Grey Cloud Posted July 3, 2021 Posted July 3, 2021 58 minutes ago, InsolentTedium said: Just a quick question please, I just went into my Mod Manager and copied the Mods and moved those copies to another file, is that how its done? Depends. I always download mods to my PC rather than do the Mod Manager Download so I don't need to back up the mod. What I meant was copying just the edited esp back into that archive (and thus overwriting the original unedited esp). If the archive is a 7zip archive then this is just a drag and drop. If it's a RAR or Zip then you have to unpack and repack the archive to do it. (I always repack as a 7zip as they produce smaller archives and I can do the drag n drop in the future). The alternative way is to not bother with that and just backup the edited esp and then if you have to reinstall the mod just swap out the edited esp for the original after you have reinstalled.
InsolentTedium Posted July 3, 2021 Author Posted July 3, 2021 10 minutes ago, Grey Cloud said: Depends. I always download mods to my PC rather than do the Mod Manager Download so I don't need to back up the mod. What I meant was copying just the edited esp back into that archive (and thus overwriting the original unedited esp). If the archive is a 7zip archive then this is just a drag and drop. If it's a RAR or Zip then you have to unpack and repack the archive to do it. (I always repack as a 7zip as they produce smaller archives and I can do the drag n drop in the future). The alternative way is to not bother with that and just backup the edited esp and then if you have to reinstall the mod just swap out the edited esp for the original after you have reinstalled. I think I did the second way, but have now manually downloaded the Mods also, so I can try your first way, a practice how it's done for me
Grey Cloud Posted July 3, 2021 Posted July 3, 2021 2 hours ago, InsolentTedium said: manually downloaded the Mods A. You have to do that with mods from LL anyway. B. Worth doing with Nexus mods in case the author deletes due to the goings on there. Having the mod on your PC means you can delete stuff from the archive before installing. A couple of examples: I have over 200 followers in my game and many of them come with their own armour and weapons which I'm not interested in so I delete them before installing. With NPC overhauls I delete the facegen, hair etc of the NPCs in the pack that I wont be needing.
InsolentTedium Posted July 4, 2021 Author Posted July 4, 2021 9 hours ago, Grey Cloud said: A. You have to do that with mods from LL anyway. B. Worth doing with Nexus mods in case the author deletes due to the goings on there. Having the mod on your PC means you can delete stuff from the archive before installing. A couple of examples: I have over 200 followers in my game and many of them come with their own armour and weapons which I'm not interested in so I delete them before installing. With NPC overhauls I delete the facegen, hair etc of the NPCs in the pack that I wont be needing. Yes, I just spent a good part of last night manually downloading a bunch of Mods from Nexus in case the Mod Authors choose to move on. I am comfortable with installing manually downloaded Mods into my Mod Manager, took me a while some years back to learn that one ...I used to be a regular on here about 5-6 years ago, but my partner at the time and I broke up and he got the Computer and then I moved around a lot, so no gaming for me until this last year. I'm not sure though how to pull a Mod not installed in the Game into the SSEEdit though, I will need to spend more time on that one and work it out. ...Really, thank you for all the help and guidance you have been giving me Grey Cloud, I have been deeply appreciating the time and effort you have taken for me, you have been giving me the courage to try these things
Grey Cloud Posted July 4, 2021 Posted July 4, 2021 7 hours ago, InsolentTedium said: I'm not sure though how to pull a Mod not installed in the Game into the SSEEdit though, Just put the esp into your Data folder (or whatever it is in MO). Fire up XEdit and make sure the esp is active and you are good to edit. (Any dependencies the mod needs will still need their esps in the Data folder too). Remove the edited esp when you are done and drop it into the mod archive. Using the follower mods example from above, that is what I generally do with NPC overhauls. Once the esp is in XEdit I can see it alongside the other NPC overhauls and, e.g., see which NPCs are going to conflict. 7 hours ago, InsolentTedium said: thank you for all the help and guidance Never a problem helping some one who wants to learn and is willing to put in the time and effort to do so.
InsolentTedium Posted July 4, 2021 Author Posted July 4, 2021 2 hours ago, Grey Cloud said: Just put the esp into your Data folder (or whatever it is in MO). Fire up XEdit and make sure the esp is active and you are good to edit. (Any dependencies the mod needs will still need their esps in the Data folder too). Remove the edited esp when you are done and drop it into the mod archive. Using the follower mods example from above, that is what I generally do with NPC overhauls. Once the esp is in XEdit I can see it alongside the other NPC overhauls and, e.g., see which NPCs are going to conflict. Never a problem helping some one who wants to learn and is willing to put in the time and effort to do so. Thank you
InsolentTedium Posted July 5, 2021 Author Posted July 5, 2021 On 7/4/2021 at 5:58 PM, Grey Cloud said: Just put the esp into your Data folder (or whatever it is in MO). Fire up XEdit and make sure the esp is active and you are good to edit. (Any dependencies the mod needs will still need their esps in the Data folder too). Remove the edited esp when you are done and drop it into the mod archive. Using the follower mods example from above, that is what I generally do with NPC overhauls. Once the esp is in XEdit I can see it alongside the other NPC overhauls and, e.g., see which NPCs are going to conflict. Never a problem helping some one who wants to learn and is willing to put in the time and effort to do so. Grey Cloud I have another question please ...If I wanted to remove a static object in a Mod I use, aka. a picture on a wall, can I just select it in Game and hit or type 'delete'? Or can I remove it in SSEEdit? And can I remove an enchanting table in a Mod home through SSEEdit and a Goat?
Arizona_Steve Posted July 8, 2021 Posted July 8, 2021 On 7/5/2021 at 6:13 AM, InsolentTedium said: If I wanted to remove a static object in a Mod I use, aka. a picture on a wall, can I just select it in Game and hit or type 'delete'? Prefer disable over delete in the console. Easier to just reenable if you don't like the effect or (as I do frequently) disable part of the wall in a house rather than the picture hanging on it. On topic - Nothing realistic about my game. Just around 600 of the hottest female followers I can find trawling the Internet and a bunch of sex mods to make them do naughty things to the Dragonborn and each other ? - plus I get to play dress up with them and the large collection of skimpy clothing I have amassed over the years. Realistic Skyrim is for others to enjoy. I like a little escapism.
Grey Cloud Posted July 8, 2021 Posted July 8, 2021 On 7/5/2021 at 2:13 PM, InsolentTedium said: .If I wanted to remove a static object in a Mod I use, aka. a picture on a wall, can I just select it in Game and hit or type 'delete'? Or can I remove it in SSEEdit? Never tried but I'd always go for XEdit. If you do it in game it will probably come back either on a cell refresh or a new game. There is a mod (LE) but the name escapes me. @worik told me about it a long time ago. It allows you to edit cells while in the game I think.
jfraser Posted July 8, 2021 Posted July 8, 2021 Heh. This got off topic. XD to be clear on Skyrim Unbound, it does have the option to turn off dragons completely. Or to have them but you play someone who is not Dragonborn. Speaking of realism. I have tried the hyper-realism mods like Frostfall, Bathing in Skyrim, and various needs mods. They were nice at first but quickly bacame too much micro-managing basic life stuff. I never cared for the Sims games for that very reason. On top of many of the mods already mentioned, I have Immersive Patrols, which leads to impromptu battles between Imperial and Stormcloak patrols, and I use Loot and Degregation to make armor and weapons breakable and, more important, it has a setting where NPCs loot dead bodies, so I can't just take armor, weapons, or other stuff off every body I come across. I also have a "house rule" that I can only carry one set of armor and minimal weapons, since it's ridiculous to have some person just lugging around twelve full suits of armor and sixteen swords.
InsolentTedium Posted July 9, 2021 Author Posted July 9, 2021 On 7/8/2021 at 10:45 AM, Arizona_Steve said: Prefer disable over delete in the console. Easier to just reenable if you don't like the effect or (as I do frequently) disable part of the wall in a house rather than the picture hanging on it. On topic - Nothing realistic about my game. Just around 600 of the hottest female followers I can find trawling the Internet and a bunch of sex mods to make them do naughty things to the Dragonborn and each other ? - plus I get to play dress up with them and the large collection of skimpy clothing I have amassed over the years. Realistic Skyrim is for others to enjoy. I like a little escapism. I will try the disable, thank you ...If I disabled part of the wall, wouldn't that remove the wall? I will see what happens ...If I disable and don't like what it does, do I just type in 'enable' to undo what I have done? Play Dress Up huh? A mans secret passion? ...Just fooling with you 11 hours ago, Grey Cloud said: Never tried but I'd always go for XEdit. If you do it in game it will probably come back either on a cell refresh or a new game. There is a mod (LE) but the name escapes me. @worik told me about it a long time ago. It allows you to edit cells while in the game I think. I did try the SSEEdit first, but I couldn't work out which lines were in reference to which actual items I wanted to remove, thus why my thoughts of doing it in game, couldn't even find the damned goat at all in the Mod lol ...Yes, the Cell refresh thing had me wondering if it would, new Game not an issue, just rinse and repeat, but cell refresh would be a nuisance. I think I will have a look around and see if I can find that Mod you mention.
InsolentTedium Posted July 9, 2021 Author Posted July 9, 2021 9 hours ago, jfraser said: Heh. This got off topic. XD to be clear on Skyrim Unbound, it does have the option to turn off dragons completely. Or to have them but you play someone who is not Dragonborn. Speaking of realism. I have tried the hyper-realism mods like Frostfall, Bathing in Skyrim, and various needs mods. They were nice at first but quickly bacame too much micro-managing basic life stuff. I never cared for the Sims games for that very reason. On top of many of the mods already mentioned, I have Immersive Patrols, which leads to impromptu battles between Imperial and Stormcloak patrols, and I use Loot and Degregation to make armor and weapons breakable and, more important, it has a setting where NPCs loot dead bodies, so I can't just take armor, weapons, or other stuff off every body I come across. I also have a "house rule" that I can only carry one set of armor and minimal weapons, since it's ridiculous to have some person just lugging around twelve full suits of armor and sixteen swords. I have generally avoided the hyper realism Mods, not so much due to micro management (though that is annoying too), but more so due to the reason they are based off what the average western city dweller could and couldn't handle, that's a far cry from what people would be able to realistically handle in a world like Skyrim, so essentially I find the Mods way too limiting and unrealistic. I do have a bathing Mod, Dirt and Blood, I like it because it doesn't require soap and swimming and rain also contribute to getting clean. I do my own RP in Game in regards as such, my Dovah eats regularly, drinks water regularly and sleeps regularly. He uses Bandages and Antiseptics and such to heal, thus he can't heal mid battle, he needs to break out first and find a safe place to sit down bandage up, etc... Doesn't use any Buffer Potions either or enchanted items, does love his Poisons though Yes, I have Immersive Patrols ...though I am also currently trying out 'Skyrim at War', I am using the light version and love the premise of the Mod (a lot more war time conflict), but I wouldn't mind toning it down by about 50% on the conflicts, as my Game has gone from not enough Battles to too many. I might check that one out in the SSEEdit, see if there is way I can find to tone it down. But I would highly recommend checking it out if you're happy to fiddle with it ...Apparently the Battle frequency does tone down with time though, as from what I understand the soldiers in it don't respawn. I have checked out the Loot and Degradation Mod, though like you I don't carry much, he has is one set of Armor, his Bow and Crossbow, a simple Dagger and on rare occasion a Sword also, but I love nothing more than close quarter battle with the Bow ...lots of Bow Bashing for crowd control ...My one problem with that Mod is my Dovah goes it alone, he'd be absolutely scr*wed if his Bow and Crossbow or Armor gave out on him mid battle O.o ...I don't want him to die lol...I play permadeath O.o ...What I do instead is just RP him seeing to his Armor and Weapons every evening, keeping them all in order. But yes, I do like the premise of that Mod
Mister X Posted July 9, 2021 Posted July 9, 2021 Ok, I take this back to the inital question ^^ The problem for my "immersive" play through is, that on the one side I want to keep it fitting to the "medieval Norman" or Viking theme the vanilla game has. On the other side I want to play with some of my dominant fantasies, so I want sex and submissive females who have to endure any kind of humiliation to survive in a land ravaged by war. Still, what generally bothered me the most is the recurrence and indifference of NPCs. Anyone moved the same, (almost) every bandit seems to be a Nord, all people share the same five base lines. Still nobody reacted to their surroundings, be it weather or attacks or such thnigs. Everyone always stays at their city or town, too, as nobody cares for or has relatives! So, my goal for my current setup was to differentiate the people and give them some actual life! Here's my list for that: Dynamic Animation Replacer - so with the correct anim sets they react to weather, their stats and move differently based on age or sex Reading Is Good - Instead of getting one skill point you get a general learning boost for that skill (like you actually learned something you can keep from that book) Fixed body collision - One can argue if that's a bug fix or an immersive boost, still corpses aren't out of thin air anymore AI Overhaul - so people are less indifferent Relationship Dialogue Overhaul and Guard Dialogue Overhaul - same as above Populated Skyrim together with Real Names - and more people who then also get names Interesting NPCs - so the general mass of Populated Skyrim gets some more in-depth individuals Immersive Patrols - Skyrim's at civil war and it should feel more like it Full Random NPC Pack - bandits, guards, soldiers, vampires and others are more differentiated, no more only Nord bandits I then add, based on my taste, some "realism" mods, eg Realistic Needs and Diseases or Frostfall, that's based on my current taste. Currently, I use Realistic Needs and Diseases together with Trade and Barter, as well as the new C.O.I.N. mod. As that, I have a reason to spend money, stuff is more expensive and I can't get rich by dungeon farming as the coins in there are practically worthless. Now my dominant side comes in handy, as the easiest way for my female PC to get money are things like prostitution or S.L.U.T.S. and other humiliating stuff. For general humiliation and NPCs, there's Radiant Prostitution as well as Checking On The Roads or Peril (a rape after defeat mod). I tried to use normal Slavery mods like Sanguines Debauchery or Slaverun, but they all bugged out on my end sooner or later, so I dropped them in favor of the passive Ambient Slaves Oh, and for less "realism" but more fun there's also Devious Devices with some addons like Devious Lore or Deviously Helpless to tie them "immersively" into the game As sex also should feel more natural in general, I also added Amorous Adventures and Spouses Enhanced to be able to have a more in-depth consensual love life, too. Soulgem Oven is present so sex can have actual consequences, too. Even though it's not too realistic, the tradeoff is good enough for me. Maybe later on, I look for a mod that adds NPC romance based on SLF. The only one I found so far is ONights, based on OStim, but I want to try and keep only one base sex framework at a time. Does somebody of a good one for Skyrim SE? I tried to avoid the normal play style and hoped to be able to let my PC just be a "normal" young woman, but the vanilla game is so hard coded in the direction of the allmighty Dragonborn that this is hardly possible. And I didn't find a mod yet to avoid that, that fits my taste. So maybe I'll add some things like "Do you know who I am", too, to tackle that on the other end Well, that became more text than I though, but that was my approach to my newest mod list, based on immersiveness and realism on the one side and fun and my fantasies one the other.
Grey Cloud Posted July 9, 2021 Posted July 9, 2021 Found the LE version but there doesn't appear to be an SE version. https://www.nexusmods.com/skyrim/mods/82833 There's also this which probably has been ported to SE: https://www.nexusmods.com/skyrim/mods/52583
jfraser Posted July 9, 2021 Posted July 9, 2021 2 hours ago, InsolentTedium said: I have generally avoided the hyper realism Mods, not so much due to micro management (though that is annoying too), but more so due to the reason they are based off what the average western city dweller could and couldn't handle, that's a far cry from what people would be able to realistically handle in a world like Skyrim, so essentially I find the Mods way too limiting and unrealistic. I do have a bathing Mod, Dirt and Blood, I like it because it doesn't require soap and swimming and rain also contribute to getting clean. I do my own RP in Game in regards as such, my Dovah eats regularly, drinks water regularly and sleeps regularly. He uses Bandages and Antiseptics and such to heal, thus he can't heal mid battle, he needs to break out first and find a safe place to sit down bandage up, etc... Doesn't use any Buffer Potions either or enchanted items, does love his Poisons though Yes, I have Immersive Patrols ...though I am also currently trying out 'Skyrim at War', I am using the light version and love the premise of the Mod (a lot more war time conflict), but I wouldn't mind toning it down by about 50% on the conflicts, as my Game has gone from not enough Battles to too many. I might check that one out in the SSEEdit, see if there is way I can find to tone it down. But I would highly recommend checking it out if you're happy to fiddle with it ...Apparently the Battle frequency does tone down with time though, as from what I understand the soldiers in it don't respawn. I have checked out the Loot and Degradation Mod, though like you I don't carry much, he has is one set of Armor, his Bow and Crossbow, a simple Dagger and on rare occasion a Sword also, but I love nothing more than close quarter battle with the Bow ...lots of Bow Bashing for crowd control ...My one problem with that Mod is my Dovah goes it alone, he'd be absolutely scr*wed if his Bow and Crossbow or Armor gave out on him mid battle O.o ...I don't want him to die lol...I play permadeath O.o ...What I do instead is just RP him seeing to his Armor and Weapons every evening, keeping them all in order. But yes, I do like the premise of that Mod That's what I mean about turning off the degregation part - the only thing I use LaD for is the thing where NPCs loot corpses. I have it set so there is nothing left worth over 5gp. I like the idea of stuff being breakable but the mod mechanics are too inconsistent - things kept breaking when it didn't seem like they should yet. There was a mod I loved the idea of whose name escapes me, but it was a similar idea, but better - it would actually take chunks out of your armor when you got hit. There would be actual gaps where you could see the skin beneath. But it was far too ambitious - every piece of armor needed five new models to represent the gradual breaking down, so only a handful of armors worked, and they were buggy. A pity.
jfraser Posted July 9, 2021 Posted July 9, 2021 2 hours ago, Mister X said: I tried to avoid the normal play style and hoped to be able to let my PC just be a "normal" young woman, but the vanilla game is so hard coded in the direction of the allmighty Dragonborn that this is hardly possible. And I didn't find a mod yet to avoid that, that fits my taste. So maybe I'll add some things like "Do you know who I am", too, to tackle that on the other end Skyrim Unbound has a setting to make you non-Dragonborn. Then you just have to ignore the times when someone calls you that. XD
Mister X Posted July 9, 2021 Posted July 9, 2021 40 minutes ago, jfraser said: Skyrim Unbound has a setting to make you non-Dragonborn. Then you just have to ignore the times when someone calls you that. XD Oh ok, I always used ASLAL, but I'll give it a try next time But yes, that's another thing that bothered me. Skyrim calls itself a RPG, still you always get the role of the chief honcho whenever you want to play a questline, no matter if that's what you wanted. Why do I have to find mods, so that Astrid does all the killing and I just help her with that? Why is there no chance so that Tolfdir becomes the Head Master of the Mage's Guild in the game itself? And I still enjoy those questlines, so I want to play them from time to time. But how is it possible that the Listener, the Head Master of the Mage's Guild and the Nightingale all in one person still has to prostitute herself in an inn so she can afford something to eat? That just makes no sense, so if I really want to keep it "immersive" I have to stay away from those questlines, I would enjoy to play
jfraser Posted July 9, 2021 Posted July 9, 2021 36 minutes ago, Mister X said: Oh ok, I always used ASLAL, but I'll give it a try next time But yes, that's another thing that bothered me. Skyrim calls itself a RPG, still you always get the role of the chief honcho whenever you want to play a questline, no matter if that's what you wanted. Why do I have to find mods, so that Astrid does all the killing and I just help her with that? Why is there no chance so that Tolfdir becomes the Head Master of the Mage's Guild in the game itself? And I still enjoy those questlines, so I want to play them from time to time. But how is it possible that the Listener, the Head Master of the Mage's Guild and the Nightingale all in one person still has to prostitute herself in an inn so she can afford something to eat? That just makes no sense, so if I really want to keep it "immersive" I have to stay away from those questlines, I would enjoy to play Well, yes. But that's okay, because it makes it so that your character has growth through the game. She starts out having to whore. Through struggle and hard work, she gets into positions where she no longer has to. You don't want your story to just be the same the entire way through, so that's good. edit: another useful feature of Skyrim Unbound is that you can start with literally nothing but rags on your back. No clothes no weapons no magic. With the other mods, especially sex lab survival, it's really hard to get out of town in the first place in order to do any other job. Oh, and Skyrim Unbound allows you to start pretty much anywhere. So start in, say, riften with no money and no clothes and a toll to get out the door, not to mention needing an escort that also cost money, and you need to steal or whore or cut an awful lot of wood just to get out of the gate add something like devious followers, where you have to keep paying them or have troubles, for an extra kick. I keep most of the things in that scaled down so none of the extra devious stuff will kick in unless I get to some really desperate situation. But it is interesting to be in a position where you have enough money to pay but then get defeated and robbed and suddenly have no money and he's still needs to be paid
Mister X Posted July 9, 2021 Posted July 9, 2021 8 minutes ago, jfraser said: She starts out having to whore. Through struggle and hard work, she gets into positions where she no longer has to. You don't want your story to just be the same the entire way through, so that's good. I give you that and I already do it like that, I just wanted to complain that the position ALWAYS is the head honcho. Maybe I was a bit unclear for that. Basic idea for the role: So, as you say, she begins with nothing but amnesia (maybe because she was robbed and got hit on the head) and has to do anything for a living. Then she may get a SLUTS leaflet or the offer to prostitute at an inn and agrees to do that humiliating work. And on her way across Skyrim or while pleasing a customer she hears of a Mage's Guild. Hell, why not trying to learn some magic to help making a living? Until now, it's totally fine, maybe she even makes enough money so she doesn't need to whore anymore to pay back her SLUTS debt. But then, whoosh, you play the quest a bit and suddenly you are Head Master without even learning that much. Why is it from absolut magic newbie to Head Master in about a week of ingame time? Why not just normal mage at the college? That's what I wanted to say. Same thing with every other guild. And yes, I know of mods for some quest that fix that partly by making it harder or longer, which makes it better. Timing Is Everything is great, as well as Thieves Guild Requirements, but they are essential for that kind of story, because else it's just way too easy to get up the ranks.
jfraser Posted July 9, 2021 Posted July 9, 2021 12 minutes ago, Mister X said: I give you that and I already do it like that, I just wanted to complain that the position ALWAYS is the head honcho. Maybe I was a bit unclear for that. Basic idea for the role: So, as you say, she begins with nothing but amnesia (maybe because she was robbed and got hit on the head) and has to do anything for a living. Then she may get a SLUTS leaflet or the offer to prostitute at an inn and agrees to do that humiliating work. And on her way across Skyrim or while pleasing a customer she hears of a Mage's Guild. Hell, why not trying to learn some magic to help making a living? Until now, it's totally fine, maybe she even makes enough money so she doesn't need to whore anymore to pay back her SLUTS debt. But then, whoosh, you play the quest a bit and suddenly you are Head Master without even learning that much. Why is it from absolut magic newbie to Head Master in about a week of ingame time? Why not just normal mage at the college? That's what I wanted to say. Same thing with every other guild. And yes, I know of mods for some quest that fix that partly by making it harder or longer, which makes it better. Timing Is Everything is great, as well as Thieves Guild Requirements, but they are essential for that kind of story, because else it's just way too easy to get up the ranks. Good point on the head honcho part, yes. Now may I suggest college days winterhold where you actually have to know magic in order to advance those quests? Also, out of curiosity, why amnesia? Why not just start as a person who is living in that City?
Mister X Posted July 9, 2021 Posted July 9, 2021 1 minute ago, jfraser said: Good point on the head honcho part, yes. Now may I suggest college days winterhold where you actually have to know magic in order to advance that quest? Also, out of curiosity, why amnesia? Why not just start as a person who is living in that City? Sounds nice, I will have a look at it. And amnesia just lets me decide the easiest way, what her backstory is. If I let her start as normal person in a city, she would need a house and a normal job imho. And why should someone, who already has the money for a house, ask SLUTS for a job or start whoring herself? Beggar I just don't like, I don't know anyone who would pay a beggar for sex. Same goes for guild members. If she already is a thief, why prostitution? Besides, that just was one option. Another one could be, that she lost her family and home/farm (maybe the ruin near the Western Watchtower?) due to the civil war and now has nothing but her body anymore. That could be a reason to join the opposite side, too ...
InsolentTedium Posted July 9, 2021 Author Posted July 9, 2021 3 hours ago, Mister X said: Ok, I take this back to the inital question ^^ The problem for my "immersive" play through is, that on the one side I want to keep it fitting to the "medieval Norman" or Viking theme the vanilla game has. On the other side I want to play with some of my dominant fantasies, so I want sex and submissive females who have to endure any kind of humiliation to survive in a land ravaged by war. Still, what generally bothered me the most is the recurrence and indifference of NPCs. Anyone moved the same, (almost) every bandit seems to be a Nord, all people share the same five base lines. Still nobody reacted to their surroundings, be it weather or attacks or such thnigs. Everyone always stays at their city or town, too, as nobody cares for or has relatives! So, my goal for my current setup was to differentiate the people and give them some actual life! Here's my list for that: Dynamic Animation Replacer - so with the correct anim sets they react to weather, their stats and move differently based on age or sex Reading Is Good - Instead of getting one skill point you get a general learning boost for that skill (like you actually learned something you can keep from that book) Fixed body collision - One can argue if that's a bug fix or an immersive boost, still corpses aren't out of thin air anymore AI Overhaul - so people are less indifferent Relationship Dialogue Overhaul and Guard Dialogue Overhaul - same as above Populated Skyrim together with Real Names - and more people who then also get names Interesting NPCs - so the general mass of Populated Skyrim gets some more in-depth individuals Immersive Patrols - Skyrim's at civil war and it should feel more like it Full Random NPC Pack - bandits, guards, soldiers, vampires and others are more differentiated, no more only Nord bandits I then add, based on my taste, some "realism" mods, eg Realistic Needs and Diseases or Frostfall, that's based on my current taste. Currently, I use Realistic Needs and Diseases together with Trade and Barter, as well as the new C.O.I.N. mod. As that, I have a reason to spend money, stuff is more expensive and I can't get rich by dungeon farming as the coins in there are practically worthless. Now my dominant side comes in handy, as the easiest way for my female PC to get money are things like prostitution or S.L.U.T.S. and other humiliating stuff. For general humiliation and NPCs, there's Radiant Prostitution as well as Checking On The Roads or Peril (a rape after defeat mod). I tried to use normal Slavery mods like Sanguines Debauchery or Slaverun, but they all bugged out on my end sooner or later, so I dropped them in favor of the passive Ambient Slaves Oh, and for less "realism" but more fun there's also Devious Devices with some addons like Devious Lore or Deviously Helpless to tie them "immersively" into the game As sex also should feel more natural in general, I also added Amorous Adventures and Spouses Enhanced to be able to have a more in-depth consensual love life, too. Soulgem Oven is present so sex can have actual consequences, too. Even though it's not too realistic, the tradeoff is good enough for me. Maybe later on, I look for a mod that adds NPC romance based on SLF. The only one I found so far is ONights, based on OStim, but I want to try and keep only one base sex framework at a time. Does somebody of a good one for Skyrim SE? I tried to avoid the normal play style and hoped to be able to let my PC just be a "normal" young woman, but the vanilla game is so hard coded in the direction of the allmighty Dragonborn that this is hardly possible. And I didn't find a mod yet to avoid that, that fits my taste. So maybe I'll add some things like "Do you know who I am", too, to tackle that on the other end Well, that became more text than I though, but that was my approach to my newest mod list, based on immersiveness and realism on the one side and fun and my fantasies one the other. Personally I would think lone women wandering in a war ravaged land would be in a great deal of danger of being raped and/or enslaved and humiliation, I don't think you have a conflict between your Norman/Viking feel and the danger to women (though yeah, Devious would be pushing it lol) When I play a female Dovah, I go for a similar feel, she's in constant peril and always needing to be on her guard in a very misogynistic and dangerous land. Yes, vanilla NPC's are VERY flat, when you consider something like the Witcher3 I honestly feel Bethesda could do much better, I wouldn't expect to the degree of the Witcher, but at least some more vibrancy among the NPC's. I was trying out Relationship Dialog Overhaul, but it seemed to cause me some trouble, I read somewhere that it can conflict with Magic and though I don't tend to use Magic I was Freezing when transformed into a Werewolf, so I removed RDO and started a new Game and no more freeze problems in Werewolf form, so I don't know, RDO seemed to at least play a part in the freezing issue, but my Game is no longer freezing and as I'm playing a very unsociable Dovah, RDO gone is not currently a noticeable loss for me. Interesting NPC's is one I want to try out when I'm playing a more social Dovah, it's on my list for that Game ...I will check out AI Overhaul for that Game also ...I do use Extended Encounters and I like it, I would need to check to see if it would play nice with AIO though, as it also plays with NPC packages, such as you might find Lydia out and about fighting beasts or bandits, etc...along with a number of other NPC's actually doing something more than their usual and getting out in the world and even just moving around Town more...I tired Dynamic Animation Replacer, but I must have had a Mod conflict somewhere because it wouldn't work for me. Fixed Body Collision, I didn't know about that one and definitely want it ...I use Dark Skyrim Overhaul-Bleak Falls Barrow and at one point there are some Draugr lying on the ground, ready to ambush you, but as they float above the ground it's easy to spot them, which is a real shame. As I'm playing a male Dovah this time around, I'm not prostituting, but I kept the Radiant Prostitution in my load order as I wanted ambient Prostitution going on in the Inns he enters, but I guess you need to Prostitute yourself to kick the Mods ambient Prostitution off, because it's just not happening in this Game. How's Checking on the Roads working out for you? When I had it they ended up attacking and killing my female Dovah when she didn't have the money or challenged them over the shake downs. I was eyeing off Ambient Slaves, but it's not quite what I'm looking for, I tried Hydra, but it has a lot of rather unique not realism friendly additions, I could take them out, but I think I could break the Mod as there is too much I would want to remove. I'm currently trying to learn how to Mod (am not doing so good )...but one of the Mods I would like to create would be a very simplified Ambient Slaves mod, some being led in trains of about 4-6 Slaves with a couple of Masters one the roads, some being owned by various NPC's in Towns and Cities, some working as Prostitutes in the Inns, some tied up on show in public areas in Towns and Cities, that's what I would like to achieve, no dependencies aside from SexLab Framework and just kept simple...A Slave Auction would be good to add also, but I think that would be well beyond my capabilities , I'm not even sure I could pull off the simple basics of what I want to create as it is, let alone that.
jfraser Posted July 9, 2021 Posted July 9, 2021 4 minutes ago, Mister X said: Sounds nice, I will have a look at it. And amnesia just lets me decide the easiest way, what her backstory is. If I let her start as normal person in a city, she would need a house and a normal job imho. And why should someone, who already has the money for a house, ask SLUTS for a job or start whoring herself? Beggar I just don't like, I don't know anyone who would pay a beggar for sex. Same goes for guild members. If she already is a thief, why prostitution? Besides, that just was one option. Another one could be, that she lost her family and home/farm (maybe the ruin near the Western Watchtower?) due to the civil war and now has nothing but her body anymore. That could be a reason to join the opposite side, too ... That's what I was thinking. Another option is to say she just got out of the Honorhall Orphanage. Now I'm going to shamelessly advertise another of my mods: Escape the Cell has little stories connected to many of the LAL starts but they work just as well with SU (you might have to move yourself to the locations where some of those places start. Fortunately, the mod provides fast travel to most of those points just for this purpose.) If you begin in the Bee and Barb, the start there is exactly that - you just got out of the orphanage, you have nothing. As a bonus, there is a mostly finished storyline entirely separate from the main Skyrim storyline to try to find your parents.
InsolentTedium Posted July 9, 2021 Author Posted July 9, 2021 2 hours ago, Grey Cloud said: Found the LE version but there doesn't appear to be an SE version. https://www.nexusmods.com/skyrim/mods/82833 There's also this which probably has been ported to SE: https://www.nexusmods.com/skyrim/mods/52583 Thank you ...I'm checking them out
InsolentTedium Posted July 9, 2021 Author Posted July 9, 2021 1 hour ago, jfraser said: That's what I mean about turning off the degregation part - the only thing I use LaD for is the thing where NPCs loot corpses. I have it set so there is nothing left worth over 5gp. I like the idea of stuff being breakable but the mod mechanics are too inconsistent - things kept breaking when it didn't seem like they should yet. There was a mod I loved the idea of whose name escapes me, but it was a similar idea, but better - it would actually take chunks out of your armor when you got hit. There would be actual gaps where you could see the skin beneath. But it was far too ambitious - every piece of armor needed five new models to represent the gradual breaking down, so only a handful of armors worked, and they were buggy. A pity. I will take another look, thank you ...My Dovah isn't really much of a looter, but as I use the Smithing Oils Mod, he is always checking them for Gem Stones and Ores, so that may make thing a little more interesting trying to find them
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