TRX_Trixter Posted September 7, 2021 Author Posted September 7, 2021 1 hour ago, Ouch666 said: Think they're referring to patch in comments section This code is for registering addon as strapon in SexLab base. Event load_sos_futanari_cbbe_sse_strapons() Debug.Trace("registering ERF strapon") SexLabUtil.GetConfig().LoadStrapon("ERF - Futanari CBBE - Equippable.esp", 0xD67) EndEvent Event OnInit() Debug.Trace("OnInit ERF strapon") RegisterForModEvent("SexLabLoadStrapons", "load_sos_futanari_cbbe_sse_strapons") EndEvent Event OnPlayerLoadGame() Debug.Trace("OnPlayerLoadGame ERF strapon") RegisterForModEvent("SexLabLoadStrapons", "load_sos_futanari_cbbe_sse_strapons") EndEvent Ok i will look how to do this in more... compatible way. If im not wrong strapon just need something like keyword or faction and then must be choosed in SL settings. May be im wrong. Will see.
TRX_Trixter Posted September 7, 2021 Author Posted September 7, 2021 (edited) 1 hour ago, MAC scramble6 said: No worries, I just learnt how to port mods from SE to LE, then it worked! Sorry for bothering! First of all you will need build new body ajustment sliders, rebuild all SOS sliders to LE body meshes and remake skinning for LE sceleton. Edited September 7, 2021 by m4mk203 1
steve6419 Posted September 8, 2021 Posted September 8, 2021 i wish you had this for skyrim le it would be great 2
NothingNew Posted September 8, 2021 Posted September 8, 2021 (edited) You're coming up really well, I have being following your progress since the first release and man the development is going well (and fast), congrats. Edited September 8, 2021 by NothingNew
TDA Posted September 8, 2021 Posted September 8, 2021 It seems to me that for futa add-ons, the attachment height is incorrect, this can be seen from most animations when there is a male character - everything is more or less normal, but with futanari there is a total mismatch in animations. Can I fix this with sliders?
Guest Posted September 8, 2021 Posted September 8, 2021 The SoS Left testicle down slider affects the right testicle instead of the left one, the sos left testicle move slider works fine tho
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 20 minutes ago, TDA said: It seems to me that for futa add-ons, the attachment height is incorrect, this can be seen from most animations when there is a male character - everything is more or less normal, but with futanari there is a total mismatch in animations. Can I fix this with sliders? Hm.... If you attaching futa ddon to male characters - no. Differences in male and female sceletons i think. If we talking about female futa character all must fits well. Can you show me some screenshots?
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 27 minutes ago, NothingNew said: You're coming up really well, I have being following your progress since the first release and man the development is going well (and fast), congrats. Thanks. I try to do my best but i need mor time. I hope patreon page will help me with this issue.
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 35 minutes ago, MarloCarloWC said: The SoS Left testicle down slider affects the right testicle instead of the left one, the sos left testicle move slider works fine tho Yep... My bad. Will fix it.
Guest Posted September 8, 2021 Posted September 8, 2021 3 minutes ago, m4mk203 said: Yep... My bad. Will fix it. Thanks for the quick reply! This addon looks great!
Guest Posted September 8, 2021 Posted September 8, 2021 Just now, MarloCarloWC said: Thanks for the quick reply! This addon looks great! Does it works with CBPC collisions?
TDA Posted September 8, 2021 Posted September 8, 2021 28 minutes ago, m4mk203 said: Hm.... If you attaching futa ddon to male characters - no. Differences in male and female sceletons i think. If we talking about female futa character all must fits well. Can you show me some screenshots? it is stuck high compared to male actors. (Well, there are no screenshots of the men, since I don't have them in the settings, and in general I hate them But the men definitely have a lower mount.
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 (edited) 39 minutes ago, MarloCarloWC said: Does it works with CBPC collisions? Same as ERF sos addon (partially). Im using Floppy SOS CBPC/SMP collisions settings for better collisions and floppy effect. Slider fixed. Mod reuploaded. Thank you for bug report! Edited September 8, 2021 by m4mk203
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 22 minutes ago, TDA said: it is stuck high compared to male actors. (Well, there are no screenshots of the men, since I don't have them in the settings, and in general I hate them But the men definitely have a lower mount. Strange. On my end Spoiler SOS position is correct. Even in this case Spoiler My build: 1. Sexlab 2. SOS 3. TRX futanari addon 4. CBBE SE SexLab settings mostly default. May be something affects SOS bones position in your case. Some mod or settings.
donnerwetter Posted September 8, 2021 Posted September 8, 2021 (edited) 45 minutes ago, TDA said: it is stuck high compared to male actors. (Well, there are no screenshots of the men, since I don't have them in the settings, and in general I hate them But the men definitely have a lower mount. Open the schlong nifs, find the node named BGED and change the ending of the filepath from SOSfemale.hkx to SOSmale.hkx- this will make the schlong use male schlong positioning. This will look better when using futanari characters in place of males in male on female/male on male animations but can look a bit off in most other situations. In my own game I've made a duplicate schlong addon with male positioning and switch between the two when needed. Edited September 8, 2021 by donnerwetter 3
TDA Posted September 8, 2021 Posted September 8, 2021 (edited) 23 minutes ago, m4mk203 said: Strange. On my end Hide contents SOS position is correct. Even in this case Hide contents My build: 1. Sexlab 2. SOS 3. TRX futanari addon 4. CBBE SE SexLab settings mostly default. May be something affects SOS bones position in your case. Some mod or settings. Hmm ... Well, I don't know, can't see from these pictures ... I have the main body - BHUNP3BBB (Leito), the companions C3BA and COCO. I tried different futanari, including yours, the height is always higher than that of men. Maybe I need to fix the skeleton? Penis attachment, I mean. Edited September 8, 2021 by TDA
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 1 minute ago, donnerwetter said: Open the schlong nifs, find the node named BGED and change the ending of the filepath from SOSfemale.hkx to SOSmale.hkx- this will make the schlong use male schlong positioning. This will look better when using futanari characters in place of males in male on female/male on male animations but can look a bit off in most other situations. In my own game I've made a duplicate schlong addon with male positioning and switch between the two when needed. For testing futanari stuff i make a little mod to turn my character in futanari. For sex scenes this mod marks my char as male (via script) for SexLab. TRX futa addon skinned on female sceleton which have all SOS bones. All works and fits fine in game animations. So what for all this manipulations with male/female sceleton? Or i miss something? Im just interesting for better understanding of situation with futa charakters.
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 (edited) 5 minutes ago, TDA said: Hmm ... Well, I don't know, can't see from these pictures ... I have the main body - BHUNP3BBB, the companions C3BA and COCO. I tried different futanari, including yours, the height is always higher than that of men. Maybe I need to fix the skeleton? Penis attachment, I mean. Heh... BHUNP3BBB - this is the problem. TRX addon created for CBBE SE. To work properly with BHUNP it must be conwertet to be compatible with this body: different (from CBBE) skinning and body sliders. Edited September 8, 2021 by m4mk203
TDA Posted September 8, 2021 Posted September 8, 2021 12 minutes ago, donnerwetter said: Open the schlong nifs, find the node named BGED and change the ending of the filepath from SOSfemale.hkx to SOSmale.hkx- this will make the schlong use male schlong positioning. This will look better when using futanari characters in place of males in male on female/male on male animations but can look a bit off in most other situations. In my own game I've made a duplicate schlong addon with male positioning and switch between the two when needed. it's humor, never mind ...
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 6 minutes ago, TDA said: it's humor, never mind ... LOL You speak russian? In simple words: looks like we need a BHUNP version of TRX addon. And in this case i need link to BHUNP install. Hope it supports CBPC physics because my hardware hates SMP for some unknown reasons
TDA Posted September 8, 2021 Posted September 8, 2021 15 minutes ago, m4mk203 said: LOL You speak russian? In simple words: looks like we need a BHUNP version of TRX addon. And in this case i need link to BHUNP install. Hope it supports CBPC physics because my hardware hates SMP for some unknown reasons For me - SMP, it also does not work (CBPC - works fine) ... The game immediately crashes to the desktop( with no AVX dll) . The processor is very old, there is no possibility or desire to change the system. Also I'm AMD fan, so ...
donnerwetter Posted September 8, 2021 Posted September 8, 2021 25 minutes ago, m4mk203 said: For testing futanari stuff i make a little mod to turn my character in futanari. For sex scenes this mod marks my char as male (via script) for SexLab. TRX futa addon skinned on female sceleton which have all SOS bones. All works and fits fine in game animations. So what for all this manipulations with male/female sceleton? Or i miss something? Im just interesting for better understanding of situation with futa charakters. The SOSmale/SOSfemale thing is not related to Sexlab scripts. I'm not an expert in Skyrim animation, but as far as I can understand there are two different schlong placements on the skeleton to accommodate male and female body shapes, respectively. And indeed, if you do the BGED edit I mentioned above, you'll notice that the schlong sits a bit oddly on the female frame. The problem for futa enthusiasts is that all non-futa animations were animated with the male schlong placement in mind, which leads to results exactly like you see in TDA's screens, as the male schlong is placed a little lower. This is why I've made separate addons using SOSmale.hkx for when I use animations not specifically made for futanaris. I really don't think it's a BHUNP specific problem at all.
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 18 minutes ago, donnerwetter said: The SOSmale/SOSfemale thing is not related to Sexlab scripts. I'm not an expert in Skyrim animation, but as far as I can understand there are two different schlong placements on the skeleton to accommodate male and female body shapes, respectively. And indeed, if you do the BGED edit I mentioned above, you'll notice that the schlong sits a bit oddly on the female frame. The problem for futa enthusiasts is that all non-futa animations were animated with the male schlong placement in mind, which leads to results exactly like you see in TDA's screens, as the male schlong is placed a little lower. This is why I've made separate addons using SOSmale.hkx for when I use animations not specifically made for futanaris. I really don't think it's a BHUNP specific problem at all. "The SOSmale/SOSfemale thing is not related to Sexlab scripts." Example sexActors[0] = PlayerRef sexActors[1] = akSexClient if SOS_API.Get().IsSchlonged(PlayerRef) == true // check if player character has SOS addon GenderSet(PlayerRef,2) ----- setting gender via script for futa sex scene (female player character as male) endif Any installed SOS addon can be attached to female character via script and this character can be set as male gender via script. Female sceleton No misalligment in male role for futa character. Or may be i dont understand something?
TRX_Trixter Posted September 8, 2021 Author Posted September 8, 2021 (edited) So here is the reason of your problems with futa scenes (male SOS is lower then futa SOS) But! You dont need any sceleton ajustments. Sexlsb and SOS has hotkeys to ajust any NPC position in any sex scene. SOS addon angle also can be ajustetd by erection angle hotkeys for any sex scene. In my case im playing almost a month with futa character and i have no problems with ajusting partners position in all sexlab animations via SexLab and SOS keyboard shortcuts for position ajustments. For each installed sex animation you must do this only one time and your ajustments will be saved. If you moving female SOS in male position you will have thouse weird resultt as on TDA's screenshots. But what for to do this? Edited September 8, 2021 by m4mk203
donnerwetter Posted September 9, 2021 Posted September 9, 2021 (edited) 1 hour ago, m4mk203 said: So here is the reason of your problems with futa scenes (male SOS is lower then futa SOS) But! You dont need any sceleton ajustments. Sexlsb and SOS has hotkeys to ajust any NPC position in any sex scene. SOS addon angle also can be ajustetd by erection angle hotkeys for any sex scene. In my case im playing almost a month with futa character and i have no problems with ajusting partners position in all sexlab animations via SexLab and SOS keyboard shortcuts for position ajustments. For each installed sex animation you must do this only one time and your ajustments will be saved. If you moving female SOS in male position you will have thouse weird resultt as on TDA's screenshots. But what for to do this? Personally, I found adjusting every single stage in every single animation overly laborious- also, maybe this is just me but I was never quite satisfied with the results I got when adjusting erection angle + character position using Sexlab hotkeys, the alignment and curve was never *quite* right, especially with handjobs. Like I've said, I have separate addons that I switch to in the SOS MCM menu when I use male animations on a futa character. Spoiler SOSfemale: SOSmale: no tweaks required, you can just play the animation and the dick is where it's supposed to be. To me, this is quicker and looks good enough during sex animations. It does look a bit odd and stretched when you look at it closer which is why I always use schlongs with female positioning when taking pinup shots of my characters. Spoiler Female: Male: And as for a solution, I suppose you could include an option for alternate schlong positioning for those who want it/care enough about it but not enough to hack together their own solution themselves like I have. Of course, the real solution would be for animators to make more bespoke futa animations, but I'm not holding my breath for those. Edited September 9, 2021 by donnerwetter
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