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Kidnapped by Rieklings - Quest Resource


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Posted
11 hours ago, FredOof said:

For some reason for me the surrounding rieklings turn aggressive when a scene is started and back to non-aggressive when scene is finished.

Same...  Is there any test for fix it?

Posted (edited)
20 hours ago, Suzutsuki said:

This is espfe mod.

 

I am not using Death Alternative or Defeat currently, so I will not make patches for them.

Cheers for the response

Well darn, would be interesting to see a riekling encounter in Skyrim defeat+sex scene plays out with an end transition into your mod.

Also.. question mod dependency with the Reikling Slayer, is the Riekling Slayer the only rescue option? Or would it be possible to insert follower mod X into the potential rescuers and is it safe /or possible to remove Riekling Slayer from the mod plugin dependencies without breaking the mod through CK?

I only ask our of curiosity to possibly tailoring it with my mod build.  :)

Edited by DAZEros
Posted
25 minutes ago, DAZEros said:

Also.. question mod dependency with the Reikling Slayer, is the Riekling Slayer the only rescue option? Or would it be possible to insert follower mod X into the potential rescuers and is it safe /or possible to remove Riekling Slayer from the mod plugin dependencies without breaking the mod through CK?

Three adventurers will come to your rescue in turn.

 

One of them is Riekling Slayer. (Editor ID: _KR_RieklingSlayer)
If you do not use the Goblin Slayer outfit patch, he wears steel plate armor.

You can replace him with another NPC (but be sure to make him or her capable of beating the rieklings, for example by turning on the invulnerable flag).

 

The other two are female adventurers. (Editor ID: _KR_LvlAdventurer)
They are randomly selected from the list of Leveled Characters (Editor ID: _KR_LCharAdventurer) to spawn.

If a female adventurer spawns who is strong enough to beat the rieklings, she will rescue the player.

 

For example, if you add a follower to _KR_LCharAdventurer, an adventurer with the same appearance as the follower will spawn and come to rescue you.
(They are different NPCs from the follower, only they look the same as the follower)

Posted
On 8/14/2021 at 7:38 PM, Suzutsuki said:

Three adventurers will come to your rescue in turn.

 

One of them is Riekling Slayer. (Editor ID: _KR_RieklingSlayer)
If you do not use the Goblin Slayer outfit patch, he wears steel plate armor.

You can replace him with another NPC (but be sure to make him or her capable of beating the rieklings, for example by turning on the invulnerable flag).

 

The other two are female adventurers. (Editor ID: _KR_LvlAdventurer)
They are randomly selected from the list of Leveled Characters (Editor ID: _KR_LCharAdventurer) to spawn.

If a female adventurer spawns who is strong enough to beat the rieklings, she will rescue the player.

 

For example, if you add a follower to _KR_LCharAdventurer, an adventurer with the same appearance as the follower will spawn and come to rescue you.
(They are different NPCs from the follower, only they look the same as the follower)


Ah.. okay thank you for patiently answering my silly questions.  :)

Ah if they're random (yet use specified appearances which is cool) that's okay as well. Perhaps as you further add to your mod the possibility of letting the users add followers to the mod plugin via a list selection could be a neat way for introducing a particular favorite companion or follower to the alternate start beginning. That is a companion/follower that doesn't have their own questline hook attachment.

Cheers again, I look forward to testing it out.

Posted (edited)

Damn. As a goblin slayer fan I wished for something like this time ago but now I'm using nemesis lol :/ 

 

Beautiful job. 

Edited by urbon
Posted

I tried the mod with Alternate Start and it works fine, too bad the goblin slayer doesn't claim its reward.
I have a curious problem with only one purple riekling, it doesn't look like ABC because nude and SOS rieklings are perfect and dressed ones too. Only one.

 

Spoiler

20210818101206_1.jpg.6ea2168241f1bb1083ee497ceae4fd72.jpg

 

Posted
On 8/13/2021 at 7:24 AM, Suzutsuki said:

If I don't want to use this ... then  the mod' I will not ...? Yeah ... it seems.

Recommendation is optional!

 

......

Ha én ezt nem akarom használni... akkor a módot sem fogom... ? Ja... úgy tűnik. 

Az ajánlás az nem kötelező!

Szóval... akkor kezdem törölni.

Posted

Tried out the alternative start, and it worked quite well.

Would be nice with some interaction with the goblin slayer if you want to reward him (sex scene) before being delivered to safety.

Posted

Finally got around to trying this out. It appears my character dies after 2 or 3 rounds with the Rieklings.. not sure why that's happening. Happens even with TIM or TGM console modes active. 

I do have DA (inactive) an Defeat (active) in my list.

  • 3 weeks later...
Posted

仲間を連れてこの敗北クエストを開始した場合、仲間もリークリングにさらわれますか?

If I start this quest with a companion, will the companion also be raped by the goblins?

Posted
5 hours ago, cryingcrow122 said:

仲間を連れてこの敗北クエストを開始した場合、仲間もリークリングにさらわれますか?

If I start this quest with a companion, will the companion also be raped by the goblins?

お持ち帰りされるのはドヴァ子だけです。

バニラフォロワーを連れた状態でクエストを起動してみると、フォロワーは置き去りにされました。

リークリングの巣はqasmokeと同じように世界から隔絶されているのでNPCは付いて来られないのだと思われます。

 

Only the player is kidnapped.

I tried starting the quest with a vanilla follower, and she was left behind.

I guess the NPCs can't follow the player because the Leekling's Hive is isolated from the world, just like qasmoke.

 

  • 2 weeks later...
Posted (edited)
On 8/21/2021 at 6:32 PM, xtro334 said:

Tried out the alternative start, and it worked quite well.

Would be nice with some interaction with the goblin slayer if you want to reward him (sex scene) before being delivered to safety.

That would be immersion breaking if you watch the original anime.

Would be really cool if he's available as a "follower" afterward in an otherwise misogynistic world. I don’t know about the girl, but I got a bromance moment after witnessing this knight in not so shining armour came to the rescue.

Edited by kaydens1234
  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
Posted

this works great. i was even attempted rescue by a female mage the rieklings had fun with the 2 of us. how to end it properly he comes and kill all and never rescues or finishes to take to safety. how to end it correctly 

 

  • 1 month later...
  • 1 month later...
  • 1 month later...
Posted (edited)

Is it possible to create a new area by copy and pasting most of the mod?

 

Like example, use the same scripts and only change the properties? Or would the scripts also need to be edited?

 

Edit:

Ok, I copied the cell and location records made a version for giants just to try out. Now what? Copy quests and other records over, change each riekling property to giants?

 

 

Spoiler

enb2022-5-15-14-41-02.png

 

Edited by ssskn
Posted (edited)

I also tried to add this into another mod.

 

What am I missing here? Instead of sending to simple slavery I want to start riekling quest.

If that doesn't work I want to start riekling quest. I added the quest property down at the bottom.

 

Function _submitPlayer(Actor aggr)
    Actor selfact = PlayerActor

    if (self._knockDownOnlyMode() || self._stopPlayerRape(aggr))
        if (Config.enableSimpleSlaverySupport && \
            Utility.RandomInt() <= Config.simpleSlaveryChance)
            
            selfact.UnequipAll()
            sendModEvent("startquest _kr_kidnapquest")
        else
            Utility.Wait(1.25)
            LastAggr = none ; for wcd
            _KR_KidnapQuest.Start()
            ;float health = selfact.GetAV("health")
            ;selfact.DamageAV("health", health + 30.0)
            ; selfact.Kill() ; not action in wcd
        endif
    endif
EndFunction

Quest Property _KR_KidnapQuest Auto

 

I get these errors:

 

stack:
    [alias Player on quest SSLYACR (BF000D62)].YACRPlayer._submitPlayer() - "YACRPlayer.psc" Line ?
    [alias Player on quest SSLYACR (BF000D62)].YACRPlayer._pressSubmitKey() - "YACRPlayer.psc" Line ?
    [alias Player on quest SSLYACR (BF000D62)].YACRPlayer.OnKeyDown() - "YACRPlayer.psc" Line ?
[05/15/2022 - 08:36:11PM] warning: Assigning None to a non-object variable named "::temp203"
stack:
    [alias Player on quest SSLYACR (BF000D62)].YACRPlayer._submitPlayer() - "YACRPlayer.psc" Line ?
    [alias Player on quest SSLYACR (BF000D62)].YACRPlayer._pressSubmitKey() - "YACRPlayer.psc" Line ?
    [alias Player on quest SSLYACR (BF000D62)].YACRPlayer.OnKeyDown() - "YACRPlayer.psc" Line ?
[05/15/2022 - 08:36:11PM] Error: Cannot call HookActors() on a None object, aborting function call

Edited by ssskn

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