Anunya Posted July 5, 2021 Share Posted July 5, 2021 So I started a new game and now when a whipping scene is supposed to start (as per the debug info), no one shows up and actual whips. I keep getting debug messages that say "your resistance decreased" (or something similar), but there's no whipping or anything, and the captor's not there. Does anyone have any ideas where I should start looking for the problem? Is it a setting somewhere that I missed? I added the SLAL animations just from the post above this one, and a sound replacer for whipping... in case that makes a difference. Link to comment
Nymra Posted July 5, 2021 Author Share Posted July 5, 2021 9 minutes ago, Anunya said: So I started a new game and now when a whipping scene is supposed to start (as per the debug info), no one shows up and actual whips. I keep getting debug messages that say "your resistance decreased" (or something similar), but there's no whipping or anything, and the captor's not there. Does anyone have any ideas where I should start looking for the problem? Is it a setting somewhere that I missed? I added the SLAL animations just from the post above this one, and a sound replacer for whipping... in case that makes a difference. the message is not from naked defeat "your resistance decreased" so probably some other mod messes things up here. you could send me a papyrus log maybe I see something suspicious. do you have any mods installed that are connected to whipping? I know there is some new mod that detects whipping and adds scars and permanet stats decrease. also ultimate combat and TK dodge can mess with whipping. Might also just be bad luck. Try in a controlled environment/small room. sometimes the whipper is stuck or too far away. i make a check and fix for that in the next version that also teleports the whipper closer to the PC. Link to comment
Gudulba Posted July 6, 2021 Share Posted July 6, 2021 I have just installed Naked Defeat (after having removed DA and SL Defeat and cleaned the save game) and have noticed these issues: - FNIS generates a couple of hundred warnings after having added Naked Defeat and overwriting ZAZ 8+ (the warnings were not there before). The warnings are along the line "not SE compatible). But I don't have any T-pose or other animation issues. So I guess I can ignore these warnings? - I can't find RapeHands and WhipMarks in RapeTats MCM. There are about 40 or 50 other tats, but not these two. What could be the reason? - When being defeated by creatures or animals, I see a red notification message "All is lost", but I always get up again, the health bar fills up fully again, but I cannot wield the weapon unless I re-equip it. Is this expected behaviour? I seem to be immortal somehow. Link to comment
plaguesoul84 Posted July 6, 2021 Share Posted July 6, 2021 (edited) so i dont have of the funiture or slave mods i got fucked and tied up i press space to wiggle free but no message shows up my pc just wiggles on the floor Edited July 6, 2021 by plaguesoul84 Link to comment
Nymra Posted July 6, 2021 Author Share Posted July 6, 2021 34 minutes ago, plaguesoul84 said: so i dont have of the funiture or slave mods i got fucked and tied up i press space to wiggle free but no message shows up my pc just wiggles on the floor can you post this again in english please? you need all the hard requirements for this mod to work (if I understand you correctly you say you dont?!) Link to comment
Nymra Posted July 6, 2021 Author Share Posted July 6, 2021 10 hours ago, Gudulba said: I have just installed Naked Defeat (after having removed DA and SL Defeat and cleaned the save game) and have noticed these issues: - FNIS generates a couple of hundred warnings after having added Naked Defeat and overwriting ZAZ 8+ (the warnings were not there before). The warnings are along the line "not SE compatible). But I don't have any T-pose or other animation issues. So I guess I can ignore these warnings? yes, no idea why they show up. FNIS is 10 hours ago, Gudulba said: - I can't find RapeHands and WhipMarks in RapeTats MCM. There are about 40 or 50 other tats, but not these two. What could be the reason? I believe some ppl reported that you can somehow make RapeTats update the registered tats. I never needed this so maybe its an SE specific problem. Dunno maybe search the MCM. 10 hours ago, Gudulba said: - When being defeated by creatures or animals, I see a red notification message "All is lost", but I always get up again, the health bar fills up fully again, but I cannot wield the weapon unless I re-equip it. Is this expected behaviour? I seem to be immortal somehow. the mod does not work correctly it seems. You should see the message "your enemies will hunt you now, run" in all cases. make sure you have eligible creature animations and creatures ticked in Sexlab maybe. if this happens again maybe send me the papyrus log. Link to comment
plaguesoul84 Posted July 6, 2021 Share Posted July 6, 2021 k i think i had zaz animation pack 7 and not 8+ found a se version nm Link to comment
Anunya Posted July 6, 2021 Share Posted July 6, 2021 21 hours ago, Nymra said: the message is not from naked defeat "your resistance decreased" so probably some other mod messes things up here. you could send me a papyrus log maybe I see something suspicious. do you have any mods installed that are connected to whipping? I know there is some new mod that detects whipping and adds scars and permanet stats decrease. also ultimate combat and TK dodge can mess with whipping. Might also just be bad luck. Try in a controlled environment/small room. sometimes the whipper is stuck or too far away. i make a check and fix for that in the next version that also teleports the whipper closer to the PC. Turns out it was the "navigating to the site from far away" issue as you guessed. I tried it out in a less complex set up and everything works fine. I think the teleport feature in the next release is a good idea. Thank you for the support Link to comment
plaguesoul84 Posted July 6, 2021 Share Posted July 6, 2021 k got the mod working im wondering does this also do with submit does allows u to tie the bandits and other npcs up and fuck them and sell them or no? Link to comment
Nymra Posted July 6, 2021 Author Share Posted July 6, 2021 9 minutes ago, plaguesoul84 said: k got the mod working im wondering does this also do with submit does allows u to tie the bandits and other npcs up and fuck them and sell them or no? no Link to comment
plaguesoul84 Posted July 7, 2021 Share Posted July 7, 2021 damn oh well thanks for telling me Link to comment
tznvlw Posted July 7, 2021 Share Posted July 7, 2021 (edited) @Nymra I have a problem for Naked Defeat SE (newest version). I often find that after the defeat event is completed, my character is still in the defeated faction and Godmode. I have to manually remove the defeated faction and close the godmode for my actor. I checked the LE thread of the mod and found that someone asked the same question. I Want to know, are you now working on solving this problem? Edited July 7, 2021 by tznvlw Link to comment
Nymra Posted July 7, 2021 Author Share Posted July 7, 2021 39 minutes ago, tznvlw said: @Nymra I have a problem for Naked Defeat SE (newest version). I often find that after the defeat event is completed, my character is still in the defeated faction and Godmode. I have to manually remove the defeated faction and close the godmode for my actor. I checked the LE thread of the mod and found that someone asked the same question. I Want to know, are you now working on solving this problem? this is a problem that I cannot reproduce, it virtually never happened to me. The only reason I can think of why this happens is that some rare combination of events lead to Naked Defeat getting stuck somewhere. you could send me a papyrus log when this happens, maybe I can see something that helps me. Btw: the mod always ends with a message like "YOur enemies will hunt you now. RUN!" this is the same script that removes godmode and defeat faction, so if this message appears you should be good. so the question: DOES this message appear for you? (or any other?) Link to comment
tznvlw Posted July 7, 2021 Share Posted July 7, 2021 26 minutes ago, Nymra said: so the question: DOES this message appear for you? (or any other?) Yes, This prompt message appears But I checked the papyrus log and there was no related error message. It's really strange. I wonder if it conflicts with some of the mods I installed Link to comment
KingstonPrince7 Posted July 8, 2021 Share Posted July 8, 2021 I appear just to say that I've failed drasticaly trying to use DAR for the animations, and I Nemesis Engine almost destroys my life in Skyrim. Now I have to start to mod my game from 0 lol. Link to comment
Gudulba Posted July 8, 2021 Share Posted July 8, 2021 On 7/6/2021 at 8:19 PM, Nymra said: I believe some ppl reported that you can somehow make RapeTats update the registered tats. I never needed this so maybe its an SE specific problem. Dunno maybe search the MCM. Thank you for pointing me to the right direction! I indeed had to manually register the new tats (Add/remove tattoos) in SlaveTats. I had seen this menu option before, but didn't realize it was used for registering them. Spoiler Link to comment
Guest Posted July 10, 2021 Share Posted July 10, 2021 I have rings on my wrists and ankles and can't get rid of them? I don't have DD Equipt. I tried talking to Balimund but he won't remove....how do I remove them? Link to comment
ballist0 Posted July 11, 2021 Share Posted July 11, 2021 Great mod! This might be a dumb question but how does the tag selection in the MCM work? Specifically, why are there 4 fields for tags all labelled 'Aggressive' and only 1 field for suppressed tags? How do I suppress multiple tags? Link to comment
KingstonPrince7 Posted July 12, 2021 Share Posted July 12, 2021 (edited) On 7/10/2021 at 4:43 PM, Frazzled said: I have rings on my wrists and ankles and can't get rid of them? I don't have DD Equipt. I tried talking to Balimund but he won't remove....how do I remove them? Go to ZAZ menu and disable the option that says "override if needed" (around the part that says SexLab or something like that), additionally, you need to disable many stuff on ZAZ, letting it just as a master. You'll still getting the chains and shackles, but you'll be able to unequip them like any armor. Naked Defeat uses ZAZ assets just for... immersion (you know... the meaning of immersion according to MxR... being chained and f*cked and all that stuff), so, if you disable almost everything on ZAZ, ZAZ stuff will work as just misc things that Naked Defeat uses to recreate the defeat event, but you are able to unequip them since they don't are using ZAZ events (fully), they are just taking them as a loan. Edited July 12, 2021 by KingstonPrince7 Because I wanted 1 Link to comment
Gudulba Posted July 14, 2021 Share Posted July 14, 2021 On 7/6/2021 at 8:19 PM, Nymra said: yes, no idea why they show up. FNIS is I believe some ppl reported that you can somehow make RapeTats update the registered tats. I never needed this so maybe its an SE specific problem. Dunno maybe search the MCM. the mod does not work correctly it seems. You should see the message "your enemies will hunt you now, run" in all cases. make sure you have eligible creature animations and creatures ticked in Sexlab maybe. if this happens again maybe send me the papyrus log. I only had a couple of creatures ticked in Sexlab AND I didn't enable creatures in Naked Defeat... Now with everything enabled, the mod works fine. Cool mod! Thank you ? 1 Link to comment
judge007 Posted July 16, 2021 Share Posted July 16, 2021 A voice pack for this mod Naked Defeat 3-0 full (SE)_Voice.7z 1 Link to comment
Nymra Posted July 17, 2021 Author Share Posted July 17, 2021 22 hours ago, judge007 said: A voice pack for this mod Naked Defeat 3-0 full (SE)_Voice.7z 13.07 MB · 22 downloads is this the one executeball did with his automated process (still baffled by the scope of that mod, wow...) Can you describe what exactly it does? I dont have any voicelines in the mod, so I just wonder (in fact I had plans on adding custom voice lines in the next update myself, hmm :D) Link to comment
judge007 Posted July 17, 2021 Share Posted July 17, 2021 24 minutes ago, Nymra said: is this the one executeball did with his automated process (still baffled by the scope of that mod, wow...) Can you describe what exactly it does? I dont have any voicelines in the mod, so I just wonder (in fact I had plans on adding custom voice lines in the next update myself, hmm :D) No it's one I did with the same software. What it does is scans for dialog in the plugin, which is exported to a .csv (comma separated values) file That file is run through the synthesizer to produce .wav audio files of the dialog text in the appropriate model voice Then Creation Kit is run to produce .lip files, which are a file to tell Skyrim how long to have the NPC "flap his/her lips" while audio plays Then through more software wizardry, and the proper incantations, the .lip & audio file are merged to produce .fuz files They are packed in the proper folder structure and linked to the appropriate mod. So, when you see the text from dialog, you also get to hear it. And yes you have voice lines in your mod, otherwise I wouldn't send it to you Installation is for SE just install like a regular mod. it contains a dummy eslified plugin with your plugin as master, which enables the .bsa archive to be used with your plugin. Install it, sort with LOOT, run game and listen up, lol. No need to worry about corrupting save file as there is NOTHING in the plugin other than the required masters in the header. It's also ESL so won't cost you a slot. TL:DR > Try it, you'll like it,, first ones always free . . .? 1 Link to comment
Beef Cheeks Posted July 17, 2021 Share Posted July 17, 2021 (edited) 4 hours ago, judge007 said: No it's one I did with the same software. What it does is scans for dialog in the plugin, which is exported to a .csv (comma separated values) file That file is run through the synthesizer to produce .wav audio files of the dialog text in the appropriate model voice Then Creation Kit is run to produce .lip files, which are a file to tell Skyrim how long to have the NPC "flap his/her lips" while audio plays Then through more software wizardry, and the proper incantations, the .lip & audio file are merged to produce .fuz files They are packed in the proper folder structure and linked to the appropriate mod. So, when you see the text from dialog, you also get to hear it. And yes you have voice lines in your mod, otherwise I wouldn't send it to you Installation is for SE just install like a regular mod. it contains a dummy eslified plugin with your plugin as master, which enables the .bsa archive to be used with your plugin. Install it, sort with LOOT, run game and listen up, lol. No need to worry about corrupting save file as there is NOTHING in the plugin other than the required masters in the header. It's also ESL so won't cost you a slot. TL:DR > Try it, you'll like it,, first ones always free . . .? Honestly, man, the moderators of the forum are trying to recommend everyone to make their own file post to have their own mods in it. Attaching mods to random posts in a thread is just going to get lost. It's your creation, so don't put it on the mod authors to promote it. Your work will get far more noticed if you make a file post with a bunch of various mods on it, then link to those mods. The mod authors can choose to then link to the file post, and you can easily update the individual files later if you wish. This allows it to be uniform and easily tracked. Edited July 17, 2021 by XenoDrake Link to comment
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