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Naked Defeat AE/SE


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Posted (edited)
1 hour ago, Nymra said:

 

I think it has something to do how the mod changes the behaviour files for combat. 

and I think to fix this we would need a FNIS based patch or a patch for ZAP whipping packages (if they exist, I m not really familiar with that part of AI yet...)

 

The... inner Text from two files that cause breaking animation. click the spolier to see what was in that. 

 

so, how do u think about it? I really dont know what they mean... 


*But I use "Ultmate Combat SE" Not "Ultmate Combat Overhaul". so it may not work at ur UCO. 
I am using Facerim from  Korea community.

CharacterFemale.Json

Spoiler

{
    "Actors\\Character\\DefaultFemale.hkx":{
        "attackStart1HMSpecialA": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 30.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialB": {
            "damageMult": 1.8,
            "attackChance": 1.0,
            "attackAngle": 5.0,
            "strikeAngle": 35.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialC": {
            "damageMult": 1.4,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 60.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialD": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialE": {
            "damageMult": 1.6,
            "attackChance": 1.0,
            "attackAngle": 5.0,
            "strikeAngle": 30.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialF": {
            "damageMult": 1.5,
            "attackChance": 1.0,
            "attackAngle": 5.0,
            "strikeAngle": 35.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialG": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialA": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialB": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialC": {
            "damageMult": 1.8,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialD": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStartDWSpecialA": {
            "damageMult": 1.8,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 32.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStartDWRushA": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 1.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStartDWRushB": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 1.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        }
    }
}


CharacterMale.Json
 

Spoiler

{
    "Actors\\Character\\DefaultMale.hkx":{
        "attackStart1HMSpecialA": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 30.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialB": {
            "damageMult": 1.8,
            "attackChance": 1.0,
            "attackAngle": 5.0,
            "strikeAngle": 35.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialC": {
            "damageMult": 1.4,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 60.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialD": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialE": {
            "damageMult": 1.6,
            "attackChance": 1.0,
            "attackAngle": 5.0,
            "strikeAngle": 30.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialF": {
            "damageMult": 1.5,
            "attackChance": 1.0,
            "attackAngle": 5.0,
            "strikeAngle": 35.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart1HMSpecialG": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialA": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialB": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialC": {
            "damageMult": 1.8,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStart2HMSpecialD": {
            "damageMult": 2.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 2.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStartDWSpecialA": {
            "damageMult": 1.8,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 32.0,
            "stagger": 1.50,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStartDWRushA": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 1.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        },
        "attackStartDWRushB": {
            "damageMult": 1.0,
            "attackChance": 1.0,
            "attackAngle": 0.0,
            "strikeAngle": 35.0,
            "stagger": 1.00,
            "knockdown": 0,
            "recoveryTime": 0,
            "staminaMult": 1.0,
            "ignoreWeapon": false,
            "bashAttack": false,
            "powerAttack": true,
            "leftAttack": false,
            "rotatingAttack": false
        }
    }
}

 

Edited by AOBVUAM
Posted (edited)
21 minutes ago, AOBVUAM said:

The... inner Text from two files that cause breaking animation. click the spolier to see what was in that. 

 

so, how do u think about it? I really dont know what they mean... 


*But I use "Ultmate Combat SE" Not "Ultmate Combat Overhaul". so it may not work at ur UCO. 
I am using Facerim from  Korea community.

CharacterFemale.Json

  Reveal hidden contents


CharacterMale.Json
 

  Reveal hidden contents

 

 

can you describe what you did to solve the issue?

deleting the JSON? 

or deletingthe text inside the JSON?

or change the text somehow?

 

 

Edited by Nymra
Posted
21 minutes ago, Nymra said:

 

can you describe what you did to solve the issue?

deleting the JSON? 

or deletingthe text inside the JSON?

or change the text somehow?

 

 


Delete 2 Json File

That's all

Only 2 files. That i touched.... but there is some possibility mod-package creater touched the mod.

 

Posted (edited)
1 hour ago, Nymra said:

 

can you describe what you did to solve the issue?

deleting the JSON? 

or deletingthe text inside the JSON?

or change the text somehow?

 

 

I download from Nexus the original

there is no difference(is that  right??) except  one.

my mod not have Meshes/actors/character/behaviors/magicbehavior.hkx

*
So, Now My UCO has Three difference. 

1. Magicbehavior.hkx (it overwrite FNIS file. maybe So modder removed that?)
2. CharacterFemale.Json (For Whipping)
3. CharacterMale.Json  (For Whipping)

 

Edited by AOBVUAM
Posted
11 hours ago, angrykiwi said:

Hi, i was wondering if you are still working on fixing the DDE integrations or you will be using your own in the future version?

 

aaah, yes, I wanted to upload the new Beta on the weekend but forgot... 

thx for reminding me9

Posted (edited)

Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE)

 

Changelog:

 

Updated the file path for all DDe versions (3.xx/4.xx/5.xx and also future releases should all work now).

Please report any issues.

 

File path for old versions of DDe:

 

___________________________________________________________________________________________________________________________

 

4.xx and before:

/SKSE/Plugins/Devious Devices - Equip/Global/MCM/Custom Outfits.json

 

Note! You have to manually edit the json file or it will overwrite your other DDe outfits if they exist. Highly recommend to update your DDe to 5.xx)

___________________________________________________________________________________________________________________________

 

5.xx (current version)

/SKSE/Plugins/Devious Devices - Equip/Global/MCM/Outfits/nade_Outfits.json

 

this is a standalone json, so you can add and also edit it without changing your other DDe outfits.

___________________________________________________________________________________________________________________________

 

(future DDe versions)

/SKSE/Plugins/Devious Devices - Equip/Global/Outfits/nade_Outfits.json

 

this is already the pathing for the upcoming DDe version (hopefully the final pathing :P)

 

___________________________________________________________________________________________________________________________

 

You have 2 Options on adding DDe Outfits in Nade:

1. edit the nade_Outfits.json 

2. edit your ingame Outfits 

 

You can then put up to 10 different outfits into "Outfits & Tags" in Naked Defeat MCM. Every slot has an equal chance to be used.

Currently there are 5 outfits added, I will design some more in the future.

they are made for immersion and I avoid stuff that I dont think is immersive for Skyrim :P (for my taste).

Naked Defeat - EXTRA - DDe (all versions) Outfits (LE+SE).7z

Edited by Nymra
Posted

I did some testing and it seems that you can either have captured or DD outcome since DD relies on your hands being bound. I think it'd play out better if you can have both scenarios happen at the same time minus hand binding in dde sets since with the current setup you'd just get bound and then have to run without experiencing the best part of the mod.

Also, i think nade4 is way to harsh and you'd never be able to escape your captors with hobble effect on.

 

Technical aspect of DDE seems to be working as intended since you can use custom outfits from the different json.

Posted
2 hours ago, angrykiwi said:

I did some testing and it seems that you can either have captured or DD outcome since DD relies on your hands being bound. I think it'd play out better if you can have both scenarios happen at the same time minus hand binding in dde sets since with the current setup you'd just get bound and then have to run without experiencing the best part of the mod.

 

I m not sure I understand... you want that Naked Defeat equips DD outfits AND then binds you in furniture?

while technically possible, most DD stuff is just incompatible with Furnitures, sadly.

But I m planning on circumvent this by adding another list of DDe outfits in the future which is specialized on compatibility with Furnitures (like harness, gags, piercings, boots, gloves etc.) 

In general the whole DD integration will be improved bit by bit. 

 

I m also planning on an escape game IN heavy DD bondage. basically means the captors bind you in DD stuff and then bind you also in place (I want to use animated chains for this, not sure if that will work tho...)

So... if I understand you right, I m already aware of the "problem" and have at least plans for improvement :)

 

 

2 hours ago, angrykiwi said:

Also, i think nade4 is way to harsh and you'd never be able to escape your captors with hobble effect on.

 

you can always replace the outfit with a different one ?

 

 

2 hours ago, angrykiwi said:

 

Technical aspect of DDE seems to be working as intended since you can use custom outfits from the different json.

 

nice to hear! 

Posted

Hello, I am quite new to LL but am trying to find something to contribute to! I'm a bit autistic when it comes to the sex stuff (don't ask, long story lol) but I can do some coding :)

 

Also, if you don't want any help that is okay too!

Posted
On 10/5/2021 at 6:09 AM, Nymra said:

nice to hear! 

 

Hey!

The next problem with the fourth beta - after defeat and local slavery SD+, I kill the master (or someone else kills him). I get freedom. After that, on the next defeat, Skyrim freezes.

This is only after local slavery, if it was not - everything is ok.

Posted
5 hours ago, axone_zero said:

 

Hey!

The next problem with the fourth beta - after defeat and local slavery SD+, I kill the master (or someone else kills him). I get freedom. After that, on the next defeat, Skyrim freezes.

This is only after local slavery, if it was not - everything is ok.

 

erm, well, this is very strange indeed. 
as repeated 1000 times a payprus.log might give more clues about what MIGHT happen. 
 

also: does this happen EVERY time in that order? or did it only happen once? 

Posted

Is anybody here using Heretical Ressources on SE?

 

I think there is no SE version yet, but maybe somebody converted it?
 

I am asking because I think on SE HDT is not working, including stuff like cuffs and collars with moving chains?

I wanted to integrate chains stuff from the above mod into Naked Defeat, but if those items to not work on SE I might have to find a different solution for SE.

 

Also also: anybody knows if I can somehow check in a script if the environment is LE or SE? :D

 

 

 

 

 

Posted
10 minutes ago, Nymra said:

Is anybody here using Heretical Ressources on SE?

 

I think there is no SE version yet, but maybe somebody converted it?
 

I am asking because I think on SE HDT is not working, including stuff like cuffs and collars with moving chains?

I wanted to integrate chains stuff from the above mod into Naked Defeat, but if those items to not work on SE I might have to find a different solution for SE.

 

Also also: anybody knows if I can somehow check in a script if the environment is LE or SE? :D

 

 

 

 

 

 

As far as I know, there is no SE version of Heretical, as much of it was integrated into DD some time ago, apparently.

 

As for the HDT issue, yes, it doesn't work the same way on SE as on LE. There are workarounds, and some fixes for DD specific items regarding HDT / no HDT items, which are part of the current installation process (see the first post for the main files, and the second post contains a link to the fixes / patches / troubleshooting by Zarantha.

 

The current workaround for the chains not attaching / linking, is to save once the chains are attached. then quit to the desktop, and reload the game and that save. the chains will be linked then.

 

Without some of the patches and fixes in DD, some users can get instant CTD's when they're worn. A lot of research and time went into those posts, and Zarantha is pretty thorough in the processes. So I would suggest you contact her or post in the DD thread on those questions related to DD and HDT.

 

Unsure on Zaz stuff though, although i did see someone post a patch / fix file for ankle chains (I think) a few weeks back in the Zaz thread.

 

As for the script question, great question, I'd like to know that as well, as long as its a simple thing :)

 

Posted
1 hour ago, Nymra said:

also: does this happen EVERY time in that order? or did it only happen once? 

 

Constantly (if there was local slavery, if everything ended in creatures, then everything is ok).
I will send the papyrus as far as possible, tentatively tomorrow.

Posted
4 minutes ago, axone_zero said:

 

Constantly (if there was local slavery, if everything ended in creatures, then everything is ok).
I will send the papyrus as far as possible, tentatively tomorrow.

 

hmm,

do you mean something like this?

 

- naked defeat starts

- sends you to SD+

- master dies

- naked defeat starts again -> skyrim freezes

 

Questions:

- when exactly does it freeze? what is the message in the left?

- did you leave the cell/vicinity or did you stay close to where the SD+ happened?

- does it freeze when Naked Defeat ends and tries to send you to SD+ again?

 

this is very awkward since right now I have no idea what might have happen. I ll wait for the log :) 

Posted

Heyho first thanks for the Beta 4. Iam only Mod user, so i dont know if its possible, but:

Is there a possibillity to speed up the alligiance_procedure. I have a strange issue that after defeat the enemys are still hostile for 3-4 seconds. In this time with much enemys arround you could be "defeated a second time" or other mods (e.g. Battle Fuck) could trigger. Thanks a lot and nm my bad english ;P

Posted
2 minutes ago, gborogboro said:

Heyho first thanks for the Beta 4. Iam only Mod user, so i dont know if its possible, but:

Is there a possibillity to speed up the alligiance_procedure. I have a strange issue that after defeat the enemys are still hostile for 3-4 seconds. In this time with much enemys arround you could be "defeated a second time" or other mods (e.g. Battle Fuck) could trigger. Thanks a lot and nm my bad english ;P

 

yeah, this is a known issue and I m currently working at exactly that. 

Posted (edited)

This mod is actually great with death alternatives. Set damage taken when bleed out to maximum, so you will be instantly knocked out during bleed out stage, and the death alternative penalties/robbery applies. They generally bring you back to the camp and trigger naked defeat events once you are awake.

 

Simple slavery as an aftermath option so you either escape or being sold to slavery and set free by a benefactor (Dragonborn/Thane after all) , and try to get your gear back afterwards, most immersive combo Ive used so far while still allow me to continue play the actual game. Thanks for this amazing mod!

Edited by kaydens1234
Posted
On 10/8/2021 at 5:09 PM, Nymra said:

- naked defeat starts

- sends you to SD+

- master dies

- naked defeat starts again -> skyrim freezes

 

Yes. 

Although, I waited a little - and Skyrim started working again.

But there is a pause.

There are many lines in the logs like

 

[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)


Yes, even though I turned off public rape, I still get messages like "public rape - ON"

Script.zip

Posted
On 10/8/2021 at 5:09 PM, Nymra said:

when exactly does it freeze? what is the message in the left?

 

Everything trembles and lubricates and does not react to anything. Five minutes.

 

On 10/8/2021 at 5:09 PM, Nymra said:

did you leave the cell/vicinity or did you stay close to where the SD+ happened?

He took the master to the wolves to be bitten - and then returned to lose to a new opponent.

 

On 10/8/2021 at 5:09 PM, Nymra said:

does it freeze when Naked Defeat ends and tries to send you to SD+ again

no, it hangs for a few minutes at the start of a naked defeat

Posted
11 hours ago, axone_zero said:

 

Yes. 

Although, I waited a little - and Skyrim started working again.

But there is a pause.

There are many lines in the logs like

 

[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)
[10/10/2021 - 08:54:13AM] NAKED DEFEAT: allegiancequest stage 1000 (END)


Yes, even though I turned off public rape, I still get messages like "public rape - ON"

Script.zip 268.01 kB · 0 downloads

 

ah, that one,.... yeah, I seem to have created a loop accidently in the script. I fixed this for the next beta update. I m sorry that there is currently no way to fix this in the last beta. I noticed it too late since the condition for this happening was not met for my first few testruns :(

 

 

Posted (edited)

So. Yeah.. Been testing out some large quests just for fun lately, and ended up downloading the Middle Earth one from Nexus. The AI on some things is a bit buggy, but for the most part, it's one of those "have to see it at least once to believe it" type of mods.

 

So why am I mentioning this in a Naked Defeat, you wonder ?

 

Well, there is a function which allows you to participate in the Helm's Deep battle.. and while I was in the battle, I was defeated by an Uruk-Hai, and Naked Defeat kicked in, in all it's glory. Nothing like getting screwed and then whipped and locked in pop-up ZaZ furniture during a large scale battle for Helm's Deep.. I hope this isn't foreshadowing for the battle for Middle-Earth...

 

:)

 

Edited by YojimboRatchet
Posted
5 hours ago, Nymra said:

ah, that one,.... yeah, I seem to have created a loop accidently in the script. I fixed this for the next beta update. I m sorry that there is currently no way to fix this in the last beta. I noticed it too late since the condition for this happening was not met for my first few testruns

 

Will this be fixed with the next update? Or will it be necessary to start a new game?

Posted
11 hours ago, axone_zero said:

 

Will this be fixed with the next update? Or will it be necessary to start a new game?

 

update should fix it. worst case should be a clean save. I did not have a "new game" experience yet and hope it stays that way.

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