MrCruelJohn Posted August 15, 2021 Posted August 15, 2021 1 minute ago, Olmech said: WOW. That would be huge as the RSE one is needlessly bloated and non functional save for the Abduction feature at the moment. Could be that you could just design it from the start to seemlessly integrate with @EgoBallistic's AAF Violate and perhaps also have it trigger through the features of this mod. I dunno. Just throwin g it out there. I just saw in Real Handcuffs someone did an invisible fence concept. Making pc or npc follow someone. Kharos was going to look at it for a shock collar. Would be a interesting idea if you all worked on it... instead of an rse abduction, but a hey, stay for awhile and stay close... as my guest. John
ahab5920 Posted August 15, 2021 Author Posted August 15, 2021 13 minutes ago, Olmech said: WOW. That would be huge as the RSE one is needlessly bloated and non functional save for the Abduction feature at the moment. Could be that you could just design it from the start to seemlessly integrate with @EgoBallistic's AAF Violate and perhaps also have it trigger through the features of this mod. I dunno. Just throwin g it out there. Still in the beginning stages of design for it and I want to make sure the base framework is solid first. Not entirely sure how it will pan out but I intend for maximum compatibility with as many other mods as possible. Don't expect a miracle though, I'm still pretty new to this. Not sure what compatibility will mean but I'll at least make sure it has API's so other mods can cut in and start abductions/approaches as needed. 1
ahab5920 Posted August 15, 2021 Author Posted August 15, 2021 15 minutes ago, MrCruelJohn said: I just saw in Real Handcuffs someone did an invisible fence concept. Making pc or npc follow someone. Kharos was going to look at it for a shock collar. Would be a interesting idea if you all worked on it... instead of an rse abduction, but a hey, stay for awhile and stay close... as my guest. John My hope for the Approach/Abduction framework is to allow creators to add their own quests that can be triggered based on the variables. Those quests could be as simple as "Run a train on the player" or as intricate as a full story quest depending on what the creators wants to make. I'd make a small selection of quests to fill it out and showcase the features but I'm not great at creation kit itself.
Plaguetard Posted August 17, 2021 Posted August 17, 2021 (edited) Sooo... this is the only mod I updated and suddenly my CSL stopped... stripping (or doing anything really). I'll reinstall the old version and see what happens. Actually, I realized you updated 39 minutes ago. Let me try the newest version and see what happens. **Edit - Yeah, that didn't work either. However, going back to the last version didn't either (I may go back to a save with that version). I did notice you changed the name of the esp... had a _ before and now it doesn't. I'll let you know if I get things working again. For the record... YOUR mod is working fully... the stripping aspect of CSL just suddenly stopped working. Edited August 17, 2021 by Plaguetard
ahab5920 Posted August 18, 2021 Author Posted August 18, 2021 1 hour ago, Plaguetard said: Sooo... this is the only mod I updated and suddenly my CSL stopped... stripping (or doing anything really). I'll reinstall the old version and see what happens. Actually, I realized you updated 39 minutes ago. Let me try the newest version and see what happens. **Edit - Yeah, that didn't work either. However, going back to the last version didn't either (I may go back to a save with that version). I did notice you changed the name of the esp... had a _ before and now it doesn't. I'll let you know if I get things working again. For the record... YOUR mod is working fully... the stripping aspect of CSL just suddenly stopped working. Sorry to hear it. I always found CSL was somewhat unreliable which is why I implemented my own solution in this mod. Version 0.3 and on uses a new ESP and it will stay the same for all future versions. Had to go through a full rewrite of the mod which is why it changed. Let me know if you notice continued issues with CSL and make sure the AAFV Stripping System is turned off in the MCM. If it's on it will conflict with CSL.
Plaguetard Posted August 18, 2021 Posted August 18, 2021 1 hour ago, ahab5920 said: Sorry to hear it. I always found CSL was somewhat unreliable which is why I implemented my own solution in this mod. Version 0.3 and on uses a new ESP and it will stay the same for all future versions. Had to go through a full rewrite of the mod which is why it changed. Let me know if you notice continued issues with CSL and make sure the AAFV Stripping System is turned off in the MCM. If it's on it will conflict with CSL. I'll check into it. I'd like to switch over to only this mod, but I have a tweaked script for CSL that allows the gear to be destroyed when it gets tossed off and won't allow Violate to activate until the PC is naked with CSL, so that has stopped me from switching over to yours for the stripping aspect.
ahab5920 Posted August 18, 2021 Author Posted August 18, 2021 22 minutes ago, Plaguetard said: I'll check into it. I'd like to switch over to only this mod, but I have a tweaked script for CSL that allows the gear to be destroyed when it gets tossed off and won't allow Violate to activate until the PC is naked with CSL, so that has stopped me from switching over to yours for the stripping aspect. I know Ego mentioned possibly using the values in this system as an option for AAF Violate so fingers crossed we get that kind of integration. It's something I've wanted for a long time but never spent the time to code myself. Otherwise, the plan is to add additional features and customizations to the built-in systems like armor/clothing destruction, repair kits (no auto-regen), etc. It will probably be a bit though as I want to make sure the core variable systems are functional/optimized before spending too much time on the optional systems. 2
leduss Posted August 19, 2021 Posted August 19, 2021 (edited) hello ahab5920 I, maybe a problem with your mod indeed I receive a message which does not stop any more !!! Quote and I would like to ask you how your re-dressing script works. if I understand correctly (and it's really not certain!), if the first slot (example 3 (generally 33 body-shoes or 11 chest armor)) is removed by your mod, will it be the first to be re-equipped? If so, could you have the order reversed, for example: if your armor stripping mod is done in this order 11,12,13,14,15 the first to be re-equipped is the 15 and not the 11. the same goes for the clothing slots! and by keeping this logic ensure that if it is the armor slots that come off first then the clothing slots after it is first the clothing slots which are re-equipped then the armor slots. Cordially Edited August 19, 2021 by leduss 2
ahab5920 Posted August 19, 2021 Author Posted August 19, 2021 3 hours ago, leduss said: hello ahab5920 I, maybe a problem with your mod indeed I receive a message which does not stop any more !!! and I would like to ask you how your re-dressing script works. if I understand correctly (and it's really not certain!), if the first slot (example 3 (generally 33 body-shoes or 11 chest armor)) is removed by your mod, will it be the first to be re-equipped? If so, could you have the order reversed, for example: if your armor stripping mod is done in this order 11,12,13,14,15 the first to be re-equipped is the 15 and not the 11. the same goes for the clothing slots! and by keeping this logic ensure that if it is the armor slots that come off first then the clothing slots after it is first the clothing slots which are re-equipped then the armor slots. Cordially Hey Leduss, Sorry about the notification message. Probably a debug message left in from my troubleshooting efforts. I'll find and squash that. So the way the built-in stripping system works is it will select a random slot from the list you've provided in the MCM and strip it for each strip event. That item is then placed at the front of re-equip queue so when the regen happens the last item stripped will be re-equipped. If it's preferred I can look into implementing an option for ordered stripping vs random stripping. As far as clothing vs armor stripping, the system will always attempt to strip armor before clothing. If it can't find any armor to strip (and you have clothing stripping enabled) then it will strip a random slot of clothing. I appreciate the feedback! Hope this provides some context to how it works and I'll look into how simple an ordered vs random stripping system is (probably not very difficult)
leduss Posted August 19, 2021 Posted August 19, 2021 thank you ahab5920 for the answer indeed to explain my "request" I must tell you that my character is dressed as in real life (I use vtaw wardrobe 6 and 7) ie: naked body -> shoes + body (3), top lingerie (16) and bottom lingerie (10), fishnet stockings (18) + garter belt (24) then above all that top (6) small type top and bottom (9) jeans or mini skirt then jacket (41 chest armor slot) or equivalent, then above all that the arm and leg armor pieces (12,13,14,15) each clothing and armor has its slot suddenly if your mod undresses my character naked I would like her to recover her shoes then her lingerie then her clothes and finally her armor, hence my message. voila! which leads me to ask you another question about radiation morphing: can the doctors cure us and restore the morphing to the original state or can only the radaway do it? and last question: Will AAF violate be 100% compatible in the future, ie it will only be triggered when the character is completely undressed or depending on the slots put in your mod? I stop bothering you and let you work Cordially
ahab5920 Posted August 19, 2021 Author Posted August 19, 2021 (edited) 1 hour ago, leduss said: thank you ahab5920 for the answer indeed to explain my "request" I must tell you that my character is dressed as in real life (I use vtaw wardrobe 6 and 7) ie: naked body -> shoes + body (3), top lingerie (16) and bottom lingerie (10), fishnet stockings (18) + garter belt (24) then above all that top (6) small type top and bottom (9) jeans or mini skirt then jacket (41 chest armor slot) or equivalent, then above all that the arm and leg armor pieces (12,13,14,15) each clothing and armor has its slot suddenly if your mod undresses my character naked I would like her to recover her shoes then her lingerie then her clothes and finally her armor, hence my message. voila! which leads me to ask you another question about radiation morphing: can the doctors cure us and restore the morphing to the original state or can only the radaway do it? and last question: Will AAF violate be 100% compatible in the future, ie it will only be triggered when the character is completely undressed or depending on the slots put in your mod? I stop bothering you and let you work Cordially No problem! Doing my best to support and make sure everything as stable as possible. I've added an option for Randomized stripping (which is on by default) so turning that off and sorting your slot list from last to first will result in the system following the process you expressed here (So 3 should be the first in the list resulting in it being the last to be stripped) As to morphing, the system checks player radiation levels to determine % irradiated. This % is passed to the morphing system to set the morph to that % of the max value. So if radiation is removed by a doctor it should reduce the morph accordingly (it won't scale down to the default value right now so it will be kind of sudden) As to AAF Violate integration, this is up to Ego to decide though my hope and recommendation would be to have an option to enable surrender (By AAF Violate's default chance %'s) either when fully stripped or when armor has been stripped (for those that don't want to enable clothing stripping). Like I said though, this is up to Ego to decide as AAF Violate is his mod and I respect whatever kind of integration he chooses to add (or not add) Edited August 19, 2021 by ahab5920
ahab5920 Posted August 19, 2021 Author Posted August 19, 2021 On 7/30/2021 at 8:20 PM, eicosa said: The radmorphing is causing inverted morphs for me when using the intended morphs for True Wasteland Body. Butt and boobs getting smaller instead of bigger. Now i can't seem to reset the morphs to 0 in Vulnerability, if i remove the names nothing happens and the shrinkage becomes permanent. For now i've set it to 0.25 so that it won't look ridiculous. Options in Vulnerability to inverse and reset the morph would be cool Just a heads up. I changed the minimum morph targets in the Morph System to allow for negative values so it can function with True Wasteland Body (hopefully). I don't use this body mod so please give it a go and let me know if you notice any issues. I'm still working out how to implement the reset morphs button but that should be coming soon! 1
leduss Posted August 19, 2021 Posted August 19, 2021 17 minutes ago, ahab5920 said: No problem! Doing my best to support and make sure everything as stable as possible. I've added an option for Randomized stripping (which is on by default) so turning that off and sorting your slot list from last to first will result in the system following the process you expressed here (So 3 should be the first in the list resulting in it being the last to be stripped) As to morphing, the system checks player radiation levels to determine % irradiated. This % is passed to the morphing system to set the morph to that % of the max value. So if radiation is removed by a doctor it should reduce the morph accordingly (it won't scale down to the default value right now so it will be kind of sudden) As to AAF Violate integration, this is up to Ego to decide though my hope and recommendation would be to have an option to enable surrender (By AAF Violate's default chance %'s) either when fully stripped or when armor has been stripped (for those that don't want to enable clothing stripping). Like I said though, this is up to Ego to decide as AAF Violate is his mod and I respect whatever kind of integration he chooses to add (or not add) OK, thanks in any case huge thank you for your work and responsiveness I therefore hope that ego will also go in this direction! cordially 1
Krazyone Posted August 19, 2021 Posted August 19, 2021 Morphs... the default keyword in the MCM is for Fusion Girl Breasts and Butt expansion. Here's a few more, for users of this mod... . . Morph Keywords CBBE ............. Breasts ............................ or ............... BreastsNewSH FG .................. Boobs Yuge TWB .............. Breasts ............................. or ............... BreastsNewSH Body Types... CBBE FG = Fusion Girl TWB = True Wastelander Body ======================================= Feature Request... MCM Morph slider to go higher than 1 =======================================
ahab5920 Posted August 19, 2021 Author Posted August 19, 2021 38 minutes ago, Krazyone said: Morphs... the default keyword in the MCM is for Fusion Girl Breasts and Butt expansion. Here's a few more, for users of this mod... . . Morph Keywords CBBE ............. Breasts ............................ or ............... BreastsNewSH FG .................. Boobs Yuge TWB .............. Breasts ............................. or ............... BreastsNewSH Body Types... CBBE FG = Fusion Girl TWB = True Wastelander Body ======================================= Feature Request... MCM Morph slider to go higher than 1 ======================================= Thanks for adding this. I'll see about adding the morph slider guide to the main mod page for easier visibility. As to the morph slider, the morph target can be set between -3.0 and 3.0 for both inflation morphs and radiation morphs depending on what you've selected in the MCM. Beyond this you can make the edit in the ini file if you need to (if a lot of people end up needing the limits increased I can adjust it but I figured 3 was a reasonable limit) Hope this helps! 1
tuxagent7 Posted August 19, 2021 Posted August 19, 2021 As a suggestion, for the future, a destroy clothes and armors settings for the stripping features. Thank you for considering 1
EgoBallistic Posted August 20, 2021 Posted August 20, 2021 (edited) 6 hours ago, ahab5920 said: As to AAF Violate integration, this is up to Ego to decide though my hope and recommendation would be to have an option to enable surrender (By AAF Violate's default chance %'s) either when fully stripped or when armor has been stripped (for those that don't want to enable clothing stripping). I already have a functioning build that has the player surrender (with the usual surrender percent chsnce) if vulnerability is 3 or higher. This will be part of the next release of Violate. Edited August 20, 2021 by EgoBallistic 3
ahab5920 Posted August 20, 2021 Author Posted August 20, 2021 2 hours ago, EgoBallistic said: I already have a functioning build that has the player surrender (with the usual surrender percent chsnce) if vulnerability is 3 or higher. This will be part of the next release of Violate. This is amazing to hear! I appreciate the integration and I'm excited for the opportunity to try it out!
A_guy_with_the_plan Posted August 20, 2021 Posted August 20, 2021 when using the combat strip effect is can effect Devious Devices im not sure if this is a bug on my end (mostlikely is) but you might want to try it out just in case (i was wear the hobble dress and was attacked by a rad roach)
ahab5920 Posted August 20, 2021 Author Posted August 20, 2021 2 hours ago, A_guy_with_the_plan said: when using the combat strip effect is can effect Devious Devices im not sure if this is a bug on my end (mostlikely is) but you might want to try it out just in case (i was wear the hobble dress and was attacked by a rad roach) Interesting. I have it set up to ignore DD or other restraints when stripping but there may be some fault in the code. I'll double check it and post a hotfix if I find any issues with it. Thanks for the heads up!
A_guy_with_the_plan Posted August 21, 2021 Posted August 21, 2021 20 hours ago, ahab5920 said: Interesting. I have it set up to ignore DD or other restraints when stripping but there may be some fault in the code. I'll double check it and post a hotfix if I find any issues with it. Thanks for the heads up! so ive check the items that was breaking its part of DD but the set i was wear is a quest item for DD curse loot. so it might be curse loot and not DD, srry for any confusions
ahab5920 Posted August 21, 2021 Author Posted August 21, 2021 4 hours ago, A_guy_with_the_plan said: so ive check the items that was breaking its part of DD but the set i was wear is a quest item for DD curse loot. so it might be curse loot and not DD, srry for any confusions No worries. I'll check if cursed loot adds any custom items and I'll add it to the list of recognized DD items.
Nuka Cherry Posted August 28, 2021 Posted August 28, 2021 Quick question - do you need to run Combat Strip Lite with this at all? I like the destroy item chance in CSL and the ripping sounds - does this mod have the same elements?
ahab5920 Posted August 31, 2021 Author Posted August 31, 2021 On 8/28/2021 at 3:09 AM, Nuka Cherry said: Quick question - do you need to run Combat Strip Lite with this at all? I like the destroy item chance in CSL and the ripping sounds - does this mod have the same elements? Hey Nuka Cherry, You can choose to use either CSL or the integrated stripping system (using both could lead to issues so I don't recommend it). As far as features, the integrated stripping system has some similar features (ripping sounds, armor removal, etc.) but it does not have item destruction currently. I have some additional options I want to make available for it but have not had the time to dive into the code recently. (just started a new job this week) Hoping to dive back in soon and get more features added to the individual systems. 2
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