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Kidnapped by Rieklings - Quest Resource


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Kidnapped by Rieklings - Quest Resource

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This is a quest resource mod that plays a scene where the player is kidnapped by rieklings and raped in their hive, and adventurers come to rescue the player.

 

Movie

 

https://imgur.com/L6jcLPZ start scene
https://imgur.com/RQFZJfr finish scene

 

How to use (for users)

 

You can start the scene by executing the following command in the console.

 

startquest _kr_kidnapquest

 

To change the appearance of the super strong adventurer to Goblin Slayer as shown in the video, install the following mod and enable "KidnappedByRieklings_GoblinSlayer.esp".

 

How to use (for modders)

 

This is a resource mod. It is supposed to be called from another mod.

 

How to play the kidnapped scene with a script

 

Set the property of the Quest type to _KR_KidnapQuest, and launch the quest, and you can play the scene, as shown in the following code.
 

Quest Property _KR_KidnapQuest Auto

Function SomeFunc()
    ;...some codes

    _KR_KidnapQuest.Start()

    ;...some codes
EndFunction

 

How to replace a rescue scene

 

Script _KR_Kidnap has a Quest Property RescueQuest.

When the player is rescued by adventurers, this quest will start.

By default, RescueQuest is set to _KR_RescueQuest. This quest will play a scene where the player wakes up in a bed in an inn.

If you want to play a different rescue scene, create a quest that plays that scene, set RescueQuest to the quest you created, and then start _KR_KidnapQuest, as in the following code.
 

_KR_Kidnap Property _KR_KidnapQuest Auto
Quest Property your_created_quest Auto

Function SomeFunc()
    ;...some codes

    _KR_KidnapQuest.RescueQuest = your_created_quest
    _KR_KidnapQuest.Start()

    ;...some codes
EndFunction

 

GlobalVariables

 

_KR_RescueChance
Sets the chance [%] that an adventurer will come to the rescue.

At the timing of the Stage End of the SexLab animation, a decision is made as to whether or not the adventurer will come to the rescue.

 

_KR_GangbangChance
Sets the chance [%] of increasing the number of rieklings joining the SexLab animation.

 

Example of use

 

Alternate Start Add-on

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1238029&key=1a1ca64d78c920769a688519c1582fd0

 

Required Mods

 

  • SexLab Framework

 

Recomended Mods

 

 


 

Posted
23 minutes ago, SexyTop69 said:

Pretty cool! Is there an good measurable time gap between getting raped and the Riekling Slayer coming to rescue the adventurer?

Whether adventurers come or not is random, so sometimes they come quickly, sometimes not so quickly.

Up to three adventurers can come, and whether the riekling slayer comes first, second, or last is randomly determined.

Posted (edited)

Any plans on developing it into an actual quest or event?

 

Maybe you could turn it into a random encounter - some rieklings ambush the character and kidnap her. A bit like in SL kidnapped.

Edited by Inception
Posted
49 minutes ago, Inception said:

Any plans on developing it into an actual quest or event?

 

Maybe you could turn it into a random encounter - some rieklings ambush the character and kidnap her. A bit like in SL kidnapped.

Battle Fuck add-on uses this resource; when you lose to riekling, the quest begins.

Posted
1 hour ago, jlttsmiley30 said:

You try and add this to ALTERNATIVE START. LIVE ANOTHER LIFE it would be a great start to the game.

The post show you how to add quest to it.

THANKS FOR THE MOD

Great idea.

I made it.

Kidnapped by Rieklings - Alternate Start.7z

 

Known issues with the above attachment

For some reason, the free camera is automatically deactivated when adventurers arrive.

After you are rescued, when you get up from your bed in the inn, you cannot draw your weapon.

Quit Skyrim.exe and start it again to fix the problem.

Posted
20 minutes ago, ChandraArgentis said:

Is this going to be integrated into Simple Slavery Plus Plus?

I don't think rieklings buy slaves in the slave market.

Posted
Just now, Suzutsuki said:

I don't think rieklings buy slaves in the slave market.

That's easy enough to fix.  EG: someone else buys you and then gets ambushed on the road by Rieklings.  Hell, one of the SPPP-compatible mods is one where you become a slave to the Falmer.  Weirder stuff has happened.

Posted

Goblin slayer armour integration is absolute genius. Absolutely loving the mods you've put out Suzutsuki. Any chance to possibly add integration of this mod?

 

Posted
1 hour ago, Suzutsuki said:

I don't think rieklings buy slaves in the slave market.

I'm pretty sure there's plenty of unscruplous and shady characters who'd gleefully buy the slaves at the market and sell them to rieklings with considerable markups of the prices.  No one said rieklings were bright.  Just horny. 

Posted (edited)
2 hours ago, Suzutsuki said:

I don't think rieklings buy slaves in the slave market.

You still have to remember that Kat caravan will trade with anyone!!!

 Who,s to say that that would not trade a slave to the goblin far items that they could sell for. coin.

Edited by jlttsmiley30
Posted

This looks super cool! Are the adventurers that come to rescue the player female/male/both? If female, can they get raped as well if they lose (or through Defeat)? Also, what happens to followers?

Posted (edited)

So I am having a problem (I think) with the Alternate Start module. I get assaulted once, then another riekling comes over and says his line, but nothing happens. My character is prone and can't move but nothing else is happening. Is the character supposed to be entertain the entire time or is only one sexlab scene supposed to play?

 

Great idea overall and I hope you have more coming in the future.

 

Edit: So it worked somewhat after reloading. I've now gotten rescued a few times and a second scene even played once. It hasn't gotten stuck permanently again, but some odd things are still happening. Mostly with the camera both during scenes and after. The camera will get stuck, eventually forcing me to reload. It also takes a while most times for the rescuer to do anything after he has defeated the rieklings. That may be general script lag in my game, though I do have less mods when testing this than I normally play with.

Edited by odius
Posted

For some reason for me the surrounding rieklings turn aggressive when a scene is started and back to non-aggressive when scene is finished.

Posted
8 hours ago, ChandraArgentis said:

That's easy enough to fix.  EG: someone else buys you and then gets ambushed on the road by Rieklings.  Hell, one of the SPPP-compatible mods is one where you become a slave to the Falmer.  Weirder stuff has happened.

I think this is a possible scenario.

I made a mod to make it compatible with Simple Slavery Plus Plus.

Kidnapped by Rieklings - Simple Slavery.7z

 

After loading a save and waiting for a while, you will see a notification in the upper left corner.
After that, check the "Kidnapped by Rieklings" checkbox in the MCM of Simple Slavery.

Posted
6 hours ago, odius said:

So I am having a problem (I think) with the Alternate Start module. I get assaulted once, then another riekling comes over and says his line, but nothing happens. My character is prone and can't move but nothing else is happening. Is the character supposed to be entertain the entire time or is only one sexlab scene supposed to play?

 

Great idea overall and I hope you have more coming in the future.

 

Edit: So it worked somewhat after reloading. I've now gotten rescued a few times and a second scene even played once. It hasn't gotten stuck permanently again, but some odd things are still happening. Mostly with the camera both during scenes and after. The camera will get stuck, eventually forcing me to reload. It also takes a while most times for the rescuer to do anything after he has defeated the rieklings. That may be general script lag in my game, though I do have less mods when testing this than I normally play with.

I've used LaL to start it twice now, and both times, Goblin Riekling Slayer spawns immediately.  It does seem slightly buggy in that sense - or I just got lucky (or unlucky, depending on your perspective).

Posted

Neat mod, really like the integration start with AL.  Any possibility it could be integrated with Death Alternative + Defeat? or Kidnapped redux?

Also.. is the mod espfe? or ESLable.

Posted
1 hour ago, DAZEros said:

Neat mod, really like the integration start with AL.  Any possibility it could be integrated with Death Alternative + Defeat? or Kidnapped redux?

Also.. is the mod espfe? or ESLable.

This is espfe mod.

 

I am not using Death Alternative or Defeat currently, so I will not make patches for them.

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