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HDT Ahegao Tongues and Expressions for SexLab


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26 minutes ago, Throwaway4Nexus said:

 

Sorry mate, no idea why characters won't open their mouth for you if your MFG fix is working fine. Make sure you're using the andrelo1 version of MFG, not the Opparco one. 

 

Also, try the HDT update I published just now. It's not really related to your issue, but you never know with Skyrim. Lastly, make sure this mod is loading as low as possible in the load order. I'm not aware of any incompatibilities, but pushing it lower in the load order should help if that is the issue.

Yes sexlab separate orgasm conflicts with this mod. It modifies the sslBaseVoice script in the 1.66 SE update and if you overwrite it with this mods version of the file it breaks expressions completely.

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3 hours ago, glock88 said:

Yes sexlab separate orgasm conflicts with this mod. It modifies the sslBaseVoice script in the 1.66 SE update and if you overwrite it with this mods version of the file it breaks expressions completely.

 

Hopefully it can be patched, although I don't think I'll be able to at least for now. Also, to everyone having issues, make sure you have PapyrusUtil SE, I forgot to list that as a requirement and it's pretty important to store some values.

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3 hours ago, MaLaKrus said:

HDT not working with argonian tongue :'(

 

Yeah, someone needs to add HDT magic to https://www.nexusmods.com/skyrimspecialedition/mods/21973 and then I can incorporate it here.

 

1 hour ago, blahity said:

You're doing God's Work, Throwaway4Nexus.
/salute

 

o7

 

1 hour ago, Jack of All Trades said:

Personally, I think the tongues would look better if they were in a bit deeper into the mouth. Some people do, in fact, have really long tongues, so the tongues as they are may be appealing to people, especially those who are roleplaying as vampires/succubi/demons. However I think many would appreciate a version that isn't as extreme.

 

I'm not a 3D modeler, but I was able to edit the Z coords in Nifskope for the female version. If anyone feels up to it, feel free to do the same for the Y coord (substracting one point or half a point should be enough) and send me the new nif files, and I'll upload them here as an optional file. 

Edited by Throwaway4Nexus
typos
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8 hours ago, glock88 said:

Yes sexlab separate orgasm conflicts with this mod. It modifies the sslBaseVoice script in the 1.66 SE update and if you overwrite it with this mods version of the file it breaks expressions completely.

I have been having the same problem and already tried disabling sexlab seperate orgasm by uninstalling it but i am still having the issue

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50 minutes ago, Rpglover said:

This mods real nice. I hope later there will be an option to have the tongue out through the whole sex scene

 

I'll think about it! Right now the tongues come out whenever the mouth opens to say something according to SexLab's LipSync feature. For what you're talking about to happen, I would have to use some other system and then deal with LipSync trying to interrupt... it will require some thought, so I make no promises for now :)

 

33 minutes ago, bruh... said:

I have been having the same problem and already tried disabling sexlab seperate orgasm by uninstalling it but i am still having the issue

 

Do you have Papyrus Utils SE? https://www.nexusmods.com/skyrimspecialedition/mods/13048 I forgot to mention that as a requirement. That might be a reason, too. MFG Fix, Papyrus Utils, and SKSE should do it, then put this mod towards the bottom of your load order.

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24 minutes ago, Throwaway4Nexus said:

Do you have Papyrus Utils SE? https://www.nexusmods.com/skyrimspecialedition/mods/13048 I forgot to mention that as a requirement. That might be a reason, too. MFG Fix, Papyrus Utils, and SKSE should do it, then put this mod towards the bottom of your load order.

I do. I have all the requirements and i checked to make they are all up to date. I did just notice that MFG Fix has a conflict with blush when aroused, BWA is overwriting MfgConsoleFunc.pex. Not sure if this is relevant

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Very nice mod! i don't use this expressive facial animation female and male mod ( https://www.nexusmods.com/skyrimspecialedition/mods/19181 )

becouse it doens't work well wit high poly head, but i use this expressive facegen morphs and the plugin https://www.nexusmods.com/skyrimspecialedition/mods/35785 

and with this tongues mode work very well !!! during the sex scene the facial expression with the tongue match more !

One question, what's the difference with nexsus mod ? 

 

Edited by capitanohook
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5 hours ago, Rpglover said:

This mods real nice. I hope later there will be an option to have the tongue out through the whole sex scene

Or selecting what stages you want to override. Start off normal in stage 1 and 2 but then have your mind broken by stage 3 and 4.
Would be cool to get to choose a favorite tongue(s) for the player as well.

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23 hours ago, Throwaway4Nexus said:

 

Thanks for sending these! And also thanks to zer02 who sent a similar set. 

 

Whoever worked on the HDT for these did an amazing job, but he left behind a duplicate set of geometry for the tongues, and that duplicate was weirdly textured, which was causing the black spots. I fixed it all, made adjustments for female mouths separate from male mouths, and the next update some time today will have these. Thanks!

 

  

 

Expressions go from 35 to 100 (100 is the maximum mfg allows), depending on pleasure/pain. If you reduce the pleasure/pain sliders, then it will take longer for actors to reach strong expressions during sex. If you increase those sliders, then actors will reach strong expressions faster. I'm thinking for the next update, instead of a having a single tongue/no-tongue threshold, I will make tongue appearing or not a random thing that becomes more likely as the intensity of pleasure/pain increases, same as the expressions. 

 

 

Do you have MFG fix (https://www.nexusmods.com/skyrimspecialedition/mods/11669)? To test if your MFG is working, open the console, click on an NPC, and type "mfg phoneme 0 100". If the mouth opens, it means your MFG fix is installed correctly. Type "mfg reset" to close the mouth again.

 

 

Cool,  just found out a possible conflict , with Wetfunction redux mod , thought I am still trying to see if load order positioning can fiz that , But the issue so far is that wetfunction doesn't work as it should with this mod  and each time the tongue  come out the wet goes of ...

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On 8/11/2021 at 7:11 PM, Throwaway4Nexus said:

 

Interesting, it feels like LE could be achievable. I don't have LE though, but anyone who wishes to mess around with this has my full permission. Here are some comments that I think will help whoever wishes to do the backporting:

 

-As expected and stated above, the meshes dont work (Red '!' is displayed)

 

Cathedral Optimizer could likely fix that.

 

-Expressions kind of work, eyes more than the mouth, mouth has a tendency to snap back closed and stay that way

 

This gave me the clue that your SexLab is maybe running lower in the load order than this? This needs to run as low as possible, because it overwrites files from SexLab. Then again, if SexLab was overwriting this mod then you wouldn't get any tongues at all. Hmm. Kind of a puzzler.

 

EDIT: Wait, what do you use for mfg in LE? It may rely on different commands than MFG fix for SE! If so, then all the backporter needs to do is replace the MFG fix commands for whatever commands are equivalent for whatever is the mfg mod in LE. 

 

-A few tongues will cycle, then get stuck and stay on one after about 3 - 5 changes

 

The tongues get chosen purely at random, each has a one in ten chance and nothing messes with that chance, so I'm not sure one could get stuck. Maybe if it never unequipped for some reason? But you didn't mention problems unequipping, so I'm gonna chalk it up to mfg differences.

 

-Very strange this one, my equip/unequip sound effects were changed back to the default ones with this mod installed

 

Yes, in order to remove the equip sound every time actors change a tongue during sex, I had to add a condition to the vanilla marker to say "does the actor have 10 items with this ahegao keyword? Then don't play the sound." The idea is: that condition will only be true during sex. Even if the player has 10 items in the inventory via MCM menu, those are different items that don't have that keyword, so wouldn't meet the condition.

 

-NPCs ignore any settings in the strip item editor, and will first unequip everything re-equip it all

 

This also shouldn't happen. Basically, my mod can only kick-in after it gets a notification from SL that a sex act has started. By the time SL sends this message out, the actors have already stripped as per the stripping rules. So if all I do at that point is give them the tongue items, then they'll equip everything else right back because that's hard coded in the engine for all actors. So what I do instead is I make a temporary copy of the stripped actor, while he/she's wearing only the items that SL didn't strip (say, shoes and a strapon for instance) then I give the tongues to the actor (they re-equip everything at this point) then I make them strip everything one instant later, then I make them equip only what the temporary copy is wearing (which is shoes and a strapon in this example) and that's it, they have tongues and they are stripped as per SL rules keeping shoes and strapon. So they should still follow the normal SL strip rules.

 

-Sexlab runs a lot slower with this mod on, animations take longer to load, switch and progress through stages, with actors tending to snap back to standing positions on stage change

 

Hmm, I can't reproduce this one. Well, maybe at the beginning when I'm giving them tongue items, due to undressing-redressing that I mentioned above. But actually I ended up clearing out a lot of the heavy loops and code in expressions and voice scripts, it should run faster if nothing else. But I'm open to being wrong, maybe in SE things are faster? Can't tell.

 

Like I said, I don't have LE, but I hope this helps anyone wishing to do the backport. Cheers.

Cool mod, very sexy. However I'm having the same problem of my girls during Sexlab scenes fully stripping clothing I set them NOT to strip then re-equipping them. Also since having this mod installed males who masturbate no longer strip off any of their clothing even though I've set them strip their main clothing items in the stripping settings of Sexlab.

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6 hours ago, capitanohook said:

Very nice mod! i don't use this expressive facial animation female and male mod ( https://www.nexusmods.com/skyrimspecialedition/mods/19181 )

becouse it doens't work well wit high poly head, but i use this expressive facegen morphs and the plugin https://www.nexusmods.com/skyrimspecialedition/mods/35785 

and with this tongues mode work very well !!! during the sex scene the facial expression with the tongue match more !

One question, what's the difference with nexsus mod ? 

 

 

I use that too! I'll mention it in the requirements, it occurs to me that I never tested it without it.

 

 

5 hours ago, blahity said:

Or selecting what stages you want to override. Start off normal in stage 1 and 2 but then have your mind broken by stage 3 and 4.
Would be cool to get to choose a favorite tongue(s) for the player as well.

 

I'll think about stages! Btw, one workaround you could do for the "favorite tongues for the player" part, is to add to your inventory all equippable tongues and assign them to hotkeys. Then turn off the checkbox for player in the MCM. Then, during sex, just hit the hotkeys for the tongues you want when you want them. The side benefit is that you would no longer have to worry about the NiNodeUpdate instance where the player's face resets.

 

1 hour ago, alain31 said:

Hello,

thanks for the mod.

It s possible to have an esl version.

I try to compact it but that break your mod )=

 

Give it a try, it may work! Or are you saying you already did and it didn't work?

 

1 hour ago, Bullfye said:

 

 

Cool,  just found out a possible conflict , with Wetfunction redux mod , thought I am still trying to see if load order positioning can fiz that , But the issue so far is that wetfunction doesn't work as it should with this mod  and each time the tongue  come out the wet goes of ...

 

It's probably something else because I use Wetfunction redux too and have no problems -some of the screenshots show the wet effects. I don't touch any textures, so it really shouldn't conflict.

 

17 minutes ago, The King In Yellow said:

Cool mod, very sexy. However I'm having the same problem of my girls during Sexlab scenes fully stripping clothing I set them NOT to strip then re-equipping them. Also since having this mod installed males who masturbate no longer strip off any of their clothing even though I've set them strip their main clothing items in the stripping settings of Sexlab.

 

Wait, if they re-equip the items then what's the issue? That they took them off for a second? There's no way around it. See earlier posts in this thread for why I undress and re-dress characters to get around the engine's hardcoded function that makes NPCs go through their whole inventory and equip every slot every time they are given armor (which the tongue counts as). I'll test the masturbating males issue, but in theory it should be no different; the sequence is the same: wait for SL's event message (by this time characters have already stripped), make a temp copy of what they're wearing, add tongues, remove clothes, restore only the clothes the temp copy is wearing, delete temp copy. 

 

But I'll test.

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10 hours ago, bruh... said:

I do. I have all the requirements and i checked to make they are all up to date. I did just notice that MFG Fix has a conflict with blush when aroused, BWA is overwriting MfgConsoleFunc.pex. Not sure if this is relevant

 

Yeah, this could be the reason. MfgConsoleFunc contains the commands that make characters open their mouths. I've no idea why would BWA overwrite a general use library, but who am I to speak since I'm also editing sslBaseVoice and sslBaseExpression. Try moving MFG fix lower than BWA, or hiding (in MO2) the pex file BWA is overwriting, and see if that was it. 

 

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8 minutes ago, Throwaway4Nexus said:

Give it a try, it may work! Or are you saying you already did and it didn't work?

thanks for your reply.

Yes i try and the tongue don t come out,th mouth open on the other hand.

It works very well in the esp version.

It s perhaps in relation with the change of the formid when i compact the esp.

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9 hours ago, capitanohook said:

Very nice mod! i don't use this expressive facial animation female and male mod ( https://www.nexusmods.com/skyrimspecialedition/mods/19181 )

becouse it doens't work well wit high poly head, but i use this expressive facegen morphs and the plugin https://www.nexusmods.com/skyrimspecialedition/mods/35785 

and with this tongues mode work very well !!! during the sex scene the facial expression with the tongue match more !

One question, what's the difference with nexsus mod ? 

 

(sorry for my bad english)....

waw confirmed ! 

I reinstalled facial animation femele and male, and in the high poly head option i checked the facial animation female/male patch, and confirmed that in the sex scene the actors have only 3 types of facial expression (anger, happy, fear) and the tongue sometimes come out with a closed mouth.

Removing the facial animation female/male mod and leaving the exspressive facegen morphs and the plugin mod activate, (obviously reinstalling the high poly head with expressive facegen morphs patch activated) i noticed that during the sex scene the actors have much more expressiveness and the tongue fits even better, and wen the tongue comes out the eyeballs go up in excitement! similar to a porn hentai ! a fantastic scene !!! :D :D

In conclusion... for those who have problems with facial expression and the tongue that does not match , you need to have expressive facegen morphs and plugin mod and activate the patch when installing high poly head, while facial animation female/male are not needed, they limit facial expressions in sex scene becouse it does not work well with high poly head ;) 

Edited by capitanohook
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5 hours ago, Throwaway4Nexus said:

I'll think about stages! Btw, one workaround you could do for the "favorite tongues for the player" part, is to add to your inventory all equippable tongues and assign them to hotkeys. Then turn off the checkbox for player in the MCM. Then, during sex, just hit the hotkeys for the tongues you want when you want them. The side benefit is that you would no longer have to worry about the NiNodeUpdate instance where the player's face resets.

I hadn't considered hotkeys, I'll give it a shot!

 

EDIT: Despite disabling the player in your MCM and even disabling Lip and Expressions in Sexlab, Lip Sync and Expressions persist and that causes the tongue to become unequipped each time the player makes a sound.

Edited by blahity
New Info
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4 hours ago, alain31 said:

thanks for your reply.

Yes i try and the tongue don t come out,th mouth open on the other hand.

It works very well in the esp version.

It s perhaps in relation with the change of the formid when i compact the esp.

 

I see! I just realized I did use getformfromfile in order not to add properties to sslBaseExpression, and when the file goes to ESL the formIDs change, so that's why no tongues appear. I'll see if I can make an ESL version at some point when I'm done adding features.

 

3 hours ago, N.Gamma said:

First of all, thanks there for that is a really immersive mod. But for something so simple to consume an entire load slot. Is it possible to create this as a light ESP?

 

I think it should be possible, but I'm not sure when that will happen. It'd be when I'm done adding features or fixes.

 

Just now, zer02 said:

after installing this mod,the genitals of creatures (draugr) does not appear

 

Sorry, my mod doesn't touch that at all, unless those creatures were using slot 51, which they shouldn't since that's reserved for "decapitated head" and everyone since Halo has been using it for tongues. If you can confirm those draugrs were using slot 51, then I can make an alternate version that uses a different slot.

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1 hour ago, Throwaway4Nexus said:

 

I see! I just realized I did use getformfromfile in order not to add properties to sslBaseExpression, and when the file goes to ESL the formIDs change, so that's why no tongues appear. I'll see if I can make an ESL version at some point when I'm done adding features.

 

 

I think it should be possible, but I'm not sure when that will happen. It'd be when I'm done adding features or fixes.

 

 

Sorry, my mod doesn't touch that at all, unless those creatures were using slot 51, which they shouldn't since that's reserved for "decapitated head" and everyone since Halo has been using it for tongues. If you can confirm those draugrs were using slot 51, then I can make an alternate version that uses a different slot.


SPAM console

ERROR:  (FF001040): Does not have face animation data, and therefore cannot have their expression o.
stack:
    [ (FF001040)].TWD_draugrSpawn.ClearExpressionOverride() - "<native>" Line ?
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 203
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212
    [0_LingaQuest (A1005E47)]._AhegaoQuest.RemoveTongues() - "_AhegaoQuest.psc" Line 212

While I myself can't understand what your mod conflicts with from my build - I would be very grateful to you if your mod could fully work only with the main character. (disabling all male does not help)

Edited by zer02
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