Zaran Posted April 17, 2021 Posted April 17, 2021 I've seen a bit from other posts that i require FNIS, SkyUI, Sexlab and Script Extender...but after installing them with Vortex, nothing worked as the mods are not in the Mod folder of the game (i've created another folder outside the game since it was stated it had to be just in the same drive). I added them and i could have seen them in game in the Mod section so i guess that Vortex didn't do anything? And then the apparently last versions of skyUI, Sexlab and Script Extender are out of date (i can't find newer versions to dl) and other few add-ons seems to be broken. Also FNIS doesn't check Sexlab but ends with 1 alert and i don't know what that is. Also if i activate them, the game basically freezes every character, a new game showed me inside the chart...a mess. i also have no idea whatsoever what i had to touch when i've installed whatever stuff that asked me to select specific options during install. I just left them as default. I have the feeling that Vortex HAS to have the Mod folder of Skyrim in his settings and not the generic one he creates...but i'm not sure, he seem to install everything without problems O_o I've already modded The Sims 4 so i thought it was doable even this one but it seems i'm at a dead end. Is there someone here that can aid me in finding the latest versions (if they exist), all the stuff needed if i missed something and to explain me how to setup all that? Huge thanks to whoever will assist me in this apparently harsh journey ❤️ Here are the files i've got till now: _ Unofficial Skyrim Special Edition Patch V 4.2.4b _ Race Menu V3.4.5 _ NetImmerse Overdrive V 3.4.4 _ Bodyslide and Outfit Studio V 5.3.1 _ FNIS Sexy Moves V 7.1 _ XP32 Maximum Skeleton Extended V 4.80 _ FNIS Behavior 7-6-11811-7-6-1582308039 _ First Person Plugin 2-3 _ SexLab Framework SE V 162 FULL (i also have the 163 BETA8 but ofc disabled while using this one to not have a conflict) _ SkyUI SE V 5.2 _ SKSE 64 V 2.0.19 Skyrim SE V 1.5.97.0
Gukahn Posted April 17, 2021 Posted April 17, 2021 Oh boy.. You don't install Script extender with he mod manager, you have to do it manually. extract the Archive from it and do what the read me tells you to do. It's easy and the only one you really have to install this way don't worry. What do you mean another folder outside of the game? Vortex installs every mod in separated folders in skyrims main folder. Mo2 is the only one i hard of who does it a bit different. So if you are using vortex just install the mods normally without fiddling with the installation path. Get rid of NetImerse, it is not needed anymore, get the right version of racemenu for skyrim SE and if i see correctly (i use the xxl ver. could be different names.) FNIS. Make double sure all your mods are for special edition if you are using that. There are mods that work for both, the ones you have right now do not. I recommend reading a bit in one or two guides, they both have good explanations. I Dunno about Sims modding, but skyrim can be a bit messy especially for new players since we have 2 main versions of the game with mods who may or may not work with each or only one of them. (And use the newer version of sexlab framework, the reason why vortex tells you it is outdated i don't know, might be because skse64 wasn't installed correctly don't worry, most informations you get a right no matter which mod manager you are using. And find a tutorial on how to use Vortex. If you understand how it operates, it will be easier for you to build and maintain a modlist. Someone might tell you since you just started to switch to mo2. That's also an option, i would look them both up and see which one you understand better.
Zaran Posted April 17, 2021 Author Posted April 17, 2021 Thx, i'll try. The reason i said about Vortex folder before was because Vortex itself suggested me. My skyim folder seems to be without Vortex folders and all the paths aren't going in my skyrim folder. I guess that might be an issue? Gonna update here how it goes later, sorry for my ignorance ^^' For the sims, it was very easy in comparison...copy/paste mods in a folder and you were done. here it seems a jungle of settings and procedures XD
Gukahn Posted April 17, 2021 Posted April 17, 2021 24 minutes ago, Zaran said: Thx, i'll try. The reason i said about Vortex folder before was because Vortex itself suggested me. My skyim folder seems to be without Vortex folders and all the paths aren't going in my skyrim folder. I guess that might be an issue? Gonna update here how it goes later, sorry for my ignorance ^^' For the sims, it was very easy in comparison...copy/paste mods in a folder and you were done. here it seems a jungle of settings and procedures XD You don't need to apologize, installing mods for one game and then getting to another where many things work different and then get confused is pretty normal. Kinda like working years in manual labor and then getting a desk job. I don't remember excactly how i setup my vortex its almost a year now. What i can tell you is that normaly, vortex installs folders for almost every mod in a specific directory. Let's say we install a standalone follower, this kind comes with their own bodys, faces, presets, sometimes hairstiles and in rare cases even costum voices and AI Packages. For all these things there are Folders in your game which vortex put the different parts of this mod accordingly. Meshes come to meshes, textures to textures and so on. After installing said Follower normaly you would be able to find its different parts in your skyrim main folder, that is how vortex works at least. So if that doesn't happen there is something wrong with either your manager or the mod. The later i've never seen nor heard of. The important thing with vortex are the rules you can set. Later when you read a manual for it and understand how it goes you will also learn how to set these up. The most important part in Mod installation in skyrim is reading. Never skip a description and always check if Mod version and game version are the same. If a mod for LE works in SE normally either the author tells you on the page or it gets asked and answered on the last.. Maybe 3 Pages of the support pages. At least here in LL. (don't worry, after a time you pretty much now which kind of mods you really have to read carefully and which not. Hence Follower mods are the easiest to install.) And don't give up if you fuck it up the first time. We all did and it took many of us a whole Weekend + a couple more days to install a basic modlist. I also reccommend to start easy, make a very light Modlist and if it works, add a couple mods at a time, never more then 5 and test them. The Mod Life another life on nexus makes testing faster and you would have to have an alternate start mod anyway since many mods fuck the vanilla start up bad.
Grey Cloud Posted April 17, 2021 Posted April 17, 2021 11 hours ago, Gukahn said: Vortex installs every mod in separated folders in skyrims main folder. 3 hours ago, Zaran said: My skyim folder seems to be without Vortex folders and all the paths aren't going in my skyrim folder Vortex installs mods where they are supposed to go, e.g. textures in the relevant folder in data\textures. It puts esps etc in the data folder not the Skyrim folder. It also keeps a duplicate of everything in an entirely separate location.
Just Don't Posted April 17, 2021 Posted April 17, 2021 I see Gukahn linked my guide, which you're welcome to use if you feel like trying MO2. But as you mention Vortex my guide won't be that useful, I'd rather recommend watching a dedicated video guide about Vortex (written guides too, I guess these exist but I'm not aware of any relevant enough to recommend). And then if you want take a look at the modlist in step 5 and use it as a reference to get the required/recommended mods for Sexlab (only thing not covered in step 5 is SKSE64 which you should have installed already if you follow any Vortex guide). Install instructions and configuration for the mods will differ because you're on Vortex, so stick to Vortex specific guides or install instructions if you can find them. A quick look at the list of mods in your first post and I see some issues. 23 hours ago, Zaran said: _ Unofficial Skyrim Special Edition Patch V 4.2.4b _ Race Menu V3.4.5 _ NetImmerse Overdrive V 3.4.4 _ Bodyslide and Outfit Studio V 5.3.1 _ FNIS Sexy Moves V 7.1 _ XP32 Maximum Skeleton Extended V 4.80 _ FNIS Behavior 7-6-11811-7-6-1582308039 _ First Person Plugin 2-3 _ SexLab Framework SE V 162 FULL (i also have the 163 BETA8 but ofc disabled while using this one to not have a conflict) _ SkyUI SE V 5.2 _ SKSE 64 V 2.0.19 Skyrim SE V 1.5.97.0 Mods marked in red are for Skyrim LE (the 2011 game with or without DLCs). You have Skyrim SE, a re-release with enough differences that mods for Skyrim LE need to be converted to work in SE. That's why there are two nexusmods sites, a Skyrim one and a Skyrim Special Edition one. Same goes for the forum and download sections in this website. Don't mix them. https://www.nexusmods.com/skyrim/ https://www.nexusmods.com/skyrimspecialedition/ And special note about Sexlab, why do you have 162 and the 163 beta8? version 162 is not meant to be used in Skyrim SE. You should only use the 163 beta 8 version. For video guides there are plenty in youtube, the one I know the most is the Gopher Beginner's Guide for Vortex. You can start with that. Installing mods is 30% knowing the mod manager, 60% reading the mod description to see if you'll need to install or configure something else and 10% clicking and typing. If you skip the first two then the amount of clicking and typing increases considerably.
Sandatharius Posted April 17, 2021 Posted April 17, 2021 Been using Vortex for almost 2 years now, and love it. I highly suggest YouTuber Gopher's tutorials on installing and using Vortex, how to install anything, even ENBs. Just do a search for his channel and check his tutorials. He is so easy to follow and to listen to. I highly recommend him.
Zaran Posted April 19, 2021 Author Posted April 19, 2021 "And special note about Sexlab, why do you have 162 and the 163 beta8? version 162 is not meant to be used in Skyrim SE. You should only use the 163 beta 8 version. " Because i'm desperate to have something to work and see that it's worth keep slamming my head over 43298472429479282 different web pages to DL files that tell me they work on SE from the Nexus SE site and then i find them with 88 errors and telling me from Vortex that they are intended for LE only. After checking with FNIS and added a specific path, he seems to work, But with still 1 alert. And ofc nothing in any log i tried to search info about. So yeah, there's an alert. Neat. (thank god i just deleted stuff from the suggestion above and i have 0 alerts! It's a little victory) For the rest, SexLab ingame shows me 3 other stuff to add in a blue question mark, and one of them is the Framework...that is already there? I don't get it. And the skeleton file XPS3 or what was called had problems so i had to remove it and i've seen somewhere that i needed either that or the version before for the animations. And FNIS (had 2 packages of it) got a clash between same files and eliminated 4 to coexist (even if the older one was disable to prevent this situation) I'm also curious about SexLab package. In The Sims, that comes with basic animations, body parts etc AND a menù to interact with. Here i can see it has some basic stuff from FNIS but there's no menù to interact with (in fact, i've seen a separate mod that allows u to do that but the setup is not...simple). So exactly, what i get from that?
Just Don't Posted April 19, 2021 Posted April 19, 2021 5 hours ago, Zaran said: Because i'm desperate to have something to work and see that it's worth keep slamming my head over 43298472429479282 different web pages to DL files that tell me they work on SE from the Nexus SE site and then i find them with 88 errors and telling me from Vortex that they are intended for LE only. Okay, so like I said. You pick a mod manager, you learn to use it, then you read the description of the mods you want to use. And that's it. If you're using sexlab 162 in SE, you didn't read the part where it says is not compatible with Skyrim SE. If you have an alert in FNIS but don't know where to look, you didn't learn how to use the tool, or your mod manager, or whatever you're trying to use. And so on. 5 hours ago, Zaran said: I'm also curious about SexLab package. In The Sims, that comes with basic animations, body parts etc AND a menù to interact with. Here i can see it has some basic stuff from FNIS but there's no menù to interact with (in fact, i've seen a separate mod that allows u to do that but the setup is not...simple). So exactly, what i get from that? You get a framework. Other mods will be able to call functions from Sexlab to start scenes. There are plenty of mods to start animations however you like, just pick your poison and learn to use it. I don't see how it's a not simple setup, mods using Sexlab are not more difficult to install than other mods.
Zaran Posted April 19, 2021 Author Posted April 19, 2021 I managed to do it. I have to try out in-game now...hope it goes well
Zaran Posted April 19, 2021 Author Posted April 19, 2021 Ok! It seem i was dumb-dumb and things works. But now i experience desync during animations (like they are kissing but my character kisses her forehead instead of her lips, he penetrates her back than her ass etc) and in some bed (for example having fun with Camilla on the house/shop bed causes my character to get stucked while standing even after the animation (i used tcl command to get out, althought it just stayed there regardless but unlocked himself outside the bed after some time). While i heard that little desync is normal here (but how much is unknown to me), i feel like the character shouldn't get stuck? Also the bouncing mod installed seems no not work for some reason...gonna check it later.
anjenthedog Posted April 19, 2021 Posted April 19, 2021 Animations are made using very specific bodies and heads. Unless you use the ones the authors did when they made the animations, you'll likely see some mispositioning. Flower girls doesn't offer repositioning tools, but for SL animations (and most mods that depend on SL to "go"), SL offers repositioning hotkeys (up/down, right/left (, forward/backward), and erection angle adjustment too for supported SOS characters. (beasts are not supported afaik, even those with ASOS schlongs) See SL MCM hotkeys for more details If you repeatedly engage with specific characters, (for instance, a favorite follower) you can edit out most or all of the mispositioning over time, by editing each animation step to ensure that things are correctly positioned. But if you encounter people of differing heights (different leg lengths, different body length, etc) , ime, it will be a chasing game. Anyway, for the first example, it might sound tedious, and to some degree it is, but there's really no way around it, and you'll find that tedium is offset the next times x100 that you engage with them, more and more as the encountered animations grow fewer that haven't been tweaked to fit your game. (awkward wording but hopefully you get my drift) Body scale also comes into play. There's a setting in SL (and FG as well) for equalizing heights during the animation to account for *some* of that. If you always have a slight height differential when kissing, (for instance, FG kissing... oddly enough what got me into this whole SL thing... I just wanted to kiss my follower) one thing that can help is to edit your character (or a favorite follower) and adjust their neck length (head height above shoulders) and head forward/backward position. This is assisted if you have mods like The Manipulator available to edit a follower, or, for yourself, something like A Change of Face, which allows player use of racemenu without requiring the use of console mode and without creating a new save vector, as is the case when opening racemenu via showracemenu in console mode. best of luck. PS> the stuck player in canopy beds is a common problem. I despise dislike with prejudice the canopy beds for that reason.
Zaran Posted April 20, 2021 Author Posted April 20, 2021 Sadly my keyboard is not in english format so i have some problems with the hotkeys (and changing them will delete the previous function of the new button so i also don't know what was erased) but going to press everything helped me to kinda learn it. For instance i have L and ò to either move to side or up a character and k to trigger the repositioning but somehow i don't have effects with that and i have to load again to undo those modifications. In the end i just had to wait, close/open the game again and it kinda worked...after i've installed animations for forniture. Without them, the characters were positioned in the same place (never seen a green orc with white breast? yep XD) but now they seem to work. I also discovered that the mods don't apply the cum layers after sex automatically, aside of Flower Girl/Ostim etc mods that do have the flow of cum and can leave something to the girls...although i still can't leave cum on other parts than the ass unless i directly apply it. Maybe it's because i'm having sex with default NPC? Just in case, i'm searching for followers to add and use...also to hope to have those bouncy beauties i see in the pack presentations. For now the only thing that bounces is the ass on Oses animations. Mmh, yes...it's logical that the new skeleton and bones to perform that might be implemented on new followers than the default NPCs..yeah, i have to test it. Oh, yes! How about the order of mods? I guess i have to move them within Skyrim Mod settings? Which order should i have? Or it doesn't matter?
anjenthedog Posted April 20, 2021 Posted April 20, 2021 If you use a male player, then afaik, yes, by default, female NPCs are using the game's default UNP bodies and have little or no bouncy parts. If you are a female player (I mean in the game not you literally), then it's likely you've installed CBBE, CBBE-3BBB, BHUNP, or some other body type and have built your player body in Bodyslide, in which case, unless you've opted for the "unique player body" installations and configuration, female NPCs (aside from a handful) will have the same mechanics (and textures) as your player, and since you were able to build your body (in this hypothetical), you've already installed the XMPSSE skeleton, since it's a dependency (requirement mod) for most of the bodies. If you *are running a male player and have not done so already, to get the desired bouncy behavior from female NPCs, you'll need to install a body model (CBBE-3BBB is very popular, requires CBBE to be installed first) , then build the female body using that body model, at which point NPC females should use the body model, including the various jiggles it offers. CBPC and SMP-HDT. will also be needed. Also note that the number of parts with "wubba" (jiggle, etc) will depend on which body type you choose for females. "Stock" CBBE offers breast and butt bounce. More advanced body types offer more. For males...idk, and honestly, I don't really care... but if that's your goal, you could check out the himbo body, which seems to be tailored for use by people who want that sort of thing in males... not my proverbial cup of tea to see shirtless males whose chests and asses wiggle as if they were a pert 18 year old girl. Yeah obese men in real life have wubba, but not normal men. and definitely not the body builder types that are representative of nearly every male in the game. Overlays not applying can be resolved in most cases by editing Skee64.ini to enable and/or increase overlay configuration values. Obviously such textures have to be installed in the first place. you can learn more by doing the footwork. Although I've resolved issues there to my satisfaction within my own game, I'm not expert enough to guide you. (you could try a widenet search like "skyrim overlays not applying" or similar) as to load order.... Well I use Vortex, so well over 95% of that issue is resolved by Vortex in the background, and of the other 5%, in the vast majority of cases, Vortex correctly identifies and recommends a resolution that works. I have no idea how with MO2 or NMM. Additionally, in my experience, most mods with load order issues (with other specific mods) offer advise in their descriptions, in their "requirements", and/.or in their support content (for nexus that's the posts tab in a given mod's mod page, here on LL that's the mod's support thread) on how they should sit in the load order to resolve those contentions (Vortex is good, but it doesn't cover every single contention) Did you mean "OSex's animations? (Ie not Oses). If so, well I can't help you there either. I don't use OSex or any OSex related mods. I had contentions between OSA/OSex and SL back when I tried it, and I ended up dropping it during the 1.5.73>1.5.80 Skyrim/SKSE update effort back in ~June of 2019
Zaran Posted April 20, 2021 Author Posted April 20, 2021 Yes, i use Vortex. If it already solves the order then it's great! I've seen some mods where they suggested to place them in specific orders but i guess it's not an issue with that I'm only interested in wiggling female parts but i have a male protagonist. I never built bodies aside for some modifications but the fact that i need to be a female character to force the game to use those skeletons on NPC seems a bit of a bummer... Can i also create the other details of my female character (hair etc) or even better, to create NPC as follower? Also, by saying "unique player body" you mean those preset models like chubby, fit etc? For the overlays i found that i seem them applied automatically if i enable the full orgasm option in the mod (the one that makes your screen tremble a bit etc). The mod said that the cum would have been applied even with that option disabled but it was a lie, apparently.
anjenthedog Posted April 20, 2021 Posted April 20, 2021 Quote Yes, i use Vortex. If it already solves the order then it's great! I've seen some mods where they suggested to place them in specific orders but i guess it's not an issue with that time out....as I noted, for some you have to be careful. Vortex is good but not "perfect", so examining your "mod rules" (mods tab >> manage rules) and comparing against what a mod suggests is always a good idea, especially if you don't get the expected behavior. More Nasty Critters is an example of one you have to be careful with. And in general SL mods are mod you have to be careful with. regarding Bodyslide (building bodies) I'd recommend you visit the Bodyslide and Outfit Studio mod page at Nexus and read some posts and read the docs they provide. I've posted how-to's on building a body in both this forum and at nexus's forums multiple times. (I'm certain I've posted them here in response to various bodyslide-newbie queries, but right now can't find them). Here's one post I made recently outlining the ~basic steps I use for building bodies. It presumes you have the infrastructure installed prior. https://forums.nexusmods.com/index.php?/topic/9910058-the-misadventures-of-learning-bodyslide-outfit-studio/ in that post, the stuff in sky blue is the guts of that Bodyslide body-building and armor/clothing fitting processes (As I do it). And as I note at the beginning of that post, don't be daunted by the length. it really is pretty damned easy once you know what to do, and maybe even more importantly have actually done it a couple times. (I believe it's called "kinesthetic memory"). My point was that you have to install the constituents and build a female body for the changes to go into affect. Whether you use a female player or not. No, unique player body (named something like that) is a mod you install. It allows you to separate your female player body from that of other NPCs, which are otherwise defined by a single "female" body specification (with the exception of a few custom followers that come with their own custom textures), For instance, all my female NPCs share the same body texture and the tattoo I applied directly to my female body's back, via a Paint dot Net edit of that texture using a simple paste operation...not ideal but I live with it, But afaik, unique player body requires some additional manual work on the part of the player. I haven't bothered yet, but I did include a mention to be somewhat thorough (and I probably ought to pursue it at some point) yes, you can do many of the things you want to do. I can't cover everything. Yes, I forgot that some mods ?SL? have a check box for applying certain overlays.
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