mem4ob4 Posted September 4, 2013 Author Posted September 4, 2013 After some good cooperative detective work between damaskos and myself, the plugin "Alternative Beginnings" is a dead ringer for causing problems with LSM and any other plugin that relies on the CharGen quest getting past a certain point. (past 87) If you use an alternative start that does this, I would recommend loading up LSM in your favorite tool (CSE is mine) and commenting out the CharGen completion check. Alternative Start by Robert Evrae (and AmethystLR addition) is not one of these that has this conflict. Mem
mem4ob4 Posted September 8, 2013 Author Posted September 8, 2013 Version 2 Released Thank you for your support (over 3,000 downloads) and your patients. There was discussion about including messages for male players in LSM, and a mention of going to dialog instead. Someone92 and Nightwynd helped very much with me trying to get more messages into this plugin. However- After some strange dreams concerning the CSE and Fathis Ules giving me lectures on conversations and topics... I put together LSM using dialog instead of messages. This means there are a few less options (check the OP) but it definitely gives it a more immediate feel. Version 1.4 is still here and I still support it for those that do not like the dialog versions. There are actually two esp files. One for a female player and one for a male player. Do not try to run them both at the same time. Mem
Someone92 Posted September 10, 2013 Posted September 10, 2013 Hm, kinda sucks that verbal harassment has been dropped, I liked that. It feels bald now because basically all you can do is clicking "Yes, rape me" or "No, rape me later".
mem4ob4 Posted September 11, 2013 Author Posted September 11, 2013 @Someone92 That is why I will continue support on v1.4 and it is not a dead end. v2 is definitely a different feel. Mem
Sarnaath Posted September 11, 2013 Posted September 11, 2013 I really like this mod over Joburg but I'm having trouble with armor getting dropped through the ground. I'm using v2.0, the males version. Specifically I've had greaves and a curiss fall though. Boots seem to be ok so far. The armor is RMB-Musc replacer versions. The greaves (ebony) are enchanted, the curiss (Blades) is not. It's happened twice: once in the IC Waterfront right in front of the house you can purchase there, and once in the middle of the IC Market District. I use Better Cities, both areas are not vanilla. So far I've been able to use TCL to go down and retrieve the armor, but this is a pain. I found the randiness settings confusing until I read through this thread. I suggest a line in the ini explaining what a higher number vs. a lower number means. edit: I edited the LSMdesirefunc script to drop the items at z + 75. Seems to be working ok. Would it be possible to make this mod ignore creatures from LoversCreatureCompanions ? I am using the minotar and LoversStalkerM will occasionally trigger on the minotar. It's a bit redundant since the minotar has it's own lust level and forced mating consequence from LCC. edit2: nevermind about LoversCreatureCompanion. After playing with it a while it has it's issues, and I don't know how popular it is. It's easy enough to just block creature stalking.
mem4ob4 Posted October 5, 2013 Author Posted October 5, 2013 @Sarnaath Depending on the terrain around the player, loosing equipment can definantly be a problem. I will probably go ahead and bump future releases up to 75 as you have. If _Dusk has some unique feature that he adds to creatures in LoversCreatureCompanions (faction, token, etc.), then LSM can probably be made compatable with/ignore it. Folks, Apologies for not being available lately. They say- life is a journey. What they don't say- It's on a cruise ship with faulty wiring and a rusty hull. Mem
SullenMan Posted October 8, 2013 Posted October 8, 2013 maybe it makes sense to make the system of consequences? for example, after the dialogue, undressing and sex NPC can put the victim in the chain (the collar and cuffs on player slaves) + reduce the number of good relations to NPC did not release it? also have a great idea of "honor , duty and trouble"after coerced sex victim gets a " damned chastity belt ." This thing is off the sex, it can not be removed, it lowers the status as the wearing period . key to release stored in the rapist . in turn, the rapist can shoot belt for additional acts, or to sell the key for the money , or to make the victim a prostitute , which should bring him money and free time to be back in his belt. well, or traditional voriant : " Sir Knight announces ass sacrifice their property and protects it for yourself ... " I can provide a model of the belt and a more detailed description of the system.
hfhkqidhs Posted October 15, 2013 Posted October 15, 2013 This might have been already brought up, but unless I am missing something then dropping an armor to the ground will automatically repair it to max durability. If I remember correctly the same thing happened if a person stole your armor in 1.4. I would recommend using a similar system to the old LoversRaperS where clothes got dropped to the ground, but armor was damaged and unequipped.
WappyOne Posted October 15, 2013 Posted October 15, 2013 This might have been already brought up, but unless I am missing something then dropping an armor to the ground will automatically repair it to max durability. If I remember correctly the same thing happened if a person stole your armor in 1.4. I would recommend using a similar system to the old LoversRaperS where clothes got dropped to the ground, but armor was damaged and unequipped. Or just use the same code I added into RaperS way back in v1.41. When an item is dropped into the world it is automatically the first returned ref by GetFirstRef, so you can grab it and apply the existing damage, like so: set objhealth to tmpr2.GetEquippedCurrentHealth j tmpr2.UnequipItemNS EquippedItemr tmpr2.Drop EquippedItemr 1 Let EquippedItemr := GetFirstRef EquippedItemr.SetCurrentHealth objhealth
mem4ob4 Posted October 21, 2013 Author Posted October 21, 2013 LSM version 1.5 Released As I had stated, the 1.x branch was not dead... just sleeping. Took care of a few bugs (check the update notes). Set up a pluggy ini file so that you the player can use/create what ever messages you would like. The ini file: LSMmsgbank.ini You will see four sections: MaletoFemale, FemaletoFemale, etc. The stalker is first, you are second. So the first section will be used by male npcs against female players. Within each section is groups for when the messages will occur. Do not alter the section tittles and do not alter the group names or you will not be happy. Edit only what is inside the quotes and make a backup before you start. You will note the- %n This is the placeholder where the npc name will be placed when the message is displayed. This gives you the chance to create groups of messages if say- you want to play a submissive male in a world of Dominating females, etc. You can share your ini files with other players here on LL if you feel you have some creative juices to um... share. Please enjoy and happy gaming, Mem ps- A very special thanks to WappyOne for assistance in learning about pluggy ini functions.
luinil Posted November 8, 2013 Posted November 8, 2013 I really enjoy this mod I use v2 and I like the verbal harrasment . There is one thing that I miss from joburg and that sleep / wait rape - though I guess that might conflict with PSE.. *sigh* Otherwize the best joburg yet.Hmm dunno but maybe it could be random whether your stalker want a quicky(blitz attack) or a bit of Ds before the rape?
Nepro Posted December 14, 2013 Posted December 14, 2013 The ini file is not readable with a bunch of text unorganized. It will successfully deter users to keep using old Jorbug.
mem4ob4 Posted December 14, 2013 Author Posted December 14, 2013 The ini file is not readable with a bunch of text unorganized. It will successfully deter users to keep using old Jorbug. Hi Nepro, Can you be more specific about what version of LSM you speak? Can you be more specific about what is not readable/understandable? Feel free to paste it right into your post. Thanks, Mem
Nepro Posted December 14, 2013 Posted December 14, 2013 The text organization of the ini files. Everything is clustered and cramped in one or two lines with no spaces or line breaks. Hurts my eyes. I am talking about LoversStalkerM_v1p5.zip & LoversStalkerM_v2.0.zip
mem4ob4 Posted December 14, 2013 Author Posted December 14, 2013 The common ini file between those two version is the one in the data/ini folder. When I open it in my text editor: ;Toggle LSM processing bypass on/off. If on=1 LSM will initalize but not run.set LoversStalkerMQuest.togoff to 0;max time in seconds between checks for stalker. Default = 120.set LoversStalkerMQuest.cycmax to 120;minimum time in seconds between checks for stalker. Default = 15. Do Not set below 15set LoversStalkerMQuest.cycmin to 15;Give a warning when someone/thing starts stalking you? 0=no 1=yes Default=0set LoversStalkerMQuest.givewarning to 0 I see this type of spacing, etc. (but not the color ) You might try notepad++. I use crimson. Others may have suggestions also. Mem
mem4ob4 Posted January 8, 2014 Author Posted January 8, 2014 Nope, not in the current two versions. Mem
mem4ob4 Posted January 9, 2014 Author Posted January 9, 2014 Upcoming beta of npc/npc stalker after I work out a point or two. Mem
Kuwanzabot Posted January 9, 2014 Posted January 9, 2014 I get "I HAVE NO GREETING" from this companion http://www.nexusmods.com/oblivion/mods/37157/ Is it normal?
varenne Posted January 9, 2014 Posted January 9, 2014 I get "I HAVE NO GREETING" from this companion http://www.nexusmods.com/oblivion/mods/37157/ Is it normal? You'll need to review the race that the companion is based on in CS and look at Race under the top menus. You're looking for the 'Playable' tick box not being ticked. It can be eiether the main MOD that brings that companio into the game or one that follows it in you LO, that then overrides the playable option. I just went through this for some of my race MODs due to the same bug.
mem4ob4 Posted January 14, 2014 Author Posted January 14, 2014 Would modifying the disposition between raper and victim in an npc-vs-npc plugin be desired? pro- would lead to more realistic interaction between npcs. con- could lead to social mayhem. (citizens and guards in free for all melee) Mem
WappyOne Posted January 14, 2014 Posted January 14, 2014 Would modifying the disposition between raper and victim in an npc-vs-npc plugin be desired? pro- would lead to more realistic interaction between npcs. con- could lead to social mayhem. (citizens and guards in free for all melee) I had to disable it in RaperS. Not a matter of could, only how long until civil war starts.
Someone92 Posted January 15, 2014 Posted January 15, 2014 Will you also add the "block male", "block female", "block essential" for the stalked NPCs?
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