sirpikmin Posted December 4, 2024 Posted December 4, 2024 hope progress is going smooth, can't wait to what the new update ha in store 2
onionknighto Posted December 5, 2024 Author Posted December 5, 2024 12 hours ago, sirpikmin said: hope progress is going smooth, can't wait to what the new update ha in store I'm stuck on a custom behavior-tree file for an npc in a mission.
sirpikmin Posted December 5, 2024 Posted December 5, 2024 1 hour ago, onionknighto said: I'm stuck on a custom behavior-tree file for an npc in a mission. wish you luck in getting through it custom behavior trees sound really complicated
luciodark Posted December 6, 2024 Posted December 6, 2024 20 hours ago, onionknighto said: I'm stuck on a custom behavior-tree file for an npc in a mission. Ā My recommendations: 1.Ā Tell the NPC's mother about its bad behavior (tree) 2. Open up your IRL console and type /unstuck
somerandomgamer59 Posted December 14, 2024 Posted December 14, 2024 So I'm having a problem when I go to anything tentacle related I get sent back to my ship, N clue why, any solitons you can send me?
onionknighto Posted December 14, 2024 Author Posted December 14, 2024 6 hours ago, somerandomgamer59 said: So I'm having a problem when I go to anything tentacle related I get sent back to my ship, N clue why, any solitons you can send me? From my experiences of what other people had with similar issues its probably the addon patches like MPI, SIP, Enhanced Storage but lacking the base mods needed for those addons. If that is true than just remove those addon files. Another problem we often hear of is using "Sexbound SxB (only for mimics) - NO DEFEAT" with defeat together OR "Sexbound SxB (only for mimics) +Ā REQUIRESĀ DEFEAT MOD" without defeat, I think that one is self explanatory. For a better solution to your problem we would need to know exactly what your problem even is -> please provide us your "starbound.log" file as it logs all errors with detailed info
somerandomgamer59 Posted December 15, 2024 Posted December 15, 2024 22 hours ago, onionknighto said: From my experiences of what other people had with similar issues its probably the addon patches like MPI, SIP, Enhanced Storage but lacking the base mods needed for those addons. If that is true than just remove those addon files. Another problem we often hear of is using "Sexbound SxB (only for mimics) - NO DEFEAT" with defeat together OR "Sexbound SxB (only for mimics) +Ā REQUIRESĀ DEFEAT MOD" without defeat, I think that one is self explanatory. For a better solution to your problem we would need to know exactly what your problem even is -> please provide us your "starbound.log" file as it logs all errors with detailed info I have all the base mods defeat, enhanced storage, all the needed mods, has cute bound and it's patched for ttpp become a hard requirementĀ
onionknighto Posted December 15, 2024 Author Posted December 15, 2024 update 2.8 is live, changelog: Spoiler added a new vending machine shop system (tentacle type themed and individual race selector for victim) new tentacle type: plant (verdant), get verdant tentacles > craft and place the specific jar in tentacle shop > Ā change to that style added a light emiting head clothing item added over 1000 lines of race specific dialog added some more dungeons here and there improved ttpp tenant dialogue added a "struggle" system to escape unwanted trap animations by using movement keys but you get hurt by escaping added a stone tentacle teleporter added 3 tentacle vending machines (prey, living, broken) added a standing human stuck in wall with tentacle animation added a stone cult pet tether version "Petgrasp" added a big, submerged oceanfloor dungeon: "ttpp_oceanmonument" villages are now 50% less likely to have a tentacle corrupted part fixed a bug that caused evil glitch fortress to spawn tiny and completely corrupted added sound and smoother animation to door trap added 6 new tentacle monsters (for now only at the tentacle planet or questhub pet seller)) added a new tentacle tree and fibre produce added 3 new pale human animations added a new mission: "Someone Stole Our Tentacles!" -find out about the greedy novakid Busty Bonka and her factory! Ā also updated the cutebound patch with one fix to the bugged breeder animation (first you have to unpack the zip as suddenly I cant upload .pak files directly...) Ā so here it is, I hope it will not have many bugs and crashes, do report back so wen can fix any issues quickly! took far longer than expected because custom lua script and making npc behavior tree is new terrain I painstakingly had to learn by chatgpt with no prior script experience... I have not learned much btw, just happy it somehow works without crashes (for me in testing) Ā oh and the new shop object can also be made at the research station like the original one 1
dulty Posted December 15, 2024 Posted December 15, 2024 Er, so just updated, and having an issue. When I open the tentacle crafter thing, I get a crash to main menu and a pop up that says "[Error] Exception caught in client main-loop (ItemException) No such item 'tentaclefibre_seed'" Tested on both a preexisting world that was fine with 2.7, on a new playthrough, and removed all mods and tested with just ttpp 2.8.
onionknighto Posted December 15, 2024 Author Posted December 15, 2024 6 minutes ago, dulty said: Er, so just updated, and having an issue. When I open the tentacle crafter thing, I get a crash to main menu and a pop up that says "[Error] Exception caught in client main-loop (ItemException) No such item 'tentaclefibre_seed'" Tested on both a preexisting world that was fine with 2.7, on a new playthrough, and removed all mods and tested with just ttpp 2.8. Gotcha! Thank you and uploaded a fixed version, just redownload and replace 2
dulty Posted December 15, 2024 Posted December 15, 2024 So, mostly looks good, but is there supposed to be a long cooldown after you escape/get finished by a trap? Having to leave and come back to retrigger, or trigger a different trap.
onionknighto Posted December 15, 2024 Author Posted December 15, 2024 6 minutes ago, dulty said: So, mostly looks good, but is there supposed to be a long cooldown after you escape/get finished by a trap? Having to leave and come back to retrigger, or trigger a different trap. the cooldown was based on the mandatory long (1m) animations traps have and because of struggling out of it early it will still have that long cooldown I will collect all feedback on it and may or may not remove the cooldown or lower it?Ā 1
WoodGolem Posted December 15, 2024 Posted December 15, 2024 I am already itching to discover and try out the new content. You have my heartfelt gratitude for your amazing work and for all the time you are sacrificing to make your mod happen. Thank you ~š 1
Firelight1928 Posted December 15, 2024 Posted December 15, 2024 I got a problem with the custom missions, tried it on both a new and old character. Can't seem to load in the first mission starbound.log
wolfgundam Posted December 16, 2024 Posted December 16, 2024 Hi for some reason i cannot do the find mr coock at the circus when i try to deploy i just teleport back on to the ship? any help would be greatly appreciated. starbound.log
onionknighto Posted December 16, 2024 Author Posted December 16, 2024 4 hours ago, Firelight1928 said: I got a problem with the custom missions, tried it on both a new and old character. Can't seem to load in the first mission Ā 1 hour ago, wolfgundam said: Hi for some reason i cannot do the find mr coock at the circus when i try to deploy i just teleport back on to the ship? any help would be greatly appreciated. Ā Sorry, should be fixed now, please re-download and replace. 1
Toki666 Posted December 16, 2024 Posted December 16, 2024 I dont know if im having mod conflicts but for the circus missions final area i think that alot of the assets are missing mainly the exit teleporter, same thing for the radiant dungeons through the portal e.g. missing buttons and triggers, end portals etc.
onionknighto Posted December 16, 2024 Author Posted December 16, 2024 3 hours ago, Toki666 said: I dont know if im having mod conflicts but for the circus missions final area i think that alot of the assets are missing mainly the exit teleporter, same thing for the radiant dungeons through the portal e.g. missing buttons and triggers, end portals etc. fixed, you know the drill re-download and replace - sorry for the inconvenience 1
anulareo Posted December 16, 2024 Posted December 16, 2024 tem algo estranho acontecendo comigo todas as masmorras estĆ£o com alguns dos ladrilhos faltando Ā
onionknighto Posted December 16, 2024 Author Posted December 16, 2024 12 minutes ago, anulareo said: tem algo estranho acontecendo comigo todas as masmorras estão com alguns dos ladrilhos faltando  yes I accidently packed a previous version with the wrong tileset file just re-download and replace it will work with the current new file 2.8 1
sirpikmin Posted December 16, 2024 Posted December 16, 2024 (edited) i'm getting a perfectly generic item from the jumpy guys on the tentacle planet, their the only tentacle creature so far to drop a perfectly generic item. this is after i downloaded the most recent patch also colliding with the catus style enemies from the same planet suddenly teleported me back to my ship Edited December 16, 2024 by sirpikmin
Firelight1928 Posted December 16, 2024 Posted December 16, 2024 (edited) Oh boi are you ready for another long ass update review? I'm not! Let's keep it "shorter" this time. Pros: New plant tentacles are VERY well done, most of the ones I've tested are great with some minor nick picks with certain animations. (See the Nick pick section for more details).Ā Nice to see them already implemented into the random encounters during exploration. The new mission is decently paced, most of the mechanics and scenery are very fitting with the mod. The new vending machine is a HUMONGOUS help to builders not trying to roll for a specific tentacle decor. Struggle system works fantastically, works very well when you're exploring and you accidentally stepped into a trap.Ā The new race dialog are great, see nick pick for more details. Cons:Ā The description of theĀ new vending machineĀ a bit too short and vague on how to use it to its full capabilities, could use more description on how it analyses samples and put them into jars. The ending part of the new mission is EXTREMELY long and somewhat tedious? Actually got soft locked multiple timesĀ due to entities misfiringĀ sensors (see bug report). Spoiler Busty Bonka doesn't appear in Inky's hub after you "free" her from her delusions. Kinda wished that she does and was selling tickets and tentacle toysĀ Ā Nick picks: Some decor (Namely the verdant Breeding Stock and Hello World) still uses the organic tentacle birthing animation, might want to look into that for "immersion" purposes. Race dialog are actually somewhat infrequent? I really want to hear them all but they only speak around once a minute and I don't have enough time to see them all. (Idea) Some of the switches for the new missions are hard to spot due to them blending in with their factory surrounding, might need to change that. Come to think of it, why is there singular limbs part in the tentacle chest loot pool? Would be kinda odd to find a single arm, leg in the chest, I guess game logic be game logic-ingĀ Ā ĀÆ\_(ć)_/ĀÆ Hive dungeon's enemy list should be updated with the new enemies, specifically the enemy list in theĀ big fight on the "crown" of the hive (at the moment, only the mutant and Hemogoblin spawns during the fight) The Tentabomb enemy with the large breast has too much "toon shading", making it look out of place (change from 2 pixel border to 1 pixel border)Ā Leda Portia doesn't follow you after you free her in the "Friends" mission Ideas: Tentacle planet sub-biomes, one fitting for the newĀ verdant tentacles and one fitting for petrified tentacles Tentacle samples used for the vending machine can be obtained via freeing NPCs from their (wonderful) situation as well have a crafting recipe for those bad with RNG. As a example: Freeing a NPC from a stone tentacle gives you a petrified tentacle sample,Ā verdant tentacles NPCs gives you aĀ verdant tentacle sample, etc, etc. Think of it like the trophy system in vanilla starbound, but with like a ~50% drop rate. A item that increases or decreases race dialog frequency. Think of it like a remote control, press it once dialog spoken by the decor increases 200% or 500% more frequent, press it again it decreases by that same amount.Ā Bugs: Some minor spelling mistake on race dialog (wasn't able toĀ the screenshot the ones I saw, but it was from HylotlĀ and Floran) Trees and other naturally spawned flora are able to spawn in front of random encounters, blocking the player'sĀ view. There is a specific decor in Inky's hub that you can destroy (Right side, third decor from the bottom) Ā Ā Ā Ā Ā Spoiler During the Busty Bonka tentacle gauntlet, the babyĀ tentacles are able to trigger the pressure plate, thus misfiring the door and causing it to open once and never reopen Ā Ā Shockhopper Mk II NPCĀ repeats dialog from their original quest line Edited December 16, 2024 by Firelight1928 Missed a minor topic in the bugs section 1
onionknighto Posted December 16, 2024 Author Posted December 16, 2024 1 hour ago, Firelight1928 said: Oh boi are you ready for another long ass update review? I'm not! Let's keep it "shorter" this time. [...] I really appreciate your in-depth reviews! I love reading your thoughts, as I agree with most of them. Having them laid out so clearly gives me a great target to work on!
wolfgundam Posted December 16, 2024 Posted December 16, 2024 Hey sorry to bug you againĀ but in theĀ new bonka mission there is now way to open the exit door to the teleporter it's just a fish tank and a present?
onionknighto Posted December 16, 2024 Author Posted December 16, 2024 1 minute ago, wolfgundam said: Hey sorry to bug you againĀ but in theĀ new bonka mission there is now way to open the exit door to the teleporter it's just a fish tank and a present? From what I gather the baby tentacles worms and the flying tentacle monster prematurely trigger the detectors intended for busty bonka... I wil leither have to restructure that part completely or used another form of detection, perhaps player team based? We already got feedback that it is too long so maybe cut the last two rooms? Btw you won'T be missing much as there is no unique reward or unlocks for it (yet [?] ). I'll work on it when I have time probably in a few days or so.
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