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Sexlab Defeat Baka Edition LE/SE


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Posted

Whenever I use the "Kill" option on a bound/tied up enemy outdoors, both me and the npc goes flying away. Yesterday I executed a bandit just outside of Bleak Falls Barrow on a new save, my character flew away to Windhelm - and I'm not exxagerating or joking, it was literally to the border of Windhelm. Any clue what may cause this?

Posted
On 3/20/2026 at 9:15 PM, TheRegvlator said:

Whenever I use the "Kill" option on a bound/tied up enemy outdoors, both me and the npc goes flying away. Yesterday I executed a bandit just outside of Bleak Falls Barrow on a new save, my character flew away to Windhelm - and I'm not exxagerating or joking, it was literally to the border of Windhelm. Any clue what may cause this?

This is because Pandora/Nemesis cannot handle all pair animations from defeat. still don't know why.

Posted (edited)
12 hours ago, lodoraemon said:

This is because Pandora/Nemesis cannot handle all pair animations from defeat. still don't know why.

On 3/20/2026 at 9:15 AM, TheRegvlator said:

Whenever I use the "Kill" option on a bound/tied up enemy outdoors, both me and the npc goes flying away. Yesterday I executed a bandit just outside of Bleak Falls Barrow on a new save, my character flew away to Windhelm - and I'm not exxagerating or joking, it was literally to the border of Windhelm. Any clue what may cause this?

 

Guessing..

That is like the physics bug from Giant club attack damage.  Go flyiiiiiing

Spoiler

Sl defeat BaneMaster version do not have this issue, at least not for me. I also use Pandora 4.1.2.  Maybe is a specific environment condition, I do not remember tested it "outside" (tamriel world), yet. 

 

Maybe is a side effect of a mod that offsets the NPc skeleton collisions, done by some fight overhauls mods. Similar to the issue were walking over certain dead bodies or items could make it fly against you and get hit damage, or the infamous Giant club ground hit attack.  

 

Any mod that conflict with XP32 Maximum Skeleton Special Extended is suspects for that, I think.  Excluding MNC, that technically only replace creatures. 

 

Edited by safado
Posted

 

Been trying to configure the animation sets for Defeat so that the consensual animations can be used as well as aggressives, but i'm running into a problem where I can't actually change the tags at all. When I try to click to get the list of tags to show up for my animations, the box is always blank. I'm not sure what exactly the problem is.

 

To be clear, the animations themselves *do* work just fine, so I figure the animations are tagged appropriately, it's just that Defeat's MCM config is failing to grab them properly. What should I do about it?

Skyrim SE version is 1.6.1170

Sexlab related mods are installed as followed:

  • Framework AE v166
  • Framework Pplus
  • OSL Aroused
  • SLAC
  • Creature Framework 3-1
  • More Nasty Critters v3.1
  • SL Aroused Creatures
  • Bakafactory ABC
  • Defeat, obviously
  • Anubs anim pack
  • ace animations
  • Bakafactory SLAL pack
  • Billyy's SLAL pack
  • Bottlefield SLAL pack
  • SLAL NibbleAnims
  • Sexual Vampire Feed SE
  • ZAZ Animation Pack
  • Automated SLSB conversion
  • Baka Motion Data Pack
  • SLDrunkRedux

loadorder.txt

Posted (edited)
On 3/30/2026 at 11:08 AM, SirusRobomage said:

 

Been trying to configure the animation sets for Defeat so that the consensual animations can be used as well as aggressives, but i'm running into a problem where I can't actually change the tags at all. When I try to click to get the list of tags to show up for my animations, the box is always blank. I'm not sure what exactly the problem is.

 

To be clear, the animations themselves *do* work just fine, so I figure the animations are tagged appropriately, it's just that Defeat's MCM config is failing to grab them properly. What should I do about it?

Skyrim SE version is 1.6.1170

Sexlab related mods are installed as followed:

 

 

to change the animations and use them with more immersion and testing I recommend Sexlab Tools SE (google it); it changes the animation in the middle of the script process of initiating the act or in the middle of the actors' sex act.
For Defeat to work correctly, you need to do two things that have always worked for me
1. To activate it against most enemies in the game (humans and creatures), do this: click on "List of enables races" in the Player as victim tab. If all the creatures in the game appear, okay, Defeat started configuring correctly, but as a precaution, for more compatibility with all the other mods you use, click on Reconfigure in the General Settings tab.

"Essential on Bleedout" I I activate it and it works well because it prevents your character from dying unnecessarily (Defeat doesn't handle high game difficulties very well)., but if you use mods like Death Alternative you need to leave it disabled. About Acheron, I've never been able to get Defeat to work correctly on both; it's a script-heavy mod.

 

Edited by mcdyn
Posted (edited)

 

For some reason, wound threshold doesn't work for me and i'm dying, even when it at 100%

Does i need something else to make it work?

 

ScreenShot12.png.6540704b9fd0ac7a93c41acb7282b0d7.pngScreenShot11.png.0aa1264c596f99fb439d735cc4bf3cf3.png

Edited by WolderMann
Posted
4 minutes ago, WolderMann said:

 

For some reason, wound threshold doesn't work for me and i'm dying, even when it at 100%

Does i need something else to make it work?

 

 

 

Try to check the box "Essential - On Bleedout"

Posted
23 hours ago, I Hate Skyrim said:

 

Try to check the box "Essential - On Bleedout"

 

"Essential - On Bleedout" is working fine, how it supposed to.

But problem with this, that character literally CAN'T DIE by any incoming damage, even after fall damage, and for me, that's not immersive. And i don't understand,

why "Knock down way by Wound" isn't working for me.

Defeat Baka Edition overrites any other mods, or maybe problem is with Wildcat combat mod, but i disabled it by mod manager, and still same effect, idk...

Posted (edited)
2 hours ago, WolderMann said:

 

"Essential - On Bleedout" is working fine, how it supposed to.

But problem with this, that character literally CAN'T DIE by any incoming damage, even after fall damage, and for me, that's not immersive. And i don't understand,

why "Knock down way by Wound" isn't working for me.

Defeat Baka Edition overrites any other mods, or maybe problem is with Wildcat combat mod, but i disabled it by mod manager, and still same effect, idk...

 

SL-Defeat BaneMaster version has better fixes, no extra animations.  You can try it in a new game, replacement is likely to break it.  It is the same mod but updated differently, Factoryclose prioritized his add-ons, while bane only did fixes.

It also has a dynamic defeat add-on in the download files. You may like that better than the original knowdown system.

 

Spoiler

release 04112025

  • Fixed Race settings import/export not working

  • Fixed Widget settings not being applied after import


release 06082024

  • Fixed a hang in Surrender "Like I need your permission..." dialog
  • Cleaned Master Files
  • Removed some leftover console debug messages
  • Compatibility Fix for Prison Overhaul Patched - Defeat will now suspend player events whilst imprisoned by POP
  • Identified and fixed a root cause of multiple errors and hangs in the original Defeat code
  • Fixed compatibility for Bikini armour - MCM strip slots increased to 10
  • Fixed a potential dialogue conflict with Submissive Lola: The Resubmission
  • Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender
  • Fixed Aggressors ignoring followers until hit when the Player is downed
  • Fixed Surrender scenes hanging in StruggleBar state at the end of assaults
  • Followers will no longer stand around looking bored during Surrender scenes
  • Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)
  • Fixed Downed followers intervening as Witnesses
  • Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
  • Fixed a condition that could cause Followers to stop combat when the Player is Defeated
  • Fixed the follower down first re-aggro bug
  • Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
  • Fixed the Surrender key getting unbound issue
  • Fixed MCM Knockdown duration setting not working for followers
  • Fixed Defeat's Essential Player function failing when in None Locations
  • Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File

 

 

Edited by safado
Posted
On 4/2/2026 at 10:57 PM, ClaudiaMinx said:

Probably asked before, but any fix for the animations not playing mid and post assault? 

Sorry to bother you guys again, but this is bothering me a lot. Any fix to this? 

Posted
On 4/7/2026 at 1:19 AM, safado said:

 

SL-Defeat BaneMaster version has better fixes, no extra animations.  You can try it in a new game, replacement is likely to break it.  It is the same mod but updated differently, Factoryclose prioritized his add-ons, while bane only did fixes.

It also has a dynamic defeat add-on in the download files. You may like that better than the original knowdown system.

 

  Reveal hidden contents

release 04112025

  • Fixed Race settings import/export not working

  • Fixed Widget settings not being applied after import


release 06082024

  • Fixed a hang in Surrender "Like I need your permission..." dialog
  • Cleaned Master Files
  • Removed some leftover console debug messages
  • Compatibility Fix for Prison Overhaul Patched - Defeat will now suspend player events whilst imprisoned by POP
  • Identified and fixed a root cause of multiple errors and hangs in the original Defeat code
  • Fixed compatibility for Bikini armour - MCM strip slots increased to 10
  • Fixed a potential dialogue conflict with Submissive Lola: The Resubmission
  • Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender
  • Fixed Aggressors ignoring followers until hit when the Player is downed
  • Fixed Surrender scenes hanging in StruggleBar state at the end of assaults
  • Followers will no longer stand around looking bored during Surrender scenes
  • Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)
  • Fixed Downed followers intervening as Witnesses
  • Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
  • Fixed a condition that could cause Followers to stop combat when the Player is Defeated
  • Fixed the follower down first re-aggro bug
  • Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
  • Fixed the Surrender key getting unbound issue
  • Fixed MCM Knockdown duration setting not working for followers
  • Fixed Defeat's Essential Player function failing when in None Locations
  • Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File

 

 

 

 

Sorry for not answering you, but i got same porblem even with Bane'sMaster edition.

I tried another, Simple Defeat, and it just works!

But it doesn't have all the good functionality, like what happens after rape, etc...

 

 

  • 2 weeks later...
Posted

In case anyone else got confused like I did, the Baka Motion Data Pack is over at

Since the link for it on the OP doesn't show up in the file page, but it's a dead url anyway.

 

Posted (edited)
3 hours ago, XEman said:

In case anyone else got confused like I did, the Baka Motion Data Pack is over at

Since the link for it on the OP doesn't show up in the file page, but it's a dead url anyway.

 

 

That obsolete, the minimum requirement for Baka's mods in general is version 1.75.  For only Defeat-baka, old version 1.50 can work but not for the other newer baka-mods. 

Baka Motion Data Pack 1.76

This pack holds the on demand animation used during domination struggle, scenes transitions, or some traps custom animations and used by nearly all baka mods as a shared pack. 

 

Babodialogue in Subcriberstar has most of the necessary requirement links.  

Spoiler
 
How to update

Please update Baka Motion Data Pack before proceeding.
다운로드 전에 모션 데이터 팩을 먼저 업데이트해주세요.

https://subscribestar.adult/posts/993525

Please re-run FNIS / Nemesis / Pandora
FNIS / Nemesis / Pandora 다시 돌려주세요.
 
 
Required Mods(LE)
- Sexlab Framework 1.62v LE
- Bakafactory SLAL
- Silent Voice - Fus-Roh-Du(h) LE
- FNIS LE
- Dynamic Animation Replacer - LE
- Zaz Animation Pack 8+
- TNTR
 
Required Mods(SE)
- Sexlab Framework 1.63v SE or above
-  SLAL Aggressive Motions(Bakafactory SLAL)
- Silent Voice - Fus-Roh-Du(h) SE
- FNIS SE
- OAR or DAR
- Zaz Animation Pack 8+
 - TNTR
 
- Optional(recommended) -


 
Change Log(6.10)

- A
new regional expansion for Fan Run Tab at the Inn (Windhelm)
- Complete overhaul of the Thirsk Riekling Challenger quest. The original quest, created very early on, no longer functioned properly in the current Skyrim environment, so it has been rebuilt from scratch. (There may still be some detail-level fixes and improvements needed, but it should work with no causing save corruption errors.)
- Thirsk Riekling Challenger quest currently only supports the route where you side with the Rieklings during the Thirsk Mead Hall quest. However, support for the human (Nords' side) route is planned for a future update.
- When the Riekling Challenger issues his challenge, the fight no longer takes place on the spot. Instead, it occurs in a controlled environment to minimize bugs.
- If you lose the fight, you become their slave and are forced to stay with them for an extended period.
- Slave life is divided into day and night cycles. During the day, you will frequently be required to serve the Riekling chief sexually, while at night you are given opportunities to attempt escape.
- If you willingly act as an obedient slave, you can gain the Rieklings' Trust. If Trust drops too low, their treatment of you becomes much harsher. Currently there is no feature to use Trust to aid in escape, but it is planned to be added in a future update.
- For anyone who wants to test the Riekling slave quest immediately: teleport to babomisccell (coc babomisccell), press the button located in the center, and activate the Kidnap quest.

Change Log(6.11 Hotfix)
- Bug fix: some of the data were removed due to unstable saving process. Restored all the records.

Change Log(6.11 Hotfix ver 2)

- Bug Fix: Riekling challenger didn't come even after Thirsk Mead Hall Quest is completed.
- You can adjust the interval and the chance of the event in MCM
- You can talk to one of your minion and prevent the invaders from coming.
- Improved Rieklings' AI in Riekling's slave quest.

 

 

 

 

Edited by safado
Posted (edited)
7 hours ago, safado said:

That obsolete, the minimum requirement for Baka's mods in general is version 1.75.  For only Defeat-baka, old version 1.50 can work but not for the other newer baka-mods. 

Baka Motion Data Pack 1.76

This pack holds the on demand animation used during domination struggle, scenes transitions, or some traps custom animations and used by nearly all baka mods as a shared pack. 

 

Babodialogue in Subcriberstar has most of the necessary requirement links.  

 

The download off that Baka Motion Data Pack page, regardless of saying 1.5, links to the subscribestar that you linked. What's the TNTR mod that also has a dead link? I don't know any of these acronyms.

Edited by XEman
Posted (edited)
14 hours ago, XEman said:

The download off that Baka Motion Data Pack page, regardless of saying 1.5, links to the subscribestar that you linked. What's the TNTR mod that also has a dead link? I don't know any of these acronyms.

TNTR is in nexus, and the defeat is in Loverslab, everything else in Subscriberstar because Patreon kick him out.

 

TNTR Is his new custom\hentai trap mod, I think is used in some scripted bandit hideout scenes where the escape route has traps.

Spoiler

Contents
  Trap Replacers

  • BearTrap - Immersive animation replacer.
  • BatteringRam - Immersive animation replacer
  • DLC02TentacleTrap - Immersive animation replacer
     


  New Traps

 

  • Deadly BearTrap - When the actor is trapped, he/she can't move until he/she gets out.
  • Deathworm - Deathworm can eat you!!
  • Mimic - Mimic with tentacles!!

 

Anyway, SL Defeat-Bane Edition works better but does not have fancy animations.  Sadly needs a clean or FallRim-ReSaver purge save-file to swap baka for banes versions, but that could corrupt the save anyway, better a new game. 

 

 

Edited by safado
Posted

I downloaded this specifically to work with the other babo mods but I cannot get anything to work right with this mod. I've tried essential switch, tried setting conditions to 100%, have disabled/enabled essential on BaboDialogue, set matching percentages when essential is enabled on both but absolutely nothing I've tried has resulted in anything but death. No SL scenes, no simple slavery nothing. What am I doing wrong here?

Posted (edited)
On 5/6/2026 at 3:42 AM, Lab Student said:

Is there a feature where an NPC rapes another NPC?

Or where a female NPC rapes a male PC?

 

Yes, NPC to NPC, it does not work on this version.

Check Bane version.

 

from front page

Spoiler

Known Issues

 

- NPC vs NPC has many issues to solve. I strongly recommend you turn it off till they are fixed.

 

Edited by safado
  • 4 weeks later...
Posted

Did somebody ever figure out why kocking out NPCs when you holster your weapon doesn't work? Neither me nor my follower can do it.

Sneak kill and making them surrender works fine.  Is it some missing animation/behavior issue?

Posted

I can't seem to clear the suppress/require tags field. It says Z is the default button but that doesn't clear it and I can't find another way to clear the field. Anything I can do?

Posted

Is there any sort of patch to get defeat working with Pandora instead of FNIS? Using the action key to take down npcs from behind doesn't work when using Pandora 

Posted
On 6/2/2026 at 5:48 AM, Munch_ said:

Is there any sort of patch to get defeat working with Pandora instead of FNIS? Using the action key to take down npcs from behind doesn't work when using Pandora 

Takedown with weapons works with pandora, but I guess knockout doesn't for some reason.

  • 2 weeks later...
Posted

For some reason, post animations won't work, when the struggle bar appear after a scene my character will just stand still. 
The only animation working is after completing the struggle bar, when the character will get up (Defeat Wounded Exit Animation). 
Is there any fix ?

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