzyknows Posted September 16, 2021 Author Posted September 16, 2021 On 9/14/2021 at 11:56 AM, rjrc said: a male version would be nice too ^^ 6 hours ago, love7732851 said: Hi boss, is it possible to make a version with more male captives? Many thanks! That is on my "To Do" list. 1
love7732851 Posted September 18, 2021 Posted September 18, 2021 On 2021/9/17 at AM1点02分, izzyknows said: 那在我的“待办事项”清单上。 you are best ,love you ?
JonX67 Posted October 2, 2021 Posted October 2, 2021 I have to make some more testing with the patch installed, but at the moment I have the impression as if the named settlers aren't following me after being rescued and equipped with arms and armour (which I usually always do immediately after I freed them). So far I had three of them rescued in the Corvega Plant and when I left the place through that chained door in the main building area and battled the raiders that always wait outdoors I realized after a while that the three named ladies (one of them was Parker, if that makes a difference. The name of the other two I can't remember) weren't behind me. If I understand correctly the named settlers from your patch aren't protected yet, right? So, it might be they have been killed by a raider that I forgot to care about inside. It's kind of unlikely though, because they had powerful weapons and good protection. Didn't have the chance to go back inside to search for them, because I had too much stress outside and was low on health and ammo and everything and needed to sleep (survival mode fun... ) I'll do some more raider-location-cleaning and will let you know if this happens again.
vaultbait Posted October 2, 2021 Posted October 2, 2021 3 hours ago, JonX67 said: If I understand correctly the named settlers from your patch aren't protected yet, right? So, it might be they have been killed by a raider that I forgot to care about inside. It's kind of unlikely though, because they had powerful weapons and good protection. Setting them protected still needs a feature in a new version of CC which hasn't been uploaded yet. Until then, the freed captives can be killed by hostiles of course, but can also die from falling off a high catwalk or wandering too close to strong sources of radiation... there are quite a few possibilities.
JonX67 Posted October 2, 2021 Posted October 2, 2021 1 hour ago, vaultbait said: Setting them protected still needs a feature in a new version of CC which hasn't been uploaded yet. Until then, the freed captives can be killed by hostiles of course, but can also die from falling off a high catwalk or wandering too close to strong sources of radiation... there are quite a few possibilities. Thanks for confirming. It'd still surprise my if all three of them would have died in the short time I needed to run from Jared's office to the exit while the main hall was emptied from raiders. But as I said: I'll make more trials.
izzyknows Posted October 2, 2021 Author Posted October 2, 2021 4 hours ago, JonX67 said: I'll do some more raider-location-cleaning and will let you know if this happens again. They most likely bit the dust, since they are pretty weak to start with. Until Ego updates CC, you can setessential xxx157b8 1 That will set all Captives, current and new spawns essential. They will still go down in combat, but wont die. Kind of a cheesy way to do it.. but it works. Also, if they are downed in combat and you leave the cell, Corvega interior to exterior, they will not recover and follow for a good long while. Then all of the sudden, they will spawn behind you. This is due to the fact that they are considered hostile, and will keep being put down by remaining hostiles. Yes combat "can" happen when you're not in a loaded cell with your follower. It doesn't work all the time.. but on occasion they'll carve a path for you. LOL 1
JonX67 Posted October 2, 2021 Posted October 2, 2021 2 hours ago, izzyknows said: They most likely bit the dust, since they are pretty weak to start with. Until Ego updates CC, you can setessential xxx157b8 1 That will set all Captives, current and new spawns essential. They will still go down in combat, but wont die. Kind of a cheesy way to do it.. but it works. Also, if they are downed in combat and you leave the cell, Corvega interior to exterior, they will not recover and follow for a good long while. Then all of the sudden, they will spawn behind you. This is due to the fact that they are considered hostile, and will keep being put down by remaining hostiles. Yes combat "can" happen when you're not in a loaded cell with your follower. It doesn't work all the time.. but on occasion they'll carve a path for you. LOL Thanks! I'll try that setessential thing. ...and wait if the lost ones might spawn all of a sudden, somewhere, sometime. Guess I'll be freaked to death if it happens and will accidentally kill them for once
izzyknows Posted October 2, 2021 Author Posted October 2, 2021 54 minutes ago, JonX67 said: Guess I'll be freaked to death if it happens and will accidentally kill them for once First time it happened I entered Monsignor Plaza and was starting to clear it when Raiders started getting wasted out of nowhere. Turned around and there was the lost captive blasting away. LOL 1
JonX67 Posted October 3, 2021 Posted October 3, 2021 19 hours ago, izzyknows said: ....Until Ego updates CC, you can setessential xxx157b8 1 That will set all Captives, current and new spawns essential.... Not to my surprise I have to come back to this. CAUTION: Noob Alert! I was trying to use that command (I guess it's a console command?) and replaced the "xxx" with the load-order number for your patch (witch is 22 in my case). Though if I type setessential 22157b8 1 into the console I get an "item not found" as a reply. I then thought the "xxx" might stand for the plug-in ID/Index and tried that (the index Vortex gave me is "FE (003)"). Guess what: This didn't work either :D Then I tried finding some information using the "help" command in the console with help "patch" 4 and help "captive" 4....and similar things... (I even tried help "izzyknows" 4 ) Though the results said nothing about your patch. So, to come to my question eventually: What do I have to put in for the "xxx" and how can I find it? And thanks again for you patience!
izzyknows Posted October 3, 2021 Author Posted October 3, 2021 (edited) 1 hour ago, JonX67 said: So, to come to my question eventually: What do I have to put in for the "xxx" and how can I find it? Grab Better Console and install it. Click on any Captive and on the right side of the screen you'll see the BaseID: Spoiler That's what you're after. For me it would be setessential 6F0157B8 1 Close & reopen the console and hit the Ctrl key, On the left you'll see a menu, if you look under flags and you should see something like so. Spoiler Remember, forum/baseID are 8 alpha numeric. Leading 0's can be ignored. ie: 000157B8 can be input as 157B8 Yes... for "me" Valeria is a freaking God. LOL And for some reason all Leveled NPC's are reported by BC as male. Edited October 3, 2021 by izzyknows 1
JonX67 Posted October 3, 2021 Posted October 3, 2021 5 hours ago, izzyknows said: Grab Better Console and install it. Click on any Captive and on the right side of the screen you'll see the BaseID: Reveal hidden contents That's what you're after. For me it would be setessential 6F0157B8 1 Close & reopen the console and hit the Ctrl key, On the left you'll see a menu, if you look under flags and you should see something like so. Hide contents Remember, forum/baseID are 8 alpha numeric. Leading 0's can be ignored. ie: 000157B8 can be input as 157B8 Yes... for "me" Valeria is a freaking God. LOL And for some reason all Leveled NPC's are reported by BC as male. Excellent! This worked perfectly! Thanks a lot! 1
izzyknows Posted October 3, 2021 Author Posted October 3, 2021 @EgoBallistic just updated Commonwealth Captives so Captives added by this mod will now be protected! ??? 1
xyzxyz Posted October 10, 2021 Posted October 10, 2021 I found some of them. They look good but I think you overdid it with the lipstick intensity ^^
izzyknows Posted October 10, 2021 Author Posted October 10, 2021 25 minutes ago, xyzxyz said: I found some of them. They look good but I think you overdid it with the lipstick intensity ^^ Damn! She be ugly! LOL I have different face textures, which makes a BIG difference.
xyzxyz Posted October 10, 2021 Posted October 10, 2021 28 minutes ago, izzyknows said: Damn! She be ugly! LOL I have different face textures, which makes a BIG difference. I use the vanilla settings with CBBE body. No bigger facial textures.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now