alfalfas Posted January 4, 2025 Posted January 4, 2025 game keeps kicking me back to my ship shortly after landing, i don't have many mods but i can't figure out what the problem one is starbound.log.zip
onionknighto Posted January 4, 2025 Author Posted January 4, 2025 (edited) 1 hour ago, alfalfas said: game keeps kicking me back to my ship shortly after landing, i don't have many mods but i can't figure out what the problem one is starbound.log.zip 77.72 kB · 0 downloads Once again someone uses the compatibility patches without the needed base mods:  'TTPP_MPI_patch' at '..\mods\TTPP_MPI_patch.pak' 'Tentacle Enhanced Storage' at '..\mods\Enhanced_Storage_Tentacles.pak'  YOU NEED THEIR BASE MODS FOR IT TO WORK. For the MPI patch you need the basic More Planet Info mod and for the other you need Enhanced Storage base mod.  Your game will crash if you don'T have their needed base mods from steam or wherever, so get those base mods OR just remove those compatibility patches as they are useless without the base mods. Edited January 4, 2025 by onionknighto
Mrs.UwU Posted January 13, 2025 Posted January 13, 2025 damn i wish i could fuck lots of the monster the mod Â
spicycrunchypants Posted January 23, 2025 Posted January 23, 2025 Do you guys mind if I make an e-hentai archive of the mod? It would be a gallery with all the character animations. I could go more in depth, archiving all the non character animations and still sprites but I have a life lol. I want a way to enjoy the mod without needing to boot Starbound.Â
onionknighto Posted January 23, 2025 Author Posted January 23, 2025 1 hour ago, spicycrunchypants said: Do you guys mind if I make an e-hentai archive of the mod? It would be a gallery with all the character animations. I could go more in depth, archiving all the non character animations and still sprites but I have a life lol. I want a way to enjoy the mod without needing to boot Starbound. Sure go ahead! I'd appreciate it if you would link to our mod so people can easily get it if they want it in their game. 1
spicycrunchypants Posted February 3, 2025 Posted February 3, 2025 On 1/23/2025 at 9:45 AM, onionknighto said: Sure go ahead! I'd appreciate it if you would link to our mod so people can easily get it if they want it in their game. Here is the gallery: https://e-hentai.org/g/3222043/c8594ff836/  If you don't like links just type starbound or the mod name in the search of the e hentai website 2
onionknighto Posted February 3, 2025 Author Posted February 3, 2025 6 hours ago, spicycrunchypants said: Here is the gallery: https://e-hentai.org/g/3222043/c8594ff836/  If you don't like links just type starbound or the mod name in the search of the e hentai website Huge respect for the effort in creating 15 whole pages full — truly appreciated! 1
JWLwolfinthewoods Posted February 4, 2025 Posted February 4, 2025 Heya! Gotta say, Love this mod, it's very in depth and enjoyable! Been loving playing with it and making myself a lil lewd tentacle den, good work on it! I had some ideas, idk if these are planned already or thought about before, but for the lil worms that you birth out after being fucked in a tentacle trap, I had a thought... well, two. lol It would be fun to have eitherrrr A peaceable item that could act as a place for the worms to convene as like a nest of sorts where you can take out the worms as an item. OR An item that you can wear that will attract the worms to you and cause them to crawl inside of your womb to store them that way. This could also be nice for lag sakes in builds with a LOT of npcs getting impregnated often. But also I'd love to just be able to have them crawl up in them. I hope that even if you guys don't use this idea you enjoy hearing the inspirations and mayhaps get some inspiration yourself. V^_^V
JWLwolfinthewoods Posted February 7, 2025 Posted February 7, 2025 Okay, two more things I wanted to share as well: 1) I made a worm farm with my NPCs and I am even more happy that this exists cause this is my most consistent source of pixels. lol 2) it would also be a fun idea to have some of those wall decors with the ladies suspended getting fucked but as empty ones you could hop into yourself and take their place with, but I feel like this would be a lot more difficult to do since you'd need custom sprites for the players and custom races with Argonians wouldn't work out of the box with it.
Alterdude13 Posted February 8, 2025 Posted February 8, 2025 Is there a way to remove dungeons or make them much rarer? I have been looking through the unpaked files and I'm not entirely sure how to do it.
onionknighto Posted February 8, 2025 Author Posted February 8, 2025 7 minutes ago, Alterdude13 said: Is there a way to remove dungeons or make them much rarer? I have been looking through the unpaked files and I'm not entirely sure how to do it. You need to be more specific because some parts of dungeon generation for example the settlement corruptions can be easily changed and others like biome dungeons cannot. Mostly its the size of the dungeon and the number of placed anchors (bigger size= spawns less often, more anchors=spawns less often) If you want to completely remove dungeons, you can remove all ".dungeon.patch" files
Slaptree Posted February 9, 2025 Posted February 9, 2025 not sure what it is but i notice that when trying start the find mr coock quest. it immediately boots me back to my ship and the log says "[Info] UniverseServer: Warping player 1 to InstanceWorld:ttpp_quest1:d52aea541aa47f546aa7db1d289749e7:- Â [Info] UniverseServer: Warping player 1 failed, invalid world 'InstanceWorld:ttpp_quest1:d52aea541aa47f546aa7db1d289749e7:-' or world failed to load" Â
onionknighto Posted February 10, 2025 Author Posted February 10, 2025 5 hours ago, Slaptree said: not sure what it is but i notice that when trying start the find mr coock quest. it immediately boots me back to my ship and the log says "[Info] UniverseServer: Warping player 1 to InstanceWorld:ttpp_quest1:d52aea541aa47f546aa7db1d289749e7:- Â [Info] UniverseServer: Warping player 1 failed, invalid world 'InstanceWorld:ttpp_quest1:d52aea541aa47f546aa7db1d289749e7:-' or world failed to load" Â could you post more of this log? the real reason for why you are being kicked back should appear somewhere there it would help us help you
AlargeAtom Posted February 15, 2025 Posted February 15, 2025 On 12/15/2024 at 12:50 PM, onionknighto said: the cooldown was based on the mandatory long (1m) animations traps have and because of struggling out of it early it will still have that long cooldown I will collect all feedback on it and may or may not remove the cooldown or lower it? What I think would be nice is for the traps to be able to loop, or have some traps dedicated to not ending until the player ends it, the cooldown gets a bit in the way of immersion and/or personal enjoyment 1
Slaptree Posted February 15, 2025 Posted February 15, 2025 On 2/9/2025 at 10:22 PM, onionknighto said: could you post more of this log? the real reason for why you are being kicked back should appear somewhere there it would help us help you  starbound.log
onionknighto Posted February 15, 2025 Author Posted February 15, 2025 1 hour ago, Slaptree said:  starbound.log 434.92 kB · 0 downloads ok now I know what causes your problem, its this: Caused by: (TreasureException) Unknown treasure pool 'basicChest' we had this bug in the past, it is supposed to be "basicChestTreasure" and not "basicChest" but I fixed it months ago just re-download the mod and replace the old .pak file and you should no longer get that errorÂ
Slaptree Posted February 15, 2025 Posted February 15, 2025 9 hours ago, onionknighto said: ok now I know what causes your problem, its this: Caused by: (TreasureException) Unknown treasure pool 'basicChest' we had this bug in the past, it is supposed to be "basicChestTreasure" and not "basicChest" but I fixed it months ago just re-download the mod and replace the old .pak file and you should no longer get that error ah ok thanks!
Serelith Posted February 18, 2025 Posted February 18, 2025 On 2/15/2025 at 5:03 AM, AlargeAtom said: What I think would be nice is for the traps to be able to loop, or have some traps dedicated to not ending until the player ends it, the cooldown gets a bit in the way of immersion and/or personal enjoyment Yes, this. Make them looping until player struggles out (if possible), that'd be cool.
hem-briar Posted February 23, 2025 Posted February 23, 2025 (edited) something I'd like to suggest is a tentacle mech body that fucks you while you're piloting it. I just think it'd be cool and hot also, I'm a big fan of the plant tentacles, so seeing more with them (especially traps) would be nice Edited February 24, 2025 by hummbird 2
Aethimoth Posted March 4, 2025 Posted March 4, 2025 hello, got a uhhhh, issue of unusual occurance  the generation rate for this stuff is a bit high..... now i don't mind it myself, though ive got a few frens that uhhh.... well they find it *too* abundant do you have a spawnrate patch to balance it out with other mods or a means of the same effect? id do it myself if i knew how, but i dont... and theres a reason people ask electricians to do their wires (and pay em too)  extremely love the mod tho
onionknighto Posted March 4, 2025 Author Posted March 4, 2025 9 hours ago, Aethimoth said: do you have a spawnrate patch to balance it out with other mods or a means of the same effect? I don't mind it as it's often requested but I don't know a simple solution to this. Generally dungeon spawn rate is tied to size and anchor amount (bigger size = spawns less often, more anchors = spawns less often) So with this in mind you would have to manually edit the dungeons and increase their size and / or add more anchors so they will spawn less often compared to vanilla basic dungeons. Different to this are corrupted parts of villages or room parts of big dungeons, those can very easily be made more rare within the [...].dungeon.patch file is a ' "chance" : 0.5 ' line (=50% chance to spawn compared to most vanilla parts) and in the most recent 2.8 update I have added that chance to every part or room it applies to. Again, most biome dungeon spawns to the best of my knowledge cannot be influenced with this chance line but I'm also a novice at best.
Natemare Posted March 7, 2025 Posted March 7, 2025 Just to make sure, Neki are supported in this mod correct? Looking through the comments it seems so, but then checking the gallery that got posted on E-hentai a while back- some of the older posts don't include Neki at all. Is it limited?
onionknighto Posted March 7, 2025 Author Posted March 7, 2025 2 hours ago, Natemare said: Just to make sure, Neki are supported in this mod correct? All humanoid modded races are supported as in that they can interact with traps and flying tentacle monsters. But not supported as in they cannot appear as victims in decoration background objects or bought in the shop. We have the ability added in the last shop upgrade to implement such things but I wont do it myself. If someone has too much time on their hands and changes all victim characters to a neki sprite send me the files and I'll make a compatibility patch for it.
EnderWither1 Posted March 8, 2025 Posted March 8, 2025 It looks like it needs a patch for it to work with the TrueSpace mod.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now