Nymra Posted December 26, 2023 Author Posted December 26, 2023 7 minutes ago, NeoToad388 said: The idea of the mod is great, this was kinda what i was looking for - getting bound helplessly and forced to escape - and i am eager to see it continue evolving. That being said, at the moment the mod still needs a lot of polishing and currently these are my complaints and issues i have found: For some reason the time to crawl away option on 4.90 - 4.91 patch is stuck at 1 second, you cannot set it higher. read the changelogs. this is intentional. the timer is no longer there. I just forgot to exchange the timer slider with a toggle. 7 minutes ago, NeoToad388 said: Even by disabling sexual content, i still get buttfucked after getting defeated (4.91 patch, previous ones didn't had that issue from my testing). hmm, will have a look at this. might have forgotten something somewhere. 7 minutes ago, NeoToad388 said: As the previous comment mentioned, i have also had instances where after untying myself and trying to rescue, right away i get captured again out of blue sky, with no enemies nearby. need papyrus log 7 minutes ago, NeoToad388 said: If i do somehow manage to escape as normal, most of my HUD is gone and i need to restart the game for it to reappear (might be a TrueHUD issue, not sure). nothing I can do here. but if you find out which mod is responsible, maybe you can figure out what causes the HUD disappearance and I can try to make a compatibility attempt. 7 minutes ago, NeoToad388 said: I do kinda wish for options to choose which furniture i want to be bound captive on, though that's the least of my complaints. this will most likely never happen in the MCM since it would easly be hundred or more entries. But I want to add a json file at some point where advanced users can customize stuff like that. But no guarantees since customization on that level is an insane amount of work on my side even then.
schweinehund Posted December 26, 2023 Posted December 26, 2023 Good morning everqone, I had the looping issue as well. After release I went right back to the surender pose. And in the end I was ignored by the enemy. Papyrus.0.log
Bondage Queen Slaveia Posted December 26, 2023 Posted December 26, 2023 (edited) I got my load order working on AE, nice! I enabled BETA features right off the bat, as well as strip service and combat strip. First odd thing: I started everything in the alternate start cell, then did the Alik'r start. When I spawned in I see some messages in the top left, something about 'that's not useful' - then I realize I'm naked and have no clothing. I'm guessing ND took my start clothes somehow? Didn't have too much time to play, but got CTD twice in the first encounter (aggro'd a guard almost immediately). In the first scenario, I got defeated and went into bleedout (or was about to) when I got a very brief message in the top left: Guard Defeat - Abort. Then CTD. The second time it just happened in the middle of combat, about when the guard staggered me with a shield bash. Might have nothing to do with Naked Defeat, but don't have much time to test now so I'll just leave these Trainwreck crash logs here: 2023-12-26-00-26-27.log 2023-12-26-00-19-51.log (It's possible it could be because I have a lot of Nemesis files in the Overwrite folder of MO2. Idk if that's an issue. Also I'm getting some Form 43 warnings about Naked Defeat, Simple Slavery, and Submissive Lola. But those latter two are the most up to date SSE versions so idk) Edited December 26, 2023 by Bondage Queen Slaveia
Nymra Posted December 26, 2023 Author Posted December 26, 2023 HOTFIX for the Rape Loop (sorry) Was my fault, I forgot to disable RapeAgain when "Your captors want more" happens. creating a loop. Install and update like the latest patch. To test you can set the "Sex chance (furniture)" very high (50% is max). Naked Defeat 4-91 - Patch (fixed) - (LE+SE).rar 4
xina141bear Posted December 26, 2023 Posted December 26, 2023 I have this issue where after the rape scene has happened I can't run or equip anything, can't open inventory. Is this a setting like in previous defeat mods, I think it was the slowdown effect? It seems to carry on long enough that I quit and reload.
xina141bear Posted December 26, 2023 Posted December 26, 2023 29 minutes ago, xina141bear said: I have this issue where after the rape scene has happened I can't run or equip anything, can't open inventory. Is this a setting like in previous defeat mods, I think it was the slowdown effect? It seems to carry on long enough that I quit and reload. Also, how long do whip marks last?
Nymra Posted December 26, 2023 Author Posted December 26, 2023 56 minutes ago, xina141bear said: I have this issue where after the rape scene has happened I can't run or equip anything, can't open inventory. Is this a setting like in previous defeat mods, I think it was the slowdown effect? It seems to carry on long enough that I quit and reload. Papyrus log please
Nymra Posted December 26, 2023 Author Posted December 26, 2023 1 hour ago, xina141bear said: I have this issue where after the rape scene has happened I can't run or equip anything, can't open inventory. Is this a setting like in previous defeat mods, I think it was the slowdown effect? It seems to carry on long enough that I quit and reload. Did you try pressing k action key or run or jump?
Bondage Queen Slaveia Posted December 26, 2023 Posted December 26, 2023 (edited) Hmmm, CTD again on bleedout. "Defeated by Draugr" Papyrus.0.log Edited December 26, 2023 by Bondage Queen Slaveia
Nymra Posted December 26, 2023 Author Posted December 26, 2023 1 hour ago, Bondage Queen Slaveia said: Hmmm, CTD again on bleedout. "Defeated by Draugr" Papyrus.0.log 330.69 kB · 0 downloads hmm, everything seems to be in order. I never get CTDs from Naked Defeat, its always the usual Skyrim random Crash that can happen (in my case on LE). Do you get the CTDs 100% of the time on 100% of the situations? Because the log shows that the game went on far further than the bleedout moment (when you hit 0 HP).
Guest Posted December 26, 2023 Posted December 26, 2023 Just for information. Public punishment. Bound on a pole. removed and sex scene wtih guard. Follower support as well. Blur and back on pole. Escape game then notified of Whipping in text box. Stuck at that point. Console used. Nothing. Shift + K. Placed in crawl position on ground. Stuck. Selected "K" and notified that have found a good spot. My mistake not recognizing the position needed to be located. No whipping. Console and back on pole. Now stuck. Shift +K. States that they are done with me but Zaz ropes and gag in place and pole still there in game. Alt+Shift+K used. No effect. Papyrus log. Probably my load order but thought I would share. Not sure I have faced this before. Using latest hotfix from yesterday. https://mega.nz/file/kuECUaRZ#HCcXT_MOpkXuJ94gFPM7qQXguQDnu9xmxAqBVbzQqxI
schweinehund Posted December 27, 2023 Posted December 27, 2023 When ceptors want more in the fixed version, I have to pick a good place again, but k doesn't do anything. Papyrus.0.log
Luka9470 Posted December 27, 2023 Posted December 27, 2023 I noticed that 4.91fix didn't come with Interface's MCM translation .txt, but 4.91 did, so are they not needed for this version?
Burensc Posted December 27, 2023 Posted December 27, 2023 So I should probably give an update as to what happened with the bleed out situation. I broke my mod list... I accidentally launched Skyrim with my laptops WiFi turned on and it updated. So now everything is Fucked If no one else is having my bleed out problem, it's safe to assume there is nothing wrong with this mod. 1
Zaflis Posted December 27, 2023 Posted December 27, 2023 (edited) 1 hour ago, Luka9470 said: I noticed that 4.91fix didn't come with Interface's MCM translation .txt, but 4.91 did, so are they not needed for this version? Still needed i assume, just add latest fix after them in the install order but keep previous 4.91. Also there seems to be some issues with the fast travel option as it only takes a quick temporary pose and then returns to normal. I get a list of errors about hairstyles not compatible, no wonder because i haven't set anything in MCM tab about hairs. Only that haircut chance is 0%. And another thing, i saw "Fast travel enabled" message by the mod. For me it should be disabled by sooo many mods already, now one trying to enable it could be problematic xD Edited December 27, 2023 by Zaflis
Nymra Posted December 27, 2023 Author Posted December 27, 2023 2 hours ago, Zaflis said: Still needed i assume, just add latest fix after them in the install order but keep previous 4.91. ahh,. my bad.... always forget the damned interface folder. should just always include all the stuff.... 2 hours ago, Zaflis said: Also there seems to be some issues with the fast travel option as it only takes a quick temporary pose and then returns to normal. I get a list of errors about hairstyles not compatible, no wonder because i haven't set anything in MCM tab about hairs. Only that haircut chance is 0%. for it to work you need to have "Naked Travelling" enabled in the MCM. Also seems like you pressed only "K" not "ALT+K" for it to start. if you did, just out of curiosity, how do you do key combinations? do you press alt first and then K or K first then alt? 2 hours ago, Zaflis said: And another thing, i saw "Fast travel enabled" message by the mod. For me it should be disabled by sooo many mods already, now one trying to enable it could be problematic xD hmm, yeah, naked defeat enables it. no worries tho, just tick "Naked Travelling" and it stays disabled. Enabling it via the ritual should still work tho. As long as you see the electical shocks you should be able to fast travel.
Nymra Posted December 27, 2023 Author Posted December 27, 2023 4 hours ago, Luka9470 said: I noticed that 4.91fix didn't come with Interface's MCM translation .txt, but 4.91 did, so are they not needed for this version? its needed... whilst not vital. my fault Interface.7z
Nymra Posted December 27, 2023 Author Posted December 27, 2023 16 hours ago, Bondage Queen Slaveia said: Hmmm, CTD again on bleedout. "Defeated by Draugr" Papyrus.0.log 330.69 kB · 1 download hmm, dont see anything wrong here. with the fast scene Naked Defeat aborts because it finds no enemies. search radius 2500 might be too narrow here. I think I might see another problem here, but I have to double check. what bugs me is, that I do not see the log ending while you are bleeding out against draugr? "bleedout" is only the situation/time where you are on the ground after reaching 0 HP. as soon as you find a spot or "your enemies decide who goes first" message appears "bleedout" is over.
axel9fr Posted December 27, 2023 Posted December 27, 2023 Hi, Your mod has greatly evolved. After all updates is it still in conflict with ultimate combat ? And if yes, is there nothing to do (like a parameter to set for exemple) ?
Amatum Posted December 27, 2023 Posted December 27, 2023 (edited) Hello! Love the mod ❤️ but is sometimes impossible to use due to my...lack of clothing ha ha. Any hit of any kind on me when naked produces an immediate defeat (that makes sense to some degree I suppose ) but if I cast an AOE spell (such as Mayhem) it puts me into Defeat instantly with the "a hit on your naked skin" message. Is this by design or is there an option I'm missing? And is there a way to block certain piercings and plugs from being removed during defeat? I need my vibes ????❤️ Edited December 27, 2023 by Amatum forgot something
Nymra Posted December 27, 2023 Author Posted December 27, 2023 (edited) 45 minutes ago, Amatum said: Hello! Love the mod ❤️ but is sometimes impossible to use due to my...lack of clothing ha ha. Any hit of any kind on me when naked produces an immediate defeat (that makes sense to some degree I suppose ) but if I cast an AOE spell (such as Mayhem) it puts me into Defeat instantly with the "a hit on your naked skin" message. Is this by design or is there an option I'm missing? you can try to set the "Extra Chance when Naked" or sth. Option in "Combat :Options:" MCM. But when you use critical defeat, a naked hit is always risky. I think it scales with your other settings (light, heavy, clothing), but not 100% sure. have to double check. Hmm, does Mayhem hit the player itself? that would explain it... Might need an Papyrus log, but can also try to reproduce this. Should be possible to add a check for that, I ll put it on my to do list. 45 minutes ago, Amatum said: And is there a way to block certain piercings and plugs from being removed during defeat? I need my vibes ????❤️ you can set the "Sexlab No Strip" for Items in Sexlab and Naked Defeat should respect those settings. Report to me if it doesent, then I ll double check Edited December 27, 2023 by Nymra
Nymra Posted December 27, 2023 Author Posted December 27, 2023 3 hours ago, axel9fr said: Hi, Your mod has greatly evolved. After all updates is it still in conflict with ultimate combat ? And if yes, is there nothing to do (like a parameter to set for exemple) ? kinda... the conflict is primarily for whipping since ultimate combat has "stagger" and that stagger breaks player idles/player animations. Never found a way to prevent that from happening
Zaflis Posted December 27, 2023 Posted December 27, 2023 (edited) 4 hours ago, Nymra said: for it to work you need to have "Naked Travelling" enabled in the MCM. Also seems like you pressed only "K" not "ALT+K" for it to start. if you did, just out of curiosity, how do you do key combinations? do you press alt first and then K or K first then alt? Not sure if i enabled the travelling option in MCM, but i used the right side "Alt Gr" key (at least as it is in scandinavian keyboard). If i were to use left side Alt + K i would have to take right side hand off mouse and that is no longer a convenient keycombo for something very frequently used such as travelling. I wasn't able to rebind the key combo. Also you could tell player what to do when you are fine with the location for defeat. I guess the intention was to press just K for that. (But again why use K that is so much on the right side of keyboard, away from the movement keys?) Edited December 27, 2023 by Zaflis
Nymra Posted December 27, 2023 Author Posted December 27, 2023 1 hour ago, Zaflis said: Not sure if i enabled the travelling option in MCM, but i used the right side "Alt Gr" key (at least as it is in scandinavian keyboard). If i were to use left side Alt + K i would have to take right side hand off mouse and that is no longer a convenient keycombo for something very frequently used such as travelling. I wasn't able to rebind the key combo. ah yeah, almost forgot there are right options for alt and ctrl... will add those too, so that they key works both ways. 1 hour ago, Zaflis said: Also you could tell player what to do when you are fine with the location for defeat. I guess the intention was to press just K for that. (But again why use K that is so much on the right side of keyboard, away from the movement keys?) yeah, should write that in the message. will be added in next version, good idea. you can change the K key to whatever you want, so that is a discussion that leads nowhere
Nymra Posted December 27, 2023 Author Posted December 27, 2023 17 hours ago, Miss Tee said: Just for information. Public punishment. Bound on a pole. removed and sex scene wtih guard. Follower support as well. Blur and back on pole. Escape game then notified of Whipping in text box. Stuck at that point. Console used. Nothing. Shift + K. Placed in crawl position on ground. Stuck. Selected "K" and notified that have found a good spot. My mistake not recognizing the position needed to be located. No whipping. Console and back on pole. Now stuck. Shift +K. States that they are done with me but Zaz ropes and gag in place and pole still there in game. Alt+Shift+K used. No effect. Papyrus log. Probably my load order but thought I would share. Not sure I have faced this before. Using latest hotfix from yesterday. https://mega.nz/file/kuECUaRZ#HCcXT_MOpkXuJ94gFPM7qQXguQDnu9xmxAqBVbzQqxI might be a bug that I already fixed that happens on some occasions. Will test this scenario to make sure its fixed in the next update. Also in your log are several stack dumps. while there are different oppinions about them, my experience is that the game works more stable and mods more reliable when there are no stack dumps. in my exeperience they are a sign for too many mods firing at once or bad scripts in a single mod. In general I try to see which mods are involved in the stack (search "stack dump" in the log file) and try to remove or replace the ones that repeatedly show up. In this case its hard to tell if the stack dump caused the problems or not, but its not healthy either. There are also in depth guides for stack dump maintenance, but I have no link available atm, sorry. basically its the old game of trial and error
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