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1 hour ago, pandaling said:

So I got the quest "Bet your sweet ass". I noticed first that even though slso registered that the client came, even saw the visual, that when it ended I got the message that the client did not orgasm. As it continued I kept having the same issue. Also once the 2nd part starts where the other girl is there, I am only able to choose from 1 animation. Though I've had this same issue other times with other mods, so that might just be something im missing. Not sure.

Figured out what went wrong. A couple of scripts did not get copied over correctly. A fixed version is now up with the correct scripts. Reload to a point BEFORE you took on "Bet Your Sweet Ass" and install the FIXED version of 7.0

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Okay, I have only 1 small issue with this mod. Everything including new features tested seem ok on the first try for me.

But I also use Furniture Sex Framework to make use of the Invis Furniture animations from select animation packs. Within the framework, the user is allowed the option to be asked to replace and use animations with furniture tags on nearby furniture during sex scenes - so similar to default sexlabs "Ask to use Beds", I now have support for the option to "Ask to use Furniture". 

So while my PC selects to give a customer a Blowjob, the animation that plays should be a blowjob. When not selecting furniture (By clicking "No" in the pop up message box provided by Furniture Sex Framework), I get a blowjob scene.
When Selecting "Yes" in the pop up box, and using furniture support for a Blowjob initiated sex scene from THIS mod, I get any random Sex animation. It could be anal, vaginal, doggy-standing, utilizing chairs, tables or whatever. Blowjobs are in the queue as well, but it's not LIMITED to blowjobs when SELECTING Blowjob acts. 

SInce I'm using Blowjob scenes as my explanation, It applies to any sex scene.

TL;DR, Sex Scenes from this mod with Furniture Sex Framework leave all sex types open when choosing specific acts in dialogue with clients.

I asked the author of Furniture Sex Framework and they said it wasn't their problem. I am inclined to disagree, but given the progress on this mod, I thought I'd add this here.


The mod in question: 

 

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5 minutes ago, LostDremoraDream said:

Okay, I have only 1 small issue with this mod. Everything including new features tested seem ok on the first try for me.

But I also use Furniture Sex Framework to make use of the Invis Furniture animations from select animation packs. Within the framework, the user is allowed the option to be asked to replace and use animations with furniture tags on nearby furniture during sex scenes - so similar to default sexlabs "Ask to use Beds", I now have support for the option to "Ask to use Furniture". 

So while my PC selects to give a customer a Blowjob, the animation that plays should be a blowjob. When not selecting furniture (By clicking "No" in the pop up message box provided by Furniture Sex Framework), I get a blowjob scene.
When Selecting "Yes" in the pop up box, and using furniture support for a Blowjob initiated sex scene from THIS mod, I get any random Sex animation. It could be anal, vaginal, doggy-standing, utilizing chairs, tables or whatever. Blowjobs are in the queue as well, but it's not LIMITED to blowjobs when SELECTING Blowjob acts. 

SInce I'm using Blowjob scenes as my explanation, It applies to any sex scene.

TL;DR, Sex Scenes from this mod with Furniture Sex Framework leave all sex types open when choosing specific acts in dialogue with clients.

I asked the author of Furniture Sex Framework and they said it wasn't their problem. I am inclined to disagree, but given the progress on this mod, I thought I'd add this here.


The mod in question: 

 

I don't use Furniture Sex but it has a reputation for not playing well with other mods that initiate specific scenes. The main reason is that most mods that do that use tags to select specific animations when called. Near as I can tell (and I have not really dug into what's under the hood in Furniture Sex to know for sure), when you select "Yes" with Furniture Sex, it will use it's own tagging system based on what furniture is available and nearby and disregard any other tags being passed by the initiating mod.

 

In sense, the author of Furniture Sex is correct. His mod is working exactly as designed. I can't really blame him on that score either. Just based on what I had to do with RPG, coming up with a scripting system that can first read the tag passed by a random 3rd party mod, compare that to his mods internal tagging system and then launching an animation without bringing the scripting system to it's knees sounds like an absolute nightmare.

 

My recommendation is to select "No" with any RPG initiated scenes. I'd have to come up with a way to make them compatible since his mod would be between mine and Sexlab and I'm not sure where to start with such a thing.

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37 minutes ago, kevtg26 said:

I don't use Furniture Sex but it has a reputation for not playing well with other mods that initiate specific scenes. The main reason is that most mods that do that use tags to select specific animations when called. Near as I can tell (and I have not really dug into what's under the hood in Furniture Sex to know for sure), when you select "Yes" with Furniture Sex, it will use it's own tagging system based on what furniture is available and nearby and disregard any other tags being passed by the initiating mod.

 

In sense, the author of Furniture Sex is correct. His mod is working exactly as designed. I can't really blame him on that score either. Just based on what I had to do with RPG, coming up with a scripting system that can first read the tag passed by a random 3rd party mod, compare that to his mods internal tagging system and then launching an animation without bringing the scripting system to it's knees sounds like an absolute nightmare.

 

My recommendation is to select "No" with any RPG initiated scenes. I'd have to come up with a way to make them compatible since his mod would be between mine and Sexlab and I'm not sure where to start with such a thing.



Oh this is interesting.
I might be reading a little to far into this but based on your explanation I'm going to test the mods out without the use of a message box selection and see if a direct override will actually allow animations to be recognized by the appropriate tags, since FSF has that option as well. Thanks for the explanation though, it makes sense and seems clear. Small shame the animations and framework don't like to play nice with selective choice based scenes or dialogue enforced scenes.

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2 hours ago, bigschwabbel said:

I'm using "Radiant Prostitution-Gigolo SE v7.0 FIXED.7z" on a new game, but no matter what I do (free roaming prostitution) the clients never cum and I get zero customer satisfaction. Am I doing something wrong or has the problem not been solved yet?

Damn. OK, I think I may know what might be causing that. I'll check and should have a fix up this afternoon when I get back to my computer.

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I updated to v7.0 FIXED in the hope it would solve my problem. But it didn’t.

 

Everything works great but NOT the NPC approach to player. If I recruit Lydia and give her an amulet, she gets lots of approaches most of which she declines (I suppose because she is following me). The Player never gets any although Good time with a Nord? Works fine if the NPC is willing.

 

Disabling Aroused Creatures doesn’t make any difference.

 

I do get the derogatory comments from passing guards when I am working though.

 

I have added a list my setting in the hope I have misunderstood a setting and how it works. And its blocking the approaches

 

Radiant Prostitution MCM settings

PC Settings:

Total Clients 291

Rank Stride 8

Player Minimal Stripping off

Client Minimal Stripping off

Use Beds on

Player Detection:

Aggro Distance 30 meters

Scan interval 20 sec

Overall Probability 100%

M-F Approach Chance 100%

F-F Approach Chance 100%

M-M Approach Chance 0%

F-M Approach Chance 100%

Human/Elf Chance Bonus 30%

Human/Beast Chance Bonus 30%

Elf/Beast Chance Bonus 40%

 

Quest Settings:

Fail Cooldown 1 Hours

Free Roaming Prostitution:

Solicitation Mode Active

Restrict to current Innkeepers town off

Guards can solicit player on

Multiple Bonus 0.8X

Max Repetitions 6

 

NPC Events:

NPC Scene on

NPC Schedule off

I hope someone can see what I did wrong and help me

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Having SLSO integration is nice, but if there is no arousal requirement for approach, you will get a lot of clients who are very difficult to satisfy, and it can result in a scene going on forever, unless you change the settings mid-animation. Not to mention how unrealistic it is that they want sex with close to zero arousal, or after having raped you through another mod. Damn, that's some good viagra.

 

I stressed this in several of my posts, but you ignored it. So are we just going to cancel the scene and hope for a better client next time? Something about that feels incomplete. Maybe you can make an update that includes arousal requirement that can be set in the MCM? It would improve the experience of the mod.

 

I realize you have been working a lot on this, but will you make a male client only version? I'm still using v5 right now, because home deliveries with female clients doesn't interest me and I'm sure I'm not the only one who would appreciate it. It's not because I play a homosexual gigolo. I play a female prostitute, and every woman in Skyrim can't be lesbian or bi.

Edited by Inception
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FIXED in 7.0.1

 

A bug where Client Orgasms were not being registered in Free Roaming Prostitution. This was due to a typo in a script that turned an attempt to fix a minor bug into a major one. Sorry about that y'all.

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13 hours ago, Inception said:

Having SLSO integration is nice, but if there is no arousal requirement for approach, you will get a lot of clients who are very difficult to satisfy, and it can result in a scene going on forever, unless you change the settings mid-animation. Not to mention how unrealistic it is that they want sex with close to zero arousal, or after having raped you through another mod. Damn, that's some good viagra.

 

I stressed this in several of my posts, but you ignored it. So are we just going to cancel the scene and hope for a better client next time? Something about that feels incomplete. Maybe you can make an update that includes arousal requirement that can be set in the MCM? It would improve the experience of the mod.

 

I realize you have been working a lot on this, but will you make a male client only version? I'm still using v5 right now, because home deliveries with female clients doesn't interest me and I'm sure I'm not the only one who would appreciate it. It's not because I play a homosexual gigolo. I play a female prostitute, and every woman in Skyrim can't be lesbian or bi.

I haven't ignored you, I just haven't gotten to it all yet. I'm doing a whole slew of rewrites to this mod and I'm pretty much learning how to script on the go. This shit ain't easy. My #1 goal in all of this is to not screw up anyone's game. I've got 6 failed attempts at coming up with system that requires player interaction and has failure conditions before I even got to this point. Hell, the only reason I've booted up Skyrim in the past 6 weeks is to test aspects of THIS mod, and that includes aspects of the mod that I don't particularly care for (like the rape and bestiality scenarios).

 

This is not the end of what I have planned. Do I intend to make Aroused a bigger part of how things work? Yes. In fact, the Free Roaming approach has code that is supposed to prefer higher arousal levels over lower levels. These features are not finished and not fully implemented yet, but they should be affecting who approaches you somewhat. I still put emphasis on getting approached because I want feedback on how the new Client satisfaction and reward system is working before moving on to other features. Hence the reason I'm calling this a Beta.

 

Am I also considering making it for Male or Female Clients? Yes. However, due to the way the mod was initially built, the best way to do that is through separate ESPs. My ultimate plan is to do that with a FOMOD installer. I haven't figured out how to do that just yet, but in the meantime I'm worried about having multiple development paths that complicate my testing and evaluation. The errors that occurred with the rollout of 7.0 were entirely due to screwups in packaging between the stable 6.1.7 and beta 7.0 paths. I'm not quite ready to triple those complications by having male, female and bi development paths until I've got underlying code sorted out.

 

Look, sorry if I'm coming off as snippy. It's been a rough few weeks. I've had a close friend pass on and the funeral is still coming up in addition to trying to find a new job. Like I said, I miss just playing the game as well. A lot of the features you are talking about are still on the drawing board but they aren't as easy to implement as it might seem and it's taking longer than I thought it would.

Edited by kevtg26
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18 hours ago, kevtg26 said:

Damn. OK, I think I may know what might be causing that. I'll check and should have a fix up this afternoon when I get back to my computer.

 

Yay, it works! Thank you for fixing it so quickly and thank you for making this mod so much more interesting with this new feature!

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13 hours ago, kevtg26 said:

I haven't ignored you, I just haven't gotten to it all yet. I'm doing a whole slew of rewrites to this mod and I'm pretty much learning how to script on the go. This shit ain't easy. My #1 goal in all of this is to not screw up anyone's game. I've got 6 failed attempts at coming up with system that requires player interaction and has failure conditions before I even got to this point. Hell, the only reason I've booted up Skyrim in the past 6 weeks is to test aspects of THIS mod, and that includes aspects of the mod that I don't particularly care for (like the rape and bestiality scenarios).

 

This is not the end of what I have planned. Do I intend to make Aroused a bigger part of how things work? Yes. In fact, the Free Roaming approach has code that is supposed to prefer higher arousal levels over lower levels. These features are not finished and not fully implemented yet, but they should be affecting who approaches you somewhat. I still put emphasis on getting approached because I want feedback on how the new Client satisfaction and reward system is working before moving on to other features. Hence the reason I'm calling this a Beta.

 

Am I also considering making it for Male or Female Clients? Yes. However, due to the way the mod was initially built, the best way to do that is through separate ESPs. My ultimate plan is to do that with a FOMOD installer. I haven't figured out how to do that just yet, but in the meantime I'm worried about having multiple development paths that complicate my testing and evaluation. The errors that occurred with the rollout of 7.0 were entirely due to screwups in packaging between the stable 6.1.7 and beta 7.0 paths. I'm not quite ready to triple those complications by having male, female and bi development paths until I've got underlying code sorted out.

 

Look, sorry if I'm coming off as snippy. It's been a rough few weeks. I've had a close friend pass on and the funeral is still coming up in addition to trying to find a new job. Like I said, I miss just playing the game as well. A lot of the features you are talking about are still on the drawing board but they aren't as easy to implement as it might seem and it's taking longer than I thought it would.

 

Don't worry. I'm the one who's asking a lot and you can only do your best. The SLSO game is a big improvement already, and if the other things will come it will be perfect. Take your time and condelences for your friend.

 

I tried upgrading to v7 in an ongoing game with v5 and it works for the free-roaming jobs. Even SLSO satisfaction works now. But can I add the male only scripts from v5 without breaking anything? I'm fine with no SLSO integration on the home deliveries for now. Better than reloading a lot.

 

For the next update it would also be convenient if you fixed a little typo for good. When you ask the innkeeper for a job the line is "Do you have and work for a [insert player race]?" I know it's very small but it's still annoying and makes it too obvious the line comes from a mod.

Edited by Inception
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12 hours ago, kevtg26 said:

I haven't ignored you, I just haven't gotten to it all yet. I'm doing a whole slew of rewrites to this mod and I'm pretty much learning how to script on the go. This shit ain't easy. My #1 goal in all of this is to not screw up anyone's game. I've got 6 failed attempts at coming up with system that requires player interaction and has failure conditions before I even got to this point. Hell, the only reason I've booted up Skyrim in the past 6 weeks is to test aspects of THIS mod, and that includes aspects of the mod that I don't particularly care for (like the rape and bestiality scenarios).

 

This is not the end of what I have planned. Do I intend to make Aroused a bigger part of how things work? Yes. In fact, the Free Roaming approach has code that is supposed to prefer higher arousal levels over lower levels. These features are not finished and not fully implemented yet, but they should be affecting who approaches you somewhat. I still put emphasis on getting approached because I want feedback on how the new Client satisfaction and reward system is working before moving on to other features. Hence the reason I'm calling this a Beta.

 

Am I also considering making it for Male or Female Clients? Yes. However, due to the way the mod was initially built, the best way to do that is through separate ESPs. My ultimate plan is to do that with a FOMOD installer. I haven't figured out how to do that just yet, but in the meantime I'm worried about having multiple development paths that complicate my testing and evaluation. The errors that occurred with the rollout of 7.0 were entirely due to screwups in packaging between the stable 6.1.7 and beta 7.0 paths. I'm not quite ready to triple those complications by having male, female and bi development paths until I've got underlying code sorted out.

 

Look, sorry if I'm coming off as snippy. It's been a rough few weeks. I've had a close friend pass on and the funeral is still coming up in addition to trying to find a new job. Like I said, I miss just playing the game as well. A lot of the features you are talking about are still on the drawing board but they aren't as easy to implement as it might seem and it's taking longer than I thought it would.

we are grateful to you for your time spent on all this,as well as grateful for the very idea and support of this mod,you take care of yourself most importantly !

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Hi kevtg26,

 

I noticed that the SLSO version of RPG contains the SLA script 'slaFrameworkScr.psc'.

This script is also patched in SLSO, so wich script version should I use, in other words, what load order to use in the  left MO2 panel.

Or, what I hope, is this script not supposed to be part of the RPG 7 archive ?

 

And of course, thanks for continuing this mod !

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1 hour ago, gdfll said:

Hi kevtg26,

 

I noticed that the SLSO version of RPG contains the SLA script 'slaFrameworkScr.psc'.

This script is also patched in SLSO, so wich script version should I use, in other words, what load order to use in the  left MO2 panel.

Or, what I hope, is this script not supposed to be part of the RPG 7 archive ?

 

And of course, thanks for continuing this mod !

I use the script included with this one. Without it, the game may not detect an orgasm for an actor that has never had a recorded in game orgasm. 

 

EDIT: Looking at my load order it seems like I allowed Aroused to overwrite SLSO and that may have been why I had the error that I then felt the need to patch. Mmmm.... I may have to test the SLSO version of the script with RPG and see if things still work. 

Edited by kevtg26
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18 hours ago, kevtg26 said:

I haven't ignored you, I just haven't gotten to it all yet. I'm doing a whole slew of rewrites to this mod and I'm pretty much learning how to script on the go. This shit ain't easy. My #1 goal in all of this is to not screw up anyone's game. I've got 6 failed attempts at coming up with system that requires player interaction and has failure conditions before I even got to this point. Hell, the only reason I've booted up Skyrim in the past 6 weeks is to test aspects of THIS mod, and that includes aspects of the mod that I don't particularly care for (like the rape and bestiality scenarios).

 

This is not the end of what I have planned. Do I intend to make Aroused a bigger part of how things work? Yes. In fact, the Free Roaming approach has code that is supposed to prefer higher arousal levels over lower levels. These features are not finished and not fully implemented yet, but they should be affecting who approaches you somewhat. I still put emphasis on getting approached because I want feedback on how the new Client satisfaction and reward system is working before moving on to other features. Hence the reason I'm calling this a Beta.

 

Am I also considering making it for Male or Female Clients? Yes. However, due to the way the mod was initially built, the best way to do that is through separate ESPs. My ultimate plan is to do that with a FOMOD installer. I haven't figured out how to do that just yet, but in the meantime I'm worried about having multiple development paths that complicate my testing and evaluation. The errors that occurred with the rollout of 7.0 were entirely due to screwups in packaging between the stable 6.1.7 and beta 7.0 paths. I'm not quite ready to triple those complications by having male, female and bi development paths until I've got underlying code sorted out.

 

Look, sorry if I'm coming off as snippy. It's been a rough few weeks. I've had a close friend pass on and the funeral is still coming up in addition to trying to find a new job. Like I said, I miss just playing the game as well. A lot of the features you are talking about are still on the drawing board but they aren't as easy to implement as it might seem and it's taking longer than I thought it would.

Personally, I'd like to say I was delighted that someone picked this up and decided to run with it after the last author packed it in- for me it's easily the most immersive and entertaining of the Prostitution mods.

 

Your (and all LL modders actually) work is much appreciated and if you wanna be snippy with us - you be snippy ?

 

Cheers,

JaYmZeE

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13 hours ago, Inception said:

 

Don't worry. I'm the one who's asking a lot and you can only do your best. The SLSO game is a big improvement already, and if the other things will come it will be perfect. Take your time and condelences for your friend.

 

I tried upgrading to v7 in an ongoing game with v5 and it works for the free-roaming jobs. Even SLSO satisfaction works now. But can I add the male only scripts from v5 without breaking anything? I'm fine with no SLSO integration on the home deliveries for now. Better than reloading a lot.

 

For the next update it would also be convenient if you fixed a little typo for good. When you ask the innkeeper for a job the line is "Do you have and work for a [insert player race]?" I know it's very small but it's still annoying and makes it too obvious the line comes from a mod.

Male or female only clients were not set through scripting but through different ESP files. If you try to use a V5 ESP file on top of V7 scripts, the mod WILL break because the quest conditions are also in the ESP. If you want to make the change yourself, it's not super hard if you are somewhat comfortable with the CK. Open up the quests that you want to alter. See the mod description page for which ones are considered Home Delivery. I recommend not touching "Bet your Sweet Ass" since it breaks if you look at it sideways. Bring up the "Quest Aliases" tab. Double click on the "theClient", "theMainClient" or "Guest" (whichever ones appear) to bring up the Alias details. You want to to right click on the field that says "Match Conditions" and Add New. The condition you want to add with the pop up box is:

 

GetIsSex   Male(or Female if you want that)   == 1.00

Run on Subject

 

Touch nothing else in the pop up box. "OK" back out of the quest and then save the ESP. You'll have to do that for the three quests that you want to alter. It's not a terribly difficult process. I just haven't done it because I don't want to keep track of three different ESPs while I make sweeping changes to the rest of the mod.

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14 hours ago, kevtg26 said:

Male or female only clients were not set through scripting but through different ESP files. If you try to use a V5 ESP file on top of V7 scripts, the mod WILL break because the quest conditions are also in the ESP. If you want to make the change yourself, it's not super hard if you are somewhat comfortable with the CK. Open up the quests that you want to alter. See the mod description page for which ones are considered Home Delivery. I recommend not touching "Bet your Sweet Ass" since it breaks if you look at it sideways. Bring up the "Quest Aliases" tab. Double click on the "theClient", "theMainClient" or "Guest" (whichever ones appear) to bring up the Alias details. You want to to right click on the field that says "Match Conditions" and Add New. The condition you want to add with the pop up box is:

 

GetIsSex   Male(or Female if you want that)   == 1.00

Run on Subject

 

Touch nothing else in the pop up box. "OK" back out of the quest and then save the ESP. You'll have to do that for the three quests that you want to alter. It's not a terribly difficult process. I just haven't done it because I don't want to keep track of three different ESPs while I make sweeping changes to the rest of the mod.

 

Thanks. That's a very good explanation and it was quite easy like you said. I got a papyrus error because it coudn't find some scripts, but since I'm not compiling anything it shouldn't be a problem right? But let's say I want to compile something, do I have to put the scripts in the game folder instead of MO2?

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1 minute ago, Inception said:

 

Thanks. That's a very good explanation and it was quite easy like you said. I got a papyrus error because it coudn't find some scripts, but since I'm not compiling anything it shouldn't be a problem right? But let's say I want to compile something, do I have to put the scripts in the game folder instead of MO2?

No, as long as you are not compiling anything, it shouldn't be a problem. If you DO want to mess with the scripts, then you need to make sure that ALL the game PEX files are located in /Data/Scripts  and all PSC files are located in /Data/Scripts/Source (For the SE version. The LE version uses a different file system. Why? Bethesda). This includes all scripts from the base game (which are held in a zip file in /Data), those added by SKSE and then any other mods. These files HAVE to be loose and not contained in an archive. Most mods aren't a problem on that score. I think the only mod I had an issue with was SkyUI because the mod ships with the compiled scripts but not the source code. There are plenty of resources online if you want further help in clearing up Papyrus compilation errors.

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I installed 7.0.1 over an existing save while I was already a prostitute, though off the clock. I ran this with SLSO running, got a NPC to get off twice, but the message that says customer satisfaction came back 0. Also, when the client says 'let me show you how its done, grabs you roughly', I assume an aggresive scene should follow? Currently, nothing is happening, but the client continues to follow me around, and then my only possible interaction with them is to ask for gold and then they repeat their 'not happy, let me show you how its done' line. Is there a proper method of installation, or should 7.0.1 be on a clean save? Run through fallrim tools?

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1 hour ago, applesandmayo said:

I installed 7.0.1 over an existing save while I was already a prostitute, though off the clock. I ran this with SLSO running, got a NPC to get off twice, but the message that says customer satisfaction came back 0. Also, when the client says 'let me show you how its done, grabs you roughly', I assume an aggresive scene should follow? Currently, nothing is happening, but the client continues to follow me around, and then my only possible interaction with them is to ask for gold and then they repeat their 'not happy, let me show you how its done' line. Is there a proper method of installation, or should 7.0.1 be on a clean save? Run through fallrim tools?

I have the same problem

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1 hour ago, applesandmayo said:

I installed 7.0.1 over an existing save while I was already a prostitute, though off the clock. I ran this with SLSO running, got a NPC to get off twice, but the message that says customer satisfaction came back 0. Also, when the client says 'let me show you how its done, grabs you roughly', I assume an aggresive scene should follow? Currently, nothing is happening, but the client continues to follow me around, and then my only possible interaction with them is to ask for gold and then they repeat their 'not happy, let me show you how its done' line. Is there a proper method of installation, or should 7.0.1 be on a clean save? Run through fallrim tools?

A few questions that can help me track this done. When you installed did you allow RPG to overwrite Aroused and/or SLSO (there is a two file conflict with both)? Did this occur during Freeroam or was it the result of a sex offer while waiting tables (I've already identified a bug in the latter). Have you had successful RPG sex scenes before this? Who was the NPC (there are couple of "special" NPCs that RPG has a problem with)? Has this NPC ever had an in-game orgasm before?

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27 minutes ago, kevtg26 said:

A few questions that can help me track this done. When you installed did you allow RPG to overwrite Aroused and/or SLSO (there is a two file conflict with both)? Did this occur during Freeroam or was it the result of a sex offer while waiting tables (I've already identified a bug in the latter). Have you had successful RPG sex scenes before this? Who was the NPC (there are couple of "special" NPCs that RPG has a problem with)? Has this NPC ever had an in-game orgasm before?

Radiant prostitution is lower in the load order, SLSO has higher priority (idk if I'm using the term correctly, but slso is above RPG in the left pane on MO2, so yes, RPG is overwriting SLSO. 

 

This occurred during freeroam, currently have the approach status set to both active and passive, and I havent tried waiting tables in this version yet. I've had successful active and passive scenes in 6.x, and the NPCs were from More Immersive NPCs. So far as I know, that particular npc has not, but I just ran into a tavern to try out the update. I also don't see the "how about a good time with (race)" dialogue again. I'm going to go back to an earlier save prior to starting any RPG quests and see what happens. 

 

 

Edit: tried an earlier save from right after where I finished setting up the MCM menu stuff, went to a tavern - the approach worked, didnt try the passive approach. Got the guy to finish twice, SGO4 reported I was incubating 2 gems, and the scene finished saying the client did not cum, satisfaction 0. The rape dialogue that occurred earlier in my previous post didnt occur that time, I just got chewed out.

Edited by applesandmayo
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34 minutes ago, applesandmayo said:

Radiant prostitution is lower in the load order, SLSO has higher priority (idk if I'm using the term correctly, but slso is above RPG in the left pane on MO2, so yes, RPG is overwriting SLSO. 

 

This occurred during freeroam, currently have the approach status set to both active and passive, and I havent tried waiting tables in this version yet. I've had successful active and passive scenes in 6.x, and the NPCs were from More Immersive NPCs. So far as I know, that particular npc has not, but I just ran into a tavern to try out the update. I also don't see the "how about a good time with (race)" dialogue again. I'm going to go back to an earlier save prior to starting any RPG quests and see what happens. 

 

 

Edit: tried an earlier save from right after where I finished setting up the MCM menu stuff, went to a tavern - the approach worked, didnt try the passive approach. Got the guy to finish twice, SGO4 reported I was incubating 2 gems, and the scene finished saying the client did not cum, satisfaction 0. The rape dialogue that occurred earlier in my previous post didnt occur that time, I just got chewed out.

Mmmm... There is a possibility of a conflict with SGO4 just because they both look at orgasm occurrence. I can't say for sure since I don't use it and I don't know how it interacts with game and the Sexlab mods that RPG relies on. If there is one thing you could test for me is to try it out on an NPC that you know you've done it with before. One of the early bugs I had was with the mod not recognizing an Actors first in-game orgasm. I'll do some checking on my end as well with pre-existing to eliminate that as a cause.

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