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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

My understanding is that the male bodies that are briefly invisible ➡️ they have physics. 

 

Quote

For missing Body on PC and NPC try reinstall MTM 3B OCBP - OCBPC Physics and Collision Preset - Beta and select an Physics Option without the Word Armor in them. It looks a bit strange when rigid Armor jiggles but that fixed the missing Body on PC and NPC reliable for me. 

 

Edited by JB.
Posted (edited)
5 hours ago, JB. said:

These updates include Nora. From giving the Overboss piercings to playing as Lyons and all the other additions. In fact, Nora has the extra option with Lyons  and there's a whole new 'romantic' date for Nora with the OB after putting him some piercings. Which leads me to believe that I'm wasting my time responding to someone who hasn't been paying attention. I don't mean to sound mean, btw, my translator is always so harsh when I don't want to.

 

If you're referring to quests, it's the same old story.  I'm more inspired by a character of my own creation and development than one from Bethesda. 

 

Tell me if you're willing to sacrifice your free time, nights, naps, and Sundays doing something that doesn't motivate you. A big quest takes months. Once you understand the big picture, you realize why there are so many projects with burned-out authors. 

 

Are you going to burn those months to satisfy someone you'll probably never read again, or by someone who couldn't give a more lazy impression by writing everything in lowercase. or worse, who doesn't even contribute to your effort? I'm not talking about you, but something more general. Pleasing others is great and a plus, but when you see I'm not creating certain content, it would be nice to sit next to me and look at the same picture I see.  

 

Looking at your profile, I see you enjoy the ridicule others show towards Nora, which is part of the development in Nuka-Ride. My idea with Nora is for her to gradually assume a more prominent role until she becomes the Overbitch, and I need that progression. The Operators ridicule her, but after she does a job for Mags, those comments stop The Disciples hate her, but after Nisha get the Galactic Park, their hostile dialogues cease. 

 

What I'm trying to say is that there is a progression. That means the humiliation it's not content that will become more prevalent in the future. One mod that maintains that spirit of humiliation for Nora is "Troubles of Heroine," and I think you'll be happier with that mod than with mine.

 

 

i'm not trying to be ungrateful or anything it's the opposite actually, it just that my lazy unpatient ass got the best of me, i just hope the next update nora maintain or remain submissive, awesome mod btw.

Edited by Reinherz99
Posted
8 hours ago, bobrovskii said:

Hey, everyone. Quest — Posters. After we danced for Vadim, he sends us to talk to Geneva about permission. During the conversation with Geneva, Billy appears, but his body is invisible. Up until this point, there were no issues with him. Using BodyTalk4. What am I missing?

  Reveal hidden contents

image.png.de6a3d32e0498b149721374a6e3ff39a.png

 

If I save and load during the dialogue, when Billy is already nearby — everything is fine with him.

I conducted a small test on this issue:

1. Loading the game at the beginning of the quest, in Nuka-World — invisible body.

2. Loading the game in the beginning of the quest, in the Commonwealth — invisible body.

3. Loading the game in the middle of the quest, inside Diamond City — visible body.

4. Loading the game at the beginning of the quest, in Nuka-World or in the Commonwealth, but reaching the mayor's office via the elevator (leaving Diamond City) — visible body.

5. Console commands — resurrect, rff (Rusty Face Fix mod) — fixes the body.

 

Maybe this will be useful to someone.

Posted
6 hours ago, JB. said:

These updates include Nora. From giving the Overboss piercings to playing as Lyons and all the other additions. In fact, Nora has the extra option with Lyons  and there's a whole new 'romantic' date for Nora with the OB after putting him some piercings. Which leads me to believe that I'm wasting my time responding to someone who hasn't been paying attention. I don't mean to sound mean, btw, my translator is always so harsh when I don't want to.

 

If you're referring to quests, it's the same old story.  I'm more inspired by a character of my own creation and development than one from Bethesda. 

 

Tell me if you're willing to sacrifice your free time, nights, naps, and Sundays doing something that doesn't motivate you. A big quest takes months. Once you understand the big picture, you realize why there are so many projects with burned-out authors. 

 

Are you going to burn those months to satisfy someone you'll probably never read again, or by someone who couldn't give a more lazy impression by writing everything in lowercase. or worse, who doesn't even contribute to your effort? I'm not talking about you, but something more general. Pleasing others is great and a plus, but when you see I'm not creating certain content, it would be nice to sit next to me and look at the same picture I see.  

 

Looking at your profile, I see you enjoy the ridicule others show towards Nora, which is part of the development in Nuka-Ride. My idea with Nora is for her to gradually assume a more prominent role until she becomes the Overbitch, and I need that progression. The Operators ridicule her, but after she does a job for Mags, those comments stop The Disciples hate her, but after Nisha get the Galactic Park, their hostile dialogues cease. 

 

What I'm trying to say is that there is a progression. That means the humiliation it's not content that will become more prevalent in the future. One mod that maintains that spirit of humiliation for Nora is "Troubles of Heroine," and I think you'll be happier with that mod than with mine.

 

 

 

I've been bouncing between NR and Slavers because of this.

 

I was always a big fan of Slavers, but my interest fell off a bit when I saw the addition of things like the Trapper Ship and futa content, neither of which appealed to me and had me concerned about the future content of that mod. At the same time, I've always been a big fan of NR's Nora route but saw the writing on the wall a while back - it became clear that the deep corruption elements of that route were likely not going to continue as Nora made her way up through the OB's organization, and that characters would progressively start treating Nora as more of an equal, if not something even greater than them.

 

One of the things I love about the Nora route is that vibe where Nora is visibly "lesser" than those around her and is regularly subject to some degree of disparagement, but she is consenting and the missions she's sent on give her the opportunity to undermine her own worth and bring humiliation down upon herself without actually forcing it on her - this gives the route some of the flavor I enjoyed from Slavers while also giving it a much more satisfying corruption feel. I understand the story you want to tell probably won't allow this to continue and I respect that, but I'd be lying if I said I wasn't saddened by it.

 

Luckily, after recently returning to Slavers, I'm actually really happy with content like the Combat Zone, the maid job, the new Pet Walk activities with raiders/gunners, and other planned content you've announced for the Forever Slave route. This probably wasn't your intent, but it almost makes me feel like some of the things I would have expected Nora to be subjected to in Nuka Ride have been given a harder edge and transferred over to Slavers, which I actually don't mind at all.

 

Maybe it makes sense to have NR be fully focused on Norita going forward, and then flesh out Slavers with a Nuka World expansion (perhaps also featuring the Overboss) where we can see Nora engage in more hardcore versions of things we would have wanted her to do in Nuka Ride - especially if you're lacking motivation and inspiration to write for Nora in NR.

 

Anyways, I appreciate you. Don't burn out.

Posted

hello just want to ask after finish both quest for nora and norita will there be a option for capturing settlements in the commonwealth since there is a option to kill some raiders/and give settlements to the factions when they both ask for permission?the thought is kinda appealing since this is by far a quest on becoming a raider than doing the main quest in vanila

Posted
45 minutes ago, woodrealmelf said:

hello just want to ask after finish both quest for nora and norita will there be a option for capturing settlements in the commonwealth since there is a option to kill some raiders/and give settlements to the factions when they both ask for permission?the thought is kinda appealing since this is by far a quest on becoming a raider than doing the main quest in vanila

Yes there's so much potential for Nora or Norita to do some of the raider quests even in a sexy way because as you say she most certainly is a raider Norita's even a disciple she can go and convince a few settlements even shank give the instruction for ease into Nukaworld's end quest

Posted
On 3/13/2026 at 8:39 PM, JB. said:

 

Doesn’t he even say his standard line? Is he seated on his throne?

 

Are you playing with other scripted mods? Like the user whose grandma Monique was taken by Sexual Harrasment and turned her into a rapist and super-mutant trafficker once she showed us how to cook with love.

 

Because the OB has dialogues even if you’re not his bitch.

 

 

 

 

I wanted to come back to this to thank JB for this mod and all the helpful comments and suggestions from the rest of this community. I couldn't figure out what was breaking my current playthrough so I re-started and played up through the Ryder quest where I first noticed the issue of OB ignoring Norita. Everything is working fine now. I don't know what the original issue was but everything is working now. Thanks again to everyone that tried to help. This mod is awesome!

Posted
1 hour ago, woodrealmelf said:

Hello want to ask how to use to determine what cause the crash using addictol?

 

You didn't post the crash log.

Posted
1 hour ago, woodrealmelf said:

Hello want to ask how to use to determine what cause the crash using addictol?

i just made a new profile just for Nuka ride but after the character creation and loading of the mod crash, tried checking out the addictol crash log there are some failed to load something when i try to search for it on other sites most common to do is verify the game again. so in addition to my question if u freshly installed your fallout 4 do u clean it with xedit or just as is then start modding right away?

Posted
14 minutes ago, woodrealmelf said:

 

Asking AI Mode on google search is what I've started to do although the first weird thing i see about your log is that you have...

 

Fallout 4 v1.10.163
Addictol v1.0.0 Feb 16 2026 08:02:06

 

But i don't see the addictol.dll just its crash logger so it looks like you effectively have none of the engine fixes it provides or there alternatives

 

There should be a load of stuff at the top of this log saying what is turned on (either by buffout or addictol)

 

i.e.



    [Patches]
        bThreads: true
        bLibDeflate: true
        bLoadScreen: true
        bProfile: true
        bAchievements: true
        bFacegen: true
        bMemoryManager: true
        bSmallBlockAllocator: true
        bScaleformAllocator: true
        bBSMTAManager: true
        bBSPreCulledObjects: true
        bINISettingCollection: true
        bArchiveLimits: true
        bInputSwitch: true
        bFasterWorkshop: true
    [Fixes]
        bGreyMovies: true
        bPackageAllocateLocation: true
        bInitTints: true
        bLODDistance: true
        bActorIsHostileToActor: true
        bBGSAIWorldLocationRefRadius: true
        bSafeExit: true
        bUnalignedLoad: true
        bCellInit: true
        bWorkbenchSwap: true
        nMaxStdIO: -1
        bMovementPlanner: false
        bEscapeFreeze: true
        bIOCacher: true
        bTESObjectREFRGetEncounterZone: true
        bPipBoyLightInv: true
        bInteriorNavCut: true
        bMagicEffectApplyEvent: true
        bEncounterZoneReset: true
        bLeveledListCrash: true
        bBakaMaxPapyrusOps: true
        bCreateD3DAndSwapchain: true
        bCheckInternetAccess: true
        bStolenPowerArmorOwnership: true
        bManyItems: true
    [Warnings]
        bImageSpaceAdapter: true
        bDuplicateAddonNodeIndex: true
    [Additional]
        bDbgFacegenOutput: false
        bUseNewRedistributable: false
        uScaleformPageSize: 256
        uScaleformHeapSize: 512
        nSleepTimer: 125
        nMaxLockCount: 8
        bInteriorNavCutMultiThreading: true
        nMaxPapyrusOpsPerFrame: 500
        bIgnorePreInstallBias: false

 

And it should be listed under the pluggins

 

F4SE PLUGINS:
    Addictol.dll v1.1
    AddictolCrashLogger.dll v1

 

So first of i'd return to the addictol page and get the part of it that fixes memory issues etc as your crash is related to memory management

Posted
17 minutes ago, pinky6225 said:

 

Asking AI Mode on google search is what I've started to do although the first weird thing i see about your log is that you have...

 

Fallout 4 v1.10.163
Addictol v1.0.0 Feb 16 2026 08:02:06

 

But i don't see the addictol.dll just its crash logger so it looks like you effectively have none of the engine fixes it provides or there alternatives

 

There should be a load of stuff at the top of this log saying what is turned on (either by buffout or addictol)

 

i.e.

 

  Reveal hidden contents

 

 


    [Patches]
        bThreads: true
        bLibDeflate: true
        bLoadScreen: true
        bProfile: true
        bAchievements: true
        bFacegen: true
        bMemoryManager: true
        bSmallBlockAllocator: true
        bScaleformAllocator: true
        bBSMTAManager: true
        bBSPreCulledObjects: true
        bINISettingCollection: true
        bArchiveLimits: true
        bInputSwitch: true
        bFasterWorkshop: true
    [Fixes]
        bGreyMovies: true
        bPackageAllocateLocation: true
        bInitTints: true
        bLODDistance: true
        bActorIsHostileToActor: true
        bBGSAIWorldLocationRefRadius: true
        bSafeExit: true
        bUnalignedLoad: true
        bCellInit: true
        bWorkbenchSwap: true
        nMaxStdIO: -1
        bMovementPlanner: false
        bEscapeFreeze: true
        bIOCacher: true
        bTESObjectREFRGetEncounterZone: true
        bPipBoyLightInv: true
        bInteriorNavCut: true
        bMagicEffectApplyEvent: true
        bEncounterZoneReset: true
        bLeveledListCrash: true
        bBakaMaxPapyrusOps: true
        bCreateD3DAndSwapchain: true
        bCheckInternetAccess: true
        bStolenPowerArmorOwnership: true
        bManyItems: true
    [Warnings]
        bImageSpaceAdapter: true
        bDuplicateAddonNodeIndex: true
    [Additional]
        bDbgFacegenOutput: false
        bUseNewRedistributable: false
        uScaleformPageSize: 256
        uScaleformHeapSize: 512
        nSleepTimer: 125
        nMaxLockCount: 8
        bInteriorNavCutMultiThreading: true
        nMaxPapyrusOpsPerFrame: 500
        bIgnorePreInstallBias: false
 

 

 

 

And it should be listed under the pluggins

 

F4SE PLUGINS:
    Addictol.dll v1.1
    AddictolCrashLogger.dll v1

 

So first of i'd return to the addictol page and get the part of it that fixes memory issues etc as your crash is related to memory management

im not using the addictol v1.1 someone suggested to me to use this instead X-Cell 2.1-b182

Posted
2 hours ago, woodrealmelf said:

Hello want to ask how to use to determine what cause the crash using addictol?

 

This is a Scaleform crash, that much is obvious.  It appears to be a potential memory allocation failure, at the start of the stack it looks like it may be parsing animation files.  Considering you are missing a lot of plugins, I see:

 

[64]     Nuka Ride FaceGen.esp

...

    AddictolCrashLogger.dll v1

 

 

But no:

Nuka Ride.esp

Addictol.dll v1.1

 

I would expect your crashing for missing masters and shouldn't even get this far?  Do you actually have both of the main plugins for Addictol?  I don't see the core fix engine loaded, which includes replacement memory allocators and sometimes that includes page size and other limit increases for the allocator.

 

Below is the modlist I am using for OG + Addictol, you should have Addictol + Addictol Crash Logger as two separate mods:

 

Spoiler

#Mod_Priority,#Mod_Name
"0000","DLC: Wasteland Workshop"
"0001","DLC: Vault-Tec Workshop"
"0002","DLC: Nuka-World"
"0003","DLC: Far Harbor"
"0004","DLC: Contraptions Workshop"
"0005","DLC: Automatron"
"0006","Creation Club: ccsbjfo4003-grenade"
"0007","Creation Club: ccotmfo4001-remnants"
"0008","Creation Club: ccfsvfo4007-halloween"
"0009","Creation Club: ccbgsfo4116-heavyflamer"
"0010","Creation Club: ccbgsfo4115-x02"
"0011","Creation Club: ccbgsfo4110-ws_enclave"
"0012","Creation Club: ccbgsfo4096-as_enclave"
"0013","Creation Club: ccbgsfo4046-tescan"
"0014","Creation Club: ccbgsfo4044-hellfirepowerarmor"
"0026","Unofficial Fallout 4 Patch 2.2.0a"
"0029","Community Fixes Merged 4.5.0"
"0030","Address Library - All In One"
"0032","Addictol 1.1"
"0033","Addictol Crash Logger 1.0"
"0036","Fixed Cubemaps - Fallout 4"
"0038","Looks Menu Customization Compendium"
"0039","Reginalds Dynamic Cinematic Face Lights 1.0.0"
"0040","Weapon Debris Crash Fix 1.3"
"0041","Better Console - F4SE 1.6.2"
"0044","Clear Weather Only 1.05"
"0049","Facial Expression and Eyetracking Engine Fixes - F4SE 2.1"
"0051","Empty Vendor List Bug Fix - F4SE 2.1"
"0052","MCM Settings Manager 1.3beta2"
"0053","SKK Fast Start 021"
"0056","Faster Decompression 1.2"
"0066","Game Engine 1.10.163.0"
"0067","Fallout 4 Script Extender (F4SE) 0.6.23"
"0068","AddictolCrashLogger PDB (1.10.163.0)"
"0070","High FPS Physics Fix 0.8.13 (1.10.163.0)"
"0071","F4z Ro D'oh 1.1 (1.10.163.0)"
"0077","Backported Archive2 Support System 1.0"
"0078","LooksMenu 1.6.18"
"0080","Mod Configuration Menu 1.39"
"0081","OCBP 2.2.5 FG"
"0084","Random Main Menu 1.3 (1.10.163.0)"
"0085","Extended Dialogue Interface 1.3.6"
"0089","Fallout 4 High Heels System 1.9.0 (1.10.163.0)"
"0091","Motion Vector Fixes 1.0.4 (1.10.163.0)"
"0095","Headpart Extended 1.1.0 (1.10.163.0)"
"0096","FO4 Photo Mode 1.0.3"
"0098","Energy Weapon Calculation Fix 1.1.0 (1.10.163.0)"
"0099","Sprint Stuttering Fix 1.3 (1.10.163.0)"
"0104","Perchik71 - In Game MOD Explorer (MCM) 1.16.0623 (1.10.163.0)"
"0109","Long Save Bug Fix 1.1 (1.10.163.0)"
"0177","FIS - The NEW FallUI Item Sorter"
"0178","FallUI - Confirm Boxes"
"0179","FallUI - HUD"
"0180","FallUI - Icon Library"
"0181","FallUI - Inventory"
"0182","FallUI - Map"
"0183","FallUI - Sleep and Wait"
"0184","FallUI - Workbench"
"0207","ZeX - ZaZ Extended Skeleton 6.0"
"0210","BodyTalk 4.0.1"
"0211","Fusion Girl 1.89"
"0212","Fusion Girl 1.89 BodySlide Fixes - FG - Nuka World Operators Light Right Arm - B"
"0221","Kziitd Fusion Girl Skin 1.4.0"
"0248","Nuka World - Lighting - Cyberpunk 2077 1a"
"0250","Commonwealth Cuts 2.5.1"
"0251","Commonwealth Cuts Facegen Patch 2.5.1.hot1"
"0252","Anto Hair Pack 2.0"
"0253","Ponytail Hairstyles by Azar 3.0"
"0261","The Eyes of Beauty Fallout Edition - Remastered - Vanilla Eyes Replacer 1k 1.01"
"0262","The Eyes of Beauty Fallout Edition - Remastered - Standalone Eyes 1k 1.01"
"0263","HN66s and XAZOMNs Long EyeLashes for FO4 2.00"
"0267","Pins And Needles - Face Piercings 1.21"
"0279","Absolute Skimpy Attire 0.2"
"0280","Absolute Skimpy Attire FG 1.1"
"0281","HN66's Easy Girl Outfits 5.02"
"0282","HN66's Easy Girl Outfits Fusion Girl Conversion 1.3.1"
"0283","HN66's Easy Girl Outfits BodyTalk3 Conversion 1.0"
"0284","HN66's TRS Outfits 1.00"
"0285","HN66's TRS Outfits Fusion Girl Conversion 1.0"
"0286","French Maid FO4 - CBBE 1.2"
"0287","French Maid HH FG 1.0"
"0288","HN66's French Nails for FO4 1.03"
"0289","HN66's French Nails FG 1.0"
"0290","Nezzar's Ultimate Collection 1.0"
"0291","Nezzar's Ultimate Collection FG Bodyslides 1.0"
"0292","OverQueen 2k"
"0293","OverQueen Aka Overbitch Fusion Girl Convert"
"0294","Maibatsu's Piercing Collection 0.3"
"0295","Maibatsu's Piercing Collection FG"
"0298","Vtaw Summer Mini Dress - CBBE - BodySlide"
"0299","Vtaw Summer Mini Dress - Fusion Girl Bodyslide Files"
"0300","K-Girl Outfits 1.0.1"
"0301","K-Girl Outfits Fusion Girl BodySlide 1.0.1"
"0310","Vtaw Gothic Dress - CBBE - BodySlide 1.0"
"0311","Vtaw Gothic Dress - Fusion Girl 1.0"
"0360","Captive Tattoos"
"0361","LooksMenu Body Tattoos 1.3.2"
"0367","Porcupine's PubicHairs 3.0"
"0368","Rutah Tattoo Pack for LooksMenu 1.02"
"0372","Daily Life of Hookers 1.1.0"
"0377","Screen Archer Menu 2.1.1 (1.10.163.0)"
"0378","EngineMorphs"
"0382","Torture Devices 2.22"
"0383","Vioxsis' Strap-On's of Fallout 4 5.0.0"
"0392","Sex Attributes 2.8.0"
"0403","Real Handcuffs 0.4.17"
"0404","Commonwealth Moisturizer 1.05"
"0412","High Heels Sound - Fallout 4 Edition"
"0413","Plugs of the Commonwealth 112"
"0414","HN66's and XAZOMN's Distinctive Teeth 1.00"
"0418","Kziitd Fetish Toolset 1.0 Beta 3"
"0420","Kziitd Fetish Toolset - RH Compatibility Patch 1.0 Beta 3"
"0421","Kziitd Fetish Toolset - Clean Leather Textures Addon"
"0422","Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1"
"0425","Scripted Face Tints (SFT)"
"0426","Weepy - Tears Overlays"
"0427","Satisfactory Facial Piercings"
"0428","Bad Dragon Dildos 1.0.0"
"0451","A Bit Prettier Nuka World Raider Faces 1.11"
"0452","A Bit Prettier Nuka World Raider Faces 1.11 - Vanilla Skin Patch"
"0474","Nuka Ride 6.9.5j"
"0478","Nuka Ride 6.9 FaceGenData 1.2"
"0481","Nuka Ride 6.9 - Voices 3.4"
"0482","Nuka Ride - Textures for the Girls 1.1"
"0483","Nuka Ride - aBitPrettierNWRaiders Patch 1.1"
"0484","Nuka Ride 6.9 Bodyslide for Fusion Girl 1.2 by Axary"
"0485","Nuka Ride 6.9 Bodyslide for BodyTalk 1.0"
"0486","Nuka Ride - PC Female Idles"
"0487","Nuka Ride - Random Main Menu Themes V1"
"0488","Nuka Ride - Random Main Menu Themes V2"
"0490","Nuka Ride - Random Main Menu Themes V3.1"
"0491","High Heel Sounds remake by Axary"
"0573","Advanced Animation Framework 1.1.5"
"0574","LLFP v59 (1.10.163.0)"
"0577","Vanilla-Kinky-Creatures Sex Animation Themes 210819.0"
"0579","ZaZOut4 0.0.5.5"
"0580","Bad End Animations 1.05"
"0581","Leito Animations 2.1b"
"0582","Vadermania Animations 1.1"
"0583","Four-Play Animations by Crazy6987 1.3"
"0584","Four-Play Animations by Crazy Gun Version 3-11-17"
"0585","Creature Pack Animations 3.01"
"0586","Creature Pack 2 Animations 0.1"
"0587","Atomic Lust 2.7b"
"0588","Mutated Lust 1.4"
"0590","SavageCabbages Animation Pack 1.3.0"
"0591","BP70 Fallout 4 Sex Animations 2.3"
"0592","Brave's Animations 1.3"
"0595","RohZima Fallout 4 Sex Animations 3.50"
"0599","C.H.A.K. Animation Pack 1.15"
"0610","Ultimate AAF Patch 2.6.64-1 + SC 1.3.0"
"0611","NSFW Sound Pack 3.0.1"

 

 

Posted
4 minutes ago, woodrealmelf said:

im not using the addictol v1.1 someone suggested to me to use this instead X-Cell 2.1-b182

image.png.bb03322677b9910ea3d4f458a6493c9a.png

this is what inside the mod of that version

Posted (edited)
10 minutes ago, woodrealmelf said:

im not using the addictol v1.1 someone suggested to me to use this instead X-Cell 2.1-b182

 

Addictol supersedes X-Cell, and 2.1-b182 is problematic on old-gen.  It crashes with weird memory allocation failures.  So far Addictol 1.1 works perfectly fine, but if you insist on using X-Cell then I would use Buffout 4 NG (Not addictol crash logger) + X-Cell 2.1-b126 (last working version on old-gen that is stable).  If you run SS2, as an example, you will notice b182 has a lot of memory allocation related crashes.

 

Typically you see it as dereferencing -1 values (0xFFFFFFFFFFFFFFFF) or 0 values (I haven't checked X-Cell's code).  I presume X-Cell's memory allocator returns -1, and the way Bethesda designed the game is based on the assumption that memory allocation will never fail.

Edited by dav42
Posted
5 minutes ago, dav42 said:

 

Addictol supersedes X-Cell, and 2.1-b182 is problematic on old-gen.  It crashes with weird memory allocation failures.  So far Addictol 1.1 works perfectly fine, but if you insist on using X-Cell then I would use Buffout 4 NG (Not addictol crash logger) + X-Cell 2.1-b126 (last working version on old-gen that is stable).  If you run SS2, as an example, you will notice b182 has a lot of memory allocation related crashes.

 

Typically you see it as dereferencing -1 values (0xFFFFFFFFFFFFFFFF) or 0 values (I haven't checked X-Cell's code).  I presume X-Cell's memory allocator returns -1, and the way Bethesda designed the game is based on the assumption that memory allocation will never failure.

thank  you ok so i test first use addictol v1.1 with Buffout 4 NG? just be clear coz i read in description that isn't Addictol a All in one?i mean it has buffout already or am i dizzy?

Posted (edited)
16 minutes ago, woodrealmelf said:

thank  you ok so i test first use addictol v1.1 with Buffout 4 NG? just be clear coz i read in description that isn't Addictol a All in one?i mean it has buffout already or am i dizzy?

 

Addictol is all in one, you don't need seperate buffout

 

If you did use X-cell you still need buffout but you need to deconflict them as they fix some of the same things but the overlap isnt 100% so you still need both

 

Reason i say if you did is i don't actually see that in your F4SE plugins either, so while installed maybe its off/not running/missing some other requirement to run or they named it really weirdly

 

Your F4SE plugins according to log...

 

 


F4SE PLUGINS:
    ActiveQuestHUD.dll v1
    AddictolCrashLogger.dll v1
    BackportedBA2Support.dll v1
    cbp.dll
    ClassicHolsteredWeapons.dll
    EmptyBarterMenuEngineBugFix.dll v2.1
    f4ee.dll
    F4z Ro D'oh.dll v1.1.6.1030
    FacialExpressionAndEyeTrackingEngineFixes.dll v2.1
    GardenOfEdenPapyrusExtender.dll v19.7
    HeadpartExtended.dll v1.1
    HighFPSPhysicsFix.dll
    LL_fourPlay_1_10_163.dll v54
    LongLoadingTimesFix.dll v1.1.1
    mcm.dll
    PlayerVoiceFrequency.dll v1
    RobCo_Patcher.dll v3.6
    SAF.dll
    ScreenArcherMenu.dll
    SprintSpeedController.dll v1
    XDI.dll

 

Would expect to see the x-cell dll as being loaded somewhere in the log

image.png.3f7a2c8a80190b3468860702e1c6c73a.png

 

Edited by pinky6225
Posted (edited)
10 minutes ago, woodrealmelf said:

thank  you ok so i test first use addictol v1.1 with Buffout 4 NG? just be clear coz i read in description that isn't Addictol a All in one?i mean it has buffout already or am i dizzy?

 

You should just use Addictol + Addictol Crash Logger, and do not use these mods with it:
Buffout 4 / Buffout 4 NG

Mentats

Daytripper (you would have to disable it's BA2 patch)

Escape Freeze

Baka MaxPapyrusOps

Interior NavCut Fix

Faster Workshop

 

I also wouldn't use Baka ScrapHeap with it, fairly sure that was covered as a part of X-Cell and would be in Addictol.  You can take a look at the modlist that I posted for some other engine fixes that may be applicable.  Since your using a pre-RTX GPU you shouldn't need Weapon Debris Crash Fix, so I would skip that.

 

 

Side note: I am using these mods as they come, with their default configs.  Only thing I have tweaked is High FPS Physics Fix set cap the FPS and turn off loading scripts (black loading screens).

Edited by dav42
Posted
20 minutes ago, dav42 said:

You should just use Addictol + Addictol Crash Logger, and do not use these mods with it:
Buffout 4 / Buffout 4 NG

Mentats

Daytripper (you would have to disable it's BA2 patch)

Escape Freeze

Baka MaxPapyrusOps

Interior NavCut Fix

Faster Workshop

 

Thanks for mentioning that, seems i glossed over that when i was updating to addictol as i still have Interior NavCut Fix running as a seperate mod

Posted
34 minutes ago, dav42 said:

 

You should just use Addictol + Addictol Crash Logger, and do not use these mods with it:
Buffout 4 / Buffout 4 NG

Mentats

Daytripper (you would have to disable it's BA2 patch)

Escape Freeze

Baka MaxPapyrusOps

Interior NavCut Fix

Faster Workshop

 

I also wouldn't use Baka ScrapHeap with it, fairly sure that was covered as a part of X-Cell and would be in Addictol.  You can take a look at the modlist that I posted for some other engine fixes that may be applicable.  Since your using a pre-RTX GPU you shouldn't need Weapon Debris Crash Fix, so I would skip that.

 

 

Side note: I am using these mods as they come, with their default configs.  Only thing I have tweaked is High FPS Physics Fix set cap the FPS and turn off loading scripts (black loading screens).

 

crash-2026-03-22-14-04-51.log plugins.txt

Posted
1 minute ago, woodrealmelf said:

how u able to figure that out i want to know coz ive been searching for guides how?

omg bro now its working thank you very much pinky and dav

Posted
1 minute ago, woodrealmelf said:

how u able to figure that out i want to know coz ive been searching for guides how?

 

Asked google AI mode to read the log

 

Based on your crash log, you are experiencing a

FaceGen/Skeleton conflict (BSFaceGenNiNode::FixSkinInstances). This specific error occurs when the game tries to map a facial mesh or skin to an NPC skeleton (specifically skeleton.nif) and fails, resulting in a null pointer read (0x000000000009).

 

3. Identify the Broken NPC
The log points to FormID: 0x000A1A5A.
  • This is a vanilla record, likely Desdemona or a similar key NPC.
  • If you have any mod that specifically overhauls the appearance of the Railroad or female NPCs, that mod is the likely source of the EXCEPTION_ACCESS_VIOLATION.

Then as i'd also had similar issue i remembered there is a vanilla face gen fix file on the headpart extended page

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