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AAF Nuka Ride: A Porn Studio Mod


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Posted
52 minutes ago, JB. said:

Work in progress. 

After rummaging through your mod in the creation kit I'm looking forward to how some of the unused assets will be implemented,so much work in there 👍

Posted
6 hours ago, JB. said:

I brought a couple of assets from Skyrim so I can continue with the cat food quest. Someone suggested that at the end of the quest we should film an advertisement to promote the food, and I thought it was a great idea. So, new gloves and 3 kitty idles. 

 

 

 

  Hide contents

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@JB.  Are you using @Nuverotic's work on the cat food and posters?

 

Also, how often do you change the hard/soft/recommended mod versions?   I would like to update to 6.9.4 from 6.9.3 but because I am one of those that has a lot of other mods (that are all working together), I am not sure I want to chase down errors from not having the latest animation file (or texture file, etc.)

 

Posted
40 minutes ago, Hoobu said:

Возможно, проблема в анимации. Тебе следует сделать ему минет, а затем заняться с ним сексом (я полагаю, анальным) на кровати. Я не помню, нужно ли тебе ещё и танцевать для него на шесте.

Thanks. I disabled the Ultimate AAF Patch and he crouched.

Posted

I'm having a problem with disappearing meshes in Nuka World. When I walk around the city and approach a building wall, it disappears, either partially or completely. I have some mods installed that affect the graphics. Is there a way to fix this without disabling them?obraz_2026-01-11_114623281.png.d89f42c9e73685b2ec654a0c215673c0.png

Posted
15 minutes ago, Malczan said:

Looks like a lot of work. These graphical mods work fine everywhere except for the Nuka World exterior.

Try mucking around with load order you might get lucky

Posted (edited)
39 minutes ago, Malczan said:

Looks like a lot of work. These graphical mods work fine everywhere except for the Nuka World exterior.

 

This seems to be the first time your using multiple overhaul mods.  Mods are not inherently compatible, you have to resolve the conflicts, the guide tells you how (one way may be as simple as load order, the more complex way is patches, but you have to look at the conflicts in xEdit to understand the problem).  If your not up to it, then you probably shouldn't use multiple overhaul mods, the author provided a curated modlist that works well together.  There are some tips on the first page for load order that may help with conflicts.

Edited by dav42
Posted

@JB. Noticing on the Norita route that the block actress name change is no longer working.  It looks like with the settings overhaul a new global was introduced _NR_BlockNewCodenames which MCM is toggling and that is working.  However, the quest dialogue script fragment QF__NukaRide_Codename_0402A0C9 for stage 1 is still looking at the global _NR_Codename_Global and the property passed in to the script via plugin is _NR_CodeName_Global [GLOB:3F00D1D7].

 

In my case:

_NR_Codename_Global = 0

_NR_BlockNewCodenames = 1

 

And the name did indeed change.  For the time being I am just setting the global via console to match up with the MCM setting:

set _NR_CodeName_Global to 1

 

Posted (edited)

How I can fix nails polish? Have started new game with FG body and it looks like the nails overlay appears inside the fingers...
*its OK with CBBE...

Edited by Wishmaster89
Posted
42 minutes ago, Wishmaster89 said:

How I can fix nails polish? Have started new game with FG body and it looks like the nails overlay appears inside the fingers...
*its OK with CBBE...

 

Did you download the FG conversion for the mod?

 

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Posted
5 hours ago, dav42 said:

@JB. Noticing on the Norita route that the block actress name change is no longer working.  It looks like with the settings overhaul a new global was introduced _NR_BlockNewCodenames which MCM is toggling and that is working.  However, the quest dialogue script fragment QF__NukaRide_Codename_0402A0C9 for stage 1 is still looking at the global _NR_Codename_Global and the property passed in to the script via plugin is _NR_CodeName_Global [GLOB:3F00D1D7].

 

In my case:

_NR_Codename_Global = 0

_NR_BlockNewCodenames = 1

 

And the name did indeed change.  For the time being I am just setting the global via console to match up with the MCM setting:

set _NR_CodeName_Global to 1

 

Even I don't remember what “BlockNewCodeNames” did. 😰

 

OK, I see. It's just a little failsafe so you don't change names too quickly using the purse option. 

 

I accidentally put it in the MCM. Thank you!

Posted (edited)
2 hours ago, hovak2017 said:

I'm at the end of nuka ride but I can't leave? Says I have to ask OB to leave.  but when I talk to him I dont get those options

Based on the fact that it is an option for Overboss girls. Are you Nora or Norita? Could you send me a picture with the options you have?

 

 

Edited by JB.
Posted
1 hour ago, JB. said:

OK, I see. It's just a little failsafe so you don't change names too quickly using the purse option. 

 

Ahh, that explains why I couldn't change the name using the compact mirror menu.  :)

Posted

Okay, here is Music's Preset. I use Kim Hairstyle and The Eyes of Beauty if you want the same visual result. :3

 

Spoiler

 

For Cherry fans ❤️

 

Spoiler

 

Confidential file ! Do not open this file or you risk descending into madness !  ☠️

 

Spoiler

Lilith.json

 

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Posted (edited)
43 minutes ago, Wishmaster89 said:

hmm...
its works with gloves or with cbbe hands. I will try french nails, but I wanted overlay, cause its easier to match with lipstick color.

 

Looks fine here (w/ Kziitd's skin & FG skin).  Try with a minimal mod loadout (i.e. FG + Captive Tattoos) only, and then start enabling body/face texture mods to see where it breaks.

 

Below is a fairly vanilla loadout (FG + Captive, that's all):

 

Spoiler

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Edited by dav42

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