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AAF Nuka Ride: A Porn Studio Mod


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Posted
27 minutes ago, dav42 said:

 

No idea really what you did here.  But generally best practice is to create a new profile (and you should be using profile-specific saves & profile-specific INI), so you can rollback changes easily.  And if you remove plugins you should start a new game.  NR's Facegen patch should be at the bottom, otherwise whatever FacegenFix is maybe is overwriting.   I think that was the optional file in Headpart Extended, I have never used it so not sure what it is.  You would probably need to use xEdit to look at what it does and what conflicts exist in your LO.

 

But removal of ABP is the NR Patch plus the original mod.  You didn't really answer the other questions on frequency of this problem, at least for me the bug is pretty rare.  So it's definitely related to physics and bad hair meshes, but the conditions really have to be right to cause the stretching because I can literally just save, close the game, and start it back up and the problem is gone.

 

 

And this is probably why I don't use FaceGenFix.esp, from the description on Headpart Extended:
"The optional facegenFix.esp is not needed anymore if you have x-cell."

 

This is also probably related to the Addictol bug that JB noticed, I posted earlier a GitHub build that fixes it for OG.  What lee3310's description eludes to is the tints patch fixed the reason/need for FaceGenFix.esp.  What I am understanding is the game only applies tint entries from non-Vanilla plugins, at least looking at the code that the tints patch is modifying it is checking that it's not BSGameDataSystemUtility::IsDLCMasterOrCCFile or it has a CompileIndex > 0 (which I think would be the load order index?).

 

i have no idea also even using xedit still beginner in terms of editing stuffs, i just followed what the google ai suggested tho testing what works. this was the result of the crash log analysis

Based on the provided crash log, your game is experiencing an EXCEPTION_ACCESS_VIOLATION (p. 1). This specific crash is occurring within the FaceGen system, specifically while the game is attempting to attach head parts to an NPC (pp. 5, 10).

Primary Cause: Headpart & FaceGen Conflicts

The crash is triggered by BSFaceGenNiNode::FixSkinInstances (p. 4) and QueuedCharacter::AttachHeadParts (p. 10). This happens when the game fails to properly render or link a character's facial features or hair.
 
  • Suspect Mod: HeadpartExtended.dll is explicitly mentioned in the call stack multiple times (pp. 8-9). It is likely trying to modify a head part that is either missing, corrupted, or incompatible with another mod.
  • Secondary Conflicts: You have several mods that modify faces and NPCs, such as Rusty Face Fix, The Eyes Of Beauty, and LooksMenu Customization Compendium (p. 19).

Recommended Solutions

 
  1. Update or Disable Headpart Extended: Ensure HeadpartExtended.dll is the most recent version compatible with Fallout 4 v1.10.163 (p. 1). If it is up to date, try disabling it to see if the crashes stop.
  2. Check for Missing Requirements: Many of your face-related mods (like aBitPrettierNWRaiders.esp) may require specific assets or have patches that are missing from your load order (p. 20).
  3. Run FaceGen Fix: You have FaceGenFix.esp active (p. 20). Ensure this mod is loaded at the very bottom of your "Light" (FE) plugins to ensure its fixes aren't being overwritten.
  4. Verify Nuka-World Assets: The crash log repeatedly references DLCNukaWorld.esm in relation to the failing Actor (pp. 2, 7). If you have mods specifically affecting Nuka-World raiders or NPCs, double-check those first.
 
 
 
Posted
13 minutes ago, woodrealmelf said:

i have no idea also even using xedit still beginner in terms of editing stuffs, i just followed what the google ai suggested tho testing what works. this was the result of the crash log analysis

Based on the provided crash log, your game is experiencing an EXCEPTION_ACCESS_VIOLATION (p. 1). This specific crash is occurring within the FaceGen system, specifically while the game is attempting to attach head parts to an NPC (pp. 5, 10).

Primary Cause: Headpart & FaceGen Conflicts

The crash is triggered by BSFaceGenNiNode::FixSkinInstances (p. 4) and QueuedCharacter::AttachHeadParts (p. 10). This happens when the game fails to properly render or link a character's facial features or hair.
 
  • Suspect Mod: HeadpartExtended.dll is explicitly mentioned in the call stack multiple times (pp. 8-9). It is likely trying to modify a head part that is either missing, corrupted, or incompatible with another mod.
  • Secondary Conflicts: You have several mods that modify faces and NPCs, such as Rusty Face Fix, The Eyes Of Beauty, and LooksMenu Customization Compendium (p. 19).

Recommended Solutions

 
  1. Update or Disable Headpart Extended: Ensure HeadpartExtended.dll is the most recent version compatible with Fallout 4 v1.10.163 (p. 1). If it is up to date, try disabling it to see if the crashes stop.
  2. Check for Missing Requirements: Many of your face-related mods (like aBitPrettierNWRaiders.esp) may require specific assets or have patches that are missing from your load order (p. 20).
  3. Run FaceGen Fix: You have FaceGenFix.esp active (p. 20). Ensure this mod is loaded at the very bottom of your "Light" (FE) plugins to ensure its fixes aren't being overwritten.
  4. Verify Nuka-World Assets: The crash log repeatedly references DLCNukaWorld.esm in relation to the failing Actor (pp. 2, 7). If you have mods specifically affecting Nuka-World raiders or NPCs, double-check those first.
 
 
 

then it ask for my LO if what conflicts and posted a pdf of my plugins tho i have not made any changes yet

Analyzing your load order alongside the FaceGen crash, there is a clear mod conflict cluster centered around Nuka-World Raiders. Multiple mods are attempting to override the same NPC facial data simultaneously, which is likely causing the BSFaceGenNiNode failure.

Major Conflicts Identified

 
  • Raider Overhaul Overlap: You are running aBitPrettierNWRaiders.esp (p. 2), WLBlackMaleRaidersNuka.esp (p. 2), and ABPNukaWorldVEFSfix.esp (p. 2). These all modify the same Nuka-World NPC records. If their associated FaceGen data (meshes/textures) doesn't match exactly what the ESP expects, the game crashes when it tries to "FixSkinInstances."
  • The Eyes of Beauty Duplication: You have both The Eyes Of Beauty.esp and TheEyesOfBeauty.esp active (p. 2). This is a common source of instability; you should only have one active.
  • Patch Inconsistency: You have Nuka Ride - aBitPrettierNWRaiders Patch.esp (p. 3) and Nuka Ride FaceGen.esp (p. 3). These are trying to bridge multiple heavy NPC overhauls. If the load order isn't perfect, the "FaceGen" patch may be referencing a head part that another mod deleted or moved.

Recommended Load Order Fixes

To stabilize the FaceGen system, try the following adjustments:
 
  1. Consolidate Nuka-World Mods: Choose either the "aBitPrettier" suite or the "WLBlackMaleRaiders" suite. Running both on the same NPCs is a recipe for FaceGen crashes.
  2. Fix Eyes of Beauty: Disable one of the two TheEyesOfBeauty plugins. Check which one is the master or the updated version.
  3. Prioritize FaceGen Fix: Move FaceGenFix.esp (p. 2) and Rusty Face Fix.esp (p. 2) to the very bottom of your load order (even after the Nuka Ride patches). They need to be the final word on how head parts are loaded.
  4. Check HeadpartExtended.dll: Ensure this script extender plugin is not trying to "force" a high-poly head onto a Nuka-World Raider that aBitPrettier has already modified.
Next Step: Are you seeing these crashes specifically when approaching Nuka-World raider camps or when opening the LooksMenu to edit your own character?
 
 
 
Posted (edited)

@woodrealmelf 

 

Black Raiders + Prettier Raiders is fine. One modifies only the male characters, and the other the female ones. So it's fine. 

 

Edit: Unless you have MTO, a 'Black Male Raiders' suggested mod that makes all Nuka Town raiders male, then having Prettier Raiders isn't advisable.  

 

Having two eye mods isn't really as bad as it sounds. It says more about your lack of attention than anything else. The one with the higher priority will always win, and that's that.

 

You have another mod modifying NPCs, which is why Sophie is called Kali. This means you have other mods modifying NPCs beyond what I recommend. This is more dangerous than having two eye mods playing a game of tag.

 

If you fixed it, it means you either uninstalled it or gave more priority to Nuka Ride.

 

I don't remember if I mentioned it, but the order of "Nuka Ride Face Gen" doesn't matter. It can go above or below Nuka Ride. The important thing is that you don't have another mod modifying my characters like Sophie (Kali Dunmore). 

Edited by JB.
Posted
1 hour ago, JB. said:

Unless you have MTO, a 'Black Male Raiders' suggested mod that makes all Nuka Town raiders male, then having Prettier Raiders isn't advisable. 

i have the mod Gender ration i put only 5% female for the pack and operators while the disciple are 40% females inwhich for no reason i just made it like that

 

1 hour ago, JB. said:

ou have another mod modifying NPCs, which is why Sophie is called Kali. This means you have other mods modifying NPCs beyond what I recommend. This is more dangerous than having two eye mods playing a game of tag.

i dont have a mod like that i just followed the list in your requirements nothing more. as you can see on my previous log post mostly gameplay/mechanics like SH/violate stuffs in LL i put then rest are requirements for the mod, but modifying npc im not sure tho

 

2 hours ago, JB. said:

Having two eye mods isn't really as bad as it sounds. It says more about your lack of attention than anything else. The one with the higher priority will always win, and that's that.

this one came in one mod not sure why it has 2 esp lol

image.png.c0b9dfb52ebe79ca69b8519f376ebb17.png

Posted
3 minutes ago, woodrealmelf said:

this one came in one mod not sure why it has 2 esp lol

oh the other one with no space is a dummy plugin i have no idea what to pick on those options i just went randomly check boxes

Posted
8 minutes ago, woodrealmelf said:

i dont have a mod like that i just followed the list in your requirements nothing more. as you can see on my previous log post mostly gameplay/mechanics like SH/violate stuffs in LL i put then rest are requirements for the mod, but modifying npc im not sure tho

 

image.png.fb870136bc427482ea8f4a3ba820793b.png

Or maybe its already there?

Posted (edited)
16 minutes ago, woodrealmelf said:

 

Or maybe its already there?

 

That was when I cleaned up the mod and fixed a lot of things that were in Spanish. In doing so, the name changed back to Kali by accident. But right now Sophie is Sophie (otherwise you wouldn't be able to see it even if you changed your load order).

 

So. I opened "Prettier Raiders..." and lo and behold, it does edit male actors!!! Hmm, I'll have to warn people about this incompatibility.

 

So you have to choose between

 

Black Male Raiders
or
A Bit Prettier Raiders

Edited by JB.
Posted
6 hours ago, woodrealmelf said:

i tried to moveto him but instead crashed and worst i didnt save T_T

Try open the console, click on the door, and type disabled.
The door will vanish.

Posted
11 hours ago, woodrealmelf said:

image.png.c665649a753841c5b8bb6e6bd2c80d7b.png

i got 1 npc hair is scretching and crash but not that often, search google ai mode suggesting to disable the headpatextended.dll

  • Mod Involvement: The call stack explicitly mentions HeadpartExtended.dll multiple times right before the crash (pp. 8, 15). This mod is likely attempting to modify a head part for a "Nuka World" NPC (FormID: 0x06025F24) that the game cannot handle (pp. 2, 4).
  • should i disable it?

I have been having problems with hair screching as well, so I was wondering what caused it. Really no other fix that getting rid of commonwealth cuts and other mods that use it?

I honestly thought it had something to do mods that did something to changed the hairstyles of the player character since that's where I've ran in to it.

Posted
18 minutes ago, Spaceguest991 said:

I have been having problems with hair screching as well, so I was wondering what caused it. Really no other fix that getting rid of commonwealth cuts and other mods that use it?

I honestly thought it had something to do mods that did something to changed the hairstyles of the player character since that's where I've ran in to it.

How about this? I cleaned it up with Fo4Edit. That removes unnecessary edits to men (actually, there weren't any edits to men, that's why Fo4Edit removed them from the plugin).

 

Put in on DATA and replace. 

 

 

aBitPrettierNWRaiders.esp

 

 

 

Posted

me and my lazy ass, it seem there are plenty content for nora route in the newest update i just explored recently, keep it up for what you cooking for nora route, i just have to be more patience, and by all mean take your time :).

Posted (edited)
1 hour ago, Spaceguest991 said:

I have been having problems with hair screching as well, so I was wondering what caused it. Really no other fix that getting rid of commonwealth cuts and other mods that use it?

I honestly thought it had something to do mods that did something to changed the hairstyles of the player character since that's where I've ran in to it.

Recently occurred to me as well when loading presets (well at least this current setup). Mostly Misc hairstyle tho. 

Removing the physics patch for now. 

Edited by 4nln415
Posted
2 hours ago, Spaceguest991 said:

I have been having problems with hair screching as well, so I was wondering what caused it. Really no other fix that getting rid of commonwealth cuts and other mods that use it?

I honestly thought it had something to do mods that did something to changed the hairstyles of the player character since that's where I've ran in to it.

 

I have Commonwealth Cuts and aBitPrettierNWRaiders installed — no problems.

Posted
2 hours ago, JB. said:

How about this? I cleaned it up with Fo4Edit. That removes unnecessary edits to men (actually, there weren't any edits to men, that's why Fo4Edit removed them from the plugin).

 

Put in on DATA and replace. 

 

 

aBitPrettierNWRaiders.esp 239.98 kB · 1 download

 

 

 

Ahh.... I haven't played Nuka Ride yet so I can't say for sure if I'll have the problem but I will try it when I do.

 

But... I have noticed that same problem of hair stretching on Commonwealth Slavers when using the the no bald slaves patch on the slaves in the whorehouse.

Posted
18 minutes ago, bobrovskii said:

I have Commonwealth Cuts and aBitPrettierNWRaiders installed — no problems.

У тебя X-Cell или Addictol установлен с bFacegen=true?

Posted (edited)
6 minutes ago, Plite said:

У тебя X-Cell или Addictol установлен с bFacegen=true?

 

Да, X-Cell стоит. Addictol не ставиться, игра вылетает после заставки секунд через 25-30.

X-Cell поставил не сразу, а когда к Мэгс пришел. Но проблем вообще не было, даже до X-Cell...

Edited by bobrovskii
Posted (edited)
11 minutes ago, bobrovskii said:

 

Да, X-Cell стоит. Addictol не ставиться, игра вылетает после заставки секунд через 25-30.

X-Cell поставил не сразу, а когда к Мэгс пришел. Но проблем вообще не было, даже до X-Cell...

 

In working setup the odds of seeing the hair stretching is pretty unlikely.  I rarely see it, but I have seen it.  If people have it more than "very very infrequently" then they have other issues, what they could be I have no idea.  Dixie is one unique NPC that it will show up with.

 

Which now that I am looking at Dixie, it seems that she is not patched in JB's patch for ABPNW, huh... I swear she used to be, but now I am doubting it.

 

Edited by dav42
Posted
5 minutes ago, dav42 said:

 

In working setup the odds of seeing the hair stretching is pretty unlikely.  I rarely see it, but I have seen it.  If people have it more than "very very infrequently" then they have other issues, what they could be I have no idea.  Dixie is one unique NPC that it will show up with.

 

 

Can you tell me when Dixie appears? I'm currently on the quest "Made In Heaven."

Posted
8 minutes ago, bobrovskii said:

Да, X-Cell стоит

А bFacegen включен?

 

 

10 minutes ago, bobrovskii said:

Addictol не ставиться, игра вылетает после заставки секунд через 25-30

У меня менеджер памяти у Addictol не справляется с 1.10.163 и кучей модов с кучей скриптов. Я у себя оставил X-Cell 2.1-b109 и Buffout 1-28-6, и менеджер памяти включил в пользу Buffout - вылеты только от скриптовых глюков, а Nuka Ride при этом вообще не сбоит.

Posted
4 minutes ago, Plite said:

А bFacegen включен?

 

Да, включен. Я X-Cell поставил, так как лица рейдеров из aBitPrettierNWRaiders были черные. У меня X-Cell 2.1b-182 и Buffout4 NG 1.37... Пока все стабильно, вылетов нет.

Posted
25 minutes ago, bobrovskii said:

Да, включен

Значит все-таки в каких-то паках с прическами могут быть проблемы - у меня иногда бывают npc с растянутыми волосами. Перезагрузкой не лечится, приходится в xEdit менять прическу.

 

 

28 minutes ago, bobrovskii said:

X-Cell 2.1b-182 и Buffout4 NG 1.37

На 1.10.163?! У меня так не работает...

Posted
12 minutes ago, bobrovskii said:

Can you tell me when Dixie appears? I'm currently on the quest "Made In Heaven."

 

She's one of Nisha's goons, so when you end up in Fizztop Mountain you probably would have seen her.  The odd thing is she is apparently vanilla hair, but I don't recall if it's always been that way.

Posted
2 hours ago, dav42 said:

 

In working setup the odds of seeing the hair stretching is pretty unlikely.  I rarely see it, but I have seen it.  If people have it more than "very very infrequently" then they have other issues, what they could be I have no idea.  Dixie is one unique NPC that it will show up with.

 

Which now that I am looking at Dixie, it seems that she is not patched in JB's patch for ABPNW, huh... I swear she used to be, but now I am doubting it.

 

She doesn't need a patch, so any cosmetic mod will do for her. Just a few NPCs whose profiles I edited in Nuka Ride. Basically, I changed some vanilla packages, and ABPNWR restored those packages. Nisha, Katelyn, that annoying operator girl who's shooting up near Golden Globes, etc. 

Posted (edited)

Hello everyone )). Well, I have a brown face problem. This happens with MASON, WILLIAM, and FATHER for example. It only happens with the men involved in the story. I don't have any mod that changes a man's appearance except BODY TALK.

 

What should I do? My only idea is to buy them a sunscreen to prevent skin cancer.

 

Sometimes the problem comes and goes from one scene to another, for example with CARTER.

I indeed have the recommended mode "rusty face fixe." But the manual command for this mode does not work. I have installed the Rusty Face Fix - Version 1.2.1 (Legacy version).

 

I specify that in previous versions I did not have it.

 

Could you help me, friends?

Edited by Enkidu222
Posted

Just started a new play thorough and it looks like the nuka ride outfits arent loading? Sophie is just a floating head and when i put on the first outfit it happens with my character as well. any idea what causes that?

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