sunhawken Posted April 27, 2021 Posted April 27, 2021 Snu's Dungeons (Altered Dungeons) View File https://www.oblivion.lima-city.de/oblivion/plugins/SnusDungeons/Screens.html https://www.oblivion.lima-city.de/oblivion/plugins.html#SnusDungeons Snu's Dungeons is a dungeon overhaul mod. It completely remakes most* of the caves and mines in Cyrodiil (not Shivering Isles). The dungeons are now "themed" according to their location - dungeons up north are icy; the ones out west are drylands; Blackwood caves are overrun with vegetation; etc. Many caves also have new areas, new monsters, and new treasures. * Due to issues with using resources from Skyrim and Fallout, as well as conflicts with other mods, some dungeons had to be removed. Warning: If you're using a low-end computer, you WILL have issues. We (Kobal and I) have done our best to make it more FPS-friendly, but there's only so much we can do without making major alterations. This mod is compatible with: * Better Dungeons (via patch) * Hidden Treasure Chests (no patch necessary) * OOO/FCOM (via patch) * Most quest mods (The Ayleid Steps has a patch) * Cava Obscura and similar mods (though, since they load later, they will override alterations that Snu's makes to some dungeons). If you find any other conflicts, bugs, or things that need to be fixed, report them here and I'll see what I can do. There are two archives: One contains the esps, along with patches. SnusDungeons_EnglishCellNames.esp is the original (unaltered) esp: only use this one if you don't have a lot of other mods - it was designed for a largely vanilla game. SnusDungeons.esp is for use with other mods, or if you want a more optimized version - this removes a lot of things to make it more FPS-friendly. Submitter sunhawken Submitted 04/27/2021 Category Other Requires 1
mma75online Posted April 28, 2021 Posted April 28, 2021 Very nice share .. I like the statue file, I think i gonna use it in my custom places ... Thx
AwesomeChan15 Posted August 31, 2021 Posted August 31, 2021 I'm trying to port the draugr penis from the Skyrim MNC to Oblivion, but it's keep crashing if I turn to look at it, however, in both Nifskope and in Oblivion CS, it works and appears fine, is there anyway to diagnose that?
TDA Posted September 1, 2021 Posted September 1, 2021 (edited) On 8/31/2021 at 8:20 PM, AwesomeChan15 said: I'm trying to port the draugr penis from the Skyrim MNC to Oblivion, but it's keep crashing if I turn to look at it, however, in both Nifskope and in Oblivion CS, it works and appears fine, is there anyway to diagnose that? lay out the model+textures and I will see maybe there UV-unwrap or textures are not suitable for the Oblivion standard . (Reluctant to download unnecessary on a computer - 731.11 MB) Edited September 1, 2021 by TDA
AwesomeChan15 Posted September 4, 2021 Posted September 4, 2021 (edited) Actually, I forgot to tell you that it's the NISkinInstance that is causing the game to crash but not the CS I used blender to add NISkinInstance to do so This one does not have NISkinInstance Add it if you want and see if it work draugr.nif Edited September 4, 2021 by AwesomeChan15
TDA Posted September 4, 2021 Posted September 4, 2021 (edited) 4 hours ago, AwesomeChan15 said: Actually, I forgot to tell you that it's the NISkinInstance that is causing the game to crash but not the CS I used blender to add NISkinInstance to do so This one does not have NISkinInstance Add it if you want and see if it work draugr.nif https://disk.yandex.ru/d/JrDXokrS3fCd_w bandicam.mp4 Edited September 4, 2021 by TDA
AwesomeChan15 Posted September 4, 2021 Posted September 4, 2021 6 minutes ago, TDA said: https://disk.yandex.ru/d/JrDXokrS3fCd_w bandicam.mp4 1.68 MB · 0 downloads Thank you
AwesomeChan15 Posted September 21, 2021 Posted September 21, 2021 On 9/4/2021 at 4:05 PM, TDA said: https://disk.yandex.ru/d/JrDXokrS3fCd_w bandicam.mp4 1.68 MB · 0 downloads actually, it doesn't appear in both in-game nor CS
TDA Posted September 21, 2021 Posted September 21, 2021 (edited) 2 hours ago, AwesomeChan15 said: actually, it doesn't appear in both in-game nor CS ... Well, can't use any not alphabetic symbols in naming textures. draugrAnimCock.zip But to be honest, I do not understand why you will be with this model when there is HD Human. Yes, it does not have a draigr texture on it, but draugr is sucks Edited September 21, 2021 by TDA
AwesomeChan15 Posted September 21, 2021 Posted September 21, 2021 13 hours ago, TDA said: ... Well, can't use any not alphabetic symbols in naming textures. draugrAnimCock.zip 804.25 kB · 1 download But to be honest, I do not understand why you will be with this model when there is HD Human. Yes, it does not have a draigr texture on it, but draugr is sucks odd, i'll see if this one works
AwesomeChan15 Posted October 4, 2021 Posted October 4, 2021 On 9/21/2021 at 11:46 AM, AwesomeChan15 said: odd, i'll see if this one works Ok, so for the texture to work, it has to be within the same folder location as the mesh to work, right?
fejeena Posted October 4, 2021 Posted October 4, 2021 Textures are in the textures folder Mesh in Data\meshes\ ... and the right Mod folder The textures in data\textures\ there is no subfolder in the nif textures path. In the nif are two texture paths textures\draugrpeniscolor.dds textures\femaledraugr.dds So you put the textures in data\textures\ ! directly in the textures folder, not in a subfolder ! If the femaledraugr.dds is in a different folder ( I don't have the Mod) you can change the textures path in the nif or you copy the femaledraugr.dds and femaledraugr_n.dds from the Mod folder to data\textures\
tolerance Posted October 8, 2021 Posted October 8, 2021 OK, this may be a wickedly stupid question, but do i need to download the original? and if not, does the original have those Bethesda assets? are they armor? I'd love anything that would save me time converting it myself.
fex33 Posted January 23, 2022 Posted January 23, 2022 Unfortunately whenever i try to install this mod via wrye bash I get the error. SnusDungeonsV2.part1.rar Extraction failed: 7z.exe return value: 2 Sub items Errors 1 I've tried redownloading the mod but that doesnt work, never had this issue with any other mod so not sure this is happening Really love these kind of mods and its my dream to get this in my load order.
fejeena Posted January 23, 2022 Posted January 23, 2022 (edited) Why you let wrye bash install a packed Mod? Always unpack Mods and check it the folder structure is right , esp in the right folder , are there subfolders with diffend options you can choose (textures replacer , different esp,... ) Not unpacking Mods and check them is the best way to mess up your game. ---------------------- This Mod: The files are a splitted big file. Can Wrye bash unpack splitted files? ( I don't use Wrye Bash ) SnusDungeonsV2.part1.rar , SnusDungeonsV2.part2.rar ,,, part3.rar ....part4.rar All the 4 files must be in ONE folder. Then you unpack part1 with 7z (or winrar) and all parts will be unpacked ( do not try to unpack part 2, 3, 4 ) Now you use the data folder to install the Mod ( with WryeBash or OBMM or manually) Edited January 23, 2022 by fejeena
AwesomeChan15 Posted July 10, 2022 Posted July 10, 2022 What steps did you do to port the Draugr from skyrim to oblivion for this mod? want to learn how to do so, cuz want to port the draugr from the YAS (yiffy age of skyrim) mod (for me only)
TDA Posted July 10, 2022 Posted July 10, 2022 1 hour ago, AwesomeChan15 said: What steps did you do to port the Draugr from skyrim to oblivion for this mod? want to learn how to do so, cuz want to port the draugr from the YAS (yiffy age of skyrim) mod (for me only) I don't know how he transferred the draugr, but the most difficult step is to transfer the animation, the mesh (except normals) and the skeleton is simply transferred For animation, you will need to assemble the transfer skeleton (3ds max)
AwesomeChan15 Posted July 10, 2022 Posted July 10, 2022 47 minutes ago, TDA said: I don't know how he transferred the draugr, but the most difficult step is to transfer the animation, the mesh (except normals) and the skeleton is simply transferred For animation, you will need to assemble the transfer skeleton (3ds max) 3ds max... do not want to spend money on that... yet though, ask him how he did that so I can learn how to in the future may do modding
NaamForst Posted August 24, 2022 Posted August 24, 2022 (edited) I'm having trouble finding the compatibility patch between snus dungeons and better dungeons, can anybody post a link to it? edit: also, where's the compatibility patch for the Ayleid Steps? Edited August 24, 2022 by NaamForst
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