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[mod] Titillating Tentacle Porn Pack (TTPP)


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Posted
4 hours ago, Mdah said:

does the tentacle producer do anything or


What exactly are you referring to? If you're referring about the two still breeder farmable objects, then once they've reached their final stage (which can vary on how long it takes), you can harvest them for either a living tentacle or raw tentacle. It's certainly one of the easier ways to get living tentacles for some of the mod's crafting (for example petrified knight). As well you could use the raw tentacles as food source upon cooked.

If that's not the asset you're referencing, a better description could help.

  • 3 weeks later...
Posted

Hey! I noticed that there were sounds coming from the tentacle prime and I was wondering if it would be possible to have those sounds as an eyemitter? I know I can just use it for the sounds, but its size doesn't really fit in some of the builds.

Posted

HI! I wanna ask for your permission for the project I'm doing for a few days now. I'm currently working on retexturing mostly furniture some item and a little bit of interface to be in a cutebound style.

 

Also I want to ask specifically about "Breeding Stock" furniture. Cause I can't seem to find its' texture anywhere to retexture it.

Spoiler

image.png.2c477bd436c0ed6a34a848a2707cd4a0.png

btw I barely know anything about programing and just a man with photoshop and a bit of art knowledge

Posted (edited)
1 hour ago, Yukari_umbrella said:

HI! I wanna ask for your permission for the project I'm doing for a few days now. I'm currently working on retexturing mostly furniture some item and a little bit of interface to be in a cutebound style.

 

Also I want to ask specifically about "Breeding Stock" furniture. Cause I can't seem to find its' texture anywhere to retexture it.

Hey! Sure go ahead, I'm in favor of it and would probably do it myself at some point in the far future anyway if I had found the time but low priority yatta yatta...

 

We have 2 options: 1. If I and the rest of the team like and agree with your changes we can implement them directly into the main mod or 2. If there are some kind of disagreement in artistic style or whatever we can make it an optional patch file so any user can make their own decision weither to use this style or old

 

The chosen object of "Breeding Stock" can be found within the mod folders: TTPP2.6/objects/fb3/fb3_vanilla_random (multiple files for each race object and tentacle style)

+"victim" folder for victim spritesheet, check it out it has all races inside; if you want to make a new tentacle style that can also be done easily

 

Don't worry about programming, as long as you can provide the art / .png-files I will help you to the best of my abilities to make it appear ingame!

I can see by the screenshot you already modified some - they look great! If you want an easier way to communicate you can PM me or join the discord and talk in the ttpp channel.

 

 

@ImprovSpork Good idea! You might want to look out for the update in a month or so...

 

Edited by onionknighto
  • 3 weeks later...
Posted

I found and interesting use for certain traps

Turns out that the Suspension, Bulb and Wall Trap can pull you through thin walls to the right (but not left). Which lets them, for example, pull you into another room.
In case of the Wall Trap it can even grab you through 2 tile wide walls and 1 tile thick ceilings. And Hypnotic Watchers can also grab you through 1 tile wide holes in ceilings.

 

Also are the different Tentacle Secretions supposed to have the same effect and duration?

Posted
3 hours ago, Acinonyx Jubatus said:

I found and interesting use for certain traps [...]

Also are the different Tentacle Secretions supposed to have the same effect and duration?

Certainly not intended behavior. Good that you tested the traps so thoroughly maybe we can find a use for that in the future or find a way to fix it.

 

I swear I fix these damn liquids every patch and yet they still have some issue... I will make the potent liquid nude debuff last way longer.

Posted

so had an idea for another foodstuff. that being pizza, a slice of tentacle pizza.
 

"shortdescription": "Tentacle Pizza",

"description": "With a tentacle slapped on top of this pizza slice, its flavor is superb and will get you craving for more of this."

description may change.

tentaclepizza.png

Posted
4 hours ago, Qsmaster Butterscotch said:

so had an idea for another foodstuff. that being pizza, a slice of tentacle pizza.


Very fitting, I'll include it on the mod soon enough. You already gave the sprite, so it'll be quite simple.

Posted

Hey there, been lurking around and following this mod's development for quite a while (as well as really enjoying the mod itself, you rarely find your overly specific niche satisfied like that), and got an idea pop up in my head to suggest: Recolorable tentacles.

Basically, a new type of tentacles the main gimmick of which is that the player(or a dungeon maker) can change their color and transparency to fit whatever environment they can think up. Green for plant tentacles, black for shadowy tentacles, transparent for slime tentacles, etc etc.

The tentacles would likely have to look generic in order to be flexible like that though, no fleshy/stoney textures or details on the tentacles like foreskin etc, though making those optional would be nice. It would likely take quite a bit of coding effort to make possible; but the sheer amount of possibilities this creates should make it worthwhile I think.

 

Posted
7 hours ago, anonnumber9512 said:

Basically, a new type of tentacles the main gimmick of which is that the player(or a dungeon maker) can change their color and transparency to fit whatever environment they can think up.


Sounds like something that would work just fine, but as you said, they'd need to look somewhat generic.
I haven't really messed with colorable assets until now, so maybe Onion can have a better say on this idea.

Still, different kinds of tentacles are something we'd like to work on, a few ideas were pitched, just like the slime and "shadowy" tentacles you mentioned. (Also some like cybernetic). Tho, don't expect any new tentacle type on this update, those are probably additions for the future.

Posted

Any chance of getting the content in this mod to lower the new SBR arousal in time for the next patch, or is too complicated to integrate atm?

Posted (edited)
46 minutes ago, Leonido said:

Any chance of getting the content in this mod to lower the new SBR arousal in time for the next patch


For what I remember, TTPP uses no Sexbound code and we had no plans on doing so. TTPP is supposed to work on its own without depending on other mods.
What you say somewhat makes sense overall, but for now, TTPP probably will stay independent from SxBr.

I do remember some old stuff about getting a few compatibilities between TTPP and SxB, like Defeat for the Mimic monster, so who knows if in the future something will happen?

Edited by Spect
Small fix
Posted

so I delved a little bit into Lua and made an upgrade to the 

dripping.lua

status effect, complete with all four tentacle birth messages being displayed.

the 

tentacleabsurd

status effect spawns 10 tentacles tho, I don't mind that amount being changed

qsmttpp_drippingupdate.zip

Posted

Find it kinda odd just how common tentacle elements are in the vanilla structures. Like sure, some old temples might have cult elements and you might find them in labs but why is there at least one openly tentacled building in every town from the religious Avians to Apex rebel camps?

Posted
3 hours ago, _Nova_ said:

[...] but why [...] ?

The original idea was to bring lewd content in as many areas as possible but I agree that it currently spawns too often.

The reason why they spawn so often is a lack of spawning rules. The villages are supposed to spawn 50%/50% some with and some without ttpp content but the original vanilla dungeons have additional rules and restrictions how they can spawn which the ttpp dungeons don't which results in the ttpp dungeons spawning more often as they have less restrictions.

For the upcoming update I'll retouch on those dungeon spawning rules and try to copy the base game restrictions which hopefully results in less ttpp assets in villages overall.

There are other ways we could go about this but for now I'll go this one. If you have a solution in mind please tell and we will act with it in mind.

Posted (edited)

Hiya. 

I've had a bad time lately trying to find motivation to play Starbound. Of course when that happens, I default to modding my games, from Rimworld to Fallout, with interesting new things varying from new weapons to... to this kind of mod.

 

I have to say, as a motivator to continue playing, it has gone above and beyond! I love exploring and finding all the new dungeons and loot. Even the Vanilla structures, which I know like the palm of my hand, are more entertaining to explore thanks to all the new additions. 

 

And the abandoned ships! They're amazing mini-dungeons! For real, they are small little mazes with a good amount of combat and some back and forward looking for the switched with a hefty dose of enviromental storytelling as you go around and when you're distracted looking for buttons or at the scenery, susprise! The floor gives in and you fall into a tentacle breeder.

 

I just with I had better building skills to create my own tentacle palace!

Edited by Hellen Holmes
Posted

Hey, sorry if that was already asked before, but there's a Discord server of this mod where we can join to accompany the development of this mod?

 

 

 

 

Amazing mod btw.

Posted
1 hour ago, G-P-S said:

Hey, sorry if that was already asked before, but there's a Discord server of this mod where we can join to accompany the development of this mod?

 

< . . . >

 

Quote

< . . . > 

For actual teaser and more direct info bits/screenshots I suggest visiting our channel in the +18 Starbound Discord: Channel https://discord.gg/AnZ7QA4BfR

 

Here you go! The devs usually post in the #ttpp channel 

Posted

i clocked in on this mod for awhile, and it seems to be theres alot of content that has been unimplemented for awhile? , so what id assume is that are you guys planning for a LARGE update?

Posted
1 minute ago, ftbhaha69 said:

i clocked in on this mod for awhile, and it seems to be theres alot of content that has been unimplemented for awhile? , so what id assume is that are you guys planning for a LARGE update?

or is it like hidden in the existing 2.6 files? 

 

Posted
13 hours ago, ftbhaha69 said:

or is it like hidden in the existing 2.6 files? 

 

This is copied straight from the discord: 


 

Quote

 

most updates in the past from our mod have taken 6 month so this is a month later than expected because of many new systems we had to learn and issues to solve... its not perfect but I'm doing last minute changes right now and if a problem is too annoying I'll just skip it for next update to find a solution for lol


 

 

Posted

Alright the big update is here once again, I hope this has no issues this time.

 

patchlog:

v2.7:
added 1 random victim asset (clogged door)
added 5th category MALE with 4 male-variant animations
added recipe to convert 5 Tentacle Secretion into 2 Intoxicating Tentacle Secretion (Fuel)
added terraformer to shop and terraforge for tentacle biome
added chance to spawn custom tentacle planet to tier 6 (fiery) systems with custom erotic biomes 
added an eyemitter variant with the same background sound as the tentacle prime crafting station
added 9 quests, an upgradeable quest area, quest and vendor NPC, 2 big repeatable Missions, HINT: look at the Tentacle Prime crafting station for a [Mysterious Tentacle Door]
added tentacle themed challenge doors, equal spawn chance as normal challenge doors
added some MPI (More Planet Info) compatibility
added 6 animations convertions to random races system
added cosmetic tentacle backwear item
tentacle cultist have more distinct clothing
added a new tentacle door trap with player/npc interaction (Art by Spect) *will be worked on further in the future
added 3 small spaceship dungeons to derelict encounter list (one provided by Alicat) and reworked an existing one 
reworked woman chat interfaces
added 5 food items
added 28 new decorative, animated, interactive objects! (Made by Spect):
-Brainstem Tree
-Chained Victim
-Cult Bookcase
-Cult Chandelier
-Secretory Tentacle
-Standard Pillar
-Tentacle'd Cultist Statue
-Tentacle Locker
-Tentacle Maiden
-Wall 8 Victim
-Cult Chandelier Meat
-Cult Painting 1,2,3,4
-Cult Pillory
-Cult Ruin
-Cultist statue
-Flesh Cage
-Petrified Cage
-Lewd Forcecell
-Milk Harvest
-Petrified Fountain
-Petrified Knight Armor
-Pillory Victim
added a pony background animation object (Art by StygianSunder for bitez323)
changed birthed newborn tentacles to no longer be hostile (your trapped NPC won't die anymore to their own babies)
added lua changes and a new monster: flying tentacle spawner (made by Crane)
added a stone tentacle decorative object and 2 smaller occasus cult style banners (made by Crane)

 

I thank everyone for beta testing this update :D

 

We've received so much support by other users that made patches and I thought it would be great to gather and display them to everyone.

Here are some compatibility patches by the community (Use only if you have the needed base mod for the patch!):

SIP_Patch_-_TTPPv2.6.pak

Enhanced_Storage_Tentacles.pak

SxB_-_MimicChest_Support.zip

 

I'd also like to formerly introduce one of our new members to the mod team: Spect! Meet the artist here: 

 

 

 

 

Posted

Brother straight up added a planet...

This mod is really taking shape now. You guys are awesome. This mod has been the center of my playthroughs for some time now, I cannot believe how you all just keep making it better.

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