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Posted

I will say this and maybe two other support groups are the most helpful on LL. Many assume people who find there way to LL are experienced even vet gamers who know what they are doing. Which is somewhat true, but, Fallout 4 and Skyrim have been around for a long time, I still remember when Caliente was first released, all the who haa over it, the small war between who created what and the lol at mods that if compared to todays were well terrible, but that was what was available. Problem with being around a long time, it means people get old, memories fail, or stuff is simply forgotten. So to all those helpful peoples, thank you for the patience and prolly the tolerance, it shows proof that there are people who devote themselves to fun and laughs, which are so surely lacking from many gaming communities.

Posted (edited)
10 minutes ago, DarksideTinkerbell said:

Gotta say, I looked at that log and came up with a "WHAT THE FUCK am I looking at?!?" which did not help solve anything. So glad there are others who know what they are doing.

 

crash-2026-07-20-08-11-56.log 50.08 kB · 0 downloads

 

Google AI can help you, it doesnt like FPAttributes, odd thing is the addictol settings you have

 

        uScaleformPageSize: 64
        uScaleformHeapSize: 2048

 

My PC has more than double the GPU memory/RAM than yours and i don't go that high with uScaleformHeapSize

 

I'd suggest trying with 

 

uScaleformPageSize=256                    # The page size (in KB), vanilla size is 64. More, better, but the higher the memory consumption. Limit 2Mb (2048), number must be a multiple of 8 (Need bScaleformAllocator patch).
uScaleformHeapSize=512                    # The heap size (in MB), vanilla size is 128. This is all the available memory, out of memory = CTD. Limit 2Gb (2048), number must be a multiple of 8 (Need bScaleformAllocator patch).

 

Spoiler

I asked the AI why my settings are different to yours in relation to your crash log

 

1. Large Modded UI Elements Need Bigger Pages (uScaleformPageSize=256)
  • Mods like FPAttributes.esp push large, custom strings and data tracks to the HUD.
  • At the vanilla 64 KB page size, Scaleform is forced to chunk large UI structures across multiple memory blocks. [1]
  • When the engine tried to stitch those fragments together to update the HUD, it threw a pointer mismatch error (mov rax, [rax+rdx*8]), resulting in an immediate memory violation.
  • By using 256 KB blocks, you allow complex modded widgets, data arrays, and larger custom text strings to fit into a single block natively. This completely bypasses the fragmentation that causes this exact Scaleform::GFx call stack crash. [1]
 
2. A Massive Heap Ceiling is Wasteful (uScaleformHeapSize=512)
  • The log owner's 2048 MB (2 GB) heap is massive overkill for Fallout 4's Flash-based menu engine.
  • Setting it that high does not prevent crashes if the internal block allocation (Page Size) remains too small to handle a massive data chunk.
  • Your setting of 512 MB provides plenty of total headroom for the UI engine. It restricts unnecessary memory bloat, allowing the rest of your system RAM to be utilized efficiently by the primary game engine threads rather than being hoarded by a dormant Scaleform cache. [1, 2]

 

Edited by pinky6225
Posted (edited)

@JB. Peach and Kali have brown faces after updating to 7.06. They definitely didn't have that with previous versions so not sure what happened to cause that.

 

edit: Nevermind I forgot to run bodyslide after updating cause I'm a doofus.

Edited by zonder4213
Posted
2 minutes ago, zonder4213 said:

@JB. Peach and Kali have brown faces after updating to 7.06. They definitely didn't have that with previous versions so not sure what happened to cause that.

I haven't edited faces since version 7.0, it was all scripts. 

Posted
11 minutes ago, pinky6225 said:

 

Google AI can help you, it doesnt like FPAttributes, odd thing is the addictol settings you have

 

        uScaleformPageSize: 64
        uScaleformHeapSize: 2048

 

My PC has more than double the GPU memory/RAM than yours and i don't go that high with uScaleformHeapSize

 

I'd suggest trying with 

 

uScaleformPageSize=256                    # The page size (in KB), vanilla size is 64. More, better, but the higher the memory consumption. Limit 2Mb (2048), number must be a multiple of 8 (Need bScaleformAllocator patch).
uScaleformHeapSize=512                    # The heap size (in MB), vanilla size is 128. This is all the available memory, out of memory = CTD. Limit 2Gb (2048), number must be a multiple of 8 (Need bScaleformAllocator patch).

 

  Reveal hidden contents

I asked the AI why my settings are different to yours in relation to your crash log

 

1. Large Modded UI Elements Need Bigger Pages (uScaleformPageSize=256)
  • Mods like FPAttributes.esp push large, custom strings and data tracks to the HUD.
  • At the vanilla 64 KB page size, Scaleform is forced to chunk large UI structures across multiple memory blocks. [1]
  • When the engine tried to stitch those fragments together to update the HUD, it threw a pointer mismatch error (mov rax, [rax+rdx*8]), resulting in an immediate memory violation.
  • By using 256 KB blocks, you allow complex modded widgets, data arrays, and larger custom text strings to fit into a single block natively. This completely bypasses the fragmentation that causes this exact Scaleform::GFx call stack crash. [1]
 
2. A Massive Heap Ceiling is Wasteful (uScaleformHeapSize=512)
  • The log owner's 2048 MB (2 GB) heap is massive overkill for Fallout 4's Flash-based menu engine.
  • Setting it that high does not prevent crashes if the internal block allocation (Page Size) remains too small to handle a massive data chunk.
  • Your setting of 512 MB provides plenty of total headroom for the UI engine. It restricts unnecessary memory bloat, allowing the rest of your system RAM to be utilized efficiently by the primary game engine threads rather than being hoarded by a dormant Scaleform cache. [1, 2]

 

Cool where would I change/find these settings?

 

Posted
10 minutes ago, DarksideTinkerbell said:

I will say this and maybe two other support groups are the most helpful on LL. Many assume people who find there way to LL are experienced even vet gamers who know what they are doing. Which is somewhat true, but, Fallout 4 and Skyrim have been around for a long time, I still remember when Caliente was first released, all the who haa over it, the small war between who created what and the lol at mods that if compared to todays were well terrible, but that was what was available. Problem with being around a long time, it means people get old, memories fail, or stuff is simply forgotten. So to all those helpful peoples, thank you for the patience and prolly the tolerance, it shows proof that there are people who devote themselves to fun and laughs, which are so surely lacking from many gaming communities.

 

 

Luckily, there are many people here willing to lend a hand. I don't usually help when there are signs of "this person is playing with tons of mods and I'm not going to waste my time on that," but you've been very kind, so that always takes precedence for me.

 

Just remember to create a profile with only recommended mods next time. 😆

Posted (edited)
3 minutes ago, DarksideTinkerbell said:

Cool where would I change/find these settings?

 

 

Go \Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins and find file Addictol.toml

 

This is the configuration file for Addictol and you can amend the settings there 

 

Anything after a # on the same line is a comment so if you get recommended to amend something you can always add a line like 

 

#Changed Setting ABC from X to Y so if it doesn't work/ is worse etc you know what it was originally to put it back

Edited by pinky6225
Posted
27 minutes ago, DarksideTinkerbell said:

I will say this and maybe two other support groups are the most helpful on LL. Many assume people who find there way to LL are experienced even vet gamers who know what they are doing. Which is somewhat true, but, Fallout 4 and Skyrim have been around for a long time, I still remember when Caliente was first released, all the who haa over it, the small war between who created what and the lol at mods that if compared to todays were well terrible, but that was what was available. Problem with being around a long time, it means people get old, memories fail, or stuff is simply forgotten. So to all those helpful peoples, thank you for the patience and prolly the tolerance, it shows proof that there are people who devote themselves to fun and laughs, which are so surely lacking from many gaming communities.

I've been around Since Doom and was the first person in Australia to play a death match online tourney game with a O.S player,I came within one kill of beating the legendary Thresh I was his clan mate 

Posted

I never thought of running a crash log through my personal AI (it's a Gemma4 12b thinker uncensored tweaked for roleplay)

It said simular stuff about a ui issue

Spoiler

1. The Core Problem: EXCEPTION_ACCESS_VIOLATION
The most critical line is:

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at Fallout4.exe+1A90BB4 mov rax, [rax+rdx*8] | UIMessage::scalar_deleting_destructor'(uint)_1A90BB4)`

This is a classic memory access violation. It means the program tried to read from or write to a memory address it wasn't allowed to touch. Think of it like trying to open a door that doesn't exist in the building plan.

2. The Specific Memory Mismatch
The analysis section pinpoints exactly why the violation occurred:

Access Violation Analysis:

Instruction: mov rax, [rax+rdx*8]
Base Register (rax): 0x000002D77575A330
Index Register (rdx): 0x03FFFFFFFFFFFFFF (This is a massive, nearly all-ones number)
Computed Address: 0x200002D77575A328
Fault Address: 0xFFFFFFFFFFFFFFFF (mismatch)
The core issue here is that the calculation for where the code thought it should read from (0x200002D77575A328) was incorrect, and the resulting memory access attempted to go far beyond the allocated boundaries of the process, hitting an invalid address (0xFFFFFFFFFFFFFFFF).

3. Suspected Area of Failure (The "Possible Relevant Objects")
The stack trace points toward several UI and rendering components:

UIMessage::scalar_deleting_destructor
HUDAmmoCounter*, HUDMenu*, UI*
Scaleform::GFx::DisplayObjectBase::GetCxform(void) (This relates to how 3D objects are rendered or transformed on screen).
Conclusion based on the technical data:

The crash is highly likely occurring within the User Interface (UI) or Rendering system while the game was trying to manage, display, or destroy a specific graphical element or message. The fact that it involves Scaleform and various HUD/Menu structures suggests a problem when displaying complex information on screen—perhaps loading an item description, opening a menu, or rendering a particular view
System Instability: The game engine momentarily losing control over its display resources.
Recommended Next Steps (If you want to fix it):
Since this is a complex memory corruption issue often related to mod conflicts or specific game state bugs, here are the usual troubleshooting paths:

Check Mods: Since many of the modules loaded include patches (bFixes, bPatches), an incompatibility between a mod and Fallout 4's rendering pipeline (especially those affecting UI or object scaling) is a very common culprit for this type of crash.
Game State: Try to reproduce the crash. Does it happen when you open a specific menu, enter a particular area, or interact with a specific item?
Verify Game Files: Ensure your core game files are not corrupted.

 

Posted
34 minutes ago, JB. said:

I haven't edited faces since version 7.0, it was all scripts. 

I didn't run bodyslide after updating. After running bodyslide things are as they should be. To be honest I didn't even think about bodyslide until after I posted. >_<

Posted

I don't have an AI I have experimented with AI character gen, but Australia is all fucked up now when it comes to privacy. Although I spose now, you really can be ID checked regardless of actual age... plus for some reason they think animation is reality? Like believe me I have never fucked a Dragon in real life.

Posted (edited)
24 minutes ago, DarksideTinkerbell said:

Ok made all those changes, but still got the crash

crash-2026-07-20-09-07-53.log 69.92 kB · 1 download

 

Lucky me this play through is aimed at getting to know what I am doing and how far I can push the boundaries

 

 

Still doesn't like Sex Attributes (FPAttributes.esp)

 

RSP+F78: (AlchemyItem*) [0x39002E3A] ("FPAttributes.esp") "Self-Esteem"

 

Don't get why self esteem would bother it though as thats just a number in the corner usually, I'd suggest going a bit further back in your save and trying again, maybe something has broke that which is why it keeps happening

 

Turning off any other HUD related stuff might also be a way to go to see if that allows it to progress

 

Other thing to check is your load order i suppose, now sure how accurate the plugin list on a crash log in regards to load order is but you have...

 

[18]     FPAttributesHUD.esp

 

Then

 

[39]     FPAttributes.esp

 

I'm not in fallout 4 on vortex (been playing skyrim) to check but i'd have thought FPAttrbutesHUD (to show Sex attributes stuff) should be much below FPAttributes, mine

 

[2E]     FPAttributes.esp

 

[89]     FPAttributesHUD.esp

Edited by pinky6225
Posted
2 minutes ago, pinky6225 said:

 

Still doesn't like Sex Attributes (FPAttributes.esp)

 

RSP+F78: (AlchemyItem*) [0x39002E3A] ("FPAttributes.esp") "Self-Esteem"

 

Don't get why self esteem would bother it though as thats just a number in the corner usually, I'd suggest going a bit further back in your save and trying again, maybe something has broke that which is why it keeps happening

 

Turning off any other HUD related stuff might also be a way to go to see if that allows it to progress

 

Other thing to check is your load order i suppose, now sure how accurate the plugin list on a crash log in regards to load order is but you have...

 

[18]     FPAttributesHUD.esp

 

Then

 

[39]     FPAttributes.esp

 

I'm not in fallout 4 on vortex (been playing skyrim) to check but i'd have thought FPAttrbutesHUD (to show Sex attributes stuff) should be much below FPAttributes, mine

 

[2E]     FPAttributes.esp

 

[89]     FPAttributesHUD.esp

 

Maybe I broke it last I checked all my Sex Attributes were very high, think it used terms of extremely high. I will check maybe reload it as well

 

Posted
4 minutes ago, DarksideTinkerbell said:

I don't have an AI I have experimented with AI character gen, but Australia is all fucked up now when it comes to privacy. Although I spose now, you really can be ID checked regardless of actual age... plus for some reason they think animation is reality? Like believe me I have never fucked a Dragon in real life.

Spoiler

That shits to easy to get around pointless posing by our gov

I nearly got banned from grok with my Fallout 4 Ai mantella play throughs apparently Grok doesn't like forced incest even though  it was initiated by a Ai character itself ( Dixie it's always Dixie ) so i now use LM studio which runs on another pc at home that I lan into

 

Posted

Ok went back a few more steps, the quest worked and I an sitting at the table now, metaphorically twiddling my thumbs cause I assume I can't play with myself... How long after the conversation and food ordering will I have to sit there? Patience is not something I am familiar with especially if I know sex is round the corner...

Posted

You really had to bring the old white-black fetish roles into this (especially with Colter, Cassius and their girls)? I mean sure, it's still america but 200 years and a lot of bombs should have taken care of that. It just feels off because FO4 had none of that unmodded. Not sure how older fallout games handle that.

Posted (edited)
38 minutes ago, xyzxyz said:

You really had to bring the old white-black fetish roles into this (especially with Colter, Cassius and their girls)? I mean sure, it's still america but 200 years and a lot of bombs should have taken care of that. It just feels off because FO4 had none of that unmodded. Not sure how older fallout games handle that.

It's a funny thing isn't it porn it is still VERY acceptable to have racial stereotypes,just look out Pornhubs's category list

Personally no problems for me,also you playing in a world where morals and boundaries are dust ,in Fallout 3 you could kill or enslave children, this is tame

I'm more pissed off at the animal cruelty I instantly murdered everyone at Mason's because of the dogfighting in my first nukaworld playthrough and I have a faction setter where all dogs are friendly because I don't like shooting them

Edited by Hoobu
Posted

I've already encountered a couple of people asking me to stop including Black characters, though they did so privately. One person, however, asked for help on the forum to make the OB white years ago. The truth is, those experiences always felt a bit off, so I learned to block them. I mean, there are many things that stand out. Like the 70s/80s style in a 50s/60s setting. Or the use of modern slang. Or clothing that clearly doesn't fit the wasteland. But no, it's the fact that the OB is Black and Cassius is Black.

 

I'm surprised I have to explain this to an adult, but I'll say it in case someone isn't getting the point: I'm the one who decides what to include and what to write based on my preferences. Whether or not you're bothered by the presence of a black man is irrelevant to my creative process.

 

You have dozens of mods to choose from, so don't come crying to me if something isn't tailored to your needs.

Posted
2 hours ago, xyzxyz said:

You really had to bring the old white-black fetish roles into this (especially with Colter, Cassius and their girls)? I mean sure, it's still america but 200 years and a lot of bombs should have taken care of that. It just feels off because FO4 had none of that unmodded. Not sure how older fallout games handle that.

In the 1700s this was a modern stereotype in whorehouses across the budding nation and in 2026 there is a glory hole dedicated to white girls showing up for black men about a 40 minute drive from me in North America that is funded by my local government and you're telling me 200 years will suddenly eliminate a tradition that has existed since America was still under The Crown?

 

Have...like...have you ever seen modern porn and then porn from 30 years ago and then prints from 60 years ago because I think you have not sir or madam

Posted

Any clue why her face turns pink after the event with the diamond city Mayor? Cleared off after using one of the body fluid kits but this is the first time it's happened on this run and I just cleared through Commonwealth Slavers prior.

image.thumb.png.bdc723efe9748cd1ee69bbf191dd33f8.png

Posted
5 minutes ago, savantladylilith said:

In the 1700s this was a modern stereotype in whorehouses across the budding nation and in 2026 there is a glory hole dedicated to white girls showing up for black men about a 40 minute drive from me in North America that is funded by my local government and you're telling me 200 years will suddenly eliminate a tradition that has existed since America was still under The Crown?

 

Have...like...have you ever seen modern porn and then porn from 30 years ago and then prints from 60 years ago because I think you have not sir or madam

Agreed on your point but what boggles my mind is... "Funded by the government" ? WHAT? XD Holy shit that's a fun fact I learned today about America thank you!

Posted
4 minutes ago, kandrew123 said:

Any clue why her face turns pink after the event with the diamond city Mayor? Cleared off after using one of the body fluid kits but this is the first time it's happened on this run and I just cleared through Commonwealth Slavers prior.

image.thumb.png.bdc723efe9748cd1ee69bbf191dd33f8.png

You don't have facial tints

Posted
9 minutes ago, clockw0rkh3art said:

Agreed on your point but what boggles my mind is... "Funded by the government" ? WHAT? XD Holy shit that's a fun fact I learned today about America thank you!

Technically, the glory holes funded by the Government are in Ontario, Canada where I live XD

But I'm basically on the US border but I'm in a town that was part of the US when it first was created, most of the founders were fleeing the US when the US cut ties with The Crown, and the one I'm referring to is considered historic 😂 it has a pokestop on pokemon go

 

Random fun facts:

We even kept the glory holes open during Covid closures because it was considered part of mental health for the public 

 

Canada's government also is responsible for "The Sum" a Fallout Tatics mod that the government paid art students to create XD its basically an anarco-socialistt heaven and one of the creators is the person who told me I should check out a mod called "Commonwealth Slavers" 🥰

 

 

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