DontBotherMe Posted May 6, 2013 Posted May 6, 2013 Some mods are dependent on joburg can this one still be used along side it if i turn some options off in joburg??
Nite_Star Posted May 6, 2013 Posted May 6, 2013 @skynet424 That sounds like it was possibly a creatures phrase paraphrased . Did it continue to follow you for those 20 minutes or was you standing still? Mem The NPC Character walked behind me but not into a new cell, if I stood still those comments showed up. Yet for the 20 mins the creature would verbal assault me strip me naked but would not do anything....??, Guess they did not have the balls..
Someone92 Posted May 6, 2013 Posted May 6, 2013 Played some more with this mod with different setting and noticed the following: At first I played with Crowd Responsibility 100 to trigger a stalker as often as possible to test this mod out; I assumed the mod checks for nearby guards to get rid of stalkers, not the median responsibility getting above Crowd Responsibility. Naturally guards did nothing to shoo the stalker away. With the default setting 80 I managed to lose the stalker by waiting close to guards just fine. Also the error that the mod didn't removed the follower package didn't occurred again (with 100 I once had 2 followers, both doing nothing); I guess playing with 100 somehow breaks the mod. Also something odd happened: I was alone with a guard and another random actor (I'm not 100% there was no one else within a 1000 radius, though) and suddenly the guard started stalking me. I guess the mod took both values (lets assume 50 and 100), took the lower median (50) and checked if it was below the Crowd Responsibility and thus allowed stalkers to appear. However if there's an even number of actors around the player the bigger median should be used. It makes more sense that a lone guard can shoo a lone stalker away than not or even start stalking the player. Other than that: I love the mod.
theskid Posted May 6, 2013 Posted May 6, 2013 Also something odd happened: I was alone with a guard and another random actor (I'm not 100% there was no one else within a 1000 radius, though) and suddenly the guard started stalking me. I guess the mod took both values (lets assume 50 and 100), took the lower median (50) and checked if it was below the Crowd Responsibility and thus allowed stalkers to appear. However if there's an even number of actors around the player the bigger median should be used. It makes more sense that a lone guard can shoo a lone stalker away than not or even start stalking the player. It's not the median but the average responsibility I think. if there are only 2 guys within range, one with 50 and one with 100, the average responsibility is 75, and if you have your setting at 80, then one of them may be randomly selected to stalk you, it could be the guy with 50, it could be the guy with 100. The reason guards drive off stalkers is they will tend to bring the responsibility average up over 80, but given enough encouragement, even a guard will rape ya.
mem4ob4 Posted May 6, 2013 Author Posted May 6, 2013 @DontBotherMe You can try, but no idea how well it will or will not work for you. @skynet424 Yes, there is still a chance they just wont take that final plunge to actually assault you. They may just be trying to get a rise out of you. Part of the idea of this mod is to see how far a players character can be pushed before doing something uncivilized themselves. @Someone92 @theskid In the current released version it is median. and it is dropped to the lower when there is an even number. This upcoming version will average the two medians when there is an even number while still retaining the general median usage. The selection of the stalker is not always tied to that median number so that a guard can be morally drawn down to the crowds responsibility. But as theskid said, in general (with settings below 100) guards will general drive off a stalker, depending on crowd size etc. When I am ready for this next release there will be a 'Off/Strip/Drop/Steal/Random' option. Anyone seeing interruption/conflict with other plugins? Mem
theskid Posted May 7, 2013 Posted May 7, 2013 So far it's running very smoothly. I have left stalkers on during the lovers stripper sequences and It doesn't seem to trigger a stalker during the dance, but I haven't tested it extensively, only 3 or 4 times. Joburg would trigger every time seconds into dancing if I forgot to turn it off so glad even when I forget StalkersM doesn't seem to break in. I had the non stop following bug once where the stalker triggered during the same time I got a hooker message, but the "bully" approach always fixes that bug quickly for me, they revert back to their standard package.
DontBotherMe Posted May 7, 2013 Posted May 7, 2013 Does it currently only stalk player ?? or is there a way they will be stalking other npc's too like joburg can ??
varenne Posted May 7, 2013 Posted May 7, 2013 Been play testing this now for a couple of days and have to say I like it a lot. Using the hand-off to WappyOne's RaperS. Watched my futa PC get ganked in Chorrol for about 15 minutes. Got passed around like the town ho, from dogs to locals to monster sweeper NPCs. (That's what she gets for wearing that skimpy armor with her butt cheeks hanging out.) Now all I need to do is alter LoversSpermSplashEX to have more textures to represent more frequent rapes. Eventually covered head to toe in sticky stuff I think would be kewl. Been reviewing the texture effects from Dark Bloodline for that; has dirt+semen. (Also dirt+blood, but currently only used on corpses after beheading them. Think that combined would be interesting; blood+dirt+semen.)
mem4ob4 Posted May 7, 2013 Author Posted May 7, 2013 Version update today: v1.1 07May13 Included checks for LoversStripper. Refined the Median responsibility checks to average the two median numbers when there is an even crowd number. Added options for strip/drop/steal/random. Minor refinements in condition checks to determine how soon stalker will harrass/strip or rape. Minor adjustment in health check when handing off to WappyOnes RaperS. @varenne Thank you. I am very glad you are enjoying it. Good luck on your LoversSpermSplashEX texturing! Mem
Jgreen Posted May 8, 2013 Posted May 8, 2013 I tried this mod today instead of Joburg, but I can't get any stalking to take place. I've tried Bravil, the IC waterfront, the abandoned shack with the two bums and I even spent like half an hour going around a highwaymen with no legion soldiers within sight. Yet nothing happens at all. Any idea what's wrong?
mem4ob4 Posted May 8, 2013 Author Posted May 8, 2013 I tried this mod today instead of Joburg, but I can't get any stalking to take place. I've tried Bravil, the IC waterfront, the abandoned shack with the two bums and I even spent like half an hour going around a highwaymen with no legion soldiers within sight. Yet nothing happens at all. Any idea what's wrong? When you start up oblivion, what messages do you get from LSM in the console? What version of LoverswPK and OBSE do you have and what is your current load order inside spoilers? Also, what crowd setting do you have and what are you blocking/allowing on page two of the settings spell? @Oblivion_Cat Thank you. If you find areas of conflict with other plugins, just let me know. Mem
Someone92 Posted May 8, 2013 Posted May 8, 2013 Had unclothing set to strip and initially it worked, however at one point it stopped working; the message "removes clothing" still appears but no item is unequipped. The actor in question was Adanrel, and in case it's relevant I was enslaved prior. I may have found a bug: If you're stalked and then get enslaved the stalker seems to still following you though not doing anything because you're a slave.
varenne Posted May 8, 2013 Posted May 8, 2013 I've also occasionally seen this hesitation by stalkers, in some instances. But if I wait long enough they eventually jump my character. I'm not using the dialog function, and handing off to WappyOne's RaperS, if that matters. It also seems to occur more often with NPCs that I've added to the game via other MODs, but that's still just a theory and not a fact. The above hesitation or lockup when the player is or becomes a slave, IMO is related but a new issue needing to be resolved when the player's status changes states. Didn't one of the other MOD author's have to over come this following bug? Was it Lover's Hooker? I'd check there for possible answers too.
Jgreen Posted May 9, 2013 Posted May 9, 2013 I tried this mod today instead of Joburg, but I can't get any stalking to take place. I've tried Bravil, the IC waterfront, the abandoned shack with the two bums and I even spent like half an hour going around a highwaymen with no legion soldiers within sight. Yet nothing happens at all. Any idea what's wrong? When you start up oblivion, what messages do you get from LSM in the console? What version of LoverswPK and OBSE do you have and what is your current load order inside spoilers? Also, what crowd setting do you have and what are you blocking/allowing on page two of the settings spell? @Oblivion_Cat Thank you. If you find areas of conflict with other plugins, just let me know. Mem I get the following (or close) LSM: Do reload/restart. initializing LSM: LPS detected LSM: Using Rapers LSM: initialized As for the settings I am using the default ones, but I tried upping the responsability to 100 EDIT, also I am using the latest OBSE and Rev 96v2
mem4ob4 Posted May 9, 2013 Author Posted May 9, 2013 Thanks for the reports folks. I am playing a lot with PSE currently so I will put my debug stuff back in and see if there is a spot it is missing removing the follow package. Hopefully I just missed something. For clarification and narrowing things down: @Someone92 These are the same cloths the were being removed before? Are these vanilla, modded, scripted, cloths? With Adanrel: You were not enslaved at the time, but already escaped? You were being stalked and then got enslaved- by combat, perpeturape, or an Encounter? @Varenne When you say 'occasionally seen this hesitation by stalkers' you are refering to them just standing with no stripping etc.? With messages off, that just leaves stripping/dropping/etc/ as a possible action each cycle. The stripping will only occur about 25% of the time (though with random numbers and computers it is not certain it will actually be 25%). The actual assault is a different set of checks each cycle and is more rare. Quick mode is the only time it gets right to the assault if the crowd allows it. As I stated above, I will definantly be debugging the followpackage removal. Since that is the main reason for this mod, to not stalk when it is not supposed to. @JGreen What version of LoverswPK and OBSE do you have and what is your current load order inside spoilers? @Nepro Nope. Not with this plugin. Mem
Jgreen Posted May 9, 2013 Posted May 9, 2013 Thanks for the reports folks. I am playing a lot with PSE currently so I will put my debug stuff back in and see if there is a spot it is missing removing the follow package. Hopefully I just missed something. For clarification and narrowing things down: @Someone92 These are the same cloths the were being removed before? Are these vanilla, modded, scripted, cloths? With Adanrel: You were not enslaved at the time, but already escaped? @Varenne When you say 'occasionally seen this hesitation by stalkers' you are refering to them just standing with no stripping etc.? With messages off, that just leaves stripping/dropping/etc/ as a possible action each cycle. The stripping will only occur about 25% of the time (though with random numbers and computers it is not certain it will actually be 25%). The actual assault is a different set of checks each cycle and is more rare. Quick mode is the only time it gets right to the assault if the crowd allows it. As I stated above, I will definantly be debugging the followpackage removal. Since that is the main reason for this mod, to not stalk when it is not supposed to. Mem No idea why I am not getting any stalking?
varenne Posted May 9, 2013 Posted May 9, 2013 Thanks for the reports folks. I am playing a lot with PSE currently so I will put my debug stuff back in and see if there is a spot it is missing removing the follow package. Hopefully I just missed something. For clarification and narrowing things down: @Varenne When you say 'occasionally seen this hesitation by stalkers' you are referring to them just standing with no stripping etc.? With messages off, that just leaves stripping/dropping/etc/ as a possible action each cycle. The stripping will only occur about 25% of the time (though with random numbers and computers it is not certain it will actually be 25%). The actual assault is a different set of checks each cycle and is more rare. Quick mode is the only time it gets right to the assault if the crowd allows it. As I stated above, I will defiantly be debugging the follow package removal. Since that is the main reason for this mod, to not stalk when it is not supposed to. Mem Standing, following if I move my PC. Then typically in less than 60 seconds rape kicks in. Messages off, still on original version so I don't think I have the dropping/etc yet. If by 'stripping' you actually mean strip & stealing like in WappyOne's RaperS, then no to that too. I'm aiming for the no hesitation quick mode you describe, which so far works perfectly 99.999% of the time. I also have LoversHooker in my LO and active but 'turned off' so no propositioning from NPCs. Could be why my setup eventually breaks out of the NPC following. I'll do the upgrade to the current release and report back ASAP. EDIT: I currently have PSE turned off as I play test this, in case it matters or helps in tracking this down.
varenne Posted May 9, 2013 Posted May 9, 2013 Thanks for the reports folks. I am playing a lot with PSE currently so I will put my debug stuff back in and see if there is a spot it is missing removing the follow package. Hopefully I just missed something. For clarification and narrowing things down: @Someone92 These are the same cloths the were being removed before? Are these vanilla, modded, scripted, cloths? With Adanrel: You were not enslaved at the time, but already escaped? @Varenne When you say 'occasionally seen this hesitation by stalkers' you are refering to them just standing with no stripping etc.? With messages off, that just leaves stripping/dropping/etc/ as a possible action each cycle. The stripping will only occur about 25% of the time (though with random numbers and computers it is not certain it will actually be 25%). The actual assault is a different set of checks each cycle and is more rare. Quick mode is the only time it gets right to the assault if the crowd allows it. As I stated above, I will definantly be debugging the followpackage removal. Since that is the main reason for this mod, to not stalk when it is not supposed to. Mem No idea why I am not getting any stalking? Are you using WappyOne's RaperS? I don't think this will work with other prior versions of RaperS. As mem4ob4 stated above posting your load order (in spoiler tags) can help others help you identify possible issues.
Jgreen Posted May 9, 2013 Posted May 9, 2013 Thanks for the reports folks. I am playing a lot with PSE currently so I will put my debug stuff back in and see if there is a spot it is missing removing the follow package. Hopefully I just missed something. For clarification and narrowing things down: @Someone92 These are the same cloths the were being removed before? Are these vanilla, modded, scripted, cloths? With Adanrel: You were not enslaved at the time, but already escaped? @Varenne When you say 'occasionally seen this hesitation by stalkers' you are refering to them just standing with no stripping etc.? With messages off, that just leaves stripping/dropping/etc/ as a possible action each cycle. The stripping will only occur about 25% of the time (though with random numbers and computers it is not certain it will actually be 25%). The actual assault is a different set of checks each cycle and is more rare. Quick mode is the only time it gets right to the assault if the crowd allows it. As I stated above, I will definantly be debugging the followpackage removal. Since that is the main reason for this mod, to not stalk when it is not supposed to. Mem No idea why I am not getting any stalking? Are you using WappyOne's RaperS? I don't think this will work with other prior versions of RaperS. As mem4ob4 stated above posting your load order (in spoiler tags) can help others help you identify possible issues. Yes, I am using Wappy's. I've also changed it so LSM won't use RaperS, and no stalking happens. My load order is: Oblivion.esm Beautiful People 2ch-Ed.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm Armamentarium.esm Artifacts.esm Hemingweys Capes Improved.esm Better Cities Resources.esm BetterMusicSystem.esm BathingMod_Base.esm Lovers with PK.esm LoversCreature.esm x117race.esm xeorace.esm xeoracex117.esm CustomSpellIcons.esm IngredientStorageShelvesMaster.esp Kindred.esp Coolsims627.esp Cazy Hairs.esp Demoness.esp Kaleencolors.esp SKS Ren Hair.esp X.Races.Comp.esp Colourwheels Sexy Female NPCs.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_FrancescosNamedBosses.esp All Natural.esp All Natural - SI.esp Atmospheric Oblivion.esp ElzMoreVoice.esp All Natural - Real Lights.esp IWR-Windows.esp IWR-Lights.esp IWR-Shutters.esp Fishing in Cyrodiil.esp FLY_creatures.esp BetterMusicSystem.esp P1DseeYouSleep.esp Real_Mannequin.esp Enhanced Economy.esp Quick Wardrobe.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp P1DseeYouSleep - DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DarkIllusionArmor.esp JG Elven.esp LSB Skull Weapons (Clean).esp XiaNewAmuletsV1.esp DLCThievesDen.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for Npcs.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp Hemingweys Capes Improved for OOO.esp Oscuro's_Oblivion_Overhaul Vwalk.esp ArmamentariumArtifacts.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - Farm Animals.esp Plate Armor Plus - OOO_FCOM_version.esp Weapon Expansion Pack for Oblivion Nthusiasts.esp AkaviriSamuraiShop.esp Artifacts.esp Dalls_ICHouseTwo.esp DescentIntoNecropolis.esp Punk Stevo - Brutal Underground.esp The Ayleid Steps.esp Vampire Hunting - Order of the Virtuous Blood.esp Arena District Alive-JQ-FGU.esp xulSnowdale.esp DLCfrostcrag.esp Knights.esp AFK_Weye.esp MannimarcoRevisited.esp MannimarcoRevisitedOOO.esp Gah Falquan Umarile Indy.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp AFK_Weye Arrius_Creek Patch.esp xulRollingHills_EV_withoutWheat.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp Harvest [Flora].esp Harvest [Flora] - DLCFrostcrag.esp Bag of Holding.esp Banes Guilds UnitedOOO.esp Better Dungeons.esp Ingredient Storage Shelves.esp Jhaerik's Dungeon Fog Remover.esp Kosai's Welkynd Armor.esp MMDrink100Potions.esp RMDailyIncomeV2.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversPayBandit.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp Lovers with PK Extender.esp LoversTrueCrimeEx.esp LoversSlaveTrader.esp LoversChorus.esp Unlimited Rings 2.0 -auto.esp Enhanced Economy - House prices.esp BathingMod_Soap.esp BathingMod_Bathroom_Upgrades.esp BathingMod_Placeable_Bathtubs.esp Gather Ye Rosebuds.esp SetBody.esp AutoSetBody.esp MidasSpells.esp GrindBones.esp kuerteeMagickaBasedEnchantmentLimits.esp StealthOverhaul.esp SpecialAbilityAndBadStatus.esp Oblivion XP.esp LoversOblivionXP.esp SeductiveIdles.esp Animation - Growlfs Body Resizing Mod.esp Ayleid Arcane Archer.esp Trokturian Cow.esp PlayerSlaveEncounters_v0.63.esp tdaArmorySexy.esp Navel Piercings Enchanted.esp CombatFPSBooster.esp MyHouseMarker.esp Diabloarmor2.esp DMRA BBB R18PN Lingerie.esp EmpressRobes.esp Witch LongDress.esp Book Jackets Oblivion.esp GG_Vincente_Revived.esp KT_CustomRaceFix.esp kuerteeNightEyeShader.esp xeoex.esp Better Cities - All Natural.esp KDCircletsOOOOptimized - NPC Equip.esp MONSTERGIRL-CoC.esp From2ch Lives.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp F2LAddon_MSElves.esp From2ch Lives Boss.esp Ta22's 01Army.esp F2LHideRaces.esp Bashed Patch, 0.esp LoversStalkerM.esp Auto shield equip-unequip.esp P1DlookHereYou.esp Alternate Start Revamped.esp My Voice Extender.esp OBGE - Liquid Water.esp Enhanced Seasons.esp UVII.esp Better Cities .esp FuroGeneratorTrap.esp DiabloEF 6 in 1.esp DMC Stylish - Specialanims.esp Better Cities Full.esp Better Imperial City.esp Better Imperial City FPS Patch.esp Dynamic Map.esp Better Cities B&M - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - Unique Landscape Imperial Isle.esp Better Cities - Unique Landscape Barrowfields.esp Streamline 3.1.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp I previously had LoversStalkerM.esp right after LoversRapers, but I moved it past the bashed patch to see if that would trigger the stalking. I am using Rev96v2 and OBSE 20
varenne Posted May 9, 2013 Posted May 9, 2013 @ mem4ob4 - First thing I noticed going from version 1 to 1.1 is you changed the default for WappyOne's RaperS hand-off from 0 to 1. ver. 1.0 ;use RaperS plugin if available to handle rapes. Default = 0;This was designed with Wappyones LoversRaperS version. ver. 1.1 ;use RaperS plugin if available to handle rapes. Default = 1;This was designed with Wappyones LoversRaperS version. I assume 1 is ON or enabled and 0 is OFF or disabled.
varenne Posted May 9, 2013 Posted May 9, 2013 @ Jgreen - Man that's a crap load of MODs!!! That's actually a stable build, no CTDs or lockups?! I think in order to troubleshoot that LO I'd run the conflict utility in OBMM. For something that extensive and complex I'd also setup my initial LO using BOSS, or at the very least comparing it to a recent BOSS master list, then tweaking it for the Lovers MODs. Did you disable all Lovers MODs before generating your bashed patch in Wrye? LoversFSE.esp can be disabled and deleted if you are using PK rev 96 as it was integrated into it. I had LoversStalkerM.esp version 1.0 right after LoversRaperS and it was working 99.999 % flawlessly. Moving on to testing version 1.1 next.
Jgreen Posted May 9, 2013 Posted May 9, 2013 @ Jgreen - Man that's a crap load of MODs!!! That's actually a stable build, no CTDs or lockups?! I think in order to troubleshoot that LO I'd run the conflict utility in OBMM. For something that extensive and complex I'd also setup my initial LO using BOSS, or at the very least comparing it to a recent BOSS master list, then tweaking it for the Lovers MODs. Did you disable all Lovers MODs before generating your bashed patch in Wrye? LoversFSE.esp can be disabled and deleted if you are using PK rev 96 as it was integrated into it. I had LoversStalkerM.esp version 1.0 right after LoversRaperS and it was working 99.999 % flawlessly. Moving on to testing version 1.1 next. Not at all I only get rare CTDs on very graphic heavy areas, but never related to Lovers pluggins. Many of these are merged into the bashed patch, though. Before switching I had Joburg working perfectly fine too, and I have arranged the load order to follow the guide here. My only problem is that stalking never happens I will try disabling all the lovers mods before generating the patch.
varenne Posted May 9, 2013 Posted May 9, 2013 @ Jgreen - Man that's a crap load of MODs!!! That's actually a stable build, no CTDs or lockups?! I think in order to troubleshoot that LO I'd run the conflict utility in OBMM. For something that extensive and complex I'd also setup my initial LO using BOSS, or at the very least comparing it to a recent BOSS master list, then tweaking it for the Lovers MODs. Did you disable all Lovers MODs before generating your bashed patch in Wrye? LoversFSE.esp can be disabled and deleted if you are using PK rev 96 as it was integrated into it. I had LoversStalkerM.esp version 1.0 right after LoversRaperS and it was working 99.999 % flawlessly. Moving on to testing version 1.1 next. Not at all I only get rare CTDs on very graphic heavy areas, but never related to Lovers pluggins. Many of these are merged into the bashed patch, though. Before switching I had Joburg working perfectly fine too, and I have arranged the load order to follow the guide here. My only problem is that stalking never happens I will try disabling all the lovers mods before generating the patch. Yeah, including Lovers MODs in a bashed patch can cause all sorts of issues, short and long term. To make it easier to re-enable the Lovers MODs after generating the bashed patch, I use OBMM and the save game manager utility to resynchronize with my last save game, with those Lovers MODs all active or enabled.
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