Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted (edited)
43 minutes ago, Ohlala_ Chica said:

im new to updating this, I read the instruction, just want to be sure

 

so I need replaced all NR mods with 6.9 number in them,  that have new versions of 7.0  (and keep all other NR patch mods installed or better replace the new optional files with the old.. or they are the same, unless they got a 7.0 written on them?)

 

.. im new to modding and NR T_T

 

....

 

thank you for making such god-level mods / content... looking so forward to this (but will be taking it slowly.. , Kinda "rushed" too fast thru Nora and Norita, .. need to saviour them more, by doing some base game content with them inbetween a bit.., gawd this NR Patchs hype more more than any new Fallout Game annoncments from Bethedsa or Bioware atm..

 

Yes, remove everything that has version 6.9 and installs its version 7.

 

Install Nuka Ride 7
Bodyslide 7
Voices 7

Facegen 7 (if you want)
And that's it.

Edited by JB.
Posted

NUKA RIDE 7.02

  • A round of fixes thanks to the reports in the last pages.
  • Safe to udpate midgame. 

 

Fallout4 24_11_2025 23_35_12.png

 

  • Fixed a soft lock during "Pizza Delivery" if Charli chose to perform oral sex on Sasha.
  • Fixed a soft lock during "Hot Blooded" if you chose to fight and kill your enemy.
  • Fixed a loop during the dialogue in your first escort job. 
  • Modified my bp70 XML file for an optional AAF scene with Peach and Kali during "Pizza Delivery" so it works with previous AAFs.
  • Corrected a tag for an optional AAF scene with the Overboss if the player chooses to have sex with him in the studio during "Pizza Delivery".
  • Mr. Summers does not appear at his house during "I Though I Saw You in a TV Show" if you are not the Overboss Bitch.
  • Corrected a dialogue loop during Cassius's arrival in "A Roar..." if you are not the Overboss Bitch.
  • "Grilled Nukalurk" changed to "Nukalurk Sandwich" to avoid confusion.
Posted

So Ive got everything updated now; thank you JB. I am running into a problem when accessing the timers in the purse. When I select one of the new timers the game completely freezes. Have to restart computer as seems like all controls; escape, tab, tilde, nothing responds. also looks like some issues with the AAF update but you may have already addressed those in 7.02, i am passed those points and AAF didnt fire with the OB in the studio and BJ was horribly misaligned, but the rest is smooth with no issues on AE with AAF latest update.

Posted
Just now, caddo9tales said:

So Ive got everything updated now; thank you JB. I am running into a problem when accessing the timers in the purse. When I select one of the new timers the game completely freezes. Have to restart computer as seems like all controls; escape, tab, tilde, nothing responds. also looks like some issues with the AAF update but you may have already addressed those in 7.02, i am passed those points and AAF didnt fire with the OB in the studio and BJ was horribly misaligned, but the rest is smooth with no issues on AE with AAF latest update.

 

Oh! The timers need F4SE Hydra. Do you have it installed?

Posted
30 minutes ago, JB. said:

That mod needs to be active.

Thanks. I will change the Pearl String slot. It's weird when my PC can wear only thong or handbag.

Posted
1 hour ago, JB. said:

Check out "Nuka Ride 7.01  FaceGenData TESTING" in the Optional Folders. 

Really appreciate the effort put in here, will test it as soon as I get off work in about 6 hours or less if get off early.

Posted
1 hour ago, Plite said:

Thanks. I will change the Pearl String slot. It's weird when my PC can wear only thong or handbag.

No need, my mod changes the slots. The outfit has its own entry and is called (NR) St. Louis. I did it that way precisely to avoid conflicts with my slots.

Posted
1 hour ago, JB. said:

 

Oh! The timers need F4SE Hydra. Do you have it installed?

I have the same issue. It happens even with hydra installed. If you check the timers it freezes the game.  I don't have to restart the pc tho just the game.

Posted
3 minutes ago, osculim said:

I have the same issue. It happens even with hydra installed. If you check the timers it freezes the game.  I don't have to restart the pc tho just the game.

Damn, it works for me, so my assumption is that it's not functional in the next-gen version. Does tanning/hair dyeing work for you? They also use Hydra.

Posted

Hey JB, just wanted to point out a pretty big bug in NR 7. The option to open the door for the apartment in the Plaza during the "My Radio" quest isn't there. I had to revert back to 6.9.3 for the option to appear. Just wanted to let you know !

Posted

I never tried that function of the purse before. The timer does freeze the game on NG version.  Unfortunately my character was already the darkest dark the game allows and platinum blonde. I will say the game didn't freeze or crash when I did tanning/hair dying. But I do know the skin tone at least didn't change at all (I picked burnt so not sure if that's different than what I already had)

Posted (edited)
3 hours ago, JB. said:

NUKA RIDE 7.02

 

This happens if you choose the doggy scene in the jacuzzi with Vittori.  Cowgirl is fine.

 

image.png.7913470414a6ca1f08d5693fe25f18a4.png

Edited by dav42
Posted (edited)
3 hours ago, JB. said:

 

Oh! The timers need F4SE Hydra. Do you have it installed?

Yes, i updated everything including the new requirements, also just ran into an issue where you stand behind OB waiting for Cassius; everyone is there including Cassius but they do not approach. I've also run into odd stuff here and there that makes me think AAF isn't resolved as far as bugs in the most recent update as it has failed 2x so far, once at the studio and in once in the new cabin with the mob boss. not mod-breaking and probably not NR7. for some reason AAF didnt recognize badend...

Edited by caddo9tales
Posted
3 minutes ago, firefriendxx said:

Hey JB, just wanted to point out a pretty big bug in NR 7. The option to open the door for the apartment in the Plaza during the "My Radio" quest isn't there. I had to revert back to 6.9.3 for the option to appear. Just wanted to let you know !

 

OMG. And the reason is something silly (as always). Thanks, I'll upload a ninja update now.

Posted (edited)
8 minutes ago, caddo9tales said:

Yes, i updated everything including the new requirements, also just ran into an issue where you stand behind OB waiting for Cassius; everyone is there including Cassius but they do not approach. I've also run into odd stuff here and there that makes me think AAF isn't resolved as far as bugs in the most recent update as it has failed 2x so far, once at the studio and in once in the new cabin with the mob boss. not mod-breaking and probably not NR7.

Now that I think about it, I modified a lot of navmeshes in that area where Cassius arrives. So if you have the Nuka-Ride World Patch, it's best to play without that mod for now.

Do you have dialogue camera mode enabled? It's important to have it active.

 

But yes, when Cassius arrives, he takes a few steps forward and then stops to start a dialogue (with camera). For him to take a few steps forward, he needs my new navmeshes.

Edited by JB.
Posted
29 minutes ago, dav42 said:

 

This happens if you choose the doggy scene in the jacuzzi with Vittori.  Cowgirl is fine.

 

image.png.7913470414a6ca1f08d5693fe25f18a4.png

 

This one works well for me.

 

 

 

Spoiler

Fallout4 11_7_2026 19_52_09.png

 

NukaRide_PositionData.XML

Could you change the line isHidden="true" to isHidden="false"? 

 

 

Spoiler

image.png

 

 

Setstage _NR_Cabin 97 

Posted

Just wondering if there's a newer load order for NR, black male raiders Nuka and the MTO mod (No idea if MTO still works fine).

image.png.fbb055d320da27391bbbfe04e1d58c46.png

I was using this load order and found out that some NPCs who were female weren't affected by the BMR, they became white male raiders with weird faces (if remove MTO, then the console shows that they were last defined by the nukaworld.esm).

Also, I still found some female gangsters ingame, and the console showed that they were last defined by Nuka Ride.esp. 

 

Posted
5 minutes ago, Mushikisai said:

Just wondering if there's a newer load order for NR, black male raiders Nuka and the MTO mod (No idea if MTO still works fine).

image.png.fbb055d320da27391bbbfe04e1d58c46.png

I was using this load order and found out that some NPCs who were female weren't affected by the BMR, they became white male raiders with weird faces (if remove MTO, then the console shows that they were last defined by the nukaworld.esm).

Also, I still found some female gangsters ingame, and the console showed that they were last defined by Nuka Ride.esp. 

 

No, NR is not designed with MTO in mind.  

 

But if you want to force it, give more priority to MTO, but that will cause some NPCs to revert to their previous behaviors (like the disciple shooting at the cappy statue, etc.).

Posted
56 minutes ago, Mushikisai said:

Just wondering if there's a newer load order for NR, black male raiders Nuka and the MTO mod (No idea if MTO still works fine).

image.png.fbb055d320da27391bbbfe04e1d58c46.png

I was using this load order and found out that some NPCs who were female weren't affected by the BMR, they became white male raiders with weird faces (if remove MTO, then the console shows that they were last defined by the nukaworld.esm).

Also, I still found some female gangsters ingame, and the console showed that they were last defined by Nuka Ride.esp. 

 

You've got that backwards, after all your NPC adding mods are loaded, then MTO, them BlackMaleRaiders.

Do not load MTO Named Females.esp, they have to be female for a reason, ie. JB's people that molest the futa, Nisha, Trudy, many of the Raider gang leaders (Red Tourette comes to mind)

Posted
1 hour ago, JB. said:

This one works well for me.

 

Yeah it needs a later AAF version, I got it working now.  Not sure why, I don't really see anything special about the XML here.

Posted
3 hours ago, JB. said:

Damn, it works for me, so my assumption is that it's not functional in the next-gen version. Does tanning/hair dyeing work for you? They also use Hydra.

Something I caught about Hydra is, after enabling it, I noticed it wasn't really doing anything in CS either, I had to manually move the data folder from F4SE

 

In the posts page for Hydra a few people had posted comments about one of the files or something (I believe the said a dll or something?) and a few people suggested copying that folder, I tried that and it was functional for CS.  It's fine now using it for NR, but I did run into that minor issue when I first installed it so you may get a few comments on Hydra not working/showing, this may solve it 🖤 gosh I hope that made sense with my lack of understanding on how any of that works under the hood

Posted
8 minutes ago, savantladylilith said:

Something I caught about Hydra is, after enabling it, I noticed it wasn't really doing anything in CS either, I had to manually move the data folder from F4SE

 

In the posts page for Hydra a few people had posted comments about one of the files or something (I believe the said a dll or something?) and a few people suggested copying that folder, I tried that and it was functional for CS.  It's fine now using it for NR, but I did run into that minor issue when I first installed it so you may get a few comments on Hydra not working/showing, this may solve it 🖤 gosh I hope that made sense with my lack of understanding on how any of that works under the hood

 

I presume your using Vortex?  I see what is a potential problem here, inside the Hydra archive the folder structure is:

 

Hydra\F4SE\...

Hydra\Hydra\...

Hydra\Scripts\...

 

Mod Organizer 2 seems to know how to handle this and unnests the files in the top-level Hydra folder automatically, but guessing Vortex isn't doing that or needs to be instructed.  This is a pretty unusual way the author chose to pack the archive, I have seen something similar with a few mods but by far most mods are packed as:

 

F4SE\...

Hydra\...

Scripts\...

 

Posted
2 minutes ago, dav42 said:

 

I presume your using Vortex?  I see what is a potential problem here, inside the Hydra archive the folder structure is:

 

Hydra\F4SE\...

Hydra\Hydra\...

Hydra\Scripts\...

 

Mod Organizer 2 seems to know how to handle this and unnests the files in the top-level Hydra folder automatically, but guessing Vortex isn't doing that or needs to be instructed.  This is a pretty unusual way the author chose to pack the archive, I have seen something similar with a few mods but by far most mods are packed as:

 

F4SE\...

Hydra\...

Scripts\...

 

I'm using MO2, I'd never had to do that before so it took me a few tries to find what they were referring to, so perhaps it's because I use the Manual Download option instead of the Mod Manager download option for installing mods off of Nexus?  

Posted
40 minutes ago, savantladylilith said:

I'm using MO2, I'd never had to do that before so it took me a few tries to find what they were referring to, so perhaps it's because I use the Manual Download option instead of the Mod Manager download option for installing mods off of Nexus?  

 

That's usually what I do as well, manual download, drop the ZIP into the downloads pane and the install it.  But what your describing sounds like you had to move things around and that's the only thing I noticed there.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...