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AAF Nuka Ride: A Porn Studio Mod


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Posted
2 hours ago, caveman74 said:

Playing for fun, new content, and testing all at the same time, I just try to be nice about things, unlike some other forums that's all.

No Offense intended to anyone.

And I think when I post I will list my current Version to help smooth things out for the Author.

NR V5.0.3

 

By the way, there is a hidden obstacle in the hall leading to the bedroom in the apartment. It is on the right side extending out so you have to go around it to get to the bed. See picture. Her feet is where the obstacle is in my playthrough.

Fallout4 8_10_2022 8_41_10 AM.png

The same thing happens to me but I hadn't thought much about it. Now that you mention it, I checked it out and the only thing in there is a marker for Elder Maxson to stand on, but it's a special marker because it should force him to do a military idle.

 

But it doesn't work, and it seems kind of a stumbling block, so I'll take it out. ?

Posted (edited)
28 minutes ago, lee3310 said:

I don't know why people keep complaining about the Pole Dance

I thought that was fixed, mine did not sink at the dugout inn. I don't think it's complaining as much as reporting at least on my part.

 

JB. I just got permission from the O.B. to travel to the commonwealth, at the end when he has you bow down to get your answer he gave me permission to travel but there wasn't a (dialog?) box telling me to talk to him again to thank him for said permission.     G

NR V5.0.3

Do you ever sleep??

Just reporting what I see during the new playthrough. adjustments are strictly at your discretion.

Edited by caveman74
Posted (edited)
34 minutes ago, lee3310 said:

I don't know why people keep complaining about the Pole Dance knowing that the boots will sink in each and every AAF scene. 

You can always disable HHS aaf support before the pole dance (bEnableAAF=0) in MCM and put it back.

ps

Adding a keyword to the pole will probably do nothing.

 

Axary came up with the idea of lifting the pole 12 more units and voila. But I have to manually raise all the poles my mod uses. there are not many

 

Spoiler

Photo341.png.a87bcffba892544ae1005dfd675735c4.png

And thanks to that, it occurred to me to make my own XML and raise the actor 12 units as well, during AAF (during poses).

 

Spoiler

Photo354.png.2cf391fb53895d4e2c624fb96d4b64e6.png

 

Edited by JB.
Posted
3 minutes ago, caveman74 said:

sn't a (dialog?) box telling me to talk to him again to thank him for said permission

When he gives you permission, speak to him again and you will see an option to thank him. He will give you a little misogynistic advice. ?

Posted (edited)

Yeah I figured that out the first time, I left and when I visited next I noticed the thank you dialog. The first time I did not know it was available. 

And like I asked ...Do you ever sleep?? Your here all the time checking posts, ?

NR V5.0.3

Edited by caveman74
version
Posted
Just now, caveman74 said:

Yeah I figured that out the first time, I left and when I visited next I noticed the thank you dialog. The first time I did not know it was available. 

And like I asked ...Do you ever sleep?? Your here all the time checking posts, ?

Sleep? What's that?


I mostly check posts from the office. That's why I can modify and fix things using the CK of my main PC (via remote desktop). But I can't test the game from here.

 

I am not afraid of what my boss might say because I am my boss.

Posted (edited)
24 minutes ago, JB. said:

 

Axary came up with the idea of lifting the pole 12 more units and voila. But I have to manually raise all the poles my mod uses. there are not many

 

  Hide contents

Photo341.png.a87bcffba892544ae1005dfd675735c4.png

And thanks to that, it occurred to me to make my own XML and raise the actor 12 units as well, during AAF (during poses).

 

  Hide contents

Photo354.png.2cf391fb53895d4e2c624fb96d4b64e6.png

 

Using XMLs offsets is a very good solution (simple yet effective?) you don't even need to raise the pole anymore?.

ps

Those F.me shoes have an interesting script attached to them (sadly no .psc but you can decompile to have a peek) they don't sink during AAF scenes. 

Edited by lee3310
Posted
1 minute ago, lee3310 said:

Those F.me shoes have an interesting script attached to them (sadly no .psc but you can decompile to have a peek) they don't sink during AAF scenes.

I know, I think you told me yourself a while ago. I looked at it and tried to do something similar -what I wanted to do is re-activate HHS in certain scenes-, but I can't (or don't know how to) without making HHS a hard requirement.

 

The function is called StartStopHeight_AAF() but this is where it shows that I am not a scripter. ?‍♂️

 

 

Posted (edited)
3 hours ago, JB. said:

@Gamaramdi That is new. Stage 50 is basically dancing. By talking to Corsican he should pay you and send you to Stage 60. I'll check that out. He already gave you the apartment?

Nope, not even spanked my butt...?‍♂️ Im gonna move to stage 60 in console but i'll leave a save there to check it out later.

I went back to the first time i seteped into the studio and run the entiry secuence, to confirm the issue and yes, still the same

I just started my pc entered the game and im in stage 60... don't have a clue of why... but maded no difference, had to skip to 75 gave me the quest for apollo, but didn't paid me either gave me the key...

image.thumb.png.4e510f1178f636cfc86a16c5ad0ba504.png

Edited by Gamaramdi
Posted
3 hours ago, caveman74 said:

Playing for fun, new content, and testing all at the same time, I just try to be nice about things, unlike some other forums that's all.

No Offense intended to anyone.

And I think when I post I will list my current Version to help smooth things out for the Author.

NR V5.0.3

 

By the way, there is a hidden obstacle in the hall leading to the bedroom in the apartment. It is on the right side extending out so you have to go around it to get to the bed. See picture. Her feet is where the obstacle is in my playthrough.

Fallout4 8_10_2022 8_41_10 AM.png

That invisible wall i got it to!! AND never reported it...
I thought it was the top or part of a  bubble turret i place in the ceiling below... so always believed it was my fault...?

Posted

Hey JB. I'm here to report a bug. I thought it might help to improve the mod. After installing version 5, there was a problem with sex animations in missions. I'm not sure if it's from me or the mod. But maybe you'd like to know.

 

For example: In the Night Fever mission, I went to the designated point to dance for the guards. When I went to the point, the option screen for dancing appeared. After choosing the option I wanted, my character danced. There is no problem so far...
But after the dance is over, the same point is still shown. And when I go to that point again, no function works. When I checked the FO4Edit program, I found out that the mission after the dance was to talk to Sullivan. And I solved the problem only using "setstage".

 

I just thought there might be a problem with this mission. But it wasn't like that. All of the quests that require any animation have this nuisance.
For example, when I work at Nuka Club, a pop-up opens asking a client what service I would like to provide before sex. (blowjob, pole dance etc.)

Whichever one I choose, the animation of my choice is playing without any problem. But after the animation is over, I am faced with the same problem again. I can't talk to the customer, nor does a pop-up appear. literally nothing.

Posted
19 minutes ago, Sonoftardis said:

Hey JB. I'm here to report a bug. I thought it might help to improve the mod. After installing version 5, there was a problem with sex animations in missions. I'm not sure if it's from me or the mod. But maybe you'd like to know.

 

For example: In the Night Fever mission, I went to the designated point to dance for the guards. When I went to the point, the option screen for dancing appeared. After choosing the option I wanted, my character danced. There is no problem so far...
But after the dance is over, the same point is still shown. And when I go to that point again, no function works. When I checked the FO4Edit program, I found out that the mission after the dance was to talk to Sullivan. And I solved the problem only using "setstage".

 

I just thought there might be a problem with this mission. But it wasn't like that. All of the quests that require any animation have this nuisance.
For example, when I work at Nuka Club, a pop-up opens asking a client what service I would like to provide before sex. (blowjob, pole dance etc.)

Whichever one I choose, the animation of my choice is playing without any problem. But after the animation is over, I am faced with the same problem again. I can't talk to the customer, nor does a pop-up appear. literally nothing.

Well that is a new one......that doesn't happen for to me or anybody that is testing version 5.x.x  Maybe a mod conflict or load order problem.  Is there a AAF error in the admin screen?  What other mods are you running....any dialog mods?

Posted
19 minutes ago, Splithorse said:

Well that is a new one......that doesn't happen for to me or anybody that is testing version 5.x.x  Maybe a mod conflict or load order problem.  Is there a AAF error in the admin screen?  What other mods are you running....any dialog mods?

 

Installed "F4z Roh Doh" with JB's fix. The txt file of version 5 said that I should use the "F4z Roh Doh".

 

and I checked AAF Admin panel rn. Here:

 

Spoiler

image.png.82253057231f7def32daa39c2e813b05.png

 

Posted (edited)
1 hour ago, JB. said:

I am not a scripter. ?‍♂️

 

 

Neither do i ?.

I didn't pay much attention to that mod because it needs some tweaking to prevent misalignment during scene (actor scaling)

When i get time i will peruse the script and see what i can do.

the FG conversion is weird too (no genitalia) 

 

1 hour ago, JB. said:

I know, I think you told me yourself a while ago. I looked at it and tried to do something similar -what I wanted to do is re-activate HHS in certain scenes-, but I can't (or don't know how to) without making HHS a hard requirement.

 

The function is called StartStopHeight_AAF()

 

You probably have to attache a script to every pair of boots that you want to edit and add "Import HHS"  so no need for HHS as master.

Something like this:

Scriptname NR5_Outfits:MyScript extends ObjectReference

Import HHS
...

 

Edited by lee3310
Posted
On 8/9/2022 at 9:32 PM, JB. said:

My mod doesn't have Sex Education compatibility.

 

And what is this incompatibility? I understand the incompatibility, for example, with Harrasment - similar requests for mods cause conflict and break scenes. But Sex Education just gives out a certain amount of XP for sexual acts, and that's it.

Posted
22 minutes ago, vjnmrf said:

 

And what is this incompatibility? I understand the incompatibility, for example, with Harrasment - similar requests for mods cause conflict and break scenes. But Sex Education just gives out a certain amount of XP for sexual acts, and that's it.

Just means he doesn't use that mod and hasn't made his mod to use it.....so if you use it there might be conflicts that he will not be aware of.

Posted (edited)

First couple episodes of my Nuka Ride let's play are up on my blog if anyone is interested. The longer episodes I'll have to upload to xvideos like I did with episode 1 since max file size for videos on loverslab is only a measly 2gb(like wtf, 4k video exists and we STILL have only a 2gb limit in 2022? What am I supposed to make? A video for ants?) and episode 1 is over an hour long and is 6.8 gb raw lol. I'm only gonna shill this here once since I don't think its really the proper place to do so, so check the link to my blog in my signature often for any updates. :)

 

UPDATE: I've cut the video into small enough parts that I can just upload directly to the site so I can avoid the terrible quality loss xvideos encoder has. This will be done for future episodes too large to post as a single video as well.

Edited by AlleyCa7
Posted
43 minutes ago, vjnmrf said:

 

And what is this incompatibility? I understand the incompatibility, for example, with Harrasment - similar requests for mods cause conflict and break scenes. But Sex Education just gives out a certain amount of XP for sexual acts, and that's it.

I used Sex Education with both Nuka Ride 3 and 4 and found absolutely no problems.  

I just dropped in to check on things and see he is working on Nuka Ride again.  Good news for me!  I look forward to continuing adventures.

Posted
20 minutes ago, tch65721 said:

I used Sex Education with both Nuka Ride 3 and 4 and found absolutely no problems.  

I just dropped in to check on things and see he is working on Nuka Ride again.  Good news for me!  I look forward to continuing adventures.

So I didn't find it, and even theoretically I don't see where they would come from. But the author of the mod confidently declared incompatibility, that's why I asked the question.

Posted
10 minutes ago, vjnmrf said:

So I didn't find it, and even theoretically I don't see where they would come from. But the author of the mod confidently declared incompatibility, that's why I asked the question.

I said NR doesn't have compatibility in the sense that my mod doesn't communicate with Sex Education. It only communicates with Sex Attributes.

 

So if there is an aggressive scene, I can tell Sex Attributes "Hey, this scene is consensual, don't hurt the player", but I can't tell Sex Education "this scene is consensual, don't reduce the experience she's going to get" .

Posted
23 minutes ago, JB. said:

I said NR doesn't have compatibility in the sense that my mod doesn't communicate with Sex Education. It only communicates with Sex Attributes.

 

So if there is an aggressive scene, I can tell Sex Attributes "Hey, this scene is consensual, don't hurt the player", but I can't tell Sex Education "this scene is consensual, don't reduce the experience she's going to get" .

 

*not related* and *not compatible* are still somewhat different concepts, no? Incompatibility implies a hard conflict that interferes with the work of the mod. In this case, it's just a non-received additional experience. And if you do not include additional options Sex Education, then no losses are expected at all.

Posted (edited)
1 hour ago, AlleyCa7 said:

First couple episodes of my Nuka Ride let's play are up on my blog if anyone is interested. The longer episodes I'll have to upload to xvideos like I did with episode 1 since max file size for videos on loverslab is only a measly 2gb(like wtf, 4k video exists and we STILL have only a 2gb limit in 2022? What am I supposed to make? A video for ants?) and episode 1 is over an hour long and is 6.8 gb raw lol. I'm only gonna shill this here once since I don't think its really the proper place to do so, so check the link to my blog in my signature often for any updates. :)

Oh, actually I enjoy to watch those videos because it allows me to get to know more different opinions. For example I remember seeing a guy who was totally shocked because my mod changed his girl's name lol (his video is called Cherry Adventures or something). That's why I looked for a way for the mod to give you an option not to touch that.

 

Just keep in mind that version 5 is still under testing, that's why I didn't upload it to Loverslab.

Edited by JB.
Posted
1 hour ago, tch65721 said:

I used Sex Education with both Nuka Ride 3 and 4 and found absolutely no problems.  

I just dropped in to check on things and see he is working on Nuka Ride again.  Good news for me!  I look forward to continuing adventures.

?

 

Good to know. I understand that the aggressive animations give you less XP with that mod, but it should be a small thing.

Posted
10 minutes ago, JB. said:

Oh, actually I enjoy to watch those videos because it allows me to get to know more different opinions. For example I remember seeing a guy who was totally shocked because my mod changed his girl's name lol (his video is called Cherry Adventures or something). That's why I looked for a way for the mod to give you an option not to touch that.

 

Just keep in mind that version 5 is still under testing, that's why I didn't upload it to Loverslab.

Well I don't talk at during the videos so it wont be exactly what you're looking for as far as that goes, but I do have some exposition included in my blog posts. Honestly I don't have many feature suggestions; the only things bugging me right now are spelling/grammar mistakes in the dialogue because I'm a total nazi about that kind of stuff lol. And during some aaf scenes I'm only having bottoms removed for the scene and my top remains equipped with aaf blocking me from changing the affected clothing piece using the equipment manager by hiding the piece in the menu completely. Not sure if that is intended or not, if it is its fine, if not then consider that your bug report lol

Posted
13 minutes ago, AlleyCa7 said:

Honestly I don't have many feature suggestions; the only things bugging me right now are spelling/grammar mistakes in the dialogue because I'm a total nazi about that kind of stuff lol.

If you make me speak in English I'm going to speak worse than Cito. So until someone wants to correct the almost ten thousand lines we are going to continue playing Nuka Ride in beautiful broken English.

 

I am also very picky about grammar... But Spanish grammar. 

 

About the clothes. Just my personal decision, but you can delete "Nuka Ride Protected Items" from the AAF folder and the clothes will come off during the scenes (also the heels).

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