varenne Posted June 6, 2013 Posted June 6, 2013 The steal option is not something I am going to worry myself about (I have enough grey hairs already). The option is there, it just wont happen. The item will drop to just above the ground. Mem Seems redundant with WappyOne's RaperS any how. If players want that functionality, that's what they should be IMO using. (I've seen it with past MODs providing the same functionality causing conflicts, which is what I'm suggesting be avoided, not limiting player's choices.) Other Been play testing your 1.4 version and getting some odd behaviors with specific MODs that add additional NPCs to the game. I don't think at this time it is your MOD. My theory is theirs is the root cause of it; non-standard implementation of NPC CS EditorIDs, AI, etc. Those MODs/NPCs are: From2ch Lives Ta22's 01Army F2LAddon_MSElves Some of this odd behavior can be avoided if you setup LoversStalkerM option settings prior to encounters with them, and don't start changing settings while around them or actively engaged with them. That is when things got the worst, ranging from my PC getting giant sized (near twice her normal height), or the NPC increasing slightly in height, or the NPC locking up in a weird ass AI loop, that also allowed me to access their inventory like they were dead, yet weren't. For these NPCs I have also found that the no harrassment dialogue/Quick modes works best. Occasionally my PC goes invisible for one H session, yet reappears with the next. Just some quick notes & feeback as I continue to play test...
mem4ob4 Posted June 6, 2013 Author Posted June 6, 2013 @dark vergilDang it, my bad and apologies. I left an underscore in there. I had planned to remove it in 1.4 but missed it.If you have the CS with obse you can just edit the LStalkerQuestscript around line 115 changing:let tmpk := sv_Count "PlayerSlaveEncounters_" str0tolet tmpk := sv_Count "PlayerSlaveEncounters" str0That should do the trick. If you have difficulties PM me. LSM looks for the wristcuffs being used. So if it does not catch the esp it wont know it is there when enslaved.@VarennaI actually luv reading about the bizarre conflicts you come up with. That size change... running some kind of loversSetScale mod? If yes, it may be having problem withthose specific races.The 'weird ass AI loop' may be my mod not recognizing a follow package in their AI. If one of thosemods are continually script-adding a package based on a condition that was not planned for, it couldbounce them back and forth. Is it occurring when a possible assault should happen or trying to get closeto the player?Thank you for posting notes and feedback, I appreciate it.FYI- I had blocked summoned creatures from stalking, however- LoversBitch wolf canine ability allowsplayer to call up a small pack to help out. The CAN and will stalk the player.I have had no problems with it so far though.Mem
varenne Posted June 6, 2013 Posted June 6, 2013 I actually luv reading about the bizarre conflicts you come up with. Hehehe, comes from really pushing the envelope on an Oblivion build. Resize issue - Yeah, that's just it, I'm not running ANY setscale MODs. I have on occasion noticed a momentary resizing of x117 NPCs, immediately following H where they go to approx. 1.0 weight and height. But it never remains for more than a second or two. I'm in the process now of disabling all the F2L related MODs, making sure I don't have any old versions, etc., clean save and reenable them. I know CSE is bawlking at the fact that the F2L NPCs are using an integer (number) vs a letter in editorIDs. Could be the engine is tripping up on AI due to that, or so it says. No way in hell I'm going to edit all those NPC IDs in all of those esps. There's over 300! At least not right now... The other bizzare occurance, with the MS Elves is almost always after sex they keep shouting "Thief, we've got a burgular!", which in it's own way is kind of funny. It does trigger the guards to show up too, but most times nothing happens. Other night though a guard ended up with a bounty on him, causing other guards and NPCs to attack him. Only way I know that is from using MCS Peacemake on the group to get them all to stop from killing one another. I've noticed others posting odd behaviors with the F2L and TA22 NPCs. They will often engage in combat with the regular Oblivion NPCs. Once when I entered IC with my canine companion from LB, the one F2L or TA22 male Kajit was immeditely attacked by my canine. Which then resulted in all chaos breaking out in IC. I think there is some sort of theiving AI hidden in the F2L, TA22 or MBP MODs, that I have yet to find. Or it goes back to those editor IDs and AI not triggering correctly due to it. The 'weird ass AI loop' may be my mod not recognizing a follow package in their AI. If one of those mods are continually script-adding a package based on a condition that was not planned for, it could bounce them back and forth. Is it occurring when a possible assault should happen or trying to get close to the player? Happens if I use WappyOne's RaperS spells, when I get impatient for your MOD to trigger. Thing is some do it and some don't; some can break out of the loop too. It looks like a common idle, digging deeper into that one next. Being able to open their inventory is just plain odd, but a clue as to what may be happening too. Never a dull moment in my Oblivion build...
Someone92 Posted June 9, 2013 Posted June 9, 2013 Currently I am working out ways of migrating the messages to dialog. This opens the door to acts of submission etc.Hm, will that be an optional feature?
mem4ob4 Posted June 9, 2013 Author Posted June 9, 2013 Currently I am working out ways of migrating the messages to dialog. This opens the door to acts of submission etc.Hm, will that be an optional feature? The dialog or the acts? Mem
Someone92 Posted June 9, 2013 Posted June 9, 2013 The dialog or the acts?That the verbal harassment is moved from messages to dialogs; one reason why I like this mod very much is because it seamlessly integrate itself into the game, it doesn't halt or slow down the gameplay. I would like to see that the mod maintains this characteristic, even if it's just optional.
mem4ob4 Posted June 9, 2013 Author Posted June 9, 2013 ahh, I understand. When I complete the move to dialog, it will be an alternative esp. The feel of it will change. So it will definantly be a different LSM. The current LSM will still be 'as is' with continued updates as needed. Mem
Someone92 Posted June 26, 2013 Posted June 26, 2013 When I recently played Oblivion for a longer period again I came up with a suggestion how to make the stalker mechanic a little more immersive: The longer a stalker follows you the more determine they get and the harder it becomes to get rid of them again. To simulate that you could use the same mechanic you already use for your "search for stalker" checks; each unsuccessful check to lose a stalker increases the interval until the next check is done.
mem4ob4 Posted June 26, 2013 Author Posted June 26, 2013 @Someone92 Point taken. In other news: Through the summer here, I have to carefully ration my playtime and coding time after the increase RL work. The LSM conversation fork is still in the works. With fajeenas BU no MBP, I am able to start checking to see how best to allow interaction with that series and the current LSM. Not directly related: With BU and PSE there seems to be fertile ground for rival slaver group interactions. Mem
idonotlikeusernames Posted June 27, 2013 Posted June 27, 2013 Will you add proper support for male characters in your new version since I read that you had originally planned for this one to have some comments directed at males but you obviously never got around to adding them?
Someone92 Posted June 27, 2013 Posted June 27, 2013 Will you add proper support for male characters in your new version since I read that you had originally planned for this one to have some comments directed at males but you obviously never got around to adding them?Would it help if we try to come up with messages for you to implement, Mem?
mem4ob4 Posted June 28, 2013 Author Posted June 28, 2013 For the male player, yes it would. Just send me a PM. Mem [writers block is such a crushing stone]
Nightwynd Posted June 29, 2013 Posted June 29, 2013 For the male player, yes it would. Just send me a PM. Mem [writers block is such a crushing stone] Need any help?
varenne Posted June 30, 2013 Posted June 30, 2013 For the male player, yes it would. Just send me a PM. Mem [writers block is such a crushing stone] For writer's block I find a good brisk walk or some lite exercise helps me. If it still persists aerobics or doing something totally different than modding. I get it sometimes while writing requirements or modeling a business process, or from staring at the same text or graphics for too long.
mem4ob4 Posted July 1, 2013 Author Posted July 1, 2013 For writer's block I find a good brisk walk or some lite exercise helps me. If it still persists aerobics or doing something totally different than modding. I get it sometimes while writing requirements or modeling a business process, or from staring at the same text or graphics for too long. I get it mostly after 12 hours of mowing hay (it is that time of the season) or shingling a roof. If only I could mod in my sleep. I will trade you jobs for the season But seriously, thanks for the concern. Mem
theskid Posted July 4, 2013 Posted July 4, 2013 I don't remember if this was asked before, so forgive me if it was. This mod essentially fufills all my needs for stalkers, except, for the rape while sleeping possibility. Is there any chance that will be added? It's not a huge deal but I miss that one part of being surprised in sleep. Anyways thank you for this lightweight stalker mod, I have been using it since it came out, only recently upgraded to 1.4 as I rebuilt my oblivion install, only expecting it to be better:)
GMac2021 Posted July 4, 2013 Posted July 4, 2013 I apologize if this has been asked, but I have read the whole thread and maybe I missed it: Does LoversStalkerM allow for NPC on NPC stalking, or only NPC on Player stalking? I ask this because I run a heavily modified Joburg that completely ignores my toon if I am doing ANYTHING besides walking, running, or idling (I HATE being interrupted), but I LOVE watching poor helpless NPCs getting abused. Again, I apologize if this has already been asked. Unfortunately, it seems like everyday I have to make new changes to Joburg's scripts to stop ridiculous behaviour (NPCs stalking seated NPCs breaks AI packages - and can often break quests. NPCs stalking NPCs while they are already engaged in a sex act can cause very bizarre behaviour. Guards ignore rapes. Guards COMMIT rapes (WTF?) Getting stalked while the player is sitting totally breaks everything, until the player is stuck with an annoying white flashing aura, a bunch of high-pitched Japanese squeals, and is reduced to frantically smashing the space bar in a futile attempt to get out of my effing chair! Most of these issues were easy enough to fix, but everyday Joburg seems to find new ways to interrupt or break my game. I just want to see NPCs abusing other NPCs at random.
mem4ob4 Posted July 4, 2013 Author Posted July 4, 2013 @theskidI will definantly keep it on the table (sleep rape) with possible block if PSE is running since itprovides a sleep rape chance its self.@garcemacNPC vs Player only. But feel free to dabble in the scripts to see what you can work out for yourself.Mem
GMac2021 Posted July 4, 2013 Posted July 4, 2013 @theskid I will definantly keep it on the table (sleep rape) with possible block if PSE is running since it provides a sleep rape chance its self. @garcemac NPC vs Player only. But feel free to dabble in the scripts to see what you can work out for yourself. Mem Ok, cool. I will give it a shot because Joburg is just way too annoying. Useless addendum in a spoiler: I love the concept of Joburg, but without modifying Joburg to the point where it is no longer "Lover's Joburg", the mod is useless. Even worse, it is insanely intrusive when it comes to testing ANY mod. It breaks EVERYTHING. Joburg is a fine example of modding arrogance. Hey! Look what I can do! Unfortunately I am going to break your game, but HEY! Isn't this shit cool? Joburg has about 400 scripts in it, most of which probably aren't actually needed (hence the "Increased Load" warning when NPC on NPC action is enabled.) My version of Joburg is totally stripped down, but the mod still finds new ways to break my game and quests. Like I said - a useless addendum. Thanks for reading. I appreciate your patience.
varenne Posted July 4, 2013 Posted July 4, 2013 For writer's block I find a good brisk walk or some lite exercise helps me. If it still persists aerobics or doing something totally different than modding. I get it sometimes while writing requirements or modeling a business process, or from staring at the same text or graphics for too long. I get it mostly after 12 hours of mowing hay (it is that time of the season) or shingling a roof. If only I could mod in my sleep. I will trade you jobs for the season But seriously, thanks for the concern. Mem Trade, lol? Deliver on a multi-year project where there is little to no prior documentation, an unrealistic overly aggressive project schedule, mandated 10 hour days, M - Thur., and 80% of the staff & personnel I have to work with is novice experience at best, inflated egos or superiority complexes. Deal, I call! Whatca got?
luinil Posted July 8, 2013 Posted July 8, 2013 Sorry to be demanding but could we please have a toggle on/off hot key selection cause I'm really lazy? Also I really miss sleep rapes ! or the chance it can happen anyways ...... I know I know this is joburg light .............
Someone92 Posted July 14, 2013 Posted July 14, 2013 I may have found a very minor bug involving the Perpeturape of Lovers RaperS - WappyOne's edition: When a perpeturape happens RaperS will increase the number of followers to 8, when there's already a LSM follower it means it will add 7. However it seems that if the LSM follower is satisfied LSM removes the follower and then there are only 7 followers left. If RaperS sets a flag that a perpeturape is currently happening you could set the randyness to 0 during its duration.
mem4ob4 Posted July 15, 2013 Author Posted July 15, 2013 @luinil Just crank up your PSE sleep chance I will see about a toggle. @Someone92 What effect is having 7 instead of 8 followers causing for you? (glitch, error message, crash, etc) I will take a look to see if there is a flag when I have time. Still sorting out messages. Mem
Someone92 Posted July 15, 2013 Posted July 15, 2013 What effect is having 7 instead of 8 followers causing for you? (glitch, error message, crash, etc)Only that there are 7 followers instead of the intended 8; like I said, a very minor bug.
Whacked Posted August 10, 2013 Posted August 10, 2013 Edit (FIXED) - This turned out to be a setting in MenuQue Had a question I haven't seen before. The generic messages that this plugin uses (as in not the dialog text) have a super short lifespan on my box. Pretty much all of the stalking comments and warnings, etc., are on the screen for less than 1 second, so it is ruining the atmosphere! Is there a way to give those messages more life, so they are actually readable? I poked around, but couldn't find anything. Not really a problem with this plugin I don't think, since most generic warnings and messages come up in the same box, but I don't want to read any of those usually.Thanks
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