DreadfulDredgen Posted July 15, 2024 Posted July 15, 2024 16 hours ago, onionknighto said: Hey, I hope you will enjoy the game! Currently just this TTPP mod can be played alone without sexbound but if you want to have sexy times with the humanoid cultist, freed victims or perhaps the chest mimic in this mod with the compatibility patch from the front page then I would suggest the newest sexbound reborn. It should still work with old sexbound but no guarantees. But again, no sexbound required for this mod on it's own. This mod does not have an alternative defeat/game over (maybe an idea for the future?) but there are traps and monsters that WILL fuck you, they WILL breed you, and you WILL birth some newborn pink tiny baby tentacles. This mod offers a ton of tentacle sex objects but also a new planet, a quest area with 2 big missions and a huuge number of dungeons to spice up existing starbound content. Oh, that is awesome to hear! Thank you!
SomeMoronOnTheInternet Posted July 27, 2024 Posted July 27, 2024 So this mod has been around for a while and I was curious. Do the traps in the mod have compatibility with the "Fragments of ruin" race mod?
onionknighto Posted July 27, 2024 Author Posted July 27, 2024 9 hours ago, SomeMoronOnTheInternet said: So this mod has been around for a while and I was curious. Do the traps in the mod have compatibility with the "Fragments of ruin" race mod? To avoid the issue of sexbound of having compatibility patches for each race, we opted to work on a different system based on vehicles for the traps. They make use the original spritesheets for the specific trapped character but in turn are confined in only working with existing poses on that spritesheet for future trap planning. The trap animations are tailored to humanoid victims so fragment of ruin race should work mostly, there may be some misalignments but nothing too big, a real issue only appears with non-humanoid races like centaur, arachne or such. Â tldr: yes
SomeMoronOnTheInternet Posted July 31, 2024 Posted July 31, 2024 On 7/27/2024 at 6:17 AM, onionknighto said: To avoid the issue of sexbound of having compatibility patches for each race, we opted to work on a different system based on vehicles for the traps. They make use the original spritesheets for the specific trapped character but in turn are confined in only working with existing poses on that spritesheet for future trap planning. The trap animations are tailored to humanoid victims so fragment of ruin race should work mostly, there may be some misalignments but nothing too big, a real issue only appears with non-humanoid races like centaur, arachne or such. Â tldr: yes Oh Cool, thats awesome. Fun idea for a new playthrough then.
asdfshgsj3wer Posted August 1, 2024 Posted August 1, 2024 So do any of the trap blocks spawn naturally?
onionknighto Posted August 1, 2024 Author Posted August 1, 2024 15 minutes ago, asdfshgsj3wer said: So do any of the trap blocks spawn naturally? Could you be more specific? Do you mean vehicle based trap monsters or objects OR do you mean building blocks that have trap-like debuff effects on contact like slime? I guess you mean vehicle based traps with prolonged animations, they do spawn but very rarely because some don't enjoy the long forced animations. I want to change that and have some ideas like a "struggle" mechanic or something but my lua is lacking for that. If we get those traps to a point where I have no more issues with them, then I would include them far more often in the dungeons creation and in turn they'd appear more around naturally. Â 1
mega_collector Posted August 4, 2024 Posted August 4, 2024 i cant find any tentacle planets, or the "mysterious tentacle door". any suggestions on why?
onionknighto Posted August 4, 2024 Author Posted August 4, 2024 1 hour ago, mega_collector said: i cant find any tentacle planets, or the "mysterious tentacle door". any suggestions on why? -make sure you have the latest version of this mode (2.7) and no older iteration of it as they may cause conflict -you can find tentacle planets only in FIERY star systems with Inconceivable (Tier 6) difficulty level -make sure you look at newly generated systems (either on a new char or the far edges of your universe), old system that you have generated BEFORE the update will not have the planet -the [A Mysterious Tentacle Door] can be found in the 2nd shop category (light bulb+door) with Legendary rarity -if you want to spawn the [A Mysterious Tentacle Door] enter admin mode and use this command /spawnitem ttpp_questhubdoor 1 1
Some_Donk Posted August 7, 2024 Posted August 7, 2024 Yeah its me again. Back at it with more ideas / Questions. Chains Will we see the shackles and Pillories in use in future updates? A line of shackled would add a nice touch to any base, adds a nice flavor to the cultists as well. Maybe a sort of exentsion with the petrified tentacle animations...? (Flesh & Petrified) Cages Any more plans on that? Sealing away the more violent ones? Just angry text whenever you walk by would add to the hostage feel. Maybe make use of the Goo Bubbles? Make them a sort of a cum statis on the ground and walls? That might add a layer to things? Mind Control Stations More leaning towards the cultists side here, but a hanging swirling eye against and unwilling subject would add a more sinister side to the cult instead of sex addicted women just doing it for some dick? Any thoughts on that? Pregnancy Just exclusive on the small little tentacle nuggets? Or is there more in the works? Eggs might be an interesting turn. A Smaller Ruin Tentanoid might add something to it. Just a little ball of tentacles wriggling in there... Just having some wriggling pregant women beyond the simple seedbed might add a bit to it? Idk, throwing ideas around. Kinda like this? Loads of ideas and inspirations just pop in and out. Stuff like this, this and stuff like this  Custom Races ...Going anywhere with that or is just Vanillia all the way? Inky Race Will there be a custom race involving Inky's Species? Tenatanoid, Tentasapient, Lustborne, Ruin Spawn, Ravisher, or whatever her race is called? Or is her race just simply Called Inkys Race? Males have one eye and the females two? They have ocotopus and tentacle hair? Respawn animation would be interesting, as you simply respawn from a seedbed / pregnanted women you have on ship. ...or we'd rather have Inky just be a one-of-a-kind creature? it would be interesting if each Tentacle Dungeon had a boss Tentacle Humanoid as the boss before the loot. It would make sense that it would take a massive amount of tentacles to produce one Tentacle Humanoid. And the bigger the Flesh-Hive is, the more powerful they are. Now considering that Inky's is probably the biggest, her's being a literal dimension, it would be safe to say that she'd be a THE matriarch of her species on equel, if not greater footing than Ruin itself. (...though, ship would but a bit off a hassle, especially if you're a BYOS user, so probably best to stick the race idea low on the board)  2
Spect Posted August 7, 2024 Posted August 7, 2024 16 hours ago, ShadowManGray said: Will we see the shackles and Pillories in use in future updates? [...] We usually develop content individually and separately, and once we reach a "deadline", we combine everything we have into one big update. This does mean that usually, Onionknighto, who works on dungeons and structures, can't really use content that has been made for the update that wasn't done by him, since he won't have the files. You can probably expect 2.7 objects showing up on 2.8, but that will depend on Onion. Hopefully this was what you expected for as an answer. Â 17 hours ago, ShadowManGray said: Any more plans on that? Sealing away the more violent ones? [...] Currently the cages are only interactable objects, however, your ideas have caught my attention. Are you saying to implement dialogue whenever NPCs have gotten into them or new animated objects that can't be interacted with? Â 17 hours ago, ShadowManGray said: Mind Control Stations More leaning towards the cultists side here, but a hanging swirling eye against and unwilling subject would add a more sinister side to the cult instead of sex addicted women just doing it for some dick? Any thoughts on that? I don't recall exactly, but I think Onion once talked about making the mod not look "too forceful" (but perhaps you could say this is a bit ironic since we've got traps and stuff like that). The idea is overall interesting and might add stuff like that later, specially if I am misremembering what Onion said. Â 17 hours ago, ShadowManGray said: Pregnancy Just exclusive on the small little tentacle nuggets? Or is there more in the works? Eggs might be an interesting turn. A Smaller Ruin Tentanoid might add something to it. Just a little ball of tentacles wriggling in there... ust having some wriggling pregant women beyond the simple seedbed might add a bit to it? We've had discussions about including pregnancy into a gameplay mechanic for the mod far in the future, with custom monsters and all. I also have had interest on making victims on more "varied" states, like struggling (it's kinda crazy to think we have no victim explicitly trying to break free), and "post-sex" victims have also been referenced. Will we see more stuff related to pregnancy? Probably, eventually, tho might not be soon. Â 17 hours ago, ShadowManGray said: ...Going anywhere with that or is just Vanillia all the way? For what I know, we should be getting there. I might not recall exactly, but we had the idea to let users make "a mod for a mod", or more directly: give players a dedicated section on the breeder to where assets like custom race objects could be placed, essentially modding the mod to include other mods....you got it? Â 17 hours ago, ShadowManGray said: Inky Race Will there be a custom race involving Inky's Species? Tenatanoid, Tentasapient, Lustborne, Ruin Spawn, Ravisher, or whatever her race is called? Or is her race just simply Called Inkys Race? My focus for TTPP 2.8 is gameplay driven, and a custom race was one of the additions I had planned working on. I don't know how complex it will be, nor if I'll be able to actually do it, but it's surely on my list. Onion did ask me to make the playable race less flashy than Inky herself, so to keep her with her status, so do keep that in mind. 3
Equel Posted August 12, 2024 Posted August 12, 2024 On 8/8/2024 at 2:25 AM, Spect said: We usually develop content individually and separately, and once we reach a "deadline", we combine everything we have into one big update. This does mean that usually, Onionknighto, who works on dungeons and structures, can't really use content that has been made for the update that wasn't done by him, since he won't have the files. You can probably expect 2.7 objects showing up on 2.8, but that will depend on Onion. Hopefully this was what you expected for as an answer.  Currently the cages are only interactable objects, however, your ideas have caught my attention. Are you saying to implement dialogue whenever NPCs have gotten into them or new animated objects that can't be interacted with?  I don't recall exactly, but I think Onion once talked about making the mod not look "too forceful" (but perhaps you could say this is a bit ironic since we've got traps and stuff like that). The idea is overall interesting and might add stuff like that later, specially if I am misremembering what Onion said.  We've had discussions about including pregnancy into a gameplay mechanic for the mod far in the future, with custom monsters and all. I also have had interest on making victims on more "varied" states, like struggling (it's kinda crazy to think we have no victim explicitly trying to break free), and "post-sex" victims have also been referenced. Will we see more stuff related to pregnancy? Probably, eventually, tho might not be soon.  For what I know, we should be getting there. I might not recall exactly, but we had the idea to let users make "a mod for a mod", or more directly: give players a dedicated section on the breeder to where assets like custom race objects could be placed, essentially modding the mod to include other mods....you got it?  My focus for TTPP 2.8 is gameplay driven, and a custom race was one of the additions I had planned working on. I don't know how complex it will be, nor if I'll be able to actually do it, but it's surely on my list. Onion did ask me to make the playable race less flashy than Inky herself, so to keep her with her status, so do keep that in mind. about the idea with mind control... maybe I'll voice an already existing idea, but I'll still voice it. have you thought about some kind of confrontation in terms of the plot? in particular, in the existing line of your quests there is already a moment when the cultists clearly went against Inka (and judging by everything, Inky has a very important meaning for the swarm of tentacles). why not... add conditional "scientists" who conducted experiments with the swarm and thereby created something that is already separated from the general swarm, which is not subject to Inky? in this way it would be possible to explain the presence of women who are crazy about sex. like it's not the friendly swarm that is to blame, who just wants to "play", but some evil organization that, roughly speaking, "cut off" a piece of the swarm and transformed this piece into some kind of bio-weapon. and the player would then have to take on the role of a liberator.  at the end, you could even add a boss fight like the fight with Ruin. with such a plot, different subspecies of tentacles would also fit well: slimes, robo, etc. (I remember you talked about creating such). with such a plot, many existing dungeons would become much more important, you could add new ones, significantly expand the plot, make the missions more large-scale, and also create a "personality image" for both Inky and the swarm, turning them into more friendly. and traps, aggressive cultists, etc. would be the result of the activities of the "evil corporation" and would not mix the impressions of the swarm and Inky. 1
onionknighto Posted August 12, 2024 Author Posted August 12, 2024 3 hours ago, Equel said: have you thought about some kind of confrontation in terms of the plot? Those are some nice ideas and we already got many for missions but making them takes some time + we are mostly missing boss encounters. The plot is vague on purpose so people can make up their own head canon. Not a big fan of white-black this group is evil and this group is good and the cultists are a very chaotic group with many splinter factions. The same goes for swarm entities: without canon lore people can make up their own stories, I have heard some say sexy tentacles and the ruin are rivaling siblings while others say that its the same creature, that is why I like vagueness and open-ended lore people can come up with their own theories (just like you did )  I have not thought about a deeper underlying main story but rather smallish sidemissions that are like a single interesting episode and not a complete arc, similar to the already existing missions from the mod.
HappyRiolu Posted August 13, 2024 Posted August 13, 2024 All of the files are currently pak files. Could you slide me some folders so I can look through the assets?Â
HappyRiolu Posted August 13, 2024 Posted August 13, 2024 or alternatively tell me how to open pak files.
onionknighto Posted August 13, 2024 Author Posted August 13, 2024 3 hours ago, HappyRiolu said: or alternatively tell me how to open pak files. sure its easy! Â 1. Extract this .bat file and place it into to your /mods folder ModPackHelper_v0.11.7z 2. Execute the file and follow the menu to unpack the mod of your choice 3. Make sure to remove any unnecessary files or double (packed+unpacked) mods in the /mods folder before launching the game as they could lead to errors
MrDespresso Posted August 13, 2024 Posted August 13, 2024 Hey, i tried searching for Mr. Coocke (trying to do Inky's questline) but the mod doesn't seem to give me the mission prompt on the S.A.I.L. Am i missing something or is this a bug?
onionknighto Posted August 13, 2024 Author Posted August 13, 2024 2 hours ago, MrDespresso said: Hey, i tried searching for Mr. Coocke (trying to do Inky's questline) but the mod doesn't seem to give me the mission prompt on the S.A.I.L. Am i missing something or is this a bug? If you use another mod that changes your SAIL interface (like FU) it will not show but you can change to vanilla SAIL view in the SAIL options.
MrDespresso Posted August 14, 2024 Posted August 14, 2024 I see, gotcha. Thank you for the clarification, onionknighto.
WoodGolem Posted August 14, 2024 Posted August 14, 2024 On 8/13/2024 at 2:41 AM, HappyRiolu said: or alternatively tell me how to open pak files. Â There is a tool PAKit that has a graphical interface and is very easy to use. It also features a guide on how to use it.
jzandres Posted September 8, 2024 Posted September 8, 2024 This is the most amazing mod I've ever played in Starbound. Every time I reinstall it, this mod is on my must-have list. The best of the best. If only there was some way I could support you with a cup of coffee. Thanks for all those hours of good entertainment. 2
Equel Posted September 9, 2024 Posted September 9, 2024 On 7/8/2023 at 6:49 PM, sirpikmin said: alright, so after procrastinating for so long , we finally finished the dogeon we were working on and here's the best screenshots i could take. we used eyemitters for lights to add to the ambiance in the tentacle parts with only a few exceptions being the one above the main cave trap which is of course a trigger. these screenshots were also taken on maxium zoom and i have placed my character, who is four blocks tall, as a size example. also feel free to add anything you'd like and if you have any questions feel free to ask Sorry for bothering you. I just wanted to ask. There are fan-made dungeons in the mod, I would also like to take part in this. In what program could I create a dungeon so that later there would be the possibility of adding it to the mod? (if, of course, the mod developers like it and it is suitable)
onionknighto Posted September 10, 2024 Author Posted September 10, 2024 5 hours ago, Equel said: Sorry for bothering you. I just wanted to ask. There are fan-made dungeons in the mod, I would also like to take part in this. In what program could I create a dungeon so that later there would be the possibility of adding it to the mod? (if, of course, the mod developers like it and it is suitable) just send me screenshots with every block illuminated well and I can rebuild it in the program (tiled) 1
NullEther Posted September 11, 2024 Posted September 11, 2024 Cutebound didn't work, the saved naked_victim_avian is still spawned as vanilla. Vanilla Avian bird head stands out in my game.
onionknighto Posted September 11, 2024 Author Posted September 11, 2024 44 minutes ago, NullEther said: Cutebound didn't work, the saved naked_victim_avian is still spawned as vanilla. Vanilla Avian bird head stands out in my game. if you have the basic cutebound mod [https://steamcommunity.com/sharedfiles/filedetails/?id=761242493] all vanilla avian npc will be replaced what the cutebound compatibility does is only changing the appearance of stationary placed objects to match those with your problem I must question if you even have the "Make the universe a cuter place" base mod which is needed for the actual npc skins if you want us to look more into your issue please provide your starbound.log file
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now