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AAF Nuka Ride: A Porn Studio Mod


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Posted

@JB. I re-downloaded Fallout 4 to play Fallout London, and since it was taking forever to download on GOG, I decided I'd try the new build of the mod. I mean, I had all of my patch files for my raider content, and I decided to run the Norita storyline. 

I'm only about three quarters of the way through (I think,) Just finished the Dug Out stripper quest. The first thing I want to spit out is; I'm liking this branch of your mod a lot better than the Vanilla Vault Dweller story. Which is why I'm posting here.

Why is it, you chose to go with the 'Young Vault Dweller' attitude for everyone, when it could have been so much better to use the same kind of NPC dialogue for the Pre-War Lawyer who looks like she's still in her 20s?

I'm going to state my case: There is fundamentally little difference between Nora and Norita. The only thing I've seen is how the mod starts with the Farmers coming to the rescue, and the "Path to being the Whore of Legends" stuff. After the Audition there is little difference in the overall arc. The biggest differences are how the protagonist is treated by the Overboss, and the other raider bosses. Auntie Nisha... for fucks sake. That is hilarious! But where's lil cousin Dixie? 

The path as the Overboss Bitch is far better too. I would have liked to play it like this with Nora, but every time I agreed to be his 'Bitch' Nora gets treated like a slave. Where's the love for his Lawyer bitch... the conniving legal mind who looks for traps and way to get over the system. A Prewar Lawyer of the Fallout universe is a Raider in a suit! (IMO) I would like to see a lot the training Norita goes through, the Farm and Hub elements in the Nora storyline. Shit... swap Kellogg of X6-88 and you'd have an air-tight story. One that would merge your storylines into one.

My biggest critique for the Norita story so far, is the inclusion of Kellogg and the over all "young girl" elements. This gets all muddled up even when she's talking about her pre-war life. While the protagonist of the Vanilla story is over 200 years old. they are asleep through all of that time. The Norita story is one of a girl who was essentially 18 or 19 when she was frozen. While this does make decision making a lot easier - for example: becoming a raider, it does take you out of the game somewhat. 

The Nora story is fine - though with the game play of the Young Vault Dweller included, I find it lacks the substance of these new game play mechanics. The Diligence, Innuendo stats... those are good. It would have been nice to see those applied to the Vanilla Vault Dweller: maybe let her start out with high Innuendo - since, you know; she's a criminal lawyer?!?

Anyway. Fallout London is next for me. But I'm having fun with this mod. Fallout doesn't like, and crashes me a ton. But it's a good mod. You're going a much quicker pace in it's development than the guy making the Mind Games mod.

Posted
1 hour ago, osculim said:

@izzyknows New patch works great dude. We are sorted thanx

Kool beans!

That was a really weird issue, and to be honest, I didn't have the time right then to dig into it. I did get up a couple hours early to sort the rest out. Was bugging me and couldn't sleep. LOL

Once I finish my other mod, or get tired of working on it I'll update the patch with some kinda kool stuff. Mostly for those that pay attention to details. ;)

 

Posted

@bhuddaguy  

Man, when I created Nora's route, I barely knew four or five scripts. I'm still surprised at what I did with Nuka Ride 1 knowing so little. 😐

 

You're asking for a very big restructuring/retroactive changes, and I don't think I'll do that. Nora's route is what it is. I always wrote it with a Nora in her thirties in mind, a MILF, having a shocking experience different from her comfortable life.

 

I'm adding to her story new things like the credit card, a new “marking” scene, Chip filling your fridge every 24 hours. Things that were not within my knowledge before. But small things.

 

Nothing that changes the basis of Nora's route.

 

 

 

Dixie? If you haven't met Dixie yet, then I'm afraid you're not even halfway there. Norita's route is very long. 😱

 

 

 

 

 

 

 

 

Posted
2 hours ago, dav42 said:

Went through the Maxson, Lyons, Overboss scene on Nora 6.9.3 route and even though the collar was removed I have this blinking light:

 

https://streamable.com/6kmyfd

 

(Edit: I went through the scene again and the blinking light didn't stay on, so glitch in the matrix I guess)

 

 

The other thing I noticed is the doppelganger during the BJ scene just stays where the PC is standing and on some of the angles you get that looking through water effect:

 

  Reveal hidden contents

 

Effects of the new AAF.

 

 

I'll make a note of that, it sounds good to have Nora sit on a stool nearby. Another effect of the new AAF is that Nora now appears outside Bulldog's cell after each AAF scene. Bulldog is the guy who kidnaps her at the Abernathy farm.

 

 

 

 

Posted
27 minutes ago, izzyknows said:

Kool beans!

That was a really weird issue, and to be honest, I didn't have the time right then to dig into it. I did get up a couple hours early to sort the rest out. Was bugging me and couldn't sleep. LOL

Once I finish my other mod, or get tired of working on it I'll update the patch with some kinda kool stuff. Mostly for those that pay attention to details. ;)

 

 

Thnx a lot. Seems that version 1.14. fixes those issues I posted earlier.

 

Spoiler

Photo529.png.96dc3c091be89d580a904a90f2788726.pngPhoto530.png.ffef4eb20f8e9de0020de7289eb19776.pngPhoto531.png.c3b33a1cd3f6d1dac668dcfc150df3cc.pngPhoto532.png.241fb49b382b6288612adc3e8fdecc7c.png

 

But still there is a small one that might be ignored.

 

Spoiler

Photo528.png.a09c7194a491f52bbe7ae23a2dee70c8.png

 

Posted
45 minutes ago, izzyknows said:

Крутые бобы!

Это была действительно странная проблема, и, честно говоря, у меня тогда не было времени вникать в неё. Я встал на пару часов раньше, чтобы разобраться с остальным. Она меня доставала, и я не мог заснуть. Ха-ха.

Как только закончу свой предыдущий мод или устану над ним работать, обновлю патч чем-нибудь крутым. В основном для тех, кто обращает внимание на детали.;)

 

Thanks to izzyknows for such a quick patch. Respect!

Posted (edited)

Well looks like I am actually running into my own unique hard crash with the game now after talking to "sister" when exiting Bradbertons Office


Here is my Crash Log

Spoiler

Fallout 4 v1.10.163
Buffout 4 v1.31.1 Feb 28 2023 00:32:02

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF796AFC7AF Fallout4.exe+1DDC7AF    cmp word ptr [r8+0x0A], 0x00 |  hclClothInstance::setTransformSet(uint,hclTransformSet*)_1DDC7AF)

    [Compatibility]
        F4EE: false
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: false
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 IoT Enterprise LTSC v10.0.26100
    CPU: AuthenticAMD AMD Ryzen 9 7900X 12-Core Processor            
    GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 17.70 GB/31.60 GB


PROBABLE CALL STACK:
    [ 0] 0x7FF796AFC7AF         Fallout4.exe+1DDC7AF    cmp word ptr [r8+0x0A], 0x00 |  hclClothInstance::setTransformSet(uint,hclTransformSet*)_1DDC7AF -> 147842+0xF    cmp word ptr [r8+0x0A], 0x00
    [ 1] 0x7FF796ACB60B         Fallout4.exe+1DAB60B    test r15, r15 |  BSClothUtils::BSInstantiationUtil::instantiate(void)_1DAB60B -> 548924+0x21B    test r15, r15
    [ 2] 0x7FF796AC6AAE         Fallout4.exe+1DA6AAE    mov r8d, [r15+0x08] |  BSClothExtraData::CreateInstance(NiAVObject&,NiTransform&,NiAVObject*)_1DA6AAE -> 1470471+0x21E    mov r8d, [r15+0x08]
    [ 3] 0x7FF796ACAEBE         Fallout4.exe+1DAAEBE    xor eax, eax |  BSClothUtils::CreateClothFor3d(NiAVObject&,char*,NiTransform&,NiAVObject*)_1DAAEBE -> 1322043+0x8E    xor eax, eax
    [ 4] 0x7FF7953B0857         Fallout4.exe+0690857    mov rdi, rax |  _lambda_70f6e012904d30d2b8e2fcb1f10c839b_::operator()_690857 -> 288620+0x67    mov rdi, rax
    [ 5] 0x7FF7953AE34C         Fallout4.exe+068E34C    cmp eax, 0x01 |  BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E34C -> 224610+0x13C    cmp eax, 0x01
    [ 6] 0x7FF79539B13B         Fallout4.exe+067B13B    xor eax, eax |  BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B -> 389929+0x37B    xor eax, eax
    [ 7] 0x7FFE4DD4BC06 HeadpartExtended.dll+001BC06
    [ 8] 0x7FF795B8CFA7         Fallout4.exe+0E6CFA7    mov rdx, rdi |  BSTScatterTableKernel<BSTScatterTableTraits<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BGSKeyword*>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage>>,8>>::NoOpFunctor(BGSKeyword*&,AITimeStamp&)_E6CFA7 -> 685791+0x187    mov rdx, rdi
    [ 9] 0x7FF795A82C8F         Fallout4.exe+0D62C8F    lock dec dword ptr [rbx+0x30] |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D62C8F -> 1546751+0x284F    lock dec dword ptr [rbx+0x30]
    [10] 0x7FF795A780DB         Fallout4.exe+0D580DB    jmp 0x00007FF795A780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B    jmp 0x00007FF795A780C1
    [11] 0x7FFE4EB765AC    f4se_1_10_163.dll+00165AC
    [12] 0x7FF795A5B503         Fallout4.exe+0D3B503    call 0x00007FF7950AAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23    call 0x00007FF7950AAD70
    [13] 0x7FF796870F26         Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6    mov ecx, [rbx+0x0C]
    [14] 0x7FF796871432         Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202    mov r14d, eax
    [15] 0x7FF796873F67         Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67    movzx eax, byte ptr [rbx+0xA74]
    [16] 0x7FF79683CFED         Fallout4.exe+1B1CFED    mov rcx, [0x00007FF79A87BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF79A87BD38]
    [17] 0x7FFF1470E8D7         KERNEL32.DLL+002E8D7
    [18] 0x7FFF15A08D9C            ntdll.dll+0008D9C

REGISTERS:
    RAX 0x957C8FEF60       (void*)
    RCX 0x2455EBBAB60      (hclClothInstance*)
    RDX 0x0                (size_t) [0]
    RBX 0x0                (size_t) [0]
    RSP 0x957C8FED00       (void*)
    RBP 0x957C8FED89       (void*)
    RSI 0x0                (size_t) [0]
    RDI 0x82               (size_t) [130]
    R8  0x0                (size_t) [0]
    R9  0x3                (size_t) [3]
    R10 0xFEFEFEFEFEFEFEFF (size_t) [uint: 18374403900871474943 int: -72340172838076673]
    R11 0x8080808080808080 (size_t) [uint: 9259542123273814144 int: -9187201950435737472]
    R12 0x243D7F1A6D8      (void*)
    R13 0x957C8FEEF0       (BSClothUtils::BSInstantiationUtil*)
    R14 0x243D7F1A6D8      (void*)
    R15 0x0                (size_t) [0]

STACK:
    [RSP+0   ] 0x0                (size_t) [0]
    [RSP+8   ] 0x244A0803D00      (hclClothData*)
    [RSP+10  ] 0x243BA9A1B68      (void*)
    [RSP+18  ] 0x0                (size_t) [0]
    [RSP+20  ] 0x82               (size_t) [130]
    [RSP+28  ] 0x7FF796ACB60B     (void* -> Fallout4.exe+1DAB60B    test r15, r15 |  BSClothUtils::BSInstantiationUtil::instantiate(void)_1DAB60B)
    [RSP+30  ] 0x0                (size_t) [0]
    [RSP+38  ] 0x0                (size_t) [0]
    [RSP+40  ] 0x0                (size_t) [0]
    [RSP+48  ] 0x0                (size_t) [0]
    [RSP+50  ] 0x0                (size_t) [0]
    [RSP+58  ] 0x0                (size_t) [0]
    [RSP+60  ] 0x0                (size_t) [0]
    [RSP+68  ] 0x0                (size_t) [0]
    [RSP+70  ] 0x957C8FEDF8       (void*)
    [RSP+78  ] 0x243A763E470      (char*) "Root Transforms"
    [RSP+80  ] 0x243A6F0B3C0      (char*) "z"
    [RSP+88  ] 0x8000001400000009 (size_t) [uint: 9223372122754121737 int: -9223371950955429879]
    [RSP+90  ] 0x243A6F0B3C0      (char*) "z"
    [RSP+98  ] 0x24400000014      (void*)
    [RSP+A0  ] 0x244E43620B0      (void*)
    [RSP+A8  ] 0x244E43620E0      (void*)
    [RSP+B0  ] 0x2455EBBAB60      (hclClothInstance*)
    [RSP+B8  ] 0x243BA9A1B68      (void*)
    [RSP+C0  ] 0x957C8FF120       (void*)
    [RSP+C8  ] 0x244E43620B0      (void*)
    [RSP+D0  ] 0x244A0803D00      (hclClothData*)
    [RSP+D8  ] 0x243BA9A1B60      (void*)
    [RSP+E0  ] 0x957C8FEEF0       (BSClothUtils::BSInstantiationUtil*)
    [RSP+E8  ] 0x7FF796AC6AAE     (void* -> Fallout4.exe+1DA6AAE    mov r8d, [r15+0x08] |  BSClothExtraData::CreateInstance(NiAVObject&,NiTransform&,NiAVObject*)_1DA6AAE)
    [RSP+F0  ] 0x24300000000      (void*)
    [RSP+F8  ] 0x243D7CE5A80      (hkaSkeleton*)
    [RSP+100 ] 0x0                (size_t) [0]
    [RSP+108 ] 0x957C8FED70       (void*)
    [RSP+110 ] 0x957C8FF120       (void*)
    [RSP+118 ] 0x244A0803598      (void*)
    [RSP+120 ] 0x243BA9A1B60      (void*)
    [RSP+128 ] 0x7FF700000032     (size_t) [140698833649714]
    [RSP+130 ] 0x24400000000      (void*)
    [RSP+138 ] 0xBEA171E8         (size_t) [3198251496]
    [RSP+140 ] 0x3F72F0A900000000 (size_t) [4571981180374614016]
    [RSP+148 ] 0x244A0801100      (void*)
    [RSP+150 ] 0x242FF0B98B8      (void*)
    [RSP+158 ] 0x242ABD779B0      (void*)
    [RSP+160 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+168 ] 0x44501001         (size_t) [1146097665]
    [RSP+170 ] 0x0                (size_t) [0]
    [RSP+178 ] 0xBEA171E83F72F0A9 (size_t) [uint: 13736385580767572137 int: -4710358492941979479]
    [RSP+180 ] 0x3F7AE1483F7AE148 (size_t) [4574216071967072584]
    [RSP+188 ] 0x3F7AE1483F7AE148 (size_t) [4574216071967072584]
    [RSP+190 ] 0x20100000000      (size_t) [2203318222848]
    [RSP+198 ] 0x0                (size_t) [0]
    [RSP+1A0 ] 0xBF193573BF4D17C4 (size_t) [uint: 13770096106909013956 int: -4676647966800537660]
    [RSP+1A8 ] 0x0                (size_t) [0]
    [RSP+1B0 ] 0xBF4D17C43F193573 (size_t) [uint: 13784700166090601843 int: -4662043907618949773]
    [RSP+1B8 ] 0x0                (size_t) [0]
    [RSP+1C0 ] 0x0                (size_t) [0]
    [RSP+1C8 ] 0x3F800000         (size_t) [1065353216]
    [RSP+1D0 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+1D8 ] 0x44501001         (size_t) [1146097665]
    [RSP+1E0 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1E8 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1F0 ] 0x7FF797B630B8     (void* -> Fallout4.exe+2E430B8    and [rdx], ch |  aDiveBombChance_2E430B8)
    [RSP+1F8 ] 0x7FFEFFFF0001     (size_t) [140733193322497]
    [RSP+200 ] 0x957C8FEF60       (void*)
    [RSP+208 ] 0x957C8FEE30       (void*)
    [RSP+210 ] 0x244A072CD40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+218 ] 0x242ABD782D0      (ScrapHeap*)
    [RSP+220 ] 0x0                (size_t) [0]
    [RSP+228 ] 0x957C8FEF20       (void*)
    [RSP+230 ] 0x0                (size_t) [0]
    [RSP+238 ] 0x0                (size_t) [0]
    [RSP+240 ] 0x0                (size_t) [0]
    [RSP+248 ] 0x0                (size_t) [0]
    [RSP+250 ] 0x24200000000      (size_t) [2482491097088]
    [RSP+258 ] 0x7FF7968B4BBB     (void* -> Fallout4.exe+1B94BBB    mov rax, rbx |  NiObject::Clone(void)_1B94BBB)
    [RSP+260 ] 0x2455EBBAB60      (hclClothInstance*)
    [RSP+268 ] 0x0                (size_t) [0]
    [RSP+270 ] 0x244E43620B0      (void*)
    [RSP+278 ] 0x7FF7968B7268     (void* -> Fallout4.exe+1B97268    sub [r12+0x10], ebp |  BSTArray<NiPointer<NiExtraData>,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_1B97268)
    [RSP+280 ] 0xBF193573BF4D17C3 (size_t) [uint: 13770096106909013955 int: -4676647966800537661]
    [RSP+288 ] 0x0                (size_t) [0]
    [RSP+290 ] 0xBF4D17C33F193573 (size_t) [uint: 13784700161795634547 int: -4662043911913917069]
    [RSP+298 ] 0x0                (size_t) [0]
    [RSP+2A0 ] 0x0                (size_t) [0]
    [RSP+2A8 ] 0x3F800000         (size_t) [1065353216]
    [RSP+2B0 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+2B8 ] 0x3F7AE14844501001 (size_t) [4574216072048152577]
    [RSP+2C0 ] 0x7FF79796A948     (void* -> Fallout4.exe+2C4A948    shl byte ptr [rdx], 0x01 |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C4A948)
    [RSP+2C8 ] 0x957C8FF120       (void*)
    [RSP+2D0 ] 0x0                (size_t) [0]
    [RSP+2D8 ] 0x0                (size_t) [0]
    [RSP+2E0 ] 0x242ABD78370      (char*) "2"
    [RSP+2E8 ] 0x56               (size_t) [86]
    [RSP+2F0 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+2F8 ] 0x244E4362080      (BSClothExtraData*)
    [RSP+300 ] 0x244A072CD40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+308 ] 0x7FF796ACAEBE     (void* -> Fallout4.exe+1DAAEBE    xor eax, eax |  BSClothUtils::CreateClothFor3d(NiAVObject&,char*,NiTransform&,NiAVObject*)_1DAAEBE)
    [RSP+310 ] 0x244E4362080      (BSClothExtraData*)
    [RSP+318 ] 0x244A072CD40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+320 ] 0x957C8FF120       (void*)
    [RSP+328 ] 0x0                (size_t) [0]
    [RSP+330 ] 0x2439F2361B0      (void*)
    [RSP+338 ] 0x7FF7952D9120     (void* -> Fallout4.exe+05B9120    cmp eax, 0x01 |  TESNPC::GenerateFlattenedHeadPartArray(BSScrapArray<BGSHeadPart*>&)_5B9120)
    [RSP+340 ] 0x0                (size_t) [0]
    [RSP+348 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+350 ] 0x1                (size_t) [1]
    [RSP+358 ] 0x7FF7953B0857     (void* -> Fallout4.exe+0690857    mov rdi, rax |  _lambda_70f6e012904d30d2b8e2fcb1f10c839b_::operator()_690857)
    [RSP+360 ] 0x2439D04B700      (BGSHeadPart*)
        File: "AzarPonytailHairstyles.esp"
        Flags: 0x00000008
        EditorID: "azarHairShort09"
        FormID: 0x24001EF4
        FormType: kHDPT (15)
        GetFullName: "Azar Short 9"
    [RSP+368 ] 0x957C8FF100       (void*)
    [RSP+370 ] 0x244A072CD40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+378 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+380 ] 0x2455EB3D058      (void*)
    [RSP+388 ] 0x7FF7953AE34C     (void* -> Fallout4.exe+068E34C    cmp eax, 0x01 |  BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E34C)
    [RSP+390 ] 0x957C8FF129       (void*)
    [RSP+398 ] 0x2455EB3D048      (void*)
    [RSP+3A0 ] 0x0                (size_t) [0]
    [RSP+3A8 ] 0x7FFE4E915500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+3B0 ] 0x0                (size_t) [0]
    [RSP+3B8 ] 0x7FF795B03F9F     (void* -> Fallout4.exe+0DE3F9F    lea rcx, [rdi+0x08] |  BSTEventSource<MovementMessageUpdateRequestImmediate>::~BSTEventSource<MovementMessageUpdateRequestImmediate>(void)_DE3F9F)
    [RSP+3C0 ] 0x242ABD782D0      (ScrapHeap*)
    [RSP+3C8 ] 0x2455EB3D000      (void*)
    [RSP+3D0 ] 0x24300000020      (void*)
    [RSP+3D8 ] 0x7FFE0000000B     (size_t) [140728898420747]
    [RSP+3E0 ] 0x7FF797969DB8     (void* -> Fallout4.exe+2C49DB8    loopne 0x00007FF797969DD0 |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
    [RSP+3E8 ] 0x957C8FF0C0       (void*)
    [RSP+3F0 ] 0x243A7659600      (void*)
    [RSP+3F8 ] 0x7FFE4E72C673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+400 ] 0x957C8FF198       (void*)
    [RSP+408 ] 0x957C8FF120       (void*)
    [RSP+410 ] 0x957C8FF0B0       (void*)
    [RSP+418 ] 0x957C8FF1A0       (void*)
    [RSP+420 ] 0xBF193573BF4D17C3 (size_t) [uint: 13770096106909013955 int: -4676647966800537661]
    [RSP+428 ] 0x0                (size_t) [0]
    [RSP+430 ] 0xBF4D17C33F193573 (size_t) [uint: 13784700161795634547 int: -4662043911913917069]
    [RSP+438 ] 0x0                (size_t) [0]
    [RSP+440 ] 0x0                (size_t) [0]
    [RSP+448 ] 0x3F800000         (size_t) [1065353216]
    [RSP+450 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+458 ] 0x3F7AE14844501001 (size_t) [4574216072048152577]
    [RSP+460 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+468 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+470 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+478 ] 0x0                (size_t) [0]
    [RSP+480 ] 0x957C8FF1D9       (void*)
    [RSP+488 ] 0x7FF79539B13B     (void* -> Fallout4.exe+067B13B    xor eax, eax |  BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B)
    [RSP+490 ] 0x0                (size_t) [0]
    [RSP+498 ] 0x244A072E5C0      (BSFaceGenNiNode*)
        Name: "BSFaceGenNiNodeSkinned"
        RTTIName: "BSFaceGenNiNode"
        Flags: e
        Name: "BSFaceGenNiNodeSkinned"
    [RSP+4A0 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+4A8 ] 0x0                (size_t) [0]
    [RSP+4B0 ] 0x0                (size_t) [0]
    [RSP+4B8 ] 0x0                (size_t) [0]
    [RSP+4C0 ] 0x2445EF63C80      (BSFaceGenNiNode*)
        Name: "BSFaceGenNiNodeSkinned"
        RTTIName: "BSFaceGenNiNode"
        Flags: e
        Checking Parent: 
            Name: "skeleton_female_faceBones.nif"
            RTTIName: "BSFadeNode"
            Flags: 230080400e
        Name: "BSFaceGenNiNodeSkinned"
    [RSP+4C8 ] 0x0                (size_t) [0]
    [RSP+4D0 ] 0x957C8FF550       (void*)
    [RSP+4D8 ] 0x0                (size_t) [0]
    [RSP+4E0 ] 0x0                (size_t) [0]
    [RSP+4E8 ] 0xC00080000        (size_t) [51540131840]
    [RSP+4F0 ] 0xF5C900000000     (size_t) [270243637231616]
    [RSP+4F8 ] 0x7FFE4DD555D3     (void* -> HeadpartExtended.dll+00255D3    mov rax, rbx)
    [RSP+500 ] 0x7FFE4DDCF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+508 ] 0x336591CDEF       (size_t) [220747386351]
    [RSP+510 ] 0x7FFE4DDD0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+518 ] 0x0                (size_t) [0]
    [RSP+520 ] 0x243A7D7B500      (void*)
    [RSP+528 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+530 ] 0x957C8FF2B9       (void*)
    [RSP+538 ] 0x7FFE4DD4BC06     (void* -> HeadpartExtended.dll+001BC06    nop)
    [RSP+540 ] 0x957C8FF330       (void*)
    [RSP+548 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+550 ] 0x24400232826      (void*)
    [RSP+558 ] 0x957C8FF6E0       (void*)
    [RSP+560 ] 0x957C8FF338       (void*)
    [RSP+568 ] 0x957C8FF330       (void*)
    [RSP+570 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+578 ] 0x2439556C100      (BSFaceGenAnimationData*)
    [RSP+580 ] 0x7FFE4DDD05C8     (char*) "{} == {}"
    [RSP+588 ] 0x8                (size_t) [8]
    [RSP+590 ] 0x7FFE4DDCF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+598 ] 0x24300000292      (void*)
    [RSP+5A0 ] 0x7FFE4DDD0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+5A8 ] 0x7FFE4DB24419     (void* -> MSVCR110.dll+0034419    add rsp, 0x38)
    [RSP+5B0 ] 0x7FFE4DDCF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+5B8 ] 0x24300000292      (void*)
    [RSP+5C0 ] 0x7FFE4DDD0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+5C8 ] 0x7FF797969D01     (void* -> Fallout4.exe+2C49D01    sbb edx, ebx |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49D01)
    [RSP+5D0 ] 0x957C8FF338       (void*)
    [RSP+5D8 ] 0x24374C2E218      (void*)
    [RSP+5E0 ] 0x0                (size_t) [0]
    [RSP+5E8 ] 0x7FF794D631E9     (void* -> Fallout4.exe+00431E9    add rsp, 0x28 |  BSsprintf(char*,unsigned___int64,char*,...)_431E9)
    [RSP+5F0 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+5F8 ] 0x243A7D7B500      (void*)
    [RSP+600 ] 0x957C8FF880       (char*) "l"
    [RSP+608 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+610 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+618 ] 0x7FF795B8CFA7     (void* -> Fallout4.exe+0E6CFA7    mov rdx, rdi |  BSTScatterTableKernel<BSTScatterTableTraits<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BGSKeyword*>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage>>,8>>::NoOpFunctor(BGSKeyword*&,AITimeStamp&)_E6CFA7)
    [RSP+620 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+628 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+630 ] 0x0                (size_t) [0]
    [RSP+638 ] 0x9500000000       (size_t) [639950127104]
    [RSP+640 ] 0x242ABD779B0      (void*)
    [RSP+648 ] 0x2                (size_t) [2]
    [RSP+650 ] 0x0                (size_t) [0]
    [RSP+658 ] 0x7FF794D20000     (void*)
    [RSP+660 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+668 ] 0x7FF795A82C8F     (void* -> Fallout4.exe+0D62C8F    lock dec dword ptr [rbx+0x30] |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D62C8F)
    [RSP+670 ] 0x2147A9           (size_t) [2181033]
    [RSP+678 ] 0x7FF79746E901     (void* -> Fallout4.exe+274E901    mov al, 0x01 |  BSTFreeList<BSScript::Internal::FunctionMessage>::Allocate<BSScript::Internal::FunctionMessage>(BSTFreeListElem<BSScript::Internal::FunctionMessage>*&,BSScript::Internal::FunctionMessage)_274E901)
    [RSP+680 ] 0x2439A63F900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+688 ] 0x957C8FF470       (void*)
    [RSP+690 ] 0x957C8FF500       (void*)
    [RSP+698 ] 0x0                (size_t) [0]
    [RSP+6A0 ] 0x957C8FF500       (void*)
    [RSP+6A8 ] 0x42               (size_t) [66]
    [RSP+6B0 ] 0x7865545C61746144 (size_t) [8675433012947870020]
    [RSP+6B8 ] 0x65545C7365727574 (size_t) [7301562546567411060]
    [RSP+6C0 ] 0x242ABD779B0      (void*)
    [RSP+6C8 ] 0x5C646C726F57616B (size_t) [6657565387910504811]
    [RSP+6D0 ] 0x5C737463656A624F (size_t) [6661796244063150671]
    [RSP+6D8 ] 0x6C726F57616B754E (size_t) [7814430724528502094]
    [RSP+6E0 ] 0x7463656A624F2E64 (size_t) [8386658438684290660]
    [RSP+6E8 ] 0x7FFF15A0609C     (void* -> ntdll.dll+000609C    lea r11, [rsp+0xD0])
    [RSP+6F0 ] 0x243A7E83E80      (void*)
    [RSP+6F8 ] 0x7FF796897B42     (void* -> Fallout4.exe+1B77B42    inc ebx |  BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::CursorGoto(BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::Cursor&,BSResource::ID&)_1B77B42)
    [RSP+700 ] 0x2                (size_t) [2]
    [RSP+708 ] 0x2                (size_t) [2]
    [RSP+710 ] 0x0                (size_t) [0]
    [RSP+718 ] 0x957C8FF520       (void*)
    [RSP+720 ] 0x957C8FF565       (void*)
    [RSP+728 ] 0x957C8FF6E0       (void*)
    [RSP+730 ] 0x0                (size_t) [0]
    [RSP+738 ] 0x7FF79AF02EA0     (void* -> Fallout4.exe+61E2EA0    add [rax], al |  aDiveBombChance_61E2EA0)
    [RSP+740 ] 0x7FF79AF02E98     (void* -> Fallout4.exe+61E2E98     |  aDiveBombChance_61E2E98)
    [RSP+748 ] 0x4DCC             (size_t) [19916]
    [RSP+750 ] 0x0                (size_t) [0]
    [RSP+758 ] 0x0                (size_t) [0]
    [RSP+760 ] 0x957C8FF440       (void*)
    [RSP+768 ] 0x2                (size_t) [2]
    [RSP+770 ] 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1]
    [RSP+778 ] 0x95798AB000       (void*)
    [RSP+780 ] 0x0                (size_t) [0]
    [RSP+788 ] 0x957C8FF530       (void*)
    [RSP+790 ] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+798 ] 0x957C8FF6E0       (void*)
    [RSP+7A0 ] 0x957C8FF520       (void*)
    [RSP+7A8 ] 0x7FFE4E72BDB5     (void* -> Buffout4.dll+00FBDB5    mov r8d, eax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)
    [RSP+7B0 ] 0x24340000000      (void*)
    [RSP+7B8 ] 0x7FFE4E72BDB5     (void* -> Buffout4.dll+00FBDB5    mov r8d, eax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)
    [RSP+7C0 ] 0x5E6FFA60A478     (size_t) [103835035018360]
    [RSP+7C8 ] 0x7FF79AF02E90     (void* -> Fallout4.exe+61E2E90    and [rsi], bl |  aDiveBombChance_61E2E90)
    [RSP+7D0 ] 0x4                (size_t) [4]
    [RSP+7D8 ] 0xFFFC             (size_t) [65532]
    [RSP+7E0 ] 0x0                (size_t) [0]
    [RSP+7E8 ] 0xFFFC             (size_t) [65532]
    [RSP+7F0 ] 0x10               (size_t) [16]
    [RSP+7F8 ] 0x7FFE4E72C6BE     (void* -> Buffout4.dll+00FC6BE    mov rbx, rax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3106 scalable_aligned_malloc)
    [RSP+800 ] 0x957C8FF590       (void*)
    [RSP+808 ] 0x957C8FF5B0       (void*)
    [RSP+810 ] 0x8                (size_t) [8]
    [RSP+818 ] 0xFFFC             (size_t) [65532]
    [RSP+820 ] 0x957C8FF590       (void*)
    [RSP+828 ] 0x7FF794D8697A     (void* -> Fallout4.exe+006697A    mov rdx, [rdi+0x68] |  TESWorldSpace::GetCellFromKey(uint)_6697A)
    [RSP+830 ] 0x0                (size_t) [0]
    [RSP+838 ] 0x7FF794D8697A     (void* -> Fallout4.exe+006697A    mov rdx, [rdi+0x68] |  TESWorldSpace::GetCellFromKey(uint)_6697A)
    [RSP+840 ] 0x0                (size_t) [0]
    [RSP+848 ] 0x957C8FF5B0       (void*)
    [RSP+850 ] 0xF                (size_t) [15]
    [RSP+858 ] 0x7FFE4E72B53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+860 ] 0xF                (size_t) [15]
    [RSP+868 ] 0xDEBB20E3         (size_t) [3736805603]
    [RSP+870 ] 0x957C8FF5B0       (void*)
    [RSP+878 ] 0x10               (size_t) [16]
    [RSP+880 ] 0x244E51D1E80      (void*)
    [RSP+888 ] 0x7FFE4E72C673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+890 ] 0x1309             (size_t) [4873]
    [RSP+898 ] 0x7FF796863C21     (void* -> Fallout4.exe+1B43C21    test eax, eax |  `anonymous_namespace'::FindEntry<char>(BSStringPool::Entry*&,char*,ushort,bool)_1B43C21)
    [RSP+8A0 ] 0x2439C017520      (void*)
    [RSP+8A8 ] 0x7FF7954C7D97     (void* -> Fallout4.exe+07A7D97    xor ebx, ebx |  BGSDistantObjectBlock::UpdateInstanceVisibility(bool)_7A7D97)
    [RSP+8B0 ] 0x10               (size_t) [16]
    [RSP+8B8 ] 0x7FF7968314CA     (void* -> Fallout4.exe+1B114CA    xor eax, eax |  BSScrapArrayAllocator::Deallocate(void)_1B114CA)
    [RSP+8C0 ] 0x7FF797A218B8     (char*) "ToggleRefID"
    [RSP+8C8 ] 0x7FF796863EF1     (void* -> Fallout4.exe+1B43EF1    test al, al |  `anonymous_namespace'::GetEntry<char>(BSStringPool::Entry*&,char*,bool)_1B43EF1)
    [RSP+8D0 ] 0x0                (size_t) [0]
    [RSP+8D8 ] 0x7FF797B2F340     (void* -> Fallout4.exe+2E0F340    add [rax], al |  aDiveBombChance_2E0F340)
    [RSP+8E0 ] 0x7FF79A907610     (void* -> Fallout4.exe+5BE7610    add [rax], al |  aDiveBombChance_5BE7610)
    [RSP+8E8 ] 0x7FF7954E6831     (void* -> Fallout4.exe+07C6831    mov r12, [rsp+0x60] |  BGSTerrainNode::UpdateBlockVisibility(void)_7C6831)
    [RSP+8F0 ] 0x10               (size_t) [16]
    [RSP+8F8 ] 0x957C8FF610       (void*)
    [RSP+900 ] 0xC0000000B        (size_t) [51539607563]
    [RSP+908 ] 0x242FEFC90F0      (void*)
    [RSP+910 ] 0x0                (size_t) [0]
    [RSP+918 ] 0x0                (size_t) [0]
    [RSP+920 ] 0x0                (size_t) [0]
    [RSP+928 ] 0x957C8FF900       (void*)
    [RSP+930 ] 0x0                (size_t) [0]
    [RSP+938 ] 0x0                (size_t) [0]
    [RSP+940 ] 0x0                (size_t) [0]
    [RSP+948 ] 0x0                (size_t) [0]
    [RSP+950 ] 0x2439D207740      (BSSubIndexTriShape*)
        Name: "obj-at"
        RTTIName: "BSSubIndexTriShape"
        Flags: e
        Checking Parent: 
            RTTIName: "BSMultiBoundNode"
            Flags: e
            Checking Parent: 
                Name: "obj"
                RTTIName: "NiNode"
                Flags: e
                Checking Parent: 
                    Name: "4"
                    RTTIName: "NiNode"
                    Flags: e
                    Checking Parent: 
                        Name: "objects"
                        RTTIName: "NiNode"
                        Flags: 4002000000e
                        Checking Parent: 
                            Name: "LandAndObjectLOD"
                            RTTIName: "NiNode"
                            Flags: 2000280e
                            Checking Parent: 
                                Name: "LODRoot"
                                RTTIName: "BSClearZNode"
                                Flags: 2000080e
                                Checking Parent: 
                                    Name: "shadow scene node"
                                    RTTIName: "ShadowSceneNode"
                                    Flags: 2000280e
                                    Checking Parent: 
                                        Name: "WorldRoot Node"
                                        RTTIName: "SceneGraph"
                                        Flags: 2000280e
        Name: "obj-at"
    [RSP+958 ] 0x7FF7954E57F1     (void* -> Fallout4.exe+07C57F1    mov rax, [rdi] |  BGSTerrainNode::UpdateTrees(NiPoint3&,bool,bool)_7C57F1)
    [RSP+960 ] 0xC6000000C6000000 (size_t) [uint: 14267403622831620096 int: -4179340450877931520]
    [RSP+968 ] 0x7FF7968B7A28     (void* -> Fallout4.exe+1B97A28    test eax, eax |  NiObjectNET::GetExtraData(BSFixedString&)_1B97A28)
    [RSP+970 ] 0x957C8FF6D0       (void*)
    [RSP+978 ] 0x0                (size_t) [0]
    [RSP+980 ] 0x2439C017520      (void*)
    [RSP+988 ] 0x2                (size_t) [2]
    [RSP+990 ] 0x2439D207740      (BSSubIndexTriShape*)
        Name: "obj-at"
        RTTIName: "BSSubIndexTriShape"
        Flags: e
        Checking Parent: 
            RTTIName: "BSMultiBoundNode"
            Flags: e
            Checking Parent: 
                Name: "obj"
                RTTIName: "NiNode"
                Flags: e
                Checking Parent: 
                    Name: "4"
                    RTTIName: "NiNode"
                    Flags: e
                    Checking Parent: 
                        Name: "objects"
                        RTTIName: "NiNode"
                        Flags: 4002000000e
                        Checking Parent: 
                            Name: "LandAndObjectLOD"
                            RTTIName: "NiNode"
                            Flags: 2000280e
                            Checking Parent: 
                                Name: "LODRoot"
                                RTTIName: "BSClearZNode"
                                Flags: 2000080e
                                Checking Parent: 
                                    Name: "shadow scene node"
                                    RTTIName: "ShadowSceneNode"
                                    Flags: 2000280e
                                    Checking Parent: 
                                        Name: "WorldRoot Node"
                                        RTTIName: "SceneGraph"
                                        Flags: 2000280e
        Name: "obj-at"
    [RSP+998 ] 0x7FF7954C7EA1     (void* -> Fallout4.exe+07A7EA1    test rdi, rdi |  BGSDistantObjectBlock::UpdateToggles(void)_7A7EA1)
    [RSP+9A0 ] 0x957C8FF900       (void*)
    [RSP+9A8 ] 0x0                (size_t) [0]
    [RSP+9B0 ] 0x243A08ED900      (TESObjectCELL*)
        File: "Nuka Ride World Patch.esp"
        Modified by: DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Nuka Ride.esp -> Nuka Ride World Patch.esp
        Flags: 0x0004000B
        EditorID: "NukaWorldNukaTownUSA03"
        FormID: 0x06003155
        FormType: kCELL (63)
        File: "Nuka Ride World Patch.esp"
        Modified by: DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Nuka Ride.esp -> Nuka Ride World Patch.esp
        Flags: 0x0004000B
        EditorID: "NukaWorldNukaTownUSA03"
        FormID: 0x06003155
        FormType: kCELL (63)
    [RSP+9B8 ] 0x242ABD779B0      (void*)
    [RSP+9C0 ] 0x243876A0740      (void*)
    [RSP+9C8 ] 0x7FF7954E53CB     (void* -> Fallout4.exe+07C53CB    test al, al |  BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C53CB)
    [RSP+9D0 ] 0x0                (size_t) [0]
    [RSP+9D8 ] 0x0                (size_t) [0]
    [RSP+9E0 ] 0xA7               (size_t) [167]
    [RSP+9E8 ] 0x80               (size_t) [128]
    [RSP+9F0 ] 0xFFFFFF01         (size_t) [4294967041]
    [RSP+9F8 ] 0x7FF7954E5F01     (void* -> Fallout4.exe+07C5F01    pop rsp |  BGSTerrainNode::UnloadData(BGSTerrainNode::CONTENT_TYPE)_7C5F01)
    [RSP+A00 ] 0x17C8FF901        (size_t) [6384777473]
    [RSP+A08 ] 0x100000001        (size_t) [4294967297]
    [RSP+A10 ] 0xA7               (size_t) [167]
    [RSP+A18 ] 0x243876A0240      (void*)
    [RSP+A20 ] 0xA7               (size_t) [167]
    [RSP+A28 ] 0x7FF7954E5448     (void* -> Fallout4.exe+07C5448    inc ebx |  BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5448)
    [RSP+A30 ] 0x1                (size_t) [1]
    [RSP+A38 ] 0x957C8FF8B0       (void*)
    [RSP+A40 ] 0x243A08ED900      (TESObjectCELL*)
        File: "Nuka Ride World Patch.esp"
        Modified by: DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Nuka Ride.esp -> Nuka Ride World Patch.esp
        Flags: 0x0004000B
        EditorID: "NukaWorldNukaTownUSA03"
        FormID: 0x06003155
        FormType: kCELL (63)
        File: "Nuka Ride World Patch.esp"
        Modified by: DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Nuka Ride.esp -> Nuka Ride World Patch.esp
        Flags: 0x0004000B
        EditorID: "NukaWorldNukaTownUSA03"
        FormID: 0x06003155
        FormType: kCELL (63)
    [RSP+A48 ] 0x3                (size_t) [3]
    [RSP+A50 ] 0xFFFFFF01         (size_t) [4294967041]
    [RSP+A58 ] 0x7FF7954E5F01     (void* -> Fallout4.exe+07C5F01    pop rsp |  BGSTerrainNode::UnloadData(BGSTerrainNode::CONTENT_TYPE)_7C5F01)
    [RSP+A60 ] 0x17C8FF901        (size_t) [6384777473]
    [RSP+A68 ] 0x100000001        (size_t) [4294967297]
    [RSP+A70 ] 0xA7               (size_t) [167]
    [RSP+A78 ] 0x2438769EE40      (void*)
    [RSP+A80 ] 0xA7               (size_t) [167]
    [RSP+A88 ] 0x7FF7954E5448     (void* -> Fallout4.exe+07C5448    inc ebx |  BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5448)
    [RSP+A90 ] 0x1                (size_t) [1]
    [RSP+A98 ] 0x7FFE4E72B53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+AA0 ] 0x243A08ED900      (TESObjectCELL*)
        File: "Nuka Ride World Patch.esp"
        Modified by: DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Nuka Ride.esp -> Nuka Ride World Patch.esp
        Flags: 0x0004000B
        EditorID: "NukaWorldNukaTownUSA03"
        FormID: 0x06003155
        FormType: kCELL (63)
        File: "Nuka Ride World Patch.esp"
        Modified by: DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Nuka Ride.esp -> Nuka Ride World Patch.esp
        Flags: 0x0004000B
        EditorID: "NukaWorldNukaTownUSA03"
        FormID: 0x06003155
        FormType: kCELL (63)
    [RSP+AA8 ] 0x3                (size_t) [3]
    [RSP+AB0 ] 0x243FFFFFF01      (void*)
    [RSP+AB8 ] 0x7FF7954E5F01     (void* -> Fallout4.exe+07C5F01    pop rsp |  BGSTerrainNode::UnloadData(BGSTerrainNode::CONTENT_TYPE)_7C5F01)
    [RSP+AC0 ] 0x243D7A6FC30      (void*)
    [RSP+AC8 ] 0x7FFE4E72C673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+AD0 ] 0x243D7A6FC40      (void*)
    [RSP+AD8 ] 0x7FFE4E915500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+AE0 ] 0xA7               (size_t) [167]
    [RSP+AE8 ] 0x7FF7954E5448     (void* -> Fallout4.exe+07C5448    inc ebx |  BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5448)
    [RSP+AF0 ] 0x0                (size_t) [0]
    [RSP+AF8 ] 0x7FF795A6CF36     (void* -> Fallout4.exe+0D4CF36    mov al, 0x01 |  BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36)
    [RSP+B00 ] 0x40A00000         (size_t) [1084227584]
    [RSP+B08 ] 0x0                (size_t) [0]
    [RSP+B10 ] 0x2438769EC10      (void*)
    [RSP+B18 ] 0x0                (size_t) [0]
    [RSP+B20 ] 0x336591CDEF       (size_t) [220747386351]
    [RSP+B28 ] 0x242FEFC7E58      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+B30 ] 0x242FEF88160      (void*)
    [RSP+B38 ] 0x8                (size_t) [8]
    [RSP+B40 ] 0x4DCC             (size_t) [19916]
    [RSP+B48 ] 0x0                (size_t) [0]
    [RSP+B50 ] 0x0                (size_t) [0]
    [RSP+B58 ] 0x7FF795A780DB     (void* -> Fallout4.exe+0D580DB    jmp 0x00007FF795A780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB)
    [RSP+B60 ] 0x242FEFC7E58      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+B68 ] 0x242ABD779B0      (void*)
    [RSP+B70 ] 0x0                (size_t) [0]
    [RSP+B78 ] 0x7FF7954E1F16     (void* -> Fallout4.exe+07C1F16    mov eax, [0x00007FF79A774524] |  BGSTerrainManager::Update(NiPoint3&,BGSTerrainManager::UPDATE_TYPE&,bool)_7C1F16)
    [RSP+B80 ] 0x6C               (size_t) [108]
    [RSP+B88 ] 0x244F11F2200      (AIProcess::PendingActorHeadData*)
    [RSP+B90 ] 0x0                (size_t) [0]
    [RSP+B98 ] 0x0                (size_t) [0]
    [RSP+BA0 ] 0x0                (size_t) [0]
    [RSP+BA8 ] 0x0                (size_t) [0]
    [RSP+BB0 ] 0x0                (size_t) [0]
    [RSP+BB8 ] 0x0                (size_t) [0]
    [RSP+BC0 ] 0x0                (size_t) [0]
    [RSP+BC8 ] 0x0                (size_t) [0]
    [RSP+BD0 ] 0x0                (size_t) [0]
    [RSP+BD8 ] 0x0                (size_t) [0]
    [RSP+BE0 ] 0x0                (size_t) [0]
    [RSP+BE8 ] 0x0                (size_t) [0]
    [RSP+BF0 ] 0x0                (size_t) [0]
    [RSP+BF8 ] 0x0                (size_t) [0]
    [RSP+C00 ] 0x0                (size_t) [0]
    [RSP+C08 ] 0x0                (size_t) [0]
    [RSP+C10 ] 0x7FF79A908084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+C18 ] 0x1                (size_t) [1]
    [RSP+C20 ] 0x7FF79A908080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+C28 ] 0x7FF79A908088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+C30 ] 0x242FEFACC60      (void*)
    [RSP+C38 ] 0x0                (size_t) [0]
    [RSP+C40 ] 0x0                (size_t) [0]
    [RSP+C48 ] 0x7FFE4EB765AC     (void* -> f4se_1_10_163.dll+00165AC    lea rcx, [0x00007FFE4EC2F528])
    [RSP+C50 ] 0xC350             (size_t) [50000]
    [RSP+C58 ] 0x242FEFC7D80      (Main*)
    [RSP+C60 ] 0x8                (size_t) [8]
    [RSP+C68 ] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+C70 ] 0x242FEFACC60      (void*)
    [RSP+C78 ] 0x7FF795A5B503     (void* -> Fallout4.exe+0D3B503    call 0x00007FF7950AAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503)
    [RSP+C80 ] 0x242FEFACC60      (void*)
    [RSP+C88 ] 0x7FF79A908B98     (void* -> Fallout4.exe+5BE8B98     |  aDiveBombChance_5BE8B98)
    [RSP+C90 ] 0x0                (size_t) [0]
    [RSP+C98 ] 0x0                (size_t) [0]
    [RSP+CA0 ] 0x7FF79A908B98     (void* -> Fallout4.exe+5BE8B98     |  aDiveBombChance_5BE8B98)
    [RSP+CA8 ] 0x7FF796870F26     (void* -> Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
    [RSP+CB0 ] 0x7FF79A908B98     (void* -> Fallout4.exe+5BE8B98     |  aDiveBombChance_5BE8B98)
    [RSP+CB8 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CC0 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CC8 ] 0x0                (size_t) [0]
    [RSP+CD0 ] 0x0                (size_t) [0]
    [RSP+CD8 ] 0x0                (size_t) [0]
    [RSP+CE0 ] 0x11               (size_t) [17]
    [RSP+CE8 ] 0x0                (size_t) [0]
    [RSP+CF0 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CF8 ] 0x7FF796871432     (void* -> Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432)
    [RSP+D00 ] 0x0                (size_t) [0]
    [RSP+D08 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D10 ] 0x0                (size_t) [0]
    [RSP+D18 ] 0x0                (size_t) [0]
    [RSP+D20 ] 0x0                (size_t) [0]
    [RSP+D28 ] 0x0                (size_t) [0]
    [RSP+D30 ] 0x0                (size_t) [0]
    [RSP+D38 ] 0x7FF796873F67     (void* -> Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67)
    [RSP+D40 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D48 ] 0x0                (size_t) [0]
    [RSP+D50 ] 0x0                (size_t) [0]
    [RSP+D58 ] 0x0                (size_t) [0]
    [RSP+D60 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D68 ] 0x7FF79683CFED     (void* -> Fallout4.exe+1B1CFED    mov rcx, [0x00007FF79A87BD38] |  BSThread::CallThreadProc(void)_1B1CFED)
    [RSP+D70 ] 0x56EC             (size_t) [22252]
    [RSP+D78 ] 0x957C8FFA90       (void*)
    [RSP+D80 ] 0x242FEF8BC90      (void*)
    [RSP+D88 ] 0x0                (size_t) [0]
    [RSP+D90 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D98 ] 0x0                (size_t) [0]
    [RSP+DA0 ] 0x0                (size_t) [0]
    [RSP+DA8 ] 0x7FFF1470E8D7     (void* -> KERNEL32.DLL+002E8D7    mov ecx, eax)
    [RSP+DB0 ] 0x0                (size_t) [0]
    [RSP+DB8 ] 0x0                (size_t) [0]
    [RSP+DC0 ] 0x0                (size_t) [0]
    [RSP+DC8 ] 0x0                (size_t) [0]
    [RSP+DD0 ] 0x0                (size_t) [0]
    [RSP+DD8 ] 0x7FFF15A08D9C     (void* -> ntdll.dll+0008D9C    jmp 0x00007FFF15A08DC6)
    [RSP+DE0 ] 0x0                (size_t) [0]
    [RSP+DE8 ] 0x0                (size_t) [0]
    [RSP+DF0 ] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+DF8 ] 0x4D0FFFFFB30      (size_t) [5295694674736]
    [RSP+E00 ] 0x21               (size_t) [33]
    [RSP+E08 ] 0x7FFF12FD9D90     (void* -> KERNELBASE.dll+0119D90    mov [rsp+0x10], rbx)
    [RSP+E10 ] 0x957C8FD800       (void*)
    [RSP+E18 ] 0x957C8FD800       (void*)
    [RSP+E20 ] 0x0                (size_t) [0]
    [RSP+E28 ] 0x0                (size_t) [0]
    [RSP+E30 ] 0x0                (size_t) [0]
    [RSP+E38 ] 0x0                (size_t) [0]
    [RSP+E40 ] 0x0                (size_t) [0]
    [RSP+E48 ] 0x0                (size_t) [0]
    [RSP+E50 ] 0x0                (size_t) [0]
    [RSP+E58 ] 0x0                (size_t) [0]
    [RSP+E60 ] 0x0                (size_t) [0]
    [RSP+E68 ] 0x0                (size_t) [0]
    [RSP+E70 ] 0x0                (size_t) [0]
    [RSP+E78 ] 0x0                (size_t) [0]
    [RSP+E80 ] 0x0                (size_t) [0]
    [RSP+E88 ] 0x0                (size_t) [0]
    [RSP+E90 ] 0x0                (size_t) [0]
    [RSP+E98 ] 0x0                (size_t) [0]
    [RSP+EA0 ] 0x0                (size_t) [0]
    [RSP+EA8 ] 0x0                (size_t) [0]
    [RSP+EB0 ] 0x0                (size_t) [0]
    [RSP+EB8 ] 0x0                (size_t) [0]
    [RSP+EC0 ] 0x0                (size_t) [0]
    [RSP+EC8 ] 0x0                (size_t) [0]
    [RSP+ED0 ] 0x0                (size_t) [0]
    [RSP+ED8 ] 0x0                (size_t) [0]
    [RSP+EE0 ] 0x0                (size_t) [0]
    [RSP+EE8 ] 0x0                (size_t) [0]
    [RSP+EF0 ] 0x0                (size_t) [0]
    [RSP+EF8 ] 0x0                (size_t) [0]
    [RSP+F00 ] 0x0                (size_t) [0]
    [RSP+F08 ] 0x0                (size_t) [0]
    [RSP+F10 ] 0x0                (size_t) [0]
    [RSP+F18 ] 0x0                (size_t) [0]
    [RSP+F20 ] 0x0                (size_t) [0]
    [RSP+F28 ] 0x0                (size_t) [0]
    [RSP+F30 ] 0x0                (size_t) [0]
    [RSP+F38 ] 0x0                (size_t) [0]
    [RSP+F40 ] 0x0                (size_t) [0]
    [RSP+F48 ] 0x0                (size_t) [0]
    [RSP+F50 ] 0x0                (size_t) [0]
    [RSP+F58 ] 0x0                (size_t) [0]
    [RSP+F60 ] 0x0                (size_t) [0]
    [RSP+F68 ] 0x0                (size_t) [0]
    [RSP+F70 ] 0x0                (size_t) [0]
    [RSP+F78 ] 0x0                (size_t) [0]
    [RSP+F80 ] 0x0                (size_t) [0]
    [RSP+F88 ] 0x0                (size_t) [0]
    [RSP+F90 ] 0x0                (size_t) [0]
    [RSP+F98 ] 0x0                (size_t) [0]
    [RSP+FA0 ] 0x0                (size_t) [0]
    [RSP+FA8 ] 0x0                (size_t) [0]
    [RSP+FB0 ] 0x0                (size_t) [0]
    [RSP+FB8 ] 0x0                (size_t) [0]
    [RSP+FC0 ] 0x0                (size_t) [0]
    [RSP+FC8 ] 0x0                (size_t) [0]
    [RSP+FD0 ] 0x0                (size_t) [0]
    [RSP+FD8 ] 0x0                (size_t) [0]
    [RSP+FE0 ] 0x0                (size_t) [0]
    [RSP+FE8 ] 0x0                (size_t) [0]
    [RSP+FF0 ] 0x0                (size_t) [0]
    [RSP+FF8 ] 0x0                (size_t) [0]
    [RSP+1000] 0x0                (size_t) [0]
    [RSP+1008] 0x0                (size_t) [0]
    [RSP+1010] 0x0                (size_t) [0]
    [RSP+1018] 0x0                (size_t) [0]
    [RSP+1020] 0x0                (size_t) [0]
    [RSP+1028] 0x0                (size_t) [0]
    [RSP+1030] 0x0                (size_t) [0]
    [RSP+1038] 0x0                (size_t) [0]
    [RSP+1040] 0x0                (size_t) [0]
    [RSP+1048] 0x0                (size_t) [0]
    [RSP+1050] 0x0                (size_t) [0]
    [RSP+1058] 0x0                (size_t) [0]
    [RSP+1060] 0x0                (size_t) [0]
    [RSP+1068] 0x0                (size_t) [0]
    [RSP+1070] 0x0                (size_t) [0]
    [RSP+1078] 0x0                (size_t) [0]
    [RSP+1080] 0x0                (size_t) [0]
    [RSP+1088] 0x0                (size_t) [0]
    [RSP+1090] 0x0                (size_t) [0]
    [RSP+1098] 0x0                (size_t) [0]
    [RSP+10A0] 0x0                (size_t) [0]
    [RSP+10A8] 0x0                (size_t) [0]
    [RSP+10B0] 0x0                (size_t) [0]
    [RSP+10B8] 0x0                (size_t) [0]
    [RSP+10C0] 0x0                (size_t) [0]
    [RSP+10C8] 0x0                (size_t) [0]
    [RSP+10D0] 0x0                (size_t) [0]
    [RSP+10D8] 0x0                (size_t) [0]
    [RSP+10E0] 0x0                (size_t) [0]
    [RSP+10E8] 0x0                (size_t) [0]
    [RSP+10F0] 0x0                (size_t) [0]
    [RSP+10F8] 0x0                (size_t) [0]
    [RSP+1100] 0x0                (size_t) [0]
    [RSP+1108] 0x0                (size_t) [0]
    [RSP+1110] 0x0                (size_t) [0]
    [RSP+1118] 0x0                (size_t) [0]
    [RSP+1120] 0x0                (size_t) [0]
    [RSP+1128] 0x0                (size_t) [0]
    [RSP+1130] 0x0                (size_t) [0]
    [RSP+1138] 0x0                (size_t) [0]
    [RSP+1140] 0x0                (size_t) [0]
    [RSP+1148] 0x0                (size_t) [0]
    [RSP+1150] 0x0                (size_t) [0]
    [RSP+1158] 0x0                (size_t) [0]
    [RSP+1160] 0x0                (size_t) [0]
    [RSP+1168] 0x0                (size_t) [0]
    [RSP+1170] 0x0                (size_t) [0]
    [RSP+1178] 0x0                (size_t) [0]
    [RSP+1180] 0x0                (size_t) [0]
    [RSP+1188] 0x0                (size_t) [0]
    [RSP+1190] 0x0                (size_t) [0]
    [RSP+1198] 0x0                (size_t) [0]
    [RSP+11A0] 0x0                (size_t) [0]
    [RSP+11A8] 0x0                (size_t) [0]
    [RSP+11B0] 0x0                (size_t) [0]
    [RSP+11B8] 0x0                (size_t) [0]
    [RSP+11C0] 0x0                (size_t) [0]
    [RSP+11C8] 0x0                (size_t) [0]
    [RSP+11D0] 0x0                (size_t) [0]
    [RSP+11D8] 0x0                (size_t) [0]
    [RSP+11E0] 0x0                (size_t) [0]
    [RSP+11E8] 0x0                (size_t) [0]
    [RSP+11F0] 0x0                (size_t) [0]
    [RSP+11F8] 0x0                (size_t) [0]
    [RSP+1200] 0x0                (size_t) [0]
    [RSP+1208] 0x0                (size_t) [0]
    [RSP+1210] 0x0                (size_t) [0]
    [RSP+1218] 0x0                (size_t) [0]
    [RSP+1220] 0x0                (size_t) [0]
    [RSP+1228] 0x0                (size_t) [0]
    [RSP+1230] 0x0                (size_t) [0]
    [RSP+1238] 0x0                (size_t) [0]
    [RSP+1240] 0x0                (size_t) [0]
    [RSP+1248] 0x0                (size_t) [0]
    [RSP+1250] 0x0                (size_t) [0]
    [RSP+1258] 0x0                (size_t) [0]
    [RSP+1260] 0x0                (size_t) [0]
    [RSP+1268] 0x0                (size_t) [0]
    [RSP+1270] 0x0                (size_t) [0]
    [RSP+1278] 0x0                (size_t) [0]
    [RSP+1280] 0x0                (size_t) [0]
    [RSP+1288] 0x0                (size_t) [0]
    [RSP+1290] 0x0                (size_t) [0]
    [RSP+1298] 0x0                (size_t) [0]
    [RSP+12A0] 0x0                (size_t) [0]
    [RSP+12A8] 0x0                (size_t) [0]
    [RSP+12B0] 0x0                (size_t) [0]
    [RSP+12B8] 0x0                (size_t) [0]
    [RSP+12C0] 0x0                (size_t) [0]
    [RSP+12C8] 0x0                (size_t) [0]
    [RSP+12D0] 0x0                (size_t) [0]
    [RSP+12D8] 0x0                (size_t) [0]
    [RSP+12E0] 0x0                (size_t) [0]
    [RSP+12E8] 0x0                (size_t) [0]
    [RSP+12F0] 0x0                (size_t) [0]
    [RSP+12F8] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll                                 0x000000400000
    steam_api64.dll                               0x000066860000
    X3DAudio1_7.dll                               0x0000668A0000
    amdenc64.dll                                  0x000066AE0000
    LL_fourPlay_1_10_163.dll                      0x000180000000
    RTSSHooks64.dll                               0x024283060000
    BakaFramework.dll                             0x0242EC940000
    Fallout4.exe                                  0x7FF794D20000
    XAudio2_7.dll                                 0x7FFE3E390000
    gameoverlayrenderer64.dll                     0x7FFE3FF10000
    XDI.dll                                       0x7FFE400C0000
    SUP_F4SE.dll                                  0x7FFE40130000
    SprintSpeedController.dll                     0x7FFE40360000
    RobCo_Patcher.dll                             0x7FFE403B0000
    RandomMainMenu.dll                            0x7FFE40490000
    po3_SpellPerkItemDistributorF4.dll            0x7FFE404F0000
    po3_BaseObjectSwapperF4.dll                   0x7FFE40600000
    MODExplorer.dll                               0x7FFE40700000
    mcm.dll                                       0x7FFE40780000
    HighFPSPhysicsFix.dll                         0x7FFE40820000
    HHS.dll                                       0x7FFE40930000
    bink2w64.dll                                  0x7FFE409F0000
    cudart64_75.dll                               0x7FFE40A80000
    GFSDK_SSAO_D3D11.win64.dll                    0x7FFE40AE0000
    GFSDK_GodraysLib.x64.dll                      0x7FFE40B70000
    usvfs_x64.dll                                 0x7FFE4D7F0000
    flexRelease_x64.dll                           0x7FFE4D9A0000
    MSVCR110.dll                                  0x7FFE4DAF0000
    MSVCP110.dll                                  0x7FFE4DBD0000
    IneedThatFunction.dll                         0x7FFE4DCA0000
    HeadpartExtended.dll                          0x7FFE4DD30000
    GardenOfEdenPapyrusExtender.dll               0x7FFE4DE30000
    FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFE4E1C0000
    f4ee.dll                                      0x7FFE4E430000
    EmptyBarterMenuEngineBugFix.dll               0x7FFE4E540000
    cbp.dll                                       0x7FFE4E5C0000
    Buffout4.dll                                  0x7FFE4E630000
    BetterConsole.dll                             0x7FFE4E950000
    BakaMaxPapyrusOps.dll                         0x7FFE4E9C0000
    f4se_1_10_163.dll                             0x7FFE4EB60000
    vstdlib_s64.dll                               0x7FFE51840000
    tier0_s64.dll                                 0x7FFE51910000
    steamclient64.dll                             0x7FFE51AB0000
    flexExtRelease_x64.dll                        0x7FFE53490000
    RustyFaceFix.dll                              0x7FFE534F0000
    msdmo.dll                                     0x7FFE962B0000
    ResampleDmo.DLL                               0x7FFE962D0000
    DSOUND.DLL                                    0x7FFE96390000
    d3dcompiler_42.dll                            0x7FFEC6E10000
    winmmbase.dll                                 0x7FFECDEC0000
    VCRUNTIME140_1.dll                            0x7FFEE7EC0000
    f4se_steam_loader.dll                         0x7FFEE9B10000
    VCRUNTIME140.dll                              0x7FFEF4970000
    MSVCP140_ATOMIC_WAIT.dll                      0x7FFEF5310000
    MSVCP140.dll                                  0x7FFEF79E0000
    gdiplus.dll                                   0x7FFEF9C10000
    Windows.UI.dll                                0x7FFEFD8C0000
    d3dx11_42.dll                                 0x7FFEFEEC0000
    webio.dll                                     0x7FFF00200000
    OneCoreCommonProxyStub.dll                    0x7FFF007B0000
    ncryptsslp.dll                                0x7FFF013E0000
    MpOav.dll                                     0x7FFF01A30000
    amsi.dll                                      0x7FFF01AE0000
    fastprox.dll                                  0x7FFF01EC0000
    wbemsvc.dll                                   0x7FFF02230000
    AUDIOSES.DLL                                  0x7FFF02390000
    wbemprox.dll                                  0x7FFF02720000
    nvToolsExt64_1.dll                            0x7FFF03BE0000
    drvstore.dll                                  0x7FFF04610000
    WININET.dll                                   0x7FFF04B10000
    cryptnet.dll                                  0x7FFF04FD0000
    wbemcomn.dll                                  0x7FFF05050000
    textinputframework.dll                        0x7FFF06080000
    OneCoreUAPCommonProxyStub.dll                 0x7FFF06EC0000
    amdihk64.dll                                  0x7FFF07BE0000
    atidxx64.dll                                  0x7FFF07E50000
    rasadhlp.dll                                  0x7FFF07E80000
    MMDevApi.dll                                  0x7FFF08140000
    WINMM.dll                                     0x7FFF085C0000
    fwpuclnt.dll                                  0x7FFF08600000
    dbghelp.dll                                   0x7FFF08690000
    amdxx64.dll                                   0x7FFF09420000
    WINHTTP.dll                                   0x7FFF0C7C0000
    CoreUIComponents.dll                          0x7FFF0C8F0000
    VERSION.dll                                   0x7FFF0CE50000
    dhcpcsvc.DLL                                  0x7FFF0CE60000
    dhcpcsvc6.DLL                                 0x7FFF0CE90000
    directxdatabasehelper.dll                     0x7FFF0CF80000
    avrt.dll                                      0x7FFF0D450000
    Microsoft.Internal.WarpPal.dll                0x7FFF0E000000
    d3d11.dll                                     0x7FFF0EFB0000
    dcomp.dll                                     0x7FFF0F220000
    CoreMessaging.dll                             0x7FFF0F450000
    Secur32.dll                                   0x7FFF0FC40000
    apphelp.dll                                   0x7FFF0FC80000
    WINNSI.DLL                                    0x7FFF0FE30000
    uxtheme.dll                                   0x7FFF0FEA0000
    dxcore.dll                                    0x7FFF0FFA0000
    dxgi.dll                                      0x7FFF101F0000
    dwmapi.dll                                    0x7FFF10350000
    resourcepolicyclient.dll                      0x7FFF103D0000
    windows.storage.dll                           0x7FFF107D0000
    HID.DLL                                       0x7FFF11030000
    IPHLPAPI.DLL                                  0x7FFF11330000
    DNSAPI.dll                                    0x7FFF113C0000
    schannel.DLL                                  0x7FFF11760000
    kernel.appcore.dll                            0x7FFF11930000
    SSPICLI.DLL                                   0x7FFF11BD0000
    MSWSOCK.dll                                   0x7FFF11E90000
    USERENV.dll                                   0x7FFF11F30000
    wldp.dll                                      0x7FFF12150000
    CRYPTBASE.DLL                                 0x7FFF12240000
    msasn1.dll                                    0x7FFF122C0000
    NTASN1.dll                                    0x7FFF12360000
    ncrypt.dll                                    0x7FFF123B0000
    CFGMGR32.dll                                  0x7FFF12760000
    DEVOBJ.dll                                    0x7FFF127C0000
    DPAPI.DLL                                     0x7FFF12810000
    UMPDC.dll                                     0x7FFF12840000
    powrprof.dll                                  0x7FFF12860000
    bcrypt.dll                                    0x7FFF12A80000
    profapi.dll                                   0x7FFF12AB0000
    gdi32full.dll                                 0x7FFF12B90000
    WINTRUST.dll                                  0x7FFF12D80000
    msvcp_win.dll                                 0x7FFF12E10000
    KERNELBASE.dll                                0x7FFF12EC0000
    ucrtbase.dll                                  0x7FFF132C0000
    win32u.dll                                    0x7FFF13410000
    bcryptPrimitives.dll                          0x7FFF13440000
    wintypes.dll                                  0x7FFF134E0000
    CRYPT32.dll                                   0x7FFF13650000
    USER32.dll                                    0x7FFF137D0000
    SHELL32.dll                                   0x7FFF139A0000
    ole32.dll                                     0x7FFF140F0000
    combase.dll                                   0x7FFF14290000
    imagehlp.dll                                  0x7FFF14610000
    KERNEL32.DLL                                  0x7FFF146E0000
    clbcatq.dll                                   0x7FFF147C0000
    WS2_32.dll                                    0x7FFF14880000
    IMM32.DLL                                     0x7FFF14900000
    NSI.dll                                       0x7FFF14940000
    RPCRT4.dll                                    0x7FFF14950000
    msvcrt.dll                                    0x7FFF14A70000
    ADVAPI32.dll                                  0x7FFF14B20000
    SHCORE.dll                                    0x7FFF14BE0000
    shlwapi.dll                                   0x7FFF14D30000
    OLEAUT32.dll                                  0x7FFF14DA0000
    GDI32.dll                                     0x7FFF14E80000
    MSCTF.dll                                     0x7FFF14EB0000
    sechost.dll                                   0x7FFF151F0000
    SETUPAPI.dll                                  0x7FFF15320000
    PSAPI.DLL                                     0x7FFF15990000
    ntdll.dll                                     0x7FFF15A00000

F4SE PLUGINS:
    BakaFramework.dll v1.10
    BakaMaxPapyrusOps.dll v1.1
    BetterConsole.dll
    Buffout4.dll v1.31.1
    cbp.dll
    EmptyBarterMenuEngineBugFix.dll v1
    f4ee.dll
    FacialExpressionAndEyeTrackingEngineFixes.dll v1.2
    GardenOfEdenPapyrusExtender.dll v19.7
    HeadpartExtended.dll v1.1
    HHS.dll
    HighFPSPhysicsFix.dll v0.8.11
    IneedThatFunction.dll v1
    LL_fourPlay_1_10_163.dll v53
    mcm.dll
    MODExplorer.dll
    po3_BaseObjectSwapperF4.dll v1.1
    po3_SpellPerkItemDistributorF4.dll v2
    RandomMainMenu.dll
    RobCo_Patcher.dll v3.6
    RustyFaceFix.dll v2.0.2
    SprintSpeedController.dll v1
    SUP_F4SE.dll
    XDI.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     Unofficial Fallout 4 Patch.esp
    [08]     XDI.esm
    [09]     AAF.esm
    [0A]     TortureDevices.esm
    [0B]     CWSS Redux.esp
    [0C]     Devious Devices.esm
    [0D]     KziitdFetishToolset.esm
    [0E]     FusionGirl.esp
    [0F]     LooksMirror.esp
    [10]     LooksMenu.esp
    [11]     HHFootsteps.esp
    [12]     HHFootsteps_extended.esp
    [13]     FrenchMaidFO4-CBBE.esp
    [14]     dcc-bp-lol.esp
    [15]     THPoses.esp
    [16]     LewdTalks.esp
    [17]     RealHandcuffs.esp
    [18]     SlaveTattoos.esp
    [19]     Piercing collection by MAIBATSU.esp
    [1A]     NezzarUltimateCollection.esp
    [1B]     AAFExtendedStats.esp
    [1C]     AAF_Violate.esp
    [1D]     Vadermania[AAF_anims].esp
    [1E]     LMBTOverlays.esp
    [1F]     VtawSummerMiniDress.esp
    [20]     K-Girl outfits.esp
    [21]     KaoruBadDragon01.esp
    [22]     VtawGothicDressNe.esp
    [23]     TBOS-AntoHairPack.esp
    [24]     AzarPonytailHairstyles.esp
    [25]     KSHairdos.esp
    [26]     RutahTattooPack_FO4.esp
    [27]     TheEyesOfBeauty.esp
    [28]     The Eyes Of Beauty.esp
    [29]     ESPExplorerFO4.esp
    [2A]     Pip-Boy Flashlight.esp
    [2B]     LooksMenu Customization Compendium.esp
    [2C]     FPAttributes.esp
    [2D]     FPAttributesHUD.esp
    [2E]     SFT.esp
    [2F]     WoodReduxHD-BFTDTC-Patch.esp
    [30]     WoodReduxHD.esp
    [31]     Brawl Bug Fix.esp
    [32]     Tone_OverQueen.esp
    [33]     HN66Fo4_Nails.esp
    [34]     PIP-Pad.esp
    [35]     PIP-Pad_LMCC.esp
    [36]     PIP-Pad_Pip-BoyFlashlight.esp
    [37]     THBrows.esp
    [38]     PIP-Pad_THBrows.esp
    [39]     Devious Devices Addon - High Heels Sound.esp
    [3A]     ClearWeatherOnly.esp
    [3B]     RegsDynamiclights.esp
    [3C]     BraveAnims.esp
    [3D]     AAF_BadEnd_Animations.esp
    [3E]     FO4_AnimationsByLeito.esp
    [3F]     Farelle_Animations.esp
    [40]     Crazy_Animations_Gun.esp
    [41]     AAF_CreaturePack01.esp
    [42]     AAF_CreaturePack02DLC.esp
    [43]     Mutated Lust.esp
    [44]     MYLadyKillerBed.esp
    [45]     rxl_bp70_animations.esp
    [46]     SavageCabbage_Animations.esp
    [47]     RZSex.esp
    [48]     Allnarta AAF Animations.esp
    [49]     AAF_GrayAnimations.esp
    [4A]     AAF_GrayAnimations_Furniture.esp
    [4B]     ZaZOut4.esp
    [4C]     Atomic Lust.esp
    [4D]     KziitdAnimationPoses.esp
    [4E]     AVilas_CHAKPack.esp
    [4F]     Vioxsis_Strap-Ons.esp
    [50]     AAF_Four-Play_Animations_Crazy6987.esp
    [51]     Deathclaw_nude.esp
    [52]     ErectionFix_SilverPerv.esp
    [53]     UAP Moans.esp
    [54]     StartMeUp.esp
    [55]     MoreSkinColors.esp
    [56]     Nuka Ride.esp
    [57]     Nuka Ride FaceGen.esp
    [58]     Nuka Ride High Heels Sound Patch.esp
    [59]     Nuka Ride - aBitPrettierNWRaiders Patch.esp
    [5A]     Nuka Ride - Start Me Up Patch.esp
    [5B]     Nuka Ride World Patch.esp
    [5C]     Nuka Ride CWSS WORLD Patch.esp
    [5D]     StartMeUpNukaWorldPatch.esp
    [FE:000] BakaFramework.esm
    [FE:001] BodyTalk3-RaiderNormalsFix.esl
    [FE:002] WashOutThatCum.esl
    [FE:003] AAFThemes.esl
    [FE:004] porcPubes.esl
    [FE:005] EroticArt.esl
    [FE:006] Bememoth Separated Cart.esl
    [FE:007] FO4HHS_AAF.esp
    [FE:008] HBD_DressBox.esp
    [FE:009] ComMoisturizer.esp
    [FE:00A] ComMoisturizer_GlowPatch.esp
    [FE:00B] DD_hider_addon.esp
    [FE:00C] PlugsFix.esp
    [FE:00D] AAF_Violate_DLC_Patch.esp
    [FE:00E] AAF_Violate_Feral_Animations.esp
    [FE:00F] Alex_Stripper_Pole.esp
    [FE:010] M8rDisablePipboyEffects.esp
    [FE:011] 10SPECIAL.esp
    [FE:012] ProvocativePerks.esp
    [FE:013] blinkingESL.esp
    [FE:014] FOVSlider.esp
    [FE:015] Satisfactory Facial Piercings.esp
    [FE:016] Rusty Face Fix.esp
    [FE:017] ZeX-InGameSliders.esp
    [FE:018] RealHandcuffs_DD_Compatibility.esp
    [FE:019] AAF_DR_creature_pack.esp
    [FE:01A] BraveAnims_Fix.esp
    [FE:01B] SMBehemoth Loincloth.esp
    [FE:01C] Behemoth No Cart.esp
    [FE:01D] PenPos.esp
    [FE:01E] Rottweiler Replacer.esp
    [FE:01F] Zaz Particle Effects.esp
    [FE:020] KziitdFetishToolset_DD_Compatibility.esp
    [FE:021] aBitPrettierNWRaiders.esp
    [FE:022] RBTears.esp
    [FE:023] UniversalStiffener.esp
    [FE:024] StartMeUpShaunDefaultAppearance.esp

 

Its happened twice now I have been able to reproduce this crash right at the end of the conversation with "sister"

Edited by GhostMirror
Posted (edited)

From just reading the crash log I can see something mentioned about FaceGen although iv not had really any major problems with playing the mod up till now so its just weird I dont know what the issue is really

If anyone is able to help me that would be much appreciated sorry to ask 

Edited by GhostMirror
Posted
1 hour ago, Lynx2k10 said:

But still there is a small one that might be ignored.

Neither mod edits the awning. Soo... dunno why it's missing. The lights and awning are vanilla and the door and extra lights are edited my NR.

Just checked real quick, the awning is there before and after power on and Kali's arrival.

Make sure you don't have any mods that effect Nuka World other than the obvious NR stuff.

Posted
On 9/30/2025 at 7:22 AM, GhostMirror said:

iv noticed one annouance thats started to happen for me being I started to get the stretchy hair bug when walking around NukaWorld and different locations within it and I was looking into it last night searching, once I disabled Head Part Expanded it completely stopped and fixed it. But that results in having vanilla hairstyles on some of the deciples and raiders I have noticed, I did see Head Part Expanded mentioned in previous posts here but wasnt sure if it was linked or not 

 

For the hair stretching, I don't recall if we confirmed whether you were using A Bit Prettier Nuka World Raiders or not, but according to perchik71 the issue is KS Hairdos (aka Commonwealth Cuts) some of the hair has bugs that have to be fixed in Blender.

 

I ran into this problem again on this play through, and so far what I am testing is X-Cell exceptions (to disable using facegen), but I don't know if it fixes it or not because it's so random (it usually happens when I am in dialogue camera and an affected NPC walks by).  But here is the patch mod if you want to try, what I did was had ChatGPT generate an xEdit script looking for NPC override/new records from aBitPrettierNWRaiders and list out their head parts and related plugins, then any NPC using KSHairdos I added to the exception list.  It's a simple INI file, if you already have x-cell-exceptions.ini this you would need to merge this list.

 

aBitPrettierNWRaiders X-Cell Exceptions.7z

 

Posted (edited)
27 minutes ago, dav42 said:

 

For the hair stretching, I don't recall if we confirmed whether you were using A Bit Prettier Nuka World Raiders or not, but according to perchik71 the issue is KS Hairdos (aka Commonwealth Cuts) some of the hair has bugs that have to be fixed in Blender.

 

I ran into this problem again on this play through, and so far what I am testing is X-Cell exceptions (to disable using facegen), but I don't know if it fixes it or not because it's so random (it usually happens when I am in dialogue camera and an affected NPC walks by).  But here is the patch mod if you want to try, what I did was had ChatGPT generate an xEdit script looking for NPC override/new records from aBitPrettierNWRaiders and list out their head parts and related plugins, then any NPC using KSHairdos I added to the exception list.  It's a simple INI file, if you already have x-cell-exceptions.ini this you would need to merge this list.

 

aBitPrettierNWRaiders X-Cell Exceptions.7z 655 B · 0 downloads

 

 

Thanks for the reply I do have Prettier Raiders as I have mentioned before and use the NR patch for it but the recent problem that has happened to me hasn't really been stretchy hair I just get a straight up hard crash during the Head for Business quest talking to Norita's sister when coming out of bradburtons office after rhe conversation ends when she says let's checkout Galatic Park is when my crash happens and FaceGen is mentioned I think.

Iv also never used XCell before I don't know what it is

Edited by GhostMirror
Posted
3 hours ago, JB. said:

Effects of the new AAF.

 

 

I'll make a note of that, it sounds good to have Nora sit on a stool nearby. Another effect of the new AAF is that Nora now appears outside Bulldog's cell after each AAF scene. Bulldog is the guy who kidnaps her at the Abernathy farm.

 

 

 

 

From looking at all the things you did for the Norita quest line, I decided to give it a playthru, and like I said, I like a way more than the Nora quest line. As for what you've done, it is Herculean in scope. 

Retooling the Norita route to merge it with the Nora storyline, or even replacing it with a 20-something Nora - Mother, Widow, adopted my the Dunmore family would be one method of reframing your story. Using the dialogue options from the Nora side with the Norita story; especially in how the Overboss speaks to them would be much easier (though would require some work, I do agree.) But as it is now is really quite good.

Posted (edited)

Nuka Ride 6.9.3 - Nora

Is there any way to disable Nuka Rush visual effects?

Bulldog says to follow - and I literally can not see the floor or obstacles.

The collar keeps killing me...

 

Update: I cheesed my way through it. Console player.moveto. TCL was not useful. Bulldog stopped walking.

It would still be nice to have an option to disable those effects...

 

Side note: "Universal Working Bathroom Fixtures (CWSS and DLCs)" is a hard incompatibility. Really screws up Nuka World textures.

Incompatibility checker helped me track it down.

Edited by fred200
Posted (edited)
4 hours ago, fred200 said:

Nuka Ride 6.9.3 - Nora

Is there any way to disable Nuka Rush visual effects?

Bulldog says to follow - and I literally can not see the floor or obstacles.

The collar keeps killing me...

 

Update: I cheesed my way through it. Console player.moveto. TCL was not useful. Bulldog stopped walking.

It would still be nice to have an option to disable those effects...

 

Side note: "Universal Working Bathroom Fixtures (CWSS and DLCs)" is a hard incompatibility. Really screws up Nuka World textures.

Incompatibility checker helped me track it down.

Universal working bathroom fixtures are not a req for NR and have been giving issues in way more than just NR for ages. So don't use it. CWSS is not an issue always worked perfectly. Don't use the first mentioned mod. Your problems is not caused by CWSS They are two different mods

Edited by osculim
Posted (edited)

Hey @JB. Would you be able to look at a crash log for me if thats okay sorry to bother you I know you got a lot on your plate with development, I'm just trying to solve a crash I keep getting during the Head for Business quest after talking to Norita's Sister when coming out of Bradbertons office it happens at the end of the conversation before going to Galatic Park.


I can see that FaceGen is mentioned a few times im not sure if its related to the stretchy hair bug I used to get in the past when I was playing that @dav42 pointed out to me before. Sorry I just wanted someone to have a look so I can potentially get a solution 

Spoiler

Fallout 4 v1.10.163
Buffout 4 v1.31.1 Feb 28 2023 00:32:02

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF796AFC7AF Fallout4.exe+1DDC7AF    cmp word ptr [r8+0x0A], 0x00 |  hclClothInstance::setTransformSet(uint,hclTransformSet*)_1DDC7AF)

    [Compatibility]
        F4EE: false
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: false
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 IoT Enterprise LTSC v10.0.26100
    CPU: AuthenticAMD AMD Ryzen 9 7900X 12-Core Processor            
    GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 17.73 GB/31.60 GB


PROBABLE CALL STACK:
    [ 0] 0x7FF796AFC7AF         Fallout4.exe+1DDC7AF    cmp word ptr [r8+0x0A], 0x00 |  hclClothInstance::setTransformSet(uint,hclTransformSet*)_1DDC7AF -> 147842+0xF    cmp word ptr [r8+0x0A], 0x00
    [ 1] 0x7FF796ACB60B         Fallout4.exe+1DAB60B    test r15, r15 |  BSClothUtils::BSInstantiationUtil::instantiate(void)_1DAB60B -> 548924+0x21B    test r15, r15
    [ 2] 0x7FF796AC6AAE         Fallout4.exe+1DA6AAE    mov r8d, [r15+0x08] |  BSClothExtraData::CreateInstance(NiAVObject&,NiTransform&,NiAVObject*)_1DA6AAE -> 1470471+0x21E    mov r8d, [r15+0x08]
    [ 3] 0x7FF796ACAEBE         Fallout4.exe+1DAAEBE    xor eax, eax |  BSClothUtils::CreateClothFor3d(NiAVObject&,char*,NiTransform&,NiAVObject*)_1DAAEBE -> 1322043+0x8E    xor eax, eax
    [ 4] 0x7FF7953B0857         Fallout4.exe+0690857    mov rdi, rax |  _lambda_70f6e012904d30d2b8e2fcb1f10c839b_::operator()_690857 -> 288620+0x67    mov rdi, rax
    [ 5] 0x7FF7953AE34C         Fallout4.exe+068E34C    cmp eax, 0x01 |  BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E34C -> 224610+0x13C    cmp eax, 0x01
    [ 6] 0x7FF79539B13B         Fallout4.exe+067B13B    xor eax, eax |  BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B -> 389929+0x37B    xor eax, eax
    [ 7] 0x7FFE4E96BC06 HeadpartExtended.dll+001BC06
    [ 8] 0x7FF795B8CFA7         Fallout4.exe+0E6CFA7    mov rdx, rdi |  BSTScatterTableKernel<BSTScatterTableTraits<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BGSKeyword*>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage>>,8>>::NoOpFunctor(BGSKeyword*&,AITimeStamp&)_E6CFA7 -> 685791+0x187    mov rdx, rdi
    [ 9] 0x7FF795A82C8F         Fallout4.exe+0D62C8F    lock dec dword ptr [rbx+0x30] |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D62C8F -> 1546751+0x284F    lock dec dword ptr [rbx+0x30]
    [10] 0x7FF795A780DB         Fallout4.exe+0D580DB    jmp 0x00007FF795A780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B    jmp 0x00007FF795A780C1
    [11] 0x7FFE537A65AC    f4se_1_10_163.dll+00165AC
    [12] 0x7FF795A5B503         Fallout4.exe+0D3B503    call 0x00007FF7950AAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23    call 0x00007FF7950AAD70
    [13] 0x7FF796870F26         Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6    mov ecx, [rbx+0x0C]
    [14] 0x7FF796871432         Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202    mov r14d, eax
    [15] 0x7FF796873F67         Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67    movzx eax, byte ptr [rbx+0xA74]
    [16] 0x7FF79683CFED         Fallout4.exe+1B1CFED    mov rcx, [0x00007FF79A87BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF79A87BD38]
    [17] 0x7FFF1470E8D7         KERNEL32.DLL+002E8D7
    [18] 0x7FFF15A08D9C            ntdll.dll+0008D9C

REGISTERS:
    RAX 0xAFD83FEEE0       (void*)
    RCX 0x2A737B29000      (hclClothInstance*)
    RDX 0x0                (size_t) [0]
    RBX 0x0                (size_t) [0]
    RSP 0xAFD83FEC80       (void*)
    RBP 0xAFD83FED09       (void*)
    RSI 0x0                (size_t) [0]
    RDI 0x82               (size_t) [130]
    R8  0x0                (size_t) [0]
    R9  0x3                (size_t) [3]
    R10 0xFEFEFEFEFEFEFEFF (size_t) [uint: 18374403900871474943 int: -72340172838076673]
    R11 0x8080808080808080 (size_t) [uint: 9259542123273814144 int: -9187201950435737472]
    R12 0x2A5A8D3F548      (void*)
    R13 0xAFD83FEE70       (BSClothUtils::BSInstantiationUtil*)
    R14 0x2A5A8D3F548      (void*)
    R15 0x0                (size_t) [0]

STACK:
    [RSP+0   ] 0x0                (size_t) [0]
    [RSP+8   ] 0x2A5A8F33200      (hclClothData*)
    [RSP+10  ] 0x2A5A43CBD28      (void*)
    [RSP+18  ] 0x0                (size_t) [0]
    [RSP+20  ] 0x82               (size_t) [130]
    [RSP+28  ] 0x7FF796ACB60B     (void* -> Fallout4.exe+1DAB60B    test r15, r15 |  BSClothUtils::BSInstantiationUtil::instantiate(void)_1DAB60B)
    [RSP+30  ] 0x0                (size_t) [0]
    [RSP+38  ] 0x0                (size_t) [0]
    [RSP+40  ] 0x0                (size_t) [0]
    [RSP+48  ] 0x0                (size_t) [0]
    [RSP+50  ] 0x0                (size_t) [0]
    [RSP+58  ] 0x0                (size_t) [0]
    [RSP+60  ] 0x0                (size_t) [0]
    [RSP+68  ] 0x0                (size_t) [0]
    [RSP+70  ] 0xAFD83FED78       (void*)
    [RSP+78  ] 0x2A6500BC830      (char*) "Root Transforms"
    [RSP+80  ] 0x2A4BA842CC0      (char*) "z"
    [RSP+88  ] 0x8000001400000009 (size_t) [uint: 9223372122754121737 int: -9223371950955429879]
    [RSP+90  ] 0x2A4BA842CC0      (char*) "z"
    [RSP+98  ] 0x2A500000014      (void*)
    [RSP+A0  ] 0x2A5A43834B0      (void*)
    [RSP+A8  ] 0x2A5A43834E0      (void*)
    [RSP+B0  ] 0x2A737B29000      (hclClothInstance*)
    [RSP+B8  ] 0x2A5A43CBD28      (void*)
    [RSP+C0  ] 0xAFD83FF0A0       (void*)
    [RSP+C8  ] 0x2A5A43834B0      (void*)
    [RSP+D0  ] 0x2A5A8F33200      (hclClothData*)
    [RSP+D8  ] 0x2A5A43CBD20      (void*)
    [RSP+E0  ] 0xAFD83FEE70       (BSClothUtils::BSInstantiationUtil*)
    [RSP+E8  ] 0x7FF796AC6AAE     (void* -> Fallout4.exe+1DA6AAE    mov r8d, [r15+0x08] |  BSClothExtraData::CreateInstance(NiAVObject&,NiTransform&,NiAVObject*)_1DA6AAE)
    [RSP+F0  ] 0x2A500000000      (void*)
    [RSP+F8  ] 0x2A6476EA3E0      (hkaSkeleton*)
    [RSP+100 ] 0x0                (size_t) [0]
    [RSP+108 ] 0xAFD83FECF0       (void*)
    [RSP+110 ] 0xAFD83FF0A0       (void*)
    [RSP+118 ] 0x2A5A8F33418      (void*)
    [RSP+120 ] 0x2A5A43CBD20      (void*)
    [RSP+128 ] 0x7FF700000032     (size_t) [140698833649714]
    [RSP+130 ] 0x2A500000000      (void*)
    [RSP+138 ] 0xBEA171E8         (size_t) [3198251496]
    [RSP+140 ] 0x3F72F0A900000000 (size_t) [4571981180374614016]
    [RSP+148 ] 0x2A5A8F33400      (BSClothExtraData*)
    [RSP+150 ] 0x2A4BA7B9538      (void*)
    [RSP+158 ] 0x2A4E4085D90      (void*)
    [RSP+160 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+168 ] 0x44501001         (size_t) [1146097665]
    [RSP+170 ] 0x0                (size_t) [0]
    [RSP+178 ] 0xBEA171E83F72F0A9 (size_t) [uint: 13736385580767572137 int: -4710358492941979479]
    [RSP+180 ] 0x3F7AE1483F7AE148 (size_t) [4574216071967072584]
    [RSP+188 ] 0x3F7AE1483F7AE148 (size_t) [4574216071967072584]
    [RSP+190 ] 0x20100000000      (size_t) [2203318222848]
    [RSP+198 ] 0x0                (size_t) [0]
    [RSP+1A0 ] 0xBF193573BF4D17C4 (size_t) [uint: 13770096106909013956 int: -4676647966800537660]
    [RSP+1A8 ] 0x0                (size_t) [0]
    [RSP+1B0 ] 0xBF4D17C43F193573 (size_t) [uint: 13784700166090601843 int: -4662043907618949773]
    [RSP+1B8 ] 0x0                (size_t) [0]
    [RSP+1C0 ] 0x0                (size_t) [0]
    [RSP+1C8 ] 0x3F800000         (size_t) [1065353216]
    [RSP+1D0 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+1D8 ] 0x44501001         (size_t) [1146097665]
    [RSP+1E0 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1E8 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1F0 ] 0x7FF797B630B8     (void* -> Fallout4.exe+2E430B8    and [rdx], ch |  aDiveBombChance_2E430B8)
    [RSP+1F8 ] 0x7FFEFFFF0001     (size_t) [140733193322497]
    [RSP+200 ] 0xAFD83FEEE0       (void*)
    [RSP+208 ] 0xAFD83FEDB0       (void*)
    [RSP+210 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+218 ] 0x2A4E40866B0      (ScrapHeap*)
    [RSP+220 ] 0x0                (size_t) [0]
    [RSP+228 ] 0xAFD83FEEA0       (void*)
    [RSP+230 ] 0x0                (size_t) [0]
    [RSP+238 ] 0x0                (size_t) [0]
    [RSP+240 ] 0x0                (size_t) [0]
    [RSP+248 ] 0x0                (size_t) [0]
    [RSP+250 ] 0x2A400000000      (size_t) [2903397892096]
    [RSP+258 ] 0x7FF7968B4BBB     (void* -> Fallout4.exe+1B94BBB    mov rax, rbx |  NiObject::Clone(void)_1B94BBB)
    [RSP+260 ] 0x2A737B29000      (hclClothInstance*)
    [RSP+268 ] 0x0                (size_t) [0]
    [RSP+270 ] 0x2A5A43834B0      (void*)
    [RSP+278 ] 0x7FF7968B7268     (void* -> Fallout4.exe+1B97268    sub [r12+0x10], ebp |  BSTArray<NiPointer<NiExtraData>,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_1B97268)
    [RSP+280 ] 0xBF193573BF4D17C3 (size_t) [uint: 13770096106909013955 int: -4676647966800537661]
    [RSP+288 ] 0x0                (size_t) [0]
    [RSP+290 ] 0xBF4D17C33F193573 (size_t) [uint: 13784700161795634547 int: -4662043911913917069]
    [RSP+298 ] 0x0                (size_t) [0]
    [RSP+2A0 ] 0x0                (size_t) [0]
    [RSP+2A8 ] 0x3F800000         (size_t) [1065353216]
    [RSP+2B0 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+2B8 ] 0x3F7AE14844501001 (size_t) [4574216072048152577]
    [RSP+2C0 ] 0x7FF79796A948     (void* -> Fallout4.exe+2C4A948    shl byte ptr [rdx], 0x01 |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C4A948)
    [RSP+2C8 ] 0xAFD83FF0A0       (void*)
    [RSP+2D0 ] 0x0                (size_t) [0]
    [RSP+2D8 ] 0x0                (size_t) [0]
    [RSP+2E0 ] 0x2A4E4086750      (char*) "2"
    [RSP+2E8 ] 0x56               (size_t) [86]
    [RSP+2F0 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+2F8 ] 0x2A5A4383480      (BSClothExtraData*)
    [RSP+300 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+308 ] 0x7FF796ACAEBE     (void* -> Fallout4.exe+1DAAEBE    xor eax, eax |  BSClothUtils::CreateClothFor3d(NiAVObject&,char*,NiTransform&,NiAVObject*)_1DAAEBE)
    [RSP+310 ] 0x2A5A4383480      (BSClothExtraData*)
    [RSP+318 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+320 ] 0xAFD83FF0A0       (void*)
    [RSP+328 ] 0x0                (size_t) [0]
    [RSP+330 ] 0x2A59FAAE1B0      (void*)
    [RSP+338 ] 0x7FF7952D9120     (void* -> Fallout4.exe+05B9120    cmp eax, 0x01 |  TESNPC::GenerateFlattenedHeadPartArray(BSScrapArray<BGSHeadPart*>&)_5B9120)
    [RSP+340 ] 0x0                (size_t) [0]
    [RSP+348 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+350 ] 0x1                (size_t) [1]
    [RSP+358 ] 0x7FF7953B0857     (void* -> Fallout4.exe+0690857    mov rdi, rax |  _lambda_70f6e012904d30d2b8e2fcb1f10c839b_::operator()_690857)
    [RSP+360 ] 0x2A59F3AB700      (BGSHeadPart*)
        File: "AzarPonytailHairstyles.esp"
        Flags: 0x00000008
        EditorID: "azarHairShort09"
        FormID: 0x24001EF4
        FormType: kHDPT (15)
        GetFullName: "Azar Short 9"
    [RSP+368 ] 0xAFD83FF080       (void*)
    [RSP+370 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+378 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+380 ] 0x2A737B08A58      (void*)
    [RSP+388 ] 0x7FF7953AE34C     (void* -> Fallout4.exe+068E34C    cmp eax, 0x01 |  BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E34C)
    [RSP+390 ] 0xAFD83FF0A9       (void*)
    [RSP+398 ] 0x2A737B08A48      (void*)
    [RSP+3A0 ] 0x0                (size_t) [0]
    [RSP+3A8 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+3B0 ] 0x0                (size_t) [0]
    [RSP+3B8 ] 0x7FF795B03F9F     (void* -> Fallout4.exe+0DE3F9F    lea rcx, [rdi+0x08] |  BSTEventSource<MovementMessageUpdateRequestImmediate>::~BSTEventSource<MovementMessageUpdateRequestImmediate>(void)_DE3F9F)
    [RSP+3C0 ] 0x2A4E40866B0      (ScrapHeap*)
    [RSP+3C8 ] 0x2A737B08A00      (void*)
    [RSP+3D0 ] 0x2A500000020      (void*)
    [RSP+3D8 ] 0x7FFE0000000B     (size_t) [140728898420747]
    [RSP+3E0 ] 0x7FF797969DB8     (void* -> Fallout4.exe+2C49DB8    loopne 0x00007FF797969DD0 |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
    [RSP+3E8 ] 0xAFD83FF040       (void*)
    [RSP+3F0 ] 0x2A5A4B76B00      (void*)
    [RSP+3F8 ] 0x7FFE4EFEC673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+400 ] 0xAFD83FF118       (void*)
    [RSP+408 ] 0xAFD83FF0A0       (void*)
    [RSP+410 ] 0xAFD83FF030       (void*)
    [RSP+418 ] 0xAFD83FF120       (void*)
    [RSP+420 ] 0xBF193573BF4D17C3 (size_t) [uint: 13770096106909013955 int: -4676647966800537661]
    [RSP+428 ] 0x0                (size_t) [0]
    [RSP+430 ] 0xBF4D17C33F193573 (size_t) [uint: 13784700161795634547 int: -4662043911913917069]
    [RSP+438 ] 0x0                (size_t) [0]
    [RSP+440 ] 0x0                (size_t) [0]
    [RSP+448 ] 0x3F800000         (size_t) [1065353216]
    [RSP+450 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+458 ] 0x3F7AE14844501001 (size_t) [4574216072048152577]
    [RSP+460 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+468 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+470 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+478 ] 0x0                (size_t) [0]
    [RSP+480 ] 0xAFD83FF159       (void*)
    [RSP+488 ] 0x7FF79539B13B     (void* -> Fallout4.exe+067B13B    xor eax, eax |  BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B)
    [RSP+490 ] 0x0                (size_t) [0]
    [RSP+498 ] 0x2A5A8E257C0      (BSFaceGenNiNode*)
        Name: "BSFaceGenNiNodeSkinned"
        RTTIName: "BSFaceGenNiNode"
        Flags: e
        Name: "BSFaceGenNiNodeSkinned"
    [RSP+4A0 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+4A8 ] 0x0                (size_t) [0]
    [RSP+4B0 ] 0x0                (size_t) [0]
    [RSP+4B8 ] 0x0                (size_t) [0]
    [RSP+4C0 ] 0x2A5A4AC17C0      (BSFaceGenNiNode*)
        Name: "BSFaceGenNiNodeSkinned"
        RTTIName: "BSFaceGenNiNode"
        Flags: e
        Checking Parent: 
            Name: "skeleton_female_faceBones.nif"
            RTTIName: "BSFadeNode"
            Flags: 230080400e
        Name: "BSFaceGenNiNodeSkinned"
    [RSP+4C8 ] 0x0                (size_t) [0]
    [RSP+4D0 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+4D8 ] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+4E0 ] 0x0                (size_t) [0]
    [RSP+4E8 ] 0xC00080000        (size_t) [51540131840]
    [RSP+4F0 ] 0x4C9A00000000     (size_t) [84224308674560]
    [RSP+4F8 ] 0x7FFE4E9755D3     (void* -> HeadpartExtended.dll+00255D3    mov rax, rbx)
    [RSP+500 ] 0x7FFE4E9EF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+508 ] 0x36619B44AD       (size_t) [233565799597]
    [RSP+510 ] 0x7FFE4E9F0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+518 ] 0x0                (size_t) [0]
    [RSP+520 ] 0x2A5A6F83E00      (void*)
    [RSP+528 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+530 ] 0xAFD83FF239       (void*)
    [RSP+538 ] 0x7FFE4E96BC06     (void* -> HeadpartExtended.dll+001BC06    nop)
    [RSP+540 ] 0xAFD83FF2B0       (void*)
    [RSP+548 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+550 ] 0x2A70022C52C      (void*)
    [RSP+558 ] 0x7FF79683093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+560 ] 0xAFD83FF2B8       (void*)
    [RSP+568 ] 0xAFD83FF2B0       (void*)
    [RSP+570 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+578 ] 0x2A5A7866200      (BSFaceGenAnimationData*)
    [RSP+580 ] 0x7FFE4E9F05C8     (char*) "{} == {}"
    [RSP+588 ] 0x8                (size_t) [8]
    [RSP+590 ] 0x7FFE4E9EF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+598 ] 0x2A500000292      (void*)
    [RSP+5A0 ] 0x7FFE4E9F0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+5A8 ] 0xAFD83FF280       (void*)
    [RSP+5B0 ] 0x7FFE4E9EF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+5B8 ] 0x2A500000292      (void*)
    [RSP+5C0 ] 0x7FFE4E9F0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+5C8 ] 0x0                (size_t) [0]
    [RSP+5D0 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+5D8 ] 0x2A585B6A080      (void*)
    [RSP+5E0 ] 0x0                (size_t) [0]
    [RSP+5E8 ] 0xAFD83FF3F0       (void*)
    [RSP+5F0 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+5F8 ] 0x2A5A6F83E00      (void*)
    [RSP+600 ] 0xAFD83FF800       (char*) "l"
    [RSP+608 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+610 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+618 ] 0x7FF795B8CFA7     (void* -> Fallout4.exe+0E6CFA7    mov rdx, rdi |  BSTScatterTableKernel<BSTScatterTableTraits<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BGSKeyword*>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage>>,8>>::NoOpFunctor(BGSKeyword*&,AITimeStamp&)_E6CFA7)
    [RSP+620 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+628 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+630 ] 0x0                (size_t) [0]
    [RSP+638 ] 0xAF00000000       (size_t) [751619276800]
    [RSP+640 ] 0x2A4E4085D90      (void*)
    [RSP+648 ] 0x2                (size_t) [2]
    [RSP+650 ] 0x0                (size_t) [0]
    [RSP+658 ] 0x7FF794D20000     (void*)
    [RSP+660 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+668 ] 0x7FF795A82C8F     (void* -> Fallout4.exe+0D62C8F    lock dec dword ptr [rbx+0x30] |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D62C8F)
    [RSP+670 ] 0x2A4002147A9      (size_t) [2903400073129]
    [RSP+678 ] 0x2A500224D00      (void*)
    [RSP+680 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+688 ] 0xAFD83FF3F0       (void*)
    [RSP+690 ] 0xAFD83FF800       (char*) "l"
    [RSP+698 ] 0xAFD83FF800       (char*) "l"
    [RSP+6A0 ] 0x80000002         (size_t) [2147483650]
    [RSP+6A8 ] 0x7FF796224E24     (void* -> Fallout4.exe+1504E24    mov r9, rbx |  hkContainerTempAllocator::Allocator::bufRealloc(void*,int,int&)_1504E24)
    [RSP+6B0 ] 0x36619B2C12       (size_t) [233565793298]
    [RSP+6B8 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+6C0 ] 0x2A4E4085D90      (void*)
    [RSP+6C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+6D0 ] 0x2A4BA8435C0      (void*)
    [RSP+6D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+6E0 ] 0x2A59DAADD00      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF00243C
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x00400409
        FormID: 0x06051E70
        FormType: kACHR (65)
    [RSP+6E8 ] 0x0                (size_t) [0]
    [RSP+6F0 ] 0x1                (size_t) [1]
    [RSP+6F8 ] 0x2A5A8E25980      (void*)
    [RSP+700 ] 0x2A5C2F39200      (hkBaseObject*)
    [RSP+708 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+710 ] 0xAFD83FF340       (void*)
    [RSP+718 ] 0xAFD83FF800       (char*) "l"
    [RSP+720 ] 0x80000002         (size_t) [2147483650]
    [RSP+728 ] 0xAFD83FF800       (char*) "l"
    [RSP+730 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+738 ] 0x100              (size_t) [256]
    [RSP+740 ] 0x2A4BA843540      (void*)
    [RSP+748 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+750 ] 0x2A4BA843540      (void*)
    [RSP+758 ] 0x7FFE4EFEBDB5     (void* -> Buffout4.dll+00FBDB5    mov r8d, eax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)
    [RSP+760 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+768 ] 0x78               (size_t) [120]
    [RSP+770 ] 0x1                (size_t) [1]
    [RSP+778 ] 0x7FFE4EFEB53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+780 ] 0x2A5C2F39750      (hkBaseObject*)
    [RSP+788 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+790 ] 0x7FF79A908080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+798 ] 0xAFD83FF800       (char*) "l"
    [RSP+7A0 ] 0x80000002         (size_t) [2147483650]
    [RSP+7A8 ] 0x2180BD4EFEC49D   (size_t) [9430224793945245]
    [RSP+7B0 ] 0x2A737B04100      (void*)
    [RSP+7B8 ] 0xA80              (size_t) [2688]
    [RSP+7C0 ] 0x2A4BA843540      (void*)
    [RSP+7C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+7D0 ] 0x2A4BA843540      (void*)
    [RSP+7D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+7E0 ] 0x36619B2C12       (size_t) [233565793298]
    [RSP+7E8 ] 0x0                (size_t) [0]
    [RSP+7F0 ] 0x224D0000000002   (size_t) [9654811603501058]
    [RSP+7F8 ] 0x2A5A8E25980      (void*)
    [RSP+800 ] 0x2A5C2F37D30      (hkBaseObject*)
    [RSP+808 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+810 ] 0xAFD83FF440       (void*)
    [RSP+818 ] 0xAFD83FF800       (char*) "l"
    [RSP+820 ] 0x0                (size_t) [0]
    [RSP+828 ] 0xAFD83FF800       (char*) "l"
    [RSP+830 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+838 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+840 ] 0x2A4BA8434C0      (void*)
    [RSP+848 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+850 ] 0x2A4BA8434C0      (void*)
    [RSP+858 ] 0x2A5A1AB0800      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0035B1
        FormType: kNPC_ (45)
        File: "Nuka Ride.esp"
        Flags: 0x00400408
        FormID: 0x06056051
        FormType: kACHR (65)
    [RSP+860 ] 0x2710             (size_t) [10000]
    [RSP+868 ] 0x30               (size_t) [48]
    [RSP+870 ] 0x5                (size_t) [5]
    [RSP+878 ] 0x2A5A8E25980      (void*)
    [RSP+880 ] 0x2A5C2F31D90      (hkBaseObject*)
    [RSP+888 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+890 ] 0xAFD83FF4C0       (void*)
    [RSP+898 ] 0xAFD83FF800       (char*) "l"
    [RSP+8A0 ] 0x80000002         (size_t) [2147483650]
    [RSP+8A8 ] 0xAFD83FF800       (char*) "l"
    [RSP+8B0 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+8B8 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+8C0 ] 0x2A4BA8433C0      (void*)
    [RSP+8C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+8D0 ] 0x2A4BA8433C0      (void*)
    [RSP+8D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+8E0 ] 0x2710             (size_t) [10000]
    [RSP+8E8 ] 0xA8               (size_t) [168]
    [RSP+8F0 ] 0x1                (size_t) [1]
    [RSP+8F8 ] 0x2A5A8E25980      (void*)
    [RSP+900 ] 0x2A5C2F289F0      (hkBaseObject*)
    [RSP+908 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+910 ] 0xAFD83FF540       (void*)
    [RSP+918 ] 0xAFD83FF800       (char*) "l"
    [RSP+920 ] 0x0                (size_t) [0]
    [RSP+928 ] 0x2A5C2F289F0      (hkBaseObject*)
    [RSP+930 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+938 ] 0x20               (size_t) [32]
    [RSP+940 ] 0x2A4BA842E40      (void*)
    [RSP+948 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+950 ] 0x2A4BA842E40      (void*)
    [RSP+958 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+960 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+968 ] 0x18               (size_t) [24]
    [RSP+970 ] 0x1                (size_t) [1]
    [RSP+978 ] 0x2A5A8E25980      (void*)
    [RSP+980 ] 0x2A5C2F28640      (hkBaseObject*)
    [RSP+988 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+990 ] 0xAFD83FF5C0       (void*)
    [RSP+998 ] 0xAFD83FF800       (char*) "l"
    [RSP+9A0 ] 0x0                (size_t) [0]
    [RSP+9A8 ] 0xAFD83FF800       (char*) "l"
    [RSP+9B0 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+9B8 ] 0x7FF794DB8900     (void* -> Fallout4.exe+0098900    lea rdx, [rsp+0x28] |  ExtraDataList::HasKeyWordOnAlias(BGSKeyword*)_98900)
    [RSP+9C0 ] 0x2A4BA842DC0      (void*)
    [RSP+9C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+9D0 ] 0x2A4BA842DC0      (void*)
    [RSP+9D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+9E0 ] 0x36619B2C12       (size_t) [233565793298]
    [RSP+9E8 ] 0x18               (size_t) [24]
    [RSP+9F0 ] 0x1                (size_t) [1]
    [RSP+9F8 ] 0x2A5A8E25980      (void*)
    [RSP+A00 ] 0x2A5C2F28590      (hkBaseObject*)
    [RSP+A08 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+A10 ] 0xAFD83FF640       (void*)
    [RSP+A18 ] 0xAFD83FF800       (char*) "l"
    [RSP+A20 ] 0x0                (size_t) [0]
    [RSP+A28 ] 0xAFD83FF800       (char*) "l"
    [RSP+A30 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+A38 ] 0x7FFE4EFEB53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+A40 ] 0x2A4BA842D40      (void*)
    [RSP+A48 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+A50 ] 0x2A4BA842D40      (void*)
    [RSP+A58 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+A60 ] 0x2A632BDC7F0      (void*)
    [RSP+A68 ] 0x7FF796224F0C     (void* -> Fallout4.exe+1504F0C    mov r8d, ebx |  hkContainerHeapAllocator::Allocator::blockFree(void*,int)_1504F0C)
    [RSP+A70 ] 0x2A632BDC800      (void*)
    [RSP+A78 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+A80 ] 0x2A5C2F28310      (hkBaseObject*)
    [RSP+A88 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+A90 ] 0x2A4BA6B2368      (void*)
    [RSP+A98 ] 0x7FFE4EFEB53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+AA0 ] 0x2A605E0B270      (void*)
    [RSP+AA8 ] 0x2A605E0B270      (void*)
    [RSP+AB0 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+AB8 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+AC0 ] 0x1                (size_t) [1]
    [RSP+AC8 ] 0x7FFE4EFEC673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+AD0 ] 0x2A5CAA2D4E0      (void*)
    [RSP+AD8 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+AE0 ] 0x2A5C2F39DB0      (void*)
    [RSP+AE8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+AF0 ] 0x0                (size_t) [0]
    [RSP+AF8 ] 0x7FF795A6CF36     (void* -> Fallout4.exe+0D4CF36    mov al, 0x01 |  BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36)
    [RSP+B00 ] 0x40A00000         (size_t) [1084227584]
    [RSP+B08 ] 0x0                (size_t) [0]
    [RSP+B10 ] 0x2A5A8DB7CD0      (void*)
    [RSP+B18 ] 0x0                (size_t) [0]
    [RSP+B20 ] 0x36619B44AD       (size_t) [233565799597]
    [RSP+B28 ] 0x2A4BA6C7F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+B30 ] 0x2A4BA688160      (void*)
    [RSP+B38 ] 0x8                (size_t) [8]
    [RSP+B40 ] 0x4F58             (size_t) [20312]
    [RSP+B48 ] 0x0                (size_t) [0]
    [RSP+B50 ] 0x0                (size_t) [0]
    [RSP+B58 ] 0x7FF795A780DB     (void* -> Fallout4.exe+0D580DB    jmp 0x00007FF795A780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB)
    [RSP+B60 ] 0x2A4BA6C7F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+B68 ] 0x7FF794D444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+B70 ] 0x7FF79A7C3400     (CleanupQueue<`anonymous namespace'::MovieResourceQueuePolicy,A0x488c7b61::MovieResourceCleanupPolicy,DoNothingProcessPolicy,A0x488c7b61::QueuePostCleanupPolicy>*)
    [RSP+B78 ] 0x7FF795A51718     (void* -> Fallout4.exe+0D31718    xor esi, esi |  QueueWithOverflow<MovieResource,4>::Pop(MovieResource&)_D31718)
    [RSP+B80 ] 0x6C               (size_t) [108]
    [RSP+B88 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+B90 ] 0x0                (size_t) [0]
    [RSP+B98 ] 0x0                (size_t) [0]
    [RSP+BA0 ] 0x0                (size_t) [0]
    [RSP+BA8 ] 0x0                (size_t) [0]
    [RSP+BB0 ] 0x0                (size_t) [0]
    [RSP+BB8 ] 0x0                (size_t) [0]
    [RSP+BC0 ] 0x0                (size_t) [0]
    [RSP+BC8 ] 0x0                (size_t) [0]
    [RSP+BD0 ] 0x0                (size_t) [0]
    [RSP+BD8 ] 0x0                (size_t) [0]
    [RSP+BE0 ] 0x0                (size_t) [0]
    [RSP+BE8 ] 0x0                (size_t) [0]
    [RSP+BF0 ] 0x0                (size_t) [0]
    [RSP+BF8 ] 0x0                (size_t) [0]
    [RSP+C00 ] 0x0                (size_t) [0]
    [RSP+C08 ] 0x0                (size_t) [0]
    [RSP+C10 ] 0x7FF79A908084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+C18 ] 0x1                (size_t) [1]
    [RSP+C20 ] 0x7FF79A908080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+C28 ] 0x7FF79A908088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+C30 ] 0x2A4BA6ACC60      (void*)
    [RSP+C38 ] 0x0                (size_t) [0]
    [RSP+C40 ] 0x0                (size_t) [0]
    [RSP+C48 ] 0x7FFE537A65AC     (void* -> f4se_1_10_163.dll+00165AC    lea rcx, [0x00007FFE5385F528])
    [RSP+C50 ] 0xC350             (size_t) [50000]
    [RSP+C58 ] 0x2A4BA6C7D80      (Main*)
    [RSP+C60 ] 0x7FF700000008     (size_t) [140698833649672]
    [RSP+C68 ] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+C70 ] 0x2A4BA6ACC60      (void*)
    [RSP+C78 ] 0x7FF795A5B503     (void* -> Fallout4.exe+0D3B503    call 0x00007FF7950AAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503)
    [RSP+C80 ] 0x2A4BA6ACC60      (void*)
    [RSP+C88 ] 0x7FF79A908BD8     (void* -> Fallout4.exe+5BE8BD8     |  aDiveBombChance_5BE8BD8)
    [RSP+C90 ] 0x0                (size_t) [0]
    [RSP+C98 ] 0x0                (size_t) [0]
    [RSP+CA0 ] 0x7FF79A908BD8     (void* -> Fallout4.exe+5BE8BD8     |  aDiveBombChance_5BE8BD8)
    [RSP+CA8 ] 0x7FF796870F26     (void* -> Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
    [RSP+CB0 ] 0x7FF79A908BD8     (void* -> Fallout4.exe+5BE8BD8     |  aDiveBombChance_5BE8BD8)
    [RSP+CB8 ] 0x7FF79A908B88     (char*) "XO"
    [RSP+CC0 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CC8 ] 0x2A4BA6ACC60      (void*)
    [RSP+CD0 ] 0x0                (size_t) [0]
    [RSP+CD8 ] 0x0                (size_t) [0]
    [RSP+CE0 ] 0x11               (size_t) [17]
    [RSP+CE8 ] 0x2                (size_t) [2]
    [RSP+CF0 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CF8 ] 0x7FF796871432     (void* -> Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432)
    [RSP+D00 ] 0x2                (size_t) [2]
    [RSP+D08 ] 0x7FF79A908B88     (char*) "XO"
    [RSP+D10 ] 0x0                (size_t) [0]
    [RSP+D18 ] 0x0                (size_t) [0]
    [RSP+D20 ] 0x0                (size_t) [0]
    [RSP+D28 ] 0x0                (size_t) [0]
    [RSP+D30 ] 0x0                (size_t) [0]
    [RSP+D38 ] 0x7FF796873F67     (void* -> Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67)
    [RSP+D40 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D48 ] 0x0                (size_t) [0]
    [RSP+D50 ] 0x0                (size_t) [0]
    [RSP+D58 ] 0x0                (size_t) [0]
    [RSP+D60 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D68 ] 0x7FF79683CFED     (void* -> Fallout4.exe+1B1CFED    mov rcx, [0x00007FF79A87BD38] |  BSThread::CallThreadProc(void)_1B1CFED)
    [RSP+D70 ] 0x56A0             (size_t) [22176]
    [RSP+D78 ] 0xAFD83FFA10       (void*)
    [RSP+D80 ] 0x2A4BA68BC90      (void*)
    [RSP+D88 ] 0x0                (size_t) [0]
    [RSP+D90 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D98 ] 0x0                (size_t) [0]
    [RSP+DA0 ] 0x0                (size_t) [0]
    [RSP+DA8 ] 0x7FFF1470E8D7     (void* -> KERNEL32.DLL+002E8D7    mov ecx, eax)
    [RSP+DB0 ] 0x0                (size_t) [0]
    [RSP+DB8 ] 0x0                (size_t) [0]
    [RSP+DC0 ] 0x0                (size_t) [0]
    [RSP+DC8 ] 0x0                (size_t) [0]
    [RSP+DD0 ] 0x0                (size_t) [0]
    [RSP+DD8 ] 0x7FFF15A08D9C     (void* -> ntdll.dll+0008D9C    jmp 0x00007FFF15A08DC6)
    [RSP+DE0 ] 0x0                (size_t) [0]
    [RSP+DE8 ] 0x0                (size_t) [0]
    [RSP+DF0 ] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+DF8 ] 0x4D0FFFFFB30      (size_t) [5295694674736]
    [RSP+E00 ] 0x21               (size_t) [33]
    [RSP+E08 ] 0x7FFF12FD9D90     (void* -> KERNELBASE.dll+0119D90    mov [rsp+0x10], rbx)
    [RSP+E10 ] 0xAFD83FD780       (void*)
    [RSP+E18 ] 0xAFD83FD780       (void*)
    [RSP+E20 ] 0x0                (size_t) [0]
    [RSP+E28 ] 0x0                (size_t) [0]
    [RSP+E30 ] 0x0                (size_t) [0]
    [RSP+E38 ] 0x0                (size_t) [0]
    [RSP+E40 ] 0x0                (size_t) [0]
    [RSP+E48 ] 0x0                (size_t) [0]
    [RSP+E50 ] 0x0                (size_t) [0]
    [RSP+E58 ] 0x0                (size_t) [0]
    [RSP+E60 ] 0x0                (size_t) [0]
    [RSP+E68 ] 0x0                (size_t) [0]
    [RSP+E70 ] 0x0                (size_t) [0]
    [RSP+E78 ] 0x0                (size_t) [0]
    [RSP+E80 ] 0x0                (size_t) [0]
    [RSP+E88 ] 0x0                (size_t) [0]
    [RSP+E90 ] 0x0                (size_t) [0]
    [RSP+E98 ] 0x0                (size_t) [0]
    [RSP+EA0 ] 0x0                (size_t) [0]
    [RSP+EA8 ] 0x0                (size_t) [0]
    [RSP+EB0 ] 0x0                (size_t) [0]
    [RSP+EB8 ] 0x0                (size_t) [0]
    [RSP+EC0 ] 0x0                (size_t) [0]
    [RSP+EC8 ] 0x0                (size_t) [0]
    [RSP+ED0 ] 0x0                (size_t) [0]
    [RSP+ED8 ] 0x0                (size_t) [0]
    [RSP+EE0 ] 0x0                (size_t) [0]
    [RSP+EE8 ] 0x0                (size_t) [0]
    [RSP+EF0 ] 0x0                (size_t) [0]
    [RSP+EF8 ] 0x0                (size_t) [0]
    [RSP+F00 ] 0x0                (size_t) [0]
    [RSP+F08 ] 0x0                (size_t) [0]
    [RSP+F10 ] 0x0                (size_t) [0]
    [RSP+F18 ] 0x0                (size_t) [0]
    [RSP+F20 ] 0x0                (size_t) [0]
    [RSP+F28 ] 0x0                (size_t) [0]
    [RSP+F30 ] 0x0                (size_t) [0]
    [RSP+F38 ] 0x0                (size_t) [0]
    [RSP+F40 ] 0x0                (size_t) [0]
    [RSP+F48 ] 0x0                (size_t) [0]
    [RSP+F50 ] 0x0                (size_t) [0]
    [RSP+F58 ] 0x0                (size_t) [0]
    [RSP+F60 ] 0x0                (size_t) [0]
    [RSP+F68 ] 0x0                (size_t) [0]
    [RSP+F70 ] 0x0                (size_t) [0]
    [RSP+F78 ] 0x0                (size_t) [0]
    [RSP+F80 ] 0x0                (size_t) [0]
    [RSP+F88 ] 0x0                (size_t) [0]
    [RSP+F90 ] 0x0                (size_t) [0]
    [RSP+F98 ] 0x0                (size_t) [0]
    [RSP+FA0 ] 0x0                (size_t) [0]
    [RSP+FA8 ] 0x0                (size_t) [0]
    [RSP+FB0 ] 0x0                (size_t) [0]
    [RSP+FB8 ] 0x0                (size_t) [0]
    [RSP+FC0 ] 0x0                (size_t) [0]
    [RSP+FC8 ] 0x0                (size_t) [0]
    [RSP+FD0 ] 0x0                (size_t) [0]
    [RSP+FD8 ] 0x0                (size_t) [0]
    [RSP+FE0 ] 0x0                (size_t) [0]
    [RSP+FE8 ] 0x0                (size_t) [0]
    [RSP+FF0 ] 0x0                (size_t) [0]
    [RSP+FF8 ] 0x0                (size_t) [0]
    [RSP+1000] 0x0                (size_t) [0]
    [RSP+1008] 0x0                (size_t) [0]
    [RSP+1010] 0x0                (size_t) [0]
    [RSP+1018] 0x0                (size_t) [0]
    [RSP+1020] 0x0                (size_t) [0]
    [RSP+1028] 0x0                (size_t) [0]
    [RSP+1030] 0x0                (size_t) [0]
    [RSP+1038] 0x0                (size_t) [0]
    [RSP+1040] 0x0                (size_t) [0]
    [RSP+1048] 0x0                (size_t) [0]
    [RSP+1050] 0x0                (size_t) [0]
    [RSP+1058] 0x0                (size_t) [0]
    [RSP+1060] 0x0                (size_t) [0]
    [RSP+1068] 0x0                (size_t) [0]
    [RSP+1070] 0x0                (size_t) [0]
    [RSP+1078] 0x0                (size_t) [0]
    [RSP+1080] 0x0                (size_t) [0]
    [RSP+1088] 0x0                (size_t) [0]
    [RSP+1090] 0x0                (size_t) [0]
    [RSP+1098] 0x0                (size_t) [0]
    [RSP+10A0] 0x0                (size_t) [0]
    [RSP+10A8] 0x0                (size_t) [0]
    [RSP+10B0] 0x0                (size_t) [0]
    [RSP+10B8] 0x0                (size_t) [0]
    [RSP+10C0] 0x0                (size_t) [0]
    [RSP+10C8] 0x0                (size_t) [0]
    [RSP+10D0] 0x0                (size_t) [0]
    [RSP+10D8] 0x0                (size_t) [0]
    [RSP+10E0] 0x0                (size_t) [0]
    [RSP+10E8] 0x0                (size_t) [0]
    [RSP+10F0] 0x0                (size_t) [0]
    [RSP+10F8] 0x0                (size_t) [0]
    [RSP+1100] 0x0                (size_t) [0]
    [RSP+1108] 0x0                (size_t) [0]
    [RSP+1110] 0x0                (size_t) [0]
    [RSP+1118] 0x0                (size_t) [0]
    [RSP+1120] 0x0                (size_t) [0]
    [RSP+1128] 0x0                (size_t) [0]
    [RSP+1130] 0x0                (size_t) [0]
    [RSP+1138] 0x0                (size_t) [0]
    [RSP+1140] 0x0                (size_t) [0]
    [RSP+1148] 0x0                (size_t) [0]
    [RSP+1150] 0x0                (size_t) [0]
    [RSP+1158] 0x0                (size_t) [0]
    [RSP+1160] 0x0                (size_t) [0]
    [RSP+1168] 0x0                (size_t) [0]
    [RSP+1170] 0x0                (size_t) [0]
    [RSP+1178] 0x0                (size_t) [0]
    [RSP+1180] 0x0                (size_t) [0]
    [RSP+1188] 0x0                (size_t) [0]
    [RSP+1190] 0x0                (size_t) [0]
    [RSP+1198] 0x0                (size_t) [0]
    [RSP+11A0] 0x0                (size_t) [0]
    [RSP+11A8] 0x0                (size_t) [0]
    [RSP+11B0] 0x0                (size_t) [0]
    [RSP+11B8] 0x0                (size_t) [0]
    [RSP+11C0] 0x0                (size_t) [0]
    [RSP+11C8] 0x0                (size_t) [0]
    [RSP+11D0] 0x0                (size_t) [0]
    [RSP+11D8] 0x0                (size_t) [0]
    [RSP+11E0] 0x0                (size_t) [0]
    [RSP+11E8] 0x0                (size_t) [0]
    [RSP+11F0] 0x0                (size_t) [0]
    [RSP+11F8] 0x0                (size_t) [0]
    [RSP+1200] 0x0                (size_t) [0]
    [RSP+1208] 0x0                (size_t) [0]
    [RSP+1210] 0x0                (size_t) [0]
    [RSP+1218] 0x0                (size_t) [0]
    [RSP+1220] 0x0                (size_t) [0]
    [RSP+1228] 0x0                (size_t) [0]
    [RSP+1230] 0x0                (size_t) [0]
    [RSP+1238] 0x0                (size_t) [0]
    [RSP+1240] 0x0                (size_t) [0]
    [RSP+1248] 0x0                (size_t) [0]
    [RSP+1250] 0x0                (size_t) [0]
    [RSP+1258] 0x0                (size_t) [0]
    [RSP+1260] 0x0                (size_t) [0]
    [RSP+1268] 0x0                (size_t) [0]
    [RSP+1270] 0x0                (size_t) [0]
    [RSP+1278] 0x0                (size_t) [0]
    [RSP+1280] 0x0                (size_t) [0]
    [RSP+1288] 0x0                (size_t) [0]
    [RSP+1290] 0x0                (size_t) [0]
    [RSP+1298] 0x0                (size_t) [0]
    [RSP+12A0] 0x0                (size_t) [0]
    [RSP+12A8] 0x0                (size_t) [0]
    [RSP+12B0] 0x0                (size_t) [0]
    [RSP+12B8] 0x0                (size_t) [0]
    [RSP+12C0] 0x0                (size_t) [0]
    [RSP+12C8] 0x0                (size_t) [0]
    [RSP+12D0] 0x0                (size_t) [0]
    [RSP+12D8] 0x0                (size_t) [0]
    [RSP+12E0] 0x0                (size_t) [0]
    [RSP+12E8] 0x0                (size_t) [0]
    [RSP+12F0] 0x0                (size_t) [0]
    [RSP+12F8] 0x0                (size_t) [0]
    [RSP+1300] 0x0                (size_t) [0]
    [RSP+1308] 0x0                (size_t) [0]
    [RSP+1310] 0x0                (size_t) [0]
    [RSP+1318] 0x0                (size_t) [0]
    [RSP+1320] 0x0                (size_t) [0]
    [RSP+1328] 0x0                (size_t) [0]
    [RSP+1330] 0x0                (size_t) [0]
    [RSP+1338] 0x0                (size_t) [0]
    [RSP+1340] 0x0                (size_t) [0]
    [RSP+1348] 0x0                (size_t) [0]
    [RSP+1350] 0x0                (size_t) [0]
    [RSP+1358] 0x0                (size_t) [0]
    [RSP+1360] 0x0                (size_t) [0]
    [RSP+1368] 0x0                (size_t) [0]
    [RSP+1370] 0x0                (size_t) [0]
    [RSP+1378] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll                                 0x000000400000
    X3DAudio1_7.dll                               0x000066860000
    steam_api64.dll                               0x000066870000
    amdenc64.dll                                  0x000066AE0000
    LL_fourPlay_1_10_163.dll                      0x000180000000
    BakaFramework.dll                             0x02A4A4FC0000
    RTSSHooks64.dll                               0x02A4BB390000
    Fallout4.exe                                  0x7FF794D20000
    XAudio2_7.dll                                 0x7FFE3E990000
    gameoverlayrenderer64.dll                     0x7FFE407F0000
    SUP_F4SE.dll                                  0x7FFE409A0000
    usvfs_x64.dll                                 0x7FFE4D7F0000
    XDI.dll                                       0x7FFE4DAF0000
    SprintSpeedController.dll                     0x7FFE4DB60000
    RobCo_Patcher.dll                             0x7FFE4DBB0000
    RandomMainMenu.dll                            0x7FFE4DC90000
    po3_SpellPerkItemDistributorF4.dll            0x7FFE4DCF0000
    po3_BaseObjectSwapperF4.dll                   0x7FFE4DE00000
    MODExplorer.dll                               0x7FFE4DF00000
    mcm.dll                                       0x7FFE4DF80000
    IneedThatFunction.dll                         0x7FFE4E020000
    HighFPSPhysicsFix.dll                         0x7FFE4E0B0000
    cudart64_75.dll                               0x7FFE4E1C0000
    RustyFaceFix.dll                              0x7FFE4E430000
    GFSDK_GodraysLib.x64.dll                      0x7FFE4E480000
    GFSDK_SSAO_D3D11.win64.dll                    0x7FFE4E4E0000
    flexRelease_x64.dll                           0x7FFE4E570000
    MSVCP110.dll                                  0x7FFE4E6C0000
    MSVCR110.dll                                  0x7FFE4E770000
    HHS.dll                                       0x7FFE4E890000
    HeadpartExtended.dll                          0x7FFE4E950000
    GardenOfEdenPapyrusExtender.dll               0x7FFE4EA50000
    f4ee.dll                                      0x7FFE4EDE0000
    Buffout4.dll                                  0x7FFE4EEF0000
    vstdlib_s64.dll                               0x7FFE51840000
    tier0_s64.dll                                 0x7FFE51910000
    steamclient64.dll                             0x7FFE51AB0000
    flexExtRelease_x64.dll                        0x7FFE53440000
    bink2w64.dll                                  0x7FFE534A0000
    FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFE53550000
    EmptyBarterMenuEngineBugFix.dll               0x7FFE535B0000
    cbp.dll                                       0x7FFE53630000
    f4se_1_10_163.dll                             0x7FFE53790000
    BetterConsole.dll                             0x7FFE53990000
    msdmo.dll                                     0x7FFE962B0000
    ResampleDmo.DLL                               0x7FFE962D0000
    DSOUND.DLL                                    0x7FFE96390000
    d3dcompiler_42.dll                            0x7FFEC6E10000
    winmmbase.dll                                 0x7FFECDEC0000
    VCRUNTIME140_1.dll                            0x7FFEE7EC0000
    f4se_steam_loader.dll                         0x7FFEE9B10000
    VCRUNTIME140.dll                              0x7FFEF4970000
    MSVCP140_ATOMIC_WAIT.dll                      0x7FFEF5310000
    MSVCP140.dll                                  0x7FFEF79E0000
    gdiplus.dll                                   0x7FFEF9C10000
    Windows.UI.dll                                0x7FFEFD8C0000
    d3dx11_42.dll                                 0x7FFEFEEC0000
    webio.dll                                     0x7FFF00200000
    OneCoreCommonProxyStub.dll                    0x7FFF007B0000
    BakaMaxPapyrusOps.dll                         0x7FFF00AB0000
    ncryptsslp.dll                                0x7FFF013E0000
    nvToolsExt64_1.dll                            0x7FFF016B0000
    MpOav.dll                                     0x7FFF01A30000
    amsi.dll                                      0x7FFF01AE0000
    fastprox.dll                                  0x7FFF01EC0000
    wbemsvc.dll                                   0x7FFF02230000
    AUDIOSES.DLL                                  0x7FFF02390000
    wbemprox.dll                                  0x7FFF02720000
    drvstore.dll                                  0x7FFF04610000
    WININET.dll                                   0x7FFF04B10000
    cryptnet.dll                                  0x7FFF04FD0000
    wbemcomn.dll                                  0x7FFF05050000
    textinputframework.dll                        0x7FFF06080000
    OneCoreUAPCommonProxyStub.dll                 0x7FFF06EC0000
    amdihk64.dll                                  0x7FFF07BE0000
    atidxx64.dll                                  0x7FFF07E50000
    rasadhlp.dll                                  0x7FFF07E80000
    MMDevApi.dll                                  0x7FFF08140000
    WINMM.dll                                     0x7FFF085C0000
    fwpuclnt.dll                                  0x7FFF08600000
    dbghelp.dll                                   0x7FFF08690000
    amdxx64.dll                                   0x7FFF09420000
    WINHTTP.dll                                   0x7FFF0C7C0000
    CoreUIComponents.dll                          0x7FFF0C8F0000
    VERSION.dll                                   0x7FFF0CE50000
    dhcpcsvc.DLL                                  0x7FFF0CE60000
    dhcpcsvc6.DLL                                 0x7FFF0CE90000
    directxdatabasehelper.dll                     0x7FFF0CF80000
    avrt.dll                                      0x7FFF0D450000
    Microsoft.Internal.WarpPal.dll                0x7FFF0E000000
    d3d11.dll                                     0x7FFF0EFB0000
    dcomp.dll                                     0x7FFF0F220000
    CoreMessaging.dll                             0x7FFF0F450000
    Secur32.dll                                   0x7FFF0FC40000
    apphelp.dll                                   0x7FFF0FC80000
    WINNSI.DLL                                    0x7FFF0FE30000
    uxtheme.dll                                   0x7FFF0FEA0000
    dxcore.dll                                    0x7FFF0FFA0000
    dxgi.dll                                      0x7FFF101F0000
    dwmapi.dll                                    0x7FFF10350000
    resourcepolicyclient.dll                      0x7FFF103D0000
    windows.storage.dll                           0x7FFF107D0000
    HID.DLL                                       0x7FFF11030000
    IPHLPAPI.DLL                                  0x7FFF11330000
    DNSAPI.dll                                    0x7FFF113C0000
    schannel.DLL                                  0x7FFF11760000
    kernel.appcore.dll                            0x7FFF11930000
    SSPICLI.DLL                                   0x7FFF11BD0000
    MSWSOCK.dll                                   0x7FFF11E90000
    USERENV.dll                                   0x7FFF11F30000
    wldp.dll                                      0x7FFF12150000
    CRYPTBASE.DLL                                 0x7FFF12240000
    msasn1.dll                                    0x7FFF122C0000
    NTASN1.dll                                    0x7FFF12360000
    ncrypt.dll                                    0x7FFF123B0000
    CFGMGR32.dll                                  0x7FFF12760000
    DEVOBJ.dll                                    0x7FFF127C0000
    DPAPI.DLL                                     0x7FFF12810000
    UMPDC.dll                                     0x7FFF12840000
    powrprof.dll                                  0x7FFF12860000
    bcrypt.dll                                    0x7FFF12A80000
    profapi.dll                                   0x7FFF12AB0000
    gdi32full.dll                                 0x7FFF12B90000
    WINTRUST.dll                                  0x7FFF12D80000
    msvcp_win.dll                                 0x7FFF12E10000
    KERNELBASE.dll                                0x7FFF12EC0000
    ucrtbase.dll                                  0x7FFF132C0000
    win32u.dll                                    0x7FFF13410000
    bcryptPrimitives.dll                          0x7FFF13440000
    wintypes.dll                                  0x7FFF134E0000
    CRYPT32.dll                                   0x7FFF13650000
    USER32.dll                                    0x7FFF137D0000
    SHELL32.dll                                   0x7FFF139A0000
    ole32.dll                                     0x7FFF140F0000
    combase.dll                                   0x7FFF14290000
    imagehlp.dll                                  0x7FFF14610000
    KERNEL32.DLL                                  0x7FFF146E0000
    clbcatq.dll                                   0x7FFF147C0000
    WS2_32.dll                                    0x7FFF14880000
    IMM32.DLL                                     0x7FFF14900000
    NSI.dll                                       0x7FFF14940000
    RPCRT4.dll                                    0x7FFF14950000
    msvcrt.dll                                    0x7FFF14A70000
    ADVAPI32.dll                                  0x7FFF14B20000
    SHCORE.dll                                    0x7FFF14BE0000
    shlwapi.dll                                   0x7FFF14D30000
    OLEAUT32.dll                                  0x7FFF14DA0000
    GDI32.dll                                     0x7FFF14E80000
    MSCTF.dll                                     0x7FFF14EB0000
    sechost.dll                                   0x7FFF151F0000
    SETUPAPI.dll                                  0x7FFF15320000
    PSAPI.DLL                                     0x7FFF15990000
    ntdll.dll                                     0x7FFF15A00000

F4SE PLUGINS:
    BakaFramework.dll v1.10
    BakaMaxPapyrusOps.dll v1.1
    BetterConsole.dll
    Buffout4.dll v1.31.1
    cbp.dll
    EmptyBarterMenuEngineBugFix.dll v1
    f4ee.dll
    FacialExpressionAndEyeTrackingEngineFixes.dll v1.2
    GardenOfEdenPapyrusExtender.dll v19.7
    HeadpartExtended.dll v1.1
    HHS.dll
    HighFPSPhysicsFix.dll v0.8.11
    IneedThatFunction.dll v1
    LL_fourPlay_1_10_163.dll v53
    mcm.dll
    MODExplorer.dll
    po3_BaseObjectSwapperF4.dll v1.1
    po3_SpellPerkItemDistributorF4.dll v2
    RandomMainMenu.dll
    RobCo_Patcher.dll v3.6
    RustyFaceFix.dll v2.0.2
    SprintSpeedController.dll v1
    SUP_F4SE.dll
    XDI.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     Unofficial Fallout 4 Patch.esp
    [08]     XDI.esm
    [09]     AAF.esm
    [0A]     TortureDevices.esm
    [0B]     CWSS Redux.esp
    [0C]     Devious Devices.esm
    [0D]     KziitdFetishToolset.esm
    [0E]     FusionGirl.esp
    [0F]     LooksMirror.esp
    [10]     LooksMenu.esp
    [11]     HHFootsteps.esp
    [12]     HHFootsteps_extended.esp
    [13]     FrenchMaidFO4-CBBE.esp
    [14]     dcc-bp-lol.esp
    [15]     THPoses.esp
    [16]     LewdTalks.esp
    [17]     RealHandcuffs.esp
    [18]     SlaveTattoos.esp
    [19]     Piercing collection by MAIBATSU.esp
    [1A]     NezzarUltimateCollection.esp
    [1B]     AAFExtendedStats.esp
    [1C]     AAF_Violate.esp
    [1D]     Vadermania[AAF_anims].esp
    [1E]     LMBTOverlays.esp
    [1F]     VtawSummerMiniDress.esp
    [20]     K-Girl outfits.esp
    [21]     KaoruBadDragon01.esp
    [22]     VtawGothicDressNe.esp
    [23]     TBOS-AntoHairPack.esp
    [24]     AzarPonytailHairstyles.esp
    [25]     KSHairdos.esp
    [26]     RutahTattooPack_FO4.esp
    [27]     TheEyesOfBeauty.esp
    [28]     The Eyes Of Beauty.esp
    [29]     ESPExplorerFO4.esp
    [2A]     Pip-Boy Flashlight.esp
    [2B]     LooksMenu Customization Compendium.esp
    [2C]     FPAttributes.esp
    [2D]     FPAttributesHUD.esp
    [2E]     SFT.esp
    [2F]     WoodReduxHD-BFTDTC-Patch.esp
    [30]     WoodReduxHD.esp
    [31]     Brawl Bug Fix.esp
    [32]     Tone_OverQueen.esp
    [33]     HN66Fo4_Nails.esp
    [34]     PIP-Pad.esp
    [35]     PIP-Pad_LMCC.esp
    [36]     PIP-Pad_Pip-BoyFlashlight.esp
    [37]     THBrows.esp
    [38]     PIP-Pad_THBrows.esp
    [39]     Devious Devices Addon - High Heels Sound.esp
    [3A]     ClearWeatherOnly.esp
    [3B]     RegsDynamiclights.esp
    [3C]     BraveAnims.esp
    [3D]     AAF_BadEnd_Animations.esp
    [3E]     FO4_AnimationsByLeito.esp
    [3F]     Farelle_Animations.esp
    [40]     Crazy_Animations_Gun.esp
    [41]     AAF_CreaturePack01.esp
    [42]     AAF_CreaturePack02DLC.esp
    [43]     Mutated Lust.esp
    [44]     MYLadyKillerBed.esp
    [45]     rxl_bp70_animations.esp
    [46]     SavageCabbage_Animations.esp
    [47]     RZSex.esp
    [48]     Allnarta AAF Animations.esp
    [49]     AAF_GrayAnimations.esp
    [4A]     AAF_GrayAnimations_Furniture.esp
    [4B]     ZaZOut4.esp
    [4C]     Atomic Lust.esp
    [4D]     KziitdAnimationPoses.esp
    [4E]     AVilas_CHAKPack.esp
    [4F]     Vioxsis_Strap-Ons.esp
    [50]     AAF_Four-Play_Animations_Crazy6987.esp
    [51]     Deathclaw_nude.esp
    [52]     ErectionFix_SilverPerv.esp
    [53]     UAP Moans.esp
    [54]     StartMeUp.esp
    [55]     MoreSkinColors.esp
    [56]     Nuka Ride.esp
    [57]     Nuka Ride FaceGen.esp
    [58]     Nuka Ride High Heels Sound Patch.esp
    [59]     Nuka Ride - aBitPrettierNWRaiders Patch.esp
    [5A]     Nuka Ride - Start Me Up Patch.esp
    [5B]     Nuka Ride CWSS WORLD Patch.esp
    [5C]     StartMeUpNukaWorldPatch.esp
    [FE:000] BakaFramework.esm
    [FE:001] BodyTalk3-RaiderNormalsFix.esl
    [FE:002] WashOutThatCum.esl
    [FE:003] AAFThemes.esl
    [FE:004] porcPubes.esl
    [FE:005] EroticArt.esl
    [FE:006] Bememoth Separated Cart.esl
    [FE:007] FO4HHS_AAF.esp
    [FE:008] HBD_DressBox.esp
    [FE:009] ComMoisturizer.esp
    [FE:00A] ComMoisturizer_GlowPatch.esp
    [FE:00B] DD_hider_addon.esp
    [FE:00C] PlugsFix.esp
    [FE:00D] AAF_Violate_DLC_Patch.esp
    [FE:00E] AAF_Violate_Feral_Animations.esp
    [FE:00F] Alex_Stripper_Pole.esp
    [FE:010] M8rDisablePipboyEffects.esp
    [FE:011] 10SPECIAL.esp
    [FE:012] ProvocativePerks.esp
    [FE:013] blinkingESL.esp
    [FE:014] FOVSlider.esp
    [FE:015] Satisfactory Facial Piercings.esp
    [FE:016] Rusty Face Fix.esp
    [FE:017] ZeX-InGameSliders.esp
    [FE:018] RealHandcuffs_DD_Compatibility.esp
    [FE:019] AAF_DR_creature_pack.esp
    [FE:01A] BraveAnims_Fix.esp
    [FE:01B] SMBehemoth Loincloth.esp
    [FE:01C] Behemoth No Cart.esp
    [FE:01D] PenPos.esp
    [FE:01E] Rottweiler Replacer.esp
    [FE:01F] Zaz Particle Effects.esp
    [FE:020] KziitdFetishToolset_DD_Compatibility.esp
    [FE:021] aBitPrettierNWRaiders.esp
    [FE:022] RBTears.esp
    [FE:023] UniversalStiffener.esp
    [FE:024] StartMeUpShaunDefaultAppearance.esp

 

I even tried to disable AzarHair as I see it mentioned along side the "BSFaceGenNiNodeSkinned" line so my hunch is beginning to point more towards FaceGen being the problem maybe, im still not 100% sure how to properly read a crash log

even with AzarHair disabled it says "HairFemale08" in a new crash log but referring to the same "BSFaceGenNiNodeSkinned" I could be barking up the wrong tree like I said i'm not 100% sure how to read crash logs

Edited by GhostMirror
Posted
11 hours ago, izzyknows said:

... Once I finish my other mod, or get tired of working on it I'll update the patch with some kinda kool stuff. Mostly for those that pay attention to details. ;)

 

Would be there any way to change/replace that ugly model of the lift to Fizztop Grille with the one of Cappy's treehouse or Nuka-Cola bottling plant? 

 

Spoiler

Photo541.png.d3f36f69aff400a37c0757c03326bd00.pngPhoto544.png.0ef935a246c715be7c4af40dcd9aa2f7.pngPhoto545.png.75299ad34290b22c9a3004772033be44.png

 

Posted (edited)
10 hours ago, dav42 said:

 

For the hair stretching, I don't recall if we confirmed whether you were using A Bit Prettier Nuka World Raiders or not, but according to perchik71 the issue is KS Hairdos (aka Commonwealth Cuts) some of the hair has bugs that have to be fixed in Blender.

 

I ran into this problem again on this play through, and so far what I am testing is X-Cell exceptions (to disable using facegen), but I don't know if it fixes it or not because it's so random (it usually happens when I am in dialogue camera and an affected NPC walks by).  But here is the patch mod if you want to try, what I did was had ChatGPT generate an xEdit script looking for NPC override/new records from aBitPrettierNWRaiders and list out their head parts and related plugins, then any NPC using KSHairdos I added to the exception list.  It's a simple INI file, if you already have x-cell-exceptions.ini this you would need to merge this list.

 

aBitPrettierNWRaiders X-Cell Exceptions.7z 655 B · 2 downloads

 

 

Okay that actually solved my problem Thank you, I didnt think this would fix it but yes I installed XCell, installed your Exceptions file installing the FaceGen Commonwealth Cuts FaceGen Fix I got past the crash with Norita's Sister, damn im so inexperienced at this sometimes now i feel bad for asking earlier in the thread. 

Edited by GhostMirror
Posted
1 hour ago, GhostMirror said:

Hey @JB. Would you be able to look at a crash log for me if thats okay sorry to bother you I know you got a lot on your plate with development, I'm just trying to solve a crash I keep getting during the Head for Business quest after talking to Norita's Sister when coming out of Bradbertons office it happens at the end of the conversation before going to Galatic Park.


I can see that FaceGen is mentioned a few times im not sure if its related to the stretchy hair bug I used to get in the past when I was playing that @dav42 pointed out to me before. Sorry I just wanted someone to have a look so I can potentially get a solution 

  Hide contents

Fallout 4 v1.10.163
Buffout 4 v1.31.1 Feb 28 2023 00:32:02

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF796AFC7AF Fallout4.exe+1DDC7AF    cmp word ptr [r8+0x0A], 0x00 |  hclClothInstance::setTransformSet(uint,hclTransformSet*)_1DDC7AF)

    [Compatibility]
        F4EE: false
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: false
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 IoT Enterprise LTSC v10.0.26100
    CPU: AuthenticAMD AMD Ryzen 9 7900X 12-Core Processor            
    GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 17.73 GB/31.60 GB


PROBABLE CALL STACK:
    [ 0] 0x7FF796AFC7AF         Fallout4.exe+1DDC7AF    cmp word ptr [r8+0x0A], 0x00 |  hclClothInstance::setTransformSet(uint,hclTransformSet*)_1DDC7AF -> 147842+0xF    cmp word ptr [r8+0x0A], 0x00
    [ 1] 0x7FF796ACB60B         Fallout4.exe+1DAB60B    test r15, r15 |  BSClothUtils::BSInstantiationUtil::instantiate(void)_1DAB60B -> 548924+0x21B    test r15, r15
    [ 2] 0x7FF796AC6AAE         Fallout4.exe+1DA6AAE    mov r8d, [r15+0x08] |  BSClothExtraData::CreateInstance(NiAVObject&,NiTransform&,NiAVObject*)_1DA6AAE -> 1470471+0x21E    mov r8d, [r15+0x08]
    [ 3] 0x7FF796ACAEBE         Fallout4.exe+1DAAEBE    xor eax, eax |  BSClothUtils::CreateClothFor3d(NiAVObject&,char*,NiTransform&,NiAVObject*)_1DAAEBE -> 1322043+0x8E    xor eax, eax
    [ 4] 0x7FF7953B0857         Fallout4.exe+0690857    mov rdi, rax |  _lambda_70f6e012904d30d2b8e2fcb1f10c839b_::operator()_690857 -> 288620+0x67    mov rdi, rax
    [ 5] 0x7FF7953AE34C         Fallout4.exe+068E34C    cmp eax, 0x01 |  BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E34C -> 224610+0x13C    cmp eax, 0x01
    [ 6] 0x7FF79539B13B         Fallout4.exe+067B13B    xor eax, eax |  BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B -> 389929+0x37B    xor eax, eax
    [ 7] 0x7FFE4E96BC06 HeadpartExtended.dll+001BC06
    [ 8] 0x7FF795B8CFA7         Fallout4.exe+0E6CFA7    mov rdx, rdi |  BSTScatterTableKernel<BSTScatterTableTraits<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BGSKeyword*>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage>>,8>>::NoOpFunctor(BGSKeyword*&,AITimeStamp&)_E6CFA7 -> 685791+0x187    mov rdx, rdi
    [ 9] 0x7FF795A82C8F         Fallout4.exe+0D62C8F    lock dec dword ptr [rbx+0x30] |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D62C8F -> 1546751+0x284F    lock dec dword ptr [rbx+0x30]
    [10] 0x7FF795A780DB         Fallout4.exe+0D580DB    jmp 0x00007FF795A780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B    jmp 0x00007FF795A780C1
    [11] 0x7FFE537A65AC    f4se_1_10_163.dll+00165AC
    [12] 0x7FF795A5B503         Fallout4.exe+0D3B503    call 0x00007FF7950AAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23    call 0x00007FF7950AAD70
    [13] 0x7FF796870F26         Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6    mov ecx, [rbx+0x0C]
    [14] 0x7FF796871432         Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202    mov r14d, eax
    [15] 0x7FF796873F67         Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67    movzx eax, byte ptr [rbx+0xA74]
    [16] 0x7FF79683CFED         Fallout4.exe+1B1CFED    mov rcx, [0x00007FF79A87BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF79A87BD38]
    [17] 0x7FFF1470E8D7         KERNEL32.DLL+002E8D7
    [18] 0x7FFF15A08D9C            ntdll.dll+0008D9C

REGISTERS:
    RAX 0xAFD83FEEE0       (void*)
    RCX 0x2A737B29000      (hclClothInstance*)
    RDX 0x0                (size_t) [0]
    RBX 0x0                (size_t) [0]
    RSP 0xAFD83FEC80       (void*)
    RBP 0xAFD83FED09       (void*)
    RSI 0x0                (size_t) [0]
    RDI 0x82               (size_t) [130]
    R8  0x0                (size_t) [0]
    R9  0x3                (size_t) [3]
    R10 0xFEFEFEFEFEFEFEFF (size_t) [uint: 18374403900871474943 int: -72340172838076673]
    R11 0x8080808080808080 (size_t) [uint: 9259542123273814144 int: -9187201950435737472]
    R12 0x2A5A8D3F548      (void*)
    R13 0xAFD83FEE70       (BSClothUtils::BSInstantiationUtil*)
    R14 0x2A5A8D3F548      (void*)
    R15 0x0                (size_t) [0]

STACK:
    [RSP+0   ] 0x0                (size_t) [0]
    [RSP+8   ] 0x2A5A8F33200      (hclClothData*)
    [RSP+10  ] 0x2A5A43CBD28      (void*)
    [RSP+18  ] 0x0                (size_t) [0]
    [RSP+20  ] 0x82               (size_t) [130]
    [RSP+28  ] 0x7FF796ACB60B     (void* -> Fallout4.exe+1DAB60B    test r15, r15 |  BSClothUtils::BSInstantiationUtil::instantiate(void)_1DAB60B)
    [RSP+30  ] 0x0                (size_t) [0]
    [RSP+38  ] 0x0                (size_t) [0]
    [RSP+40  ] 0x0                (size_t) [0]
    [RSP+48  ] 0x0                (size_t) [0]
    [RSP+50  ] 0x0                (size_t) [0]
    [RSP+58  ] 0x0                (size_t) [0]
    [RSP+60  ] 0x0                (size_t) [0]
    [RSP+68  ] 0x0                (size_t) [0]
    [RSP+70  ] 0xAFD83FED78       (void*)
    [RSP+78  ] 0x2A6500BC830      (char*) "Root Transforms"
    [RSP+80  ] 0x2A4BA842CC0      (char*) "z"
    [RSP+88  ] 0x8000001400000009 (size_t) [uint: 9223372122754121737 int: -9223371950955429879]
    [RSP+90  ] 0x2A4BA842CC0      (char*) "z"
    [RSP+98  ] 0x2A500000014      (void*)
    [RSP+A0  ] 0x2A5A43834B0      (void*)
    [RSP+A8  ] 0x2A5A43834E0      (void*)
    [RSP+B0  ] 0x2A737B29000      (hclClothInstance*)
    [RSP+B8  ] 0x2A5A43CBD28      (void*)
    [RSP+C0  ] 0xAFD83FF0A0       (void*)
    [RSP+C8  ] 0x2A5A43834B0      (void*)
    [RSP+D0  ] 0x2A5A8F33200      (hclClothData*)
    [RSP+D8  ] 0x2A5A43CBD20      (void*)
    [RSP+E0  ] 0xAFD83FEE70       (BSClothUtils::BSInstantiationUtil*)
    [RSP+E8  ] 0x7FF796AC6AAE     (void* -> Fallout4.exe+1DA6AAE    mov r8d, [r15+0x08] |  BSClothExtraData::CreateInstance(NiAVObject&,NiTransform&,NiAVObject*)_1DA6AAE)
    [RSP+F0  ] 0x2A500000000      (void*)
    [RSP+F8  ] 0x2A6476EA3E0      (hkaSkeleton*)
    [RSP+100 ] 0x0                (size_t) [0]
    [RSP+108 ] 0xAFD83FECF0       (void*)
    [RSP+110 ] 0xAFD83FF0A0       (void*)
    [RSP+118 ] 0x2A5A8F33418      (void*)
    [RSP+120 ] 0x2A5A43CBD20      (void*)
    [RSP+128 ] 0x7FF700000032     (size_t) [140698833649714]
    [RSP+130 ] 0x2A500000000      (void*)
    [RSP+138 ] 0xBEA171E8         (size_t) [3198251496]
    [RSP+140 ] 0x3F72F0A900000000 (size_t) [4571981180374614016]
    [RSP+148 ] 0x2A5A8F33400      (BSClothExtraData*)
    [RSP+150 ] 0x2A4BA7B9538      (void*)
    [RSP+158 ] 0x2A4E4085D90      (void*)
    [RSP+160 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+168 ] 0x44501001         (size_t) [1146097665]
    [RSP+170 ] 0x0                (size_t) [0]
    [RSP+178 ] 0xBEA171E83F72F0A9 (size_t) [uint: 13736385580767572137 int: -4710358492941979479]
    [RSP+180 ] 0x3F7AE1483F7AE148 (size_t) [4574216071967072584]
    [RSP+188 ] 0x3F7AE1483F7AE148 (size_t) [4574216071967072584]
    [RSP+190 ] 0x20100000000      (size_t) [2203318222848]
    [RSP+198 ] 0x0                (size_t) [0]
    [RSP+1A0 ] 0xBF193573BF4D17C4 (size_t) [uint: 13770096106909013956 int: -4676647966800537660]
    [RSP+1A8 ] 0x0                (size_t) [0]
    [RSP+1B0 ] 0xBF4D17C43F193573 (size_t) [uint: 13784700166090601843 int: -4662043907618949773]
    [RSP+1B8 ] 0x0                (size_t) [0]
    [RSP+1C0 ] 0x0                (size_t) [0]
    [RSP+1C8 ] 0x3F800000         (size_t) [1065353216]
    [RSP+1D0 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+1D8 ] 0x44501001         (size_t) [1146097665]
    [RSP+1E0 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1E8 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1F0 ] 0x7FF797B630B8     (void* -> Fallout4.exe+2E430B8    and [rdx], ch |  aDiveBombChance_2E430B8)
    [RSP+1F8 ] 0x7FFEFFFF0001     (size_t) [140733193322497]
    [RSP+200 ] 0xAFD83FEEE0       (void*)
    [RSP+208 ] 0xAFD83FEDB0       (void*)
    [RSP+210 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+218 ] 0x2A4E40866B0      (ScrapHeap*)
    [RSP+220 ] 0x0                (size_t) [0]
    [RSP+228 ] 0xAFD83FEEA0       (void*)
    [RSP+230 ] 0x0                (size_t) [0]
    [RSP+238 ] 0x0                (size_t) [0]
    [RSP+240 ] 0x0                (size_t) [0]
    [RSP+248 ] 0x0                (size_t) [0]
    [RSP+250 ] 0x2A400000000      (size_t) [2903397892096]
    [RSP+258 ] 0x7FF7968B4BBB     (void* -> Fallout4.exe+1B94BBB    mov rax, rbx |  NiObject::Clone(void)_1B94BBB)
    [RSP+260 ] 0x2A737B29000      (hclClothInstance*)
    [RSP+268 ] 0x0                (size_t) [0]
    [RSP+270 ] 0x2A5A43834B0      (void*)
    [RSP+278 ] 0x7FF7968B7268     (void* -> Fallout4.exe+1B97268    sub [r12+0x10], ebp |  BSTArray<NiPointer<NiExtraData>,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_1B97268)
    [RSP+280 ] 0xBF193573BF4D17C3 (size_t) [uint: 13770096106909013955 int: -4676647966800537661]
    [RSP+288 ] 0x0                (size_t) [0]
    [RSP+290 ] 0xBF4D17C33F193573 (size_t) [uint: 13784700161795634547 int: -4662043911913917069]
    [RSP+298 ] 0x0                (size_t) [0]
    [RSP+2A0 ] 0x0                (size_t) [0]
    [RSP+2A8 ] 0x3F800000         (size_t) [1065353216]
    [RSP+2B0 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+2B8 ] 0x3F7AE14844501001 (size_t) [4574216072048152577]
    [RSP+2C0 ] 0x7FF79796A948     (void* -> Fallout4.exe+2C4A948    shl byte ptr [rdx], 0x01 |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C4A948)
    [RSP+2C8 ] 0xAFD83FF0A0       (void*)
    [RSP+2D0 ] 0x0                (size_t) [0]
    [RSP+2D8 ] 0x0                (size_t) [0]
    [RSP+2E0 ] 0x2A4E4086750      (char*) "2"
    [RSP+2E8 ] 0x56               (size_t) [86]
    [RSP+2F0 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+2F8 ] 0x2A5A4383480      (BSClothExtraData*)
    [RSP+300 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+308 ] 0x7FF796ACAEBE     (void* -> Fallout4.exe+1DAAEBE    xor eax, eax |  BSClothUtils::CreateClothFor3d(NiAVObject&,char*,NiTransform&,NiAVObject*)_1DAAEBE)
    [RSP+310 ] 0x2A5A4383480      (BSClothExtraData*)
    [RSP+318 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+320 ] 0xAFD83FF0A0       (void*)
    [RSP+328 ] 0x0                (size_t) [0]
    [RSP+330 ] 0x2A59FAAE1B0      (void*)
    [RSP+338 ] 0x7FF7952D9120     (void* -> Fallout4.exe+05B9120    cmp eax, 0x01 |  TESNPC::GenerateFlattenedHeadPartArray(BSScrapArray<BGSHeadPart*>&)_5B9120)
    [RSP+340 ] 0x0                (size_t) [0]
    [RSP+348 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+350 ] 0x1                (size_t) [1]
    [RSP+358 ] 0x7FF7953B0857     (void* -> Fallout4.exe+0690857    mov rdi, rax |  _lambda_70f6e012904d30d2b8e2fcb1f10c839b_::operator()_690857)
    [RSP+360 ] 0x2A59F3AB700      (BGSHeadPart*)
        File: "AzarPonytailHairstyles.esp"
        Flags: 0x00000008
        EditorID: "azarHairShort09"
        FormID: 0x24001EF4
        FormType: kHDPT (15)
        GetFullName: "Azar Short 9"
    [RSP+368 ] 0xAFD83FF080       (void*)
    [RSP+370 ] 0x2A605E0FE40      (BSDynamicTriShape*)
        Name: "azarHairShort09"
        RTTIName: "BSDynamicTriShape"
        Flags: 8000e
        Checking Parent: 
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: e
        Name: "azarHairShort09"
    [RSP+378 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+380 ] 0x2A737B08A58      (void*)
    [RSP+388 ] 0x7FF7953AE34C     (void* -> Fallout4.exe+068E34C    cmp eax, 0x01 |  BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E34C)
    [RSP+390 ] 0xAFD83FF0A9       (void*)
    [RSP+398 ] 0x2A737B08A48      (void*)
    [RSP+3A0 ] 0x0                (size_t) [0]
    [RSP+3A8 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+3B0 ] 0x0                (size_t) [0]
    [RSP+3B8 ] 0x7FF795B03F9F     (void* -> Fallout4.exe+0DE3F9F    lea rcx, [rdi+0x08] |  BSTEventSource<MovementMessageUpdateRequestImmediate>::~BSTEventSource<MovementMessageUpdateRequestImmediate>(void)_DE3F9F)
    [RSP+3C0 ] 0x2A4E40866B0      (ScrapHeap*)
    [RSP+3C8 ] 0x2A737B08A00      (void*)
    [RSP+3D0 ] 0x2A500000020      (void*)
    [RSP+3D8 ] 0x7FFE0000000B     (size_t) [140728898420747]
    [RSP+3E0 ] 0x7FF797969DB8     (void* -> Fallout4.exe+2C49DB8    loopne 0x00007FF797969DD0 |  hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
    [RSP+3E8 ] 0xAFD83FF040       (void*)
    [RSP+3F0 ] 0x2A5A4B76B00      (void*)
    [RSP+3F8 ] 0x7FFE4EFEC673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+400 ] 0xAFD83FF118       (void*)
    [RSP+408 ] 0xAFD83FF0A0       (void*)
    [RSP+410 ] 0xAFD83FF030       (void*)
    [RSP+418 ] 0xAFD83FF120       (void*)
    [RSP+420 ] 0xBF193573BF4D17C3 (size_t) [uint: 13770096106909013955 int: -4676647966800537661]
    [RSP+428 ] 0x0                (size_t) [0]
    [RSP+430 ] 0xBF4D17C33F193573 (size_t) [uint: 13784700161795634547 int: -4662043911913917069]
    [RSP+438 ] 0x0                (size_t) [0]
    [RSP+440 ] 0x0                (size_t) [0]
    [RSP+448 ] 0x3F800000         (size_t) [1065353216]
    [RSP+450 ] 0xC52A2A13C681DDED (size_t) [uint: 14207214238916795885 int: -4239529834792755731]
    [RSP+458 ] 0x3F7AE14844501001 (size_t) [4574216072048152577]
    [RSP+460 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+468 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+470 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+478 ] 0x0                (size_t) [0]
    [RSP+480 ] 0xAFD83FF159       (void*)
    [RSP+488 ] 0x7FF79539B13B     (void* -> Fallout4.exe+067B13B    xor eax, eax |  BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B)
    [RSP+490 ] 0x0                (size_t) [0]
    [RSP+498 ] 0x2A5A8E257C0      (BSFaceGenNiNode*)
        Name: "BSFaceGenNiNodeSkinned"
        RTTIName: "BSFaceGenNiNode"
        Flags: e
        Name: "BSFaceGenNiNodeSkinned"
    [RSP+4A0 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+4A8 ] 0x0                (size_t) [0]
    [RSP+4B0 ] 0x0                (size_t) [0]
    [RSP+4B8 ] 0x0                (size_t) [0]
    [RSP+4C0 ] 0x2A5A4AC17C0      (BSFaceGenNiNode*)
        Name: "BSFaceGenNiNodeSkinned"
        RTTIName: "BSFaceGenNiNode"
        Flags: e
        Checking Parent: 
            Name: "skeleton_female_faceBones.nif"
            RTTIName: "BSFadeNode"
            Flags: 230080400e
        Name: "BSFaceGenNiNodeSkinned"
    [RSP+4C8 ] 0x0                (size_t) [0]
    [RSP+4D0 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+4D8 ] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+4E0 ] 0x0                (size_t) [0]
    [RSP+4E8 ] 0xC00080000        (size_t) [51540131840]
    [RSP+4F0 ] 0x4C9A00000000     (size_t) [84224308674560]
    [RSP+4F8 ] 0x7FFE4E9755D3     (void* -> HeadpartExtended.dll+00255D3    mov rax, rbx)
    [RSP+500 ] 0x7FFE4E9EF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+508 ] 0x36619B44AD       (size_t) [233565799597]
    [RSP+510 ] 0x7FFE4E9F0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+518 ] 0x0                (size_t) [0]
    [RSP+520 ] 0x2A5A6F83E00      (void*)
    [RSP+528 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+530 ] 0xAFD83FF239       (void*)
    [RSP+538 ] 0x7FFE4E96BC06     (void* -> HeadpartExtended.dll+001BC06    nop)
    [RSP+540 ] 0xAFD83FF2B0       (void*)
    [RSP+548 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+550 ] 0x2A70022C52C      (void*)
    [RSP+558 ] 0x7FF79683093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+560 ] 0xAFD83FF2B8       (void*)
    [RSP+568 ] 0xAFD83FF2B0       (void*)
    [RSP+570 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+578 ] 0x2A5A7866200      (BSFaceGenAnimationData*)
    [RSP+580 ] 0x7FFE4E9F05C8     (char*) "{} == {}"
    [RSP+588 ] 0x8                (size_t) [8]
    [RSP+590 ] 0x7FFE4E9EF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+598 ] 0x2A500000292      (void*)
    [RSP+5A0 ] 0x7FFE4E9F0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+5A8 ] 0xAFD83FF280       (void*)
    [RSP+5B0 ] 0x7FFE4E9EF9C0     (char*) "C:\Users\hnj30\source\repos\commonlibf4-ng-template\src\main.cpp"
    [RSP+5B8 ] 0x2A500000292      (void*)
    [RSP+5C0 ] 0x7FFE4E9F0540     (char*) "void __cdecl MyHooks::HookedAttach(struct RE::BSFaceGenPendingHeadData *,class RE::TESObjectREFR *)"
    [RSP+5C8 ] 0x0                (size_t) [0]
    [RSP+5D0 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+5D8 ] 0x2A585B6A080      (void*)
    [RSP+5E0 ] 0x0                (size_t) [0]
    [RSP+5E8 ] 0xAFD83FF3F0       (void*)
    [RSP+5F0 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+5F8 ] 0x2A5A6F83E00      (void*)
    [RSP+600 ] 0xAFD83FF800       (char*) "l"
    [RSP+608 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+610 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+618 ] 0x7FF795B8CFA7     (void* -> Fallout4.exe+0E6CFA7    mov rdx, rdi |  BSTScatterTableKernel<BSTScatterTableTraits<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BGSKeyword*>,BSTScatterTableHeapAllocator<BSTScatterTableEntry<BGSKeyword*,AITimeStamp,BSTScatterTableDefaultKVStorage>>,8>>::NoOpFunctor(BGSKeyword*&,AITimeStamp&)_E6CFA7)
    [RSP+620 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+628 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+630 ] 0x0                (size_t) [0]
    [RSP+638 ] 0xAF00000000       (size_t) [751619276800]
    [RSP+640 ] 0x2A4E4085D90      (void*)
    [RSP+648 ] 0x2                (size_t) [2]
    [RSP+650 ] 0x0                (size_t) [0]
    [RSP+658 ] 0x7FF794D20000     (void*)
    [RSP+660 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+668 ] 0x7FF795A82C8F     (void* -> Fallout4.exe+0D62C8F    lock dec dword ptr [rbx+0x30] |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D62C8F)
    [RSP+670 ] 0x2A4002147A9      (size_t) [2903400073129]
    [RSP+678 ] 0x2A500224D00      (void*)
    [RSP+680 ] 0x2A59A8CF900      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0016D4
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x0040044B
        EditorID: "DLC04NishaRef"
        FormID: 0x06018047
        FormType: kACHR (65)
    [RSP+688 ] 0xAFD83FF3F0       (void*)
    [RSP+690 ] 0xAFD83FF800       (char*) "l"
    [RSP+698 ] 0xAFD83FF800       (char*) "l"
    [RSP+6A0 ] 0x80000002         (size_t) [2147483650]
    [RSP+6A8 ] 0x7FF796224E24     (void* -> Fallout4.exe+1504E24    mov r9, rbx |  hkContainerTempAllocator::Allocator::bufRealloc(void*,int,int&)_1504E24)
    [RSP+6B0 ] 0x36619B2C12       (size_t) [233565793298]
    [RSP+6B8 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+6C0 ] 0x2A4E4085D90      (void*)
    [RSP+6C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+6D0 ] 0x2A4BA8435C0      (void*)
    [RSP+6D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+6E0 ] 0x2A59DAADD00      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF00243C
        FormType: kNPC_ (45)
        File: "DLCNukaWorld.esm"
        Flags: 0x00400409
        FormID: 0x06051E70
        FormType: kACHR (65)
    [RSP+6E8 ] 0x0                (size_t) [0]
    [RSP+6F0 ] 0x1                (size_t) [1]
    [RSP+6F8 ] 0x2A5A8E25980      (void*)
    [RSP+700 ] 0x2A5C2F39200      (hkBaseObject*)
    [RSP+708 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+710 ] 0xAFD83FF340       (void*)
    [RSP+718 ] 0xAFD83FF800       (char*) "l"
    [RSP+720 ] 0x80000002         (size_t) [2147483650]
    [RSP+728 ] 0xAFD83FF800       (char*) "l"
    [RSP+730 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+738 ] 0x100              (size_t) [256]
    [RSP+740 ] 0x2A4BA843540      (void*)
    [RSP+748 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+750 ] 0x2A4BA843540      (void*)
    [RSP+758 ] 0x7FFE4EFEBDB5     (void* -> Buffout4.dll+00FBDB5    mov r8d, eax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)
    [RSP+760 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+768 ] 0x78               (size_t) [120]
    [RSP+770 ] 0x1                (size_t) [1]
    [RSP+778 ] 0x7FFE4EFEB53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+780 ] 0x2A5C2F39750      (hkBaseObject*)
    [RSP+788 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+790 ] 0x7FF79A908080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+798 ] 0xAFD83FF800       (char*) "l"
    [RSP+7A0 ] 0x80000002         (size_t) [2147483650]
    [RSP+7A8 ] 0x2180BD4EFEC49D   (size_t) [9430224793945245]
    [RSP+7B0 ] 0x2A737B04100      (void*)
    [RSP+7B8 ] 0xA80              (size_t) [2688]
    [RSP+7C0 ] 0x2A4BA843540      (void*)
    [RSP+7C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+7D0 ] 0x2A4BA843540      (void*)
    [RSP+7D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+7E0 ] 0x36619B2C12       (size_t) [233565793298]
    [RSP+7E8 ] 0x0                (size_t) [0]
    [RSP+7F0 ] 0x224D0000000002   (size_t) [9654811603501058]
    [RSP+7F8 ] 0x2A5A8E25980      (void*)
    [RSP+800 ] 0x2A5C2F37D30      (hkBaseObject*)
    [RSP+808 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+810 ] 0xAFD83FF440       (void*)
    [RSP+818 ] 0xAFD83FF800       (char*) "l"
    [RSP+820 ] 0x0                (size_t) [0]
    [RSP+828 ] 0xAFD83FF800       (char*) "l"
    [RSP+830 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+838 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+840 ] 0x2A4BA8434C0      (void*)
    [RSP+848 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+850 ] 0x2A4BA8434C0      (void*)
    [RSP+858 ] 0x2A5A1AB0800      (Actor*)
        Object Reference: 
        Flags: 0x00000008
        FormID: 0xFF0035B1
        FormType: kNPC_ (45)
        File: "Nuka Ride.esp"
        Flags: 0x00400408
        FormID: 0x06056051
        FormType: kACHR (65)
    [RSP+860 ] 0x2710             (size_t) [10000]
    [RSP+868 ] 0x30               (size_t) [48]
    [RSP+870 ] 0x5                (size_t) [5]
    [RSP+878 ] 0x2A5A8E25980      (void*)
    [RSP+880 ] 0x2A5C2F31D90      (hkBaseObject*)
    [RSP+888 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+890 ] 0xAFD83FF4C0       (void*)
    [RSP+898 ] 0xAFD83FF800       (char*) "l"
    [RSP+8A0 ] 0x80000002         (size_t) [2147483650]
    [RSP+8A8 ] 0xAFD83FF800       (char*) "l"
    [RSP+8B0 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+8B8 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+8C0 ] 0x2A4BA8433C0      (void*)
    [RSP+8C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+8D0 ] 0x2A4BA8433C0      (void*)
    [RSP+8D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+8E0 ] 0x2710             (size_t) [10000]
    [RSP+8E8 ] 0xA8               (size_t) [168]
    [RSP+8F0 ] 0x1                (size_t) [1]
    [RSP+8F8 ] 0x2A5A8E25980      (void*)
    [RSP+900 ] 0x2A5C2F289F0      (hkBaseObject*)
    [RSP+908 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+910 ] 0xAFD83FF540       (void*)
    [RSP+918 ] 0xAFD83FF800       (char*) "l"
    [RSP+920 ] 0x0                (size_t) [0]
    [RSP+928 ] 0x2A5C2F289F0      (hkBaseObject*)
    [RSP+930 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+938 ] 0x20               (size_t) [32]
    [RSP+940 ] 0x2A4BA842E40      (void*)
    [RSP+948 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+950 ] 0x2A4BA842E40      (void*)
    [RSP+958 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+960 ] 0x7FF79A793D70     (`anonymous namespace'::DDQueueCollection*)
    [RSP+968 ] 0x18               (size_t) [24]
    [RSP+970 ] 0x1                (size_t) [1]
    [RSP+978 ] 0x2A5A8E25980      (void*)
    [RSP+980 ] 0x2A5C2F28640      (hkBaseObject*)
    [RSP+988 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+990 ] 0xAFD83FF5C0       (void*)
    [RSP+998 ] 0xAFD83FF800       (char*) "l"
    [RSP+9A0 ] 0x0                (size_t) [0]
    [RSP+9A8 ] 0xAFD83FF800       (char*) "l"
    [RSP+9B0 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+9B8 ] 0x7FF794DB8900     (void* -> Fallout4.exe+0098900    lea rdx, [rsp+0x28] |  ExtraDataList::HasKeyWordOnAlias(BGSKeyword*)_98900)
    [RSP+9C0 ] 0x2A4BA842DC0      (void*)
    [RSP+9C8 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+9D0 ] 0x2A4BA842DC0      (void*)
    [RSP+9D8 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+9E0 ] 0x36619B2C12       (size_t) [233565793298]
    [RSP+9E8 ] 0x18               (size_t) [24]
    [RSP+9F0 ] 0x1                (size_t) [1]
    [RSP+9F8 ] 0x2A5A8E25980      (void*)
    [RSP+A00 ] 0x2A5C2F28590      (hkBaseObject*)
    [RSP+A08 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+A10 ] 0xAFD83FF640       (void*)
    [RSP+A18 ] 0xAFD83FF800       (char*) "l"
    [RSP+A20 ] 0x0                (size_t) [0]
    [RSP+A28 ] 0xAFD83FF800       (char*) "l"
    [RSP+A30 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+A38 ] 0x7FFE4EFEB53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+A40 ] 0x2A4BA842D40      (void*)
    [RSP+A48 ] 0x8000000200000000 (size_t) [uint: 9223372045444710400 int: -9223372028264841216]
    [RSP+A50 ] 0x2A4BA842D40      (void*)
    [RSP+A58 ] 0x7FF700000002     (size_t) [140698833649666]
    [RSP+A60 ] 0x2A632BDC7F0      (void*)
    [RSP+A68 ] 0x7FF796224F0C     (void* -> Fallout4.exe+1504F0C    mov r8d, ebx |  hkContainerHeapAllocator::Allocator::blockFree(void*,int)_1504F0C)
    [RSP+A70 ] 0x2A632BDC800      (void*)
    [RSP+A78 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+A80 ] 0x2A5C2F28310      (hkBaseObject*)
    [RSP+A88 ] 0x7FF7965A33FF     (void* -> Fallout4.exe+18833FF    lea r8d, [rbx+0x0F] |  hkbUtils::collectNodesLeafFirstInternal(hkbNode*,hkbBehaviorGraph*,int,hkArray<hkbUtils::NodeBehaviorPair,hkContainerTempAllocator>&,hkPointerMap<hkbNode*,int,hkContainerHeapAllocator>&)_18833FF)
    [RSP+A90 ] 0x2A4BA6B2368      (void*)
    [RSP+A98 ] 0x7FFE4EFEB53E     (void* -> Buffout4.dll+00FB53E    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)
    [RSP+AA0 ] 0x2A605E0B270      (void*)
    [RSP+AA8 ] 0x2A605E0B270      (void*)
    [RSP+AB0 ] 0xAFD83FF7C0       (char*) "XO"
    [RSP+AB8 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+AC0 ] 0x1                (size_t) [1]
    [RSP+AC8 ] 0x7FFE4EFEC673     (void* -> Buffout4.dll+00FC673    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+AD0 ] 0x2A5CAA2D4E0      (void*)
    [RSP+AD8 ] 0x7FFE4F1D5500     (void* -> Buffout4.dll+02E5500    add [rax], al |  ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A_2E5500)
    [RSP+AE0 ] 0x2A5C2F39DB0      (void*)
    [RSP+AE8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+AF0 ] 0x0                (size_t) [0]
    [RSP+AF8 ] 0x7FF795A6CF36     (void* -> Fallout4.exe+0D4CF36    mov al, 0x01 |  BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36)
    [RSP+B00 ] 0x40A00000         (size_t) [1084227584]
    [RSP+B08 ] 0x0                (size_t) [0]
    [RSP+B10 ] 0x2A5A8DB7CD0      (void*)
    [RSP+B18 ] 0x0                (size_t) [0]
    [RSP+B20 ] 0x36619B44AD       (size_t) [233565799597]
    [RSP+B28 ] 0x2A4BA6C7F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+B30 ] 0x2A4BA688160      (void*)
    [RSP+B38 ] 0x8                (size_t) [8]
    [RSP+B40 ] 0x4F58             (size_t) [20312]
    [RSP+B48 ] 0x0                (size_t) [0]
    [RSP+B50 ] 0x0                (size_t) [0]
    [RSP+B58 ] 0x7FF795A780DB     (void* -> Fallout4.exe+0D580DB    jmp 0x00007FF795A780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB)
    [RSP+B60 ] 0x2A4BA6C7F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+B68 ] 0x7FF794D444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+B70 ] 0x7FF79A7C3400     (CleanupQueue<`anonymous namespace'::MovieResourceQueuePolicy,A0x488c7b61::MovieResourceCleanupPolicy,DoNothingProcessPolicy,A0x488c7b61::QueuePostCleanupPolicy>*)
    [RSP+B78 ] 0x7FF795A51718     (void* -> Fallout4.exe+0D31718    xor esi, esi |  QueueWithOverflow<MovieResource,4>::Pop(MovieResource&)_D31718)
    [RSP+B80 ] 0x6C               (size_t) [108]
    [RSP+B88 ] 0x2A737E51EE0      (AIProcess::PendingActorHeadData*)
    [RSP+B90 ] 0x0                (size_t) [0]
    [RSP+B98 ] 0x0                (size_t) [0]
    [RSP+BA0 ] 0x0                (size_t) [0]
    [RSP+BA8 ] 0x0                (size_t) [0]
    [RSP+BB0 ] 0x0                (size_t) [0]
    [RSP+BB8 ] 0x0                (size_t) [0]
    [RSP+BC0 ] 0x0                (size_t) [0]
    [RSP+BC8 ] 0x0                (size_t) [0]
    [RSP+BD0 ] 0x0                (size_t) [0]
    [RSP+BD8 ] 0x0                (size_t) [0]
    [RSP+BE0 ] 0x0                (size_t) [0]
    [RSP+BE8 ] 0x0                (size_t) [0]
    [RSP+BF0 ] 0x0                (size_t) [0]
    [RSP+BF8 ] 0x0                (size_t) [0]
    [RSP+C00 ] 0x0                (size_t) [0]
    [RSP+C08 ] 0x0                (size_t) [0]
    [RSP+C10 ] 0x7FF79A908084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+C18 ] 0x1                (size_t) [1]
    [RSP+C20 ] 0x7FF79A908080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+C28 ] 0x7FF79A908088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+C30 ] 0x2A4BA6ACC60      (void*)
    [RSP+C38 ] 0x0                (size_t) [0]
    [RSP+C40 ] 0x0                (size_t) [0]
    [RSP+C48 ] 0x7FFE537A65AC     (void* -> f4se_1_10_163.dll+00165AC    lea rcx, [0x00007FFE5385F528])
    [RSP+C50 ] 0xC350             (size_t) [50000]
    [RSP+C58 ] 0x2A4BA6C7D80      (Main*)
    [RSP+C60 ] 0x7FF700000008     (size_t) [140698833649672]
    [RSP+C68 ] 0x7FF700000000     (size_t) [140698833649664]
    [RSP+C70 ] 0x2A4BA6ACC60      (void*)
    [RSP+C78 ] 0x7FF795A5B503     (void* -> Fallout4.exe+0D3B503    call 0x00007FF7950AAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503)
    [RSP+C80 ] 0x2A4BA6ACC60      (void*)
    [RSP+C88 ] 0x7FF79A908BD8     (void* -> Fallout4.exe+5BE8BD8     |  aDiveBombChance_5BE8BD8)
    [RSP+C90 ] 0x0                (size_t) [0]
    [RSP+C98 ] 0x0                (size_t) [0]
    [RSP+CA0 ] 0x7FF79A908BD8     (void* -> Fallout4.exe+5BE8BD8     |  aDiveBombChance_5BE8BD8)
    [RSP+CA8 ] 0x7FF796870F26     (void* -> Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
    [RSP+CB0 ] 0x7FF79A908BD8     (void* -> Fallout4.exe+5BE8BD8     |  aDiveBombChance_5BE8BD8)
    [RSP+CB8 ] 0x7FF79A908B88     (char*) "XO"
    [RSP+CC0 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CC8 ] 0x2A4BA6ACC60      (void*)
    [RSP+CD0 ] 0x0                (size_t) [0]
    [RSP+CD8 ] 0x0                (size_t) [0]
    [RSP+CE0 ] 0x11               (size_t) [17]
    [RSP+CE8 ] 0x2                (size_t) [2]
    [RSP+CF0 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+CF8 ] 0x7FF796871432     (void* -> Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432)
    [RSP+D00 ] 0x2                (size_t) [2]
    [RSP+D08 ] 0x7FF79A908B88     (char*) "XO"
    [RSP+D10 ] 0x0                (size_t) [0]
    [RSP+D18 ] 0x0                (size_t) [0]
    [RSP+D20 ] 0x0                (size_t) [0]
    [RSP+D28 ] 0x0                (size_t) [0]
    [RSP+D30 ] 0x0                (size_t) [0]
    [RSP+D38 ] 0x7FF796873F67     (void* -> Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67)
    [RSP+D40 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D48 ] 0x0                (size_t) [0]
    [RSP+D50 ] 0x0                (size_t) [0]
    [RSP+D58 ] 0x0                (size_t) [0]
    [RSP+D60 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D68 ] 0x7FF79683CFED     (void* -> Fallout4.exe+1B1CFED    mov rcx, [0x00007FF79A87BD38] |  BSThread::CallThreadProc(void)_1B1CFED)
    [RSP+D70 ] 0x56A0             (size_t) [22176]
    [RSP+D78 ] 0xAFD83FFA10       (void*)
    [RSP+D80 ] 0x2A4BA68BC90      (void*)
    [RSP+D88 ] 0x0                (size_t) [0]
    [RSP+D90 ] 0x7FF79A908B48     (BSJobs::JobThread*)
    [RSP+D98 ] 0x0                (size_t) [0]
    [RSP+DA0 ] 0x0                (size_t) [0]
    [RSP+DA8 ] 0x7FFF1470E8D7     (void* -> KERNEL32.DLL+002E8D7    mov ecx, eax)
    [RSP+DB0 ] 0x0                (size_t) [0]
    [RSP+DB8 ] 0x0                (size_t) [0]
    [RSP+DC0 ] 0x0                (size_t) [0]
    [RSP+DC8 ] 0x0                (size_t) [0]
    [RSP+DD0 ] 0x0                (size_t) [0]
    [RSP+DD8 ] 0x7FFF15A08D9C     (void* -> ntdll.dll+0008D9C    jmp 0x00007FFF15A08DC6)
    [RSP+DE0 ] 0x0                (size_t) [0]
    [RSP+DE8 ] 0x0                (size_t) [0]
    [RSP+DF0 ] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+DF8 ] 0x4D0FFFFFB30      (size_t) [5295694674736]
    [RSP+E00 ] 0x21               (size_t) [33]
    [RSP+E08 ] 0x7FFF12FD9D90     (void* -> KERNELBASE.dll+0119D90    mov [rsp+0x10], rbx)
    [RSP+E10 ] 0xAFD83FD780       (void*)
    [RSP+E18 ] 0xAFD83FD780       (void*)
    [RSP+E20 ] 0x0                (size_t) [0]
    [RSP+E28 ] 0x0                (size_t) [0]
    [RSP+E30 ] 0x0                (size_t) [0]
    [RSP+E38 ] 0x0                (size_t) [0]
    [RSP+E40 ] 0x0                (size_t) [0]
    [RSP+E48 ] 0x0                (size_t) [0]
    [RSP+E50 ] 0x0                (size_t) [0]
    [RSP+E58 ] 0x0                (size_t) [0]
    [RSP+E60 ] 0x0                (size_t) [0]
    [RSP+E68 ] 0x0                (size_t) [0]
    [RSP+E70 ] 0x0                (size_t) [0]
    [RSP+E78 ] 0x0                (size_t) [0]
    [RSP+E80 ] 0x0                (size_t) [0]
    [RSP+E88 ] 0x0                (size_t) [0]
    [RSP+E90 ] 0x0                (size_t) [0]
    [RSP+E98 ] 0x0                (size_t) [0]
    [RSP+EA0 ] 0x0                (size_t) [0]
    [RSP+EA8 ] 0x0                (size_t) [0]
    [RSP+EB0 ] 0x0                (size_t) [0]
    [RSP+EB8 ] 0x0                (size_t) [0]
    [RSP+EC0 ] 0x0                (size_t) [0]
    [RSP+EC8 ] 0x0                (size_t) [0]
    [RSP+ED0 ] 0x0                (size_t) [0]
    [RSP+ED8 ] 0x0                (size_t) [0]
    [RSP+EE0 ] 0x0                (size_t) [0]
    [RSP+EE8 ] 0x0                (size_t) [0]
    [RSP+EF0 ] 0x0                (size_t) [0]
    [RSP+EF8 ] 0x0                (size_t) [0]
    [RSP+F00 ] 0x0                (size_t) [0]
    [RSP+F08 ] 0x0                (size_t) [0]
    [RSP+F10 ] 0x0                (size_t) [0]
    [RSP+F18 ] 0x0                (size_t) [0]
    [RSP+F20 ] 0x0                (size_t) [0]
    [RSP+F28 ] 0x0                (size_t) [0]
    [RSP+F30 ] 0x0                (size_t) [0]
    [RSP+F38 ] 0x0                (size_t) [0]
    [RSP+F40 ] 0x0                (size_t) [0]
    [RSP+F48 ] 0x0                (size_t) [0]
    [RSP+F50 ] 0x0                (size_t) [0]
    [RSP+F58 ] 0x0                (size_t) [0]
    [RSP+F60 ] 0x0                (size_t) [0]
    [RSP+F68 ] 0x0                (size_t) [0]
    [RSP+F70 ] 0x0                (size_t) [0]
    [RSP+F78 ] 0x0                (size_t) [0]
    [RSP+F80 ] 0x0                (size_t) [0]
    [RSP+F88 ] 0x0                (size_t) [0]
    [RSP+F90 ] 0x0                (size_t) [0]
    [RSP+F98 ] 0x0                (size_t) [0]
    [RSP+FA0 ] 0x0                (size_t) [0]
    [RSP+FA8 ] 0x0                (size_t) [0]
    [RSP+FB0 ] 0x0                (size_t) [0]
    [RSP+FB8 ] 0x0                (size_t) [0]
    [RSP+FC0 ] 0x0                (size_t) [0]
    [RSP+FC8 ] 0x0                (size_t) [0]
    [RSP+FD0 ] 0x0                (size_t) [0]
    [RSP+FD8 ] 0x0                (size_t) [0]
    [RSP+FE0 ] 0x0                (size_t) [0]
    [RSP+FE8 ] 0x0                (size_t) [0]
    [RSP+FF0 ] 0x0                (size_t) [0]
    [RSP+FF8 ] 0x0                (size_t) [0]
    [RSP+1000] 0x0                (size_t) [0]
    [RSP+1008] 0x0                (size_t) [0]
    [RSP+1010] 0x0                (size_t) [0]
    [RSP+1018] 0x0                (size_t) [0]
    [RSP+1020] 0x0                (size_t) [0]
    [RSP+1028] 0x0                (size_t) [0]
    [RSP+1030] 0x0                (size_t) [0]
    [RSP+1038] 0x0                (size_t) [0]
    [RSP+1040] 0x0                (size_t) [0]
    [RSP+1048] 0x0                (size_t) [0]
    [RSP+1050] 0x0                (size_t) [0]
    [RSP+1058] 0x0                (size_t) [0]
    [RSP+1060] 0x0                (size_t) [0]
    [RSP+1068] 0x0                (size_t) [0]
    [RSP+1070] 0x0                (size_t) [0]
    [RSP+1078] 0x0                (size_t) [0]
    [RSP+1080] 0x0                (size_t) [0]
    [RSP+1088] 0x0                (size_t) [0]
    [RSP+1090] 0x0                (size_t) [0]
    [RSP+1098] 0x0                (size_t) [0]
    [RSP+10A0] 0x0                (size_t) [0]
    [RSP+10A8] 0x0                (size_t) [0]
    [RSP+10B0] 0x0                (size_t) [0]
    [RSP+10B8] 0x0                (size_t) [0]
    [RSP+10C0] 0x0                (size_t) [0]
    [RSP+10C8] 0x0                (size_t) [0]
    [RSP+10D0] 0x0                (size_t) [0]
    [RSP+10D8] 0x0                (size_t) [0]
    [RSP+10E0] 0x0                (size_t) [0]
    [RSP+10E8] 0x0                (size_t) [0]
    [RSP+10F0] 0x0                (size_t) [0]
    [RSP+10F8] 0x0                (size_t) [0]
    [RSP+1100] 0x0                (size_t) [0]
    [RSP+1108] 0x0                (size_t) [0]
    [RSP+1110] 0x0                (size_t) [0]
    [RSP+1118] 0x0                (size_t) [0]
    [RSP+1120] 0x0                (size_t) [0]
    [RSP+1128] 0x0                (size_t) [0]
    [RSP+1130] 0x0                (size_t) [0]
    [RSP+1138] 0x0                (size_t) [0]
    [RSP+1140] 0x0                (size_t) [0]
    [RSP+1148] 0x0                (size_t) [0]
    [RSP+1150] 0x0                (size_t) [0]
    [RSP+1158] 0x0                (size_t) [0]
    [RSP+1160] 0x0                (size_t) [0]
    [RSP+1168] 0x0                (size_t) [0]
    [RSP+1170] 0x0                (size_t) [0]
    [RSP+1178] 0x0                (size_t) [0]
    [RSP+1180] 0x0                (size_t) [0]
    [RSP+1188] 0x0                (size_t) [0]
    [RSP+1190] 0x0                (size_t) [0]
    [RSP+1198] 0x0                (size_t) [0]
    [RSP+11A0] 0x0                (size_t) [0]
    [RSP+11A8] 0x0                (size_t) [0]
    [RSP+11B0] 0x0                (size_t) [0]
    [RSP+11B8] 0x0                (size_t) [0]
    [RSP+11C0] 0x0                (size_t) [0]
    [RSP+11C8] 0x0                (size_t) [0]
    [RSP+11D0] 0x0                (size_t) [0]
    [RSP+11D8] 0x0                (size_t) [0]
    [RSP+11E0] 0x0                (size_t) [0]
    [RSP+11E8] 0x0                (size_t) [0]
    [RSP+11F0] 0x0                (size_t) [0]
    [RSP+11F8] 0x0                (size_t) [0]
    [RSP+1200] 0x0                (size_t) [0]
    [RSP+1208] 0x0                (size_t) [0]
    [RSP+1210] 0x0                (size_t) [0]
    [RSP+1218] 0x0                (size_t) [0]
    [RSP+1220] 0x0                (size_t) [0]
    [RSP+1228] 0x0                (size_t) [0]
    [RSP+1230] 0x0                (size_t) [0]
    [RSP+1238] 0x0                (size_t) [0]
    [RSP+1240] 0x0                (size_t) [0]
    [RSP+1248] 0x0                (size_t) [0]
    [RSP+1250] 0x0                (size_t) [0]
    [RSP+1258] 0x0                (size_t) [0]
    [RSP+1260] 0x0                (size_t) [0]
    [RSP+1268] 0x0                (size_t) [0]
    [RSP+1270] 0x0                (size_t) [0]
    [RSP+1278] 0x0                (size_t) [0]
    [RSP+1280] 0x0                (size_t) [0]
    [RSP+1288] 0x0                (size_t) [0]
    [RSP+1290] 0x0                (size_t) [0]
    [RSP+1298] 0x0                (size_t) [0]
    [RSP+12A0] 0x0                (size_t) [0]
    [RSP+12A8] 0x0                (size_t) [0]
    [RSP+12B0] 0x0                (size_t) [0]
    [RSP+12B8] 0x0                (size_t) [0]
    [RSP+12C0] 0x0                (size_t) [0]
    [RSP+12C8] 0x0                (size_t) [0]
    [RSP+12D0] 0x0                (size_t) [0]
    [RSP+12D8] 0x0                (size_t) [0]
    [RSP+12E0] 0x0                (size_t) [0]
    [RSP+12E8] 0x0                (size_t) [0]
    [RSP+12F0] 0x0                (size_t) [0]
    [RSP+12F8] 0x0                (size_t) [0]
    [RSP+1300] 0x0                (size_t) [0]
    [RSP+1308] 0x0                (size_t) [0]
    [RSP+1310] 0x0                (size_t) [0]
    [RSP+1318] 0x0                (size_t) [0]
    [RSP+1320] 0x0                (size_t) [0]
    [RSP+1328] 0x0                (size_t) [0]
    [RSP+1330] 0x0                (size_t) [0]
    [RSP+1338] 0x0                (size_t) [0]
    [RSP+1340] 0x0                (size_t) [0]
    [RSP+1348] 0x0                (size_t) [0]
    [RSP+1350] 0x0                (size_t) [0]
    [RSP+1358] 0x0                (size_t) [0]
    [RSP+1360] 0x0                (size_t) [0]
    [RSP+1368] 0x0                (size_t) [0]
    [RSP+1370] 0x0                (size_t) [0]
    [RSP+1378] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll                                 0x000000400000
    X3DAudio1_7.dll                               0x000066860000
    steam_api64.dll                               0x000066870000
    amdenc64.dll                                  0x000066AE0000
    LL_fourPlay_1_10_163.dll                      0x000180000000
    BakaFramework.dll                             0x02A4A4FC0000
    RTSSHooks64.dll                               0x02A4BB390000
    Fallout4.exe                                  0x7FF794D20000
    XAudio2_7.dll                                 0x7FFE3E990000
    gameoverlayrenderer64.dll                     0x7FFE407F0000
    SUP_F4SE.dll                                  0x7FFE409A0000
    usvfs_x64.dll                                 0x7FFE4D7F0000
    XDI.dll                                       0x7FFE4DAF0000
    SprintSpeedController.dll                     0x7FFE4DB60000
    RobCo_Patcher.dll                             0x7FFE4DBB0000
    RandomMainMenu.dll                            0x7FFE4DC90000
    po3_SpellPerkItemDistributorF4.dll            0x7FFE4DCF0000
    po3_BaseObjectSwapperF4.dll                   0x7FFE4DE00000
    MODExplorer.dll                               0x7FFE4DF00000
    mcm.dll                                       0x7FFE4DF80000
    IneedThatFunction.dll                         0x7FFE4E020000
    HighFPSPhysicsFix.dll                         0x7FFE4E0B0000
    cudart64_75.dll                               0x7FFE4E1C0000
    RustyFaceFix.dll                              0x7FFE4E430000
    GFSDK_GodraysLib.x64.dll                      0x7FFE4E480000
    GFSDK_SSAO_D3D11.win64.dll                    0x7FFE4E4E0000
    flexRelease_x64.dll                           0x7FFE4E570000
    MSVCP110.dll                                  0x7FFE4E6C0000
    MSVCR110.dll                                  0x7FFE4E770000
    HHS.dll                                       0x7FFE4E890000
    HeadpartExtended.dll                          0x7FFE4E950000
    GardenOfEdenPapyrusExtender.dll               0x7FFE4EA50000
    f4ee.dll                                      0x7FFE4EDE0000
    Buffout4.dll                                  0x7FFE4EEF0000
    vstdlib_s64.dll                               0x7FFE51840000
    tier0_s64.dll                                 0x7FFE51910000
    steamclient64.dll                             0x7FFE51AB0000
    flexExtRelease_x64.dll                        0x7FFE53440000
    bink2w64.dll                                  0x7FFE534A0000
    FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFE53550000
    EmptyBarterMenuEngineBugFix.dll               0x7FFE535B0000
    cbp.dll                                       0x7FFE53630000
    f4se_1_10_163.dll                             0x7FFE53790000
    BetterConsole.dll                             0x7FFE53990000
    msdmo.dll                                     0x7FFE962B0000
    ResampleDmo.DLL                               0x7FFE962D0000
    DSOUND.DLL                                    0x7FFE96390000
    d3dcompiler_42.dll                            0x7FFEC6E10000
    winmmbase.dll                                 0x7FFECDEC0000
    VCRUNTIME140_1.dll                            0x7FFEE7EC0000
    f4se_steam_loader.dll                         0x7FFEE9B10000
    VCRUNTIME140.dll                              0x7FFEF4970000
    MSVCP140_ATOMIC_WAIT.dll                      0x7FFEF5310000
    MSVCP140.dll                                  0x7FFEF79E0000
    gdiplus.dll                                   0x7FFEF9C10000
    Windows.UI.dll                                0x7FFEFD8C0000
    d3dx11_42.dll                                 0x7FFEFEEC0000
    webio.dll                                     0x7FFF00200000
    OneCoreCommonProxyStub.dll                    0x7FFF007B0000
    BakaMaxPapyrusOps.dll                         0x7FFF00AB0000
    ncryptsslp.dll                                0x7FFF013E0000
    nvToolsExt64_1.dll                            0x7FFF016B0000
    MpOav.dll                                     0x7FFF01A30000
    amsi.dll                                      0x7FFF01AE0000
    fastprox.dll                                  0x7FFF01EC0000
    wbemsvc.dll                                   0x7FFF02230000
    AUDIOSES.DLL                                  0x7FFF02390000
    wbemprox.dll                                  0x7FFF02720000
    drvstore.dll                                  0x7FFF04610000
    WININET.dll                                   0x7FFF04B10000
    cryptnet.dll                                  0x7FFF04FD0000
    wbemcomn.dll                                  0x7FFF05050000
    textinputframework.dll                        0x7FFF06080000
    OneCoreUAPCommonProxyStub.dll                 0x7FFF06EC0000
    amdihk64.dll                                  0x7FFF07BE0000
    atidxx64.dll                                  0x7FFF07E50000
    rasadhlp.dll                                  0x7FFF07E80000
    MMDevApi.dll                                  0x7FFF08140000
    WINMM.dll                                     0x7FFF085C0000
    fwpuclnt.dll                                  0x7FFF08600000
    dbghelp.dll                                   0x7FFF08690000
    amdxx64.dll                                   0x7FFF09420000
    WINHTTP.dll                                   0x7FFF0C7C0000
    CoreUIComponents.dll                          0x7FFF0C8F0000
    VERSION.dll                                   0x7FFF0CE50000
    dhcpcsvc.DLL                                  0x7FFF0CE60000
    dhcpcsvc6.DLL                                 0x7FFF0CE90000
    directxdatabasehelper.dll                     0x7FFF0CF80000
    avrt.dll                                      0x7FFF0D450000
    Microsoft.Internal.WarpPal.dll                0x7FFF0E000000
    d3d11.dll                                     0x7FFF0EFB0000
    dcomp.dll                                     0x7FFF0F220000
    CoreMessaging.dll                             0x7FFF0F450000
    Secur32.dll                                   0x7FFF0FC40000
    apphelp.dll                                   0x7FFF0FC80000
    WINNSI.DLL                                    0x7FFF0FE30000
    uxtheme.dll                                   0x7FFF0FEA0000
    dxcore.dll                                    0x7FFF0FFA0000
    dxgi.dll                                      0x7FFF101F0000
    dwmapi.dll                                    0x7FFF10350000
    resourcepolicyclient.dll                      0x7FFF103D0000
    windows.storage.dll                           0x7FFF107D0000
    HID.DLL                                       0x7FFF11030000
    IPHLPAPI.DLL                                  0x7FFF11330000
    DNSAPI.dll                                    0x7FFF113C0000
    schannel.DLL                                  0x7FFF11760000
    kernel.appcore.dll                            0x7FFF11930000
    SSPICLI.DLL                                   0x7FFF11BD0000
    MSWSOCK.dll                                   0x7FFF11E90000
    USERENV.dll                                   0x7FFF11F30000
    wldp.dll                                      0x7FFF12150000
    CRYPTBASE.DLL                                 0x7FFF12240000
    msasn1.dll                                    0x7FFF122C0000
    NTASN1.dll                                    0x7FFF12360000
    ncrypt.dll                                    0x7FFF123B0000
    CFGMGR32.dll                                  0x7FFF12760000
    DEVOBJ.dll                                    0x7FFF127C0000
    DPAPI.DLL                                     0x7FFF12810000
    UMPDC.dll                                     0x7FFF12840000
    powrprof.dll                                  0x7FFF12860000
    bcrypt.dll                                    0x7FFF12A80000
    profapi.dll                                   0x7FFF12AB0000
    gdi32full.dll                                 0x7FFF12B90000
    WINTRUST.dll                                  0x7FFF12D80000
    msvcp_win.dll                                 0x7FFF12E10000
    KERNELBASE.dll                                0x7FFF12EC0000
    ucrtbase.dll                                  0x7FFF132C0000
    win32u.dll                                    0x7FFF13410000
    bcryptPrimitives.dll                          0x7FFF13440000
    wintypes.dll                                  0x7FFF134E0000
    CRYPT32.dll                                   0x7FFF13650000
    USER32.dll                                    0x7FFF137D0000
    SHELL32.dll                                   0x7FFF139A0000
    ole32.dll                                     0x7FFF140F0000
    combase.dll                                   0x7FFF14290000
    imagehlp.dll                                  0x7FFF14610000
    KERNEL32.DLL                                  0x7FFF146E0000
    clbcatq.dll                                   0x7FFF147C0000
    WS2_32.dll                                    0x7FFF14880000
    IMM32.DLL                                     0x7FFF14900000
    NSI.dll                                       0x7FFF14940000
    RPCRT4.dll                                    0x7FFF14950000
    msvcrt.dll                                    0x7FFF14A70000
    ADVAPI32.dll                                  0x7FFF14B20000
    SHCORE.dll                                    0x7FFF14BE0000
    shlwapi.dll                                   0x7FFF14D30000
    OLEAUT32.dll                                  0x7FFF14DA0000
    GDI32.dll                                     0x7FFF14E80000
    MSCTF.dll                                     0x7FFF14EB0000
    sechost.dll                                   0x7FFF151F0000
    SETUPAPI.dll                                  0x7FFF15320000
    PSAPI.DLL                                     0x7FFF15990000
    ntdll.dll                                     0x7FFF15A00000

F4SE PLUGINS:
    BakaFramework.dll v1.10
    BakaMaxPapyrusOps.dll v1.1
    BetterConsole.dll
    Buffout4.dll v1.31.1
    cbp.dll
    EmptyBarterMenuEngineBugFix.dll v1
    f4ee.dll
    FacialExpressionAndEyeTrackingEngineFixes.dll v1.2
    GardenOfEdenPapyrusExtender.dll v19.7
    HeadpartExtended.dll v1.1
    HHS.dll
    HighFPSPhysicsFix.dll v0.8.11
    IneedThatFunction.dll v1
    LL_fourPlay_1_10_163.dll v53
    mcm.dll
    MODExplorer.dll
    po3_BaseObjectSwapperF4.dll v1.1
    po3_SpellPerkItemDistributorF4.dll v2
    RandomMainMenu.dll
    RobCo_Patcher.dll v3.6
    RustyFaceFix.dll v2.0.2
    SprintSpeedController.dll v1
    SUP_F4SE.dll
    XDI.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     Unofficial Fallout 4 Patch.esp
    [08]     XDI.esm
    [09]     AAF.esm
    [0A]     TortureDevices.esm
    [0B]     CWSS Redux.esp
    [0C]     Devious Devices.esm
    [0D]     KziitdFetishToolset.esm
    [0E]     FusionGirl.esp
    [0F]     LooksMirror.esp
    [10]     LooksMenu.esp
    [11]     HHFootsteps.esp
    [12]     HHFootsteps_extended.esp
    [13]     FrenchMaidFO4-CBBE.esp
    [14]     dcc-bp-lol.esp
    [15]     THPoses.esp
    [16]     LewdTalks.esp
    [17]     RealHandcuffs.esp
    [18]     SlaveTattoos.esp
    [19]     Piercing collection by MAIBATSU.esp
    [1A]     NezzarUltimateCollection.esp
    [1B]     AAFExtendedStats.esp
    [1C]     AAF_Violate.esp
    [1D]     Vadermania[AAF_anims].esp
    [1E]     LMBTOverlays.esp
    [1F]     VtawSummerMiniDress.esp
    [20]     K-Girl outfits.esp
    [21]     KaoruBadDragon01.esp
    [22]     VtawGothicDressNe.esp
    [23]     TBOS-AntoHairPack.esp
    [24]     AzarPonytailHairstyles.esp
    [25]     KSHairdos.esp
    [26]     RutahTattooPack_FO4.esp
    [27]     TheEyesOfBeauty.esp
    [28]     The Eyes Of Beauty.esp
    [29]     ESPExplorerFO4.esp
    [2A]     Pip-Boy Flashlight.esp
    [2B]     LooksMenu Customization Compendium.esp
    [2C]     FPAttributes.esp
    [2D]     FPAttributesHUD.esp
    [2E]     SFT.esp
    [2F]     WoodReduxHD-BFTDTC-Patch.esp
    [30]     WoodReduxHD.esp
    [31]     Brawl Bug Fix.esp
    [32]     Tone_OverQueen.esp
    [33]     HN66Fo4_Nails.esp
    [34]     PIP-Pad.esp
    [35]     PIP-Pad_LMCC.esp
    [36]     PIP-Pad_Pip-BoyFlashlight.esp
    [37]     THBrows.esp
    [38]     PIP-Pad_THBrows.esp
    [39]     Devious Devices Addon - High Heels Sound.esp
    [3A]     ClearWeatherOnly.esp
    [3B]     RegsDynamiclights.esp
    [3C]     BraveAnims.esp
    [3D]     AAF_BadEnd_Animations.esp
    [3E]     FO4_AnimationsByLeito.esp
    [3F]     Farelle_Animations.esp
    [40]     Crazy_Animations_Gun.esp
    [41]     AAF_CreaturePack01.esp
    [42]     AAF_CreaturePack02DLC.esp
    [43]     Mutated Lust.esp
    [44]     MYLadyKillerBed.esp
    [45]     rxl_bp70_animations.esp
    [46]     SavageCabbage_Animations.esp
    [47]     RZSex.esp
    [48]     Allnarta AAF Animations.esp
    [49]     AAF_GrayAnimations.esp
    [4A]     AAF_GrayAnimations_Furniture.esp
    [4B]     ZaZOut4.esp
    [4C]     Atomic Lust.esp
    [4D]     KziitdAnimationPoses.esp
    [4E]     AVilas_CHAKPack.esp
    [4F]     Vioxsis_Strap-Ons.esp
    [50]     AAF_Four-Play_Animations_Crazy6987.esp
    [51]     Deathclaw_nude.esp
    [52]     ErectionFix_SilverPerv.esp
    [53]     UAP Moans.esp
    [54]     StartMeUp.esp
    [55]     MoreSkinColors.esp
    [56]     Nuka Ride.esp
    [57]     Nuka Ride FaceGen.esp
    [58]     Nuka Ride High Heels Sound Patch.esp
    [59]     Nuka Ride - aBitPrettierNWRaiders Patch.esp
    [5A]     Nuka Ride - Start Me Up Patch.esp
    [5B]     Nuka Ride CWSS WORLD Patch.esp
    [5C]     StartMeUpNukaWorldPatch.esp
    [FE:000] BakaFramework.esm
    [FE:001] BodyTalk3-RaiderNormalsFix.esl
    [FE:002] WashOutThatCum.esl
    [FE:003] AAFThemes.esl
    [FE:004] porcPubes.esl
    [FE:005] EroticArt.esl
    [FE:006] Bememoth Separated Cart.esl
    [FE:007] FO4HHS_AAF.esp
    [FE:008] HBD_DressBox.esp
    [FE:009] ComMoisturizer.esp
    [FE:00A] ComMoisturizer_GlowPatch.esp
    [FE:00B] DD_hider_addon.esp
    [FE:00C] PlugsFix.esp
    [FE:00D] AAF_Violate_DLC_Patch.esp
    [FE:00E] AAF_Violate_Feral_Animations.esp
    [FE:00F] Alex_Stripper_Pole.esp
    [FE:010] M8rDisablePipboyEffects.esp
    [FE:011] 10SPECIAL.esp
    [FE:012] ProvocativePerks.esp
    [FE:013] blinkingESL.esp
    [FE:014] FOVSlider.esp
    [FE:015] Satisfactory Facial Piercings.esp
    [FE:016] Rusty Face Fix.esp
    [FE:017] ZeX-InGameSliders.esp
    [FE:018] RealHandcuffs_DD_Compatibility.esp
    [FE:019] AAF_DR_creature_pack.esp
    [FE:01A] BraveAnims_Fix.esp
    [FE:01B] SMBehemoth Loincloth.esp
    [FE:01C] Behemoth No Cart.esp
    [FE:01D] PenPos.esp
    [FE:01E] Rottweiler Replacer.esp
    [FE:01F] Zaz Particle Effects.esp
    [FE:020] KziitdFetishToolset_DD_Compatibility.esp
    [FE:021] aBitPrettierNWRaiders.esp
    [FE:022] RBTears.esp
    [FE:023] UniversalStiffener.esp
    [FE:024] StartMeUpShaunDefaultAppearance.esp

 

I even tried to disable AzarHair as I see it mentioned along side the "BSFaceGenNiNodeSkinned" line so my hunch is beginning to point more towards FaceGen being the problem maybe, im still not 100% sure how to properly read a crash log

even with AzarHair disabled it says "HairFemale08" in a new crash log but referring to the same "BSFaceGenNiNodeSkinned" I could be barking up the wrong tree like I said i'm not 100% sure how to read crash logs

Azar hair works fine. I got it in my load order. It has something to do with the head and face it seems that is why you get a azar hair error when its installed. What body are you using. Do you use anything like high poly faces redux or 2k heads etc. ?

Posted (edited)
14 minutes ago, osculim said:

Azar hair works fine. I got it in my load order. It has something to do with the head and face it seems that is why you get a azar hair error when its installed. What body are you using. Do you use anything like high poly faces redux or 2k heads etc. ?

 

I dont use any high poly stuff or 2k heads no, but I managed to solve it by what dav42 recommended to me with installing XCell and then an XCell exceptions file as well as a Commonwealth Cuts FaceGen patch for it all im not sure it will fix my stretchy hair bug I used to get in the past but I will test it with a new playthrough when im finished with the current one. As for the bodies I use FusionGirl as mentioned in the NR requirements as well as BodyTalk4 for men.

Iv kept my Load Order and mod list very strict only installed stuff that is needed for NR to work and run Hard Requirements, Soft Requirements and Optionals the only things I have installed that arent related is mostly DLL file mods like tweaks and patches things like BetterConsole mostly 

Hense why I have probably has a very good experience with the mod in general with performance the hard crash I was getting during Head for Business till now was the only major problem I have had that prevented me from playing. 

 

For the most part I have had a fairly good crash Free play time its been very smooth

Edited by GhostMirror
Posted
37 minutes ago, osculim said:

Azar hair works fine. I got it in my load order. It has something to do with the head and face it seems that is why you get a azar hair error when its installed. What body are you using. Do you use anything like high poly faces redux or 2k heads etc. ?

 

I think it's something to do with A Bit Prettier NW Raiders FaceGen, at least for me what I see is occasional hair stretching from that mod and it seems there is a problem with KSHairdos.  At least what I am testing is bypassing using pre-generated facegen data to see if that is the problem using X-Cell's exception feature.  There is reports that Azar is affected, but I have only seen it with KSHairdos (Commonwealth Cuts) initially on Dixie, and the other day on a few other LL NPCs.

 

Unclear for @GhostMirror  if X-Cell alone got them past the crash or the exceptions file that I shared.

 

Here is where I found (in posts) some mentions of KSHairdos and perchik71 saying that this mod doesn't actually fix the hair stretching but it is related to the meshes and has to be fixed in Blender.  I also see there is a 2nd file now from femshepping which I presume does that, but I don't quite understand the actual technical issue here.  The 1st file fixes some bone issues in the meshes, which not really sure what that is fixing.

https://www.nexusmods.com/fallout4/mods/86748?tab=description

 

Posted

I see that there's a quest to unlock the workshop in Nuka-Garden but still there' no indication of which route and quest leads to this. 

 

Quest to manage Nuka Garden's Workshop (_NR_Workshop_NukaGarden)

Stage    Notes    Console Command
10        SetStage _NR_Workshop_NukaGarden 10
20        SetStage _NR_Workshop_NukaGarden 20
 

Posted
46 minutes ago, dav42 said:

 

I think it's something to do with A Bit Prettier NW Raiders FaceGen, at least for me what I see is occasional hair stretching from that mod and it seems there is a problem with KSHairdos.  At least what I am testing is bypassing using pre-generated facegen data to see if that is the problem using X-Cell's exception feature.  There is reports that Azar is affected, but I have only seen it with KSHairdos (Commonwealth Cuts) initially on Dixie, and the other day on a few other LL NPCs.

 

Unclear for @GhostMirror  if X-Cell alone got them past the crash or the exceptions file that I shared.

 

Here is where I found (in posts) some mentions of KSHairdos and perchik71 saying that this mod doesn't actually fix the hair stretching but it is related to the meshes and has to be fixed in Blender.  I also see there is a 2nd file now from femshepping which I presume does that, but I don't quite understand the actual technical issue here.  The 1st file fixes some bone issues in the meshes, which not really sure what that is fixing.

https://www.nexusmods.com/fallout4/mods/86748?tab=description

 

Yeah I don't use prettier raiders thats probably why. I only usually change the people I get in contact with alot on the fly then save the presets. Random raiders can look ugly don't care much about them.

Posted
17 minutes ago, osculim said:

Yeah I don't use prettier raiders thats probably why. I only usually change the people I get in contact with alot on the fly then save the presets. Random raiders can look ugly don't care much about them.

 

Yeah, it might get ejected from my LO, but will play with the exceptions to see if that solves it.

Posted
1 hour ago, dav42 said:

 

Yeah, it might get ejected from my LO, but will play with the exceptions to see if that solves it.

 

When I start a new playthrough ill see how things go with hair and other stuff if I begin to get similar issues or problems ill probably remove it from my LO as well the prettier raiders and its patches 

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